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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin

This commit is contained in:
JWPlatt
2011-03-12 12:34:52 -05:00
commit a20a222fc2
3976 changed files with 1301356 additions and 0 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pfCameraCreatable_inc
#define pfCameraCreatable_inc
#include "../pnFactory/plCreatable.h"
#include "plCameraBrain.h"
REGISTER_CREATABLE( plCameraBrain1 );
REGISTER_CREATABLE( plCameraBrain1_Drive );
REGISTER_CREATABLE( plCameraBrain1_Avatar );
REGISTER_CREATABLE( plCameraBrain1_FirstPerson);
REGISTER_CREATABLE( plCameraBrain1_Fixed );
REGISTER_CREATABLE( plCameraBrain1_Circle );
#include "plCameraModifier.h"
REGISTER_CREATABLE( plCameraModifier1 );
#include "plInterestingModifier.h"
REGISTER_CREATABLE( plInterestingModifier );
#include "plVirtualCamNeu.h"
REGISTER_CREATABLE( plVirtualCam1 );
#endif // pfCameraCreatable_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "pfCameraProxy.h"
#include "plVirtualCamNeu.h"
#include "../plDrawable/plDrawableGenerator.h"
#include "../pnMessage/plProxyDrawMsg.h"
#include "../plScene/plSceneNode.h"
plCameraProxy::plCameraProxy()
: plProxyGen(hsColorRGBA().Set(0.2f,0.2f,0.8f,1.f), hsColorRGBA().Set(1.f,0.5f,0.5f,1.f), 0.2f),
fOwner(nil), node(nil)
{
}
plCameraProxy::~plCameraProxy()
{
}
hsBool plCameraProxy::Init(plVirtualCam1* aud)
{
plProxyGen::Init(aud);
fOwner = aud;
fProxyMsgType = plProxyDrawMsg::kCamera;
return fOwner != nil;
}
plKey plCameraProxy::IGetNode() const
{
if (node)
return node->GetKey();
return nil;
}
plDrawableSpans* plCameraProxy::ICreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo)
{
if( fOwner )
{
// return fOwner->CreateProxy(mat, idx, addTo);
}
return nil;
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCameraProxy_inc
#define plCameraProxy_inc
#include "../plDrawable/plProxyGen.h"
class plVirtualCam1;
class plSceneNode;
class plCameraProxy : public plProxyGen
{
protected:
plVirtualCam1* fOwner;
virtual plDrawableSpans* ICreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo=nil);
virtual plKey IGetNode() const;
public:
plCameraProxy();
virtual ~plCameraProxy();
hsBool Init(plVirtualCam1* aud);
plSceneNode* node;
};
#endif // plCameraProxy_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCameraBrain_inc
#define plCameraBrain_inc
#include "../pnKeyedObject/hsKeyedObject.h"
#include "hsMatrix44.h"
#include "hsBitVector.h"
#include "hsTemplates.h"
class plMessage;
class plCameraModifier1;
class plSceneObject;
class plRailCameraMod;
class plCameraBrain1 : public hsKeyedObject
{
public:
enum
{
kCutPos = 0,
kCutPosOnce,
kCutPOA,
kCutPOAOnce,
kAnimateFOV,
kFollowLocalAvatar,
kPanicVelocity,
kRailComponent,
kSubject,
kCircleTarget,
kMaintainLOS,
kZoomEnabled,
kIsTransitionCamera,
kWorldspacePOA,
kWorldspacePos,
kCutPosWhilePan,
kCutPOAWhilePan,
kNonPhys,
kNeverAnimateFOV,
kIgnoreSubworldMovement,
kFalling,
kRunning,
kVerticalWhenFalling,
kSpeedUpWhenRunning,
kFallingStopped,
kBeginFalling,
};
plCameraBrain1(plCameraModifier1* pMod);
plCameraBrain1();
~plCameraBrain1();
CLASSNAME_REGISTER( plCameraBrain1 );
GETINTERFACE_ANY( plCameraBrain1, hsKeyedObject );
void SetCamera(plCameraModifier1* pMod) { fCamera = pMod; }
void SetAccel (hsScalar f) { fAccel = f; }
void SetDecel (hsScalar f) { fDecel = f; }
void SetVelocity (hsScalar f) { fVelocity = f; }
void SetPOAAccel (hsScalar f) { fPOAAccel = f; }
void SetPOADecel (hsScalar f) { fPOADecel = f; }
void SetPOAVelocity (hsScalar f) { fPOAVelocity = f; }
