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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsStream.h"
#include "hsOscillator.h"
#include "../plMath/hsFastMath.h"
#include "hsGTriMesh.h"
#include "hsTriangle3.h"
#include "../plPipeline/plPipeline.h"
#if defined(__MWERKS__) && !defined(HS_DEBUGGING)
#pragma optimization_level 0
#endif
static hsScalar rnd0_1()
{
return hsScalar(rand()) / hsScalar(RAND_MAX);
}
void hsWave::Save(hsStream* s, hsScalar secs)
{
fWorldCenter.Write(s);
s->WriteSwapScalar(fWorldFrequency);
s->WriteSwapScalar(fWorldAmplitude);
s->WriteSwapScalar(fPhase);
s->WriteSwapScalar(fRate);
s->WriteSwapScalar(secs - fStartSecs);
s->WriteSwapScalar(fSecsToLive);
}
void hsWave::Load(hsStream* s, hsScalar secs)
{
fWorldCenter.Read(s);
fWorldFrequency = s->ReadSwapScalar();
fWorldAmplitude = s->ReadSwapScalar();
fPhase = s->ReadSwapScalar();
fRate = s->ReadSwapScalar();
fStartSecs = s->ReadSwapScalar();
fStartSecs = secs - fStartSecs;
fSecsToLive = s->ReadSwapScalar();
}
void hsWave::Init(hsScalar secs, hsPoint3& center, hsScalar per, hsScalar amp, hsScalar rate, hsScalar life, hsBool32 attenOut)
{
fStartSecs = secs;
fWorldCenter = center;
fWorldFrequency = hsScalarInvert(per);
fWorldAmplitude = amp;
fRate = rate;
fSecsToLive = life;
AttenuateOut(attenOut);
}
hsBool32 hsWave::IsSpent(hsScalar secs) const
{
return secs - fStartSecs > fSecsToLive;
}
void hsWave::Accumulate(const hsPoint3& pos, const hsVector3& localZ, hsVector3& accum, hsVector3& accumNorm) const
{
hsVector3 del(&pos, &fLocalCenter);
hsScalar dot = del.InnerProduct(localZ);
dot *= -2.f;
del += localZ * dot;
hsScalar dist = del.MagnitudeSquared();
dist = hsFastMath::InvSqrtAppr(dist);
del *= dist;
dist = hsScalarInvert(dist);
hsScalar ampl = fLocalAmplitude;
if( fAttenuateOutScale > 0 )
{
if( dist > fInnerRadius )
{
if( dist > fOuterRadius )
return;
ampl *= fOuterRadius - dist;
ampl *= fAttenuateOutScale;
}
}
dist *= fLocalFrequency;
dist += fPhase;
hsScalar s, c;
hsFastMath::SinCosAppr(dist, s, c);
s *= ampl;
s += ampl;
c *= ampl * fLocalFrequency;
// accum += s * localZ;
accum.fZ += s / localZ.fZ;
hsVector3 norm;
norm = localZ;
norm += del * -c;
accumNorm += norm;
return;
}
void hsWave::Update(hsScalar secs, const hsMatrix44& l2w, const hsMatrix44& w2l)
{
if( l2w.fFlags & hsMatrix44::kIsIdent )
{
fLocalCenter = fWorldCenter;
fLocalFrequency = fWorldFrequency;
fLocalAmplitude = fWorldAmplitude;
}
else
{
hsVector3 ax;
ax.Set(w2l.fMap[0][2], w2l.fMap[1][2], w2l.fMap[2][2]);
hsScalar ooScale = ax.MagnitudeSquared();
ooScale = hsFastMath::InvSqrtAppr(ooScale);
fLocalCenter = w2l * fWorldCenter;
fLocalFrequency = fWorldFrequency * ooScale;
hsScalar scale = 1.f / ooScale;
fLocalAmplitude = fWorldAmplitude * scale;
}
fLocalAmplitude *= AgeScale(secs);
if( fAttenuateOutScale > 0 )
{
fInnerRadius = fRate * (secs - fStartSecs) * hsScalarPI * 2.f;
fOuterRadius = fInnerRadius * (5.f/4.f);
fAttenuateOutScale = hsScalarInvert(fOuterRadius - fInnerRadius);
}
fPhase = -(secs - fStartSecs) * fRate * hsScalarPI * 2.f;
}
hsScalar hsWave::ScaledAmplitude(hsScalar secs) const
{
return fWorldAmplitude * AgeScale(secs);
}
hsScalar hsWave::AgeScale(hsScalar secs) const
{
hsScalar age = secs - fStartSecs;
extern int dbgCurrentTest;
if( dbgCurrentTest )
{
age *= 4.f;
age -= 2.f * fSecsToLive;
if( age < 0 )
age = -age;
age -= fSecsToLive;
}
else
{
age *= 2.f;
age -= fSecsToLive;
if( age < 0 )
age = -age;
}
hsScalar ageScale = 1.f - age / fSecsToLive;
