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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/Intern.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_INTERN_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/Intern.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_INTERN_H
namespace pnNetCli {
/*****************************************************************************
*
* Channel
*
***/
struct NetMsgChannel;
NetMsgChannel * NetMsgChannelLock (
unsigned protocol,
bool server,
unsigned * largestRecv
);
void NetMsgChannelUnlock (
NetMsgChannel * channel
);
const NetMsgInitRecv * NetMsgChannelFindRecvMessage (
NetMsgChannel * channel,
unsigned messageId
);
const NetMsgInitSend * NetMsgChannelFindSendMessage (
NetMsgChannel * channel,
unsigned messageId
);
void NetMsgChannelGetDhConstants (
const NetMsgChannel * channel,
unsigned * dh_g,
const BigNum ** dh_xa, // client: dh_x server: dh_a
const BigNum ** dh_n
);
/*****************************************************************************
*
* Encrypt
*
***/
void NetMsgCryptClientStart (
NetMsgChannel * channel,
unsigned seedBytes,
const byte seedData[],
BigNum * clientSeed,
BigNum * serverSeed
);
void NetMsgCryptServerConnect (
NetMsgChannel * channel,
unsigned seedBytes,
const byte seedData[],
BigNum * clientSeed
);
/*****************************************************************************
*
* Utils
*
***/
class CInputAccumulator {
ARRAY(byte) buffer;
byte * curr;
public:
CInputAccumulator ();
void Add (unsigned count, const byte * data);
bool Get (unsigned count, void * dest); // returns false if request cannot be fulfilled
bool Eof () const;
void Clear ();
void Compact ();
};
} using namespace pnNetCli;

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/Pch.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PCH_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/Pch.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PCH_H
#include "pnUtils/pnUtils.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"
#include "pnNetCli.h"
#include "Intern.h"
#include <malloc.h>

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/pnNcChannel.cpp
*
***/
#include "Pch.h"
#pragma hdrstop
namespace pnNetCli {
/*****************************************************************************
*
* Private
*
***/
struct ChannelCrit {
~ChannelCrit ();
ChannelCrit ();
inline void Enter () { m_critsect.Enter(); }
inline void Leave () { m_critsect.Leave(); }
inline void EnterSafe () { if (m_init) m_critsect.Enter(); }
inline void LeaveSafe () { if (m_init) m_critsect.Leave(); }
private:
bool m_init;
CCritSect m_critsect;
};
struct NetMsgChannel : AtomicRef {
LINK(NetMsgChannel) m_link;
unsigned m_protocol;
bool m_server;
// Message definitions
unsigned m_largestRecv;
ARRAY(NetMsgInitSend) m_sendMsgs;
ARRAY(NetMsgInitRecv) m_recvMsgs;
// Diffie-Hellman constants
unsigned m_dh_g;
BigNum m_dh_xa; // client: dh_x server: dh_a
BigNum m_dh_n;
};
static ChannelCrit s_channelCrit;
static LIST(NetMsgChannel) * s_channels;
/****************************************************************************
*
* ChannelCrit
*
***/
//===========================================================================
ChannelCrit::ChannelCrit () {
m_init = true;
}
//===========================================================================
ChannelCrit::~ChannelCrit () {
EnterSafe();
if (s_channels) {
while (NetMsgChannel * const channel = s_channels->Head()) {
s_channels->Unlink(channel);
channel->DecRef("ChannelLink");
}
DEL(s_channels);
s_channels = nil;
}
LeaveSafe();
}
/*****************************************************************************
*
* Internal functions
*
***/
//===========================================================================
// Returns max size of message in bytes
static unsigned ValidateMsg (const NetMsg & msg) {
ASSERT(msg.fields);
ASSERT(msg.count);
unsigned maxBytes = sizeof(word); // for message id
bool prevFieldWasVarCount = false;
for (unsigned i = 0; i < msg.count; i++) {
const NetMsgField & field = msg.fields[i];
for (;;) {
bool gotVarCount = false;
bool gotVarField = false;
if (field.type == kNetMsgFieldVarCount) {
if (gotVarField || gotVarCount)
FATAL("Msg definition may only include one variable length field");
gotVarCount = true;
break;
}
if (field.type == kNetMsgFieldVarPtr || field.type == kNetMsgFieldRawVarPtr) {
if (gotVarField || gotVarCount)
FATAL("Msg definition may only include one variable length field");
if (!prevFieldWasVarCount)
FATAL("Variable length field must preceded by variable length count field");
gotVarField = true;
break;
}
if (gotVarField)
FATAL("Variable length field must be the last field in message definition");
break;
}
prevFieldWasVarCount = false;
switch (field.type) {
case kNetMsgFieldInteger:
maxBytes += sizeof(qword);
break;
case kNetMsgFieldReal:
maxBytes += sizeof(double);
break;
case kNetMsgFieldVarPtr:
case kNetMsgFieldRawVarPtr:
break;
case kNetMsgFieldVarCount:
prevFieldWasVarCount = true;
// fall-thru...