const plCameraModifier1* GetCamera() { return fCamera; }
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
virtual plSceneObject* GetSubject();
virtual void SetSubject(plSceneObject* sub);
virtual hsVector3 GetPOAOffset() { return fPOAOffset; }
void SetPOAOffset(hsVector3 pt) { fPOAOffset = pt; }
void AddTarget();
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool GetFaded() { return false; }
virtual hsBool SetFaded(hsBool b) { return false; }
hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
void SetMovementFlag(int f);
void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); }
void SetFlags(int i) { fFlags.SetBit(i); }
void ClearFlags(int which) { fFlags.ClearBit( which ); }
hsBool HasFlag(int f) { return fFlags.IsBitSet(f); }
void SetGoal(hsPoint3 pt) { fGoal = pt; }
void SetPOAGoal(hsPoint3 pt) { fPOAGoal = pt; }
void SetFOVGoal(hsScalar h, double t);
void SetZoomParams(hsScalar max, hsScalar min, hsScalar rate);
void SetXPanLimit(hsScalar x) {fXPanLimit = x;}
void SetZPanLimit(hsScalar y) {fZPanLimit = y;}
hsScalar GetXPanLimit() {return fXPanLimit;}
hsScalar GetZPanLimit() {return fZPanLimit;}
void SetRail(plRailCameraMod* m) { fRail = m; }
hsPoint3 GetGoal() { return fGoal; }
hsPoint3 GetPOAGoal() { return fPOAGoal; }
virtual void Push(hsBool recenter = true);
virtual void Pop();
hsScalar GetVelocity() { return fVelocity; }
hsScalar GetAccel() { return fAccel; }
hsScalar GetDecel() { return fDecel; }
hsScalar GetPOAAccel() { return fPOAAccel; }
hsScalar GetPOAVelocity() { return fPOAVelocity; }
hsScalar GetPOADecel() { return fPOADecel; }
hsScalar GetCurrentCamSpeed() { return fCurCamSpeed; }
hsScalar GetCurrentViewSpeed() { return fCurViewSpeed; }
void SetCurrentCamSpeed(hsScalar s) { fCurCamSpeed = s; }
void SetCurrentViewSpeed(hsScalar s) { fCurViewSpeed = s; }
hsMatrix44 GetTargetMatrix() { return fTargetMatrix; }
static hsScalar fFallVelocity;
static hsScalar fFallAccel;
static hsScalar fFallDecel;
static hsScalar fFallPOAVelocity;
static hsScalar fFallPOAAccel;
static hsScalar fFallPOADecel;
protected:
virtual void AdjustForInput(double secs);
void IMoveTowardGoal(double time);
void IPointTowardGoal(double time);
void IAnimateFOV(double time);
void IAdjustVelocity(hsScalar adjAccelRate,
hsScalar adjDecelRate,
hsVector3* dir,
hsVector3* vel,
hsScalar maxSpeed,
hsScalar distToGoal,
double elapsedTime);
hsScalar IClampVelocity(hsVector3* vel, hsScalar maxSpeed, double elapsedTime);
hsBool IShouldDecelerate(hsScalar decelSpeed, hsScalar curSpeed, hsScalar distToGoal);
plCameraModifier1* fCamera;
plKey fSubjectKey;
plRailCameraMod* fRail;
hsScalar fCurCamSpeed;
hsScalar fCurViewSpeed;
double fLastTime;
hsScalar fVelocity;
hsScalar fAccel;
hsScalar fDecel;
hsScalar fPOAVelocity;
hsScalar fPOAAccel;
hsScalar fPOADecel;
hsVector3 fPOAOffset;
hsPoint3 fGoal;
hsPoint3 fPOAGoal;
hsScalar fXPanLimit;
hsScalar fZPanLimit;
hsScalar fPanSpeed;
hsScalar fFOVGoal;
double fFOVStartTime;
double fFOVEndTime;
hsScalar fFOVAnimRate;
hsScalar fZoomRate;
hsScalar fZoomMax;
hsScalar fZoomMin;
hsBitVector fMoveFlags;
hsBitVector fFlags;
hsMatrix44 fTargetMatrix;
hsScalar fOffsetLength;
hsScalar fOffsetPct;
double fFallTimer;
};
class plControlEventMsg;
class plCameraBrain1_Drive : public plCameraBrain1
{
protected:
hsPoint3 fDesiredPosition;
hsPoint3 fFacingTarget;
hsBool bUseDesiredFacing;
hsScalar deltaX;
hsScalar deltaY;
hsBool bDisregardY; // these are here to prevent
hsBool bDisregardX; // the camera from jumping when the mouse cursor recenters / wraps around.
