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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PCH_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/Pch.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PCH_H
#include "pnSimpleNet.h"

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp
*
***/
#include "Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Local types
*
***/
struct SimpleNetConn : AtomicRef {
LINK(SimpleNetConn) link;
AsyncSocket sock;
AsyncCancelId cancelId;
unsigned channelId;
bool abandoned;
struct ConnectParam * connectParam;
SimpleNet_MsgHeader * oversizeMsg;
ARRAY(byte) oversizeBuffer;
~SimpleNetConn () {
ASSERT(!link.IsLinked());
}
};
struct SimpleNetChannel : AtomicRef, THashKeyVal<unsigned> {
HASHLINK(SimpleNetChannel) link;
FSimpleNetOnMsg onMsg;
FSimpleNetOnError onError;
LISTDECL(SimpleNetConn, link) conns;
SimpleNetChannel (unsigned channel)
: THashKeyVal<unsigned>(channel)
{ }
~SimpleNetChannel () {
ASSERT(!link.IsLinked());
ASSERT(!conns.Head());
}
};
struct ConnectParam {
SimpleNetChannel * channel;
FSimpleNetOnConnect callback;
void * param;
~ConnectParam () {
if (channel)
channel->DecRef();
}
};
/*****************************************************************************
*
* Local data
*
***/
static bool s_running;
static CCritSect s_critsect;
static FSimpleNetQueryAccept s_queryAccept;
static void * s_queryAcceptParam;
static HASHTABLEDECL(
SimpleNetChannel,
THashKeyVal<unsigned>,
link
) s_channels;
/*****************************************************************************
*
* Local functions
*
***/
//============================================================================
static void NotifyConnSocketConnect (SimpleNetConn * conn) {
conn->TransferRef("Connecting", "Connected");
conn->connectParam->callback(
conn->connectParam->param,
conn,
kNetSuccess
);
DEL(conn->connectParam);
conn->connectParam = nil;
}
//============================================================================
static void NotifyConnSocketConnectFailed (SimpleNetConn * conn) {
s_critsect.Enter();
{
conn->link.Unlink();
}
s_critsect.Leave();
conn->connectParam->callback(
conn->connectParam->param,
nil,
kNetErrConnectFailed
);
DEL(conn->connectParam);
conn->connectParam = nil;
conn->DecRef("Connecting");
conn->DecRef("Lifetime");
}
//============================================================================
static void NotifyConnSocketDisconnect (SimpleNetConn * conn) {
bool abandoned;
SimpleNetChannel * channel;
s_critsect.Enter();
{
abandoned = conn->abandoned;
if (nil != (channel = s_channels.Find(conn->channelId)))
channel->IncRef();
conn->link.Unlink();
}
s_critsect.Leave();
if (channel && !abandoned) {
channel->onError(conn, kNetErrDisconnected);
channel->DecRef();
}
conn->DecRef("Connected");
}
//============================================================================
static bool NotifyConnSocketRead (SimpleNetConn * conn, AsyncNotifySocketRead * read) {
SimpleNetChannel * channel;
s_critsect.Enter();
{
if (nil != (channel = s_channels.Find(conn->channelId)))
channel->IncRef();
}
s_critsect.Leave();
if (!channel)
return false;
bool result = true;
const byte * curr = read->buffer;
const byte * term = curr + read->bytes;
while (curr < term) {
// Reading oversize msg?