if( ageScale < 0 )
ageScale = 0;
else if( ageScale > 1.f )
ageScale = 1.f;
return ageScale;
}
hsOscillator::hsOscillator()
{
}
hsOscillator::~hsOscillator()
{
}
hsWave& hsOscillator::GetWeakestWave(hsScalar secs)
{
hsAssert(!GetDisabled(), "Shouldn't be messing with disabled oscillator system");
int weakest = 0;
hsScalar amp = fWaves[0].ScaledAmplitude(secs);
int i;
for( i = 0; i < fWaves.GetCount(); i++ )
{
hsScalar tAmp = fWaves[i].ScaledAmplitude(secs);
if( tAmp < amp )
{
weakest = i;
amp = tAmp;
}
}
return fWaves[weakest];
}
hsWave& hsOscillator::GetTempWave(hsScalar secs)
{
int i;
for( i = 0; i < fTempWaves.GetCount(); i++ )
{
if( fTempWaves[i].IsSpent(secs) )
return fTempWaves[i];
}
fTempWaves.Push();
return fTempWaves[fTempWaves.GetCount()-1];
}
void hsOscillator::ISpawnWave(hsScalar secs, int i)
{
hsPoint3 corner;
fWorldCenterBounds.GetCorner(&corner);
hsVector3 ax[3];
fWorldCenterBounds.GetAxes(ax+0, ax+1, ax+2);
hsScalar r;
r = rnd0_1();
ax[0] *= r;
corner += ax[0];
r = rnd0_1();
ax[1] *= r;
corner += ax[1];
r = rnd0_1();
ax[2] *= r;
corner += ax[2];
hsScalar per = fMinPeriod;
r = rnd0_1();
hsScalar rr = r;
r *= fMaxPeriod - fMinPeriod;
per += r;
hsScalar amp = fMinAmplitude;
r = rr * rnd0_1();
r *= fMaxAmplitude - fMinAmplitude;
amp += r;
hsScalar life = fMinLife;
r = rnd0_1();
r *= fMaxLife - fMinLife;
life += r;
hsScalar rate = fMinRate;
r = rnd0_1();
r *= fMaxRate - fMinRate;
rate += r;
fWaves[i].Init(secs, corner, per, amp, rate, life);
}
void hsOscillator::IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l)
{
if( GetDisabled() )
return;
fWorldCenter = pipe->GetViewPositionWorld();
fWorldCenter.fZ = (fWorldCenterBounds.GetMins().fZ + fWorldCenterBounds.GetMaxs().fZ) * 0.5f;
fLocalCenter = w2l * fWorldCenter;
fLocalToWorld = l2w;
fWorldToLocal = w2l;
fLocalX.Set(w2l.fMap[0][0],w2l.fMap[1][0],w2l.fMap[2][0]);
fLocalX.Normalize();
fLocalY.Set(w2l.fMap[0][1],w2l.fMap[1][1],w2l.fMap[2][1]);
fLocalY.Normalize();
fLocalZ.Set(w2l.fMap[0][2],w2l.fMap[1][2],w2l.fMap[2][2]);
fLocalZ.Normalize();
hsVector3 ax;
hsScalar ooScale;
ax.Set(w2l.fMap[0][0], w2l.fMap[1][0], w2l.fMap[2][0]);
ooScale = ax.MagnitudeSquared();
ooScale = hsFastMath::InvSqrtAppr(ooScale);
fLocalAttenScale.fX = fWorldAttenScale.fX * ooScale;
ax.Set(w2l.fMap[0][1], w2l.fMap[1][1], w2l.fMap[2][1]);
ooScale = ax.MagnitudeSquared();
ooScale = hsFastMath::InvSqrtAppr(ooScale);
fLocalAttenScale.fY = fWorldAttenScale.fY * ooScale;
fLocalAttenScale.fZ = 0;
int i;
for( i = 0; i < fWaves.GetCount(); i++ )
{
if( fWaves[i].IsSpent(secs) )
ISpawnWave(secs, i);
fWaves[i].Update(secs, l2w, w2l);
}
for( i = 0; i < fTempWaves.GetCount(); i++ )
{
while( (i < fTempWaves.GetCount()) && fTempWaves[i].IsSpent(secs) )
fTempWaves.Remove(i, 1);
if( i < fTempWaves.GetCount() )
fTempWaves[i].Update(secs, l2w, w2l);
}
}
hsScalar hsOscillator::IAttenuate(const hsPoint3& in) const
{
const hsPoint3& cen = fLocalCenter;
hsVector3 del(&in, &cen);
hsScalar atX = del.InnerProduct(fLocalX);
atX *= fLocalAttenScale.fX;
if( atX > 0 )
atX = -atX;
atX += 1.f;
if( atX < 0 )
atX = 0;
hsScalar atY = del.InnerProduct(fLocalY);
atY *= fLocalAttenScale.fY;
if( atY > 0 )
atY = -atY;
atY += 1.f;
if( atY < 0 )
atY = 0;
hsScalar at = atX * atY;
return at;
}
void hsOscillator::AdjustWorldBounds(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBounds3Ext& bnd) const
{
if( GetDisabled() )
return;
hsVector3 adj;
adj.Set(0,1.f/fLocalZ.fZ,0);
adj = l2w * adj;
adj *= fMaxAmplitude * fWaves.GetCount();