hsVector3 fUp;
public:
plCameraBrain1_Drive();
plCameraBrain1_Drive(plCameraModifier1* pMod);
~plCameraBrain1_Drive();
static SetSensitivity(hsScalar f) { fTurnRate = f; }
CLASSNAME_REGISTER( plCameraBrain1_Drive );
GETINTERFACE_ANY( plCameraBrain1_Drive, plCameraBrain1 );
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
virtual void Push(hsBool recenter = true);
virtual void Pop();
static hsScalar fAcceleration;
static hsScalar fDeceleration;
static hsScalar fMaxVelocity;
static hsScalar fTurnRate;
};
class plCameraBrain1_Avatar : public plCameraBrain1
{
public:
plCameraBrain1_Avatar();
plCameraBrain1_Avatar(plCameraModifier1* pMod);
~plCameraBrain1_Avatar();
CLASSNAME_REGISTER( plCameraBrain1_Avatar );
GETINTERFACE_ANY( plCameraBrain1_Avatar, plCameraBrain1 );
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
virtual void CalculatePosition();
hsVector3 GetOffset() { return fOffset; }
void SetOffset(hsVector3 pt) { fOffset = pt; }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool GetFaded() { return fFaded; }
virtual hsBool SetFaded(hsBool b) { fFaded = b; return true; }
virtual void Pop();
virtual void Push(hsBool recenter = true);
protected:
void ISendFadeMsg(hsBool fade);
void IHandleObstacle();
hsPoint3 fHitPoint;
hsVector3 fOffset;
hsVector3 fHitNormal;
hsBool bObscured;
hsBool fFaded;
plSceneObject* fObstacle;
};
class plCameraBrain1_FirstPerson : public plCameraBrain1_Avatar
{
public:
plCameraBrain1_FirstPerson();
plCameraBrain1_FirstPerson(plCameraModifier1* pMod);
~plCameraBrain1_FirstPerson();
CLASSNAME_REGISTER( plCameraBrain1_FirstPerson );
GETINTERFACE_ANY( plCameraBrain1_FirstPerson, plCameraBrain1_Avatar );
virtual void CalculatePosition();
virtual void Push(hsBool recenter = true);
virtual void Pop();
virtual hsBool MsgReceive(plMessage* msg);
// for console hack
static hsBool fDontFade;
protected:
plSceneObject* fPosNode;
};
class plCameraBrain1_Fixed : public plCameraBrain1
{
public:
plCameraBrain1_Fixed();
plCameraBrain1_Fixed(plCameraModifier1* pMod);
~plCameraBrain1_Fixed();
CLASSNAME_REGISTER( plCameraBrain1_Fixed );
GETINTERFACE_ANY( plCameraBrain1_Fixed, plCameraBrain1 );
void SetTargetPoint(plCameraModifier1* pt) { fTargetPoint = pt; }
virtual void Update(hsBool forced = false);
void CalculatePosition();
virtual hsBool MsgReceive(plMessage* msg);
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
private:
plCameraModifier1* fTargetPoint;
};
//
// circle cam brain
//
class plCameraBrain1_Circle : public plCameraBrain1_Fixed
{
public:
enum CircleFlags
{
kLagged = 0x01,
kAbsoluteLag = (0x02 | kLagged),
kFarthest = 0x04,
kTargetted = 0x08,
kHasCenterObject = 0x10,
kPOAObject = 0x20,
kCircleLocalAvatar = 0x40,
};
protected:
UInt32 fCircleFlags;
hsPoint3 fCenter;
plSceneObject* fCenterObject; // optional, use instead of fCenter
hsScalar fRadius;
hsScalar fCurRad, fGoalRad; // Radians
plSceneObject* fPOAObj; // in this case the subject is who we stay close to/away from
hsScalar fCirPerSec;
hsPoint3 IGetClosestPointOnCircle(const hsPoint3* toThisPt);
public:
plCameraBrain1_Circle();
plCameraBrain1_Circle(plCameraModifier1* pMod);
~plCameraBrain1_Circle();
CLASSNAME_REGISTER( plCameraBrain1_Circle );
GETINTERFACE_ANY( plCameraBrain1_Circle, plCameraBrain1_Fixed );
virtual void Read(hsStream *stream, hsResMgr* mgr);
virtual void Write(hsStream *stream, hsResMgr* mgr);
virtual hsPoint3 MoveTowardsFromGoal(const hsPoint3* fromGoal, double secs, hsBool warp = false);
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
UInt32 GetCircleFlags() { return fCircleFlags; }
hsPoint3* GetCenter() { return &fCenter; } // use GetCenterPoint
hsPoint3 GetCenterPoint();
hsScalar GetRadius() { return fRadius; }
plSceneObject* GetCenterObject() { return fCenterObject; }
void SetCircumferencePerSec(hsScalar h) { fCirPerSec = h; }
void SetCircleFlags(UInt32 f) { fCircleFlags|=f; }
void SetCenter(hsPoint3* ctr) { fCenter = *ctr; } // Circle lies in the plane z = ctr->z
void SetRadius(hsScalar radius) { fRadius = radius; }
void SetFarCircleCam(hsBool farType) { if (farType) fCircleFlags |= kFarthest; else fCircleFlags &= ~kFarthest; }
void SetCenterObjectKey(plKey k);
void SetPOAObject(plSceneObject* pObj) { fPOAObj = pObj; }
};
#endif

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plCameraModifier.h"
#include "plCameraBrain.h"
#include "plVirtualCamNeu.h"
#include "hsTimer.h"
#include "plgDispatch.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnSceneObject/plCoordinateInterface.h"
#include "../plMessage/plInputEventMsg.h"
#include "../plMessage/plAnimCmdMsg.h"
#include "../pnMessage/plTimeMsg.h"
#include "../pnKeyedObject/plKey.h"
#include "../pnKeyedObject/plFixedKey.h"
#include "../plInputCore/plInputDevice.h"
#include "../plInputCore/plInputManager.h"
