mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
@ -0,0 +1,285 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#define USES_GAME_BLUESPIRAL
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
struct IBlueSpiral {
|
||||
pfGmBlueSpiral * gameCli;
|
||||
|
||||
IBlueSpiral (pfGmBlueSpiral * gameCli);
|
||||
|
||||
// pfGameCli event notification handlers
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
|
||||
// BlueSpiral network message handlers
|
||||
void RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param);
|
||||
void RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param);
|
||||
void RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param);
|
||||
void RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param);
|
||||
void RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static pfGameCli * BlueSpiralFactory (
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||||
unsigned gameId,
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||||
plKey receiver
|
||||
) {
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||||
return NEWZERO(pfGmBlueSpiral)(gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC(RegisterBlueSpiralFactory) {
|
||||
|
||||
static GameTypeReg reg = {
|
||||
BlueSpiralFactory,
|
||||
kGameTypeId_BlueSpiral,
|
||||
L"BlueSpiral"
|
||||
};
|
||||
|
||||
GameMgrRegisterGameType(reg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IBlueSpiral
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
IBlueSpiral::IBlueSpiral (pfGmBlueSpiral * gameCli)
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||||
: gameCli(gameCli)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
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||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmBlueSpiral
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGmBlueSpiral::pfGmBlueSpiral (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
)
|
||||
: pfGameCli(gameId, receiver)
|
||||
{
|
||||
internal = NEWZERO(IBlueSpiral)(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGmBlueSpiral::~pfGmBlueSpiral () {
|
||||
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::Recv (GameMsgHeader * msg, void * param) {
|
||||
|
||||
#define DISPATCH(a) case kSrv2Cli_BlueSpiral_##a: { \
|
||||
const Srv2Cli_BlueSpiral_##a & m = *(const Srv2Cli_BlueSpiral_##a *)msg; \
|
||||
internal->Recv##a(m, param); \
|
||||
} \
|
||||
break; //
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(ClothOrder);
|
||||
DISPATCH(SuccessfulHit);
|
||||
DISPATCH(GameWon);
|
||||
DISPATCH(GameOver);
|
||||
DISPATCH(GameStarted);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
internal->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
internal->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
internal->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
internal->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::StartGame () {
|
||||
|
||||
Cli2Srv_BlueSpiral_StartGame msg;
|
||||
msg.messageId = kCli2Srv_BlueSpiral_StartGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmBlueSpiral::HitCloth (int clothNum) {
|
||||
|
||||
Cli2Srv_BlueSpiral_HitCloth msg;
|
||||
msg.messageId = kCli2Srv_BlueSpiral_HitCloth;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.clothNum = clothNum;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
@ -0,0 +1,93 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_BLUESPIRAL_PFGMBLUESPIRAL_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmBlueSpiral interface
|
||||
*
|
||||
***/
|
||||
class pfGmBlueSpiral : public pfGameCli {
|
||||
|
||||
// Encapsulate all implementation details such as member fields
|
||||
// in an opaque friend class, in this case that's IBlueSpiral.
|
||||
friend struct IBlueSpiral;
|
||||
struct IBlueSpiral * internal;
|
||||
|
||||
//========================================================================
|
||||
// Required subclass methods
|
||||
//--------------------------
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGmBlueSpiral);
|
||||
GETINTERFACE_ANY(pfGmBlueSpiral, pfGameCli);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGmBlueSpiral (unsigned gameId, plKey receiver);
|
||||
~pfGmBlueSpiral ();
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void StartGame ();
|
||||
void HitCloth (int clothNum);
|
||||
//========================================================================
|
||||
};
|
||||
|
@ -0,0 +1,362 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#define USES_GAME_CLIMBINGWALL
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
struct IClimbingWall {
|
||||
pfGmClimbingWall * gameCli;
|
||||
|
||||
IClimbingWall (pfGmClimbingWall * gameCli);
|
||||
|
||||
// pfGameCli event notification handlers
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
|
||||
// ClimbingWall network message handlers
|
||||
void RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlockersChanged & msg, void * param);
|
||||
void RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * param);