case kNetMsgFieldString:
case kNetMsgFieldPtr:
case kNetMsgFieldRawPtr:
case kNetMsgFieldData:
case kNetMsgFieldRawData:
maxBytes += msg.fields[i].count * msg.fields[i].size;
break;
DEFAULT_FATAL(field.type);
}
}
return maxBytes;
}
//===========================================================================
template<class T>
static unsigned MaxMsgId (const T msgs[], unsigned count) {
unsigned maxMsgId = 0;
for (unsigned i = 0; i < count; i++) {
ASSERT(msgs[i].msg.count);
maxMsgId = max(msgs[i].msg.messageId, maxMsgId);
}
return maxMsgId;
}
//===========================================================================
static void AddSendMsgs_CS (
NetMsgChannel * channel,
const NetMsgInitSend src[],
unsigned count
) {
channel->m_sendMsgs.GrowToFit(MaxMsgId(src, count), true);
for (const NetMsgInitSend * term = src + count; src < term; ++src) {
NetMsgInitSend * const dst = &channel->m_sendMsgs[src[0].msg.messageId];
// check to ensure that the message id isn't already used
ASSERT(!dst->msg.count);
*dst = *src;
ValidateMsg(dst->msg);
}
}
//===========================================================================
static void AddRecvMsgs_CS (
NetMsgChannel * channel,
const NetMsgInitRecv src[],
unsigned count
) {
channel->m_recvMsgs.GrowToFit(MaxMsgId(src, count), true);
for (const NetMsgInitRecv * term = src + count; src < term; ++src) {
ASSERT(src->recv);
NetMsgInitRecv * const dst = &channel->m_recvMsgs[src[0].msg.messageId];
// check to ensure that the message id isn't already used
ASSERT(!dst->msg.count);
// copy the message handler
*dst = *src;
const unsigned bytes = ValidateMsg(dst->msg);
channel->m_largestRecv = max(channel->m_largestRecv, bytes);
}
}
//===========================================================================
static NetMsgChannel * FindChannel_CS (unsigned protocol, bool server) {
if (!s_channels)
return nil;
NetMsgChannel * channel = s_channels->Head();
for (; channel; channel = s_channels->Next(channel)) {
if ((channel->m_protocol == protocol) && (channel->m_server == server))
break;
}
return channel;
}
//===========================================================================
static NetMsgChannel * FindOrCreateChannel_CS (unsigned protocol, bool server) {
if (!s_channels) {
s_channels = NEW(LIST(NetMsgChannel));
s_channels->SetLinkOffset(offsetof(NetMsgChannel, m_link));
}
// find or create protocol
NetMsgChannel * channel = FindChannel_CS(protocol, server);
if (!channel) {
channel = NEW(NetMsgChannel);
channel->m_protocol = protocol;
channel->m_server = server;
channel->m_largestRecv = 0;
s_channels->Link(channel);
channel->IncRef("ChannelLink");
}
return channel;
}
/*****************************************************************************
*
* Module functions
*
***/
//============================================================================
NetMsgChannel * NetMsgChannelLock (
unsigned protocol,
bool server,
unsigned * largestRecv
) {
NetMsgChannel * channel;
s_channelCrit.Enter();
if (nil != (channel = FindChannel_CS(protocol, server))) {
*largestRecv = channel->m_largestRecv;
channel->IncRef("ChannelLock");
}
else {
*largestRecv = 0;
}
s_channelCrit.Leave();
return channel;
}
//============================================================================
void NetMsgChannelUnlock (
NetMsgChannel * channel
) {
s_channelCrit.Enter();
{
channel->DecRef("ChannelLock");
}
s_channelCrit.Leave();
}
//============================================================================
const NetMsgInitRecv * NetMsgChannelFindRecvMessage (
NetMsgChannel * channel,
unsigned messageId
) {
// Is message in range?
if (messageId >= channel->m_recvMsgs.Count())
return nil;
// Is message defined?
const NetMsgInitRecv * recvMsg = &channel->m_recvMsgs[messageId];
if (!recvMsg->msg.count)
return nil;
// Success!
return recvMsg;
}
//============================================================================
const NetMsgInitSend * NetMsgChannelFindSendMessage (
NetMsgChannel * channel,
unsigned messageId
) {
// Is message in range?
