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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsUtils.h"
#include "hsScalar.h"
#include "hsMemory.h"
#include "hsGRenderProcs.h"
#include "hsStream.h"
#include "../plResMgr/plKey.h"
#include "../plResMgr/hsResMgr.h"
hsGRenderProcs::hsGRenderProcs()
: fNext(nil),
fBack(nil),
fPipeline(nil),
fFlags(kNone),
fLinkCount(0)
{
}
hsGRenderProcs::~hsGRenderProcs()
{
}
hsGRenderProcs** hsGRenderProcs::IOneBeforeMe(hsGRenderProcs** base)
{
hsAssert(base, "Searching for place in baseless list");
if( !*base ||((*base)->GetPriority() > GetPriority()) )
return base;
hsGRenderProcs* trav = *base;
while( trav->fNext && (trav->fNext->GetPriority() > GetPriority()) )
trav = trav->fNext;
hsAssert((trav != this)&&(trav->fNext != this), "Found self in bad place");
return &trav->fNext;
}
void hsGRenderProcs::IInsert(hsGRenderProcs** ptr)
{
hsAssert(*ptr != this, "Re-Inserting self");
hsAssert(ptr, "Inserting into nil list");
if( *ptr )
(*ptr)->fBack = &fNext;
fNext = *ptr;
fBack = ptr;
*ptr = this;
}
void hsGRenderProcs::IDetach()
{
if( fNext )
fNext->fBack = fBack;
*fBack = fNext;
fNext = nil;
fBack = nil;
}
void hsGRenderProcs::Enqueue(hsGRenderProcs** base)
{
// Already linked? Just note another link.
if( fLinkCount++ )
return;
IInsert(IOneBeforeMe(base));
Ref();
}
void hsGRenderProcs::Dequeue()
{
if( fBack && !--fLinkCount )
{
IDetach();
UnRef();
}
}
void hsGRenderProcs::Read(hsStream* s, hsResMgr* mgr)
{
SetFlags(s->ReadSwap32());
ReadObjectRefs(s, mgr);
Read(s);
}
void hsGRenderProcs::ReadObjectRefs(hsStream* s, hsResMgr* mgr)
{
if( fFlags & kObjectRefs )
{
int n = s->ReadSwap32();
fObjectRefs.SetCount(n);
int i;
for( i = 0; i < n; i++ )
{
fObjectRefs[i] = mgr->ReadKey(s);
}
}
}
void hsGRenderProcs::WriteObjectRefs(hsStream* s, hsResMgr* mgr)
{
if( fFlags & kObjectRefs )
{
s->WriteSwap32(fObjectRefs.GetCount());
int i;
for( i = 0; i < fObjectRefs.GetCount(); i++ )
{
// if( fObjectRefs[i] )
{
mgr->WriteKey(s,fObjectRefs[i]); // writes nil any...right?
}
// else
// {
// mgr->WriteKey(s, nil);
// }
}
}
}
void hsGRenderProcs::Write(hsStream* s, hsResMgr* mgr)
{
s->WriteSwap32(fFlags);
WriteObjectRefs(s, mgr);
Write(s);
}
plDrawable* hsGRenderProcs::GetObjectRef(int i)
{
return (plDrawable*)((i < fObjectRefs.GetCount()) && fObjectRefs[i] ? fObjectRefs[i]->GetObjectPtr() : nil);
}
void hsGRenderProcs::SetNumObjectRefs(int n)
{
if( n > fObjectRefs.GetCount() )
{
int oldCnt = fObjectRefs.GetCount();
fObjectRefs.SetCount(n);
int i;
for( i = oldCnt; i < n; i++ )
fObjectRefs[i] = nil;
}
}
void hsGRenderProcs::SetObjectRef(plKey* key, int i)
{
if( i >= fObjectRefs.GetCount() )
SetNumObjectRefs(i+1);
fObjectRefs[i] = key;
fFlags |= kObjectRefs;
}
hsBool32 hsGRenderProcs::BeginTree(plPipeline* pipe, plDrawable* root)
{
hsAssert(fFlags & kObjectRefsInit, "Should have had refs initialized on read");
fPipeline = pipe;
if( Inclusive() )
{
fColorizer.Init(pipe);
hsColorRGBA col = fColorizer.GetCurrentColor();
if( !fColorizer.Colorizing() )
{
col.r = col.g = col.b = 1.f;
}
if( !fColorizer.Alpharizing() )
col.a = 0.999f;
fColorizer.PushColorize(col, !fColorizer.Colorizing() /* alpha only */);
}
return true;
}
hsBool32 hsGRenderProcs::BeginObject(plPipeline* pipe, plDrawable* obj)
{
hsAssert(fFlags & kObjectRefsInit, "Should have had refs initialized on read");
fPipeline = pipe;
if( !Inclusive() )
{
fColorizer.Init(pipe);
hsColorRGBA col = fColorizer.GetCurrentColor();
if( !fColorizer.Colorizing() )
{
col.r = col.g = col.b = 1.f;
}
if( !fColorizer.Alpharizing() )
col.a = 0.999f;
fColorizer.PushColorize(col, !fColorizer.Colorizing() /* alpha only */);
}
return true;
}
void hsGRenderProcs::EndObject()
{
if( !Inclusive() )
fColorizer.PopColorize();
}
void hsGRenderProcs::EndTree()
{
if( Inclusive() )
fColorizer.PopColorize();
fPipeline = nil;
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsGRenderProcs_inc
#define hsGRenderProcs_inc
#include "hsRefCnt.h"
#include "hsScalar.h"
#include "hsMemory.h"
#include "hsBiExpander.h"
#include "../plPipeline/hsGColorizer.h"
#include "../plResMgr/plCreatable.h"
class plPipeline;
class plDrawable;
class hsTriangle3;
struct hsGTriVertex;
struct hsGVertex3;
struct hsGShadeVertex;
struct hsGSplat3;
class hsStream;
class plKey;
class hsBounds3Ext;
class hsResMgr;
class hsGRenderProcs : public plCreatable {
public:
enum {
kMaxLabelLen = 128
};
enum ProcType {
kTypeAngleFade,
kTypeDistFade,
kTypeMotionBlur1,
kTypeMotionBlur2,
kTypeIntenseAlpha,
kTypeGlobalShade,
kTypeObjDistFade,
kTypeDistShade,
kTypeObjDistShade
};
enum {
kNone = 0x0,
kInclusive = 0x1, // Affect children
kNOP = 0x2, // Turned off (till EndObject)
kOpaque = 0x4,
kCulled = 0x8,
kObjectRefs = 0x10,
kObjectRefsInit = 0x20
};
private:
// Base class private stuff for managing the Queue of Procs on the device.
UInt32 fLinkCount;
hsGRenderProcs* fNext;
hsGRenderProcs** fBack;
hsGRenderProcs** IOneBeforeMe(hsGRenderProcs** base);
void IInsert(hsGRenderProcs** beforeMe);
void IDetach();
protected:
UInt32 fFlags;
hsGColorizer fColorizer;
plPipeline* fPipeline;
hsDynamicArray<plKey*> fObjectRefs;
public:
hsGRenderProcs();
virtual ~hsGRenderProcs();
// BeginTree returns false if entire subtree is don't bother to draw,
// else true. Mostly a culling tool.
virtual hsBool32 BeginTree(plPipeline* pipe, plDrawable* root);
// BeginObject returns true if the object should be drawn, false if
// don't bother. Can also do any initialization it wants. Should this
// get something more innocuous like a bound instead of the SceneObject?
// Is there anything else it might need to know?
virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj);
// ProcessVerts takes the list of TriVerts and does what it will.
// I'll outline the hsGTriVertex below. The difference between
// the BaseVertex list and the UsedVertex list is interpolation.
