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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRALLINCLUDES_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRALLINCLUDES_H
#include "../pnUtils/pnUtils.h"
#include "pnPrBuildId.h"
#include "pnPrBuildType.h"
#include "pnPrBranchId.h"
#include "pnPrProductId.h"
#include "pnPrBuildString.h"
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRALLINCLUDES_H

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Private definitions
*
***/
#ifndef PATCHER
// This value is manually changed upon each branch so that client applications
// built from this branch may not connect to servers built from another.
#define BRANCH_ID 1
COMPILER_ASSERT(BRANCH_ID != 0);
#else
// Patcher branchId may never change, otherwise its CRC would differ from
// branch to branch, causing unnecessary self-patching to occur.
#define BRANCH_ID 0
#endif
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
unsigned BranchId () {
return BRANCH_ID;
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBRANCHID_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBRANCHID_H
/*****************************************************************************
*
* BranchId functions
*
***/
unsigned BranchId ();

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Private definitions
*
***/
// This line must NEVER be modified manually; it is automatically updated
// by the build server.
#define BUILD_ID 918
COMPILER_ASSERT(BUILD_ID != 0);
/*****************************************************************************
*
* Private data
*
***/
static unsigned s_buildIdOverride;
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
unsigned BuildId () {
return s_buildIdOverride ? s_buildIdOverride : BUILD_ID;
}
//============================================================================
void OverrideBuildId (unsigned buildId) {
s_buildIdOverride = buildId;
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDID_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDID_H
/*****************************************************************************
*
* BuildId functions
*
***/
unsigned BuildId ();
void OverrideBuildId (unsigned buildId);

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
const wchar * ProductBuildString () {
// This string is replaced by plMarkBuild.exe with the following string:
// "date:YYMMDD time:HHMMSS user:%USERNAME%"
static const wchar PRODUCT_BUILD_STRING[64] = {
L"PRODUCT_BUILD_STRING "
};
return PRODUCT_BUILD_STRING;
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDSTRING_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDSTRING_H
/*****************************************************************************
*
* BuildString functions
*
***/
const wchar * ProductBuildString ();

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildType.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
unsigned BuildType () {
return BUILD_TYPE;
}
//============================================================================
const wchar * BuildTypeString () {
#if BUILD_TYPE == BUILD_TYPE_DEV
return L"Dev";
#elif BUILD_TYPE == BUILD_TYPE_QA
return L"QA";
#elif BUILD_TYPE == BUILD_TYPE_TEST
return L"Test";
#elif BUILD_TYPE == BUILD_TYPE_BETA
return L"Beta";
#elif BUILD_TYPE == BUILD_TYPE_LIVE
return L"Live";
#else
# error "Unknown build type"
#endif
}
//============================================================================
const wchar *BuildTypeServerStatusPath () {
#if BUILD_TYPE == BUILD_TYPE_DEV
return nil;
#elif BUILD_TYPE == BUILD_TYPE_QA
return nil;
#elif BUILD_TYPE == BUILD_TYPE_TEST
return nil;
#elif BUILD_TYPE == BUILD_TYPE_BETA
return L"/serverstatus/moulbeta.php";
#elif BUILD_TYPE == BUILD_TYPE_LIVE
return L"/serverstatus/moullive.php";
#else
# error "Unknown build type"
#endif
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildType.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDTYPE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildType.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDTYPE_H
/*****************************************************************************
*
* BuildType definitions
*
***/
#ifndef BUILD_TYPE
#define BUILD_TYPE BUILD_TYPE_DEV
#endif
#define BUILD_TYPE_DEV 10
#define BUILD_TYPE_QA 20
#define BUILD_TYPE_TEST 30
#define BUILD_TYPE_BETA 40
#define BUILD_TYPE_LIVE 50
/*****************************************************************************
*
* BuildType functions
*
***/
unsigned BuildType ();
const wchar * BuildTypeString ();
const wchar * BuildTypeServerStatusPath ();

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Private data
*
***/
namespace Product {
namespace Uru {
static const wchar kCoreName[] = L"UruLive";
static const wchar kShortName[] = L"UruLive";
static const wchar kLongName[] = L"Uru Live";
static const Uuid kId(L"ea489821-6c35-4bd0-9dae-bb17c585e680");
}
// @@@: add your product namespace here
}
/*****************************************************************************
*
* Private definitions
*
***/
#if BUILD_PRODUCT_ID == BUILD_PRODUCT_ID_URU
#define PRODUCT_CORE_NAME Product::Uru::kCoreName
#define PRODUCT_SHORT_NAME Product::Uru::kShortName
#define PRODUCT_LONG_NAME Product::Uru::kLongName
#define PRODUCT_ID Product::Uru::kId
#else
#error "No product id defined"
#endif
/*****************************************************************************
*
* Exported functions
*
***/
//============================================================================
const Uuid & ProductId () {
return PRODUCT_ID;
}
//============================================================================
const wchar * ProductCoreName () {
return PRODUCT_CORE_NAME;
}
//============================================================================
const wchar * ProductShortName () {
return PRODUCT_SHORT_NAME;
}
//============================================================================
const wchar * ProductLongName () {
return PRODUCT_LONG_NAME;
}
//============================================================================
void ProductString (wchar * dest, unsigned destChars) {
// Example: "UruLive.Beta.2.214 - External.Release"
StrPrintf(
dest,
destChars,
L"%s.%s.%u.%u - %s.%s",
ProductCoreName(),
BuildTypeString(),
BranchId(),
BuildId(),
#ifdef PLASMA_EXTERNAL_RELEASE
L"External",
#else
L"Internal",
#endif
#ifdef HS_DEBUGGING
L"Debug"
#else
L"Release"
#endif
);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
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*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H
/*****************************************************************************
*
* Global data
*
***/
//============================================================================
// Build productIds
//
// These values must never be stored on disk or sent over the network,
// use the value returned from ProductId() for that purpose.
//============================================================================
#define BUILD_PRODUCT_ID_URU 1
// @@@ Add your build product id above this line
//============================================================================
// Default to Uru for lack of a better idea
//============================================================================
#ifndef BUILD_PRODUCT_ID
# define BUILD_PRODUCT_ID BUILD_PRODUCT_ID_URU
#endif
/*****************************************************************************
*
* Product functions
*
***/
const Uuid & ProductId ();
const wchar * ProductCoreName (); // e.g: L"Uru"
const wchar * ProductShortName (); // e.g: L"Uru" (filename/registry friendly)
const wchar * ProductLongName (); // e.g: L"Uru: Ages Beyond Myst" (human friendly)
// Returns: "<ProductCoreName>.<BuildTypeString>.<BranchId>.<BuildId>"
// Example: "Uru.Beta.3.204"
void ProductString (wchar * dest, unsigned destChars);