ASSERT(messageId < channel->m_sendMsgs.Count());
// Is message defined?
const NetMsgInitSend * sendMsg = &channel->m_sendMsgs[messageId];
ASSERTMSG(sendMsg->msg.count, "NetMsg not found for send");
return sendMsg;
}
//============================================================================
void NetMsgChannelGetDhConstants (
const NetMsgChannel * channel,
unsigned * dh_g,
const BigNum ** dh_xa,
const BigNum ** dh_n
) {
*dh_g = channel->m_dh_g;
*dh_xa = &channel->m_dh_xa;
*dh_n = &channel->m_dh_n;
}
} // namespace pnNetCli
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
void NetMsgProtocolRegister (
unsigned protocol,
bool server,
const NetMsgInitSend sendMsgs[],
unsigned sendMsgCount,
const NetMsgInitRecv recvMsgs[],
unsigned recvMsgCount,
unsigned dh_g,
const BigNum & dh_xa, // client: dh_x server: dh_a
const BigNum & dh_n
) {
s_channelCrit.EnterSafe();
{
NetMsgChannel * channel = FindOrCreateChannel_CS(protocol, server);
// make sure no connections have been established on this protocol, otherwise
// we'll be modifying a live data structure; NetCli's don't lock their protocol
// to operate on it once they have linked to it!
ASSERT(channel->GetRefCount() == 1);
channel->m_dh_g = dh_g;
channel->m_dh_xa = dh_xa;
channel->m_dh_n = dh_n;
if (sendMsgCount)
AddSendMsgs_CS(channel, sendMsgs, sendMsgCount);
if (recvMsgCount)
AddRecvMsgs_CS(channel, recvMsgs, recvMsgCount);
}
s_channelCrit.LeaveSafe();
}
//===========================================================================
void NetMsgProtocolDestroy (unsigned protocol, bool server) {
s_channelCrit.EnterSafe();
if (NetMsgChannel * channel = FindChannel_CS(protocol, server)) {
s_channels->Unlink(channel);
channel->DecRef("ChannelLink");
}
s_channelCrit.LeaveSafe();
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/pnNcEncrypt.cpp
*
***/
#include "Pch.h"
#pragma hdrstop
namespace pnNetCli {
/****************************************************************************
*
* Diffie-Hellman constants
*
// g and n are pregenerated and published
// (built into both client and server software)
BigNum g(4);
BigNum n; n.RandPrime(kKeyBits, &seed);
// a and x are pregenerated; a is built into server software, and x is
// built into client software
BigNum a; a.Rand(kKeyBits, &seed);
BigNum x; x.PowMod(g, a, n);
// client chooses b and y on connect, and sends y to the server
BigNum b; b.Rand(kKeyBits, &seed);
BigNum y; y.PowMod(g, b, n);
// server computes key: k = y^a mod n
BigNum ka; ka.PowMod(y, a, n);
// client computes key: k = x^b mod n
BigNum kb; kb.PowMod(x, b, n);
***/
COMPILER_ASSERT(IS_POW2(kNetDiffieHellmanKeyBits));
/*****************************************************************************
*
* Private
*
***/
//============================================================================
// TODO: Cache computed keys
static void GetCachedServerKey (
NetMsgChannel * channel,
BigNum * ka,
const BigNum & dh_y
) {
// Get diffie-hellman constants
unsigned DH_G;
const BigNum * DH_A;
const BigNum * DH_N;
NetMsgChannelGetDhConstants(channel, &DH_G, &DH_A, &DH_N);
// Compute the result
ka->PowMod(dh_y, *DH_A, *DH_N);
}
/*****************************************************************************
*
* Module functions
*
***/
//============================================================================
void NetMsgCryptClientStart (
NetMsgChannel * channel,
unsigned seedBytes,
const byte seedData[],
BigNum * clientSeed,
BigNum * serverSeed
) {
unsigned DH_G;
const BigNum * DH_X;
const BigNum * DH_N;
NetMsgChannelGetDhConstants(channel, &DH_G, &DH_X, &DH_N);
// Client chooses b and y on connect
BigNum g(DH_G);
BigNum seed(seedBytes, seedData);
