2
3
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,157 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pfLocalizationDataMgr - singleton class for managing the
// localization XML data tree
//
//////////////////////////////////////////////////////////////////////
#ifndef _pfLocalizationDataMgr_h
#define _pfLocalizationDataMgr_h
#include "hsTypes.h"
#include "hsStlUtils.h"
#include "pfLocalizedString.h"
class plStatusLog;
// Helper classes/structs that are only used in this main class
class LocalizationDatabase;
struct LocElementInfo;
struct LocSetInfo;
struct LocAgeInfo;
class pfLocalizationDataMgr
{
private:
static pfLocalizationDataMgr* fInstance;
static plStatusLog* fLog;
protected:
// This is a special case map class that will deconstruct the "Age.Set.Name" key into component parts
// and store them so that a list of each part given it's parent part is easy to grab. I.e. I can grab
// a list of all age names, a list of all set names (given age name) and a set of all names (given
// age and set names)
template<class mapT>
class pf3PartMap
{
protected:
// Outer map is Age, then Set, finally Name
typedef std::map<std::wstring, std::map<std::wstring, std::map<std::wstring, mapT> > > ThreePartMap;
ThreePartMap fData;
void ISplitString(std::wstring key, std::wstring &age, std::wstring &set, std::wstring &name);
public:
// We will just have very basic functionality
bool exists(const std::wstring & key); // returns true if the key exists
bool setExists(const std::wstring & key); // returns true if the age.set exists (ignores name if passed in)
void erase(const std::wstring & key); // erases the key from the map
mapT &operator[](const std::wstring &key); // returns the item referenced by the key (and creates if necessary)
std::vector<std::wstring> getAgeList(); // returns a list of all ages in this map
std::vector<std::wstring> getSetList(const std::wstring & age); // returns a list of all sets in the specified age
std::vector<std::wstring> getNameList(const std::wstring & age, const std::wstring & set);
};
LocalizationDatabase *fDatabase;
typedef std::map<std::wstring, pfLocalizedString> localizedElement;
// Contains all localized strings, the key is the Age.Set.Name specified by XML, in localizedElement, the key is the language string
pf3PartMap<localizedElement> fLocalizedElements;
std::string fDataPath;
localizedElement ICreateLocalizedElement(); // ease of use function that creates a basic localized element object
std::wstring IGetCurrentLanguageName(); // get the name of the current language
std::vector<std::wstring> IGetAllLanguageNames();
void IConvertElement(LocElementInfo *elementInfo, const std::wstring & curPath);
void IConvertSet(LocSetInfo *setInfo, const std::wstring & curPath);
void IConvertAge(LocAgeInfo *ageInfo, const std::wstring & curPath);
char *IConvertToByteStream(const std::wstring & data, UInt32 &len); // converts the wstring data to a string of bytes for file writing
void IWriteText(const std::string & filename, const std::wstring & ageName, const std::wstring & languageName); // Write localization text to the specified file
pfLocalizationDataMgr(const std::string & path);
public:
virtual ~pfLocalizationDataMgr();
static void Initialize(const std::string & path);
static void Shutdown();
static pfLocalizationDataMgr &Instance(void) {return *fInstance;}
static bool InstanceValid(void) {return fInstance != nil;}
void SetupData();
pfLocalizedString GetElement(const std::wstring & name);
pfLocalizedString GetSpecificElement(const std::wstring & name, const std::wstring & languageName);
std::vector<std::wstring> GetAgeList();
std::vector<std::wstring> GetSetList(const std::wstring & ageName);
std::vector<std::wstring> GetElementList(const std::wstring & ageName, const std::wstring & setName);
std::vector<std::wstring> GetLanguages(const std::wstring & ageName, const std::wstring & setName, const std::wstring & elementName);
