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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTimer.h"
#include "hsUtils.h"
#if HS_BUILD_FOR_MAC
#include <Timer.h>
#endif
#include "plTweak.h"
//
// plTimerShare - the actual worker. All process spaces should share a single
// plTimerShare to keep time synchronized across spaces.
//
plTimerShare::plTimerShare()
: fFirstTime(true),
fSysSeconds(0),
fRealSeconds(0),
fDelSysSeconds(0),
fFrameTimeInc(0.03f),
fSysTimeScale(1.f),
fTimeClampSecs(0.1f),
fSmoothingClampSecs(-1.0f),
fRunningFrameTime(false),
fClamping(false),
fResetSmooth(true),
fCurrSlot(0)
{
}
plTimerShare::~plTimerShare()
{
}
double plTimerShare::GetSeconds() const
{
hsWide ticks;
return hsTimer::GetRawTicks(&ticks)->AsDouble() / hsTimer::GetRawBase().AsDouble();
}
double plTimerShare::GetMilliSeconds() const
{
return GetSeconds() * 1.e3;
}
hsWide plTimerShare::DSecondsToRawTicks(double secs)
{
hsWide retVal;
double ticks = secs * hsTimer::GetRawBase().AsDouble();
double hi = ticks / double(65536) / double(65536);
ticks -= hi;
retVal.fHi = Int32(hi);
retVal.fLo = Int32(ticks);
return retVal;
}
double plTimerShare::RawTicksToDSeconds(const hsWide& ticks)
{
return ticks.AsDouble() / hsTimer::GetRawBase().AsDouble();
}
inline hsWide* plTimerShare::FactorInTimeZero(hsWide* ticks) const
{
if( fFirstTime )
{
fFirstTime = false;
fRawTimeZero = *ticks;
ticks->Set(0, 0);
}
else
{
ticks->Sub(&fRawTimeZero);
}
return ticks;
}
double plTimerShare::IncSysSeconds()
{
if( fRunningFrameTime )
{
fDelSysSeconds = fFrameTimeInc * fSysTimeScale;
fSysSeconds += fDelSysSeconds;
fResetSmooth = true;
}
else if( fSmoothingClampSecs >= 0 )
{
double t = GetSeconds();
hsScalar delSys = hsScalar(t - fRealSeconds);
fClamping = ( (fTimeClampSecs > 0) && (delSys > fTimeClampSecs) );
if (fClamping)
{
delSys = fTimeClampSecs;
}
delSys *= fSysTimeScale;
if( fDelSysSeconds > 0 && fDelSysSeconds < fSmoothingClampSecs )
{
const hsScalar kFrac = 0.1f;
const hsScalar kOneMinusFrac = 1.f-kFrac;
delSys *= kFrac;
delSys += fDelSysSeconds * kOneMinusFrac;
}
if (delSys > 4.0f && delSys < 5.0f)
{
//got that mysterious bug, (Win2k? certain CPU's?) try again...
#if HS_BUILD_FOR_WIN32
int count = 10;
while( delSys >= fDelSysSeconds * 2 && count > 0 )
{
fRealSeconds = t;
t = GetSeconds();
delSys = hsScalar(t - fRealSeconds);
count--;
}
#endif
}
fDelSysSeconds = delSys;
fSysSeconds += fDelSysSeconds;
fRealSeconds = t;
fResetSmooth = true;
}
else
{
double t = GetSeconds();
plCONST(int) kSmoothBuffUsed(kSmoothBuffLen);
if( fResetSmooth )
{
int i;
for( i = 0; i < kSmoothBuffUsed; i++ )
fSmoothBuff[i] = t;
fResetSmooth = false;
}
if( ++fCurrSlot >= kSmoothBuffUsed )
fCurrSlot = 0;
fSmoothBuff[fCurrSlot] = t;
double avg = 0;
int j;
for( j = 0; j < kSmoothBuffUsed; j++ )
{
avg += fSmoothBuff[j];
}
avg /= double(kSmoothBuffUsed);
