Adam Johnson
13 years ago
35 changed files with 140 additions and 1795 deletions
@ -1,60 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../pnUtSync.h" |
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|
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#ifdef HS_BUILD_FOR_UNIX |
||||
|
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|
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#else |
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|
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// Dummy function to prevent a linker warning complaining about no public symbols if the
|
||||
// contents of the file get compiled out via pre-processor
|
||||
void UxSyncPreventLNK4221Warning () { |
||||
} |
||||
|
||||
#endif |
@ -1,316 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp |
||||
*
|
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***/ |
||||
|
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#include "../pnUtils.h" |
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|
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|
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/****************************************************************************
|
||||
* |
||||
* Spin lock functions |
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* |
||||
***/ |
||||
|
||||
//===========================================================================
|
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static inline void EnterSpinLock (long * spinLock) { |
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for (;;) |
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if (*spinLock < 0) |
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if (!InterlockedIncrement(spinLock)) |
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return; |
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else |
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InterlockedDecrement(spinLock); |
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} |
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|
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//===========================================================================
|
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static inline void LeaveSpinLock (long * spinLock) { |
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InterlockedDecrement(spinLock); |
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} |
||||
|
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|
||||
/****************************************************************************
|
||||
* |
||||
* CLockWaitSet / CLockWaitSetAllocator |
||||
* |
||||
***/ |
||||
|
||||
class CLockWaitSet { |
||||
private: |
||||
unsigned m_refCount; |
||||
HANDLE m_waitEvent; |
||||
|
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public: |
||||
LINK(CLockWaitSet) link; |
||||
|
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inline CLockWaitSet (); |
||||
inline ~CLockWaitSet (); |
||||
inline void DecRef (); |
||||
inline void IncRef (); |
||||
inline void Signal (); |
||||
inline void Wait (); |
||||
}; |
||||
|
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class CLockWaitSetAllocator { |
||||
private: |
||||
CLockWaitSet m_array[256]; |
||||
CLockWaitSetAllocator * m_prev; |
||||
LISTDECL(CLockWaitSet, link) m_spareList; |
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LISTDECL(CLockWaitSet, link) m_usedList; |
||||
|
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static CLockWaitSetAllocator * s_allocator; |
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static long s_spinLock; |
||||
|
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public: |
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CLockWaitSetAllocator (CLockWaitSetAllocator * prev); |
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~CLockWaitSetAllocator (); |
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static CLockWaitSet * Alloc (); |
||||
static void Free (CLockWaitSet * waitSet); |
||||
static void __cdecl Shutdown (); |
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}; |
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|
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CLockWaitSetAllocator * CLockWaitSetAllocator::s_allocator; |
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long CLockWaitSetAllocator::s_spinLock = -1; |
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|
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//===========================================================================
|
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CLockWaitSet::CLockWaitSet () { |
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m_refCount = 0; |
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m_waitEvent = CreateEvent(nil, true, false, nil); |
||||
} |
||||
|
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//===========================================================================
|
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CLockWaitSet::~CLockWaitSet () { |
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ASSERT(!m_refCount); |
||||
CloseHandle(m_waitEvent); |
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m_waitEvent = 0; |
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} |
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|
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//===========================================================================
|
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void CLockWaitSet::DecRef () { |
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ASSERT(m_refCount); |
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if (!--m_refCount) { |
||||
ResetEvent(m_waitEvent); |
||||
CLockWaitSetAllocator::Free(this); |
||||
} |
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} |
||||
|
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//===========================================================================
|
||||
void CLockWaitSet::IncRef () { |
||||
++m_refCount; |
||||
} |
||||
|
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//===========================================================================
|
||||
void CLockWaitSet::Signal () { |
||||
ASSERT(m_refCount); |
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SetEvent(m_waitEvent); |
||||
} |
||||
|
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//===========================================================================
|
||||
void CLockWaitSet::Wait () { |
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ASSERT(m_refCount); |
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WaitForSingleObject(m_waitEvent, INFINITE); |
||||
} |
||||
|
||||
//===========================================================================
|
||||
CLockWaitSetAllocator::CLockWaitSetAllocator (CLockWaitSetAllocator * prev) { |
||||
m_prev = prev; |
||||
if (prev) { |
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m_spareList.Link(&prev->m_spareList); |
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m_usedList.Link(&prev->m_usedList); |
||||
} |
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for (unsigned index = arrsize(m_array); index--; ) |
||||
m_spareList.Link(&m_array[index]); |
||||
} |
||||
|
||||