|
||||
void RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChanged & msg, void * param);
|
||||
void RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered & msg, void * param);
|
||||
void RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachineLocked & msg, void * param);
|
||||
void RecvGameOver (const Srv2Cli_ClimbingWall_GameOver & msg, void * param);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static pfGameCli * ClimbingWallFactory (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) {
|
||||
return NEWZERO(pfGmClimbingWall)(gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC(RegisterClimbingWallFactory) {
|
||||
|
||||
static GameTypeReg reg = {
|
||||
ClimbingWallFactory,
|
||||
kGameTypeId_ClimbingWall,
|
||||
L"ClimbingWall"
|
||||
};
|
||||
|
||||
GameMgrRegisterGameType(reg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IClimbingWall
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
IClimbingWall::IClimbingWall (pfGmClimbingWall * gameCli)
|
||||
: gameCli(gameCli)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlockersChanged & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChanged & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachineLocked & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IClimbingWall::RecvGameOver (const Srv2Cli_ClimbingWall_GameOver & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmClimbingWall
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGmClimbingWall::pfGmClimbingWall (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
)
|
||||
: pfGameCli(gameId, receiver)
|
||||
{
|
||||
internal = NEWZERO(IClimbingWall)(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGmClimbingWall::~pfGmClimbingWall () {
|
||||
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::Recv (GameMsgHeader * msg, void * param) {
|
||||
|
||||
#define DISPATCH(a) case kSrv2Cli_ClimbingWall_##a: { \
|
||||
const Srv2Cli_ClimbingWall_##a & m = *(const Srv2Cli_ClimbingWall_##a *)msg; \
|
||||
internal->Recv##a(m, param); \
|
||||
} \
|
||||
break; //
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(NumBlockersChanged);
|
||||
DISPATCH(Ready);
|
||||
DISPATCH(BlockersChanged);
|
||||
DISPATCH(PlayerEntered);
|
||||
DISPATCH(SuitMachineLocked);
|
||||
DISPATCH(GameOver);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
internal->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
internal->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
internal->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
internal->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::ChangeNumBlockers (int amountToAdjust) {
|
||||
|
||||
Cli2Srv_ClimbingWall_ChangeNumBlockers msg;
|
||||
msg.messageId = kCli2Srv_ClimbingWall_ChangeNumBlockers;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.amountToAdjust = amountToAdjust;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::Ready (unsigned readyType, unsigned teamNumber) {
|
||||
|
||||
Cli2Srv_ClimbingWall_Ready msg;
|
||||
msg.messageId = kCli2Srv_ClimbingWall_Ready;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.readyType = (byte)readyType;
|
||||
msg.teamNumber = (byte)teamNumber;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::ChangeBlocker (unsigned teamNumber, unsigned blockerNumber, bool added) {
|
||||
|
||||
Cli2Srv_ClimbingWall_BlockerChanged msg;
|
||||
msg.messageId = kCli2Srv_ClimbingWall_BlockerChanged;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.teamNumber = (byte)teamNumber;
|
||||
msg.blockerNumber = (byte)blockerNumber;
|
||||
msg.added = added;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::Reset () {
|
||||
|
||||
Cli2Srv_ClimbingWall_Reset msg;
|
||||
msg.messageId = kCli2Srv_ClimbingWall_Reset;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::PlayerEntered (unsigned teamNumber) {
|
||||
|
||||
Cli2Srv_ClimbingWall_PlayerEntered msg;
|
||||
msg.messageId = kCli2Srv_ClimbingWall_PlayerEntered;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.teamNumber = (byte)teamNumber;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::FinishedGame () {
|
||||
|
||||
Cli2Srv_ClimbingWall_FinishedGame msg;
|
||||
msg.messageId = kCli2Srv_ClimbingWall_FinishedGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmClimbingWall::Panic () {
|
||||
|
||||
Cli2Srv_ClimbingWall_Panic msg;
|
||||
msg.messageId = kCli2Srv_ClimbingWall_Panic;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
@ -0,0 +1,98 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_CLIMBINGWALL_PFGMCLIMBINGWALL_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/ClimbingWall/pfGmClimbingWall.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_CLIMBINGWALL_PFGMCLIMBINGWALL_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmClimbingWall interface
|
||||
*
|
||||
***/
|
||||
class pfGmClimbingWall : public pfGameCli {
|
||||
|
||||
// Encapsulate all implementation details such as member fields
|
||||
// in an opaque friend class, in this case that's IClimbingWall.
