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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp
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*
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***/
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#define USES_PROTOCOL_CLI2FILE
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#include "../../../Pch.h"
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#pragma hdrstop
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@ -0,0 +1,211 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2FILE_PNNPCLI2FILE_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2FILE_PNNPCLI2FILE_H
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// Because SrvFile must remain backward compatible with all client builds,
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// the following enum values may never change under any circumstances.
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// kNetProtocolCli2File messages
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enum {
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// Global
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kCli2File_PingRequest = 0,
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// File server-related
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kCli2File_BuildIdRequest = 10,
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// 11 through 19 skipped
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// Cache-related
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kCli2File_ManifestRequest = 20,
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kCli2File_FileDownloadRequest = 21,
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kCli2File_ManifestEntryAck = 22,
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kCli2File_FileDownloadChunkAck = 23,
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// 24 through 29 skipped
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kCli2File_UNUSED_1 = 30,
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};
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enum {
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// Global
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kFile2Cli_PingReply = 0,
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// File server-related
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kFile2Cli_BuildIdReply = 10,
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kFile2Cli_BuildIdUpdate = 11,
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// 12 through 19 skipped
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// Cache-related
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kFile2Cli_ManifestReply = 20,
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kFile2Cli_FileDownloadReply = 21,
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// 22 through 29 skipped
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kFile2Cli_UNUSED_1 = 30,
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};
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// we have a constant build id so all clients can connect to us, no matter what version
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static const unsigned kFileSrvBuildId = 0;
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//============================================================================
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// BEGIN PACKED DATA STRUCTURES
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//============================================================================
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#include <PshPack1.h>
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/*****************************************************************************
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*
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* Cli2File connect packet
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*
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***/
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struct Cli2File_ConnData {
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dword dataBytes;
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dword buildId;
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unsigned serverType;
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};
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struct Cli2File_Connect {
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AsyncSocketConnectPacket hdr;
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Cli2File_ConnData data;
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};
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struct Cli2File_MsgHeader {
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dword messageBytes;
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dword messageId;
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};
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/*****************************************************************************
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*
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* Cli2File message structures
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*
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***/
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// PingRequest
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struct Cli2File_PingRequest : Cli2File_MsgHeader {
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dword pingTimeMs;
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};
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// BuildIdRequest
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struct Cli2File_BuildIdRequest : Cli2File_MsgHeader {
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dword transId;
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};
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// ManifestRequest
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struct Cli2File_ManifestRequest : Cli2File_MsgHeader {
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dword transId;
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wchar group[MAX_PATH];
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unsigned buildId; // 0 = newest
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};
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struct Cli2File_ManifestEntryAck : Cli2File_MsgHeader {
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dword transId;
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dword readerId;
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};
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// FileDownloadRequest
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struct Cli2File_FileDownloadRequest : Cli2File_MsgHeader {
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dword transId;
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wchar filename[MAX_PATH];
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unsigned buildId; // 0 = newest
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};
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struct Cli2File_FileDownloadChunkAck : Cli2File_MsgHeader {
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dword transId;
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dword readerId;
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};
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/*****************************************************************************
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*
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* File2Cli message structures
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*
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***/
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// PingReply
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struct File2Cli_PingReply : Cli2File_MsgHeader {
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dword pingTimeMs;
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};
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// BuildIdReply
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struct File2Cli_BuildIdReply : Cli2File_MsgHeader {
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dword transId;
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ENetError result;
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unsigned buildId;
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};
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// BuildIdUpdate
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struct File2Cli_BuildIdUpdate : Cli2File_MsgHeader {
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unsigned buildId;
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};
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// ManifestReply
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struct File2Cli_ManifestReply : Cli2File_MsgHeader {
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dword transId;
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ENetError result;
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dword readerId;
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dword numFiles; // total number of files
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dword wcharCount; // size of the buffer
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wchar manifestData[1]; // manifestData[wcharCount], actually
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};
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// FileDownloadReply
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struct File2Cli_FileDownloadReply : Cli2File_MsgHeader {
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dword transId;
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ENetError result;
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dword readerId;
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dword totalFileSize;
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dword byteCount;
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byte fileData[1]; // fileData[byteCount], actually
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};
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//============================================================================
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// END PACKED DATA STRUCTURES
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//============================================================================
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#include <PopPack.h>
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