bnd.Union(&adj);
adj = -adj;
bnd.Union(&adj);
}
void hsOscillator::IPerterb(const hsPoint3& in, hsGVertex3& out) const
{
hsPoint3 pos = in;
hsVector3 del(&pos, &fLocalCenter);
hsScalar dot = del.InnerProduct(fLocalZ);
pos += fLocalZ * -dot;
hsVector3 accum;
hsVector3 accumNorm;
accum.Set(0,0,0);
accumNorm.Set(0,0,0);
int i;
for( i = 0; i < fWaves.GetCount(); i++ )
{
fWaves[i].Accumulate(pos, fLocalZ, accum, accumNorm);
}
for( i = 0; i < fTempWaves.GetCount(); i++ )
{
fTempWaves[i].Accumulate(pos, fLocalZ, accum, accumNorm);
}
hsScalar atten = IAttenuate(pos);
static int attenuating = 1;
if( attenuating ) // nuke me
accum *= atten;
out.fLocalPos = in + accum;
hsScalar invNorm = hsFastMath::InvSqrtAppr(accumNorm.MagnitudeSquared());
accumNorm *= invNorm;
out.fNormal = accumNorm;
}
void hsOscillator::Read(hsStream* s)
{
int n = s->ReadSwap32();
SetNumWaves(n);
fWorldAttenScale.Read(s);
fWorldCenterBounds.Read(s);
fMinPeriod = s->ReadSwapScalar();
fMaxPeriod = s->ReadSwapScalar();
fMinAmplitude = s->ReadSwapScalar();
fMaxAmplitude = s->ReadSwapScalar();
fMinRate = s->ReadSwapScalar();
fMaxRate = s->ReadSwapScalar();
fMinLife = s->ReadSwapScalar();
fMaxLife = s->ReadSwapScalar();
int i;
for( i = 0; i < fWaves.GetCount(); i++ )
fWaves[i].Kill();
fTempWaves.Reset();
}
void hsOscillator::Load(hsStream* s, hsScalar secs)
{
Read(s);
int i;
for( i = 0; i < fWaves.GetCount(); i++ )
fWaves[i].Load(s, secs);
fTempWaves.Reset();
}
void hsOscillator::Write(hsStream* s)
{
s->WriteSwap32(fWaves.GetCount());
fWorldAttenScale.Write(s);
fWorldCenterBounds.Write(s);
s->WriteSwapScalar(fMinPeriod);
s->WriteSwapScalar(fMaxPeriod);
s->WriteSwapScalar(fMinAmplitude);
s->WriteSwapScalar(fMaxAmplitude);
s->WriteSwapScalar(fMinRate);
s->WriteSwapScalar(fMaxRate);
s->WriteSwapScalar(fMinLife);
s->WriteSwapScalar(fMaxLife);
}
void hsOscillator::Save(hsStream* s, hsScalar secs)
{
Write(s);
int i;
for( i = 0; i < fWaves.GetCount(); i++ )
fWaves[i].Save(s, secs);
}
void hsOscillator::SetNumWaves(int n)
{
fWaves.SetCount(n);
int i;
for( i = 0; i < n; i++ )
fWaves[i].Kill();
}
void hsOscillator::Init(Int32 nParams, hsScalar* params)
{
// NumWaves = 1
// AttenScale = 2
// WorldCenterBounds = 6
// Period = 2
// Amp = 2
// Rate = 2
// Life = 2
hsAssert(17 == nParams, "Parameter input mismatch");
SetNumWaves(int(*params++));
fWorldAttenScale.fX = *params++;
fWorldAttenScale.fY = *params++;
fWorldAttenScale.fZ = 0;
hsPoint3 pt;
hsBounds3Ext bnd;
pt.fX = *params++;
pt.fY = *params++;
pt.fZ = *params++;
bnd.Reset(&pt);
pt.fX = *params++;
pt.fY = *params++;
pt.fZ = *params++;
bnd.Union(&pt);
SetWorldCenterBounds(bnd);
SetPeriodRange(params[0], params[1]);
params += 2;
SetAmplitudeRange(params[0], params[1]);
params += 2;
SetRateRange(params[0], params[1]);
params += 2;
SetLifeRange(params[0], params[1]);
fTempWaves.Reset();
}
#if 1
hsGTriMesh* hsOscillator::MakeWaveMesh(int nSpokes, const hsPoint3& center, hsScalar minRad, hsScalar maxRad, hsScalar uRange, hsScalar vRange, hsScalar attenStartFrac, hsBool32 stitch)
{
hsGTriMesh* triMesh = new hsGTriMesh;
hsTArray<hsScalar> radii;
hsScalar cRad = 0;
while( cRad < maxRad )
{
// OOPS - for the half circle, this should be PI*R/n, not 2PI. Don't fix until we've corrected the callers. Or we might want to leave it like
// this anyway, since we're looking obliquely at these faces anyway, and this error stretches the side that perspective compresses. May
// want to make the unstitched version wrong in the same way.
