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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfBackdoorMsg Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfBackdoorMsg_h
#define _pfBackdoorMsg_h
#include "hsTypes.h"
#include "hsStream.h"
#include "../pnMessage/plMessage.h"
class pfBackdoorMsg : public plMessage
{
protected:
char *fTarget;
char *fString;
public:
pfBackdoorMsg() : plMessage( nil, nil, nil ),fTarget(nil),fString(nil) {}
pfBackdoorMsg( const char* target, const char* string) : plMessage( nil, nil, nil )
{
// across the net and just to those listening
SetBCastFlag( plMessage::kNetPropagate );
SetBCastFlag( plMessage::kBCastByExactType );
fTarget = hsStrcpy( target );
fString = hsStrcpy( string );
}
~pfBackdoorMsg()
{
delete [] fTarget;
delete [] fString;
}
CLASSNAME_REGISTER( pfBackdoorMsg );
GETINTERFACE_ANY( pfBackdoorMsg, plMessage );
virtual void Read(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgRead( s, mgr );
fTarget = s->ReadSafeString();
fString = s->ReadSafeString();
}
virtual void Write(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgWrite( s, mgr );
s->WriteSafeString( fTarget );
s->WriteSafeString( fString );
}
const char *GetTarget( void ) { return fTarget; }
const char *GetString( void ) { return fString; }
};
#endif // _pfBackdoorMsg_h

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pfGUINotifyMsg_h_
#define _pfGUINotifyMsg_h_
#include "../pnMessage/plMessage.h"
#include "hsResMgr.h"
#include "../pnModifier/plSingleModifier.h"
#include "hsUtils.h"
/////////////////////////////////////////////////////////////////////////////
//
// MESSAGE : plGUINotifyMsg
// PARAMETERS : none
//
// PURPOSE : This is the message that notifies someone (either a responder or activator)
// : that some event or transition of state has happened on a GUI control
//
//
class pfGUINotifyMsg : public plMessage
{
protected:
plKey fControlKey; // who start this mess
UInt32 fEvent; // what was the event that happened
public:
pfGUINotifyMsg() : plMessage() {}
pfGUINotifyMsg(const plKey &s,
const plKey &r,
const double* t) : plMessage(s, r, t) {}
~pfGUINotifyMsg() {}
CLASSNAME_REGISTER( pfGUINotifyMsg );
GETINTERFACE_ANY( pfGUINotifyMsg, plMessage );
enum GUIEventType
{
kShowHide = 1, // show or hide change
kAction, // button clicked, ListBox click on item, EditBox hit enter
kValueChanged, // value changed in control
kDialogLoaded, // the dialog is now loaded and ready for action
kFocusChange, // when one of its controls loses focus to another
kExitMode, // GUI Exit Mode key was pressed
kInterestingEvent, // GUI interesting-ness has changed
kSpecialAction, // meaning depends on control functionality (see below)
kMessageHistoryUp, // up key to scroll back in history
kMessageHistoryDown,// down key to scroll forward in history
kEndEventList
};
/////////////////
// Currently, the following is the only event types that get produced:
//
// kDialog
// kShowHide - when the dialog is shown or hidden
// kButton
// kAction - when the button clicked (should be on mouse button up)
// kListBox
// kAction - single click on item(s)
// kEditBox
// kAction - enter key hit
// kSpecialAction - tab key hit (for autocompletion on Python side)
// kMessageHistoryUp - up key hit
// kMessageHistoryDown - down key hit
// kUpDownPair
// kValueChanged - the value of the pair has been changed
// kKnob
// kValueChanged - the value of the knob has been changed
// kCheckBox
// kValueChanged - the checkbox state has been changed
// kRadioGroup
// kValueChanged - the radio group button has been changed