BigNum b; b.Rand(kNetDiffieHellmanKeyBits, &seed);
// Client computes key: kb = x^b mod n
clientSeed->PowMod(*DH_X, b, *DH_N);
// Client sends y to server
serverSeed->PowMod(g, b, *DH_N);
}
//============================================================================
void NetMsgCryptServerConnect (
NetMsgChannel * channel,
unsigned seedBytes,
const byte seedData[],
BigNum * clientSeed
) {
// Server computes client key: ka = y^a mod n
const BigNum dh_y(seedBytes, seedData);
GetCachedServerKey(channel, clientSeed, dh_y);
}
} // namespace pnNetCli

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/pnNcUtils.cpp
*
***/
#include "Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* CInputAccumulator
*
***/
//============================================================================
CInputAccumulator::CInputAccumulator () {
buffer.Reserve(1);
curr = buffer.Ptr();
}
//============================================================================
void CInputAccumulator::Add (unsigned count, const byte * data) {
// LogMsg(kLogPerf, L"Adding %u bytes to accumulator %p", count, this);
unsigned offset = curr - buffer.Ptr();
buffer.Add(data, count);
curr = buffer.Ptr() + offset;
}
//============================================================================
bool CInputAccumulator::Get (unsigned count, void * dest) {
if (curr + count > buffer.Term())
return false;
// LogMsg(kLogPerf, L"Removing %u bytes from accumulator %p", count, this);
MemCopy(dest, curr, count);
curr += count;
return true;
}
//============================================================================
bool CInputAccumulator::Eof () const {
return curr >= buffer.Ptr() + buffer.Count();
}
//============================================================================
void CInputAccumulator::Clear () {
buffer.SetCount(0);
curr = buffer.Ptr();
}
//============================================================================
void CInputAccumulator::Compact () {
unsigned diff = curr - buffer.Ptr();
unsigned newCount = buffer.Count() - diff;
buffer.Move(0, diff, newCount);
buffer.SetCount(newCount);
curr = buffer.Ptr();
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H
/*****************************************************************************
*
*
How to create a message sender/receiver:
1. Define message ids
enum {
kMsgMoveObject,
kMsgPlayerJoin,
kMsgPing,
kMsgPingReply,
// etc.
};
2. Define packed message structures
#include <PshPack1.h>
struct MoveObject {
dword messageId;
dword objectId;
float newPos[3];
};
struct PlayerJoin {
dword messageId;
dword playerId;
wchar name[kPlayerNameMaxLength];
byte data[kPlayerDataMaxLength];
dword vaultDataLen;
byte vaultData[1]; // vaultData[vaultDataLen], actually
// no more fields after variable-length data
};
struct Ping {
dword messageId;
dword pingTimeMs;
};
struct PingReply {
dword messageId;
dword pingTimeMs;
}
#include <PopPack.h>
3. Define message fields
static const NetMsgField kFieldObjectId = NET_MSG_FIELD_DWORD();
static const NetMsgField kFieldPlayerId = NET_MSG_FIELD_DWORD();
static const NetMsgField kFieldObjectPos = NET_MSG_FIELD_FLOAT_ARRAY(3);
static const NetMsgField kFieldPlayerName = NET_MSG_FIELD_STRING(kPlayerNameMaxLength);
static const NetMsgField kFieldPlayerData = NET_MSG_FIELD_PTR(kPlayerDataMaxLength);
static const NetMsgField kFieldVaultDataLen = NET_MSG_FIELD_VAR_COUNT(kVaultDataMaxLength);
static const NetMsgField kFieldVaultData = NET_MSG_FIELD_VAR_PTR();
static const NetMsgField kFieldPingTimeMs = NET_MSG_FIELD_DWORD();
4. Build field and message description blocks
// MoveObject
static const NetMsgField s_moveObjectFields[] = {
kFieldObjectId,
kFieldObjectPos,
};