hsScalar tRad = 2.f * hsScalarPI * cRad / nSpokes;
if( tRad < minRad )
tRad = minRad;
cRad += tRad;
radii.Append(cRad);
}
int nShell = radii.GetCount();
int nTris = stitch
? 2 * nSpokes * (nShell-1) + nSpokes
: 2 * (nSpokes-1) * (nShell-1) + (nSpokes-1);
int nVerts = nSpokes * nShell + 1;
triMesh->AllocatePointers(nTris, nVerts, nVerts, nVerts);
triMesh->SetNumTriVertex(nVerts);
triMesh->SetNumPoints(nVerts);
triMesh->SetNumUvs(nVerts);
triMesh->SetHasColors(true);
*triMesh->GetPoint(0) = center;
triMesh->GetNormal(0)->Set(0,1.f,0);
triMesh->GetColor(0)->Set(0,0,0,1.f);
triMesh->GetUvs(0)->fX = triMesh->GetUvs(0)->fY = triMesh->GetUvs(0)->fZ = 0;
hsScalar iToRadians = stitch
? 2.f * hsScalarPI / nSpokes
: hsScalarPI / nSpokes;
hsScalar attenStart = maxRad * attenStartFrac;
hsScalar attenEnd = maxRad;
hsScalar attenScale = hsScalarInvert(attenEnd - attenStart);
int i, j;
for( i = 0; i < nSpokes; i++ )
{
hsScalar s = hsSine(i * iToRadians);
hsScalar c = hsCosine(i * iToRadians);
for( j = 0; j < nShell; j++ )
{
hsAssert(1 + i*nShell + j < nVerts, "Going out of range on verts");
hsGVertex3* vtx = triMesh->GetVertex(1 + i*nShell + j);
hsColorRGBA* col = triMesh->GetColor(1 + i*nShell + j);
hsGUv* uv = triMesh->GetUvs(1 + i*nShell + j);
hsScalar x = c * radii[j];
hsScalar y = s * radii[j];
hsScalar u = x / uRange;
hsScalar v = y / vRange;
vtx->fLocalPos.fX = center.fX + x;
vtx->fLocalPos.fY = center.fY + y;
vtx->fLocalPos.fZ = 0.f;
vtx->fNormal.Set(0,0,1.f);
uv->fX = u;
uv->fY = v;
uv->fZ = 0.f;
if( radii[j] > attenStart )
{
hsScalar a = (attenEnd - radii[j]) * attenScale;
if( a < 0 )
a = 0;
else if( a > 1.f )
a = 1.f;
col->Set(0,0,0,a);
}
else
col->Set(0,0,0,1.f);
}
}
int spokeEnd = stitch ? nSpokes : nSpokes-1;
int nextTri = 0;
for( i = 0; i < spokeEnd; i++ )
{
hsTriangle3* tri = triMesh->GetTriFromPool(nextTri);
tri->Zero();
tri->fOrigTri = tri;
triMesh->SetTriangle(nextTri++, tri);
tri->fVert[0] = triMesh->GetTriVertex(0);
tri->fVert[0]->fVtx = triMesh->GetVertex(0);
tri->fVert[0]->SetNumUvChannels(1);
tri->fVert[0]->fUvChan[0] = triMesh->GetUvs(0);
tri->fVert[0]->fVtxColor = triMesh->GetColor(0);
int iv0 = 1 + i * nShell;
int iv1 = i < nSpokes - 1 ? 1 + (i+1)*nShell : 1;
hsAssert((iv0 < nVerts)&&(iv1 < nVerts), "Out of range on triverts");
tri->fVert[1] = triMesh->GetTriVertex(iv0);
tri->fVert[1]->fVtx = triMesh->GetVertex(iv0);
tri->fVert[1]->SetNumUvChannels(1);
tri->fVert[1]->fUvChan[0] = triMesh->GetUvs(iv0);
tri->fVert[1]->fVtxColor = triMesh->GetColor(iv0);
tri->fVert[2] = triMesh->GetTriVertex(iv1);
tri->fVert[2]->fVtx = triMesh->GetVertex(iv1);
tri->fVert[2]->SetNumUvChannels(1);
tri->fVert[2]->fUvChan[0] = triMesh->GetUvs(iv1);
tri->fVert[2]->fVtxColor = triMesh->GetColor(iv1);
tri->fVert[0]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fVert[1]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fVert[2]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fFlags |= hsTriangle3::kHasVertexPosNorms
| hsTriangle3::kHasVertexUvs
| hsTriangle3::kHasVertexColors
| hsTriangle3::kHasPointers;
int iv2 = iv0 + 1;
int iv3 = iv1 + 1;
hsAssert((iv1 < nVerts)&&(iv2 < nVerts), "Out of range on triverts");
for( j = 0; j < nShell-1; j++ )
{
tri = triMesh->GetTriFromPool(nextTri);
tri->Zero();
tri->fOrigTri = tri;
triMesh->SetTriangle(nextTri++, tri);
tri->fVert[0] = triMesh->GetTriVertex(iv0);
tri->fVert[0]->fVtx = triMesh->GetVertex(iv0);
tri->fVert[0]->SetNumUvChannels(1);
