mirror of
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CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
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Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h
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301
Sources/Plasma/PubUtilLib/plPipeline/plDXSettings.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plDXSettings - Header for the various settings groups for plDXPipeline //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 4.25.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plDXSettings_h
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#define _plDXSettings_h
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#include "hsMatrix44.h"
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#include "plFogEnvironment.h"
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#include "hsGeometry3.h"
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#include "hsTemplates.h"
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#include "hsColorRGBA.h"
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#include "hsBitVector.h"
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#include "plStencil.h"
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#include "hsPoint2.h"
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#include "plCullTree.h"
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#include "hsWinRef.h"
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#include "plViewTransform.h"
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//// General Settings /////////////////////////////////////////////////////////
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class plRenderRequest;
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class plRenderTarget;
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struct IDirect3DSurface9;
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class plDXDeviceRef;
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class plDXVertexBufferRef;
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class plDXIndexBufferRef;
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class plDXViewSettings
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{
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public:
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UInt32 fRenderState;
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plRenderRequest* fRenderRequest;
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UInt32 fDrawableTypeMask;
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UInt32 fSubDrawableTypeMask;
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DWORD fClearColor;
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float fClearDepth;
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plFogEnvironment fDefaultFog;
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plCullTree fCullTree;
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hsBool fCullTreeDirty;
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UInt16 fCullMaxNodes;
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enum XformResets
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{
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kResetProjection = 0x01,
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kResetCamera = 0x02,
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kResetL2W = 0x04,
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kResetAll = 0x07
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};
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UInt8 fXformResetFlags;
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hsBool fLocalToWorldLeftHanded;
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hsBool fWorldToCamLeftHanded;
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mutable hsVector3 fDirection;
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mutable hsVector3 fUp;
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mutable hsVector3 fAcross;
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hsPoint3 fWorldPos;
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mutable hsBool fViewVectorsDirty;
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hsMatrix44 fLocalToWorld;
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hsMatrix44 fWorldToLocal;
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const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
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const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
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plViewTransform fTransform;
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const hsMatrix44& GetWorldToCamera() const { return fTransform.GetWorldToCamera(); }
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const hsMatrix44& GetCameraToWorld() const { return fTransform.GetCameraToWorld(); }
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hsBool IsPerspective() const { return fTransform.GetPerspective(); }
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void Reset();
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};
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class plDXGeneralSettings
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{
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public:
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hsBool fFullscreen;
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hsWinRef fHWnd;
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UInt32 fColorDepth;
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UInt8 fNumAASamples;
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UInt32 fD3DCaps, fBoardKluge, fStageEnd;
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UInt32 fMaxNumLights;
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UInt32 fMaxNumProjectors;
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UInt32 fMaxLayersAtOnce;
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UInt32 fMaxPiggyBacks;
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Int32 fBoundsDrawLevel;
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UInt32 fProperties;
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DWORD fClearColor;
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UInt8 fMaxAnisotropicSamples;
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D3DPRESENT_PARAMETERS fPresentParams;
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hsBool fVeryAnnoyingTextureInvalidFlag;
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hsBool fNoGammaCorrect;
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int fMaxUVWSrc;
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hsBool fCantProj;
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hsBool fLimitedProj;
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hsBool fBadManaged;
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hsBool fShareDepth;
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hsBool fCurrAnisotropy;
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hsBool fIsIntel;
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IDirect3DSurface9 *fCurrD3DMainSurface;
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IDirect3DSurface9 *fCurrD3DDepthSurface;
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hsTArray<plDXViewSettings> fViewStack; // One for the main view, then one for each rendertarget
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hsTArray<plRenderTarget *> fRenderTargets;
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plRenderTarget *fCurrRenderTarget;
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plRenderTarget *fCurrBaseRenderTarget;
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plDXDeviceRef *fCurrRenderTargetRef;
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plDXVertexBufferRef *fCurrVertexBuffRef;
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plDXIndexBufferRef *fCurrIndexBuffRef;
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UInt32 fOrigWidth, fOrigHeight;
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IDirect3DVertexShader9 *fCurrVertexShader;
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IDirect3DPixelShader9 *fCurrPixelShader;