#include "hsResMgr.h"
#include "../pnMessage/plCameraMsg.h"
#include "../plPhysical/plSimDefs.h"
#include "plPhysical.h"
#include "../pnSceneObject/plSimulationInterface.h"
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plAvCallbackAction.h"
// new stuff
plCameraModifier1::plCameraModifier1() :
fBrain(nil),
fSubObj(nil),
fFOVw(45.0f),
fFOVh(33.75f),
fAnimated(false),
fStartAnimOnPush(false),
fStopAnimOnPop(false),
fResetAnimOnPop(false),
fInSubLastUpdate(false),
fUpdateBrainTarget(false)
{
fFrom.Set(0,0,0);
fAt.Set(0,1,0);
}
plCameraModifier1::~plCameraModifier1()
{
int i;
for (i = 0; i < GetNumTrans(); i++)
delete(GetTrans(i));
fTrans.SetCountAndZero(0);
for (i = 0; i < fMessageQueue.Count(); i++)
hsRefCnt_SafeUnRef(fMessageQueue[i]);
fMessageQueue.SetCountAndZero(0);
for (i = 0; i < fFOVInstructions.Count(); i++)
hsRefCnt_SafeUnRef(fFOVInstructions[i]);
fFOVInstructions.SetCountAndZero(0);
}
void plCameraModifier1::AddTarget(plSceneObject* so)
{
fTarget = so;
if( plVirtualCam1::Instance() )
plVirtualCam1::Instance()->AddCameraLoaded(so);
fFrom = (so->GetWorldToLocal().GetTranslate());
if (GetBrain())
{
if (fTarget->GetCoordinateInterface())
GetBrain()->AddTarget();
else
fUpdateBrainTarget = true; // update the brain later
}
if (GetKey())
{
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
}
}
void plCameraModifier1::SetSubject(plSceneObject* pObj)
{
if (GetBrain())
GetBrain()->SetSubject(pObj);
else
fSubObj = pObj;
}
plSceneObject* plCameraModifier1::GetSubject()
{
if (GetBrain())
return GetBrain()->GetSubject();
else
return fSubObj;
}
void plCameraModifier1::SetFOVw(hsScalar f, hsBool fUpdateVCam)
{
fFOVw = f;
if (plVirtualCam1::Instance() && fUpdateVCam)
plVirtualCam1::SetFOV(fFOVw, fFOVh, this);
}
void plCameraModifier1::SetFOVh(hsScalar f, hsBool fUpdateVCam)
{
fFOVh = f;
if (plVirtualCam1::Instance() && fUpdateVCam)
plVirtualCam1::SetFOV(fFOVw, fFOVh, this);
}
hsBool plCameraModifier1::SetFaded(hsBool b)
{
if (GetBrain())
return GetBrain()->SetFaded(b);
return false;
}
hsBool plCameraModifier1::GetFaded()
{
if (GetBrain())
return GetBrain()->GetFaded();
return false;
}
hsBool plCameraModifier1::MsgReceive(plMessage* msg)
{
if (GetBrain())
GetBrain()->MsgReceive(msg);
plCameraMsg* pCamMsg = plCameraMsg::ConvertNoRef(msg);
if (pCamMsg)
{
if (pCamMsg->Cmd(plCameraMsg::kAddFOVKeyframe))
{
hsRefCnt_SafeRef(msg);
fFOVInstructions.Append(pCamMsg);
return true;
}
else
if (pCamMsg->Cmd(plCameraMsg::kSetAnimated))
{
fAnimated = true;
return true;
}
}
plEventCallbackMsg* pEventMsg = plEventCallbackMsg::ConvertNoRef(msg);
if (pEventMsg)
{
double time = (double)fFOVInstructions[pEventMsg->fIndex]->GetConfig()->fAccel;
double time2 = (double)pEventMsg->fEventTime;
time = hsABS(time - time2);
hsScalar h = fFOVInstructions[pEventMsg->fIndex]->GetConfig()->fFOVh;
if (GetBrain())
GetBrain()->SetFOVGoal(h, time);
}
plAnimCmdMsg* pAnimMsg = plAnimCmdMsg::ConvertNoRef(msg);
if (pAnimMsg)
{
hsRefCnt_SafeRef(msg);
msg->ClearReceivers();
msg->AddReceiver(msg->GetSender());
fMessageQueue.Append(msg);
return true;
}
plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg);
if (pRefMsg )
{
if( pRefMsg->GetContext() & (plRefMsg::kOnCreate | plRefMsg::kOnRequest) )
{
if (pRefMsg->fType == kRefBrain)
{
plCameraBrain1* pBrain = plCameraBrain1::ConvertNoRef(pRefMsg->GetRef());
if (pBrain)
{
pBrain->SetCamera(this);
fBrain = pBrain;
if (fSubObj)
fBrain->SetSubject(fSubObj);
}
}
else
if (pRefMsg->fType == kRefCallbackMsg && fMessageQueue[pRefMsg->fWhich] != nil)
{
plgDispatch::MsgSend(fMessageQueue[pRefMsg->fWhich]);
fMessageQueue[pRefMsg->fWhich] = nil;
}
}
else if( pRefMsg->GetContext() & (plRefMsg::kOnDestroy | plRefMsg::kOnRemove) )
{
plCameraBrain1* pBrain = (plCameraBrain1*)(pRefMsg->GetRef());
if (fBrain == pBrain)
fBrain = nil;
}
return true;
}
return plSingleModifier::MsgReceive(msg);
}
void plCameraModifier1::Update()
{
// update the brain
// this freeze thing is a useful debugging tool...
if (plVirtualCam1::Instance()->freeze)
return;
if (GetBrain())
{
if (fUpdateBrainTarget && fTarget->GetCoordinateInterface()) // if we need to update the brain and the target is loaded
{
fUpdateBrainTarget = false;
GetBrain()->AddTarget(); // update the brain's target
}
hsBool moveInSub = !(GetBrain()->HasFlag(plCameraBrain1::kIgnoreSubworldMovement));
if (moveInSub && GetBrain()->GetSubject())
{
plKey worldKey = nil;
// First check if this is a physical. If so, grab the subworld from that
if (GetBrain()->GetSubject()->GetSimulationInterface())
{
plPhysical* phys = GetBrain()->GetSubject()->GetSimulationInterface()->GetPhysical();
if (phys)
worldKey = phys->GetWorldKey();
}
// Also, check if this is an avatar. They don't have physicals, you
// have to ask the avatar controller for the subworld key.