tri->fVert[0]->fUvChan[0] = triMesh->GetUvs(iv0);
tri->fVert[0]->fVtxColor = triMesh->GetColor(iv0);
tri->fVert[1] = triMesh->GetTriVertex(iv2);
tri->fVert[1]->fVtx = triMesh->GetVertex(iv2);
tri->fVert[1]->SetNumUvChannels(1);
tri->fVert[1]->fUvChan[1] = triMesh->GetUvs(iv2);
tri->fVert[1]->fVtxColor = triMesh->GetColor(iv2);
tri->fVert[2] = triMesh->GetTriVertex(iv3);
tri->fVert[2]->fVtx = triMesh->GetVertex(iv3);
tri->fVert[2]->SetNumUvChannels(1);
tri->fVert[2]->fUvChan[0] = triMesh->GetUvs(iv3);
tri->fVert[2]->fVtxColor = triMesh->GetColor(iv3);
tri->fVert[0]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fVert[1]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fVert[2]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fFlags |= hsTriangle3::kHasVertexPosNorms
| hsTriangle3::kHasVertexUvs
| hsTriangle3::kHasVertexColors
| hsTriangle3::kHasPointers;
tri = triMesh->GetTriFromPool(nextTri);
tri->Zero();
tri->fOrigTri = tri;
triMesh->SetTriangle(nextTri++, tri);
tri->fVert[0] = triMesh->GetTriVertex(iv0);
tri->fVert[0]->fVtx = triMesh->GetVertex(iv0);
tri->fVert[0]->SetNumUvChannels(1);
tri->fVert[0]->fUvChan[0] = triMesh->GetUvs(iv0);
tri->fVert[0]->fVtxColor = triMesh->GetColor(iv0);
tri->fVert[1] = triMesh->GetTriVertex(iv3);
tri->fVert[1]->fVtx = triMesh->GetVertex(iv3);
tri->fVert[1]->SetNumUvChannels(1);
tri->fVert[1]->fUvChan[0] = triMesh->GetUvs(iv3);
tri->fVert[1]->fVtxColor = triMesh->GetColor(iv3);
tri->fVert[2] = triMesh->GetTriVertex(iv1);
tri->fVert[2]->fVtx = triMesh->GetVertex(iv1);
tri->fVert[2]->SetNumUvChannels(1);
tri->fVert[2]->fUvChan[0] = triMesh->GetUvs(iv1);
tri->fVert[2]->fVtxColor = triMesh->GetColor(iv1);
tri->fVert[0]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fVert[1]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fVert[2]->fFlags = hsGTriVertex::kHasPointers
| hsGTriVertex::kHasVertexUvs
| hsGTriVertex::kHasVertexColors;
tri->fFlags |= hsTriangle3::kHasVertexPosNorms
| hsTriangle3::kHasVertexUvs
| hsTriangle3::kHasVertexColors
| hsTriangle3::kHasPointers;
iv0++;
iv1++;
iv2++;
iv3++;
}
}
hsAssert(nextTri <= nTris, "Out of range on tris");
triMesh->StoreOrigPoints();
return triMesh;
}
#endif

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsOscillator_inc
#define hsOscillator_inc
#include "hsPerterber.h"
#include "hsTemplates.h"
#include "hsGeometry3.h"
#include "../plIntersect/hsBounds.h"
class hsStream;
class plPipeline;
class hsWave
{
protected:
hsPoint3 fWorldCenter;
hsPoint3 fLocalCenter;
hsScalar fWorldFrequency; // 1.0 / Period
hsScalar fLocalFrequency;
hsScalar fWorldAmplitude;
hsScalar fLocalAmplitude;
hsScalar fPhase;
hsScalar fRate; // how long a crest takes to reach next crest
hsScalar fStartSecs;
hsScalar fSecsToLive;
hsScalar fInnerRadius;
hsScalar fOuterRadius;
hsScalar fAttenuateOutScale;
hsScalar AgeScale(hsScalar secs) const;
public:
void Accumulate(const hsPoint3& pos, const hsVector3& localZ, hsVector3& accum, hsVector3& accumNorm) const;
hsScalar ScaledAmplitude(hsScalar secs) const;
void Init(hsScalar secs, hsPoint3& center, hsScalar per, hsScalar amp, hsScalar rate, hsScalar life, hsBool32 attenOut=false);
void Update(hsScalar secs, const hsMatrix44& l2w, const hsMatrix44& w2l);
hsBool32 IsSpent(hsScalar secs) const;
void Kill() { fStartSecs = fSecsToLive = 0; }
void AttenuateOut(hsBool32 on) { fAttenuateOutScale = (on ? 1.f : 0); }
hsBool32 GetAttenuateOut() { return fAttenuateOutScale > 0; }