//
// Control types that don't create events
//
// kDraggable
// kTextBox
// kDragBar
void SetEvent( plKey &key, UInt32 event)
{
fControlKey = key;
fEvent = event;
}
plKey GetControlKey() { return fControlKey; }
UInt32 GetEvent() { return fEvent; }
// IO
void Read(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgRead(stream, mgr);
fControlKey = mgr->ReadKey(stream);
fEvent = stream->ReadSwap32();
}
void Write(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgWrite(stream, mgr);
mgr->WriteKey(stream, fControlKey);
stream->WriteSwap32(fEvent);
}
};
#endif // _pfGUINotifyMsg_h_

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGameGUIMsg Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfGameGUIMsg_h
#define _pfGameGUIMsg_h
#include "hsTypes.h"
#include "hsStream.h"
#include "../pnMessage/plMessage.h"
class pfGameGUIMsg : public plMessage
{
protected:
UInt8 fCommand;
char fString[ 128 ];
char *fAge;
public:
enum
{
kShowDialog,
kHideDialog,
kLoadDialog
};
pfGameGUIMsg() : plMessage( nil, nil, nil ) { SetBCastFlag( kBCastByExactType ); fAge = nil; }
pfGameGUIMsg( plKey &receiver, UInt8 command ) : plMessage( nil, nil, nil ) { AddReceiver( receiver ); fCommand = command; fAge = nil; }
~pfGameGUIMsg() { delete [] fAge; }
CLASSNAME_REGISTER( pfGameGUIMsg );
GETINTERFACE_ANY( pfGameGUIMsg, plMessage );
virtual void Read(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgRead( s, mgr );
s->ReadSwap( &fCommand );
s->Read( sizeof( fString ), fString );
fAge = s->ReadSafeString();
}
virtual void Write(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgWrite( s, mgr );
s->WriteSwap( fCommand );
s->Write( sizeof( fString ), fString );
s->WriteSafeString( fAge );
}
UInt8 GetCommand( void ) { return fCommand; }
void SetString( const char *str ) { hsStrncpy( fString, str, sizeof( fString ) - 1 ); }
const char *GetString( void ) { return fString; }
void SetAge( const char *str ) { delete [] fAge; if( str == nil ) fAge = nil; else fAge = hsStrcpy( str ); }
const char *GetAge( void ) { return fAge; }
};
#endif // _pfGameGUIMsg_h

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfKIMsg Header //
// //
//////////////////////////////////////////////////////////////////////////////
#include "../pfMessage/pfKIMsg.h"
const char* pfKIMsg::kChronicleKILevel = "PlayerKILevel";
void pfKIMsg::SetString( const char *str )
{
wchar_t *temp = hsStringToWString( str );
fString = temp;
delete [] temp;
}
std::string pfKIMsg::GetString( void )
{
char *temp = hsWStringToString( fString.c_str() );
std::string retVal = temp;
delete [] temp;
return retVal;
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfKIMsg Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfKIMsg_h
#define _pfKIMsg_h
#include "hsTypes.h"
#include "hsStlUtils.h"
#include "hsStream.h"
#include "../pnMessage/plMessage.h"
class pfKIMsg : public plMessage
{
#ifndef KI_CONSTANTS_ONLY
protected:
UInt8 fCommand;
UInt32 fFlags;
// for the hack chat message thingy
char *fUser;
UInt32 fPlayerID;
std::wstring fString;
// for the SetChatFadeDelay
hsScalar fDelay;
// other values
Int32 fValue;
void IInit()
{
fCommand = kNoCommand;
fString = L"";
fUser = nil;
fPlayerID = 0;
fFlags = 0;
fDelay = 0.0;
fValue = 0;
}
#endif // def KI_CONSTANTS_ONLY
public:
enum
{
kHACKChatMsg, // send chat message via pfKIMsg
kEnterChatMode, // toggle chat mode
kSetChatFadeDelay, // set the chat delay
kSetTextChatAdminMode, // set the chat admin mode... not used (see CCR)
kDisableKIandBB, // disable KI and blackbar (for things like AvaCusta)