// Shade values and generated Texture Coords are computed for
// the Base Triangle only, and then interpolated for vertices
// generated by clipping. So Shade Values and Texture Coordinates
// should only be computed in ProcessBaseVerts(). On the other
// hand, only the vertices from actual drawn triangles are
// transformed, and hence have a screen position to mess with.
// So any wiggling of the screen position should happen in
// ProcessUsedVerts(). These functions might be better named
// ProcessShadeVerts() and ProcessXformVerts(), except that
// vertex illumination (shade) is interpolated, but then
// the interpolated shade is fed into the material to calculate
// color. So messing with final color would happen in ProcessUsedVerts(),
// whereas messing with illumination's in ProcessBaseVerts(). Messing
// with UV's is equally valid in either. In general though, the number
// of BaseVerts is less than or equal to the number of UsedVerts. Most
// shaders would have one or the other a no-op.
// Process list of unique vertices (with unique hsGXformVerts) which will be drawn to screen
virtual void ProcessScreenVerts(hsExpander<hsGVertex3*>& vList) {}
// Take a list of verts and modulate shades for them. Care should be taken to only bother with verts that
// are not (hsGVertex3::kCulled|hsGVertex3::kDisabled). Also, any verts that this RenderProc causes
// to go completely transparent should be flagged hsGVertex3::kCulled (NOT DISABLED).
// See hsSfxDistFade for example (not exemplary) code.
// Process list of unique vertices (unique hsGShadeVerts) before interpolation
virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList) {}
// Process list of unique vertices (unique hsGShadeVerts) after interpolation - these will be drawn to screen
virtual void ProcessPostInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList) {}
// Process list of unique Pre or Post Interpolation TriVerts (with hsGShade and hsGXformVerts)
// While the TriVerts are unique, there may be sharing among constituents, i.e. position and uv.
// Care must be taken when accumulating effects.
virtual void ProcessPreInterpVerts(hsExpander<hsGTriVertex*>& vList) {}
virtual void ProcessPostInterpVerts(hsExpander<hsGTriVertex*>& vList) {}
// Process list of triangles which are headed for the screen. vList is the full list of unique TriVerts
// used by these triangles. If triangles are added, any generated verts MUST be added to vList. If
// Triangles are removed, verts may be removed from vList (keeping in mind that vList verts may be
// shared between triangles).
virtual void ProcessPreClipTris(hsExpander<hsTriangle3*>& tList, hsExpander<hsGTriVertex*>& vList) {}
virtual void ProcessPreInterpTris(hsExpander<hsTriangle3*>& tList, hsExpander<hsGTriVertex*>& vList) {}
virtual void ProcessPostInterpTris(hsExpander<hsTriangle3*>& tList, hsExpander<hsGTriVertex*>& vList) {}
// Any cleanup for this object
virtual void EndObject();
// Any cleanup for this subtree
virtual void EndTree();
// Shaders can set their priority to affect order in which they are called
// When pushed onto device, device uses this priority to sort into queue
virtual hsScalar GetPriority() { return 0; }
// When a shader is pushed onto the device (by an object), the object
// will pop it back off either before or after drawing its children,
// depending on Inclusive(). Not meaningful for mate
virtual hsBool32 Inclusive() { return fFlags & kInclusive; }
virtual void Enqueue(hsGRenderProcs** list);
virtual void Dequeue();
hsGRenderProcs* GetNext() { return fNext; }
// External object references. Individual RenderProc type responsible for what they're used for.
void SetNumObjectRefs(int n);
UInt32 GetNumObjectRefs() { return fObjectRefs.GetCount(); }
void AddObjectRef(plKey* key) { fObjectRefs.Append(key); fFlags |= kObjectRefs; }
void SetObjectRef(plKey* key, int i=0);
void InsertObjectRef(int i, plKey* key) { fObjectRefs.InsertAtIndex(i, key); fFlags |= kObjectRefs; }
plDrawable* GetObjectRef(int i);
plKey* GetObjectRefKey(int i) { return fObjectRefs[i]; }
void ReadObjectRefs(hsStream* s, hsResMgr* mgr);
void WriteObjectRefs(hsStream* s, hsResMgr* mgr);
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual void Read(hsStream* s) = 0;
virtual void Write(hsStream* s) = 0;
virtual const char* GetLabel() const = 0;
virtual ProcType GetType() const = 0;
UInt32 GetFlags() { return fFlags; }
void SetFlags(UInt32 f) { fFlags = f; }
CLASSNAME_REGISTER( hsGRenderProcs );
GETINTERFACE_ANY( hsGRenderProcs, plCreatable );
};
#endif // hsGRenderProcs_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsMemory.h"
#include "hsSfxAngleFade.h"
#include "hsStream.h"
#include "../plPipeline/plPipeline.h"
//#include "../plPipeline/hsG3DDevice.h"
#include "../plGeometry/hsTriangle3.h"
#include "../plMath/hsFastMath.h"
hsSfxAngleFade::hsSfxAngleFade()
{
}
hsSfxAngleFade::~hsSfxAngleFade()
{
}
hsScalar hsSfxAngleFade::IOpacFromDot(hsScalar dot)
{
if( (fFlags & kTwoSided)
&&(dot < 0) )
dot = -dot;
if( dot <= fTable[0].fCosineDel )
return fTable[0].fOpacity;
int i;
for( i = 0; (i < fTable.GetCount()) && (dot >= fTable[i].fCosineDel); i++ )
dot -= fTable[i].fCosineDel;
if( i >= fTable.GetCount() )
return fTable[fTable.GetCount()-1].fOpacity;
dot *= fTable[i-1].fCosineNorm;
hsScalar opac0 = fTable[i-1].fOpacity;
hsScalar opac1 = fTable[i].fOpacity;
return opac0 + dot * (opac1 - opac0);
}
void hsSfxAngleFade::ProcessPreInterpTris(hsExpander<hsTriangle3*>& tList, hsExpander<hsGTriVertex*>& vList)
{
if( !(fFlags & kFaceNormals) )
return;
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
hsPoint3 vPos = fPipeline->GetViewPositionLocal();
hsG3DDevice* dev = fPipeline->Get3DDevice();
fSetVector.Clear();
for( tList.First(); tList.More(); tList.Plus() )
{
hsTriangle3* tri = tList.Current();
hsVector3& norm = tri->fNormal;
hsScalar dot, opac;
hsGVertex3* vtx;
hsGShadeVertex* shade;
hsVector3 vDir;
vtx = tri->GetVertex(0);
if( !fSetVector.IsBitSet(vtx->fShadeIdx) )
{
vDir.Set(&vPos, &vtx->fLocalPos);
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared());
dot *= norm.InnerProduct(vDir);
shade = dev->GetShadeEntry(vtx);
opac = IOpacFromDot(dot);
shade->fColor.a *= opac;
fSetVector.SetBit(vtx->fShadeIdx);
}
vtx = tri->GetVertex(1);
if( !fSetVector.IsBitSet(vtx->fShadeIdx) )
{