//===========================================================================
|
||||
CLockWaitSetAllocator::~CLockWaitSetAllocator () { |
||||
delete m_prev; |
||||
} |
||||
|
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//===========================================================================
|
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CLockWaitSet * CLockWaitSetAllocator::Alloc () { |
||||
EnterSpinLock(&s_spinLock); |
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|
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// If there is no active allocator or if the active allocator is full,
|
||||
// create a new one
|
||||
if (!s_allocator || !s_allocator->m_spareList.Head()) { |
||||
if (!s_allocator) |
||||
atexit(Shutdown); |
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s_allocator = new CLockWaitSetAllocator(s_allocator); |
||||
} |
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|
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// Get an available wait set from the active allocator
|
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CLockWaitSet * waitSet = s_allocator->m_spareList.Head(); |
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s_allocator->m_usedList.Link(waitSet); |
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|
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LeaveSpinLock(&s_spinLock); |
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return waitSet; |
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} |
||||
|
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//===========================================================================
|
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void CLockWaitSetAllocator::Free (CLockWaitSet * waitSet) { |
||||
EnterSpinLock(&s_spinLock); |
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|
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// Return this wait set to the active allocator's spare list
|
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ASSERT(s_allocator); |
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s_allocator->m_spareList.Link(waitSet); |
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|
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LeaveSpinLock(&s_spinLock); |
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} |
||||
|
||||
//===========================================================================
|
||||
void CLockWaitSetAllocator::Shutdown () { |
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EnterSpinLock(&s_spinLock); |
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|
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// Free all allocators
|
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while (s_allocator) { |
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CLockWaitSetAllocator * prev = s_allocator->m_prev; |
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delete s_allocator; |
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s_allocator = prev; |
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} |
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|
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LeaveSpinLock(&s_spinLock); |
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} |
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|
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|
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/****************************************************************************
|
||||
* |
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* CLock |
||||
* |
||||
***/ |
||||
|
||||
//===========================================================================
|
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CLock::CLock () { |
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m_waitSet = nil; |
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m_spinLock = -1; |
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m_readerCount = 0; |
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m_writerCount = 0; |
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} |
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|
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//===========================================================================
|
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CLock::~CLock () { |
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ASSERT(!m_waitSet); |
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ASSERT(m_spinLock == -1); |
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ASSERT(!m_readerCount); |
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ASSERT(!m_writerCount); |
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} |
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|
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//===========================================================================
|
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void CLock::EnterRead () { |
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EnterSpinLock(&m_spinLock); |
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for (;;) { |
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|
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// If there are no writers, claim this lock for reading
|
||||
if (!m_writerCount) { |
||||
++m_readerCount; |
||||
break; |
||||
} |
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|
||||
// Otherwise, wait until the existing writer releases the lock
|
||||
CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc()); |
||||
waitSet->IncRef(); |
||||
LeaveSpinLock(&m_spinLock); |
||||
waitSet->Wait(); |
||||
EnterSpinLock(&m_spinLock); |
||||
waitSet->DecRef(); |
||||
|
||||
} |
||||
LeaveSpinLock(&m_spinLock); |
||||
} |
||||
|
||||
//===========================================================================
|
||||
void CLock::EnterWrite () { |
||||
EnterSpinLock(&m_spinLock); |
||||
for (;;) { |
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|
||||
// If there are no readers or writers, claim this lock for writing
|
||||
if (!m_readerCount && !m_writerCount) { |
||||
++m_writerCount; |
||||
break; |
||||
} |
||||
|
||||
// Otherwise, wait until the existing writer or all existing readers
|
||||
// release the lock
|
||||
CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc()); |
||||
waitSet->IncRef(); |
||||
LeaveSpinLock(&m_spinLock); |
||||
waitSet->Wait(); |
||||
EnterSpinLock(&m_spinLock); |
||||
waitSet->DecRef(); |
||||
|
||||
} |
||||
LeaveSpinLock(&m_spinLock); |
||||
} |
||||
|
||||
//===========================================================================
|
||||
void CLock::LeaveRead () { |
||||
EnterSpinLock(&m_spinLock); |
||||
|
||||
// If this is the last reader, signal waiting threads to try claiming
|
||||
// the lock again
|
||||
ASSERT(m_readerCount); |
||||
if (!--m_readerCount) |
||||
if (m_waitSet) { |
||||
m_waitSet->Signal(); |
||||
m_waitSet = nil; |
||||
} |
||||
|
||||
LeaveSpinLock(&m_spinLock); |
||||
} |
||||
|
||||
//===========================================================================
|
||||
void CLock::LeaveWrite () { |
||||
EnterSpinLock(&m_spinLock); |
||||
|
||||
// This is the last writer. Signal waiting threads to try claiming the
|
||||
// lock again.