if (!worldKey)
{
plArmatureMod* armMod = plAvatarMgr::FindAvatar(plKey(GetBrain()->GetSubject()->GetKey()));
if (armMod && armMod->GetController() )
worldKey = armMod->GetController()->GetSubworld();
}
if (worldKey)
{
// this picks up and moves the camera to it's previous subworld coordinate (so the subworld isn't moving out from underneath us)
hsMatrix44 l2w, w2l;
plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
if (so)
{
l2w = so->GetLocalToWorld();
w2l = so->GetWorldToLocal();
if (fInSubLastUpdate)
{
if (!(fLastSubPos == fFrom && fLastSubPOA == fAt))
{
SetTargetPos(l2w * fLastSubPos);
SetTargetPOA(l2w * fLastSubPOA);
}
}
else
{
fInSubLastUpdate = true;
}
GetBrain()->Update();
fLastSubPos = w2l * GetTargetPos();
fLastSubPOA = w2l * GetTargetPOA();
}
return;
}
else
{
fInSubLastUpdate = false;
}
}
GetBrain()->Update();
fLastSubPos = GetTargetPos();
fLastSubPOA = GetTargetPOA();
}
}
void plCameraModifier1::Read(hsStream* stream, hsResMgr* mgr)
{
hsKeyedObject::Read(stream, mgr);
fBrain = nil;
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefBrain), plRefFlags::kActiveRef);
int count = stream->ReadSwap32();
int i;
for (i = 0; i < count; i++)
{
plKey key = mgr->ReadKey(stream);
hsBool cutpos = stream->ReadBool();
hsBool cutpoa = stream->ReadBool();
hsBool ignore = stream->ReadBool();
hsScalar v = stream->ReadSwapScalar();
hsScalar a = stream->ReadSwapScalar();
hsScalar d = stream->ReadSwapScalar();
hsScalar pV = stream->ReadSwapScalar();
hsScalar pA = stream->ReadSwapScalar();
hsScalar pD = stream->ReadSwapScalar();
CamTrans* camTrans = TRACKED_NEW CamTrans(key);
camTrans->fAccel = a;
camTrans->fDecel = d;
camTrans->fVelocity = v;
camTrans->fPOAAccel = pA;
camTrans->fPOADecel = pD;
camTrans->fPOAVelocity = pV;
camTrans->fCutPos = cutpos;
camTrans->fCutPOA = cutpoa;
camTrans->fIgnore = ignore;
fTrans.Append(camTrans);
}
fFOVw = stream->ReadSwapFloat();
fFOVh = stream->ReadSwapFloat();
int n = stream->ReadSwap32();
fMessageQueue.SetCountAndZero(n);
for(i = 0; i < n; i++ )
{
plMessage* pMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
fMessageQueue[i] = pMsg;
}
for(i = 0; i < n; i++ )
{
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, kRefCallbackMsg), plRefFlags::kActiveRef);
}
n = stream->ReadSwap32();
fFOVInstructions.SetCountAndZero(n);
for(i = 0; i < n; i++ )
{
plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream));
fFOVInstructions[i] = pMsg;
}
fAnimated = stream->ReadBool();
fStartAnimOnPush = stream->ReadBool();
fStopAnimOnPop = stream->ReadBool();
fResetAnimOnPop = stream->ReadBool();
}
void plCameraModifier1::Write(hsStream* stream, hsResMgr* mgr)
{
hsKeyedObject::Write(stream, mgr);
if (fBrain)
mgr->WriteKey(stream, fBrain );
int i = fTrans.Count();
stream->WriteSwap32(i);
for (i = 0; i < fTrans.Count(); i++)
{
mgr->WriteKey(stream, fTrans[i]->fTransTo);
stream->WriteBool(fTrans[i]->fCutPos);
stream->WriteBool(fTrans[i]->fCutPOA);
stream->WriteBool(fTrans[i]->fIgnore);
stream->WriteSwapScalar(fTrans[i]->fVelocity);
stream->WriteSwapScalar(fTrans[i]->fAccel);
stream->WriteSwapScalar(fTrans[i]->fDecel);
stream->WriteSwapScalar(fTrans[i]->fPOAVelocity);
stream->WriteSwapScalar(fTrans[i]->fPOAAccel);
stream->WriteSwapScalar(fTrans[i]->fPOADecel);
}
stream->WriteSwapFloat(fFOVw);
stream->WriteSwapFloat(fFOVh);
stream->WriteSwap32(fMessageQueue.Count());
for (i = 0; i < fMessageQueue.Count(); i++)
{
mgr->WriteCreatable(stream, fMessageQueue[i]);
}
for (i = 0; i < fMessageQueue.Count(); i++)
{
mgr->WriteKey(stream, fMessageQueue[i]->GetSender());
}
stream->WriteSwap32(fFOVInstructions.Count());
for (i = 0; i < fFOVInstructions.Count(); i++)
{
mgr->WriteCreatable(stream, fFOVInstructions[i]);
}
stream->WriteBool(fAnimated);
stream->WriteBool(fStartAnimOnPush);
stream->WriteBool(fStopAnimOnPop);
stream->WriteBool(fResetAnimOnPop);
}
void plCameraModifier1::Push(hsBool recenter)
{
if (fAnimated)
{
if (fStartAnimOnPush)
{
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
pMsg->SetCmd(plAnimCmdMsg::kRunForward);
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
pMsg->AddReceiver(GetTarget()->GetKey());
if (GetBrain() && GetBrain()->GetSubject())
pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey());
pMsg->Send();
}
}
if (fBrain)
fBrain->Push(recenter);
if (GetKey())
{
plgDispatch::Dispatch()->RegisterForExactType(plMouseEventMsg::Index(), GetKey());
}
}
void plCameraModifier1::Pop()
{
if (fAnimated)
{
if (fStopAnimOnPop)
{
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
pMsg->SetCmd(plAnimCmdMsg::kStop);
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
pMsg->AddReceiver(GetTarget()->GetKey());
if (GetBrain() && GetBrain()->GetSubject())
pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey());
pMsg->Send();
}
if (fResetAnimOnPop)
{
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
pMsg->SetCmd(plAnimCmdMsg::kGoToBegin);
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
pMsg->AddReceiver(GetTarget()->GetKey());
if (GetBrain() && GetBrain()->GetSubject())
pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey());
pMsg->Send();
}
}
if (fBrain)
fBrain->Pop();
if (GetKey()) // the reason we might not have a key is a special run-time POA which doesn't need to receive messages...