plCONST(hsScalar) kMaxSmoothable(0.15f);
fDelSysSeconds = hsScalar(avg - fRealSeconds) * fSysTimeScale;
if( fDelSysSeconds > kMaxSmoothable * fSysTimeScale )
{
avg = t;
fDelSysSeconds = hsScalar(avg - fRealSeconds) * fSysTimeScale;
fResetSmooth = true;
}
fSysSeconds += fDelSysSeconds;
fRealSeconds = avg;
}
return fSysSeconds;
}
void plTimerShare::SetRealTime(hsBool realTime)
{
fRunningFrameTime = !realTime;
if( realTime )
{
fRealSeconds = GetSeconds();
}
}
#if HS_BUILD_FOR_WIN32
#include <windows.h>
hsWide* plTimerShare::GetRawTicks(hsWide* ticks) const
{
LARGE_INTEGER large;
if (::QueryPerformanceCounter(&large))
{
ticks->Set(large.HighPart, large.LowPart);
}
else
{
ticks->Set(0, ::GetTickCount());
}
return FactorInTimeZero(ticks);
}
hsWide hsTimer::IInitRawBase()
{
hsWide base;
LARGE_INTEGER large;
if (::QueryPerformanceFrequency(&large))
base.Set(large.HighPart, large.LowPart);
else
base.Set(0, 1000);
return base;
}
#elif HS_BUILD_FOR_MAC
#include <Events.h>
#include <DriverServices.h>
//#define HS_USE_TICKCOUNT
hsWide* plTimerShare::GetRawTicks(hsWide* ticks)
{
#ifndef HS_USE_TICKCOUNT
UnsignedWide ns = AbsoluteToNanoseconds(UpTime());
ticks->Set(ns.hi, ns.lo);
#else
ticks->Set(0, TickCount());
#endif
return FactorInTimeZero(ticks);
}
hsWide plTimerShare::IInitRawBase()
{
hsWide base;
#ifndef HS_USE_TICKCOUNT
base.Set(0, 1000000000L);
#else
base.Set(0, 60);
#endif
return base;
}
#elif HS_BUILD_FOR_UNIX
#include <sys/time.h>
#define kMicroSecondsUnit 1000000
static UInt32 gBaseTime = 0;
hsWide* plTimerShare::GetRawTicks(hsWide* ticks) const
{
timeval tv;
(void)::gettimeofday(&tv, nil);
if (gBaseTime == 0)
gBaseTime = tv.tv_sec;
ticks->Mul(tv.tv_sec - gBaseTime, kMicroSecondsUnit)->Add(tv.tv_usec);
return ticks;
}
hsWide hsTimer::IInitRawBase()
{
hsWide base;
base.Set(0, kMicroSecondsUnit);
return base;
}
#elif HS_BUILD_FOR_PS2
extern unsigned long psTimerGetCount();
//#define kTickMul (150000000) // kTickMul/kTickDiv :: 4577.636719
#define kTickMul (100000000) // kTickMul/kTickDiv :: 3051.757813 // for debugger
#define kTickDiv (256*128)
hsWide* plTimerShare::GetRawTicks(hsWide* ticks)
{
unsigned long t= psTimerGetCount();
ticks->Set( (Int32)(t>>32), (Int32)(t&((1ul<<32)-1)));
return ticks;
}
hsWide plTimerShare::IInitRawBase()
{
hsWide base;
base.Set(0, kTickMul/kTickDiv );
return base;
}
#endif
//
// hsTimer - thin static interface to plTimerShare. Also keeps a couple of
// constants.
//
static plTimerShare staticTimer;
plTimerShare* hsTimer::fTimer = &staticTimer; // until overridden.
const double hsTimer::fPrecTicksPerSec = hsTimer::GetPrecTicksPerSec();
const hsWide hsTimer::fRawBase = hsTimer::IInitRawBase();
void hsTimer::SetTheTimer(plTimerShare* timer)
{
fTimer = timer;
}
///////////////////////////
// Precision timer routines
// These remain as statics
// since they are stateless
// anyway.
