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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Intern.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_INTERN_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Intern.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_INTERN_H
/*****************************************************************************
*
* Ini
*
***/
struct IniValue {
ARRAY(wchar *) fArgs;
IniKey * fKey;
unsigned fIndex;
unsigned fLineNum;
IniValue (IniKey * key, unsigned lineNum);
~IniValue ();
};
struct IniKey {
HASHLINK(IniKey) fLink;
ARRAY(IniValue *) fValues;
IniSection * fSection;
wchar fName[1]; // variable length
// no more fields
IniKey (IniSection * section, const wchar name[]);
~IniKey ();
unsigned GetHash () const;
bool operator== (const CHashKeyStrPtrI & rhs) const;
};
struct IniSection {
HASHTABLEDECL(IniKey, CHashKeyStrPtrI, fLink) fKeys;
HASHLINK(IniSection) fLink;
wchar fName[1]; // variable length
// no more fields
IniSection (const wchar name[]);
~IniSection ();
unsigned GetHash () const;
bool operator== (const CHashKeyStrPtrI & rhs) const;
};
struct Ini {
HASHTABLEDECL(IniSection, CHashKeyStrPtrI, fLink) fSections;
~Ini ();
};

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Pch.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PCH_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Pch.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PCH_H
#include "pnUtils/pnUtils.h"
#include "pnProduct/pnProduct.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"
#include "Private/pnIniAllIncludes.h"
#include "Intern.h"
#include <malloc.h>

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINIALLINCLUDES_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniAllIncludes.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINIALLINCLUDES_H
#include "pnIniCore.h"
#include "pnIniChange.h"
#include "pnIniSrv.h"

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINICHANGE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniChange.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINICHANGE_H
/*****************************************************************************
*
* Change notifications for files in the "./Config" directory
*
***/
struct IniChangeReg;
typedef void (* FIniFileChangeCallback)(const wchar fullPath[]);
void IniChangeInitialize (
const wchar dir[] = L"Config"
);
void IniChangeDestroy ();
void IniChangeAdd (
const wchar filename[], // just filename, no path or extension
FIniFileChangeCallback callback,
IniChangeReg ** reg
);
void IniChangeRemove (
IniChangeReg * reg,
bool wait
);
void IniChangeSignal (
IniChangeReg * reg,
bool wait
);

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Internal functions
*
***/
//===========================================================================
static wchar * TrimWhitespace (wchar * name) {
while (isspace((char) *name))
++name;
for (wchar * term = name; *term; ++term) {
if (isspace((char) *term)) {
*term = 0;
break;
}
}
return name;
}
/****************************************************************************
*
* IniValue
*
***/
//===========================================================================
IniValue::IniValue (IniKey * key, unsigned lineNum)
: fKey(key)
, fLineNum(lineNum)
{
fIndex = key->fValues.Add(this);
}
//===========================================================================
IniValue::~IniValue () {
wchar ** cur = fArgs.Ptr();
wchar ** end = fArgs.Term();
for (; cur < end; ++cur)
FREE(*cur);
}
//===========================================================================
static void AddValueString (
IniValue * value,
const wchar src[]
) {
unsigned chars = StrLen(src) + 1;
wchar * dst = ALLOCA(wchar, chars);
StrTokenize(&src, dst, chars, L" \t\r\n\"");
value->fArgs.Add(StrDup(dst));
}
/****************************************************************************
*
* IniKey
*
***/
//===========================================================================
IniKey::IniKey (IniSection * section, const wchar name[])
