mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 12:19:10 +00:00
Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin
This commit is contained in:
@ -0,0 +1,63 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plPXConvert_h_inc
|
||||
#define plPXConvert_h_inc
|
||||
|
||||
#include "hsGeometry3.h"
|
||||
#include "hsQuat.h"
|
||||
#include "hsMatrix44.h"
|
||||
|
||||
#include "NxVec3.h"
|
||||
#include "NxQuat.h"
|
||||
#include "NxMat34.h"
|
||||
|
||||
// Converts to and from the PhysX types
|
||||
namespace plPXConvert
|
||||
{
|
||||
// The following conversions are just casts, due to the fact that the Plasma
|
||||
// and PhysX vector and quat classes don't have any virtual fuctions and have
|
||||
// all their data in the same offsets.
|
||||
inline NxVec3& Point(hsPoint3& vec) { return *((NxVec3*)&vec); }
|
||||
inline const NxVec3& Point(const hsPoint3& vec) { return *((NxVec3*)&vec); }
|
||||
inline hsPoint3& Point(NxVec3& vec) { return *((hsPoint3*)&vec); }
|
||||
inline const hsPoint3& Point(const NxVec3& vec) { return *((hsPoint3*)&vec); }
|
||||
|
||||
inline NxVec3& Vector(hsVector3& vel) { return *((NxVec3*)&vel); }
|
||||
inline const NxVec3& Vector(const hsVector3& vel){ return *((NxVec3*)&vel); }
|
||||
inline hsVector3& Vector(NxVec3& vec) { return *((hsVector3*)&vec); }
|
||||
inline const hsVector3& Vector(const NxVec3& vec) { return *((hsVector3*)&vec); }
|
||||
|
||||
inline const NxQuat& Quat(const hsQuat& quat) { return *((NxQuat*)&quat); }
|
||||
inline const hsQuat& Quat(const NxQuat& quat) { return *((hsQuat*)&quat); }
|
||||
|
||||
// The matrix data doesn't match up, so we have to convert it
|
||||
inline void Matrix(const hsMatrix44& fromMat, NxMat34& toMat) { toMat.setRowMajor44(&fromMat.fMap[0][0]); }
|
||||
inline void Matrix(const NxMat34& fromMat, hsMatrix44& toMat) { toMat.NotIdentity(); fromMat.getRowMajor44(&toMat.fMap[0][0]); }
|
||||
|
||||
bool Validate();
|
||||
};
|
||||
|
||||
#endif // plPXConvert_h_inc
|
Reference in New Issue
Block a user