mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Add a password storage system.
This commit is contained in:
@ -18,6 +18,7 @@ add_subdirectory(pfJournalBook)
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add_subdirectory(pfLocalizationMgr)
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add_subdirectory(pfLocalizationMgr)
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add_subdirectory(pfMessage)
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add_subdirectory(pfMessage)
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add_subdirectory(pfMoviePlayer)
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add_subdirectory(pfMoviePlayer)
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add_subdirectory(pfPasswordStore)
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add_subdirectory(pfPatcher)
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add_subdirectory(pfPatcher)
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add_subdirectory(pfPython)
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add_subdirectory(pfPython)
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add_subdirectory(pfSurface)
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add_subdirectory(pfSurface)
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20
Sources/Plasma/FeatureLib/pfPasswordStore/CMakeLists.txt
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20
Sources/Plasma/FeatureLib/pfPasswordStore/CMakeLists.txt
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@ -0,0 +1,20 @@
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include_directories("../../CoreLib")
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include_directories("../../NucleusLib")
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include_directories("../../NucleusLib/inc")
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include_directories("../../PubUtilLib")
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set(pfPasswordStore_HEADERS
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pfPasswordStore.h
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pfPasswordStore_impl.h
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)
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set(pfPasswordStore_SOURCES
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pfPasswordStore.cpp
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)
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add_library(pfPasswordStore STATIC ${pfPasswordStore_HEADERS} ${pfPasswordStore_SOURCES})
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target_link_libraries(pfPasswordStore CoreLib plFile)
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source_group("Header Files" FILES ${pfPasswordStore_HEADERS})
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source_group("Source Files" FILES ${pfPasswordStore_SOURCES})
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196
Sources/Plasma/FeatureLib/pfPasswordStore/pfPasswordStore.cpp
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196
Sources/Plasma/FeatureLib/pfPasswordStore/pfPasswordStore.cpp
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@ -0,0 +1,196 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pfPasswordStore.h"
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#include "pfPasswordStore_impl.h"
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#include "plProduct.h"
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#include "plFile/plEncryptedStream.h"
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/* Get the pfPasswordStore instance */
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pfPasswordStore* pfPasswordStore::Instance()
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{
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static pfPasswordStore* store = nullptr;
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if (store == nullptr) {
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#ifdef HS_BUILD_FOR_WIN32
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store = new pfWin32PasswordStore();
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#else
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store = new pfFilePasswordStore();
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#endif
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}
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return store;
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}
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/*****************************************************************************
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** pfFilePasswordStore **
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*****************************************************************************/
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pfFilePasswordStore::pfFilePasswordStore()
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{
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// TODO: Cross-platform CryptKey initialization
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uint32_t* product = (uint32_t*)plProduct::UUID();
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for (int i = 0; i < 4; i++) {
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fCryptKey[i] = product[i];
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}
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}
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const plString pfFilePasswordStore::GetPassword(const plString& username)
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{
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plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat");
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plString password = plString::Null;
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#ifndef PLASMA_EXTERNAL_RELEASE
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// internal builds can use the local init directory
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plFileName local("init\\login.dat");
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if (plFileInfo(local).Exists())
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loginDat = local;
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#endif
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hsStream* stream = plEncryptedStream::OpenEncryptedFile(loginDat, fCryptKey);
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if (stream && !stream->AtEnd())
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{
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uint32_t savedKey[4];
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stream->Read(sizeof(savedKey), savedKey);
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if (memcmp(fCryptKey, savedKey, sizeof(savedKey)) == 0 && !stream->AtEnd())
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{
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plString uname = stream->ReadSafeString();
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if (username.CompareI(uname) == 0) {
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password = stream->ReadSafeString();
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}
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}
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stream->Close();
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delete stream;
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}
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return password;
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}
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bool pfFilePasswordStore::SetPassword(const plString& username, const plString& password)
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{
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plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat");
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#ifndef PLASMA_EXTERNAL_RELEASE
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// internal builds can use the local init directory
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plFileName local("init\\login.dat");
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if (plFileInfo(local).Exists())
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loginDat = local;
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#endif
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hsStream* stream = plEncryptedStream::OpenEncryptedFileWrite(loginDat, fCryptKey);
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if (stream)
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{
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stream->Write(sizeof(fCryptKey), fCryptKey);
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stream->WriteSafeString(username);
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stream->WriteSafeString(password);
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stream->Close();
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delete stream;
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return true;
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}