: fSection(section)
{
StrCopy(fName, name, (unsigned) -1);
fSection->fKeys.Add(this);
}
//===========================================================================
IniKey::~IniKey () {
IniValue ** cur = fValues.Ptr();
IniValue ** end = fValues.Term();
for (; cur < end; ++cur)
DEL(*cur);
}
//===========================================================================
inline unsigned IniKey::GetHash () const {
return StrHashI(fName);
}
//===========================================================================
inline bool IniKey::operator== (const CHashKeyStrPtrI & rhs) const {
return !StrCmpI(fName, rhs.GetString());
}
//===========================================================================
static IniValue * AddKeyValue (
IniSection * section,
wchar * string,
unsigned lineNum
) {
string = TrimWhitespace(string);
// Find or create the key
IniKey * key = section->fKeys.Find(string);
if (!key) {
key = new(ALLOC(
sizeof(*key) - sizeof(key->fName) + StrBytes(string)
)) IniKey(section, string);
}
// Add a new value holder for the key
return NEW(IniValue)(key, lineNum);
}
/****************************************************************************
*
* IniSection
*
***/
//===========================================================================
IniSection::IniSection (const wchar name[]) {
StrCopy(fName, name, (unsigned) -1);
}
//===========================================================================
IniSection::~IniSection () {
fKeys.Clear();
}
//===========================================================================
inline unsigned IniSection::GetHash () const {
return StrHashI(fName);
}
//===========================================================================
inline bool IniSection::operator== (const CHashKeyStrPtrI & rhs) const {
return !StrCmpI(fName, rhs.GetString());
}
//===========================================================================
static IniSection * AddSection (
Ini * ini,
wchar * string
) {
// Find or create the section
IniSection * section = ini->fSections.Find(string);
if (!section) {
section = new(ALLOC(
sizeof(*section) - sizeof(section->fName) + StrBytes(string)
)) IniSection(string);
ini->fSections.Add(section);
}
return section;
}
/****************************************************************************
*
* Ini
*
***/
//===========================================================================
Ini::~Ini () {
fSections.Clear();
}
/****************************************************************************
*
* ParseBuffer
*
***/
//===========================================================================
static void ParseBuffer (
Ini * ini,
const wchar buffer[]
) {
const wchar SECTION_OPEN_CHAR = '[';
const wchar SECTION_CLOSE_CHAR = ']';
const wchar EQUIVALENCE_CHAR = '=';
const wchar VALUE_SEPARATOR = ',';
const wchar COMMENT_CHAR = ';';
const wchar QUOTE_CHAR = '\"';
const wchar NEWLINE = '\n';
enum {
STATE_BEGIN,
STATE_NEWLINE,
STATE_SECTION,
STATE_STRIP_TRAILING,
STATE_KEY,
STATE_VALUE,
} state = STATE_BEGIN;
IniSection * section = nil;
IniValue * value = nil;
const wchar * start = nil;
bool valInQuotes = false;
wchar dst[512];
dst[0] = 0;
for (unsigned lineNum = 1;; ++buffer) {
// Get next character
unsigned chr = *buffer;
if (!chr)
break;
if (chr == '\r')
continue;
if (chr == '\n')
++lineNum;
if (chr == '\t')
chr = ' ';
switch (state) {
case STATE_BEGIN:
ASSERT(chr == UNICODE_BOM);
state = STATE_NEWLINE;
break;
case STATE_NEWLINE:
if (chr == NEWLINE)
break;
if (chr == ' ')
break;
if (chr == SECTION_OPEN_CHAR) {
start = buffer + 1;
state = STATE_SECTION;
}
else if (chr == COMMENT_CHAR) {
state = STATE_STRIP_TRAILING;
}
else {
start = buffer;
state = STATE_KEY;
}
break;
case STATE_SECTION:
if (chr == NEWLINE) {
state = STATE_NEWLINE;
break;
}
if (chr == SECTION_CLOSE_CHAR) {
StrCopy(dst, start, min(buffer - start + 1, arrsize(dst)));
section = AddSection(ini, dst);
state = STATE_STRIP_TRAILING;
}
break;
case STATE_STRIP_TRAILING:
if (chr == NEWLINE)
state = STATE_NEWLINE;
break;
case STATE_KEY:
if (chr == NEWLINE) {