///////////////////////////
double hsTimer::GetPrecTicksPerSec()
{
#if HS_BUILD_FOR_WIN32
LARGE_INTEGER freq;
if( !QueryPerformanceFrequency(&freq) )
{
return 1000.f;
}
return ((double) freq.LowPart);
#endif
#if HS_BUILD_FOR_MAC
return 1000.f;
#endif
#if HS_BUILD_FOR_PS2
return 1000.f;
#endif
return 1;
}
UInt32 hsTimer::GetPrecTickCount()
{
#if HS_BUILD_FOR_WIN32
LARGE_INTEGER ti;
if( !QueryPerformanceCounter(&ti) )
return GetTickCount();
return ti.LowPart;
#endif
#if HS_BUILD_FOR_MACPPC
return hsTimer::GetMSeconds();
#endif
#if HS_BUILD_FOR_PS2
return hsTimer::GetMSeconds();
#endif
}
UInt32 hsTimer::PrecSecsToTicks(hsScalar secs)
{
return (UInt32)(((double)secs) * fPrecTicksPerSec);
}
double hsTimer::PrecTicksToSecs(UInt32 ticks)
{
return ((double)ticks) / fPrecTicksPerSec;
}
double hsTimer::PrecTicksToHz(UInt32 ticks)
{
return fPrecTicksPerSec / ((double)ticks);
}
UInt64 hsTimer::GetFullTickCount()
{
#if HS_BUILD_FOR_WIN32
LARGE_INTEGER ticks;
QueryPerformanceCounter(&ticks);
return ticks.QuadPart;
#else
return 0;
#endif
}
float hsTimer::FullTicksToMs(UInt64 ticks)
{
#ifdef HS_BUILD_FOR_WIN32
static UInt64 ticksPerTenthMs = 0;
if (ticksPerTenthMs == 0)
{
LARGE_INTEGER perfFreq;
QueryPerformanceFrequency(&perfFreq);
ticksPerTenthMs = perfFreq.QuadPart / 10000;
}
return float(ticks / ticksPerTenthMs) / 10.f;
#else
return 0.f;
#endif
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsTimer.h"
#include "plTimedValue.h"

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plTimedValue_inc
#define plTimedValue_inc
#include "hsTimer.h"
class hsStream;
// plTimedValue
// To use, replace your member var of type T with plTimedValue<T>.
// You can then pretty much treat it as normal. To set it to interpolate
// to a new value over secs seconds, use Set(newVal, secs).
// For I/O, see plTimedSimple and plTimedCompound.
template <class T> class plTimedValue
{
protected:
T fGoal;
T fInit;
double fStart;
hsScalar fInvSecs;
public:
plTimedValue() {}
plTimedValue(const plTimedValue<T>& o) { Set(o, 0.f); }
plTimedValue(const T& v) { Set(v, 0.f); }
plTimedValue<T>& operator=(const plTimedValue<T>& o) { return Set(o, 0.f); }
plTimedValue<T>& operator=(const T& v) { return Set(v, 0.f); }
plTimedValue<T>& Set(const T& v, hsScalar secs=0);
operator T () const { return Value(); }
T Value() const;
};
// Read/Writable version of plTimedValue, for intrinsic types (e.g. int, float, bool).
// Must be a type that hsStream has an overloaded ReadSwap/WriteSwap defined.
template <class T> class plTimedSimple : public plTimedValue<T>
{
public:
plTimedSimple<T>& operator=(const plTimedValue<T>& o) { return Set(o, 0.f); }
plTimedSimple<T>& operator=(const T& v) { return Set(v, 0.f); }
plTimedSimple<T>& Set(const T& v, hsScalar secs=0) { plTimedValue<T>::Set(v, secs); return *this; }
void Read(hsStream* s);
void Write(hsStream* s) const;
};
// Read/Writable version of plTimedValue, for compound types (e.g. hsVector3, hsColorRGBA).
// May be any type that has Read(hsStream*)/Write(hsStream*) defined.
template <class T> class plTimedCompound : public plTimedValue<T>
{
public:
plTimedCompound<T>& operator=(const plTimedValue<T>& o) { return Set(o, 0.f); }
plTimedCompound<T>& operator=(const T& v) { return Set(v, 0.f); }
plTimedCompound<T>& Set(const T& v, hsScalar secs=0) { plTimedValue<T>::Set(v, secs); return *this; }
void Read(hsStream* s);
void Write(hsStream* s) const;
};
template <class T>
plTimedValue<T>& plTimedValue<T>::Set(const T& v, hsScalar secs)
{
if( secs <= 0 )
{
fGoal = fInit = v;
fInvSecs = 0;
}
else
{
fInit = Value();
fStart = hsTimer::GetSysSeconds();
fInvSecs = 1.f / secs;
fGoal = v;
}
return *this;
}
template <class T>
T plTimedValue<T>::Value() const
{
if( fInvSecs > 0 )
{
hsScalar t = (hsScalar)((hsTimer::GetSysSeconds() - fStart) * fInvSecs);
