mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
@ -0,0 +1,285 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#define USES_GAME_BLUESPIRAL
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
struct IBlueSpiral {
|
||||
pfGmBlueSpiral * gameCli;
|
||||
|
||||
IBlueSpiral (pfGmBlueSpiral * gameCli);
|
||||
|
||||
// pfGameCli event notification handlers
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
|
||||
// BlueSpiral network message handlers
|
||||
void RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param);
|
||||
void RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param);
|
||||
void RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param);
|
||||
void RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param);
|
||||
void RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static pfGameCli * BlueSpiralFactory (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) {
|
||||
return NEWZERO(pfGmBlueSpiral)(gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC(RegisterBlueSpiralFactory) {
|
||||
|
||||
static GameTypeReg reg = {
|
||||
BlueSpiralFactory,
|
||||
kGameTypeId_BlueSpiral,
|
||||
L"BlueSpiral"
|
||||
};
|
||||
|
||||
GameMgrRegisterGameType(reg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IBlueSpiral
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
IBlueSpiral::IBlueSpiral (pfGmBlueSpiral * gameCli)
|
||||
: gameCli(gameCli)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmBlueSpiral
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGmBlueSpiral::pfGmBlueSpiral (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
)
|
||||
: pfGameCli(gameId, receiver)
|
||||
{
|
||||
internal = NEWZERO(IBlueSpiral)(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGmBlueSpiral::~pfGmBlueSpiral () {
|
||||
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::Recv (GameMsgHeader * msg, void * param) {
|
||||
|
||||
#define DISPATCH(a) case kSrv2Cli_BlueSpiral_##a: { \
|
||||
const Srv2Cli_BlueSpiral_##a & m = *(const Srv2Cli_BlueSpiral_##a *)msg; \
|
||||
internal->Recv##a(m, param); \
|
||||
} \
|
||||
break; //
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(ClothOrder);
|
||||
DISPATCH(SuccessfulHit);
|
||||
DISPATCH(GameWon);
|
||||
DISPATCH(GameOver);
|
||||
DISPATCH(GameStarted);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
internal->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
internal->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
internal->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
internal->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::StartGame () {
|
||||
|
||||
Cli2Srv_BlueSpiral_StartGame msg;
|
||||
msg.messageId = kCli2Srv_BlueSpiral_StartGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::HitCloth (int clothNum) {
|
||||
|
||||
Cli2Srv_BlueSpiral_HitCloth msg;
|
||||
msg.messageId = kCli2Srv_BlueSpiral_HitCloth;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.clothNum = clothNum;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
@ -0,0 +1,93 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmBlueSpiral interface
|
||||
*
|
||||
***/
|
||||
class pfGmBlueSpiral : public pfGameCli {
|
||||
|
||||
// Encapsulate all implementation details such as member fields
|
||||
// in an opaque friend class, in this case that's IBlueSpiral.
|
||||
friend struct IBlueSpiral;
|
||||
struct IBlueSpiral * internal;
|
||||
|
||||
//========================================================================
|
||||
// Required subclass methods
|
||||
//--------------------------
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGmBlueSpiral);
|
||||
GETINTERFACE_ANY(pfGmBlueSpiral, pfGameCli);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGmBlueSpiral (unsigned gameId, plKey receiver);
|
||||
~pfGmBlueSpiral ();
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void StartGame ();
|
||||
void HitCloth (int clothNum);
|
||||
//========================================================================
|
||||
};
|
||||
|
Reference in New Issue
Block a user