state = STATE_NEWLINE;
break;
}
if (chr != EQUIVALENCE_CHAR)
break;
if (!section) {
state = STATE_STRIP_TRAILING;
break;
}
StrCopy(dst, start, min(buffer - start + 1, arrsize(dst)));
value = AddKeyValue(section, dst, lineNum);
start = buffer + 1;
state = STATE_VALUE;
valInQuotes = false;
break;
case STATE_VALUE:
if (chr == QUOTE_CHAR)
valInQuotes = !valInQuotes;
if ((valInQuotes || chr != VALUE_SEPARATOR) && (chr != NEWLINE))
break;
if (!value) {
state = chr == NEWLINE ? STATE_NEWLINE : STATE_STRIP_TRAILING;
break;
}
if (valInQuotes) {
state = chr == NEWLINE ? STATE_NEWLINE : STATE_STRIP_TRAILING;
break;
}
StrCopy(dst, start, min(buffer - start + 1, arrsize(dst)));
AddValueString(value, dst);
if (chr == VALUE_SEPARATOR)
start = buffer + 1;
else
state = STATE_NEWLINE;
break;
}
}
// cleanup current value
if (state == STATE_VALUE) {
StrCopy(dst, start, min(buffer - start + 1, arrsize(dst)));
AddValueString(value, dst);
}
}
/****************************************************************************
*
* ParseFile
*
***/
//===========================================================================
static void IniFileNotifyProc (
AsyncFile ,
EAsyncNotifyFile ,
AsyncNotifyFile * ,
void **
) {
}
//===========================================================================
static bool ParseFile (
Ini * ini,
const wchar fileName[]
) {
// Open file
qword fileSize;
qword fileLastWriteTime;
EFileError error;
AsyncFile file = AsyncFileOpen(
fileName,
IniFileNotifyProc,
&error,
kAsyncFileReadAccess,
kAsyncFileModeOpenExisting,
kAsyncFileShareRead,
nil,
&fileSize,
&fileLastWriteTime
);
if (!file)
return false;
bool result;
if (fileSize > 256 * 1024) {
result = false;
}
else if (!fileSize) {
result = true;
}
else {
// Read entire file into memory and NULL terminate wchar
byte * buffer = (byte *) ALLOC((unsigned) fileSize + sizeof(wchar));
AsyncFileRead(file, 0, buffer, (unsigned) fileSize, kAsyncFileRwSync, nil);
* (wchar *) &buffer[fileSize] = 0;
// Convert to unicode if necessary
if (* (wchar *) buffer != UNICODE_BOM) {
byte * src = buffer;
// Allocate two extra spaces for UNICODE_BOM and terminator
unsigned newBufferSize = ((unsigned) fileSize + 2) * sizeof(wchar);
// Allocate new buffer
wchar * dst = (wchar *) ALLOC(newBufferSize);
// If it's UTF-8 file,convert to Unicode
if (StrCmpI((char *)buffer, UTF8_BOM, StrLen(UTF8_BOM)) == 0) {
// StrUtf8ToUnicode will convert UTF8_BOM to UNICODE_BOM
StrUtf8ToUnicode(dst, (char *)src, newBufferSize);
}
else {
// do simple conversion to Unicode
dst[0] = UNICODE_BOM;
for (unsigned index = 0;; ++index) {
if (0 == (dst[index + 1] = src[index]))
break;
}
}
FREE(src);
buffer = (byte *) dst;
}
ParseBuffer(ini, (const wchar *) buffer);
FREE(buffer);
result = true;
}
AsyncFileClose(file, kAsyncFileDontTruncate);
return result;
}
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
Ini * IniOpen (
const wchar fileName[]
) {
Ini * ini = NEW(Ini);
if (!ParseFile(ini, fileName)) {
IniClose(ini);
return nil;
}
return ini;
}
//===========================================================================
void IniClose (Ini * ini) {
DEL(ini);
}
//===========================================================================
const IniSection * IniGetFirstSection (
const Ini * ini,
wchar * name,
unsigned chars
) {
if (chars)
*name = 0;
if (!ini)
return nil;
const IniSection * section = ini->fSections.Head();
if (section)
StrCopy(name, section->fName, chars);
return section;
}
//===========================================================================
const IniSection * IniGetNextSection (
const IniSection * section,
wchar * name,
unsigned chars
) {
if (chars)
*name = 0;
if (!section)
return nil;
section = section->fLink.Next();
if (section)
StrCopy(name, section->fName, chars);
return section;
}
//===========================================================================
const IniSection * IniGetSection (
const Ini * ini,
const wchar name[]
) {
if (!ini)
return nil;
return ini->fSections.Find(
CHashKeyStrPtrI(name)
);
}