|
||||
ASSERT(m_writerCount == 1); |
||||
--m_writerCount; |
||||
if (m_waitSet) { |
||||
m_waitSet->Signal(); |
||||
m_waitSet = nil; |
||||
} |
||||
|
||||
LeaveSpinLock(&m_spinLock); |
||||
} |
@ -1,161 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Time.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../pnUtils.h" |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Local functions |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
static void FormatTime ( |
||||
uint64_t time, |
||||
wchar_t const dateFmt[], |
||||
wchar_t const timeFmt[], |
||||
unsigned chars, |
||||
wchar_t * buffer |
||||
) { |
||||
COMPILER_ASSERT(sizeof(FILETIME) == sizeof(uint64_t)); |
||||
|
||||
SYSTEMTIME sysTime; |
||||
FileTimeToSystemTime((FILETIME *)&time, &sysTime); |
||||
|
||||
unsigned offset = GetDateFormatW( |
||||
LOCALE_SYSTEM_DEFAULT, |
||||
0, |
||||
&sysTime, |
||||
dateFmt, |
||||
buffer, |
||||
chars |
||||
); |
||||
|
||||
if (timeFmt) { |
||||
// if we printed any characters, move offset back to overwrite the string terminator
|
||||
if (offset) |
||||
--offset; |
||||
|
||||
offset += GetTimeFormatW( |
||||
LOCALE_SYSTEM_DEFAULT, |
||||
0, |
||||
&sysTime, |
||||
timeFmt, |
||||
buffer + offset, |
||||
chars - offset |
||||
); |
||||
} |
||||
|
||||
// if we didn't print any characters, NULL terminate the buffer
|
||||
if (!offset && chars) |
||||
buffer[0] = 0; |
||||
} |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Exported functions |
||||
* |
||||
***/ |
||||
|
||||
#ifdef HS_BUILD_FOR_WIN32 |
||||
|
||||
//===========================================================================
|
||||
void TimeGetDesc ( |
||||
uint64_t time, |
||||
TimeDesc * desc |
||||
) { |
||||
ASSERT(desc); |
||||
|
||||
SYSTEMTIME sysTime; |
||||
COMPILER_ASSERT(sizeof(uint64_t) == sizeof(FILETIME)); |
||||
FileTimeToSystemTime((FILETIME *) &time, &sysTime); |
||||
|
||||
desc->year = sysTime.wYear; |
||||
desc->month = sysTime.wMonth; |
||||
desc->day = sysTime.wDay; |
||||
desc->dayOfWeek = sysTime.wDayOfWeek; |
||||
desc->hour = sysTime.wHour; |
||||
desc->minute = sysTime.wMinute; |
||||
desc->second = sysTime.wSecond; |
||||
} |
||||
|
||||
//============================================================================
|
||||
uint64_t TimeGetTime () { |
||||
uint64_t time; |
||||
COMPILER_ASSERT(sizeof(uint64_t) == sizeof(FILETIME)); |
||||
GetSystemTimeAsFileTime((FILETIME *) &time); |
||||
return time; |
||||
} |
||||
|
||||
//============================================================================
|
||||
uint64_t TimeGetLocalTime () { |
||||
uint64_t time; |
||||
COMPILER_ASSERT(sizeof(uint64_t) == sizeof(FILETIME)); |
||||
GetSystemTimeAsFileTime((FILETIME *) &time); |
||||
FileTimeToLocalFileTime((FILETIME *) &time, (FILETIME *) &time); |
||||
return time; |
||||
} |
||||
|
||||
//============================================================================
|
||||
void TimePrettyPrint ( |
||||
uint64_t time, |
||||
unsigned chars, |
||||
wchar_t * buffer |
||||
) { |
||||
FormatTime( |
||||
time, |
||||
L"ddd MMM dd',' yyyy ", |
||||
L"hh':'mm':'ss tt", |
||||
chars, |
||||
buffer |
||||
); |
||||
} |
||||
|
||||
|
||||
#endif // HS_BUILD_FOR_WIN32
|
@ -1,78 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSYNC_H |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSYNC_H |
||||
|
||||
#include "Pch.h" |
||||
|
||||
/****************************************************************************
|
||||
* |
||||
* CLock |
||||
* (reader/writer lock) |
||||
* |
||||
***/ |
||||
|
||||
class CLockWaitSet; |
||||
|
||||
class CLock { |
||||
private: |
||||
CLockWaitSet * m_waitSet; |
||||
long m_spinLock; |
||||
unsigned m_readerCount; |
||||
unsigned m_writerCount; |
||||
|
||||
public: |
||||
CLock (); |
||||
~CLock (); |
||||
void EnterRead (); |
||||
void EnterWrite (); |
||||
void LeaveRead (); |
||||
void LeaveWrite (); |
||||
}; |
||||
|
||||
#endif |
@ -1,32 +0,0 @@
|
||||
include_directories("../../CoreLib") |
||||
include_directories("../../NucleusLib") |
