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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plChecksum.h"
#include "hsStream.h"
plChecksum::plChecksum(unsigned int bufsize, const char* buffer)
{
unsigned int wndsz = GetWindowSize(),i = 0;
fSum = 0;
const char* bufferAbsEnd = buffer + bufsize;
const char* bufferEnvenEnd = buffer + bufsize - (bufsize % wndsz);
while (buffer < bufferEnvenEnd)
{
fSum += hsSWAP32(*((SumStorage*)buffer));
buffer += wndsz;
}
SumStorage last = 0;
while (buffer < bufferAbsEnd)
{
((char*)&last)[i % wndsz] = *buffer;
buffer++;
}
fSum+= hsSWAP32(last);
}
plMD5Checksum::plMD5Checksum( UInt32 size, UInt8 *buffer )
{
fValid = false;
Start();
AddTo( size, buffer );
Finish();
}
plMD5Checksum::plMD5Checksum()
{
Clear();
}
plMD5Checksum::plMD5Checksum( const plMD5Checksum &rhs )
{
memcpy( fChecksum, rhs.fChecksum, sizeof( fChecksum ) );
fValid = rhs.fValid;
}
plMD5Checksum::plMD5Checksum( const char *fileName )
{
CalcFromFile( fileName );
}
plMD5Checksum::plMD5Checksum( hsStream* stream )
{
CalcFromStream(stream);
}
void plMD5Checksum::Clear()
{
memset( fChecksum, 0, sizeof( fChecksum ) );
fValid = false;
}
void plMD5Checksum::CalcFromFile( const char *fileName )
{
hsUNIXStream s;
fValid = false;
if( s.Open(fileName) )
{
CalcFromStream(&s);
s.Close();
}
}
void plMD5Checksum::CalcFromStream( hsStream* stream )
{
UInt32 sPos = stream->GetPosition();
unsigned loadLen = 1024 * 1024;
Start();
UInt8 *buf = TRACKED_NEW UInt8[loadLen];
while(int read = stream->Read(loadLen, buf))
AddTo( read, buf );
delete[] buf;
Finish();
stream->SetPosition(sPos);
}
void plMD5Checksum::Start( void )
{
MD5_Init( &fContext );
fValid = false;
}
void plMD5Checksum::AddTo( UInt32 size, const UInt8 *buffer )
{
MD5_Update( &fContext, buffer, size );
}
void plMD5Checksum::Finish( void )
{
MD5_Final( fChecksum, &fContext );
fValid = true;
}
const char *plMD5Checksum::GetAsHexString( void ) const
{
const int kHexStringSize = ( 2 * MD5_DIGEST_LENGTH ) + 1;
static char tempString[ kHexStringSize ];
int i;
char *ptr;
hsAssert( fValid, "Trying to get string version of invalid checksum" );
for( i = 0, ptr = tempString; i < sizeof( fChecksum ); i++, ptr += 2 )
sprintf( ptr, "%02x", fChecksum[ i ] );
*ptr = 0;
return tempString;
}
UInt8 plMD5Checksum::IHexCharToInt( char c ) const
{
switch( c )
{
// yes, it's ugly, but it'll be fast :)
case '0': return 0;
case '1': return 1;
case '2': return 2;
case '3': return 3;
case '4': return 4;
case '5': return 5;
case '6': return 6;
case '7': return 7;
case '8': return 8;
case '9': return 9;
case 'a': return 10;
case 'b': return 11;
case 'c': return 12;
case 'd': return 13;
case 'e': return 14;
case 'f': return 15;
case 'A': return 10;
case 'B': return 11;
case 'C': return 12;
case 'D': return 13;
case 'E': return 14;
case 'F': return 15;
}
return 0xff;
}
void plMD5Checksum::SetFromHexString( const char *string )
{
const char *ptr;
int i;
hsAssert( strlen( string ) == 2 * MD5_DIGEST_LENGTH, "Invalid string in MD5Checksum Set()" );
for( i = 0, ptr = string; i < sizeof( fChecksum ); i++, ptr += 2 )
fChecksum[ i ] = ( IHexCharToInt( ptr[ 0 ] ) << 4 ) | IHexCharToInt( ptr[ 1 ] );
fValid = true;
}
void plMD5Checksum::SetValue(UInt8* checksum)
{
fValid = true;
memcpy(fChecksum, checksum, sizeof(fChecksum));
}
bool plMD5Checksum::operator==( const plMD5Checksum &rhs ) const
{
return (fValid && rhs.fValid && memcmp(fChecksum, rhs.fChecksum, sizeof(fChecksum)) == 0);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_CHECKSUM_H
#define PL_CHECKSUM_H
#include "hsTypes.h"
#include "openssl/md5.h"
class plChecksum
{
public:
typedef UInt32 SumStorage;
private:
SumStorage fSum;
public:
plChecksum(unsigned int bufsize, const char* buffer);
static int GetChecksumSize() { return sizeof(SumStorage); }
static int GetWindowSize() { return sizeof(SumStorage); }
SumStorage GetChecksum() { return fSum; }
};
class hsStream;
class plMD5Checksum
{
protected:
hsBool fValid;
MD5_CTX fContext;
UInt8 fChecksum[ MD5_DIGEST_LENGTH ];
UInt8 IHexCharToInt( char c ) const;
public:
plMD5Checksum( UInt32 size, UInt8 *buffer );
plMD5Checksum();
plMD5Checksum( const plMD5Checksum &rhs );
plMD5Checksum( const char *fileName );
plMD5Checksum( hsStream* stream );
hsBool IsValid( void ) const { return fValid; }
void Clear();
void CalcFromFile( const char *fileName );
void CalcFromStream( hsStream* stream );
void Start( void );
void AddTo( UInt32 size, const UInt8 *buffer );
void Finish( void );
const UInt8 *GetValue( void ) const { return fChecksum; }
UInt32 GetSize( void ) const { return sizeof( fChecksum ); }
// Backdoor for cached checksums (ie, if you loaded it off disk)
void SetValue(UInt8* checksum);
// Note: GetAsHexString() returns a pointer to a static string; do not rely on the contents of this string between calls!
const char *GetAsHexString( void ) const;
void SetFromHexString( const char *string );
bool operator==( const plMD5Checksum &rhs ) const;
bool operator!=( const plMD5Checksum &rhs ) const { return !operator==( rhs ); }
};
#endif // PL_CHECKSUM_H