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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-13 18:17:49 -04:00

Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin

This commit is contained in:
JWPlatt
2011-03-12 12:34:52 -05:00
commit a20a222fc2
3976 changed files with 1301356 additions and 0 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "../plNetClientComm/plNetClientCommCreatable.h"
#include "../plUnifiedTime/plUnifiedTimeCreatable.h"
#include "../pnKeyedObject/pnKeyedObjectCreatable.h"
#include "../pnNetCommon/pnNetCommonCreatable.h"
#include "../pnMessage/pnMessageCreatable.h"
#include "../plNetMessage/plNetMessageCreatable.h"
#include "../plNetCommon/plNetCommonCreatable.h"
#include "../plVault/plVaultCreatable.h"
#include "../plSDL/plSDLCreatable.h"

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsConfig.h"
#include "../plSDL/plSDL.h"
#include "../plVault/plVaultCache.h"
#include "../pyNetClientComm/pyNetClientComm.h"
#include "../pyVault/pyVNodeMgr.h"
#include "../pfPython/pyNetServerSessionInfo.h"
#include "../pfPython/pyVault.h"
#include "../pfPython/pyVaultNodeRef.h"
#include "../pfPython/pyVaultAgeInfoListNode.h"
#include "../pfPython/pyVaultAgeInfoNode.h"
#include "../pfPython/pyVaultAgeLinkNode.h"
#include "../pfPython/pyVaultChronicleNode.h"
#include "../pfPython/pyVaultFolderNode.h"
#include "../pfPython/pyVaultImageNode.h"
#include "../pfPython/pyVaultMarkerNode.h"
#include "../pfPython/pyVaultPlayerInfoListNode.h"
#include "../pfPython/pyVaultPlayerInfoNode.h"
#include "../pfPython/pyVaultPlayerNode.h"
#include "../pfPython/pySDL.h"
#include "../pfPython/pyVaultSDLNode.h"
#include "../pfPython/pyVaultTextNoteNode.h"
#include "../pfPython/pySpawnPointInfo.h"
#include "../pfPython/pyAgeInfoStruct.h"
#include "../pfPython/pyAgeLinkStruct.h"
#include "../pfPython/pyDniCoordinates.h"
#include "../pfPython/pyImage.h"
#include "../pfPython/pyNetLinkingMgr.h"
#include "../pfPython/pyStatusLog.h"
#include "../pfPython/pyColor.h"
#include "../pfPython/pyEnum.h"
#include "../pfPython/pyGlueHelpers.h"
#include <python.h>
extern "C" __declspec(dllexport) void PyInit_pyPlasma(void)
{
// If a glue function (AddPlasmaClasses, AddPlasmaMethds, etc) is commented out, it is included
// in the source in this project... but the original version of this function did not call the
// function. So in order to keep the module identical, those specified classes/functions are not
// added, but can be un-commented in the future if needed
std::vector<PyMethodDef> methods; // this is temporary, for easy addition of new methods
//pyImage::AddPlasmaMethods(methods);
pySpawnPointInfo::AddPlasmaMethods(methods);
// now copy the data to our real method definition structure
PyMethodDef* plasmaMethods = new PyMethodDef[methods.size() + 1];
for (int curMethod = 0; curMethod < methods.size(); curMethod++)
plasmaMethods[curMethod] = methods[curMethod];
PyMethodDef terminator = {NULL};
plasmaMethods[methods.size()] = terminator; // add the terminator
// Init the module
PyObject *m = Py_InitModule("pyPlasma", plasmaMethods);
// Inits
plSDLMgr::GetInstance()->Init();
plVaultCache::GetInstance()->SetEnabled( true );
// Enum
pyEnum::AddPlasmaConstantsClasses(m);
// Classes
pyAgeInfoStruct::AddPlasmaClasses(m);
pyAgeInfoStructRef::AddPlasmaClasses(m);
pyAgeLinkStruct::AddPlasmaClasses(m);
pyAgeLinkStructRef::AddPlasmaClasses(m);
pyColor::AddPlasmaClasses(m);
//pyDniCoordinates::AddPlasmaClasses(m);
//pyPoint3::AddPlasmaClasses(m);
//pyVector3::AddPlasmaClasses(m);
//pyImage::AddPlasmaClasses(m);
//pyMatrix44::AddPlasmaClasses(m);
pyNetClientComm::AddPlasmaClasses(m);
pyNetServerSessionInfo::AddPlasmaClasses(m);
pyNetServerSessionInfoRef::AddPlasmaClasses(m);
pySDLStateDataRecord::AddPlasmaClasses(m);
pySimpleStateVariable::AddPlasmaClasses(m);
pySpawnPointInfo::AddPlasmaClasses(m);
pySpawnPointInfoRef::AddPlasmaClasses(m);
pyStatusLog::AddPlasmaClasses(m);
pyVNodeMgr::AddPlasmaClasses(m);
pyAdminVNodeMgr::AddPlasmaClasses(m);
pyAgeVNodeMgr::AddPlasmaClasses(m);
pyPlayerVNodeMgr::AddPlasmaClasses(m);
pyVaultNode::AddPlasmaClasses(m);
pyVaultNodeRef::AddPlasmaClasses(m);
pyVaultFolderNode::AddPlasmaClasses(m);
pyVaultAgeInfoListNode::AddPlasmaClasses(m);
pyVaultAgeInfoNode::AddPlasmaClasses(m);
pyVaultAgeLinkNode::AddPlasmaClasses(m);
pyVaultChronicleNode::AddPlasmaClasses(m);
pyVaultImageNode::AddPlasmaClasses(m);
//pyVaultMarkerListNode::AddPlasmaClasses(m);
pyVaultMarkerNode::AddPlasmaClasses(m);
pyVaultPlayerInfoListNode::AddPlasmaClasses(m);
pyVaultPlayerInfoNode::AddPlasmaClasses(m);
pyVaultPlayerNode::AddPlasmaClasses(m);
pyVaultSDLNode::AddPlasmaClasses(m);
//pyVaultSystemNode::AddPlasmaClasses(m);
pyVaultTextNoteNode::AddPlasmaClasses(m);
// Constants
pyNetLinkingMgr::AddPlasmaConstantsClasses(m);
pySDL::AddPlasmaConstantsClasses(m);
pyStatusLog::AddPlasmaConstantsClasses(m);
pyVault::AddPlasmaConstantsClasses(m);
delete [] plasmaMethods; // cleanup
}

