mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
113
Sources/Plasma/PubUtilLib/plSDL/SDL/animation.sdl
Normal file
113
Sources/Plasma/PubUtilLib/plSDL/SDL/animation.sdl
Normal file
@ -0,0 +1,113 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
|
||||
#
|
||||
# Animation State Description
|
||||
#
|
||||
|
||||
|
||||
#
|
||||
# Defines the state of an animation controller
|
||||
#
|
||||
STATEDESC AnimTimeConvert
|
||||
{
|
||||
VERSION 5
|
||||
VAR INT flags[1] DEFAULT=0
|
||||
VAR FLOAT lastStateAnimTime[1] DEFAULT=0
|
||||
VAR FLOAT loopEnd[1] DEFAULT=0
|
||||
VAR FLOAT loopBegin[1] DEFAULT=0
|
||||
VAR FLOAT speed[1] DEFAULT=1
|
||||
VAR CREATABLE speedEaseCurve[1]
|
||||
VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed
|
||||
VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0
|
||||
VAR TIME lastStateChange[1] DEFAULT=0
|
||||
}
|
||||
STATEDESC AnimTimeConvert
|
||||
{
|
||||
VERSION 6
|
||||
VAR INT flags[1] DEFAULT=0
|
||||
VAR FLOAT lastStateAnimTime[1] DEFAULT=0
|
||||
VAR FLOAT loopEnd[1] DEFAULT=0
|
||||
VAR FLOAT loopBegin[1] DEFAULT=0
|
||||
VAR FLOAT speed[1] DEFAULT=1
|
||||
VAR BYTE currentEaseCurve[1] DEFAULT=0 # 0=nil, 1=easeIn, 2=easeOut, 3=speed
|
||||
VAR TIME currentEaseBeginWorldTime[1] DEFAULT=0
|
||||
VAR TIME lastStateChange[1] DEFAULT=0
|
||||
}
|
||||
|
||||
#
|
||||
# TOP LEVEL
|
||||
# Describes the state of an animated object (non-material)
|
||||
#
|
||||
STATEDESC AGMaster
|
||||
{
|
||||
VERSION 5
|
||||
VAR $AnimTimeConvert atcs[] # variable length list
|
||||
VAR BYTE blends[]
|
||||
}
|
||||
|
||||
#
|
||||
# TOP LEVEL
|
||||
# Describes the state of an animated layer
|
||||
#
|
||||
STATEDESC Layer
|
||||
{
|
||||
VERSION 6
|
||||
VAR $AnimTimeConvert atc[1]
|
||||
|
||||
VAR INT passThruChannels[1] DEFAULT=0
|
||||
VAR FLOAT transform[] # Size will be 0 or 16, depending on whether we own the channel
|
||||
|
||||
VAR BYTE channelData[] # A byte array for the channels below. Its size
|
||||
# will depend on the layer's fOwnedChannels.
|
||||
#VAR RGB8 preshadeColor[1] DEFAULT=(1,1,1)
|
||||
#VAR RGB8 runtimeColor[1] DEFAULT=(1,1,1)
|
||||
#VAR RGB8 ambientColor[1] DEFAULT=(1,1,1)
|
||||
#VAR BYTE opacity[1] DEFAULT=255
|
||||
}
|
||||
|
191
Sources/Plasma/PubUtilLib/plSDL/SDL/avatar.sdl
Normal file
191
Sources/Plasma/PubUtilLib/plSDL/SDL/avatar.sdl
Normal file
@ -0,0 +1,191 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# Avatar State Description
|
||||
# You might want to read these from the bottom of the file up to get the top-down perspective
|
||||
#
|
||||
|
||||
#
|
||||
# Defines a standard anim stage (used by the genericBrain)
|
||||
#
|
||||
STATEDESC standardStage
|
||||
{
|
||||
VERSION 2
|
||||
VAR STRING32 name[1]
|
||||
VAR SHORT numLoops[1] DEFAULT=0 # -1=loopForever
|
||||
VAR BYTE forward[1] DEFAULT=0 # 0=none, 1=kbd, 2=auto
|
||||
VAR BYTE backward[1] DEFAULT=0 # 0=none, 1=kbd
|
||||
VAR BYTE stageAdvance[1] DEFAULT=0 # 0=none, 1=auto