vDir.Set(&vPos, &vtx->fLocalPos);
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared());
dot *= norm.InnerProduct(vDir);
shade = dev->GetShadeEntry(vtx);
opac = IOpacFromDot(dot);
shade->fColor.a *= opac;
fSetVector.SetBit(vtx->fShadeIdx);
}
vtx = tri->GetVertex(2);
if( !fSetVector.IsBitSet(vtx->fShadeIdx) )
{
vDir.Set(&vPos, &vtx->fLocalPos);
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared());
dot *= norm.InnerProduct(vDir);
shade = dev->GetShadeEntry(vtx);
opac = IOpacFromDot(dot);
shade->fColor.a *= opac;
fSetVector.SetBit(vtx->fShadeIdx);
}
}
#endif
}
void hsSfxAngleFade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
if( fFlags & kFaceNormals )
return;
hsVector3 vDir =fPipeline->GetViewDirLocal();
hsPoint3 vPos = fPipeline->GetViewPositionLocal();
for( vList.First(); vList.More(); vList.Plus() )
{
hsGShadeVertex* shade = vList.Current();
hsScalar dot;
if( !(fFlags & kDirectional) )
{
vDir.Set(&vPos, &shade->fLocalPos);
dot = hsFastMath::InvSqrtAppr(vDir.MagnitudeSquared());
dot *= shade->fNormal.InnerProduct(vDir);
}
else
{
dot = shade->fNormal.InnerProduct(vDir);
}
hsScalar opac = IOpacFromDot(dot);
shade->fShade.a *= opac;
}
}
void hsSfxAngleFade::MakeTable(float* cosList, float* opacList, int num)
{
fTable.Reset();
if( !num )
return;
int i;
for( i = 0; i < num; i++ )
{
hsSfxAfTableEntry* t = fTable.Append();
t->fCosineDel = cosList[i];
t->fOpacity = opacList[i];
}
for( i = num-1; i > 0; i-- )
fTable[i].fCosineDel -= fTable[i-1].fCosineDel;
for( i = 0; i < num-1; i++ )
fTable[i].fCosineNorm = hsScalarInvert(fTable[i+1].fCosineDel);
fTable[num-1].fCosineNorm = 0;
hsAssert(fTable.GetCount() == num, "Mismatch making table");
}
void hsSfxAngleFade::Read(hsStream* s)
{
fTable.Reset();
Int32 cnt = s->ReadSwap32();
if( cnt )
{
hsSfxAfTableEntry* arr = new hsSfxAfTableEntry[cnt];
int i;
for( i = 0; i < cnt; i++ )
{
arr[i].fCosineDel = s->ReadSwapScalar();
arr[i].fCosineNorm = s->ReadSwapScalar();
arr[i].fOpacity = s->ReadSwapScalar();
}
fTable.SetArray(arr, cnt);
}
}
void hsSfxAngleFade::Write(hsStream* s)
{
s->WriteSwap32(fTable.GetCount());
for( fTable.First(); fTable.More(); fTable.Plus() )
{
s->WriteSwapScalar(fTable.Current().fCosineDel);
s->WriteSwapScalar(fTable.Current().fCosineNorm);
s->WriteSwapScalar(fTable.Current().fOpacity);
}
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsSfxAngleFade_inc
#define hsSfxAngleFade_inc
#include "hsBiExpander.h"
#include "hsGRenderProcs.h"
#include "hsBitVector.h"
class hsSfxAngleFade : public hsGRenderProcs {
public:
enum {
kDirectional = 0x10000,
kTargetRelative = 0x20000,
kTwoSided = 0x40000,
kFaceNormals = 0x80000
};
struct hsSfxAfTableEntry {
hsScalar fCosineDel;
hsScalar fCosineNorm;
hsScalar fOpacity;
};
protected:
hsBitVector fSetVector;
hsExpander<hsSfxAfTableEntry> fTable;
hsScalar IOpacFromDot(hsScalar dot);
public:
hsSfxAngleFade();
virtual ~hsSfxAngleFade();
virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList);
virtual void ProcessPreInterpTris(hsExpander<hsTriangle3*>& tList, hsExpander<hsGTriVertex*>& vList);
void MakeTable(float* cosList, float* opacList, int num); // lists sorted from lowest cosine to highest
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual const char* GetLabel() const { return "hsSfxAngleFade"; }
virtual ProcType GetType() const { return kTypeAngleFade; }
CLASSNAME_REGISTER( hsSfxAngleFade );
GETINTERFACE_ANY( hsSfxAngleFade, hsGRenderProcs );
};
#endif // hsSfxAngleFade_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsMemory.h"
#include "hsSfxDistFade.h"
#include "hsStream.h"
#include "../plPipeline/plPipeline.h"
#include "../plGeometry/hsTriangle3.h"
#include "../plDrawable/plDrawable.h"
#include "../plIntersect/hsBounds.h"
static hsScalar globalScale = 1.f;
hsSfxDistFade::hsSfxDistFade()
: fMinDist(0), fMaxDist(0)
{
}
hsSfxDistFade::~hsSfxDistFade()
{
}
hsScalar hsSfxDistFade::IOpacFromDist(hsScalar dist)
{
if( dist <= fTable[0].fDistDel )
return fTable[0].fOpacity;
int i;
for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ )
dist -= fTable[i].fDistDel;
if( i >= fTable.GetCount() )
return fTable[fTable.GetCount()-1].fOpacity;
dist *= fTable[i-1].fDistNorm;
hsScalar opac0 = fTable[i-1].fOpacity;
hsScalar opac1 = fTable[i].fOpacity;
return opac0 + dist * (opac1 - opac0);
}
hsBool32 hsSfxDistFade::BeginObject(plPipeline* pipe, plDrawable* obj)
{
hsGRenderProcs::BeginObject(pipe, obj);
fFlags &= ~(kCulled | kNOP);
hsPoint3 vPos;
if( GetObjectRef(1) )
{
hsPoint3 wPos;
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
hsMatrix44 w2l = fPipeline->GetWorldToLocal();
vPos = w2l * wPos;
}
else
{
vPos = fPipeline->GetViewPositionLocal();
}
hsScalar scale = 1.f / fPipeline->GetLocalScale();
scale *= globalScale;
const hsBounds3Ext& bnd = obj->GetLocalBounds();
hsPoint3 inner, outer;
bnd.ClosestPoint(vPos, inner, outer);
hsScalar minDist, maxDist;
minDist = hsVector3(&vPos, &inner).Magnitude();
maxDist = hsVector3(&vPos, &outer).Magnitude();
minDist *= scale;
maxDist *= scale;
if( (fFlags & kCullsBefore)
&&(maxDist <= fMinDist) )
{
fFlags |= kCulled;
return false;
}
if( (fFlags & kCullsBeyond)
&&(minDist > fMaxDist) )
{
fFlags |= kCulled;
return false;
}
if( (fFlags & kIdleBefore)
&&(maxDist < fMinIdle) )
fFlags |= kNOP;
if( (fFlags & kIdleBeyond)
&&(minDist > fMaxIdle) )
fFlags |= kNOP;
return true;
}
void hsSfxDistFade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
if( fFlags & (kPostInterp | kNOP) )
return;
hsPoint3 vPos;
if( GetObjectRef(1) )
{
hsPoint3 wPos;
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
hsMatrix44 w2l = fPipeline->GetWorldToLocal();
vPos = w2l * wPos;
}
else
{
vPos = fPipeline->GetViewPositionLocal();
}
hsScalar scale = 1.f / fPipeline->GetLocalScale();
scale *= globalScale;
for( vList.First(); vList.More(); vList.Plus() )
{
hsGShadeVertex* shade = vList.Current();
hsScalar dist = hsVector3(&shade->fLocalPos, &vPos).Magnitude();
dist *= scale;
hsScalar opac = IOpacFromDist(dist);
if( opac > 0 )
shade->fShade.a *= opac;
else
{
shade->fShade.a = 0;
shade->fBaseVertex->fFlags |= hsGVertex3::kCulled;
}
}
}
void hsSfxDistFade::ProcessPostInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
if( !(fFlags & kPostInterp) )
return;
if( fFlags & kNOP )
return;
hsPoint3 vPos;
if( GetObjectRef(1) )
{
hsPoint3 wPos;
