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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
plClipboard
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@ -61,6 +61,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "../pnInputCore/plKeyMap.h"
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#include "../plClipboard/plClipboard.h"
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#include <locale>
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@ -501,6 +502,29 @@ hsBool pfGUIEditBoxMod::HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef
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DoSomething(); // Query WasEscaped() to see if it was escape vs enter
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return true;
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}
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else if (modifiers & pfGameGUIMgr::kCtrlDown)
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{
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if (key == KEY_C)
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{
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plClipboard::GetInstance().SetClipboardText(fBuffer);
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}
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else if (key == KEY_V)
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{
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wchar_t* contents = plClipboard::GetInstance().GetClipboardText();
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size_t len = wcslen(contents);
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if (len > 0) {
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wchar_t* insertTarget = fBuffer + fCursorPos;
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size_t bufferTailLen = wcslen(insertTarget);
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if (fCursorPos + len + bufferTailLen < fBufferSize) {
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memmove(insertTarget + len, insertTarget, bufferTailLen * sizeof(wchar_t));
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memcpy(insertTarget, contents, len * sizeof(wchar_t));
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fCursorPos += len;
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HandleExtendedEvent( kValueChanging );
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}
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}
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delete contents;
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}
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}
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else
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{
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fIgnoreNextKey = false;
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@ -60,6 +60,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "../plGImage/plDynamicTextMap.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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#include "../plClipboard/plClipboard.h"
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//// Tiny Helper Class ///////////////////////////////////////////////////////
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@ -1172,9 +1173,6 @@ hsBool pfGUIMultiLineEditCtrl::HandleKeyEvent( pfGameGUIMgr::EventType event, pl
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if ((fPrevCtrl || fNextCtrl) && (fLineStarts.GetCount() <= GetFirstVisibleLine()))
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return true; // we're ignoring if we can't actually edit our visible frame (and we're linked)
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if (modifiers & pfGameGUIMgr::kCtrlDown)
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return true; // we're ignoring ctrl key events
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if( event == pfGameGUIMgr::kKeyDown || event == pfGameGUIMgr::kKeyRepeat )
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{
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// Use arrow keys to do our dirty work
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@ -1219,6 +1217,19 @@ hsBool pfGUIMultiLineEditCtrl::HandleKeyEvent( pfGameGUIMgr::EventType event, pl
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// fEscapedFlag = true;
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DoSomething(); // Query WasEscaped() to see if it was escape vs enter
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}
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else if (modifiers & pfGameGUIMgr::kCtrlDown)
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{
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if (key == KEY_C)
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{
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plClipboard::GetInstance().SetClipboardText(fBuffer.AcquireArray());
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}
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else if (key == KEY_V)
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{
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wchar_t* contents = plClipboard::GetInstance().GetClipboardText();
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InsertString(contents);
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delete contents;
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}
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}
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else
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{
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fIgnoreNextKey = false;
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