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return false;
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}
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#ifdef HS_BUILD_FOR_WIN32
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#include <wincred.h>
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/*****************************************************************************
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** pfWin32PasswordStore **
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*****************************************************************************/
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const plString pfWin32PasswordStore::GetPassword(const plString& username)
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{
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PCREDENTIALW credential;
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plString target = plString::Format("%s__%s", plProduct::UUID(), username.c_str());
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plString password = plString::Null;
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if (!CredReadW(target.ToUtf16(), CRED_TYPE_GENERIC, 0, &credential)) {
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return password;
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}
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password = plString::FromUtf16((uint16_t*)credential->CredentialBlob, credential->CredentialBlobSize);
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memset(credential->CredentialBlob, 0, credential->CredentialBlobSize);
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CredFree(credential);
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return password;
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}
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bool pfWin32PasswordStore::SetPassword(const plString& username, const plString& password)
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{
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CREDENTIALW credential;
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plString target = plString::Format("%s__%s", plProduct::UUID(), username.c_str());
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if (password.IsNull()) {
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if (CredDeleteW(target.ToUtf16(), CRED_TYPE_GENERIC, 0)) {
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return true;
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}
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return false;
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}
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memset(&credential, 0, sizeof(CREDENTIALW));
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credential.Type = CRED_TYPE_GENERIC;
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credential.TargetName = target.ToUtf16();
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credential.CredentialBlobSize = password.GetSize();
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credential.CredentialBlob = (LPBYTE)password.ToUtf16();
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credential.Persist = CRED_PERSIST_LOCAL_MACHINE;
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credential.UserName = username.ToUtf16();
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if (!CredWriteW(&credential, 0)) {
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return false;
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}
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return true;
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}
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#endif
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59
Sources/Plasma/FeatureLib/pfPasswordStore/pfPasswordStore.h
Normal file
59
Sources/Plasma/FeatureLib/pfPasswordStore/pfPasswordStore.h
Normal file
@ -0,0 +1,59 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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|
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This program is free software: you can redistribute it and/or modify
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|
it under the terms of the GNU General Public License as published by
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|
the Free Software Foundation, either version 3 of the License, or
|
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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|
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
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||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
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|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
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|
work.
|
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
|
or by snail mail at:
|
||||||
|
Cyan Worlds, Inc.
|
||||||
|
14617 N Newport Hwy
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|
Mead, WA 99021
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|
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*==LICENSE==*/
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#ifndef pfPasswordStore_inc
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#define pfPasswordStore_inc
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#include "HeadSpin.h"
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#include "plString.h"
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class pfPasswordStore
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{
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public:
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static pfPasswordStore* Instance();
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virtual const plString GetPassword(const plString& username) = 0;
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virtual bool SetPassword(const plString& username, const plString& password) = 0;
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};
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#endif //pfPasswordStore_inc
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@ -0,0 +1,83 @@
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/*==LICENSE==*
|
||||||
|
|
||||||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||||||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
|
or by snail mail at:
|
||||||
|
Cyan Worlds, Inc.
|
||||||
|
14617 N Newport Hwy
|
||||||
|
Mead, WA 99021
|
||||||
|
|
||||||
|
*==LICENSE==*/
|
||||||
|
|
||||||
|
#ifndef pfPasswordStore_impl_inc
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#define pfPasswordStore_impl_inc
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|
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#include "pfPasswordStore.h"
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|
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/**
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* An encrypted file-based password storage mechanism.
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*/
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class pfFilePasswordStore : public pfPasswordStore
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{
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private:
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uint32_t fCryptKey[4];
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|
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public:
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pfFilePasswordStore();
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virtual const plString GetPassword(const plString& username);
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virtual bool SetPassword(const plString& username, const plString& password);
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};
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#ifdef HS_BUILD_FOR_WIN32
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/**
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* A Windows Credential Vault password storage mechanism.
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|
*/
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class pfWin32PasswordStore : public pfPasswordStore
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{
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|
public:
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pfWin32PasswordStore() { }
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virtual const plString GetPassword(const plString& username);
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virtual bool SetPassword(const plString& username, const plString& password);
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};
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#endif //HS_BUILD_FOR_WIN32
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// TODO: A Linux libsecret-based storage mechanism
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// TODO: An OSX KeyChain-based storage mechanism
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#endif //pfPasswordStore_impl_inc
|
Reference in New Issue
Block a user