|
||||
friend struct IClimbingWall;
|
||||
struct IClimbingWall * internal;
|
||||
|
||||
//========================================================================
|
||||
// Required subclass methods
|
||||
//--------------------------
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGmClimbingWall);
|
||||
GETINTERFACE_ANY(pfGmClimbingWall, pfGameCli);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGmClimbingWall (unsigned gameId, plKey receiver);
|
||||
~pfGmClimbingWall ();
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void ChangeNumBlockers (int amountToAdjust);
|
||||
void Ready (unsigned readyType, unsigned teamNumber);
|
||||
void ChangeBlocker (unsigned teamNumber, unsigned blockerNumber, bool added);
|
||||
void Reset ();
|
||||
void PlayerEntered (unsigned teamNumber);
|
||||
void FinishedGame ();
|
||||
void Panic ();
|
||||
//========================================================================
|
||||
};
|
||||
|
357
Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp
Normal file
357
Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.cpp
Normal file
@ -0,0 +1,357 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#define USES_GAME_HEEK
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
struct IHeek {
|
||||
pfGmHeek * gameCli;
|
||||
|
||||
IHeek (pfGmHeek * gameCli);
|
||||
|
||||
// pfGameCli event notification handlers
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
|
||||
// Heek network message handlers
|
||||
void RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param);
|
||||
void RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param);
|
||||
void RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param);
|
||||
void RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param);
|
||||
void RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param);
|
||||
void RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param);
|
||||
void RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param);
|
||||
void RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param);
|
||||
void RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param);
|
||||
void RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param);
|
||||
void RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static pfGameCli * HeekFactory (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) {
|
||||
return NEWZERO(pfGmHeek)(gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC(RegisterHeek) {
|
||||
static GameTypeReg reg = {
|
||||
HeekFactory,
|
||||
kGameTypeId_Heek,
|
||||
L"Heek"
|
||||
};
|
||||
|
||||
GameMgrRegisterGameType(reg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IHeek
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
IHeek::IHeek (pfGmHeek * gameCli)
|
||||
: gameCli(gameCli)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IHeek::RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param) {
|
||||
REF(param);
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmHeek
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGmHeek::pfGmHeek (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
)
|
||||
: pfGameCli(gameId, receiver)
|
||||
{
|
||||
internal = NEWZERO(IHeek)(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGmHeek::~pfGmHeek () {
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::Recv (GameMsgHeader * msg, void * param) {
|
||||
#define DISPATCH(a) case kSrv2Cli_Heek_##a: { \
|
||||
const Srv2Cli_Heek_##a & m = *(const Srv2Cli_Heek_##a *)msg; \
|
||||
internal->Recv##a(m, param); \
|
||||
} \
|
||||
break;
|
||||
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(PlayGame);
|
||||
DISPATCH(Goodbye);
|
||||
DISPATCH(Welcome);
|
||||
DISPATCH(Drop);
|
||||
DISPATCH(Setup);
|
||||
DISPATCH(LightState);
|
||||
DISPATCH(InterfaceState);
|
||||
DISPATCH(CountdownState);
|
||||
DISPATCH(WinLose);
|
||||
DISPATCH(GameWin);
|
||||
DISPATCH(PointUpdate);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
internal->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
internal->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
internal->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
internal->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::PlayGame (unsigned position, dword points, const wchar name[]) {
|
||||
Cli2Srv_Heek_PlayGame msg;
|
||||
msg.messageId = kCli2Srv_Heek_PlayGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
msg.position = (byte)position;
|
||||
msg.points = points;
|
||||
StrCopy(msg.name, name, arrsize(msg.name));
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::LeaveGame () {
|
||||
Cli2Srv_Heek_LeaveGame msg;
|
||||
msg.messageId = kCli2Srv_Heek_LeaveGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::Choose (EHeekChoice choice) {
|
||||
Cli2Srv_Heek_Choose msg;
|
||||
msg.messageId = kCli2Srv_Heek_Choose;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
msg.choice = (byte)choice;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmHeek::SequenceFinished (EHeekSeqFinished seq) {
|
||||
Cli2Srv_Heek_SeqFinished msg;
|
||||
msg.messageId = kCli2Srv_Heek_SeqFinished;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
msg.seqFinished = (byte)seq;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
94
Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h
Normal file
94
Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h
Normal file
@ -0,0 +1,94 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_HEEK_PFGMHEEK_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Heek/pfGmHeek.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_HEEK_PFGMHEEK_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmHeek interface
|
||||
*
|
||||
***/
|
||||
class pfGmHeek : public pfGameCli {
|
||||
|
||||
// Encapsulate all implementation details such as member fields
|
||||
// in an opaque friend class, in this case that's IHeek.