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""" *==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==* """
from pyPlasma import *
from pyPlasmaHelpers import *
from traceback import print_exc
kLogToDebugger = 32
kPeristentNode = 1
kTransientNode = 0
kQuittingGame = 7
kLinkingOut = 8
kExitingLobby = 9
#-------------------------------------
print "BEGIN"
# create client-side networking
net = ptNetClientComm()
# init log. this must be done before creating the vault manager
net.setLog("pyPlasmaTest.log", kLogToDebugger )
# create vault manager
#vault = ptPlayerVNodeMgr(net)
vault = ptAdminVNodeMgr(net)
vault.setWantGlobalSDL(1)
vault.setWantAllPlayers(1)
# create the NetClientMgr.
nc = NetClientMgr(net)
# create the VaultConnectMgr
vc = VaultConnectMgr(vault)
# startup networking
print "Net: starting up..."
net.init()
print "Net: started"
# point to lobby server
net.setActiveServer('ea1-2k',5000)
# set acct username/password
net.setAuthInfo('reseng0221','tooann42')
# specify the name of player we want to use.
nc.setDesiredPlayer('Scooby5',1)
#------------------
success = 0
while 1:
try:
# login to the lobby server
if nc.login(NetClientMgr.kLobby)<0: break
# connect to vault
if vc.connect()<0: break
# get root node
rootNode = vault.getRootNode()
print rootNode
# create a template node for finding the global sdl folder node
tmpNode = vault.createNode(PtVaultNodeTypes.kFolderNode,kTransientNode).upcastToFolderNode()
tmpNode.setFolderType(PtVaultStandardNodes.kAllAgeGlobalSDLNodesFolder)
# find global SDL folder
globalSDLFolder = vault.findNode(tmpNode)
if globalSDLFolder:
globalSDLFolder = globalSDLFolder.upcastToFolderNode()
print globalSDLFolder
# startup an age or three (forces global sdl nodes to initialize)
ageLink = ptAgeLinkStruct()
# ageLink.getAgeInfo().setAgeFilename('Teledahn')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('city')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Personal')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Garden')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('BaronCityOffice')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Kadish')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Neighborhood')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Cleft')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# ageLink.getAgeInfo().setAgeFilename('Garrison')
# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
# spawn a game
ageLink.getAgeInfo().setAgeFilename('Teledahn')
ageLink.setLinkingRules(PtLinkingRules.kOriginalBook)
if nc.findAge(ageLink)<0: break
serverInfo = nc.fCbArgs[0]
# leave the lobby
nc.logout(kExitingLobby)
# log into the game server
net.setActiveServer(serverInfo)
if nc.login(NetClientMgr.kGame)<0: break
# join the age
if nc.joinAge()<0: break
# done trying things
success = 1
break
except:
print_exc()
break
# disconnect from vault
vc.disconnect()
# leave the server
nc.logout(kQuittingGame)
#------------------
# shutdown networking. only flush msgs if all went well (not required, but speeds up shutdown on error)
print "Net: shutting down..."
net.fini(success)
print "Net: shut down"
print "END"
raw_input("\npress return")