std::wstring GetElementXMLData(const std::wstring & name, const std::wstring & languageName);
std::wstring GetElementPlainTextData(const std::wstring & name, const std::wstring & languageName);
// These convert the XML data to the actual subtitle and return true if successful (editor only)
bool SetElementXMLData(const std::wstring & name, const std::wstring & languageName, const std::wstring & xmlData);
bool SetElementPlainTextData(const std::wstring & name, const std::wstring & languageName, const std::wstring & plainText);
// Addition and deletion functions, return true if successful (editor only)
bool AddLocalization(const std::wstring & name, const std::wstring & newLanguage);
bool AddElement(const std::wstring & name);
bool DeleteLocalization(const std::wstring & name, const std::wstring & languageName);
bool DeleteElement(const std::wstring & name);
// Writes the current database to the disk (editor only). It will create all the files and put them into path
void WriteDatabaseToDisk(const std::string & path);
void OutputTreeToLog(); // prints the localization tree to the log file
};
#endif

View File

@ -0,0 +1,107 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pfLocalizationMgr - singleton class for managing localization of
// strings (so python doesn't have to do it)
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "pfLocalizedString.h"
#include "pfLocalizationDataMgr.h"
#include "pfLocalizationMgr.h"
//////////////////////////////////////////////////////////////////////
//// pfLocalizationMgr Functions /////////////////////////////////////
//////////////////////////////////////////////////////////////////////
pfLocalizationMgr *pfLocalizationMgr::fInstance = nil;
//// Constructor/Destructor //////////////////////////////////////////
pfLocalizationMgr::pfLocalizationMgr()
{
hsAssert(!fInstance, "Tried to create the localization manager more than once!");
fInstance = this;
}
pfLocalizationMgr::~pfLocalizationMgr()
{
fInstance = nil;
}
//// Initialize //////////////////////////////////////////////////////
void pfLocalizationMgr::Initialize(const std::string & dataPath)
{
if (fInstance)
return;
fInstance = TRACKED_NEW pfLocalizationMgr();
pfLocalizationDataMgr::Initialize(dataPath); // set up the data manager
}
//// Shutdown ////////////////////////////////////////////////////////
void pfLocalizationMgr::Shutdown()
{
if (fInstance)
{
pfLocalizationDataMgr::Shutdown(); // make sure the subtitle data manager is shut down
delete fInstance;
}
}
//// GetString ///////////////////////////////////////////////////////
std::wstring pfLocalizationMgr::GetString(const std::wstring & path, const std::vector<std::wstring> & args)
{
return pfLocalizationDataMgr::Instance().GetElement(path) % args;
}
std::wstring pfLocalizationMgr::GetString(const std::wstring & path)
{
std::vector<std::wstring> args; // blank args so that % signs are still handled correctly
return pfLocalizationDataMgr::Instance().GetElement(path) % args;
}

View File

@ -0,0 +1,78 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pfLocalizationMgr - singleton class for managing localization of
// strings (so python doesn't have to do it)
//
//////////////////////////////////////////////////////////////////////
#ifndef _pfLocalizationMgr_h
#define _pfLocalizationMgr_h
#include "hsTypes.h"
#include "hsStlUtils.h"
class pfLocalizationMgr
{
private:
static pfLocalizationMgr *fInstance;
protected:
pfLocalizationMgr();
public:
virtual ~pfLocalizationMgr();
static void Initialize(const std::string & dataPath);
static void Shutdown();
static pfLocalizationMgr &Instance(void) {return *fInstance;}
static bool InstanceValid(void) {return fInstance != nil;}
// Returns the final localized string, designated by path, and with the arguments properly substituted
// if you want to use the default argument order, just use %s like you would with printf, BUT, if you
// want the arguments in a different order (like you had to switch things around for a specific language)