|
||||
friend struct IHeek;
|
||||
struct IHeek * internal;
|
||||
|
||||
//========================================================================
|
||||
// Required subclass methods
|
||||
//--------------------------
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGmHeek);
|
||||
GETINTERFACE_ANY(pfGmHeek, pfGameCli);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGmHeek (unsigned gameId, plKey receiver);
|
||||
~pfGmHeek ();
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void PlayGame (unsigned position, dword points, const wchar name[]);
|
||||
void LeaveGame ();
|
||||
void Choose (EHeekChoice choice);
|
||||
void SequenceFinished (EHeekSeqFinished seq);
|
||||
//========================================================================
|
||||
};
|
73
Sources/Plasma/FeatureLib/pfGameMgr/Intern.h
Normal file
73
Sources/Plasma/FeatureLib/pfGameMgr/Intern.h
Normal file
@ -0,0 +1,73 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_INTERN_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Intern.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_INTERN_H
|
||||
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* GameMgr
|
||||
*
|
||||
***/
|
||||
|
||||
typedef pfGameCli * (*FGameCliFactory)(
|
||||
unsigned gameSrvId,
|
||||
plKey receiver
|
||||
);
|
||||
|
||||
struct GameTypeReg {
|
||||
FGameCliFactory create;
|
||||
Uuid typeId;
|
||||
const wchar * name;
|
||||
};
|
||||
|
||||
void GameMgrRegisterGameType (const GameTypeReg & reg);
|
||||
void GameMgrSend (GameMsgHeader * msg, void * param = nil);
|
491
Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp
Normal file
491
Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.cpp
Normal file
@ -0,0 +1,491 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#define USES_GAME_MARKER
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
struct IMarker {
|
||||
pfGmMarker * gameCli;
|
||||
|
||||
IMarker (pfGmMarker * gameCli);
|
||||
|
||||
// pfGameCli event notification handlers
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
|
||||
// Marker network message handlers
|
||||
void RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param);
|
||||
void RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param);
|
||||
void RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param);
|
||||
void RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param);
|
||||
void RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param);
|
||||
void RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param);
|
||||
void RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param);
|
||||
void RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param);
|
||||
void RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param);
|
||||
void RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param);
|
||||
void RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param);
|
||||
void RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param);
|
||||
void RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param);
|
||||
void RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static pfGameCli * MarkerFactory (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) {
|
||||
return NEWZERO(pfGmMarker)(gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC(RegisterMarkerFactory) {
|
||||
|
||||
static GameTypeReg reg = {
|
||||
MarkerFactory,
|
||||
kGameTypeId_Marker,
|
||||
L"Marker"
|
||||
};
|
||||
|
||||
GameMgrRegisterGameType(reg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IMarker
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
IMarker::IMarker (pfGmMarker * gameCli)
|
||||
: gameCli(gameCli)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
|
||||
if (!msg.failed)
|
||||
DEL(gameCli); // we're done
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IMarker::RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmMarker
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGmMarker::pfGmMarker (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
)
|
||||
: pfGameCli(gameId, receiver)
|
||||
{
|
||||
internal = NEWZERO(IMarker)(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGmMarker::~pfGmMarker () {
|
||||
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::Recv (GameMsgHeader * msg, void * param) {
|
||||
|
||||
#define DISPATCH(a) case kSrv2Cli_Marker_##a: { \
|
||||
const Srv2Cli_Marker_##a & m = *(const Srv2Cli_Marker_##a *)msg; \
|
||||
internal->Recv##a(m, param); \
|
||||
} \
|
||||
break; //
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(TemplateCreated);
|
||||
DISPATCH(TeamAssigned);
|
||||
DISPATCH(GameType);
|
||||
DISPATCH(GameStarted);
|
||||
DISPATCH(GamePaused);
|
||||
DISPATCH(GameReset);
|
||||
DISPATCH(GameOver);
|
||||
DISPATCH(GameNameChanged);
|
||||
DISPATCH(TimeLimitChanged);
|
||||
DISPATCH(GameDeleted);
|
||||
DISPATCH(MarkerAdded);
|
||||
DISPATCH(MarkerDeleted);
|
||||
DISPATCH(MarkerNameChanged);
|
||||
DISPATCH(MarkerCaptured);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
internal->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
internal->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
internal->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
internal->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::StartGame () {
|
||||
|
||||
Cli2Srv_Marker_StartGame msg;
|
||||
msg.messageId = kCli2Srv_Marker_StartGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::PauseGame () {