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
hsMatrix44 w2l = fPipeline->GetWorldToLocal();
vPos = w2l * wPos;
}
else
{
vPos = fPipeline->GetViewPositionLocal();
}
hsScalar scale = 1.f / fPipeline->GetLocalScale();
for( vList.First(); vList.More(); vList.Plus() )
{
hsGShadeVertex* shade = vList.Current();
hsScalar dist = hsVector3(&shade->fLocalPos, &vPos).Magnitude();
dist *= scale;
hsScalar opac = IOpacFromDist(dist);
if( opac > 0 )
shade->fColor.a *= opac;
else
{
shade->fColor.a = 0;
shade->fBaseVertex->fFlags |= hsGVertex3::kCulled;
}
}
}
void hsSfxDistFade::MakeTable(float* distList, float* opacList, int num)
{
fTable.Reset();
if( !num )
return;
int i;
for( i = 0; i < num; i++ )
{
hsSfxDfTableEntry* t = fTable.Append();
t->fDistDel = distList[i];
t->fOpacity = opacList[i];
}
for( i = num-1; i > 0; i-- )
fTable[i].fDistDel -= fTable[i-1].fDistDel;
for( i = 0; i < num-1; i++ )
fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel);
fTable[num-1].fDistNorm = 0;
hsAssert(fTable.GetCount() == num, "Mismatch making table");
if( fTable[0].fOpacity <= 0 )
fFlags |= kCullsBefore;
if( fTable[num-1].fOpacity <= 0 )
fFlags |= kCullsBeyond;
if( fTable[0].fOpacity >= 1.f )
fFlags |= kIdleBefore;
if( fTable[num-1].fOpacity >= 1.f )
fFlags |= kIdleBeyond;
int iMin;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity <= 0); iMin++ );
fMinDist = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinDist += fTable[i].fDistDel;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity >= 1.f); iMin++ );
fMinIdle = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinIdle += fTable[i].fDistDel;
int iMax;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity <= 0); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxDist = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxDist += fTable[i].fDistDel;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity >= 1.f); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxIdle = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxIdle += fTable[i].fDistDel;
}
void hsSfxDistFade::Read(hsStream* s)
{
fTable.Reset();
fMinDist = s->ReadSwapScalar();
fMaxDist = s->ReadSwapScalar();
if( fFlags & (kIdleBefore | kIdleBeyond) )
{
fMinIdle = s->ReadSwapScalar();
fMaxIdle = s->ReadSwapScalar();
}
Int32 cnt = s->ReadSwap32();
if( cnt )
{
hsSfxDfTableEntry* arr = new hsSfxDfTableEntry[cnt];
int i;
for( i = 0; i < cnt; i++ )
{
arr[i].fDistDel = s->ReadSwapScalar();
arr[i].fDistNorm = s->ReadSwapScalar();
arr[i].fOpacity = s->ReadSwapScalar();
}
fTable.SetArray(arr, cnt);
}
}
void hsSfxDistFade::Write(hsStream* s)
{
s->WriteSwapScalar(fMinDist);
s->WriteSwapScalar(fMaxDist);
if( fFlags & (kIdleBefore | kIdleBeyond) )
{
s->WriteSwapScalar(fMinIdle);
s->WriteSwapScalar(fMaxIdle);
}
s->WriteSwap32(fTable.GetCount());
for( fTable.First(); fTable.More(); fTable.Plus() )
{
s->WriteSwapScalar(fTable.Current().fDistDel);
s->WriteSwapScalar(fTable.Current().fDistNorm);
s->WriteSwapScalar(fTable.Current().fOpacity);
}
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsSfxDistFade_inc
#define hsSfxDistFade_inc
#include "hsBiExpander.h"
#include "hsGRenderProcs.h"
class hsSfxDistFade : public hsGRenderProcs {
public:
enum {
kCullsBefore = 0x10000,
kCullsBeyond = 0x20000,
kDistFromView = 0x40000,
kDistFromTarget = 0x80000,
kDistAlongX = 0x100000,
kDistAlongY = 0x200000,
kDistAlongZ = 0x400000,
kWorldDist = 0x800000,
kPostInterp = 0x1000000,
kIdleBefore = 0x2000000,
kIdleBeyond = 0x4000000
};
struct hsSfxDfTableEntry {
hsScalar fDistDel;
hsScalar fDistNorm;
hsScalar fOpacity;
};
protected:
hsScalar fMinDist;
hsScalar fMaxDist;
hsScalar fMinIdle;
hsScalar fMaxIdle;
hsExpander<hsSfxDfTableEntry> fTable;
hsScalar IOpacFromDist(hsScalar dist);
public:
hsSfxDistFade();
virtual ~hsSfxDistFade();
virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj);
virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList);
virtual void ProcessPostInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList);
void MakeTable(float* distList, float* opacList, int num); // lists sorted from lowest cosine to highest
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual const char* GetLabel() const { return "hsSfxDistFade"; }
virtual ProcType GetType() const { return kTypeDistFade; }
CLASSNAME_REGISTER( hsSfxDistFade );
GETINTERFACE_ANY( hsSfxDistFade, hsGRenderProcs );
};
#endif // hsSfxDistFade_inc

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@ -0,0 +1,292 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsMemory.h"
#include "hsSfxDistShade.h"
#include "hsStream.h"
#include "../plGeometry/hsTriangle3.h"
#include "../plIntersect/hsBounds.h"
#include "../plDrawable/plDrawable.h"
#include "../plPipeline/plPipeline.h"
static hsScalar globalScale = 1.f;
hsSfxDistShade::hsSfxDistShade()
: fMinDist(0), fMaxDist(0)
{
}
hsSfxDistShade::~hsSfxDistShade()
{
}
hsScalar hsSfxDistShade::IShadeFromDist(hsScalar dist)
{
if( dist <= fTable[0].fDistDel )
return fTable[0].fShade;
int i;
for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ )
dist -= fTable[i].fDistDel;
if( i >= fTable.GetCount() )
return fTable[fTable.GetCount()-1].fShade;
dist *= fTable[i-1].fDistNorm;
hsScalar shade0 = fTable[i-1].fShade;
hsScalar shade1 = fTable[i].fShade;
return shade0 + dist * (shade1 - shade0);
}
hsBool32 hsSfxDistShade::BeginObject(plPipeline* pipe, plDrawable* obj)
{
hsGRenderProcs::BeginObject(pipe, obj);
fFlags &= ~(kCulled | kNOP);
hsPoint3 vPos;
if( GetObjectRef(1) )
{
hsPoint3 wPos;
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
hsMatrix44 w2l = pipe->GetWorldToLocal();
vPos = w2l * wPos;
}
else
{
vPos = pipe->GetViewPositionLocal();
}
hsVector3 vDir = -pipe->GetViewDirLocal();
hsScalar scale = 1.f / fPipeline->GetLocalScale();
scale *= globalScale;
hsScalar vD = -(vDir.InnerProduct(vPos));
vD *= scale;
const hsBounds3Ext& bnd = obj->GetLocalBounds();
hsPoint3 corner;
bnd.GetCorner(&corner);
hsVector3 axis[3];
bnd.GetAxes(axis+0, axis+1, axis+2);
hsScalar dist = vDir.InnerProduct(corner) + vD;
hsScalar minDist = dist;
hsScalar maxDist = dist;
int i;
for( i = 0; i < 3; i++ )
{
dist = vDir.InnerProduct(axis[i]);
if( dist < 0 )
minDist += dist;
else
maxDist += dist;
}
minDist *= scale;
maxDist *= scale;
fFlags &= ~kShadeConstant;
if( maxDist < fMinDist )
{
fFlags |= kShadeConstant;
fConstShade = fTable[0].fShade;