void Save(hsStream* s, hsScalar secs);
void Load(hsStream* s, hsScalar secs);
};
class hsOscillator : public hsPerterber
{
protected:
hsTArray<hsWave> fWaves;
hsTArray<hsWave> fTempWaves;
hsMatrix44 fLocalToWorld;
hsMatrix44 fWorldToLocal;
hsPoint3 fWorldCenter;
hsPoint3 fLocalCenter;
hsVector3 fWorldAttenScale;
hsVector3 fLocalAttenScale;
hsBounds3Ext fWorldCenterBounds;
hsScalar fMinPeriod;
hsScalar fMaxPeriod;
hsScalar fMinAmplitude;
hsScalar fMaxAmplitude;
hsScalar fMinRate;
hsScalar fMaxRate;
hsScalar fMinLife;
hsScalar fMaxLife;
hsVector3 fLocalX;
hsVector3 fLocalY;
hsVector3 fLocalZ;
hsScalar IAttenuate(const hsPoint3& in) const;
void ISpawnWave(hsScalar secs, int i);
virtual void IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l);
virtual void IPerterb(const hsPoint3& in, hsGVertex3& out) const;
public:
hsOscillator();
virtual ~hsOscillator();
virtual void AdjustWorldBounds(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBounds3Ext& bnd) const;
virtual UInt32 GetType() const { return kTypeOscillator; }
// Don't call these, use base class LabelAndWrite() and CreateAndRead()
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual void Load(hsStream* s, hsScalar secs);
virtual void Save(hsStream* s, hsScalar secs);
void SetPeriodRange(hsScalar lo, hsScalar hi) { fMinPeriod = lo; fMaxPeriod = hi; }
void SetAmplitudeRange(hsScalar lo, hsScalar hi) { fMinAmplitude = lo; fMaxAmplitude = hi; }
void SetRateRange(hsScalar lo, hsScalar hi) { fMinRate = lo; fMaxRate = hi; }
void SetLifeRange(hsScalar lo, hsScalar hi) { fMinLife = lo; fMaxLife = hi; }
hsScalar GetMinPeriod() const { return fMinPeriod; }
hsScalar GetMaxPeriod() const { return fMaxPeriod; }
hsScalar GetMinAmplitude() const { return fMinAmplitude; }
hsScalar GetMaxAmplitude() const { return fMaxAmplitude; }
hsScalar GetMinRate() const { return fMinRate; }
hsScalar GetMaxRate() const { return fMaxRate; }
hsScalar GetMinLife() const { return fMinLife; }
hsScalar GetMaxLife() const { return fMaxLife; }
void SetWorldAttenScale(const hsVector3& s) { fWorldAttenScale = s; }
void SetWorldCenterBounds(const hsBounds3Ext& bnd) { fWorldCenterBounds = bnd; }
const hsVector3& GetWorldAttenScale() const { return fWorldAttenScale; }
const hsBounds3Ext& GetWorldCenterBounds() const { return fWorldCenterBounds; }
void SetNumWaves(int n);
UInt32 GetNumWaves() const { return fWaves.GetCount(); }
hsWave& GetWeakestWave(hsScalar secs);
hsWave& GetTempWave(hsScalar secs);
virtual void Init(Int32 nParams, hsScalar* params);
static hsGTriMesh* MakeWaveMesh(int nSpokes, const hsPoint3& center, hsScalar minRad, hsScalar maxRad, hsScalar uRange, hsScalar vRange, hsScalar attenStartFrac, hsBool32 stitch);
};
#endif // hsOscillator_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsStream.h"
#include "hsPerterber.h"
#include "hsOscillator.h"
#include "hsGMesh.h"
#if 0 // GET_RID_OF_SHAPE_LAYER_DEFER
#include "hsGShape3.h"
#include "hsGShape3MegaMesh.h"
#endif// GET_RID_OF_SHAPE_LAYER_DEFER
#include "../plResMgr/plKey.h"
#include "../plSurface/hsGMaterial.h"
#include "hsTimer.h"
#include "../plPipeline/plPipeline.h"
hsBool32 hsPerterber::fDisabled = false;
hsPerterber::hsPerterber()
{
}
hsPerterber::~hsPerterber()
{
}
void hsPerterber::IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l)
{
}
void hsPerterber::TimeStampAndSave(hsStream* s)
{
hsScalar secs = hsTimer::GetSeconds();