|
||||
|
||||
Cli2Srv_Marker_StartGame msg;
|
||||
msg.messageId = kCli2Srv_Marker_PauseGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::ResetGame () {
|
||||
|
||||
Cli2Srv_Marker_StartGame msg;
|
||||
msg.messageId = kCli2Srv_Marker_ResetGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::ChangeGameName (const wchar name[]) {
|
||||
|
||||
Cli2Srv_Marker_ChangeGameName msg;
|
||||
msg.messageId = kCli2Srv_Marker_ChangeGameName;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
StrCopy(msg.gameName, name, arrsize(msg.gameName));
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::ChangeTimeLimit (unsigned long timeLimit) {
|
||||
|
||||
Cli2Srv_Marker_ChangeTimeLimit msg;
|
||||
msg.messageId = kCli2Srv_Marker_ChangeTimeLimit;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.timeLimit = timeLimit;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::DeleteGame () {
|
||||
|
||||
Cli2Srv_Marker_DeleteGame msg;
|
||||
msg.messageId = kCli2Srv_Marker_DeleteGame;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::AddMarker (double x, double y, double z, const wchar name[], const wchar age[]) {
|
||||
|
||||
Cli2Srv_Marker_AddMarker msg;
|
||||
msg.messageId = kCli2Srv_Marker_AddMarker;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.x = x;
|
||||
msg.y = y;
|
||||
msg.z = z;
|
||||
StrCopy(msg.name, name, arrsize(msg.name));
|
||||
StrCopy(msg.age, age, arrsize(msg.age));
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::DeleteMarker (unsigned long markerID) {
|
||||
|
||||
Cli2Srv_Marker_DeleteMarker msg;
|
||||
msg.messageId = kCli2Srv_Marker_DeleteMarker;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.markerID = markerID;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::ChangeMarkerName (unsigned long markerID, const wchar name[]) {
|
||||
|
||||
Cli2Srv_Marker_ChangeMarkerName msg;
|
||||
msg.messageId = kCli2Srv_Marker_ChangeMarkerName;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.markerID = markerID;
|
||||
StrCopy(msg.markerName, name, arrsize(msg.markerName));
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmMarker::CaptureMarker (unsigned long markerID) {
|
||||
|
||||
Cli2Srv_Marker_CaptureMarker msg;
|
||||
msg.messageId = kCli2Srv_Marker_CaptureMarker;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.markerID = markerID;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
101
Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
Normal file
101
Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
Normal file
@ -0,0 +1,101 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_MARKER_PFGMMARKER_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_MARKER_PFGMMARKER_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmMarker interface
|
||||
*
|
||||
***/
|
||||
class pfGmMarker : public pfGameCli {
|
||||
|
||||
// Encapsulate all implementation details such as member fields
|
||||
// in an opaque friend class, in this case that's IMarker.
|
||||
friend struct IMarker;
|
||||
struct IMarker * internal;
|
||||
|
||||
//========================================================================
|
||||
// Required subclass methods
|
||||
//--------------------------
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGmMarker);
|
||||
GETINTERFACE_ANY(pfGmMarker, pfGameCli);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGmMarker (unsigned gameId, plKey receiver);
|
||||
~pfGmMarker ();
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void StartGame ();
|
||||
void PauseGame ();
|
||||
void ResetGame ();
|
||||
void ChangeGameName (const wchar name[]);
|
||||
void ChangeTimeLimit (unsigned long timeLimit);
|
||||
void DeleteGame ();
|
||||
void AddMarker (double x, double y, double z, const wchar name[], const wchar age[]);
|
||||
void DeleteMarker (unsigned long markerID);
|
||||
void ChangeMarkerName (unsigned long markerID, const wchar name[]);
|
||||
void CaptureMarker (unsigned long markerID);
|
||||
//========================================================================
|
||||
};
|
||||
|
73
Sources/Plasma/FeatureLib/pfGameMgr/Pch.h
Normal file
73
Sources/Plasma/FeatureLib/pfGameMgr/Pch.h
Normal file
@ -0,0 +1,73 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PCH_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Pch.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PCH_H
|
||||
|
||||
|
||||
#include "../pnUtils/pnUtils.h"
|
||||
#include "../pnNetBase/pnNetBase.h"
|
||||
#include "../pnAsyncCore/pnAsyncCore.h"
|
||||
#include "../pnNetCli/pnNetCli.h"
|
||||
#include "../pnProduct/pnProduct.h"
|
||||
#include "../pnGameMgr/pnGameMgr.h"
|
||||
#include "../plNetGameLib/plNetGameLib.h"
|
||||
|
||||
#pragma warning(push, 0)
|
||||
// These includes produce lots of warnings on W4
|
||||
#include "../pnMessage/plMessage.h"
|
||||
#include "../pnKeyedObject/hsKeyedObject.h"
|
||||
#include "../plNetClient/plNetClientMgr.h"
|
||||
#include "../pfConsole/pfConsole.h"
|
||||
#pragma warning(pop)
|
||||
|
||||
#include "pfGameMgr.h"
|
||||
#include "Intern.h"
|
||||
|
||||
#include <malloc.h>
|
293
Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
Normal file
293
Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
Normal file
@ -0,0 +1,293 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#define USES_GAME_TICTACTOE
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
struct ITicTacToe {
|
||||
