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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfKI Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfKI_h
#define _pfKI_h
#include "hsTypes.h"
#include "../pnKeyedObject/hsKeyedObject.h"
//// Class Definition ////////////////////////////////////////////////////////
class plKIYesNoBox;
class plKIAddEditBox;
class plKIMainProc;
class plKIMiniProc;
class plPlayerBookProc;
class pfKITextVaultCallback;
class pfKI : public hsKeyedObject
{
protected:
plKIYesNoBox *fYesNoProc;
plKIAddEditBox *fAddEditProc;
plKIMainProc *fMainProc;
plKIMiniProc *fMiniProc;
plPlayerBookProc *fPBProc;
pfKITextVaultCallback *fKIVaultCallback;
static pfKI *fInstance;
void IInitPlayerBook( void );
public:
pfKI();
~pfKI();
CLASSNAME_REGISTER( pfKI );
GETINTERFACE_ANY( pfKI, plReceiver );
virtual hsBool MsgReceive( plMessage *msg );
void Init( void );
static pfKI *GetInstance( void ) { return fInstance; }
};
#endif //_pfKI_h

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pfKICreatable_inc
#define pfKICreatable_inc
#include "../pnFactory/plCreator.h"
#include "pfKI.h"
REGISTER_CREATABLE( pfKI );
#include "pfPlayerBookMod.h"
REGISTER_CREATABLE( pfPlayerBookMod );
#endif // pfKICreatable_inc

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfPlayerBookMod Definition //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "pfPlayerBookMod.h"
#include "../pfGameGUIMgr/pfGameGUIMgr.h"
#include "../pfGameGUIMgr/pfGUIButtonMod.h"
#include "../pfGameGUIMgr/pfGUICheckBoxCtrl.h"
#include "../pnMessage/plRefMsg.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
//// Constructor/Destructor //////////////////////////////////////////////////
pfPlayerBookMod::pfPlayerBookMod()
{
int i;
for( i = 0; i < 6; i++ )
{
fCheckBoxes[ i ] = nil;
fDynLayerKeys[ i ] = nil;
}
fLoadButton = nil;
fSaveButton = nil;
fPBProc = nil;
}
pfPlayerBookMod::~pfPlayerBookMod()
{
}
//// IEval ///////////////////////////////////////////////////////////////////
hsBool pfPlayerBookMod::IEval( double secs, hsScalar del, UInt32 dirty )
{
return false;
}
//// MsgReceive //////////////////////////////////////////////////////////////
hsBool pfPlayerBookMod::MsgReceive( plMessage *msg )
{
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
if( refMsg != nil )
{
if( refMsg->fType == kRefCheckBox )
{
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
fCheckBoxes[ refMsg->fWhich ] = pfGUICheckBoxCtrl::ConvertNoRef( refMsg->GetRef() );
else
fCheckBoxes[ refMsg->fWhich ] = nil;
}
else if( refMsg->fType == kRefLoadButton )
{
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
fLoadButton = pfGUIButtonMod::ConvertNoRef( refMsg->GetRef() );
else
fLoadButton = nil;
}
else if( refMsg->fType == kRefSaveButton )
{
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
fSaveButton = pfGUIButtonMod::ConvertNoRef( refMsg->GetRef() );
else
fSaveButton = nil;
}
return true;
}
return plSingleModifier::MsgReceive( msg );
}
//// Read/Write //////////////////////////////////////////////////////////////
void pfPlayerBookMod::Read( hsStream *s, hsResMgr *mgr )
{
int i;
plSingleModifier::Read(s, mgr);
for( i = 0; i < 6; i++ )
mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefCheckBox ), plRefFlags::kActiveRef );
for( i = 0; i < 6; i++ )
fDynLayerKeys[ i ] = mgr->ReadKey( s );
mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefLoadButton ), plRefFlags::kActiveRef );
mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSaveButton ), plRefFlags::kActiveRef );
}
void pfPlayerBookMod::Write( hsStream *s, hsResMgr *mgr )
{
int i;
plSingleModifier::Write( s, mgr );
for( i = 0; i < 6; i++ )
mgr->WriteKey( s, fCheckBoxes[ i ]->GetKey() );
for( i = 0; i < 6; i++ )
mgr->WriteKey( s, fDynLayerKeys[ i ] );
mgr->WriteKey( s, fLoadButton->GetKey() );
mgr->WriteKey( s, fSaveButton->GetKey() );
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfPlayerBookMod Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfPlayerBookMod_h
#define _pfPlayerBookMod_h
#include "../pnModifier/plSingleModifier.h"
class plMessage;
class pfGUICheckBoxCtrl;
class pfGUIButtonMod;
class pfPlayerBookProc;
class pfPlayerBookMod : public plSingleModifier
{
protected:
// We have six preview panes, each with a GUI check box control.
// We have to have pointers to all six checkboxes so we can attach
// procs to them, as well as all six dynamic layers that are the
// preview panes.
pfGUICheckBoxCtrl *fCheckBoxes[ 6 ];
plKey fDynLayerKeys[ 6 ];
// Also got a load and save button somewhere
pfGUIButtonMod *fLoadButton, *fSaveButton;
pfPlayerBookProc *fPBProc;
enum
{
kRefCheckBox,
kRefLoadButton,
kRefSaveButton
};
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
public:
pfPlayerBookMod();
virtual ~pfPlayerBookMod();
CLASSNAME_REGISTER( pfPlayerBookMod );
GETINTERFACE_ANY( pfPlayerBookMod, plSingleModifier );
virtual hsBool MsgReceive( plMessage* pMsg );
virtual void Read( hsStream* s, hsResMgr* mgr );
virtual void Write( hsStream* s, hsResMgr* mgr );
};
#endif // _pfPlayerBookMod_h