mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 19:29:09 +00:00
@ -23,6 +23,7 @@ set(plAudio_SOURCES
|
||||
plWin32StaticSound.cpp
|
||||
plWin32StreamingSound.cpp
|
||||
plWinMicLevel.cpp
|
||||
plWin32VideoSound.cpp
|
||||
)
|
||||
|
||||
set(plAudio_HEADERS
|
||||
@ -40,6 +41,7 @@ set(plAudio_HEADERS
|
||||
plWin32StaticSound.h
|
||||
plWin32StreamingSound.h
|
||||
plWinMicLevel.h
|
||||
plWin32VideoSound.h
|
||||
)
|
||||
|
||||
add_library(plAudio STATIC ${plAudio_SOURCES} ${plAudio_HEADERS})
|
||||
|
@ -619,6 +619,16 @@ void plDSoundBuffer::Play( void )
|
||||
|
||||
}
|
||||
|
||||
//// Pause ///////////////////////////////////////////////////////////////////
|
||||
|
||||
void plDSoundBuffer::Pause()
|
||||
{
|
||||
if (!source)
|
||||
return;
|
||||
alSourcePause(source);
|
||||
alGetError();
|
||||
}
|
||||
|
||||
//// Stop ////////////////////////////////////////////////////////////////////
|
||||
|
||||
void plDSoundBuffer::Stop( void )
|
||||
|
@ -73,8 +73,9 @@ public:
|
||||
|
||||
void Play( void );
|
||||
void Stop( void );
|
||||
void Rewind() ;
|
||||
|
||||
void Rewind();
|
||||
void Pause();
|
||||
|
||||
uint32_t GetLengthInBytes( void ) const;
|
||||
void SetScalarVolume( float volume ); // Sets the volume, but on a range from 0 to 1
|
||||
|
||||
|
@ -435,7 +435,7 @@ bool plVoiceSound::LoadSound( bool is3D )
|
||||
header.fBitsPerSample = 16;
|
||||
header.fNumChannels = 1;
|
||||
header.fNumSamplesPerSec = FREQUENCY;
|
||||
header.fBlockAlign = header.fNumChannels * header.fBitsPerSample / 2;
|
||||
header.fBlockAlign = header.fNumChannels * header.fBitsPerSample / 8;
|
||||
header.fAvgBytesPerSec = header.fNumSamplesPerSec * header.fBlockAlign;
|
||||
|
||||
fDSoundBuffer = new plDSoundBuffer(0, header, true, false, false, true);
|
||||
|
119
Sources/Plasma/PubUtilLib/plAudio/plWin32VideoSound.cpp
Normal file
119
Sources/Plasma/PubUtilLib/plAudio/plWin32VideoSound.cpp
Normal file
@ -0,0 +1,119 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "plWin32VideoSound.h"
|
||||
|
||||
#include "hsResMgr.h"
|
||||
#include "plFormat.h"
|
||||
#include "plDSoundBuffer.h"
|
||||
|
||||
static int uniqueID = 0;
|
||||
plWin32VideoSound::plWin32VideoSound(const plWAVHeader& header) : plWin32Sound()
|
||||
{
|
||||
fCurrVolume = 1.0f;
|
||||
fDesiredVol = 1.0f;
|
||||
fSoftVolume = 1.0f;
|
||||
fType = kGUISound;
|
||||
|
||||
fWAVHeader = header;
|
||||
fDSoundBuffer = new plDSoundBuffer(0, fWAVHeader, false, false);
|
||||
|
||||
uniqueID++;
|
||||
hsgResMgr::ResMgr()->NewKey(plFormat("videosound#{}", uniqueID), this, plLocation::kGlobalFixedLoc);
|
||||
}
|
||||
|
||||
plWin32VideoSound::~plWin32VideoSound()
|
||||
{
|
||||
if (fDSoundBuffer)
|
||||
delete fDSoundBuffer;
|
||||
}
|
||||
|
||||
void plWin32VideoSound::Play()
|
||||
{
|
||||
IActuallyPlay();
|
||||
}
|
||||
|
||||
void plWin32VideoSound::Pause(bool on)
|
||||
{
|
||||
if (on)
|
||||
fDSoundBuffer->Pause();
|
||||
else if (!fReallyPlaying)
|
||||
fDSoundBuffer->Play();
|
||||
fReallyPlaying = !on;
|
||||
}
|
||||
|
||||
void plWin32VideoSound::FillSoundBuffer(void* buffer, size_t size)
|
||||
{
|
||||
fDSoundBuffer->FillBuffer(buffer, size, &fWAVHeader);
|
||||
fDSoundBuffer->SetScalarVolume(1.0f);
|
||||
}
|
||||
|
||||
void plWin32VideoSound::IDerivedActuallyPlay()
|
||||
{
|
||||
if (!fReallyPlaying) {
|
||||
fDSoundBuffer->Play();
|
||||
fReallyPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool plWin32VideoSound::LoadSound(bool is3D)
|
||||
{
|
||||
hsAssert(false, "unimplemented cause unnecessary for this class");
|
||||
return false;
|
||||
}
|
||||
|
||||
void plWin32VideoSound::SetStartPos(unsigned bytes)
|
||||
{
|
||||
//do nothing
|
||||
hsAssert(false, "unimplemented cause unnecessary for this class");
|
||||
}
|
||||
|
||||
float plWin32VideoSound::GetActualTimeSec()
|
||||
{
|
||||
hsAssert(false, "unimplemented cause unnecessary for this class");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void plWin32VideoSound::ISetActualTime(double t)
|
||||
{
|
||||
hsAssert(false, "unimplemented cause unnecessary for this class");
|
||||
}
|
67
Sources/Plasma/PubUtilLib/plAudio/plWin32VideoSound.h
Normal file
67
Sources/Plasma/PubUtilLib/plAudio/plWin32VideoSound.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef plWin32VideoSound_h
|
||||
#define plWin32VideoSound_h
|
||||
|
||||
#include "plWin32Sound.h"
|
||||
|
||||
class plWin32VideoSound : public plWin32Sound
|
||||
{
|
||||
public:
|
||||
plWin32VideoSound(const plWAVHeader& header);
|
||||
virtual ~plWin32VideoSound();
|
||||
|
||||
virtual void Play();
|
||||
virtual void Pause(bool on);
|
||||
void FillSoundBuffer(void* buffer, size_t size);
|
||||
|
||||
protected:
|
||||
void IDerivedActuallyPlay(void);
|
||||
bool LoadSound(bool is3D);
|
||||
void SetStartPos(unsigned bytes);
|
||||
float GetActualTimeSec();
|
||||
void ISetActualTime(double t);
|
||||
|
||||
plWAVHeader fWAVHeader;
|
||||
};
|
||||
#endif
|
Reference in New Issue
Block a user