//===========================================================================
const IniKey * IniGetFirstKey (
const IniSection * section,
wchar * name,
unsigned chars
) {
if (chars)
*name = 0;
if (!section)
return nil;
const IniKey * key = section->fKeys.Head();
if (key)
StrCopy(name, key->fName, chars);
return key;
}
//============================================================================
const IniKey * IniGetFirstKey (
const Ini * ini,
const wchar sectionName[],
wchar * name,
unsigned chars
) {
if (const IniSection * section = IniGetSection(ini, sectionName))
return IniGetFirstKey(section, name, chars);
return nil;
}
//===========================================================================
const IniKey * IniGetNextKey (
const IniKey * key,
wchar * name,
unsigned chars
) {
if (chars)
*name = 0;
if (!key)
return nil;
key = key->fLink.Next();
if (key)
StrCopy(name, key->fName, chars);
return key;
}
//===========================================================================
const IniKey * IniGetKey (
const IniSection * section,
const wchar name[]
) {
if (!section)
return nil;
return section->fKeys.Find(
CHashKeyStrPtrI(name)
);
}
//===========================================================================
const IniValue * IniGetFirstValue (
const IniKey * key,
unsigned * lineNum
) {
if (lineNum)
*lineNum = 0;
const IniValue * value = nil;
for (;;) {
if (!key)
break;
value = key->fValues[0];
if (lineNum)
*lineNum = value->fLineNum;
break;
}
return value;
}
//===========================================================================
const IniValue * IniGetFirstValue (
const IniSection * section,
const wchar keyName[],
unsigned * lineNum
) {
const IniValue * value = nil;
if (lineNum)
*lineNum = 0;
for (;;) {
if (!section)
break;
const IniKey * key = section->fKeys.Find(
CHashKeyStrPtrI(keyName)
);
value = IniGetFirstValue(key, lineNum);
break;
}
return value;
}
//===========================================================================
const IniValue * IniGetFirstValue (
const Ini * ini,
const wchar sectionName[],
const wchar keyName[],
unsigned * lineNum
) {
const IniValue * value = nil;
if (lineNum)
*lineNum = 0;
for (;;) {
if (!ini)
break;
const IniSection * section = ini->fSections.Find(
CHashKeyStrPtrI(sectionName)
);
value = IniGetFirstValue(section, keyName, lineNum);
break;
}
return value;
}
//===========================================================================
const IniValue * IniGetNextValue (
const IniValue * value,
unsigned * lineNum
) {
if (lineNum)
*lineNum = 0;
const IniKey * key = value->fKey;
if (value->fIndex + 1 < key->fValues.Count()) {
value = key->fValues[value->fIndex + 1];
if (lineNum)
*lineNum = value->fLineNum;
}
else {
value = nil;
}
return value;
}
//===========================================================================
bool IniGetUnsigned (
const IniValue * value,
unsigned * result,
unsigned index,
unsigned defaultValue
) {
ASSERT(result);
for (;;) {
if (!value)
break;
wchar str[32];
if (!IniGetString(value, str, arrsize(str), index, nil))
break;
if (!str[0])
break;
*result = StrToUnsigned(str, nil, 0);
return true;
}
*result = defaultValue;
return false;
}
//===========================================================================
bool IniGetString (
const IniValue * value,
wchar * result,
unsigned resultChars,
unsigned index,
const wchar defaultValue[]
) {
ASSERT(result);
bool found = value && index < value->fArgs.Count();
if (found)
StrCopy(result, value->fArgs[index], resultChars);
else if (defaultValue)
StrCopy(result, defaultValue, resultChars);
return found;
}
//===========================================================================
bool IniGetUuid (
const IniValue * value,
Uuid * uuid,
unsigned index,
const Uuid & defaultValue
) {
wchar str[128];
if (IniGetString(value, str, arrsize(str), index, nil))
return GuidFromString(str, uuid);
else
*uuid = defaultValue;
return false;
}
//===========================================================================
unsigned IniGetBoundedValue (
const IniValue * value,
const wchar section[],
const wchar key[],