// then you use %1s, %2s, %3s and so on to specify arguments, these two cannot be mixed and you won't get
// the results you expect if you do mix them. Path is specified by Age.Set.Name
std::wstring GetString(const std::wstring & path, const std::vector<std::wstring> & args);
std::wstring GetString(const std::wstring & path);
};
#endif

View File

@ -0,0 +1,384 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pfLocalizedString - a small class to handle localized strings and
// which can take parameters (like %s or %1s) and
// also can be easily translated to XML format
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsUtils.h"
#include "pfLocalizedString.h"
#if HS_BUILD_FOR_MAC
#include <bxwchar.h>
#endif
//////////////////////////////////////////////////////////////////////
//// pfLocalizedString functions /////////////////////////////////////
//////////////////////////////////////////////////////////////////////
//// Constructors ////////////////////////////////////////////////////
pfLocalizedString::pfLocalizedString(const wchar_t *plainText)
{
fNumArguments = 0;
IConvertFromPlainText(plainText);
}
pfLocalizedString::pfLocalizedString(const std::wstring & plainText)
{
fNumArguments = 0;
IConvertFromPlainText(plainText);
}
//// IConvertFromPlainText ///////////////////////////////////////////
void pfLocalizedString::IConvertFromPlainText(const std::wstring & plainText)
{
textBlock curTextBlock;
fText.clear();
fPlainTextRep = plainText;
fNumArguments = 0; // reset the argument count
int curParameter = 0;
for (std::wstring::size_type curIndex = 0; curIndex < plainText.size(); curIndex++)
{
wchar_t curChar = plainText[curIndex];
bool isLastChar = (curIndex == (plainText.length() - 1));
switch (curChar)
{
case L'\\':
if (!isLastChar)
{
// we need to see the next character
curIndex++;
wchar_t nextChar = plainText[curIndex];
if ((nextChar == L'%')||(nextChar == L'\\'))
{
// we recognize it as an escaped character, so add it to the text
curTextBlock.fText += nextChar;
}
// otherwise we don't recognize it and it will be skipped
}
// if it's the last char, just drop it
break;
case L'%':
if (!isLastChar)
{
// we need to grab the trailing s character
std::wstring::size_type endArgPos = plainText.find(L"s", curIndex);
if (endArgPos != std::wstring::npos) // make sure the s exists
{
if (endArgPos == (curIndex + 1)) // no number specifier
{
fText.push_back(curTextBlock);
curTextBlock.fIsParam = true;
curTextBlock.fParamIndex = curParameter;
curParameter++;
curTextBlock.fText = L"";
fText.push_back(curTextBlock);
curTextBlock.fIsParam = false;
curTextBlock.fParamIndex = 0;
}
else // number specified
{
fText.push_back(curTextBlock);
curTextBlock.fIsParam = true;
curTextBlock.fText = L"";
std::wstring number = plainText.substr(curIndex + 1, (endArgPos - (curIndex + 1)));
curTextBlock.fParamIndex = _wtoi(number.c_str()) - 1; // args are 1-based, vectors are 0-based
fText.push_back(curTextBlock);
curTextBlock.fIsParam = false;
curTextBlock.fParamIndex = 0;
}
fNumArguments++; // increment our argument count
curIndex = endArgPos; // update our position
}
// if s didn't exist, we just skip this % sign
}
// if it was the last char, we just skip this % sign
break;
default:
curTextBlock.fText += curChar;
break;
}
}
fText.push_back(curTextBlock);
IUpdateXML();
}
//// IUpdatePlainText ////////////////////////////////////////////////
void pfLocalizedString::IUpdatePlainText()
{
fPlainTextRep = L"";
for (std::vector<std::wstring>::size_type curIndex = 0; curIndex < fText.size(); curIndex++)
{
textBlock curTextBlock = fText[curIndex];
if (curTextBlock.fIsParam)
{
std::wstring paramStr = L"%";
wchar_t buff[256];
_itow(curTextBlock.fParamIndex + 1, buff, 10);
paramStr += buff;
paramStr += L"s";
fPlainTextRep += paramStr;
}
else
{
// otherwise, we need to copy all the text over, making sure that % and \ are properly escaped
for (std::wstring::size_type curChar = 0; curChar < curTextBlock.fText.size(); curChar++)
{