{
plgDispatch::Dispatch()->UnRegisterForExactType(plMouseEventMsg::Index(), GetKey());
}
}
void plCameraModifier1::SetTransform(hsPoint3 at)
{
if (!GetTarget())
return;
hsMatrix44 l2w;
hsMatrix44 w2l;
hsVector3 up(0,0,1);
l2w.Make(&fFrom, &at, &up);
l2w.GetInverse(&w2l);
IGetTargetCoordinateInterface(0)->SetTransform( l2w, w2l );
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCameraModifier_inc
#define plCameraModifier_inc
#include "../pnModifier/plSingleModifier.h"
#include "hsBitVector.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
class plPipeline;
class plKey;
class plCameraBrain1;
class plCameraMsg;
struct CamTrans
{
// used when creating default track transitions at runtime
CamTrans(plKey to)
{
fTransTo = to;
fAccel = 60.0f;
fDecel = 60.0f;
fVelocity = 60.0f;
fPOADecel = 60.0f;
fPOAAccel = 60.0f;
fPOAVelocity = 60.0f;
fCutPos = false;
fCutPOA = false;
fIgnore = false;
}
plKey fTransTo;
hsBool fCutPos;
hsBool fCutPOA;
hsBool fIgnore;
hsScalar fAccel;
hsScalar fDecel;
hsScalar fVelocity;
hsScalar fPOAAccel;
hsScalar fPOADecel;
hsScalar fPOAVelocity;
};
class plCameraModifier1 : public plSingleModifier
{
enum
{
kRefBrain,
kRefCut,
kRefTrack,
kRefCallbackMsg,
};
protected:
void Output();
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
public:
plCameraModifier1();
virtual ~plCameraModifier1();
CLASSNAME_REGISTER( plCameraModifier1 );
GETINTERFACE_ANY( plCameraModifier1, plSingleModifier );
virtual hsBool MsgReceive(plMessage* msg);
void Initialize();
virtual void Update();
virtual void AddTarget(plSceneObject* so);
void SetBrain(plCameraBrain1* brain) { fBrain = brain; }
plCameraBrain1* GetBrain() { return fBrain;}
hsPoint3 GetTargetPos() { return fFrom; }
hsPoint3 GetTargetPOA() { return fAt; }
hsPoint3 GetSubworldPos() { return fLastSubPos; }
hsPoint3 GetSubworldPOA() { return fLastSubPOA; }
void SetTransform(hsPoint3 at);
void SetTargetPos(hsPoint3 pos) { fFrom = pos; }
void SetTargetPOA(hsPoint3 pos) { fAt = pos; }
void SetSubworldPos(hsPoint3 pos) { fLastSubPos = pos; }
void SetSubworldPOA(hsPoint3 pos) { fLastSubPOA = pos; }
hsScalar GetFOVw() { return fFOVw; }
hsScalar GetFOVh() { return fFOVh; }
void SetFOVw(hsScalar f, hsBool fUpdateVCam = true);
void SetFOVh(hsScalar f, hsBool fUpdateVCam = true);
hsBool GetInSubworld() { return fInSubLastUpdate; }
void InSubworld(hsBool b) { fInSubLastUpdate = b; }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
void AddTrans(CamTrans* t) { fTrans.Append(t); }
int GetNumTrans() { return fTrans.Count(); }
CamTrans* GetTrans(int i) { return fTrans[i]; }
void SetSubject(plSceneObject* pObj);
plSceneObject* GetSubject();
virtual void Push(hsBool recenter = true);
virtual void Pop();
virtual hsBool GetFaded();
virtual hsBool SetFaded(hsBool b);
hsBool IsAnimated() { return fAnimated; }
void SetAnimCommands(hsBool a, hsBool b, hsBool c) { fStartAnimOnPush = a; fStopAnimOnPop = b; fResetAnimOnPop = c; }
private:
hsPoint3 fFrom;
hsPoint3 fAt;
plCameraBrain1* fBrain; // the 'logic' portion of the camera
hsTArray<CamTrans*> fTrans;
plSceneObject* fSubObj;
hsScalar fFOVw;
hsScalar fFOVh;
hsTArray<plMessage*> fMessageQueue;
hsTArray<plCameraMsg*> fFOVInstructions;
hsBool fAnimated, fStartAnimOnPush, fStopAnimOnPop, fResetAnimOnPop;
hsPoint3 fLastSubPos;
hsPoint3 fLastSubPOA;
hsBool fInSubLastUpdate;
hsBool fUpdateBrainTarget; // sometimes our target isn't loaded yet, so wait to update the brain til later
};
#endif plCameraModifier_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsGeometry3.h"
#include "plgDispatch.h"
#include "../pnSceneObject/plDrawInterface.h"
#include "../plMessage/plInterestingPing.h"
#include "hsBounds.h"
#include "plInterestingModifier.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnMessage/plTimeMsg.h"
#include "../pnKeyedObject/plKey.h"
hsScalar plInterestingModifier::fInterestRadius = 100.0f;
hsScalar plInterestingModifier::fInterestWeight = 1.0f;