|
||||
VAR BYTE stageRegress[1] DEFAULT=0 # 0=none, 1=auto
|
||||
VAR BOOL notifyEnter[1] DEFAULT=false
|
||||
VAR BOOL notifyLoop[1] DEFAULT=false
|
||||
VAR BOOL notifyStageAdvance[1] DEFAULT=false
|
||||
VAR BOOL notifyStageRegress[1] DEFAULT=false
|
||||
VAR BOOL useGlobalCoords[1] DEFAULT=false
|
||||
VAR FLOAT localTime[1] DEFAULT=0
|
||||
VAR FLOAT length[1] DEFAULT=0
|
||||
VAR SHORT currentLoop[1] DEFAULT=0
|
||||
VAR BOOL isAttached[1] DEFAULT=false
|
||||
}
|
||||
STATEDESC standardStage
|
||||
{
|
||||
VERSION 3
|
||||
VAR STRING32 name[1]
|
||||
VAR SHORT numLoops[1] DEFAULT=0 # -1=loopForever
|
||||
VAR BYTE forward[1] DEFAULT=0 # 0=none, 1=kbd, 2=auto
|
||||
VAR BYTE backward[1] DEFAULT=0 # 0=none, 1=kbd
|
||||
VAR BYTE stageAdvance[1] DEFAULT=0 # 0=none, 1=auto
|
||||
VAR BYTE stageRegress[1] DEFAULT=0 # 0=none, 1=auto
|
||||
VAR BOOL notifyEnter[1] DEFAULT=false
|
||||
VAR BOOL notifyLoop[1] DEFAULT=false
|
||||
VAR BOOL notifyStageAdvance[1] DEFAULT=false
|
||||
VAR BOOL notifyStageRegress[1] DEFAULT=false
|
||||
VAR BOOL useGlobalCoords[1] DEFAULT=false
|
||||
VAR FLOAT localTime[1] DEFAULT=0
|
||||
VAR SHORT currentLoop[1] DEFAULT=0
|
||||
VAR BOOL isAttached[1] DEFAULT=false
|
||||
}
|
||||
|
||||
#
|
||||
# State for the plAvBrainGeneric
|
||||
#
|
||||
STATEDESC genericBrain
|
||||
{
|
||||
VERSION 3
|
||||
VAR BOOL noBrain[1] DEFAULT=true # set if not a brain
|
||||
VAR $standardStage stages[]
|
||||
VAR BYTE currentStage[1] DEFAULT=0
|
||||
VAR BOOL freezePhysicalAtEnd[1] DEFAULT=false
|
||||
VAR PLKEY callbackRcvr[1]
|
||||
VAR BOOL movingForward[1] DEFAULT=true
|
||||
VAR BYTE exitFlags[1] DEFAULT=0
|
||||
VAR BYTE type[1] # could be byte
|
||||
VAR BYTE mode[1] # could be byte
|
||||
VAR FLOAT fadeIn[1] DEFAULT=1.0
|
||||
VAR FLOAT fadeOut[1] DEFAULT=1.0
|
||||
VAR BYTE moveMode[1] # could be byte
|
||||
VAR BYTE bodyUsage[1] # could be byte
|
||||
}
|
||||
|
||||
#
|
||||
# State for the plAvBrainClimb
|
||||
#
|
||||
STATEDESC climbBrain
|
||||
{
|
||||
VERSION 1
|
||||
VAR INT curMode[1]
|
||||
VAR INT nextMode[1]
|
||||
VAR INT allowedDirections[1]
|
||||
VAR INT allowedDismounts[1]
|
||||
VAR FLOAT vertProbeLength[1]
|
||||
VAR FLOAT horizProbeLength[1]
|
||||
VAR BOOL curStageAttached[1]
|
||||
VAR INT curStage[1]
|
||||
VAR FLOAT curStageTime[1]
|
||||
VAR FLOAT curStageStrength[1]
|
||||
VAR BOOL exitStageAttached[1]
|
||||
VAR INT exitStage[1]
|
||||
VAR FLOAT exitStageTime[1]
|
||||
VAR BOOL exitStageStrength[1]
|
||||
}
|
||||
|
||||
STATEDESC driveBrain
|
||||
{
|
||||
VERSION 1
|
||||
VAR INT unUsed[1]
|
||||
}
|
||||
|
||||
#
|
||||
# A pseudo-union structure. It looks like it contains several varying-length
|
||||
# arrays, but in reality only one of them has anything in it, and only one
|
||||
# brain at that.
|
||||
STATEDESC brainUnion
|
||||
{
|
||||
VERSION 1
|
||||
VAR $genericBrain fGenericBrain[]
|
||||
VAR $climbBrain fClimbBrain[]
|
||||
VAR $driveBrain fDriveBrain[]