hsKeyedObject::Save(s, nil);
Save(s, secs);
}
void hsPerterber::TimeStampAndLoad(hsStream* s)
{
hsScalar secs = hsTimer::GetSeconds();
hsKeyedObject::Load(s, nil);
Load(s, secs);
}
void hsPerterber::LabelAndWrite(hsStream* s)
{
s->WriteSwap32(GetType());
Write(s);
}
hsPerterber* hsPerterber::CreateAndRead(hsStream* s)
{
hsPerterber* retVal = nil;
UInt32 t = s->ReadSwap32();
switch( t )
{
case kTypeOscillator:
retVal = new hsOscillator;
break;
default:
hsAssert(false, "Unknown perterber type");
return nil;
}
retVal->Read(s);
return retVal;
}
hsGMesh* hsPerterber::IGetMesh(hsGShape3* shape)
{
hsGMesh* mesh = nil;
#if 0 // GET_RID_OF_SHAPE_LAYER_DEFER
if( shape->GetShapeType() == hsGShape3::kTypeTriMesh )
{
hsGShape3TriMesh* shp = (hsGShape3TriMesh*)shape;
mesh = shp->GetMesh();
#if 0 // move to export
if( mesh->GetKey() && strstr(mesh->GetKey()->GetName(), "create") )
{
hsTArray<hsGMaterial*> matList;
shp->AppendMaterials(matList);
hsGTriMesh* newMesh = hsOscillator::MakeWaveMesh(40, hsPoint3(0,0,0), 4.f, 75.f, 1200.f, 1200.f, 0.75f, false);
newMesh->SetMaterial(matList[0]);
hsRefCnt_SafeUnRef(matList[0]);
shp->SetMesh(newMesh);
hsRefCnt_SafeUnRef(newMesh);
mesh = newMesh;
}
else if( mesh->GetKey() && strstr(mesh->GetKey()->GetName(), "destroy") )
{
hsTArray<hsGMaterial*> matList;
shp->AppendMaterials(matList);
hsGTriMesh* newMesh = hsOscillator::MakeWaveMesh(50, hsPoint3(0,0,0), 1.5f, 30.f, 600.f, 600.f, 0.6f, true);
newMesh->SetMaterial(matList[0]);
hsRefCnt_SafeUnRef(matList[0]);
shp->SetMesh(newMesh);
hsRefCnt_SafeUnRef(newMesh);
mesh = newMesh;
}
else
#endif // move to export
{
hsGTriMesh* triMesh = (hsGTriMesh*)shp->GetMesh();
if( triMesh->GetTriangle(0)->fFlags & hsTriangle3::kHasFacePlane )
triMesh->TrashPlanes();
mesh = triMesh;
}
}
else if( shape->GetShapeType() == hsGShape3::kTypeMegaMesh )
{
hsGShape3MegaMesh* mega = (hsGShape3MegaMesh*)shape;
hsGMegaMesh* megaMesh = (hsGMegaMesh*)mega->GetMegaMesh();
hsGTriMesh* triMesh = (hsGTriMesh*)megaMesh->GetMesh(0);
if( triMesh->GetTriangle(0)->fFlags & hsTriangle3::kHasFacePlane )
{
int iMesh;
for( iMesh = 0; iMesh < megaMesh->GetMeshCount(); iMesh++ )
{
triMesh = (hsGTriMesh*)megaMesh->GetMesh(iMesh);
triMesh->TrashPlanes();
}
}
mesh = mega->GetMegaMesh();
}
#endif // GET_RID_OF_SHAPE_LAYER_DEFER
return mesh;
}
void hsPerterber::Perterb(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l, hsGShape3* shape)
{
if( GetDisabled() )
return;
hsGMesh* mesh = IGetMesh(shape);
IUpdate(secs, pipe, l2w, w2l);
if( !mesh->HasOrigPoints() )
mesh->StoreOrigPoints();
int i;
for( i = 0; i < mesh->GetNumPoints(); i++ )
{
IPerterb(*mesh->GetOrigPoint(i), *mesh->GetVertex(i));
}
}
const int kPertCount = 6;
const int kMaxPertParams = 32;
struct hsPertDesc
{
char fName[256];
UInt32 fType;
UInt32 fNumParams;
hsScalar fParams[kMaxPertParams];
};
// NumWaves = 1
// AttenScale = 2
// WorldCenterBounds = 6
// Period = 2
// Amp = 2
// Rate = 2
// Life = 2
//
hsPertDesc sPertTable[kPertCount] =
{
{
"mystocean",
hsPerterber::kTypeOscillator,
17,
{
5.f,
1.f/100.f, 1.f/100.f,
-100.f, 100.f, 0, 100.f, 150.f, 0,
2.f, 5.f,
0.5, 0.75f,
0.68f, 0.68f,
5.f, 10.f
}
},
{
"stoneocean",
hsPerterber::kTypeOscillator,
17,
{
5.f,
1.f/100.f, 1.f/100.f,
-100.f, 100.f, 0, 100.f, 150.f, 0,
2.f, 5.f,
0.5, 0.75f,
0.68f, 0.68f,
5.f, 10.f
}
},
{
"seleniticocean",
hsPerterber::kTypeOscillator,
17,
{
5.f,
1.f/100.f, 1.f/100.f,
-100.f, 100.f, 0, 100.f, 150.f, 0,
2.f, 5.f,