hsBool plInterestingModifier::IEval(double secs, hsScalar del, UInt32 dirty)
{
for (int i=0; i < GetNumTargets(); i++)
{
if( GetTarget(i) && GetTarget(i)->GetDrawInterface() )
{
const hsBounds3Ext& targBnd = GetTarget(i)->GetDrawInterface()->GetWorldBounds();
if( targBnd.GetType() == kBoundsNormal )
{
plInterestingModMsg* pMsg = TRACKED_NEW plInterestingModMsg;
pMsg->fPos= GetTarget(i)->GetDrawInterface()->GetWorldBounds().GetCenter();
pMsg->fSize = GetTarget(i)->GetDrawInterface()->GetWorldBounds().GetMaxDim();
pMsg->fRadius = fInterestRadius;
pMsg->fWeight = fInterestWeight;
pMsg->fObj = GetTarget(i)->GetKey();
pMsg->fType = GetType();
pMsg->SetBCastFlag( plMessage::kPropagateToModifiers );
plgDispatch::MsgSend( pMsg );
}
}
}
return true;
}
void plInterestingModifier::AddTarget(plSceneObject* so)
{
fTarget = so;
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plInterestingModifier_inc
#define plInterestingModifier_inc
#include "../pnModifier/plSingleModifier.h"
#include "../pnMessage/plMessage.h"
#include "hsResMgr.h"
#include "hsGeometry3.h"
#include "hsStream.h"
class plInputEventMsg;
class plInterestingModifier : public plSingleModifier
{
protected:
enum
{
kTypeInteresting = 0,
kTypeLookAtMod,
};
UInt8 fType;
hsScalar fView;
static hsScalar fInterestRadius;
static hsScalar fInterestWeight;
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
public:
plInterestingModifier(){ fType = kTypeInteresting;}
virtual ~plInterestingModifier(){;}
virtual hsBool MsgReceive(plMessage* msg) {return false;}
CLASSNAME_REGISTER( plInterestingModifier );
GETINTERFACE_ANY( plInterestingModifier, plSingleModifier );
hsScalar GetInterestWeight() { return fInterestWeight; }
hsScalar GetInterestRadius() { return fInterestRadius; }
void SetInterestWeight(hsScalar _InterestRadius) { fInterestWeight =_InterestRadius; }
void SetInterestRadius(hsScalar _InterestWeight) { fInterestRadius =_InterestWeight; }
virtual void AddTarget(plSceneObject* so);
void SetType(UInt8 type) { fType = type; }
UInt8 GetType() { return fType; }
};
#endif plInterestingModifier_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plVirtualCam1_inc
#define plVirtualCam1_inc
#include "../pnKeyedObject/hsKeyedObject.h"
#include "hsMatrix44.h"
#include "hsBitVector.h"
class plPipeline;
class plCameraModifier1;
class plCameraBrain1;
class plSceneObject;
class plKey;
class hsGMaterial;
class plDrawableSpans;
class plCameraProxy;
class plSceneNode;
class plDebugInputInterface;
class plPlate;
#include "hsTemplates.h"
struct CamTrans;
struct hsColorRGBA;
#define POS_TRANS_OFF 0
#define POS_TRANS_FIXED 1
#define POS_TRANS_FOLLOW 2
#define POA_TRANS_OFF 3
#define POA_TRANS_FIXED 4
#define POA_TRANS_FOLLOW 5
class plVirtualCam1 : public hsKeyedObject
{
protected:
void Output();
void IUpdate();
void INext();
public:
enum flags
{
kSetFOV,
kCutNextTrans,
kRender,
kRegionIgnore,
kFirstPersonEnabled,
kResponderForced3rd,
kScriptsForced3rd,
kScriptsDisabled1st,
kAvatarWalking,
kUnPanCamera,
kInterpPanLimits,
kFalling,
//kRegisteredForBehaviors, // not reliable anymore since we have a dummy avatar in the startup age
kFirstPersonAtLinkOut,
kJustLinkedIn,
kFirstPersonUserSelected,
};
enum action
{
kPush = 0,
kPop,
kReplacement,
kBackgroundPop,
kRefCamera,
};
plVirtualCam1();
virtual ~plVirtualCam1();
CLASSNAME_REGISTER( plVirtualCam1 );
GETINTERFACE_ANY( plVirtualCam1, hsKeyedObject );
void SetPipeline(plPipeline* p);
void Init();
virtual hsBool MsgReceive(plMessage* msg);
static void SetFOV(hsScalar w, hsScalar h);
static void SetFOV(hsScalar w, hsScalar h, plCameraModifier1* pCam);
static void SetDepth(hsScalar h, hsScalar y);
static hsScalar GetFOVw() { return fFOVw; }
static hsScalar GetFOVh() { return fFOVh; }
static hsScalar GetHither() { return fHither; }
static hsScalar GetYon() { return fYon; }
static void SetOffset(float x, float y, float z);
static void SetAspectRatio(float aspect) { fAspectRatio = aspect; }