if (conn->oversizeBuffer.Count()) {
unsigned spaceLeft = conn->oversizeMsg->messageBytes - conn->oversizeBuffer.Count();
unsigned copyBytes = min(spaceLeft, term - curr);
conn->oversizeBuffer.Add(curr, copyBytes);
curr += copyBytes;
// Wait until we have received the entire message
if (copyBytes != spaceLeft)
break;
// Dispatch oversize msg
if (!channel->onMsg(conn, conn->oversizeMsg)) {
result = false;
break;
}
conn->oversizeBuffer.SetCount(0);
continue;
}
// Wait until we receive the entire message header
if (term - curr < sizeof(SimpleNet_MsgHeader))
break;
SimpleNet_MsgHeader * msg = (SimpleNet_MsgHeader *) read->buffer;
// Sanity check message size
if (msg->messageBytes < sizeof(*msg)) {
result = false;
break;
}
// Handle oversized messages
if (msg->messageBytes > kAsyncSocketBufferSize) {
conn->oversizeBuffer.SetCount(msg->messageBytes);
conn->oversizeMsg = (SimpleNet_MsgHeader *) conn->oversizeBuffer.Ptr();
*conn->oversizeMsg = *msg;
curr += sizeof(*msg);
continue;
}
// Wait until we have received the entire message
const byte * msgTerm = (const byte *) curr + msg->messageBytes;
if (msgTerm > term)
break;
curr = msgTerm;
// Dispatch msg
if (!channel->onMsg(conn, msg)) {
result = false;
break;
}
}
// Return count of bytes we processed
read->bytesProcessed = curr - read->buffer;
channel->DecRef();
return result;
}
//============================================================================
static bool AsyncNotifySocketProc (
AsyncSocket sock,
EAsyncNotifySocket code,
AsyncNotifySocket * notify,
void ** userState
) {
bool result = true;
SimpleNetConn * conn;
switch (code) {
case kNotifySocketListenSuccess: {
AsyncNotifySocketListen * listen = (AsyncNotifySocketListen *) notify;
const SimpleNet_ConnData & connect = *(const SimpleNet_ConnData *) listen->buffer;
listen->bytesProcessed += sizeof(connect);
SimpleNetChannel * channel;
s_critsect.Enter();
{
if (nil != (channel = s_channels.Find(connect.channelId)))
channel->IncRef();
}
s_critsect.Leave();
if (!channel)
break;
conn = NEWZERO(SimpleNetConn);
conn->channelId = channel->GetValue();
conn->IncRef("Lifetime");
conn->IncRef("Connected");
conn->sock = sock;
*userState = conn;
bool accepted = s_queryAccept(
s_queryAcceptParam,
channel->GetValue(),
conn,
listen->remoteAddr
);
if (!accepted) {
SimpleNetDisconnect(conn);
}
else {
s_critsect.Enter();
{
channel->conns.Link(conn);
}
s_critsect.Leave();
}
channel->DecRef();
}
break;
case kNotifySocketConnectSuccess: {
conn = (SimpleNetConn *) notify->param;
*userState = conn;
bool abandoned;
s_critsect.Enter();
{
conn->sock = sock;
conn->cancelId = 0;
abandoned = conn->abandoned;
}
s_critsect.Leave();
if (abandoned)
AsyncSocketDisconnect(sock, true);
else
NotifyConnSocketConnect(conn);
}
break;
case kNotifySocketConnectFailed:
conn = (SimpleNetConn *) notify->param;
NotifyConnSocketConnectFailed(conn);
break;
case kNotifySocketDisconnect:
conn = (SimpleNetConn *) *userState;
NotifyConnSocketDisconnect(conn);
break;
case kNotifySocketRead:
conn = (SimpleNetConn *) *userState;
result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify);
break;
}
return result;
}
//============================================================================
static void Connect (const NetAddress & addr, ConnectParam * cp) {
SimpleNetConn * conn = NEWZERO(SimpleNetConn);
conn->channelId = cp->channel->GetValue();
conn->connectParam = cp;
conn->IncRef("Lifetime");
conn->IncRef("Connecting");
s_critsect.Enter();
{
cp->channel->conns.Link(conn);
SimpleNet_Connect connect;
connect.hdr.connType = kConnTypeSimpleNet;
connect.hdr.hdrBytes = sizeof(connect.hdr);
connect.hdr.buildId = BuildId();
connect.hdr.buildType = BuildType();
connect.hdr.branchId = BranchId();
connect.hdr.productId = ProductId();
