mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Remove Bink stubs in anticipation of cyantific debinkification
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLayerBink_inc
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#define plLayerBink_inc
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#include "plLayerMovie.h"
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class plLayerBink : public plLayerMovie
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{
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protected:
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virtual Int32 ISecsToFrame(float secs) { return 0; }
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virtual hsBool IInit() { return true; }
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virtual hsBool IGetCurrentFrame() { return true; }
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virtual hsBool IRelease() { return true; }
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public:
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plLayerBink() { }
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virtual ~plLayerBink() { }
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CLASSNAME_REGISTER( plLayerBink );
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GETINTERFACE_ANY( plLayerBink, plLayerMovie );
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};
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#endif // plLayerBink_inc
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@ -1,132 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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|
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
|
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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|
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
|
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plBinkPlayer_inc
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#define plBinkPlayer_inc
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#include "HeadSpin.h"
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#include "hsPoint2.h"
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#include "hsTemplates.h"
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struct D3DVertex;
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class plDXPipeline;
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struct IDirect3DTexture9;
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class plMessage;
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struct IDirectSound8;
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class plBinkPlayer
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{
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public:
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plBinkPlayer() : fFileName(nil) { }
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~plBinkPlayer() { delete [] fFileName; }
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static bool Init( hsWindowHndl hWnd) { return true; }
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static bool DeInit() { return true; }
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static void SetForeGroundTrack(UInt32 t) { }
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static void SetBackGroundTrack(UInt32 t) { }
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static UInt32 GetForeGroundTrack() { }
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static UInt32 GetBackGroundTrack() { }
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void SetDefaults() { }
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bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return false; }
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bool NextFrame() {
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// we have reached the end
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return Stop();
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}
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bool Pause(bool on) { return false; }
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bool Stop() {
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for (int i = 0; i < fCallbacks.GetCount(); i++)
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fCallbacks[i]->Send();
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fCallbacks.Reset();
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delete [] fFileName;
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fFileName = nil;
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return false;
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}
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void SetFileName(const char* filename) {
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delete [] fFileName;
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fFileName = hsStrcpy(filename);
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}
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void SetColor(const hsColorRGBA& c) { }
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void SetPosition(float x, float y) { }
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void SetScale(float x, float y) { }
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void SetVolume(float v) { }
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void SetForeVolume(float v) { }
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void SetBackVolume(float v) { }
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void SetPosition(const hsPoint2& p) { }
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void SetScale(const hsPoint2& s) { }
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const char* GetFileName() const { return fFileName; }
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const hsColorRGBA GetColor() const { return hsColorRGBA(); }
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const hsPoint2 GetPosition() const { return hsPoint2(); }
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const hsPoint2 GetScale() const { return hsPoint2(); }
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float GetBackVolume() const { return 0.0f; }
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float GetForeVolume() const { return 0.0f; }
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void AddCallback(plMessage* msg) { hsRefCnt_SafeRef(msg); fCallbacks.Append(msg); }
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UInt32 GetNumCallbacks() const { return 0; }
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plMessage* GetCallback(int i) const { return nil; }
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void SetFadeFromTime(float secs) { }
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void SetFadeFromColor(hsColorRGBA c) { }
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void SetFadeToTime(float secs) { }
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void SetFadeToColor(hsColorRGBA c) { }
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float GetFadeFromTime() const { return 0.0f; }
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hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); }
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float GetFadeToTime() const { return 0.0f; }
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hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); }
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private:
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char* fFileName;
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hsTArray<plMessage*> fCallbacks;
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};
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#endif // plBinkPlayer_inc
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