|
||||
}
|
||||
|
||||
#
|
||||
# The base block contains state for the plAvBrainHuman (which all avatars must have)
|
||||
# and a variable-length state of brains of varying type.
|
||||
#
|
||||
STATEDESC avatar
|
||||
{
|
||||
VERSION 5
|
||||
VAR $brainUnion brainStack[]
|
||||
VAR BYTE invisibilityLevel[1] DEFAULT=0 # 0 means visible, >0 is CCR level of invisibility
|
||||
}
|
||||
|
||||
STATEDESC avatar
|
||||
{
|
||||
VERSION 6
|
||||
VAR $brainUnion brainStack[]
|
||||
VAR BYTE invisibilityLevel[1] DEFAULT=0 # 0 means visible, >0 is CCR level of invisibility
|
||||
|
||||
VAR POINT3 position[1] DEFAULT=(0,0,0)
|
||||
VAR FLOAT rotation[1] DEFAULT=0.0
|
||||
VAR PLKEY subworld[1]
|
||||
}
|
||||
|
||||
STATEDESC avatar
|
||||
{
|
||||
VERSION 7
|
||||
VAR $brainUnion brainStack[]
|
||||
VAR BYTE invisibilityLevel[1] DEFAULT=0 # 0 means visible, >0 is CCR level of invisibility
|
||||
}
|
||||
|
||||
STATEDESC avatarPhysical
|
||||
{
|
||||
VERSION 1
|
||||
|
||||
VAR POINT3 position[1] DEFAULT=(0,0,0)
|
||||
VAR FLOAT rotation[1] DEFAULT=0.0
|
||||
VAR PLKEY subworld[1]
|
||||
}
|
64
Sources/Plasma/PubUtilLib/plSDL/SDL/cloneMessage.sdl
Normal file
64
Sources/Plasma/PubUtilLib/plSDL/SDL/cloneMessage.sdl
Normal file
@ -0,0 +1,64 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description Language for a LoadClone message
|
||||
# Currently only used by the gameserver to store a loadClone msg as dynamic object state
|
||||
#
|
||||
|
||||
#
|
||||
# This is the only SDL file allowed to use the "CREATABLE" type. Normally that type is
|
||||
# a security hole. We can't guarantee that trying to read a creatable on an arbitrary
|
||||
# (i.e. hacked) stream won't crash the game. However, since this state is generated by the
|
||||
# server, we can trust that.
|
||||
#
|
||||
|
||||
STATEDESC CloneMessage
|
||||
{
|
||||
VERSION 1
|
||||
VAR CREATABLE message[1] # The message as a creatable stream
|
||||
}
|
87
Sources/Plasma/PubUtilLib/plSDL/SDL/clothing.sdl
Normal file
87
Sources/Plasma/PubUtilLib/plSDL/SDL/clothing.sdl
Normal file
@ -0,0 +1,87 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description for an avatar's clothing
|
||||
#
|
||||
|
||||
|
||||
#
|
||||
# Helper SDL desc
|
||||
# Defines an item of clothing
|
||||
#
|
||||
STATEDESC clothingItem
|
||||
{
|
||||
VERSION 3 # version is an int
|
||||
VAR PLKEY item[1]
|
||||
VAR RGB8 tint[1] DEFAULT=(1,1,1)
|
||||
VAR RGB8 tint2[1] DEFAULT=(1,1,1)
|
||||
}
|
||||
|
||||
#
|
||||
# Helper SDL desc
|
||||
# Defines appearance options
|
||||
#
|
||||
STATEDESC appearanceOptions
|
||||
{
|
||||
VERSION 2
|
||||
VAR RGB8 skinTint[1] DEFAULT=(1,1,1)
|
||||
VAR BYTE faceBlends[] DEFAULT=0;
|
||||
}
|
||||
|
||||
#
|
||||
# Top level SDL desc
|
||||
# A variable-length list of clothing items
|
||||
#
|
||||
STATEDESC clothing
|
||||
{
|
||||
VERSION 4
|
||||
VAR $clothingItem wardrobe[]
|
||||
VAR $appearanceOptions appearance[1]
|
||||
VAR PLKEY linkInAnim[1] DEFAULT=nil
|
||||
}
|
||||
|
69
Sources/Plasma/PubUtilLib/plSDL/SDL/morph.sdl
Normal file
69
Sources/Plasma/PubUtilLib/plSDL/SDL/morph.sdl
Normal file
@ -0,0 +1,69 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description for a morph sequence modifier
|
||||
#
|
||||
|
||||
STATEDESC MorphSet
|
||||
{
|
||||
VERSION 2
|
||||
VAR PLKEY mesh[1] DEFAULT=nil
|
||||
VAR BYTE weights[] DEFAULT=0
|
||||
}
|
||||
|
||||
STATEDESC MorphSequence
|
||||
{
|
||||
VERSION 2
|
||||
|
||||
# User data. The avatar sets this so that it can later differentiate between
|
||||
# various records in the vault
|
||||
VAR BYTE targetID[1] DEFAULT=0
|
||||
|
||||
VAR $MorphSet morphs[]
|
||||
}
|
||||
|
58
Sources/Plasma/PubUtilLib/plSDL/SDL/particle.sdl
Normal file
58
Sources/Plasma/PubUtilLib/plSDL/SDL/particle.sdl
Normal file
@ -0,0 +1,58 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description for a morph sequence modifier