connect.data.channelId = cp->channel->GetValue();
AsyncSocketConnect(
&conn->cancelId,
addr,
AsyncNotifySocketProc,
conn,
&connect,
sizeof(connect)
);
conn = nil;
cp = nil;
}
s_critsect.Leave();
DEL(conn);
DEL(cp);
}
//============================================================================
static void AsyncLookupCallback (
void * param,
const wchar name[],
unsigned addrCount,
const NetAddress addrs[]
) {
REF(name);
ConnectParam * cp = (ConnectParam *)param;
if (!addrCount) {
if (cp->callback)
cp->callback(cp->param, nil, kNetErrNameLookupFailed);
DEL(cp);
return;
}
Connect(addrs[0], (ConnectParam *)param);
}
/*****************************************************************************
*
* Exported functions
*
***/
//============================================================================
void SimpleNetInitialize () {
s_running = true;
AsyncSocketRegisterNotifyProc(
kConnTypeSimpleNet,
AsyncNotifySocketProc
);
}
//============================================================================
void SimpleNetShutdown () {
s_running = false;
ASSERT(!s_channels.Head());
AsyncSocketUnregisterNotifyProc(
kConnTypeSimpleNet,
AsyncNotifySocketProc
);
}
//============================================================================
void SimpleNetConnIncRef (SimpleNetConn * conn) {
ASSERT(s_running);
ASSERT(conn);
conn->IncRef();
}
//============================================================================
void SimpleNetConnDecRef (SimpleNetConn * conn) {
ASSERT(s_running);
ASSERT(conn);
conn->DecRef();
}
//============================================================================
bool SimpleNetStartListening (
FSimpleNetQueryAccept queryAccept,
void * param
) {
ASSERT(s_running);
ASSERT(queryAccept);
ASSERT(!s_queryAccept);
s_queryAccept = queryAccept;
s_queryAcceptParam = param;
NetAddress addr;
NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr);
return (0 != AsyncSocketStartListening(addr, nil));
}
//============================================================================
void SimpleNetStopListening () {
ASSERT(s_running);
NetAddress addr;
NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr);
AsyncSocketStopListening(addr, nil);
s_queryAccept = nil;
s_queryAcceptParam = nil;
}
//============================================================================
void SimpleNetCreateChannel (
unsigned channelId,
FSimpleNetOnMsg onMsg,
FSimpleNetOnError onError
) {
ASSERT(s_running);
SimpleNetChannel * channel = NEWZERO(SimpleNetChannel)(channelId);
channel->IncRef();
s_critsect.Enter();
{
#ifdef HS_DEBUGGING
{
SimpleNetChannel * existing = s_channels.Find(channelId);
ASSERT(!existing);
}
#endif
channel->onMsg = onMsg;
channel->onError = onError;
s_channels.Add(channel);
channel->IncRef();
}
s_critsect.Leave();
channel->DecRef();
}
//============================================================================
void SimpleNetDestroyChannel (unsigned channelId) {
ASSERT(s_running);
SimpleNetChannel * channel;
s_critsect.Enter();
{
if (nil != (channel = s_channels.Find(channelId))) {
s_channels.Unlink(channel);
while (SimpleNetConn * conn = channel->conns.Head()) {
SimpleNetDisconnect(conn);
channel->conns.Unlink(conn);
}
}
}
s_critsect.Leave();
if (channel)
channel->DecRef();
}
//============================================================================
void SimpleNetStartConnecting (
unsigned channelId,
const wchar addr[],
FSimpleNetOnConnect onConnect,
void * param
) {
ASSERT(s_running);
ASSERT(onConnect);
ConnectParam * cp = NEW(ConnectParam);
cp->callback = onConnect;
cp->param = param;
s_critsect.Enter();
{
if (nil != (cp->channel = s_channels.Find(channelId)))
cp->channel->IncRef();
}
s_critsect.Leave();
ASSERT(cp->channel);
// Do we need to lookup the address?
