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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
*
***/
#define USES_GAME_BLUESPIRAL
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Local types
*
***/
struct IBlueSpiral {
pfGmBlueSpiral * gameCli;
IBlueSpiral (pfGmBlueSpiral * gameCli);
// pfGameCli event notification handlers
void Recv (GameMsgHeader * msg, void * param);
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
// BlueSpiral network message handlers
void RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param);
void RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param);
void RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param);
void RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param);
void RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param);
};
/*****************************************************************************
*
* Factory functions
*
***/
//============================================================================
static pfGameCli * BlueSpiralFactory (
unsigned gameId,
plKey receiver
) {
return NEWZERO(pfGmBlueSpiral)(gameId, receiver);
}
//============================================================================
AUTO_INIT_FUNC(RegisterBlueSpiralFactory) {
static GameTypeReg reg = {
BlueSpiralFactory,
kGameTypeId_BlueSpiral,
L"BlueSpiral"
};
GameMgrRegisterGameType(reg);
}
/*****************************************************************************
*
* IBlueSpiral
*
***/
//============================================================================
IBlueSpiral::IBlueSpiral (pfGmBlueSpiral * gameCli)
: gameCli(gameCli)
{
}
//============================================================================
void IBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
/*****************************************************************************
*
* pfGmBlueSpiral
*
***/
//============================================================================
pfGmBlueSpiral::pfGmBlueSpiral (
unsigned gameId,
plKey receiver
)
: pfGameCli(gameId, receiver)
{
internal = NEWZERO(IBlueSpiral)(this);
}
//============================================================================
pfGmBlueSpiral::~pfGmBlueSpiral () {
DEL(internal);
}
//============================================================================
void pfGmBlueSpiral::Recv (GameMsgHeader * msg, void * param) {
#define DISPATCH(a) case kSrv2Cli_BlueSpiral_##a: { \
const Srv2Cli_BlueSpiral_##a & m = *(const Srv2Cli_BlueSpiral_##a *)msg; \
internal->Recv##a(m, param); \
} \
break; //
switch (msg->messageId) {
DISPATCH(ClothOrder);
DISPATCH(SuccessfulHit);
DISPATCH(GameWon);
DISPATCH(GameOver);
DISPATCH(GameStarted);
DEFAULT_FATAL(msg->messageId);
}
#undef DISPATCH
}
//============================================================================
void pfGmBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
internal->OnPlayerJoined(msg);
}
//============================================================================
void pfGmBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
internal->OnPlayerLeft(msg);
}
//============================================================================
void pfGmBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
internal->OnInviteFailed(msg);
}
//============================================================================
void pfGmBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
internal->OnOwnerChange(msg);
}
//============================================================================
void pfGmBlueSpiral::StartGame () {
Cli2Srv_BlueSpiral_StartGame msg;
msg.messageId = kCli2Srv_BlueSpiral_StartGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmBlueSpiral::HitCloth (int clothNum) {
Cli2Srv_BlueSpiral_HitCloth msg;
msg.messageId = kCli2Srv_BlueSpiral_HitCloth;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.clothNum = clothNum;
GameMgrSend(&msg);
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
/*****************************************************************************
*
* pfGmBlueSpiral interface
*
***/
class pfGmBlueSpiral : public pfGameCli {
// Encapsulate all implementation details such as member fields
// in an opaque friend class, in this case that's IBlueSpiral.
friend struct IBlueSpiral;
struct IBlueSpiral * internal;
//========================================================================
// Required subclass methods
//--------------------------
void Recv (GameMsgHeader * msg, void * param);
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
//========================================================================
public:
#pragma warning(push, 0)
// These macros produce warnings on W4
CLASSNAME_REGISTER(pfGmBlueSpiral);
GETINTERFACE_ANY(pfGmBlueSpiral, pfGameCli);
#pragma warning(pop)
pfGmBlueSpiral (unsigned gameId, plKey receiver);
~pfGmBlueSpiral ();
//========================================================================
// Game methods
//-------------
void StartGame ();
void HitCloth (int clothNum);
//========================================================================
};