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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 12:19:10 +00:00

Merged in Skoader/cwe-ou (pull request #5) (Crucible CWE-7)

This commit is contained in:
rarified
2012-04-10 08:12:22 -06:00

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@ -1232,24 +1232,21 @@ hsBool plClothingOutfit::MsgReceive(plMessage* msg)
if (fAvatar && fGroup != plClothingMgr::kClothingBaseNoOptions)
{
plDrawable *spans = fAvatar->FindDrawable();
const hsBounds3Ext &bnds = spans->GetWorldBounds();
if (bnds.GetType() == kBoundsNormal)
{
// This is a bit hacky... The drawable code has just run through and updated
// each span's bounds (see plDrawableSpans::IUpdateMatrixPaletteBoundsHack())
// but not the world bounds for the entire drawable. So we tell the space tree
// to refresh. However, the pageTreeMgr would then get confused because the
// space tree is no longer dirty (see plPageTreeMgr::IRefreshTree()),
// causing the avatar to only draw if the origin is in view.
// So we just force it dirty, and everyone's happy.
spans->GetSpaceTree()->Refresh();
spans->GetSpaceTree()->MakeDirty();
// This is a bit hacky... The drawable code has just run through and updated
// each span's bounds (see plDrawableSpans::IUpdateMatrixPaletteBoundsHack())
// but not the world bounds for the entire drawable. So we tell the space tree
// to refresh. However, the pageTreeMgr would then get confused because the
// space tree is no longer dirty (see plPageTreeMgr::IRefreshTree()),
// causing the avatar to only draw if the origin is in view.
// So we just force it dirty, and everyone's happy.
spans->GetSpaceTree()->Refresh();
spans->GetSpaceTree()->MakeDirty();
// Where were we? Oh yeah... if this avatar is in view it needs a texture. Tell
// the pipeline.
if (preMsg->Pipeline()->TestVisibleWorld(spans->GetSpaceTree()->GetWorldBounds()))
preMsg->Pipeline()->SubmitClothingOutfit(this);
}
// Where were we? Oh yeah... if this avatar is in view it needs a texture. Tell
// the pipeline.
const hsBounds3Ext &bnds = spans->GetSpaceTree()->GetWorldBounds();
if ((bnds.GetType() == kBoundsNormal) && preMsg->Pipeline()->TestVisibleWorld(bnds))
preMsg->Pipeline()->SubmitClothingOutfit(this);
}
}