kEnableKIandBB, // re-enable the KI and blackbar
kYesNoDialog, // display a Yes/No dialog
kAddPlayerDevice, // add a device player list, such as imager
kRemovePlayerDevice, // remove a device from player list
kUpgradeKILevel, // upgrade the KI to higher level
kDowngradeKILevel, // downgrade KI to next lower level
kRateIt, // display the "RateIt"(tm) dialog
kSetPrivateChatChannel, // set the private chat channel (for private rooms)
kUnsetPrivateChatChannel, // unset private chat channel
kStartBookAlert, // blink the book image on the blackbar
kMiniBigKIToggle, // shortcut to toggling the miniKI/bigKI
kKIPutAway, // shortcut to hiding all of the KI
kChatAreaPageUp, // shortcut to paging up the chat area
kChatAreaPageDown, // shortcut to paging down the chat area
kChatAreaGoToBegin, // shortcut to going to the beginning of the chat area
kChatAreaGoToEnd, // shortcut to going to the end of the chat area
kKITakePicture, // shortcut to taking a picture in the KI
kKICreateJournalNote, // shortcut to creating a journal note in the KI
kKIToggleFade, // shortcut to toggle fade mode
kKIToggleFadeEnable, // shortcut to toggling fade enabled
kKIChatStatusMsg, // display status message in chat window
kKILocalChatStatusMsg, // display status message in chat window
kKIUpSizeFont, // bump up the size of the chat area font
kKIDownSizeFont, // down size the font of the chat area
kKIOpenYeehsaBook, // open the playerbook if not already open
kKIOpenKI, // open up in degrees the KI
kKIShowCCRHelp, // show the CCR help dialog
kKICreateMarker, // create a marker
kKICreateMarkerFolder, // create a marker folder in the current Age's journal folder
kKILocalChatErrorMsg, // display error message in chat window
kKIPhasedAllOn, // turn on all the phased KI functionality
kKIPhasedAllOff, // turn off all the phased KI functionality
kKIOKDialog, // display an OK dialog box (localized)
kDisableYeeshaBook, // don't allow linking with the Yeesha book (gameplay)
kEnableYeeshaBook, // re-allow linking with the Yeesha book
kQuitDialog, // put up quit dialog
kTempDisableKIandBB, // temp disable KI and blackbar (done by av system)
kTempEnableKIandBB, // temp re-enable the KI and blackbar (done by av system)
kDisableEntireYeeshaBook, // disable the entire Yeeshabook, not for gameplay, but prevent linking
kEnableEntireYeeshaBook,
kKIOKDialogNoQuit, // display OK dialog in the KI without quiting afterwards
kGZUpdated, // the GZ game was updated
kGZInRange, // a GZ marker is in range
kGZOutRange, // GZ markers are out of range
kUpgradeKIMarkerLevel, // upgrade the KI Marker level (current 0 and 1)
kKIShowMiniKI, // force the miniKI up
kGZFlashUpdate, // flash an update without saving (for animation of GZFill in)
kStartJournalAlert, // blink the journal image on the blackbar
kAddJournalBook, // add the journal to the blackbar
kRemoveJournalBook, // remove the journal from the blackbar
kKIOpenJournalBook, // open the journal book
kMGStartCGZGame, // Start CGZ Marker Game
kMGStopCGZGame, // Stop CGZ Marker Game
kKICreateMarkerNode, // Creates the marker game vault Node
kStartKIAlert, // start the KI alert
kUpdatePelletScore, // Updates the pellet score
kFriendInviteSent, // Friend invite was attempted and result received
kRegisterImager, // Register imager with the KI
kNoCommand
};
enum Flags
{
kPrivateMsg = 0x00000001,
kAdminMsg = 0x00000002,
kDead = 0x00000004,
kUNUSED1 = 0x00000008,
kStatusMsg = 0x00000010,
kNeighborMsg = 0x00000020, // sending to all the neighbors
kChannelMask = 0x0000ff00
};
static const char* kChronicleKILevel;
enum KILevels
{
kNanoKI = 0,