}
else if( minDist > fMaxDist )
{
fFlags |= kShadeConstant;
fConstShade = fTable[fTable.GetCount()-1].fShade;
}
return true;
}
void hsSfxDistShade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
if( fFlags & kShadeConstant )
{
IConstShadeVerts(vList);
}
else
{
ICalcShadeVerts(vList);
}
}
void hsSfxDistShade::IConstShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
for( vList.First(); vList.More(); vList.Plus() )
{
hsGShadeVertex* svtx = vList.Current();
svtx->fShade.r *= fConstShade;
svtx->fShade.g *= fConstShade;
svtx->fShade.b *= fConstShade;
}
}
void hsSfxDistShade::ICalcShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
hsPoint3 vPos;
if( GetObjectRef(1) )
{
hsPoint3 wPos;
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
hsMatrix44 w2l = fPipeline->GetWorldToLocal();
vPos = w2l * wPos;
}
else
{
vPos = fPipeline->GetViewPositionLocal();
}
hsVector3 vDir = fPipeline->GetViewDirLocal();
hsScalar vDist = vDir.InnerProduct(vPos);
hsScalar scale = 1.f / fPipeline->GetLocalScale();
scale *= globalScale;
for( vList.First(); vList.More(); vList.Plus() )
{
hsGShadeVertex* svtx = vList.Current();
hsScalar dist = -vDir.InnerProduct(svtx->fLocalPos);
dist += vDist;
dist *= scale;
hsScalar shade = IShadeFromDist(dist);
if( shade > 0 )
{
svtx->fShade.r *= shade;
svtx->fShade.g *= shade;
svtx->fShade.b *= shade;
}
else
{
svtx->fShade.r = 0;
svtx->fShade.g = 0;
svtx->fShade.b = 0;
}
}
}
void hsSfxDistShade::MakeTable(float* distList, float* shadeList, int num)
{
fTable.Reset();
if( !num )
return;
int i;
for( i = 0; i < num; i++ )
{
hsSfxDfTableEntry* t = fTable.Append();
t->fDistDel = distList[i];
t->fShade = shadeList[i];
}
for( i = num-1; i > 0; i-- )
fTable[i].fDistDel -= fTable[i-1].fDistDel;
for( i = 0; i < num-1; i++ )
fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel);
fTable[num-1].fDistNorm = 0;
hsAssert(fTable.GetCount() == num, "Mismatch making table");
int iMin;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fShade <= 0); iMin++ );
fMinDist = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinDist += fTable[i].fDistDel;
int iMax;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fShade <= 0); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxDist = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxDist += fTable[i].fDistDel;
}
void hsSfxDistShade::Read(hsStream* s)
{
fTable.Reset();
fMinDist = s->ReadSwapScalar();
fMaxDist = s->ReadSwapScalar();
Int32 cnt = s->ReadSwap32();
if( cnt )
{
hsSfxDfTableEntry* arr = TRACKED_NEW hsSfxDfTableEntry[cnt];
int i;
for( i = 0; i < cnt; i++ )
{
arr[i].fDistDel = s->ReadSwapScalar();
arr[i].fDistNorm = s->ReadSwapScalar();
arr[i].fShade = s->ReadSwapScalar();
}
fTable.SetArray(arr, cnt);
}
}
void hsSfxDistShade::Write(hsStream* s)
{
s->WriteSwapScalar(fMinDist);
s->WriteSwapScalar(fMaxDist);
s->WriteSwap32(fTable.GetCount());
for( fTable.First(); fTable.More(); fTable.Plus() )
{
s->WriteSwapScalar(fTable.Current().fDistDel);
s->WriteSwapScalar(fTable.Current().fDistNorm);
s->WriteSwapScalar(fTable.Current().fShade);
}
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsSfxDistShade_inc
#define hsSfxDistShade_inc
#include "hsBiExpander.h"
#include "hsGRenderProcs.h"
class hsSfxDistShade : public hsGRenderProcs {
public:
enum {
kShadeConstant = 0x10000
};
struct hsSfxDfTableEntry {
hsScalar fDistDel;
hsScalar fDistNorm;
hsScalar fShade;
};
protected:
hsScalar fMinDist;
hsScalar fMaxDist;
hsScalar fConstShade;
hsScalar fMinIdle;
hsScalar fMaxIdle;
hsExpander<hsSfxDfTableEntry> fTable;
void IConstShadeVerts(hsExpander<hsGShadeVertex*>& vList);
void ICalcShadeVerts(hsExpander<hsGShadeVertex*>& vList);
hsScalar IShadeFromDist(hsScalar dist);
public:
hsSfxDistShade();
virtual ~hsSfxDistShade();
virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj);
virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList);
void MakeTable(float* distList, float* shadeList, int num); // lists sorted from lowest cosine to highest
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual const char* GetLabel() const { return "hsSfxDistShade"; }
virtual ProcType GetType() const { return kTypeDistShade; }
CLASSNAME_REGISTER( hsSfxDistShade );
GETINTERFACE_ANY( hsSfxDistShade, hsGRenderProcs );
};
#endif // hsSfxDistShade_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsMemory.h"
#include "hsSfxGlobalShade.h"
#include "hsStream.h"
//#include "../plPipeline/hsG3DDevice.h"
#include "../plPipeline/plPipeline.h"
#include "../plGLight/hsGProjector3.h"
#include "../plSurface/hsGLayer.h"
#include "../plSurface/hsGMaterial.h"
#include "../plDrawable/plDrawable.h"
#include "../plIntersect/hsBounds.h"
void hsSfxGlobalShade::ISetIntensity(hsPoint3& pos)
{
if( fGSFlags & kFromFog )
ISetFromFog(pos);
else
if( fGSFlags & kFromClear )
ISetFromClear(pos);
else
if( fGSFlags & kFromLights )
ISetFromLights(pos);
fIntensity.a = hsMaximum(fIntensity.r, hsMaximum(fIntensity.g, fIntensity.b));
}
void hsSfxGlobalShade::ISetFromClear(hsPoint3& pos)
{
fIntensity.Set(0,0,0,0);
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
hsG3DDevice* dev = fPipeline->Get3DDevice();
hsGEnvironment* env = dev->GetEnvironment();
if( env && (env->GetFlags() & hsGEnvironment::kClearColorSet) )
{
fIntensity = env->GetClearColor();
}
#endif
}
void hsSfxGlobalShade::ISetFromFog(hsPoint3& pos)
{
fIntensity.Set(0,0,0,0);
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
hsG3DDevice* dev = fPipeline->Get3DDevice();
hsGEnvironment* env = dev->GetEnvironment();
if( env && (env->GetFlags() & hsGEnvironment::kFogColorSet) )
{
fIntensity = env->GetFogColor();
}
#endif
}
void hsSfxGlobalShade::ISetFromLights(hsPoint3& pos)
{
fIntensity = ISumLights(pos);
}
hsColorRGBA hsSfxGlobalShade::ISumLights(hsPoint3& pos)
{
hsColorRGBA accum;
accum.Set(0,0,0,0);
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
hsG3DDevice* dev = fPipeline->Get3DDevice();
for( dev->FirstProjector(); dev->MoreProjectors(); dev->IncProjector() )
{
hsGProjector3* proj = dev->CurrProjector();
if( proj->IsOmni() )
{
hsScalar intensity = proj->AttenuatePoint(&pos) * proj->GetIntensity();
if( intensity > 0.f )
{
hsColorRGBA col = intensity * proj->GetLightColor();
accum += col;
}
}
else
if( proj->IsPerspective() ) // spot
{
hsPoint4 ang;
UInt32 clips;
proj->GetNdcPoints(1, &pos, sizeof(pos), &ang, kClipAll, &clips);