unsigned index,
unsigned minVal,
unsigned maxVal,
unsigned defVal
) {
REF(key);
REF(section);
if (!value)
return defVal;
unsigned result;
IniGetUnsigned(value, &result, index, defVal);
if ((result < minVal) || (result > maxVal)) {
result = defVal;
}
return result;
}
//===========================================================================
unsigned IniGetBoundedValue (
const Ini * ini,
const wchar section[],
const wchar key[],
unsigned index,
unsigned minVal,
unsigned maxVal,
unsigned defVal
) {
unsigned lineNum;
const IniValue * value = IniGetFirstValue(
ini,
section,
key,
&lineNum
);
return IniGetBoundedValue(
value,
section,
key,
index,
minVal,
maxVal,
defVal
);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINICORE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniCore.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINICORE_H
/*****************************************************************************
*
* Ini file parsing functions
*
***/
struct Ini;
struct IniKey;
struct IniValue;
struct IniSection;
// File
Ini * IniOpen (
const wchar filename[]
);
void IniClose (
Ini * ini
);
// Section
const IniSection * IniGetFirstSection (
const Ini * ini,
wchar * name,
unsigned chars
);
const IniSection * IniGetNextSection (
const IniSection * section,
wchar * name,
unsigned chars
);
const IniSection * IniGetSection (
const Ini * ini,
const wchar name[]
);
// Key
const IniKey * IniGetFirstKey (
const IniSection * section,
wchar * name,
unsigned chars
);
const IniKey * IniGetFirstKey (
const Ini * ini,
const wchar sectionName[],
wchar * name,
unsigned chars
);
const IniKey * IniGetNextKey (
const IniKey * key,
wchar * name,
unsigned chars
);
const IniKey * IniGetKey (
const IniSection * ini,
const wchar name[]
);
// Value
const IniValue * IniGetFirstValue (
const IniKey * key,
unsigned * iter
);
const IniValue * IniGetFirstValue (
const IniSection * section,
const wchar keyName[],
unsigned * iter
);
const IniValue * IniGetFirstValue (
const Ini * ini,
const wchar sectionName[],
const wchar keyName[],
unsigned * iter
);
const IniValue * IniGetNextValue (
const IniValue * value,
unsigned * iter
);
// Data
bool IniGetUnsigned (
const IniValue * value,
unsigned * result,
unsigned index = 0,
unsigned defaultValue = 0
);
bool IniGetString (
const IniValue * value,
wchar * result,
unsigned resultChars,
unsigned index = 0,
const wchar defaultValue[] = nil
);
bool IniGetUuid (
const IniValue * value,
Uuid * result,
unsigned index = 0,
const Uuid & defaultValue = kNilGuid
);
// Bounded values
unsigned IniGetBoundedValue (
const Ini * ini,
const wchar sectionName[],
const wchar keyName[],
unsigned index,
unsigned minVal,
unsigned maxVal,
unsigned defVal
);
unsigned IniGetBoundedValue (
const IniValue * value,
unsigned index,
unsigned minVal,
unsigned maxVal,
unsigned defVal
);

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@ -0,0 +1,56 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
#ifdef SERVER
#endif

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINISRV_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnIni/Private/pnIniSrv.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PRIVATE_PNINISRV_H
#ifdef SERVER
/*****************************************************************************
*
* ServerRights API
*
***/
// These values may never change because server modules
// must use the same values as plServer.exe
enum EServerRights {
kSrvRightsNone = 0,
kSrvRightsBasic = 1,
kSrvRightsServer = 2,
kNumSrvRights
};
EServerRights SrvIniGetServerRightsByNode (NetAddressNode addrNode);
EServerRights SrvIniGetServerRights (const NetAddress & addr);
void SrvIniParseServerRights (Ini * ini);
#endif

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@ -0,0 +1,53 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnIni/pnIni.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PNINI_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PNINI_H
#include "Private/pnIniAllIncludes.h"
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNINI_PNINI_H