|
||||
# 99% of the particle systems won't need this (and won't save state)
|
||||
# This is intended for cloned systems that attach to the avatar.
|
||||
#
|
||||
|
||||
STATEDESC ParticleSystem
|
||||
{
|
||||
VERSION 1
|
||||
VAR INT numParticles[1] DEFAULT=0
|
||||
}
|
64
Sources/Plasma/PubUtilLib/plSDL/SDL/physical.sdl
Normal file
64
Sources/Plasma/PubUtilLib/plSDL/SDL/physical.sdl
Normal file
@ -0,0 +1,64 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description Language for
|
||||
# physical changes to an object
|
||||
#
|
||||
|
||||
STATEDESC physical
|
||||
{
|
||||
VERSION 2
|
||||
VAR POINT3 position[1] DEFAULT=(0,0,0)
|
||||
VAR QUATERNION orientation[1] DEFAULT=(0,0,0,1)
|
||||
VAR VECTOR3 linear[1] DEFAULT=(0,0,0)
|
||||
VAR VECTOR3 angular[1] DEFAULT=(0,0,0)
|
||||
VAR PLKEY subworld[1]
|
||||
|
||||
}
|
||||
|
||||
|
65
Sources/Plasma/PubUtilLib/plSDL/SDL/responder.sdl
Normal file
65
Sources/Plasma/PubUtilLib/plSDL/SDL/responder.sdl
Normal file
@ -0,0 +1,65 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description Language for a responder
|
||||
#
|
||||
|
||||
STATEDESC Responder
|
||||
{
|
||||
VERSION 3
|
||||
VAR INT curState[1] DEFAULT=0 # The current state (first index for fCommandList)
|
||||
|
||||
VAR INT curCommand[1] DEFAULT=-1 # The command we are currently waiting to send
|
||||
# (or -1 if we're not sending)
|
||||
VAR BOOL netRequest[1] DEFAULT=false # Was the last trigger a net request
|
||||
VAR INT completedEvents[] # Which events that commands are waiting on have completed
|
||||
VAR BOOL enabled[1] DEFAULT=true
|
||||
VAR PLKEY playerKey[1] # The player who triggered this last
|
||||
VAR PLKEY triggerer[1] # Whoever triggered us (for sending notify callbacks)
|
||||
}
|
||||
|
70
Sources/Plasma/PubUtilLib/plSDL/SDL/sound.sdl
Normal file
70
Sources/Plasma/PubUtilLib/plSDL/SDL/sound.sdl
Normal file
@ -0,0 +1,70 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description Language for sounds
|
||||
#
|
||||
|
||||
STATEDESC SoundState
|
||||
{
|
||||
VERSION 1
|
||||
VAR FLOAT desiredVolume[1] DEFAULT=0 # 0 to 1
|
||||
VAR TIME time[1] DEFAULT=0 # time sound was started
|
||||
VAR BOOL playing[1] DEFAULT=false # is it playing
|
||||
}
|
||||
|
||||
#
|
||||
# Describes the sound state for a sceneObject
|
||||
# TOPLEVEL
|
||||
#
|
||||
STATEDESC Sound
|
||||
{
|
||||
VERSION 1
|
||||
VAR $SoundState sounds[] # List of soundStates on a sceneObject
|
||||
}
|
||||
|
||||
|
56
Sources/Plasma/PubUtilLib/plSDL/SDL/xregion.sdl
Normal file
56
Sources/Plasma/PubUtilLib/plSDL/SDL/xregion.sdl
Normal file
@ -0,0 +1,56 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
# a new copy of the record. - eap
|
||||
#===============================================
|
||||
|
||||
#
|
||||
# State Description Language for Exclude Regions
|
||||
#
|
||||
|
||||
STATEDESC XRegion
|
||||
{
|
||||
VERSION 1
|
||||
VAR BOOL cleared[1] DEFAULT=false # is it cleared
|
||||
}
|
Reference in New Issue
Block a user