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DWORD fCurrFVFFormat;
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HRESULT fDXError;
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char fErrorStr[ 256 ];
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void Reset( void );
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};
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//// Tweak Settings ///////////////////////////////////////////////////////////
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class plDXTweakSettings
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{
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public:
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float fDefaultPerspLayerScale;
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float fPerspLayerScale;
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float fPerspLayerTrans;
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float fDefaultLODBias;
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float fFogExpApproxStart;
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float fFogExp2ApproxStart;
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float fFogEndBias;
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float fExp2FogKnee;
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float fExp2FogKneeVal;
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float fExpFogKnee;
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float fExpFogKneeVal;
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void Reset( void )
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{
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fDefaultPerspLayerScale = 0.00001f;
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fPerspLayerScale = 0.00001f;
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fPerspLayerTrans = 0.00002f;
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fDefaultLODBias = -0.25f;
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fFogExpApproxStart = 0.0f;
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fFogExp2ApproxStart = 0.0f;
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fFogEndBias = 0.0f;
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fExpFogKnee = fExp2FogKnee = 0.5f;
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fExpFogKneeVal = fExp2FogKneeVal = 0.15f;
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}
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};
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//// Fog Settings /////////////////////////////////////////////////////////////
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class plDXFogSettings
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{
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public:
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plFogEnvironment* fEnvPtr; // nil means no fog
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D3DFOGMODE fMode;
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UInt8 fIsVertex;
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UInt8 fIsShader;
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UInt32 fHexColor;
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float fStart;
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float fEnd;
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float fDensity;
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hsColorRGBA fColor;
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void Reset( void )
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{
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fEnvPtr = nil;
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fMode = D3DFOG_NONE;
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fIsVertex = 0;
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fIsShader = 0;
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fHexColor = 0;
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fStart = fEnd = fDensity = 0.0f;
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fColor.Set( 0, 0, 0, 0 );
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}
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};
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//// Light Settings ///////////////////////////////////////////////////////////
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class plDXLightRef;
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class plDXPipeline;
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class plDXLightSettings
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{
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public:
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hsBitVector fUsedFlags;
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hsBitVector fEnabledFlags;
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hsBitVector fHoldFlags;
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UInt32 fNextIndex, fLastIndex;
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UInt16 fTime;
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plLightInfo* fActiveList;
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plDXLightRef* fRefList;
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plDXPipeline* fPipeline;
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hsTArray<plLightInfo*> fProjEach;
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hsTArray<plLightInfo*> fProjAll;
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hsTArray<plLightInfo*> fCharLights;
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hsTArray<plLightInfo*> fVisLights;
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UInt32 fNextShadowLight;
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hsTArray<plDXLightRef*> fShadowLights;
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plDXLightSettings();
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// Sets member variables to initial states. Does NOT release anything.
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void Reset( plDXPipeline *pipe );
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// Releases/deletes anything associated with these settings
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void Release( void );
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// Reserve a D3D light index
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UInt32 ReserveD3DIndex( void );
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// Release a reserved D3D light index
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void ReleaseD3DIndex( UInt32 idx );
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};
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//// Stencil Settings /////////////////////////////////////////////////////////
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class plDXStencilSettings
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{
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public:
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UInt8 fDepth;
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hsBool fEnabled;
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UInt8 fCmpFunc;
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UInt8 fFailOp, fPassOp, fPassButZFailOp;
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UInt32 fRefValue;
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UInt32 fMask;
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UInt32 fWriteMask;
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void Reset( void )
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{
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fEnabled = false;
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fCmpFunc = 0;
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fFailOp = fPassOp = fPassButZFailOp = 0;
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fRefValue = 0;
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fMask = 0xffffffff;
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fWriteMask = 0xffffffff;
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}
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};
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#endif // _plDXSettings_h
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