if( !clips
|| !( proj->IsAttenuated() || proj->AttenuatesAlpha() || (clips & ~kClipYon) )
)
{
hsScalar intensity = proj->AttenuatePoint(&pos) * proj->GetIntensity();
if( intensity > 0.f )
{
hsColorRGBA col = intensity * proj->GetLightColor();
accum += col;
}
}
}
else // directional
{
hsColorRGBA col = proj->GetIntensity() * proj->GetLightColor();
accum += col;
}
}
#endif
return accum;
}
void hsSfxGlobalShade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
if( fCurrentLayer )
{
if( fGSFlags & kAffectDiffuse )
fCurrentLayer->SetColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
else
fCurrentLayer->SetAmbientColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
}
#if 0 // Taken out 2.26.2001 mcn 'cause it accesses the (now defunct) 3DDevice directly
hsG3DDevice* dev = fPipeline->Get3DDevice();
hsRefCnt_SafeAssign(fCurrentLayer, dev->GetCurrentLayer());
if( fCurrentLayer )
{
fRestoreColor = fGSFlags & kAffectDiffuse ? fCurrentLayer->GetColor() : fCurrentLayer->GetAmbientColor();
hsColorRGBA col = fAmbient;
if( fGSFlags & kScalarIntensity )
{
col.r += fDiffuse.r * fIntensity.a;
col.g += fDiffuse.g * fIntensity.a;
col.b += fDiffuse.b * fIntensity.a;
}
else
{
col.r += fDiffuse.r * fIntensity.r;
col.g += fDiffuse.g * fIntensity.g;
col.b += fDiffuse.b * fIntensity.b;
}
if( fGSFlags & kAffectDiffuse )
fCurrentLayer->SetColor(col.r, col.g, col.b, fRestoreColor.a);
else
fCurrentLayer->SetAmbientColor(col.r, col.g, col.b, fRestoreColor.a);
}
#endif
}
hsBool32 hsSfxGlobalShade::BeginObject(plPipeline* pipe, plDrawable* obj)
{
hsBool32 retVal = hsGRenderProcs::BeginObject(pipe, obj);
const hsBounds3Ext& bnd = obj->GetLocalBounds();
hsPoint3 pos = bnd.GetCenter();
ISetIntensity(pos);
return retVal;
}
void hsSfxGlobalShade::EndObject()
{
hsGRenderProcs::EndObject();
if( fCurrentLayer )
{
if( fGSFlags & kAffectDiffuse )
fCurrentLayer->SetColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
else
fCurrentLayer->SetAmbientColor(fRestoreColor.r, fRestoreColor.g, fRestoreColor.b, fRestoreColor.a);
hsRefCnt_SafeUnRef(fCurrentLayer);
fCurrentLayer = nil;
}
}
void hsSfxGlobalShade::Read(hsStream* s)
{
fGSFlags = s->ReadSwap32();
fAmbient.Read(s);
fDiffuse.Read(s);
if( fGSFlags & kFromLights )
fGSFlags |= kAffectDiffuse;
}
void hsSfxGlobalShade::Write(hsStream* s)
{
s->WriteSwap32(fGSFlags);
fAmbient.Write(s);
fDiffuse.Write(s);
}
hsSfxGlobalShade::hsSfxGlobalShade()
{
fCurrentLayer = nil;
fGSFlags = 0;
fAmbient.Set(0,0,0,0);
fDiffuse.Set(1.f,1.f,1.f,1.f);
}
hsSfxGlobalShade::~hsSfxGlobalShade()
{
hsRefCnt_SafeUnRef(fCurrentLayer); // should be nil anyway unless we're destroyed during processing
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsSfxGlobalShade_inc
#define hsSfxGlobalShade_inc
#include "hsBiExpander.h"
#include "hsGRenderProcs.h"
#include "hsColorRGBA.h"
#include "hsGeometry3.h"
class hsGLayer;
class hsSfxGlobalShade : public hsGRenderProcs {
public:
enum {
kNone = 0x0,
kFromFog = 0x1,
kFromClear = 0x2,
kFromLights = 0x4,
kSourceMask = kFromFog | kFromClear | kFromLights,
kScalarIntensity = 0x8,
kAffectDiffuse = 0x10
};
protected:
// Constants from which to work.
UInt32 fGSFlags;
hsColorRGBA fAmbient;
hsColorRGBA fDiffuse;
// Calculated each invocation.
hsColorRGBA fIntensity;
hsGLayer* fCurrentLayer;
hsColorRGBA fRestoreColor;
void ISetIntensity(hsPoint3& pos);
void ISetFromFog(hsPoint3& pos);
void ISetFromClear(hsPoint3& pos);
void ISetFromLights(hsPoint3& pos);
hsColorRGBA ISumLights(hsPoint3& pos);
public:
hsSfxGlobalShade();
virtual ~hsSfxGlobalShade();
virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList);
virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj);
virtual void EndObject();
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual const char* GetLabel() const { return "hsSfxGlobalShade"; }
virtual ProcType GetType() const { return kTypeGlobalShade; }
void SetAmbient(const hsColorRGBA& col) { fAmbient = col; }
hsColorRGBA GetAmbient() const { return fAmbient; }
void SetDiffuse(const hsColorRGBA& col) { fDiffuse = col; }
hsColorRGBA GetDiffuse() const { return fDiffuse; }
void SetSource(UInt32 f) { fGSFlags &= ~kSourceMask; fGSFlags |= f; }
UInt32 GetSource() { return fGSFlags & kSourceMask; }
void SetScalar(hsBool32 on) { if(on)fGSFlags |= kScalarIntensity; else fGSFlags &= ~kScalarIntensity; }
hsBool32 GetScalar() { return 0 != (fGSFlags & kScalarIntensity); }
void SetAffectDiffuse(hsBool32 on) { if(on)fGSFlags |= kAffectDiffuse; else fGSFlags &= ~kAffectDiffuse; }
hsBool32 GetAffectDiffuse() { return 0 != (fGSFlags & kAffectDiffuse); }
CLASSNAME_REGISTER( hsSfxGlobalShade );
GETINTERFACE_ANY( hsSfxGlobalShade, hsGRenderProcs );
};
#endif // hsSfxGlobalShade_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsGeometry3.h"
#include "hsSfxIntenseAlpha.h"
#include "../plGeometry/hsTriangle3.h"
hsSfxIntenseAlpha::hsSfxIntenseAlpha()
: fMinAlpha(0)
{
fFlags |= kInclusive;
}
hsSfxIntenseAlpha::~hsSfxIntenseAlpha()
{
}
void hsSfxIntenseAlpha::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
{
hsScalar oScale = 1.f - fMinAlpha;
for( vList.First(); vList.More(); vList.Plus() )
{
hsGShadeVertex* s = vList.Current();
hsScalar o = hsMaximum(hsMaximum(s->fShade.r, s->fShade.g), s->fShade.b);
o *= oScale;
o += fMinAlpha;
s->fShade.a *= o;
}
}
void hsSfxIntenseAlpha::Read(hsStream* s)
{
fMinAlpha = s->ReadSwapScalar();
}
void hsSfxIntenseAlpha::Write(hsStream* s)
{
s->WriteSwapScalar(fMinAlpha);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsSfxIntenseAlpha_inc
#define hsSfxIntenseAlpha_inc
#include "hsGRenderProcs.h"
#include "hsGeometry3.h"
class hsSfxIntenseAlpha : public hsGRenderProcs
{
protected:
hsVector3 fDirViewPerp;
hsVector3 fDirScreen;
hsScalar fOpacityScale;
hsScalar fOpacityMax;
hsScalar fMinAlpha;
public:
hsSfxIntenseAlpha();
virtual ~hsSfxIntenseAlpha();
void SetMinAlpha(hsScalar s) { fMinAlpha = s; }
hsScalar GetMinAlpha() { return fMinAlpha; }
virtual void ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList);
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual const char* GetLabel() const { return "hsSfxIntenseAlpha"; }
virtual ProcType GetType() const { return kTypeIntenseAlpha; }
CLASSNAME_REGISTER( hsSfxIntenseAlpha );
GETINTERFACE_ANY( hsSfxIntenseAlpha, hsGRenderProcs );
};