pfGmTicTacToe * gameCli;
|
||||
char board[3][3];
|
||||
char myself;
|
||||
char other;
|
||||
|
||||
ITicTacToe (pfGmTicTacToe * gameCli);
|
||||
|
||||
// pfGameCli event notification handlers
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
|
||||
// TicTacToe network message handlers
|
||||
void RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * param);
|
||||
void RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param);
|
||||
void RecvMoveMade (const Srv2Cli_TTT_MoveMade & msg, void * param);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static pfGameCli * TicTacToeFactory (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) {
|
||||
return NEWZERO(pfGmTicTacToe)(gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC(RegisterTicTacToeFactory) {
|
||||
|
||||
static GameTypeReg reg = {
|
||||
TicTacToeFactory,
|
||||
kGameTypeId_TicTacToe,
|
||||
L"Tic-Tac-Toe"
|
||||
};
|
||||
|
||||
GameMgrRegisterGameType(reg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* ITicTacToe
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
ITicTacToe::ITicTacToe (pfGmTicTacToe * gameCli)
|
||||
: gameCli(gameCli)
|
||||
{
|
||||
// Fill the board with space chars
|
||||
MemSet(board, ' ', sizeof(board));
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void ITicTacToe::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void ITicTacToe::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void ITicTacToe::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void ITicTacToe::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void ITicTacToe::RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
// player that goes first is shown as X's.
|
||||
if (msg.yourTurn) {
|
||||
myself = 'X';
|
||||
other = 'O';
|
||||
}
|
||||
else {
|
||||
myself = 'O';
|
||||
other = 'X';
|
||||
}
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void ITicTacToe::RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
|
||||
DEL(gameCli); // we're done
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void ITicTacToe::RecvMoveMade (const Srv2Cli_TTT_MoveMade & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
// Update the board with the appropriate piece
|
||||
if (msg.playerId == NetCommGetPlayer()->playerInt)
|
||||
board[msg.row][msg.col] = myself;
|
||||
else
|
||||
board[msg.row][msg.col] = other;
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmTicTacToe
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGmTicTacToe::pfGmTicTacToe (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
)
|
||||
: pfGameCli(gameId, receiver)
|
||||
{
|
||||
internal = NEWZERO(ITicTacToe)(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGmTicTacToe::~pfGmTicTacToe () {
|
||||
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmTicTacToe::Recv (GameMsgHeader * msg, void * param) {
|
||||
|
||||
#define DISPATCH(a) case kSrv2Cli_TTT_##a: { \
|
||||
const Srv2Cli_TTT_##a & m = *(const Srv2Cli_TTT_##a *)msg; \
|
||||
internal->Recv##a(m, param); \
|
||||
} \
|
||||
break; //
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(GameStarted);
|
||||
DISPATCH(GameOver);
|
||||
DISPATCH(MoveMade);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmTicTacToe::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
internal->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmTicTacToe::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
internal->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmTicTacToe::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
internal->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmTicTacToe::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
internal->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmTicTacToe::MakeMove (unsigned row, unsigned col) {
|
||||
|
||||
Cli2Srv_TTT_MakeMove msg;
|
||||
msg.messageId = kCli2Srv_TTT_MakeMove;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.row = (byte)row;
|
||||
msg.col = (byte)col;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmTicTacToe::ShowBoard () {
|
||||
|
||||
// Technically, we should stuff the board into a plMessage and
|
||||
// have our receiver handle how the board is shown, but heck,
|
||||
// this is just a little demo and not quite worth the effort.
|
||||
|
||||
#if 0 // Max doesn't have the console, and can't link with it anyway, so I'm removing this code since "this is just a little demo and not quite worth the effort"
|
||||
pfConsole::AddLine ("\n");
|
||||
pfConsole::AddLineF("\\i %c | %c | %c", internal->board[0][0], internal->board[0][1], internal->board[0][2]);
|
||||
pfConsole::AddLine ("\\i---+---+---");
|
||||
pfConsole::AddLineF("\\i %c | %c | %c", internal->board[1][0], internal->board[1][1], internal->board[1][2]);
|
||||
pfConsole::AddLine ("\\i---+---+---");
|
||||
pfConsole::AddLineF("\\i %c | %c | %c", internal->board[2][0], internal->board[2][1], internal->board[2][2]);
|
||||
pfConsole::AddLine ("\n");
|
||||
#endif // 0
|
||||
}
|
@ -0,0 +1,93 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_TICTACTOE_PFGMTICTACTOE_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_TICTACTOE_PFGMTICTACTOE_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmTicTacToe interface
|
||||
*
|
||||
***/
|
||||
class pfGmTicTacToe : public pfGameCli {
|
||||
|
||||
// Encapsulate all implementation details such as member fields
|
||||
// in an opaque friend class, in this case that's ITicTacToe.