static const NetMsg s_msgMoveObject = NET_MSG(kMsgMoveObject, s_msgMoveObjectFields);
// PlayerJoin
static const NetMsgField s_playerJoinFields[] = {
kFieldPlayerId,
kFieldPlayerName,
kFieldPlayerData,
kFieldVaultDataLen,
kFieldVaultData,
};
static const NetMsg s_playerJoin = NET_MSG(kMsgPlayerJoin, s_msgPlayerJoin);
5. Register message description blocks
// for server:
static const NetMsgInitSend s_srvSend[] = {
{ s_moveObject },
{ s_playerJoin },
{ s_ping },
};
static const NetMsgInitRecv s_srvRecv[] = {
{ s_pingReply, RecvMsgPingReply },
};
s_srvConn = NetMsgProtocolRegister(
kNetProtocolCliToGame,
true,
s_srvSend, arrsize(s_srvSend),
s_srvRecv, arrsize(s_srvRecv)
);
// for client:
static const NetMsgInitSend s_cliSend[] = {
{ s_pingReply },
};
static const NetMsgInitRecv s_cliRecv[] = {
{ s_moveObject, RecvMsgMoveObject },
{ s_playerJoin, RecvMsgPlayerJoin },
{ s_ping, RecvMsgPing },
};
s_cliConn = NetMsgProtocolRegister(
kNetProtocolCliToGame,
false,
s_cliSend, arrsize(s_cliSend),
s_cliRecv, arrsize(s_cliRecv)
);
5. Send messages
static void SendMoveObject (NetCli client, const Object * obj) {
const unsigned_ptr msgMoveObject[] = {
kMsgMoveObject,
obj->id,
3, (unsigned_ptr) &obj->pos,
};
NetCliSend(client, msgMoveObject, arrsize(msgMoveObject));
}
static void SendPlayerJoin (NetCli client, const Player * player) {
const unsigned_ptr msgPlayerJoin[] = {
kMsgPlayerJoin,
player->name,
player->data,
player->vault->Count(),
player->vault->Ptr()
};
NetCliSend(client, msgPlayerJoin, arrsize(msgPlayerJoin));
};
static void SendPing (NetCli player) {
const unsigned_ptr msgPing[] = {
kMsgPing,
TimeGetMs(),
};
NetCliSend(player, msgPing, arrsize(msgPing));
}
6. Receive messages
bool RecvMsgPing (const byte msg[], NetCli * from, void * param) {
Player * player = (Player *) param;
const Ping * ping = (const Ping *) msg;
const unsigned_ptr msgPingReply[] = {
kMsgPingReply,
ping->pingTimeMs,
};
MsgConnSend(from, msgPingReply, arrsize(msgPingReply));
}
*
***/
/*****************************************************************************
*
* Constants
*
***/
/*****************************************************************************
*
* Field definition types
*
***/
enum ENetMsgFieldType {
// Compressable fields
kNetMsgFieldInteger,
kNetMsgFieldReal,
kNetMsgFieldString, // variable length unicode string
kNetMsgFieldData, // data with length <= sizeof(dword)
kNetMsgFieldPtr, // pointer to fixed length data
kNetMsgFieldVarPtr, // pointer to variable length data
// Non-compressible fields (images, sounds, encrypted data, etc)
kNetMsgFieldRawData, // data with length <= sizeof(dword)
kNetMsgFieldRawPtr, // pointer to fixed length data
kNetMsgFieldRawVarPtr, // pointer to variable length data
kNetMsgFieldVarCount, // count for kNetMsgFieldVarPtr and kNetMsgFieldRawVarPtr
kNumNetMsgFieldTypes
};
struct NetMsgField {
ENetMsgFieldType type; // element type
unsigned count; // max number of elements
unsigned size; // element size
};
struct NetMsg {
const char * name;
unsigned messageId;
const NetMsgField * fields;
unsigned count;
};
// Opaque types
struct NetCli;
struct NetCliQueue;
/*****************************************************************************
*
* Msg and field definition macros
*
***/
#define NET_MSG(msgId, msgFields) { #msgId, msgId, msgFields, arrsize(msgFields) }
#define NET_MSG_FIELD(type, count, size) { type, count, size }
#define NET_MSG_FIELD_BYTE() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(byte))
#define NET_MSG_FIELD_WORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(word))
#define NET_MSG_FIELD_DWORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(dword))