hsAssert(t >= 0, "Moving back in time");
if( t < 1.f )
return fGoal * t + fInit * (1.f - t);
}
return fGoal;
}
template <class T>
void plTimedSimple<T>::Read(hsStream* s)
{
T val;
s->ReadSwap(&val);
Set(val, 0.f);
}
template <class T>
void plTimedSimple<T>::Write(hsStream* s) const
{
T val = Value();
s->WriteSwap(val);
}
template <class T>
void plTimedCompound<T>::Read(hsStream* s)
{
T val;
val.Read(s);
Set(val, 0.f);
}
template <class T>
void plTimedCompound<T>::Write(hsStream* s) const
{
T val = Value();
val.Write(s);
}
#endif // plTimedValue_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plTimerCallbackManager.h"
#include "../pnMessage/plTimeMsg.h"
#include "plgDispatch.h"
#include "../pnKeyedObject/plFixedKey.h"
#include "hsTimer.h"
plTimerCallbackManager::plTimerCallbackManager()
{
}
plTimerCallbackManager::~plTimerCallbackManager()
{
while (fCallbacks.GetCount() > 0)
delete fCallbacks.Pop();
}
hsBool plTimerCallbackManager::MsgReceive(plMessage* msg)
{
plTimeMsg* pTimeMsg = plTimeMsg::ConvertNoRef(msg);
int i = fCallbacks.Count();
if (pTimeMsg )
{
if(i)
{
i--;
if (pTimeMsg->GetTimeStamp() >= fCallbacks[i]->fTime)
{
plgDispatch::MsgSend( fCallbacks[i]->fMsg );
// Set it nil so the TimerCallback destructor doesn't unRef it
fCallbacks[i]->fMsg = nil;
delete(fCallbacks[i]);
fCallbacks.SetCount(i);
}
}
return true;
}
return hsKeyedObject::MsgReceive(msg);
}
plTimerCallback* plTimerCallbackManager::NewTimer(hsScalar time, plMessage* pMsg)
{
plTimerCallback* t = TRACKED_NEW plTimerCallback( hsTimer::GetSysSeconds() + time, pMsg );
fCallbacks.Append(t);
// sort them
for (int i = 0; i < fCallbacks.Count(); i++)
{
for (int j = i + 1; j < fCallbacks.Count(); j++)
{
#if 0
hsScalar a = fCallbacks[i]->fTime;
hsScalar b = fCallbacks[j]->fTime;
#endif
if (fCallbacks[i]->fTime < fCallbacks[j]->fTime)
{
plTimerCallback* pTemp = fCallbacks[i];
fCallbacks[i] = fCallbacks[j];
fCallbacks[j] = pTemp;
}
}
}
return t;
}
hsBool plTimerCallbackManager::CancelCallback(plTimerCallback* pTimer)
{
for (int i = 0; i < fCallbacks.Count(); i++)
{
if (fCallbacks[i] == pTimer)
{ fCallbacks.Remove(i);
return true;
}
}
return false;
}
hsBool plTimerCallbackManager::CancelCallbacksToKey(const plKey& key)
{
const plKey rKey;
bool removed = false;
for (int i = fCallbacks.Count() - 1; i >= 0 ; i--)
{
for (int j = 0; j < fCallbacks[i]->fMsg->GetNumReceivers(); j++)
{
const plKey rKey = fCallbacks[i]->fMsg->GetReceiver(j);
if (rKey == key)
{
delete fCallbacks[i];
fCallbacks.Remove(i);
removed = true;
break;
}
}
}
return removed;
}
void plTimerCallbackManager::Read(hsStream* stream, hsResMgr* mgr)
{
}
void plTimerCallbackManager::Write(hsStream* stream, hsResMgr* mgr)
{
}
plTimerCallback::plTimerCallback(double time, plMessage* pMsg) :
fTime(time),
fMsg(pMsg)
{
}
plTimerCallback::~plTimerCallback()
{
if (fMsg)
hsRefCnt_SafeUnRef(fMsg);
fMsg = nil;
}
void plTimerCallback::Read(hsStream* stream, hsResMgr* mgr)
{
}
void plTimerCallback::Write(hsStream* stream, hsResMgr* mgr)
{
}
plTimerCallbackManager* plgTimerCallbackMgr::fMgr = nil;
void plgTimerCallbackMgr::Init()
{
fMgr = TRACKED_NEW plTimerCallbackManager;
fMgr->RegisterAs( kTimerCallbackManager_KEY ); // fixedKey from plFixedKey.h
plgDispatch::Dispatch()->RegisterForExactType( plTimeMsg::Index(), fMgr->GetKey() );
}
hsBool plgTimerCallbackMgr::CancelCallback(plTimerCallback* pTimer)
{
return (fMgr->CancelCallback(pTimer));
}
hsBool plgTimerCallbackMgr::CancelCallbacksToKey(const plKey& key)
{
return (fMgr->CancelCallbacksToKey(key));
}
void plgTimerCallbackMgr::Shutdown()
{
fMgr->UnRegisterAs(kTimerCallbackManager_KEY);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plTimerCallbackManager_Defined
#define plTimerCallbackManager_Defined
#include "hsScalar.h"
#include "../pnKeyedObject/hsKeyedObject.h"
#include "hsTemplates.h"