|
||||
friend struct ITicTacToe;
|
||||
struct ITicTacToe * internal;
|
||||
|
||||
//========================================================================
|
||||
// Required subclass methods
|
||||
//--------------------------
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGmTicTacToe);
|
||||
GETINTERFACE_ANY(pfGmTicTacToe, pfGameCli);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGmTicTacToe (unsigned gameId, plKey receiver);
|
||||
~pfGmTicTacToe ();
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void MakeMove (unsigned row, unsigned col);
|
||||
void ShowBoard ();
|
||||
//========================================================================
|
||||
};
|
||||
|
327
Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
Normal file
327
Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
Normal file
@ -0,0 +1,327 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#define USES_GAME_VARSYNC
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
struct IVarSync {
|
||||
pfGmVarSync * gameCli;
|
||||
|
||||
IVarSync (pfGmVarSync * gameCli);
|
||||
|
||||
// pfGameCli event notification handlers
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
|
||||
// VarSync network message handlers
|
||||
void RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param);
|
||||
void RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param);
|
||||
void RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param);
|
||||
void RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param);
|
||||
void RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static pfGameCli * VarSyncFactory (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) {
|
||||
return NEWZERO(pfGmVarSync)(gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC(RegisterVarSyncFactory) {
|
||||
|
||||
static GameTypeReg reg = {
|
||||
VarSyncFactory,
|
||||
kGameTypeId_VarSync,
|
||||
L"VarSync"
|
||||
};
|
||||
|
||||
GameMgrRegisterGameType(reg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IVarSync
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
IVarSync::IVarSync (pfGmVarSync * gameCli)
|
||||
: gameCli(gameCli)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
|
||||
gameCliMsg->Set(gameCli, msg);
|
||||
gameCliMsg->Send(gameCli->GetReceiver());
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmVarSync
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGmVarSync::pfGmVarSync (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
)
|
||||
: pfGameCli(gameId, receiver)
|
||||
{
|
||||
internal = NEWZERO(IVarSync)(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGmVarSync::~pfGmVarSync () {
|
||||
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::Recv (GameMsgHeader * msg, void * param) {
|
||||
|
||||
#define DISPATCH(a) case kSrv2Cli_VarSync_##a: { \
|
||||
const Srv2Cli_VarSync_##a & m = *(const Srv2Cli_VarSync_##a *)msg; \
|
||||
internal->Recv##a(m, param); \
|
||||
} \
|
||||
break; //
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(StringVarChanged);
|
||||
DISPATCH(NumericVarChanged);
|
||||
DISPATCH(AllVarsSent);
|
||||
DISPATCH(StringVarCreated);
|
||||
DISPATCH(NumericVarCreated);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
|
||||
|
||||
internal->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
|
||||
|
||||
internal->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
|
||||
|
||||
internal->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
|
||||
|
||||
internal->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::SetStringVar (unsigned long id, const wchar* val) {
|
||||
|
||||
Cli2Srv_VarSync_SetStringVar msg;
|
||||
msg.messageId = kCli2Srv_VarSync_SetStringVar;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.varID = id;
|
||||
StrCopy(msg.varValue, val, arrsize(msg.varValue));
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::SetNumericVar (unsigned long id, double val) {
|
||||
|
||||
Cli2Srv_VarSync_SetNumericVar msg;
|
||||
msg.messageId = kCli2Srv_VarSync_SetNumericVar;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
msg.varID = id;
|
||||
msg.varValue = val;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::RequestAllVars () {
|
||||
|
||||
Cli2Srv_VarSync_RequestAllVars msg;
|
||||
msg.messageId = kCli2Srv_VarSync_RequestAllVars;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::CreateStringVar (const wchar* name, const wchar* val) {
|
||||
|
||||
Cli2Srv_VarSync_CreateStringVar msg;
|
||||
msg.messageId = kCli2Srv_VarSync_CreateStringVar;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
StrCopy(msg.varName, name, arrsize(msg.varName));
|
||||
StrCopy(msg.varValue, val, arrsize(msg.varValue));
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGmVarSync::CreateNumericVar (const wchar* name, double val) {
|
||||
|
||||
Cli2Srv_VarSync_CreateNumericVar msg;
|
||||
msg.messageId = kCli2Srv_VarSync_CreateNumericVar;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.transId = 0;
|
||||
StrCopy(msg.varName, name, arrsize(msg.varName));
|
||||
msg.varValue = val;
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
96
Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h
Normal file
96
Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h
Normal file
@ -0,0 +1,96 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_VARSYNC_PFGMVARSYNC_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_VARSYNC_PFGMVARSYNC_H
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGmVarSync interface
|
||||
*
|
||||
***/
|
||||
class pfGmVarSync : public pfGameCli {
|
||||
|
||||
// Encapsulate all implementation details such as member fields
|
||||
// in an opaque friend class, in this case that's IVarSync.
