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fix for g++:
fix plVault LogMsg calls + remove useless wide char usage fix usage of plAvatarMgr::FindAvatar() and plLinkEffectsTriggerMsg::SetLinkKey() with temporary variables plNetServerSessionInfo.h need std::string fix plProgressMgr.h: NumLoadingFrames() have an useless class context information fix plSocket usage of non-standard NULL
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@ -141,7 +141,7 @@ public:
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plArmatureMod *GetLocalAvatar();
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plKey GetLocalAvatarKey();
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static plArmatureMod *FindAvatar(plKey& avatarKey); // Key of the sceneObject
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static plArmatureMod *FindAvatar(const plKey& avatarKey); // Key of the sceneObject
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plArmatureMod *FindAvatarByPlayerID(uint32_t pid);
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plArmatureMod *FindAvatarByModelName(const plString& name); // Probably only useful for custom NPCs. All players are
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// either "Male" or "Female".
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