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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp
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*
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***/
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#define USES_PROTOCOL_CLI2GAME
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#include "../../../Pch.h"
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#pragma hdrstop
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namespace Cli2Game {
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/*****************************************************************************
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*
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* Cli2Game message definitions
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*
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***/
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static const NetMsgField kPingRequestFields[] = {
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kNetMsgFieldTimeMs, // pingTimeMs
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};
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static const NetMsgField kJoinAgeRequestFields[] = {
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kNetMsgFieldTransId, // transId
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NET_MSG_FIELD_DWORD(), // ageMcpId
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kNetMsgFieldUuid, // accountUuid
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NET_MSG_FIELD_DWORD(), // playerInt
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};
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static const NetMsgField kPropagateBufferFields[] = {
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NET_MSG_FIELD_DWORD(), // type
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NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes
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NET_MSG_FIELD_VAR_PTR(), // buffer
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};
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static const NetMsgField kGameMgrMsgFields[] = {
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NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes
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NET_MSG_FIELD_VAR_PTR(), // buffer
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};
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/*****************************************************************************
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*
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* Game2Cli message fields
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*
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***/
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static const NetMsgField kPingReplyFields[] = {
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kNetMsgFieldTimeMs, // pingTimeMs
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};
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static const NetMsgField kJoinAgeReplyFields[] = {
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kNetMsgFieldTransId, // transId
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kNetMsgFieldENetError, // result
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};
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} using namespace Cli2Game;
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/*****************************************************************************
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*
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* Exported data
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*
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***/
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// Cli2Game
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const NetMsg kNetMsg_Cli2Game_PingRequest = NET_MSG(kCli2Game_PingRequest, kPingRequestFields);
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const NetMsg kNetMsg_Cli2Game_JoinAgeRequest = NET_MSG(kCli2Game_JoinAgeRequest, kJoinAgeRequestFields);
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const NetMsg kNetMsg_Cli2Game_PropagateBuffer = NET_MSG(kCli2Game_PropagateBuffer, kPropagateBufferFields);
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const NetMsg kNetMsg_Cli2Game_GameMgrMsg = NET_MSG(kCli2Game_GameMgrMsg, kGameMgrMsgFields);
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// Game2Cli
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const NetMsg kNetMsg_Game2Cli_PingReply = NET_MSG(kGame2Cli_PingReply, kPingReplyFields);
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const NetMsg kNetMsg_Game2Cli_JoinAgeReply = NET_MSG(kGame2Cli_JoinAgeReply, kJoinAgeReplyFields);
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const NetMsg kNetMsg_Game2Cli_PropagateBuffer = NET_MSG(kGame2Cli_PropagateBuffer, kPropagateBufferFields);
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const NetMsg kNetMsg_Game2Cli_GameMgrMsg = NET_MSG(kGame2Cli_GameMgrMsg, kGameMgrMsgFields);
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@ -0,0 +1,194 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
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// kNetProtocolCli2Game messages
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enum {
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// Global
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kCli2Game_PingRequest,
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// Age
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kCli2Game_JoinAgeRequest,
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// Game
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kCli2Game_PropagateBuffer,
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kCli2Game_GameMgrMsg,
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kNumCli2GameMessages
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};
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COMPILER_ASSERT_HEADER(Cli2Game, kNumCli2GameMessages <= (word)-1);
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enum {
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// Global
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kGame2Cli_PingReply,
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// Age
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kGame2Cli_JoinAgeReply,
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// Game
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kGame2Cli_PropagateBuffer,
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kGame2Cli_GameMgrMsg,
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kNumGame2CliMessages
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};
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COMPILER_ASSERT_HEADER(Cli2Game, kNumGame2CliMessages <= (word)-1);
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//============================================================================
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// BEGIN PACKED DATA STRUCTURES
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//============================================================================
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#include <PshPack1.h>
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/*****************************************************************************
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*
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* Cli2Game connect packet
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*
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***/
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struct Cli2Game_ConnData {
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dword dataBytes;
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Uuid accountUuid;
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Uuid ageUuid;
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};
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struct Cli2Game_Connect {
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AsyncSocketConnectPacket hdr;
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Cli2Game_ConnData data;
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};
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/*****************************************************************************
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*
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* Cli2Game message structures
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*
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***/
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// PingRequest
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extern const NetMsg kNetMsg_Cli2Game_PingRequest;
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struct Cli2Game_PingRequest {
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dword messageId;
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dword pingTimeMs;
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};
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// JoinAgeRequest
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extern const NetMsg kNetMsg_Cli2Game_JoinAgeRequest;
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struct Cli2Game_JoinAgeRequest {
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dword messageId;
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dword transId;
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dword ageMcpId;
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Uuid accountUuid;
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dword playerInt;
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};
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// PropagateBuffer
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extern const NetMsg kNetMsg_Cli2Game_PropagateBuffer;
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struct Cli2Game_PropagateBuffer {
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dword messageId;
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dword type;
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dword bytes;
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byte buffer[1]; // actually, buffer[bytes]
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// no more fields
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};
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// GameMgrMsg
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extern const NetMsg kNetMsg_Cli2Game_GameMgrMsg;
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struct Cli2Game_GameMgrMsg {
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dword messageId;
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dword bytes;
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byte buffer[1]; // actually: buffer[bytes]
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};
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/*****************************************************************************
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*
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* Game2Cli message structures
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*
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***/
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// PingReply
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extern const NetMsg kNetMsg_Game2Cli_PingReply;
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struct Game2Cli_PingReply{
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dword messageId;
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dword pingTimeMs;
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};
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// JoinAgeReply
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extern const NetMsg kNetMsg_Game2Cli_JoinAgeReply;
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struct Game2Cli_JoinAgeReply {
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dword messageId;
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dword transId;
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ENetError result;
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};
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// PropagateBuffer
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extern const NetMsg kNetMsg_Game2Cli_PropagateBuffer;
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struct Game2Cli_PropagateBuffer {
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dword messageId;
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dword type;
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dword bytes;
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byte buffer[1]; // actually, buffer[bytes]
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// no more fields
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};
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// GameMgrMsg
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extern const NetMsg kNetMsg_Game2Cli_GameMgrMsg;
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struct Game2Cli_GameMgrMsg {
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dword messageId;
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dword bytes;
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byte buffer[1]; // actually: buffer[bytes]
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};
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//============================================================================
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// END PACKED DATA STRUCTURES
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//============================================================================
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#include <PopPack.h>
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