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CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
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Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h
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116
Sources/Plasma/PubUtilLib/plDrawable/plAuxSpan.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAuxSpan_inc
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#define plAuxSpan_inc
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#include "hsTemplates.h"
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#include "plSpanTypes.h"
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#include "../plPipeline/plGBufferGroup.h"
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class plDrawableSpans;
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class hsGMaterial;
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class plGBufferGroup;
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class plDecalVtxFormat;
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class plAuxSpan
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{
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public:
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enum
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{
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kRTLit = 0x1,
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kOverrideLiteModel = 0x2,
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kAttenColor = 0x4,
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kWorldSpace = 0x8,
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kVertexShader = 0x10
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};
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void* fOwner;
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plDrawableSpans* fDrawable;
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UInt32 fBaseSpanIdx;
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hsGMaterial* fMaterial;
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UInt32 fFlags;
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hsTArray<hsPoint3> fOrigPos;
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hsTArray<hsPoint3> fOrigUVW;
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plGBufferGroup* fGroup; // Which buffer group, i.e. which vertex format
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UInt32 fVBufferIdx; // Which vertex buffer in group
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UInt32 fCellIdx; // Cell index inside the vertex buffer
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UInt32 fCellOffset; // Offset inside the cell
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UInt32 fVStartIdx; // Start vertex # in the actual interlaced buffer
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UInt32 fVLength; // Length of this span in the buffer
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UInt32 fVBufferInit;
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UInt32 fVBufferLimit;
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UInt32 fIBufferIdx; // Which index buffer in group
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UInt32 fIStartIdx; // Redundant, since all spans are contiguous. Here for debugging
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UInt32 fILength; // Length of this span in the buffer
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UInt32 fIBufferInit;
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UInt32 fIBufferLimit;
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plDecalVtxFormat* GetBaseVtxPtr() const
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{
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plGBufferGroup* grp = fGroup;
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plGBufferCell* cell = grp->GetCell(fVBufferIdx, fCellIdx);
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UInt8* ptr = grp->GetVertBufferData(fVBufferIdx);
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ptr += cell->fVtxStart + fCellOffset;
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return (plDecalVtxFormat*)ptr;
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}
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UInt16* GetBaseIdxPtr() const
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{
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plGBufferGroup* grp = fGroup;
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return grp->GetIndexBufferData(fIBufferIdx) + fIBufferInit;
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}
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};
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#endif // plAuxSpan_inc
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