const wchar * name = addr;
while (unsigned ch = *name) {
++name;
if (!(isdigit(ch) || ch == L'.' || ch == L':')) {
AsyncCancelId cancelId;
AsyncAddressLookupName(
&cancelId,
AsyncLookupCallback,
addr,
kNetDefaultSimpleNetPort,
cp
);
break;
}
}
if (!name[0]) {
NetAddress netAddr;
NetAddressFromString(&netAddr, addr, kNetDefaultSimpleNetPort);
Connect(netAddr, cp);
}
}
//============================================================================
void SimpleNetDisconnect (
SimpleNetConn * conn
) {
ASSERT(s_running);
ASSERT(conn);
s_critsect.Enter();
{
conn->abandoned = true;
if (conn->sock) {
AsyncSocketDisconnect(conn->sock, true);
conn->sock = nil;
}
else if (conn->cancelId) {
AsyncSocketConnectCancel(AsyncNotifySocketProc, conn->cancelId);
conn->cancelId = nil;
}
}
s_critsect.Leave();
conn->DecRef("Lifetime");
}
//============================================================================
void SimpleNetSend (
SimpleNetConn * conn,
SimpleNet_MsgHeader * msg
) {
ASSERT(s_running);
ASSERT(msg);
ASSERT(msg->messageBytes != (dword)-1);
ASSERT(conn);
s_critsect.Enter();
{
if (conn->sock)
AsyncSocketSend(conn->sock, msg, msg->messageBytes);
}
s_critsect.Leave();
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H
#include "pnUtils/pnUtils.h"
#include "pnProduct/pnProduct.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"
/*****************************************************************************
*
* SimpleNet:
* - TCP only, Nagle buffered only.
* - Asynchronous callbacks only.
* - Not encrypted, not compressed, no transaction support.
* - Good for trivial networked applications only. Examples include:
* - CSR client automation by CSR tools.
* - Bob and I (eap) talked about 3dsmax automating
* the client for the purpose of reloading reexported
* assets. With SimpleNet, the client could be running
* on a separate machine than Max.
*
***/
// Because newer clients must remain compatible with older servers,
// these values may never change.
enum ESimpleNetChannel {
kSimpleNetChannelNil = 0,
kSimpleNetChannelCsr = 1,
kSimpleNetChannelMax = 2,
kMaxSimpleNetChannels
};
COMPILER_ASSERT_HEADER(ESimpleNetChannel, kMaxSimpleNetChannels <= 0xff);
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
//============================================================================
// Connect packet
struct SimpleNet_ConnData {
unsigned channelId;
};
struct SimpleNet_Connect {
AsyncSocketConnectPacket hdr;
SimpleNet_ConnData data;
};
//============================================================================
// Message header
struct SimpleNet_MsgHeader {
private:
dword channelId;
public:
dword messageId;
dword messageBytes;
SimpleNet_MsgHeader (dword channelId, dword messageId)
: channelId(channelId)
, messageId(messageId)
#ifdef HS_DEBUGGING
, messageBytes((dword)-1)
#endif
{ }
};
/*****************************************************************************
*
* Simple Network API
*
***/
struct SimpleNetConn;
void SimpleNetInitialize ();
void SimpleNetShutdown ();
void SimpleNetConnIncRef (SimpleNetConn * conn);
void SimpleNetConnDecRef (SimpleNetConn * conn);
typedef bool (*FSimpleNetOnMsg) ( // return false to disconnect socket
SimpleNetConn * conn,
SimpleNet_MsgHeader * msg
);
typedef void (*FSimpleNetOnError) (
SimpleNetConn * conn,
ENetError error
);
typedef void (*FSimpleNetOnConnect) (
void * param,
SimpleNetConn * conn,
ENetError result
);
typedef bool (*FSimpleNetQueryAccept) ( // return true to accept incoming connection
void * param,
unsigned channel,
SimpleNetConn * conn,
const NetAddress & addr
);
void SimpleNetCreateChannel (
unsigned channel,
FSimpleNetOnMsg onMsg,
FSimpleNetOnError onError
);
void SimpleNetDestroyChannel (
unsigned channel
);
bool SimpleNetStartListening (
FSimpleNetQueryAccept queryAccept,
void * param
);
void SimpleNetStopListening ();
void SimpleNetStartConnecting (
unsigned channel,
const wchar addr[],
FSimpleNetOnConnect onConnect,
void * param
);
void SimpleNetDisconnect (
SimpleNetConn * conn
);
void SimpleNetSend (
SimpleNetConn * conn,
SimpleNet_MsgHeader * msg
);
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNSIMPLENET_PNSIMPLENET_H