mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
49
Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp
Normal file
49
Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp
Normal file
@ -0,0 +1,49 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
203
Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h
Normal file
203
Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h
Normal file
@ -0,0 +1,203 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_HEEK_PNGMHEEK_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_HEEK_PNGMHEEK_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Heek
|
||||
*
|
||||
***/
|
||||
|
||||
enum EHeekInitResult {
|
||||
kHeekInitSuccess,
|
||||
kHeekInitError,
|
||||
kNumHeekInitResults
|
||||
};
|
||||
enum EHeekChoice {
|
||||
kHeekRock,
|
||||
kHeekPaper,
|
||||
kHeekScissors,
|
||||
kNumHeekChoices
|
||||
};
|
||||
enum EHeekSeqFinished {
|
||||
kHeekCountdownSeq,
|
||||
kHeekChoiceAnimSeq,
|
||||
kHeekGameWinAnimSeq,
|
||||
kNumHeekSeq
|
||||
};
|
||||
enum EHeekLightState {
|
||||
kHeekLightOn,
|
||||
kHeekLightOff,
|
||||
kHeekLightFlash,
|
||||
kNumHeekLightStates
|
||||
};
|
||||
enum EHeekCountdownState {
|
||||
kHeekCountdownStart,
|
||||
kHeekCountdownStop,
|
||||
kHeekCountdownIdle,
|
||||
kNumHeekCountdownStates
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// Game type id
|
||||
//============================================================================
|
||||
|
||||
const Uuid kGameTypeId_Heek = Uuid(L"9d83c2e2-7835-4477-9aaa-22254c59a753");
|
||||
|
||||
|
||||
//============================================================================
|
||||
// Network message ids
|
||||
//============================================================================
|
||||
|
||||
// Cli2Srv message ids
|
||||
enum {
|
||||
kCli2Srv_Heek_PlayGame = kCli2Srv_NumGameMsgIds, // Sent when a player wants to join in the game (instead of observing)
|
||||
kCli2Srv_Heek_LeaveGame, // Sent when a player is done playing (and starts observing)
|
||||
kCli2Srv_Heek_Choose, // Sent when a player choses a move
|
||||
kCli2Srv_Heek_SeqFinished, // Sent when a client-side animation ends
|
||||
};
|
||||
|
||||
// Srv2Cli message ids
|
||||
enum {
|
||||
kSrv2Cli_Heek_PlayGame = kSrv2Cli_NumGameMsgIds, // Sent when the server allows or disallows a player to play
|
||||
kSrv2Cli_Heek_Goodbye, // Sent when the server confirms the player leaving
|
||||
kSrv2Cli_Heek_Welcome, // Sent to everyone when a new player joins
|
||||
kSrv2Cli_Heek_Drop, // Sent when the admin needs to reset a position
|
||||
kSrv2Cli_Heek_Setup, // Sent on link-in so observers see the correct game state (fast-forwarded)
|
||||
kSrv2Cli_Heek_LightState, // Sent to a player when a light he owns changes state (animated)
|
||||
kSrv2Cli_Heek_InterfaceState, // Sent to a player when his buttons change state (animated)
|
||||
kSrv2Cli_Heek_CountdownState, // Sent to the admin to adjust the countdown state
|
||||
kSrv2Cli_Heek_WinLose, // Sent to a player when he wins or loses a hand
|
||||
kSrv2Cli_Heek_GameWin, // Sent to the admin when a game is won
|
||||
kSrv2Cli_Heek_PointUpdate, // Sent to a player when their points change
|
||||
};
|
||||
|
||||
|
||||
//============================================================================
|
||||
// Begin networked data structures
|
||||
#include <PshPack1.h>
|
||||
//============================================================================
|
||||
|
||||
//========================================================================
|
||||
// Message parameters
|
||||
//========================================================================
|
||||
// No creation parameters
|
||||
|
||||
//========================================================================
|
||||
// Heek message structures
|
||||
//========================================================================
|
||||
|
||||
// Cli2Srv
|
||||
struct Cli2Srv_Heek_PlayGame : GameMsgHeader {
|
||||
byte position; // 0...4
|
||||
dword points;
|
||||
wchar name[256];
|
||||
};
|
||||
struct Cli2Srv_Heek_LeaveGame : GameMsgHeader {
|
||||
// no extra data
|
||||
};
|
||||
struct Cli2Srv_Heek_Choose : GameMsgHeader {
|
||||
byte choice; // kHeekRock...kHeekScissors
|
||||
};
|
||||
struct Cli2Srv_Heek_SeqFinished : GameMsgHeader {
|
||||
byte seqFinished; // kHeekCountdownSeq...kHeekGameWinSeq
|
||||
};
|
||||
|
||||
// Srv2Cli
|
||||
struct Srv2Cli_Heek_PlayGame : GameMsgHeader {
|
||||
bool isPlaying;
|
||||
bool isSinglePlayer;
|
||||
bool enableButtons;
|
||||
};
|
||||
struct Srv2Cli_Heek_Goodbye : GameMsgHeader {
|
||||
// no extra data
|
||||
};
|
||||
struct Srv2Cli_Heek_Welcome : GameMsgHeader {
|
||||
dword points;
|
||||
dword rank;
|
||||
wchar name[256];
|
||||
};
|
||||
struct Srv2Cli_Heek_Drop : GameMsgHeader {
|
||||
byte position; // 0...4
|
||||
};
|
||||
struct Srv2Cli_Heek_Setup : GameMsgHeader {
|
||||
byte position; // 0...4
|
||||
bool buttonState;
|
||||
bool lightOn[6];
|
||||
};
|
||||
struct Srv2Cli_Heek_LightState : GameMsgHeader {
|
||||
byte lightNum;
|
||||
byte state; // kHeekLightOn...kHeekLightFlash
|
||||
};
|
||||
struct Srv2Cli_Heek_InterfaceState : GameMsgHeader {
|
||||
bool buttonsEnabled;
|
||||
};
|
||||
struct Srv2Cli_Heek_CountdownState : GameMsgHeader {
|
||||
byte state; // kHeekCountdownStart...kHeekCountdownIdle
|
||||
};
|
||||
struct Srv2Cli_Heek_WinLose : GameMsgHeader {
|
||||
bool win;
|
||||
byte choice; // kHeekRock...kHeekScissors
|
||||
};
|
||||
struct Srv2Cli_Heek_GameWin : GameMsgHeader {
|
||||
byte choice; // kHeekRock...kHeekScissors
|
||||
};
|
||||
struct Srv2Cli_Heek_PointUpdate : GameMsgHeader {
|
||||
bool displayUpdate;
|
||||
dword points;
|
||||
dword rank;
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// End networked data structures
|
||||
#include <PopPack.h>
|
||||
//============================================================================
|
Reference in New Issue
Block a user