#endif // hsSfxIntenseAlpha_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsMemory.h"
#include "hsSfxObjDistFade.h"
#include "hsStream.h"
//#include "hsG3DDevice.h"
#include "../plPipeline/plPipeline.h"
#include "../plGeometry/hsTriangle3.h"
#include "../plIntersect/hsBounds.h"
#include "../plDrawable/plDrawable.h"
static hsScalar globalScale = 1.f;
hsSfxObjDistFade::hsSfxObjDistFade()
: fMinDist(0), fMaxDist(0), fTreeCnt(0)
{
}
hsSfxObjDistFade::~hsSfxObjDistFade()
{
}
hsScalar hsSfxObjDistFade::IOpacFromDist(hsScalar dist)
{
if( dist <= fTable[0].fDistDel )
return fTable[0].fOpacity;
int i;
for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ )
dist -= fTable[i].fDistDel;
if( i >= fTable.GetCount() )
return fTable[fTable.GetCount()-1].fOpacity;
dist *= fTable[i-1].fDistNorm;
hsScalar opac0 = fTable[i-1].fOpacity;
hsScalar opac1 = fTable[i].fOpacity;
return opac0 + dist * (opac1 - opac0);
}
hsBool32 hsSfxObjDistFade::ISetOpac(plDrawable* refObj)
{
hsPoint3 refPos;
if( fFlags & kByBoundsCenter )
{
const hsBounds3Ext& bnd = refObj->GetWorldBounds();
if( kBoundsNormal != bnd.GetType() )
return true;
refPos = bnd.GetCenter();
}
else
{
refObj->GetLocalToWorld().GetTranslate(&refPos);
}
fFlags &= ~(kCulled | kNOP);
hsPoint3 vPos;
if( GetObjectRef(1) )
{
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&vPos);
}
else
{
vPos = fPipeline->GetViewPositionWorld();
}
hsScalar dist = hsVector3(&vPos, &refPos).Magnitude();
if( (fFlags & kCullsBefore)
&&(dist <= fMinDist) )
{
fFlags |= kCulled;
return false;
}
if( (fFlags & kCullsBeyond)
&&(dist > fMaxDist) )
{
fFlags |= kCulled;
return false;
}
if( (fFlags & kIdleBefore)
&&(dist < fMinIdle) )
fFlags |= kNOP;
else
if( (fFlags & kIdleBeyond)
&&(dist > fMaxIdle) )
fFlags |= kNOP;
else
{
hsScalar opac = IOpacFromDist(dist);
hsColorRGBA col = fColorizer.GetCurrentColor();
if( fColorizer.Alpharizing() )
col.a *= opac;
else
col.a = opac;
fColorizer.PushColorize(col, fColorizer.Colorizing());
if( fFlags & kNoZTrans )
{
if( !(fPipeline->GetMaterialOverrideOff(hsGMatState::kZ) & hsGMatState::kZNoZWrite) )
{
fRestoreOver = fPipeline->PushMaterialOverride(hsGMatState::kZ, hsGMatState::kZNoZWrite, true);
}
}
}
return true;
}
hsBool32 hsSfxObjDistFade::BeginObject(plPipeline* pipe, plDrawable* obj)
{
if( Inclusive() )
return true;
hsGRenderProcs::BeginObject(pipe, obj);
#if 0
// This is bogus. We may want to fade something, but not fade it out entirely.
if( !(fFlags & (kCullsBefore | kCullsBeyond | kIdleBefore | kIdleBeyond)) )
return true;
#endif
plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil;
if( !refObj )
refObj = obj;
return ISetOpac(refObj);
}
hsBool32 hsSfxObjDistFade::BeginTree(plPipeline* pipe, plDrawable* obj)
{
if( !Inclusive() )
return true;
if( fTreeCnt++ )
return true;
hsGRenderProcs::BeginTree(pipe, obj);
plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil;
if( !refObj )
refObj = obj;
return ISetOpac(refObj);
}
void hsSfxObjDistFade::EndObject()
{
if( !Inclusive() )
{
fPipeline->PopMaterialOverride(fRestoreOver, true);
}
hsGRenderProcs::EndObject();
}
void hsSfxObjDistFade::EndTree()
{
if( Inclusive() )
{
fPipeline->PopMaterialOverride(fRestoreOver, true);
fTreeCnt--;
hsAssert(fTreeCnt >= 0, "Push/Pop tree problem");
}
hsGRenderProcs::EndTree();
}
void hsSfxObjDistFade::MakeTable(float* distList, float* opacList, int num)
{
fTable.Reset();
if( !num )
return;
int i;
for( i = 0; i < num; i++ )
{
hsSfxDfTableEntry* t = fTable.Append();
t->fDistDel = distList[i];
t->fOpacity = opacList[i];
}
for( i = num-1; i > 0; i-- )
fTable[i].fDistDel -= fTable[i-1].fDistDel;
for( i = 0; i < num-1; i++ )
fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel);
fTable[num-1].fDistNorm = 0;
hsAssert(fTable.GetCount() == num, "Mismatch making table");
if( fTable[0].fOpacity <= 0 )
fFlags |= kCullsBefore;
if( fTable[num-1].fOpacity <= 0 )
fFlags |= kCullsBeyond;
if( fTable[0].fOpacity >= 1.f )
fFlags |= kIdleBefore;
if( fTable[num-1].fOpacity >= 1.f )
fFlags |= kIdleBeyond;
int iMin;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity <= 0); iMin++ );
fMinDist = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinDist += fTable[i].fDistDel;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity >= 1.f); iMin++ );
fMinIdle = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinIdle += fTable[i].fDistDel;
int iMax;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity <= 0); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxDist = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxDist += fTable[i].fDistDel;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity >= 1.f); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxIdle = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxIdle += fTable[i].fDistDel;
}
void hsSfxObjDistFade::Read(hsStream* s)
{
fTable.Reset();
fMinDist = s->ReadSwapScalar();
fMaxDist = s->ReadSwapScalar();
if( fFlags & (kIdleBefore | kIdleBeyond) )
{
fMinIdle = s->ReadSwapScalar();
fMaxIdle = s->ReadSwapScalar();
}
Int32 cnt = s->ReadSwap32();
if( cnt )
{
hsSfxDfTableEntry* arr = new hsSfxDfTableEntry[cnt];
int i;
for( i = 0; i < cnt; i++ )
{
arr[i].fDistDel = s->ReadSwapScalar();
arr[i].fDistNorm = s->ReadSwapScalar();
arr[i].fOpacity = s->ReadSwapScalar();
}
fTable.SetArray(arr, cnt);
}
}
void hsSfxObjDistFade::Write(hsStream* s)
{
s->WriteSwapScalar(fMinDist);
s->WriteSwapScalar(fMaxDist);
if( fFlags & (kIdleBefore | kIdleBeyond) )
{
s->WriteSwapScalar(fMinIdle);
s->WriteSwapScalar(fMaxIdle);
}
s->WriteSwap32(fTable.GetCount());
for( fTable.First(); fTable.More(); fTable.Plus() )
{
s->WriteSwapScalar(fTable.Current().fDistDel);
s->WriteSwapScalar(fTable.Current().fDistNorm);
s->WriteSwapScalar(fTable.Current().fOpacity);
}
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsSfxObjDistFade_inc
#define hsSfxObjDistFade_inc
#include "hsBiExpander.h"
#include "hsGRenderProcs.h"
#include "../plPipeline/hsGMatState.h"
class hsSfxObjDistFade : public hsGRenderProcs {
public:
enum {
kCullsBefore = 0x10000,
kCullsBeyond = 0x20000,
kDistFromView = 0x40000,
kDistFromTarget = 0x80000,
kDistAlongX = 0x100000,
kZOff = 0x200000,
kNoZTrans = 0x400000,
kByBoundsCenter = 0x800000,
kPostInterp = 0x1000000,
kIdleBefore = 0x2000000,
kIdleBeyond = 0x4000000,
kZWasOff = 0x8000000
};
struct hsSfxDfTableEntry {
hsScalar fDistDel;
hsScalar fDistNorm;