kMicroKI = 1,
kNormalKI = 2
};
#ifndef KI_CONSTANTS_ONLY
pfKIMsg() : plMessage( nil, nil, nil ) { SetBCastFlag( kBCastByExactType ); IInit(); }
pfKIMsg( UInt8 command ) : plMessage( nil, nil, nil ) { SetBCastFlag( kBCastByExactType ); IInit(); fCommand = command; }
pfKIMsg( plKey &receiver, UInt8 command ) : plMessage( nil, nil, nil ) { AddReceiver( receiver ); IInit(); fCommand = command; }
~pfKIMsg() { delete [] fUser; }
CLASSNAME_REGISTER( pfKIMsg );
GETINTERFACE_ANY( pfKIMsg, plMessage );
virtual void Read(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgRead( s, mgr );
s->ReadSwap( &fCommand );
fUser = s->ReadSafeString();
fPlayerID = s->ReadSwap32();
wchar_t *temp = s->ReadSafeWString();
if (temp) // apparently ReadSafeWString can return null, which std::wstring doesn't like being assigned
fString = temp;
else
fString = L"";
delete [] temp;
fFlags = s->ReadSwap32();
fDelay = s->ReadSwapScalar();
fValue = s->ReadSwap32();
}
virtual void Write(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgWrite( s, mgr );
s->WriteSwap( fCommand );
s->WriteSafeString( fUser );
s->WriteSwap32( fPlayerID );
s->WriteSafeWString( fString.c_str() );
s->WriteSwap32( fFlags );
s->WriteSwapScalar(fDelay);
s->WriteSwap32( fValue );
}
UInt8 GetCommand( void ) const { return fCommand; }
void SetString( const char *str );
void SetString( const wchar_t *str ) { fString = str; }
std::string GetString( void );
std::wstring GetStringU( void ) { return fString; }
void SetUser( const char *str, UInt32 pid=0 ) { fUser = hsStrcpy( str ); fPlayerID = pid; }
const char *GetUser( void ) { return fUser; }
UInt32 GetPlayerID( void ) { return fPlayerID; }
void SetFlags( UInt32 flags ) { fFlags = flags; }
UInt32 GetFlags( void ) const { return fFlags; }
void SetDelay( hsScalar delay ) { fDelay = delay; }
hsScalar GetDelay( void ) { return fDelay; }
void SetIntValue( Int32 value ) { fValue = value; }
Int32 GetIntValue( void ) { return fValue; }
#endif // def KI_CONSTANTS_ONLY
};
#endif // _pfKIMsg_h

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pfMarkerMsg.h"
#include "hsStream.h"
#include "hsGeometry3.h"
pfMarkerMsg::pfMarkerMsg() :
fType(kMarkerCaptured),
fMarkerID(0)
{
SetBCastFlag(plMessage::kBCastByExactType);
SetBCastFlag(plMessage::kNetPropagate | plMessage::kNetForce, false);
}
pfMarkerMsg::~pfMarkerMsg()
{
}
void pfMarkerMsg::Read(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgRead(stream, mgr);
fType = (Type)stream->ReadByte();
if (fType == kMarkerCaptured)
fMarkerID = stream->ReadSwap32();
}
void pfMarkerMsg::Write(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgWrite(stream, mgr);
stream->WriteByte(fType);
if (fType == kMarkerCaptured)
stream->WriteSwap32(fMarkerID);
}
void pfMarkerMsg::PrintDebug(char* buf)
{
switch (fType)
{
case pfMarkerMsg::kMarkerCaptured:
sprintf(buf, "Marker Captured - ID %d", fMarkerID);
break;
}
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pfMarkerMsg_h_inc
#define pfMarkerMsg_h_inc
#include "../pnMessage/plMessage.h"
struct hsPoint3;
class pfMarkerMsg : public plMessage
{
public:
enum Type
{
// Sent by yourself when you hit a marker
// - fMarkerID is the id number of the marker we hit
kMarkerCaptured,
};
Type fType;
UInt32 fMarkerID;
pfMarkerMsg();
virtual ~pfMarkerMsg();
void PrintDebug(char* buf);
CLASSNAME_REGISTER(pfMarkerMsg);
GETINTERFACE_ANY(pfMarkerMsg, plMessage);
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
};
#endif // pfMarkerMsg_h_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pfMessageCreatable_inc
#define pfMessageCreatable_inc