0.25, 0.45f,
0.6f, 0.6f,
5.f, 10.f
}
},
{
"channelocean",
hsPerterber::kTypeOscillator,
17,
{
5.f,
1.f/30.f, 1.f/30.f,
-100.f, -100.f, 0, 100.f, 100.f, 0,
0.25f, 0.5f,
0.1, 0.2f,
0.4f, 0.8f,
5.f, 10.f
}
},
{
"mechocean",
hsPerterber::kTypeOscillator,
17,
{
5.f,
1.f/100.f, 1.f/100.f,
-100.f, 100.f, 0, 100.f, 150.f, 0,
2.f, 5.f,
0.5, 0.4f,
0.68f, 0.68f,
5.f, 10.f
}
},
{
"rimeocean",
hsPerterber::kTypeOscillator,
17,
{
5.f,
1.f/100.f, 1.f/100.f,
-100.f, 100.f, 0, 100.f, 150.f, 0,
2.f, 5.f,
0.5, 0.75,
0.68f, 0.68f,
5.f, 10.f
}
}
};
#if 0 // Used Registry...need to change paulg
void hsPerterber::InitSystem(hsRegistry* reg)
{
if( GetDisabled() )
return;
int i;
for( i = 0; i < kPertCount; i++ )
{
switch( sPertTable[i].fType )
{
case kTypeOscillator:
{
hsOscillator* oscar = new hsOscillator;
oscar->Init(sPertTable[i].fNumParams, sPertTable[i].fParams);
#ifdef PAULFIX
oscar->Register(reg, sPertTable[i].fName, 0, true);
#endif
}
break;
default:
hsAssert(false, "Unknown perterber type");
break;
}
}
}
void hsPerterber::Shutdown(hsRegistry* reg)
{
#ifdef PAULFIX
int i;
for( i = 0; i < reg->GetNumKeys(); i++ )
{
hsPerterber* pert = (hsPerterber*)(reg->GetKey(i)->GetObjectPtr());
delete pert;
}
#endif
}
#endif

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@ -0,0 +1,107 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsPerterber_inc
#define hsPerterber_inc
#include "../plResMgr/hsKeyedObject.h"
#include "hsGeometry3.h"
class hsStream;
class hsGShape3;
class hsBounds3Ext;
class hsGMesh;
class plPipeline;
struct hsMatrix44;
struct hsGVertex3;
class hsPerterber : public hsKeyedObject
{
public:
enum {
kTypeUndefined = 0x0,
kTypeOscillator = 0x1
};
protected:
static hsBool32 fDisabled;
virtual void IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l);
virtual void IPerterb(const hsPoint3& in, hsGVertex3& out) const = 0;
hsGMesh* IGetMesh(hsGShape3* shape);
public:
hsPerterber();
virtual ~hsPerterber();
static void SetDisabled(hsBool32 on) { fDisabled = on; }
static void ToggleDisabled() { fDisabled = !fDisabled; }
static hsBool32 GetDisabled() { return fDisabled; }
virtual void Perterb(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l, hsGShape3* shape);
virtual void AdjustWorldBounds(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBounds3Ext& bnd) const = 0;
virtual UInt32 GetType() const = 0;
virtual void Write(hsStream* s) = 0;
virtual void Read(hsStream* s) = 0;
virtual void Save(hsStream* s, hsScalar secs) = 0;
virtual void Load(hsStream* s, hsScalar secs) = 0;
void TimeStampAndSave(hsStream* s);
void TimeStampAndLoad(hsStream* s);
void LabelAndWrite(hsStream* s);
static hsPerterber* CreateAndRead(hsStream* s);
virtual void Init(Int32 nParams, hsScalar* params) = 0;
#if 0 // Used Registry...need to change paulg
static void InitSystem(plResMgr* reg);
static void Shutdown(plResMgr* reg);
#endif
};
#endif hsPerterber_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plGeometryCreatable_inc
#define plGeometryCreatable_inc
#include "../pnFactory/plCreator.h"
/* Taken out 6.12.2001 mcn - You can remove this file entirely if you wish, I just left
it in in case we wanted to use it in the future...
#include "hsGVertexPool.h"
REGISTER_CREATABLE( hsGVertexPool );
#include "hsGMesh.h"
REGISTER_NONCREATABLE( hsGMesh );
#include "hsGTriMesh.h"
REGISTER_CREATABLE( hsGTriMesh );
#include "hsGMegaMesh.h"
REGISTER_CREATABLE( hsGMegaMesh );
*/
#endif plGeometryCreatable_inc