#define NET_MSG_FIELD_QWORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(qword))
#define NET_MSG_FIELD_FLOAT() NET_MSG_FIELD(kNetMsgFieldReal, 0, sizeof(float))
#define NET_MSG_FIELD_DOUBLE() NET_MSG_FIELD(kNetMsgFieldReal, 0, sizeof(double))
#define NET_MSG_FIELD_BYTE_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(byte))
#define NET_MSG_FIELD_WORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(word))
#define NET_MSG_FIELD_DWORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(dword))
#define NET_MSG_FIELD_QWORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(qword))
#define NET_MSG_FIELD_FLOAT_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldReal, maxCount, sizeof(float))
#define NET_MSG_FIELD_DOUBLE_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldReal, maxCount, sizeof(double))
#define NET_MSG_FIELD_STRING(maxLength) NET_MSG_FIELD(kNetMsgFieldString, maxLength, sizeof(wchar))
#define NET_MSG_FIELD_DATA(maxBytes) NET_MSG_FIELD(kNetMsgFieldData, maxBytes, 1)
#define NET_MSG_FIELD_PTR(maxBytes) NET_MSG_FIELD(kNetMsgFieldPtr, maxBytes, 1)
#define NET_MSG_FIELD_RAW_DATA(maxBytes) NET_MSG_FIELD(kNetMsgFieldRawData, maxBytes, 1)
#define NET_MSG_FIELD_RAW_PTR(maxBytes) NET_MSG_FIELD(kNetMsgFieldRawPtr, maxBytes, 1)
#define NET_MSG_FIELD_VAR_PTR() NET_MSG_FIELD(kNetMsgFieldVarPtr, 0, 0)
#define NET_MSG_FIELD_RAW_VAR_PTR() NET_MSG_FIELD(kNetMsgFieldRawVarPtr, 0, 0)
#define NET_MSG_FIELD_VAR_COUNT(elemSize, maxCount) NET_MSG_FIELD(kNetMsgFieldVarCount, maxCount, elemSize)
/*****************************************************************************
*
* Message channels
*
***/
struct NetMsgInitSend {
NetMsg msg;
};
struct NetMsgInitRecv {
NetMsg msg;
bool (* recv)(const byte msg[], unsigned bytes, void * param);
};
void NetMsgProtocolRegister (
unsigned protocol, // from pnNetBase/pnNbProtocol.h
bool server,
const NetMsgInitSend sendMsgs[], // messages this program can send
unsigned sendMsgCount,
const NetMsgInitRecv recvMsgs[], // messages this program can receive
unsigned recvMsgCount,
// Diffie-Hellman keys
unsigned dh_g,
const BigNum & dh_xa, // client: dh_x server: dh_a
const BigNum & dh_n
);
void NetMsgProtocolDestroy (
unsigned protocol,
bool server
);
/*****************************************************************************
*
* NetCliQueue
*
***/
NetCliQueue * NetCliQueueCreate (
unsigned flushTimeMs
);
void NetCliQueueDestroy (
NetCliQueue * queue
);
void NetCliQueueFlush (
NetCliQueue * queue
);
float NetCliQueueQueryFlush (
NetCliQueue * queue
);
/*****************************************************************************
*
* NetCli
*
***/
typedef bool (* FNetCliEncrypt) (
ENetError error,
void * encryptParam
);
NetCli * NetCliConnectAccept (
AsyncSocket sock,
unsigned protocol,
bool unbuffered,
FNetCliEncrypt encryptFcn,
unsigned seedBytes, // optional
const byte seedData[], // optional
void * encryptParam // optional
);
#ifdef SERVER
NetCli * NetCliListenAccept (
AsyncSocket sock,
unsigned protocol,
bool unbuffered,
FNetCliEncrypt encryptFcn,
unsigned seedBytes, // optional
const byte seedData[], // optional
void * encryptParam // optional
);
#endif
#ifdef SERVER
void NetCliListenReject (
AsyncSocket sock,
ENetError error
);
#endif
void NetCliClearSocket (
NetCli * cli
);
void NetCliSetQueue (
NetCli * cli,
NetCliQueue * queue
);
void NetCliDisconnect (
NetCli * cli,
bool hardClose
);
void NetCliDelete (
NetCli * cli,
bool deleteSocket
);
void NetCliFlush (
NetCli * cli
);
void NetCliSend (
NetCli * cli,
const unsigned_ptr msg[],
unsigned count
);
bool NetCliDispatch (
NetCli * cli,
const byte buffer[],
unsigned bytes,
void * param
);
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H