#include "../pnFactory/plCreator.h"
#if 0
#include "plTriggerMsg.h"
REGISTER_CREATABLE( plTriggerMsg );
#include "plPlayerMsg.h"
REGISTER_CREATABLE( plPlayerMsg );
#include "plAvatarMsg.h"
REGISTER_CREATABLE( plAvatarMsg );
REGISTER_NONCREATABLE( plAvTaskMsg );
REGISTER_CREATABLE( plAvSeekMsg );
REGISTER_CREATABLE( plAvOneShotMsg );
REGISTER_CREATABLE( plAvEnableMsg );
#endif
#include "pfGameGUIMsg.h"
REGISTER_CREATABLE( pfGameGUIMsg );
#include "pfGUINotifyMsg.h"
REGISTER_CREATABLE( pfGUINotifyMsg );
#include "plClothingMsg.h"
REGISTER_CREATABLE( plClothingMsg );
REGISTER_CREATABLE( plElementRefMsg );
REGISTER_CREATABLE( plClothingUpdateBCMsg );
#include "plArmatureEffectMsg.h"
REGISTER_CREATABLE( plArmatureEffectMsg );
REGISTER_CREATABLE( plArmatureEffectStateMsg );
#include "pfKIMsg.h"
REGISTER_CREATABLE( pfKIMsg );
#include "pfMarkerMsg.h"
REGISTER_CREATABLE(pfMarkerMsg);
#include "pfBackdoorMsg.h"
REGISTER_CREATABLE(pfBackdoorMsg);
#include "pfMovieEventMsg.h"
REGISTER_CREATABLE(pfMovieEventMsg);
#endif pfMessageCreatable_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pfMovieEventMsg.h"
#include "hsStream.h"
pfMovieEventMsg::~pfMovieEventMsg()
{
delete [] fMovieName;
}
void pfMovieEventMsg::Read(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgRead(stream, mgr);
fReason = (Reason)stream->ReadByte();
fMovieName = stream->ReadSafeString();
}
void pfMovieEventMsg::Write(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgWrite(stream, mgr);
stream->WriteByte(fReason);
stream->WriteSafeString(fMovieName);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pfMovieEventMsg_h_inc
#define pfMovieEventMsg_h_inc
#include "../pnMessage/plMessage.h"
class pfMovieEventMsg : public plMessage
{
public:
enum Reason
{
kMovieDone,
};
Reason fReason;
char* fMovieName;
pfMovieEventMsg(const char* movieName, Reason reason=kMovieDone) : plMessage(nil, nil, nil)
{
fReason = reason;
if (movieName)
fMovieName = hsStrcpy(movieName);
else
fMovieName = nil;
}
pfMovieEventMsg() : plMessage(nil, nil, nil), fMovieName(nil), fReason(kMovieDone)
{
}
virtual ~pfMovieEventMsg();
CLASSNAME_REGISTER(pfMovieEventMsg);
GETINTERFACE_ANY(pfMovieEventMsg, plMessage);
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
};
#endif // pfMovieEventMsg_h_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsStream.h"
#include "plArmatureEffectMsg.h"
#include "../plAvatar/plArmatureEffects.h"
plArmatureEffectStateMsg::plArmatureEffectStateMsg() :
fSurface(plArmatureEffectsMgr::kFootNoSurface), fAddSurface(false) {}
plArmatureEffectStateMsg::~plArmatureEffectStateMsg() {}
void plArmatureEffectStateMsg::Read(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgRead(stream, mgr);
fSurface = stream->ReadByte();
fAddSurface = stream->ReadBool();
}
void plArmatureEffectStateMsg::Write(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgWrite(stream, mgr);
stream->WriteByte(fSurface);
stream->WriteBool(fAddSurface);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plArmatureEffectMsg_inc
#define plArmatureEffectMsg_inc
#include "../pnMessage/plEventCallbackMsg.h"
class plArmatureEffectMsg : public plEventCallbackMsg
{
public:
plArmatureEffectMsg() : plEventCallbackMsg(), fTriggerIdx(-1) {}
plArmatureEffectMsg(const plKey &receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) :
plEventCallbackMsg(receiver, e, idx, t, repeats, user), fTriggerIdx(-1) {}
CLASSNAME_REGISTER( plArmatureEffectMsg );
GETINTERFACE_ANY( plArmatureEffectMsg, plEventCallbackMsg );
// These aren't meant to go across the net, so no IO necessary.