hsScalar fOpacity;
};
protected:
hsScalar fMinDist;
hsScalar fMaxDist;
hsScalar fMinIdle;
hsScalar fMaxIdle;
Int32 fTreeCnt;
hsExpander<hsSfxDfTableEntry> fTable;
hsGMatState fRestoreOver;
hsBool32 ISetOpac(plDrawable* refObj);
hsScalar IOpacFromDist(hsScalar dist);
public:
hsSfxObjDistFade();
virtual ~hsSfxObjDistFade();
virtual hsBool32 BeginTree(plPipeline* pipe, plDrawable* root);
virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj);
virtual void EndObject();
virtual void EndTree();
void MakeTable(float* distList, float* opacList, int num); // lists sorted from lowest cosine to highest
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual const char* GetLabel() const { return "hsSfxObjDistFade"; }
virtual ProcType GetType() const { return kTypeObjDistFade; }
CLASSNAME_REGISTER( hsSfxObjDistFade );
GETINTERFACE_ANY( hsSfxObjDistFade, hsGRenderProcs );
};
#endif // hsSfxObjDistFade_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsMemory.h"
#include "hsSfxObjDistShade.h"
#include "hsStream.h"
#include "../plPipeline/plPipeline.h"
#include "../plGeometry/hsTriangle3.h"
#include "../plIntersect/hsBounds.h"
#include "../plDrawable/plDrawable.h"
static hsScalar globalScale = 1.f;
hsSfxObjDistShade::hsSfxObjDistShade()
: fMinDist(0), fMaxDist(0), fTreeCnt(0)
{
}
hsSfxObjDistShade::~hsSfxObjDistShade()
{
}
hsScalar hsSfxObjDistShade::IShadeFromDist(hsScalar dist)
{
if( dist <= fTable[0].fDistDel )
return fTable[0].fShade;
int i;
for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ )
dist -= fTable[i].fDistDel;
if( i >= fTable.GetCount() )
return fTable[fTable.GetCount()-1].fShade;
dist *= fTable[i-1].fDistNorm;
hsScalar shade0 = fTable[i-1].fShade;
hsScalar shade1 = fTable[i].fShade;
return shade0 + dist * (shade1 - shade0);
}
hsBool32 hsSfxObjDistShade::ISetShade(plDrawable* refObj)
{
hsPoint3 refPos;
if( fFlags & kByBoundsCenter )
{
const hsBounds3Ext& bnd = refObj->GetWorldBounds();
if( kBoundsNormal != bnd.GetType() )
return true;
refPos = bnd.GetCenter();
}
else
{
refObj->GetLocalToWorld().GetTranslate(&refPos);
}
hsPoint3 vPos;
if( GetObjectRef(1) )
{
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&vPos);
}
else
{
vPos = fPipeline->GetViewPositionWorld();
}
hsScalar dist = hsVector3(&vPos, &refPos).Magnitude();
hsScalar shade = IShadeFromDist(dist);
hsColorRGBA col = fColorizer.GetCurrentColor();
if( fColorizer.Colorizing() )
{
col.r *= shade;
col.g *= shade;
col.b *= shade;
}
else
{
col.r = shade;
col.g = shade;
col.b = shade;
}
fColorizer.PushColorize(col, false);
return true;
}
hsBool32 hsSfxObjDistShade::BeginObject(plPipeline* pipe, plDrawable* obj)
{
hsGRenderProcs::BeginObject(pipe, obj);
plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil;
if( !refObj )
refObj = obj;
return ISetShade(refObj);
}
void hsSfxObjDistShade::MakeTable(float* distList, float* shadeList, int num)
{
fTable.Reset();
if( !num )
return;
int i;
for( i = 0; i < num; i++ )
{
hsSfxDfTableEntry* t = fTable.Append();
t->fDistDel = distList[i];
t->fShade = shadeList[i];
}
for( i = num-1; i > 0; i-- )
fTable[i].fDistDel -= fTable[i-1].fDistDel;
for( i = 0; i < num-1; i++ )
fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel);
fTable[num-1].fDistNorm = 0;
hsAssert(fTable.GetCount() == num, "Mismatch making table");
int iMin;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fShade <= 0); iMin++ );
fMinDist = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinDist += fTable[i].fDistDel;
int iMax;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fShade <= 0); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxDist = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxDist += fTable[i].fDistDel;
}
void hsSfxObjDistShade::Read(hsStream* s)
{
fTable.Reset();
fMinDist = s->ReadSwapScalar();
fMaxDist = s->ReadSwapScalar();
Int32 cnt = s->ReadSwap32();
if( cnt )
{
hsSfxDfTableEntry* arr = new hsSfxDfTableEntry[cnt];
int i;
for( i = 0; i < cnt; i++ )
{
arr[i].fDistDel = s->ReadSwapScalar();
arr[i].fDistNorm = s->ReadSwapScalar();
arr[i].fShade = s->ReadSwapScalar();
}
fTable.SetArray(arr, cnt);
}
}
void hsSfxObjDistShade::Write(hsStream* s)
{
s->WriteSwapScalar(fMinDist);
s->WriteSwapScalar(fMaxDist);
s->WriteSwap32(fTable.GetCount());
for( fTable.First(); fTable.More(); fTable.Plus() )
{
s->WriteSwapScalar(fTable.Current().fDistDel);
s->WriteSwapScalar(fTable.Current().fDistNorm);
s->WriteSwapScalar(fTable.Current().fShade);
}
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsSfxObjDistShade_inc
#define hsSfxObjDistShade_inc
#include "hsBiExpander.h"
#include "hsGRenderProcs.h"
class hsSfxObjDistShade : public hsGRenderProcs {
public:
enum {
kShadeConstant = 0x10000,
kByBoundsCenter = 0x800000,
};
struct hsSfxDfTableEntry {
hsScalar fDistDel;
hsScalar fDistNorm;
hsScalar fShade;
};
protected:
hsScalar fMinDist;
hsScalar fMaxDist;
hsScalar fConstShade;
hsScalar fMinIdle;
hsScalar fMaxIdle;
Int32 fTreeCnt;
hsExpander<hsSfxDfTableEntry> fTable;
hsBool32 ISetShade(plDrawable* refObj);
hsScalar IShadeFromDist(hsScalar dist);
public:
hsSfxObjDistShade();
virtual ~hsSfxObjDistShade();
virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj);
void MakeTable(float* distList, float* shadeList, int num); // lists sorted from lowest cosine to highest
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual const char* GetLabel() const { return "hsSfxObjDistShade"; }
virtual ProcType GetType() const { return kTypeObjDistShade; }
CLASSNAME_REGISTER( hsSfxObjDistShade );
GETINTERFACE_ANY( hsSfxObjDistShade, hsGRenderProcs );
};
#endif // hsSfxObjDistShade_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plGRenderProcsCreatable_inc
#define plGRenderProcsCreatable_inc
#include "../plResMgr/plCreator.h"
#include "hsGRenderProcs.h"
REGISTER_NONCREATABLE( hsGRenderProcs );
#include "hsSfxAngleFade.h"
REGISTER_CREATABLE( hsSfxAngleFade );
#include "hsSfxDistFade.h"
REGISTER_CREATABLE( hsSfxDistFade );
#include "hsSfxDistShade.h"
REGISTER_CREATABLE( hsSfxDistShade );
#include "hsSfxGlobalShade.h"
REGISTER_CREATABLE( hsSfxGlobalShade );
#include "hsSfxIntenseAlpha.h"
REGISTER_CREATABLE( hsSfxIntenseAlpha );
#include "hsSfxObjDistFade.h"
REGISTER_CREATABLE( hsSfxObjDistFade );
#include "hsSfxObjDistShade.h"
REGISTER_CREATABLE( hsSfxObjDistShade );
#endif // plGRenderProcsCreatable_inc