if ((curTextBlock.fText[curChar] == L'\\')||(curTextBlock.fText[curChar] == L'%'))
fPlainTextRep += L"\\";
fPlainTextRep += curTextBlock.fText[curChar];
}
}
}
}
//// IConvertFromXML /////////////////////////////////////////////////
void pfLocalizedString::IConvertFromXML(const std::wstring & xml)
{
textBlock curTextBlock;
fText.clear();
fNumArguments = 0; // reset the argument counter
int curParameter = 0;
for (std::wstring::size_type curIndex = 0; curIndex < xml.length(); curIndex++)
{
wchar_t curChar = xml[curIndex];
bool isLastChar = (curIndex == (xml.length() - 1));
switch (curChar)
{ // expat handles the &gt; &lt; and so on stuff for us
case L'\\': // but we want to be able to escape the % sign and the \ character
if (!isLastChar)
{
// we need to see the next character
curIndex++;
wchar_t nextChar = xml[curIndex];
if ((nextChar == L'%')||(nextChar == L'\\'))
{
// we recognize it as an escaped character, so add it to the text
curTextBlock.fText += nextChar;
}
// otherwise we don't recognize it and it will be skipped
}
// if it's the last char, just drop it
break;
case L'%':
if (!isLastChar)
{
// we need to grab the trailing s character
std::wstring::size_type endArgPos = xml.find(L"s", curIndex);
if (endArgPos != std::wstring::npos) // make sure the s exists
{
if (endArgPos == (curIndex + 1)) // no number specifier
{
fText.push_back(curTextBlock);
curTextBlock.fIsParam = true;
curTextBlock.fParamIndex = curParameter;
curParameter++;
curTextBlock.fText = L"";
fText.push_back(curTextBlock);
curTextBlock.fIsParam = false;
curTextBlock.fParamIndex = 0;
}
else // number specified
{
fText.push_back(curTextBlock);
curTextBlock.fIsParam = true;
curTextBlock.fText = L"";
std::wstring number = xml.substr(curIndex + 1, (endArgPos - (curIndex + 1)));
curTextBlock.fParamIndex = _wtoi(number.c_str()) - 1; // args are 1-based, vectors are 0-based
fText.push_back(curTextBlock);
curTextBlock.fIsParam = false;
curTextBlock.fParamIndex = 0;
}
fNumArguments++; // increment the number of arguments
curIndex = endArgPos; // update our position
}
// if s didn't exist, we just skip this % sign
}
// if it was the last char, we just skip this % sign
break;
default:
curTextBlock.fText += curChar;
break;
}
}
fText.push_back(curTextBlock);
IUpdatePlainText();
IUpdateXML(); // we don't really get pure xml from the parser (since it auto translates all the &x; stuff)
}
//// IUpdateXML //////////////////////////////////////////////////////
void pfLocalizedString::IUpdateXML()
{
fXMLRep = L"";
for (std::vector<std::wstring>::size_type curIndex = 0; curIndex < fText.size(); curIndex++)
{
textBlock curTextBlock = fText[curIndex];
if (curTextBlock.fIsParam)
{
std::wstring paramStr = L"%";
wchar_t buff[256];
_itow(curTextBlock.fParamIndex + 1, buff, 10);
paramStr += buff;
paramStr += L"s";
fXMLRep += paramStr;
}
else
{
// otherwise, we need to copy all the text over, making sure that %, &, <, and > are properly converted
for (std::wstring::size_type curChar = 0; curChar < curTextBlock.fText.size(); curChar++)
{
if (curTextBlock.fText[curChar] == L'%')
fXMLRep += L"\\%";
else if (curTextBlock.fText[curChar] == L'&')
fXMLRep += L"&amp;";
else if (curTextBlock.fText[curChar] == L'<')
fXMLRep += L"&lt;";
else if (curTextBlock.fText[curChar] == L'>')
fXMLRep += L"&gt;";
else
fXMLRep += curTextBlock.fText[curChar];
}
}
}
}
//// FromXML /////////////////////////////////////////////////////////
void pfLocalizedString::FromXML(const std::wstring & xml)
{
IConvertFromXML(xml);
}
//// Operators ///////////////////////////////////////////////////////
bool pfLocalizedString::operator<(pfLocalizedString &obj)
{
return (fPlainTextRep < obj.fPlainTextRep);
}
bool pfLocalizedString::operator>(pfLocalizedString &obj)
{
return (fPlainTextRep > obj.fPlainTextRep);
}
bool pfLocalizedString::operator==(pfLocalizedString &obj)
{
return (fPlainTextRep == obj.fPlainTextRep);
}
bool pfLocalizedString::operator<=(pfLocalizedString &obj)
{
return (fPlainTextRep <= obj.fPlainTextRep);