class plMessage;
class plTimerCallback
{
public:
plTimerCallback(double time, plMessage* pMsg);
~plTimerCallback();
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
double fTime;
plMessage* fMsg;
};
class plTimerCallbackManager : public hsKeyedObject
{
public:
plTimerCallbackManager();
~plTimerCallbackManager();
CLASSNAME_REGISTER( plTimerCallbackManager );
GETINTERFACE_ANY( plTimerCallbackManager, hsKeyedObject );
virtual plTimerCallback* NewTimer(hsScalar time, plMessage* pMsg);
hsBool CancelCallback(plTimerCallback* pTimer);
hsBool CancelCallbacksToKey(const plKey& key);
virtual hsBool MsgReceive(plMessage* msg);
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
private:
hsTArray<plTimerCallback*> fCallbacks;
};
class plgTimerCallbackMgr
{
private:
static plTimerCallbackManager* fMgr;
public:
static void Init();
static void Shutdown();
static plTimerCallbackManager* Mgr() { return fMgr; }
// External modifier use only
static void SetTheTimerCallbackMgr(plTimerCallbackManager *mgr) { fMgr = mgr; }
static plTimerCallback* NewTimer(hsScalar time, plMessage* pMsg) { return (fMgr->NewTimer(time, pMsg)); }
static hsBool CancelCallback(plTimerCallback* pTimer);
static hsBool CancelCallbacksToKey(const plKey& key);
};
#endif

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pnBuildDates.h"
char pnBuildDates::fBranchDate[] = "Pre-release";

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pnBuildDates.cpp //
// //
// Thanks to there not being a pre-build step in MSVC, we have to do this //
// kluge instead. Basically, as a post-build step, we run a custom app //
// that inserts the date and time as string resources into the client EXE. //
// Then, on startup, the static class here gets inited and we load the //
// string resources into our char strings. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsWindows.h"
#include "../pnTimer/pnBuildDates.h"
char pnBuildDates::fBuildDate[ 128 ] = __DATE__;
char pnBuildDates::fBuildTime[ 128 ] = __TIME__;
// This forces our constructor to run on app load
static pnBuildDates staticObjToForceResLoad;
#if HS_BUILD_FOR_WIN32
HINSTANCE sModuleHandle = GetModuleHandle( NULL );
#endif
pnBuildDates::pnBuildDates()
{
// Note; these are int konstants so we don't have to worry about sharing symbols
// across apps (in this case, our custom app that updates these strings on post-build)
IGetString( 1000, fBuildDate, sizeof( fBuildDate ) - 1 );
IGetString( 1001, fBuildTime, sizeof( fBuildTime ) - 1 );
}
void pnBuildDates::IGetString( int resID, char *destBuffer, int size )
{
#if HS_BUILD_FOR_WIN32
HRSRC rsrc = ::FindResource( sModuleHandle, MAKEINTRESOURCE( resID ), RT_RCDATA );
if( rsrc != NULL )
{
HGLOBAL handle = ::LoadResource( sModuleHandle, rsrc );
if( handle != NULL )
{
char *str = (char *)::LockResource( handle );
strncpy( destBuffer, str, size );
UnlockResource( handle );
}
}
#endif
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pnBuildDates Header //
// //
// This is a tiny cpp/h wrapper for the build/branch dates. Basically, //
// this header defines two string konstants that at runtime will be the //
// build and branch date/timestamps. The pnBranchDate.cpp file is //
// regenerated on branch to fill in the branch date. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pnBuildDates_h
#define _pnBuildDates_h
class pnBuildDates
{
private:
void IGetString( int resID, char *destBuffer, int size );
public:
static char fBuildDate[];
static char fBuildTime[];
static char fBranchDate[];
pnBuildDates();
};
#endif //_pnBuildDates_h

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pnTimerCreatable_inc
#define pnTimerCreatable_inc
#include "../pnFactory/plCreator.h"
#include "plTimerCallbackManager.h"
REGISTER_CREATABLE( plTimerCallbackManager );
#endif // pnTimerCreatable_inc