||||
|
||||
set(pnUtilsExe_HEADERS |
||||
Intern.h |
||||
Pch.h |
||||
) |
||||
|
||||
set(pnUtilsExe_PRIVATE |
||||
Private/pnUteTime.cpp |
||||
) |
||||
|
||||
if(WIN32) |
||||
set(pnUtilsExe_WIN32 |
||||
Private/Win32/pnUteW32Time.cpp |
||||
) |
||||
else() |
||||
set(pnUtilsExe_UNIX |
||||
Private/Unix/pnUteUxTime.cpp |
||||
) |
||||
endif() |
||||
|
||||
add_library(pnUtilsExe STATIC ${pnUtilsExe_HEADERS} ${pnUtilsExe_PRIVATE} |
||||
${pnUtilsExe_UNIX} ${pnUtilsExe_WIN32}) |
||||
|
||||
source_group("Header Files" FILES ${pnUtilsExe_HEADERS}) |
||||
source_group("Private" FILES ${pnUtilsExe_PRIVATE}) |
||||
if(WIN32) |
||||
source_group("Private\\Win32" FILES ${pnUtilsExe_WIN32}) |
||||
else() |
||||
source_group("Private\\Unix" FILES ${pnUtilsExe_UNIX}) |
||||
endif() |
@ -1,65 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILSEXE_INTERN_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Intern.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILSEXE_INTERN_H |
||||
|
||||
|
||||
namespace pnUtilsExe { |
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* OsTime.cpp |
||||
* |
||||
***/ |
||||
|
||||
uint32_t TimeGetTickCount (); |
||||
|
||||
|
||||
} // namespace pnUtilsExe
|
@ -1,57 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILSEXE_PCH_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Pch.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILSEXE_PCH_H |
||||
|
||||
|
||||
#include "pnUtils/pnUtils.h" |
||||
#include "Intern.h" |
||||
|
||||
#include <malloc.h> |
@ -1,49 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Unix/pnUteUxTime.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../../Pch.h" |
||||
#pragma hdrstop |
@ -1,69 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Private/Win32/pnUteW32Time.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../../Pch.h" |
||||
#pragma hdrstop |
||||
|
||||
#ifdef HS_BUILD_FOR_WIN32 |
||||
|
||||
namespace pnUtilsExe { |
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Module functions |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
uint32_t TimeGetTickCount () { |
||||
return GetTickCount(); |
||||
} |
||||
|
||||
|
||||
} // namespace pnUtilsExe
|
||||
|
||||
#endif // HS_BUILD_FOR_WIN32
|
@ -1,107 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTime.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
||||
|
||||
|
||||
namespace pnUtilsExe { |
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Time adjustment functions |
||||
* |
||||
* For debug builds, adjust the initial time value so that the high |
||||
* bit or the time value itself is about to wrap, to catch application |
||||
* bugs that don't handle wrapping or depend on the high bit's value. |
||||
* |
||||
***/ |
||||
|
||||
static uint32_t s_adjustment; |
||||
|
||||
//===========================================================================
|
||||
static void InitializeAdjustment () { |
||||
ASSERT(!s_adjustment); |
||||
uint32_t currTime = TimeGetTickCount(); |
||||
uint32_t startBits = (currTime & 0x80) ? 0x7fff0000 : 0xffff0000; |
||||
uint32_t startMask = 0xffff0000; |
||||
s_adjustment = (((currTime & ~startMask) | startBits) - currTime) | 1; |
||||
ASSERT(s_adjustment); |
||||
} |
||||
|
||||
//===========================================================================
|
||||
AUTO_INIT_FUNC(AutoInitializeAdjustment) { |
||||
if (!s_adjustment) |
||||
InitializeAdjustment(); |
||||
} |
||||
|
||||
} using namespace pnUtilsExe; |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Exports |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
uint32_t TimeGetMs () { |
||||
#ifdef HS_DEBUGGING |
||||
|
||||
// For debug builds, return an adjusted timer value
|
||||
if (!s_adjustment) |
||||
InitializeAdjustment(); |
||||
return TimeGetTickCount() + s_adjustment; |
||||
|
||||
#else |
||||
|
||||
// For release builds, just return the operating system's timer
|
||||
return TimeGetTickCount(); |
||||
|
||||
#endif |
||||
} |
||||
|
Loading…
Reference in new issue