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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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fix for g++:
fix plVault LogMsg calls + remove useless wide char usage fix usage of plAvatarMgr::FindAvatar() and plLinkEffectsTriggerMsg::SetLinkKey() with temporary variables plNetServerSessionInfo.h need std::string fix plProgressMgr.h: NumLoadingFrames() have an useless class context information fix plSocket usage of non-standard NULL
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@ -717,7 +717,7 @@ plArmatureMod *plAvatarMgr::GetFirstRemoteAvatar()
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return nil;
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}
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plArmatureMod* plAvatarMgr::FindAvatar(plKey& avatarKey)
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plArmatureMod* plAvatarMgr::FindAvatar(const plKey& avatarKey)
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{
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plSceneObject *so = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
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if (so)
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@ -141,7 +141,7 @@ public:
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plArmatureMod *GetLocalAvatar();
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plKey GetLocalAvatarKey();
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static plArmatureMod *FindAvatar(plKey& avatarKey); // Key of the sceneObject
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static plArmatureMod *FindAvatar(const plKey& avatarKey); // Key of the sceneObject
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plArmatureMod *FindAvatarByPlayerID(uint32_t pid);
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plArmatureMod *FindAvatarByModelName(const plString& name); // Probably only useful for custom NPCs. All players are
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// either "Male" or "Female".
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