void Read(hsStream* stream, hsResMgr* mgr) {}
void Write(hsStream* stream, hsResMgr* mgr) {}
Int8 fTriggerIdx;
};
class plArmatureEffectStateMsg : public plMessage
{
public:
plArmatureEffectStateMsg();
~plArmatureEffectStateMsg();
CLASSNAME_REGISTER( plArmatureEffectStateMsg );
GETINTERFACE_ANY( plArmatureEffectStateMsg, plMessage );
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
Int8 fSurface;
hsBool fAddSurface;
};
#endif

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plClothingMsg.h"
#include "hsResMgr.h"
#include "hsBitVector.h"
void plClothingMsg::Read(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgRead(stream, mgr);
fCommands = stream->ReadSwap32();
if (stream->ReadBool())
fItemKey = mgr->ReadKey(stream);
fColor.Read(stream);
fLayer = stream->ReadByte();
fDelta = stream->ReadByte();
fWeight = stream->ReadSwapScalar();
}
void plClothingMsg::Write(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgWrite(stream, mgr);
stream->WriteSwap32(fCommands);
stream->WriteBool(fItemKey != nil);
if (fItemKey)
mgr->WriteKey(stream, fItemKey);
fColor.Write(stream);
stream->WriteByte(fLayer);
stream->WriteByte(fDelta);
stream->WriteSwapScalar(fWeight);
}
enum ClothingFlags
{
kClothingCommands,
kClothingItemKey,
kClothingColor,
};
void plClothingMsg::ReadVersion(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgReadVersion(s, mgr);
hsBitVector contentFlags;
contentFlags.Read(s);
if (contentFlags.IsBitSet(kClothingCommands))
fCommands = s->ReadSwap32();
if (contentFlags.IsBitSet(kClothingItemKey))
{
if (s->ReadBool())
fItemKey = mgr->ReadKey(s);
}
if (contentFlags.IsBitSet(kClothingColor))
fColor.Read(s);
}
void plClothingMsg::WriteVersion(hsStream* s, hsResMgr* mgr)
{
plMessage::IMsgWriteVersion(s, mgr);
hsBitVector contentFlags;
contentFlags.SetBit(kClothingCommands);
contentFlags.SetBit(kClothingItemKey);
contentFlags.SetBit(kClothingColor);
contentFlags.Write(s);
// kClothingCommands
s->WriteSwap32(fCommands);
// kClothingItemKey
s->WriteBool(fItemKey != nil);
if (fItemKey)
mgr->WriteKey(s, fItemKey);
// kClothingColor
fColor.Write(s);
}
/////////////////////////////////////////////////////////////////////////////////
plClothingUpdateBCMsg::plClothingUpdateBCMsg() { SetBCastFlag(plMessage::kBCastByExactType); }
void plClothingUpdateBCMsg::Read(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgRead(stream, mgr);
}
void plClothingUpdateBCMsg::Write(hsStream* stream, hsResMgr* mgr)
{
plMessage::IMsgWrite(stream, mgr);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plClothingMsg_inc
#define plClothingMsg_inc
#include "../pnMessage/plRefMsg.h"
#include "hsStream.h"
#include "../CoreLib/hsColorRGBA.h"
class hsResMgr;
class plClothingMsg : public plMessage
{
protected:
UInt32 fCommands;
public:
plKey fItemKey;
hsColorRGBA fColor;
UInt8 fLayer;
UInt8 fDelta;
hsScalar fWeight;
plClothingMsg() : fCommands(0), fItemKey(nil), fLayer(0), fDelta(0), fWeight(0) { fColor.Set(1.f, 1.f, 1.f, 1.f); }
~plClothingMsg() {}
CLASSNAME_REGISTER( plClothingMsg );
GETINTERFACE_ANY( plClothingMsg, plMessage );
enum commands
{
kAddItem = 0x0001,
kRemoveItem = 0x0002,
kUpdateTexture = 0x0004,
kTintItem = 0x0008,
kRetry = 0x0010,
kTintSkin = 0x0020,
kBlendSkin = 0x0040,
kMorphItem = 0x0080,
kSaveCustomizations = 0x0100,
};
hsBool GetCommand(UInt32 command) { return fCommands & command; }
void AddCommand(UInt32 command) { fCommands |= command; }
hsBool ResendUpdate() { return fCommands != kUpdateTexture; }
// IO
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
// WriteVersion writes the current version of this creatable and ReadVersion will read in
// any previous version.
virtual void ReadVersion(hsStream* s, hsResMgr* mgr);
virtual void WriteVersion(hsStream* s, hsResMgr* mgr);
};
class plElementRefMsg : public plGenRefMsg
{
public:
char *fElementName;
UInt32 fLayer;
plElementRefMsg() : plGenRefMsg(), fElementName(nil), fLayer(1) {}
plElementRefMsg(const plKey &r, UInt8 c, int which, int type, char *name, UInt8 layer) : plGenRefMsg(r, c, which, type)
{
fLayer = layer;
fElementName = hsStrcpy(name);
}
~plElementRefMsg() { delete [] fElementName; }
CLASSNAME_REGISTER( plElementRefMsg );
GETINTERFACE_ANY( plElementRefMsg, plGenRefMsg );
};
class plClothingUpdateBCMsg : public plMessage
{
public:
plClothingUpdateBCMsg();
~plClothingUpdateBCMsg() {}
CLASSNAME_REGISTER( plClothingUpdateBCMsg );
GETINTERFACE_ANY( plClothingUpdateBCMsg, plMessage );
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
};
#endif // plClothingMsg_inc