}
bool pfLocalizedString::operator>=(pfLocalizedString &obj)
{
return (fPlainTextRep >= obj.fPlainTextRep);
}
bool pfLocalizedString::operator!=(pfLocalizedString &obj)
{
return (fPlainTextRep != obj.fPlainTextRep);
}
pfLocalizedString pfLocalizedString::operator+(pfLocalizedString &obj)
{
fPlainTextRep += obj.fPlainTextRep;
IConvertFromPlainText(fPlainTextRep);
return *this;
}
pfLocalizedString &pfLocalizedString::operator+=(pfLocalizedString &obj)
{
fPlainTextRep += obj.fPlainTextRep;
IConvertFromPlainText(fPlainTextRep);
return *this;
}
pfLocalizedString &pfLocalizedString::operator=(const std::wstring & plainText)
{
IConvertFromPlainText(plainText);
return *this;
}
pfLocalizedString &pfLocalizedString::operator=(const wchar_t *plainText)
{
IConvertFromPlainText(plainText);
return *this;
}
std::wstring pfLocalizedString::operator%(const std::vector<std::wstring> & arguments)
{
std::wstring retVal = L"";
for (std::vector<std::wstring>::size_type curIndex = 0; curIndex < fText.size(); curIndex++)
{
if (fText[curIndex].fIsParam)
{
int curParam = fText[curIndex].fParamIndex;
if (curParam < arguments.size())
retVal += arguments[curParam];
}
else
retVal += fText[curIndex].fText;
}
return retVal;
}

View File

@ -0,0 +1,118 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pfLocalizedString - a small class to handle localized strings and
// which can take parameters (like %s or %1s) and
// also can be easily translated to XML format
//
//////////////////////////////////////////////////////////////////////
#ifndef _pfLocalizedString_h
#define _pfLocalizedString_h
#include "hsTypes.h"
#include "hsStlUtils.h"
//// pfLocalizedString Class Definition //////////////////////////////
// a small class to handle localized strings and which can take
// parameters (like %s or %1s) and also can be easily translated to
// XML format
class pfLocalizedString
{
protected:
// stores all basic text and param information in a nice, easy-to-use block of data
struct textBlock
{
bool fIsParam; // if true, then this is a parameter, not a string
std::wstring fText;
UInt8 fParamIndex;
textBlock() : fIsParam(false), fParamIndex(0) {}
};
std::vector<textBlock> fText; // the individual text elements that make up this string
std::wstring fXMLRep; // the XML representation of this string
std::wstring fPlainTextRep; // the plain text representation of this string
UInt16 fNumArguments; // number of arguments this string has
void IConvertFromPlainText(const std::wstring & plainText);
void IUpdatePlainText(); // from the internal representation
void IConvertFromXML(const std::wstring & xml);
void IUpdateXML(); // from the internal representation
public:
pfLocalizedString() : fNumArguments(0) {}
pfLocalizedString(const wchar_t *plainText);
pfLocalizedString(const std::wstring & plainText);
virtual ~pfLocalizedString() {}
// To translate to and from xml format (where <, > and other signs can't be used)
void FromXML(const std::wstring & xml);
std::wstring ToXML() {return fXMLRep;}
UInt16 GetArgumentCount() {return fNumArguments;}
// Various operators, they all work pretty much the same as the standard string or wstring operators
// but note that the all work on the plain text representation (not the XML representation)
bool operator<(pfLocalizedString &obj);
bool operator>(pfLocalizedString &obj);
bool operator==(pfLocalizedString &obj);
bool operator<=(pfLocalizedString &obj);
bool operator>=(pfLocalizedString &obj);
bool operator!=(pfLocalizedString &obj);
operator const wchar_t *() {return fPlainTextRep.c_str();}
operator std::wstring() {return fPlainTextRep;}
pfLocalizedString operator+(pfLocalizedString &obj);
pfLocalizedString &operator+=(pfLocalizedString &obj);
pfLocalizedString &operator=(const std::wstring & plainText);
pfLocalizedString &operator=(const wchar_t *plainText);
// Specialized operator for replacing text with arguments
std::wstring operator%(const std::vector<std::wstring> & arguments);
};
#endif