static float GetAspectRatio() { return fAspectRatio; }
hsBool InTransition() { return fTransPos != POS_TRANS_OFF; }
plCameraModifier1* GetCurrentCamera();
plCameraModifier1* GetCurrentStackCamera();
plCameraModifier1* GetTransitionCamera(){return fTransitionCamera;}
hsBool Is1stPersonCamera();
hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
void SetMovementFlag(int f, hsBool on = true) { fMoveFlags.SetBit(f, on);}
hsPoint3 GetCameraPos() { return fOutputPos; }
hsPoint3 GetCameraPOA() { return fOutputPOA; }
hsVector3 GetCameraUp() { return fOutputUp; }
void SetCutNextTrans(); // used when player warps into a new camera region
const hsMatrix44 GetCurrentMatrix() { return fMatrix; }
static plVirtualCam1* Instance() { return fInstance; }
int GetNumCameras() { return fCameraStack.Count(); }
plCameraModifier1* GetCameraNumber(int camNumber);
void RebuildStack(const plKey& key);
void SetFlags(int flag) { fFlags.SetBit(flag); }
hsBool HasFlags(int flag) { return fFlags.IsBitSet(flag); }
void ClearFlags(int flag) { fFlags.ClearBit(flag); }
// console command stuff
static void Next();
static void Prev();
static void Deactivate();
void CameraRegions(hsBool b) { fFlags.SetBit(kRegionIgnore,b); }
void LogFOV(hsBool b) { printFOV = b; }
void Drive();
void PushThirdPerson();
static void AddMsgToLog(const char* msg);
static hsBool IsCurrentCamera(const plCameraModifier1* mod);
void ClearStack();
void AddCameraLoaded(plSceneObject* pCam) { fCamerasLoaded.Append(pCam); }
hsBool RestoreFromName(const char* name);
void StartUnPan();
// these are for console access
static hsBool fUseAccelOverride, freeze, alwaysCutForColin, WalkPan3rdPerson,StayInFirstPersonForever;
static hsScalar fDecel, fAccel, fVel;
static hsScalar fFallTimerDelay;
private:
void Reset(hsBool bRender);
void PushCamera(plCameraModifier1* pCam, hsBool bDefault = false);
void PopCamera(plCameraModifier1* pCam);
void AddCameraToStack(plCameraModifier1* pCam);
void PopAll();
void CreateDefaultCamera(plSceneObject* subject);
void StartTransition(CamTrans* transition);
void RunTransition();
void FinishTransition();
void SetRender(hsBool render);
void IHandleCameraStatusLog(plCameraModifier1* pMod, int action);
void ICreatePlate();
void FreezeOutput(int frames) { fFreezeCounter = frames; } // I hate this and I hate myself for doing it
void UnFadeAvatarIn(int frames) { fFadeCounter = frames; } // ditto
void FirstPersonOverride();
void AdjustForInput();
void UnPanIfNeeded();
void StartInterpPanLimits();
void InterpPanLimits();
plPipeline* fPipe;
hsMatrix44 fMatrix;
hsPoint3 fOutputPos;
hsPoint3 fOutputPOA;
hsVector3 fOutputUp;
int fTransPos;
plDebugInputInterface* fCameraDriveInterface;
plPlate* fEffectPlate;
FILE* foutLog;
hsTArray<plCameraModifier1*> fCameraStack;
int fFreezeCounter;
int fFadeCounter;
hsBitVector fFlags;
hsTArray<plSceneObject*> fCamerasLoaded;
hsBitVector fMoveFlags;
hsScalar fX;
hsScalar fY;
hsScalar fXPanLimit;
hsScalar fZPanLimit;
hsScalar fXPanLimitGoal;
hsScalar fZPanLimitGoal;
hsScalar fXUnPanRate;
hsScalar fZUnPanRate;
hsScalar fXPanInterpRate;
hsScalar fZPanInterpRate;
double fUnPanEndTime;
double fInterpPanLimitTime;
hsScalar fRetainedFY;
// built-in cameras
plCameraModifier1* fDriveCamera; // for driving around
plCameraModifier1* fTransitionCamera; // transitions between cameras placed in scenes
plCameraModifier1* fPythonOverride; // a special camera pushed by python
plCameraModifier1* fFirstPersonOverride; // the built-in first person camera
plCameraModifier1* fPrevCam; // the last camera we were displaying
plCameraModifier1* fThirdPersonCam; // built in third person cam for ccr's when they jump about
static hsScalar fFOVh, fFOVw;
static hsScalar fHither, fYon;
static plVirtualCam1* fInstance;
static hsBool printFOV;
static hsScalar fPanResponseTime;
static float fAspectRatio;
hsBool fForceCutOnce;
};
#endif plVirtualCam1_inc