|
||||
friend struct IVarSync;
|
||||
struct IVarSync * internal;
|
||||
|
||||
//========================================================================
|
||||
// Required subclass methods
|
||||
//--------------------------
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
|
||||
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
|
||||
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
|
||||
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGmVarSync);
|
||||
GETINTERFACE_ANY(pfGmVarSync, pfGameCli);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGmVarSync (unsigned gameId, plKey receiver);
|
||||
~pfGmVarSync ();
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void SetStringVar (unsigned long id, const wchar* val);
|
||||
void SetNumericVar (unsigned long id, double val);
|
||||
void RequestAllVars ();
|
||||
void CreateStringVar (const wchar* name, const wchar* val);
|
||||
void CreateNumericVar (const wchar* name, double val);
|
||||
//========================================================================
|
||||
};
|
||||
|
673
Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp
Normal file
673
Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp
Normal file
@ -0,0 +1,673 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#include "Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local types
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
// pfGameCli factory
|
||||
//============================================================================
|
||||
struct Factory : THashKeyVal<Uuid> {
|
||||
|
||||
HASHLINK(Factory) link;
|
||||
const GameTypeReg & reg;
|
||||
|
||||
Factory (const GameTypeReg & reg);
|
||||
Factory& operator= (const Factory &); // not impl
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// pfGameCli internal state
|
||||
//============================================================================
|
||||
struct IGameCli : THashKeyVal<unsigned> {
|
||||
|
||||
HASHLINK(IGameCli) link;
|
||||
pfGameCli * gameCli;
|
||||
Factory * factory;
|
||||
plKey receiver;
|
||||
unsigned playerCount;
|
||||
|
||||
IGameCli (
|
||||
pfGameCli * gameCli,
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
);
|
||||
|
||||
void Recv (GameMsgHeader * msg, void * param);
|
||||
void RecvPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg, void * param);
|
||||
void RecvPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg, void * param);
|
||||
void RecvInviteFailed (const Srv2Cli_Game_InviteFailed & msg, void * param);
|
||||
void RecvOwnerChange (const Srv2Cli_Game_OwnerChange & msg, void * param);
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// Transaction states
|
||||
//============================================================================
|
||||
struct TransState : THashKeyVal<unsigned> {
|
||||
|
||||
HASHLINK(TransState) link;
|
||||
void * param;
|
||||
TransState (unsigned transId, void * param);
|
||||
};
|
||||
struct JoinTransState {
|
||||
|
||||
plKey receiver;
|
||||
JoinTransState (plKey receiver)
|
||||
: receiver(receiver)
|
||||
{ }
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// IGameMgr
|
||||
//============================================================================
|
||||
struct IGameMgr {
|
||||
|
||||
pfGameCli * CreateGameCli (const Uuid & gameTypeId, unsigned gameId, plKey receiver);
|
||||
|
||||
void Recv (GameMsgHeader * msg);
|
||||
void RecvGameInstance (const Srv2Cli_GameMgr_GameInstance & msg, void * param);
|
||||
void RecvInviteReceived (const Srv2Cli_GameMgr_InviteReceived & msg, void * param);
|
||||
void RecvInviteRevoked (const Srv2Cli_GameMgr_InviteRevoked & msg, void * param);
|
||||
|
||||
static void StaticRecv (GameMsgHeader * msg);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local data
|
||||
*
|
||||
***/
|
||||
|
||||
static HASHTABLEDECL(TransState, THashKeyVal<unsigned>, link) s_trans;
|
||||
static HASHTABLEDECL(IGameCli, THashKeyVal<unsigned>, link) s_games;
|
||||
static HASHTABLEDECL(Factory, THashKeyVal<Uuid>, link) s_factories;
|
||||
|
||||
static long s_transId;
|
||||
static ARRAYOBJ(plKey) s_receivers;
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Local functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static void ShutdownFactories () {
|
||||
|
||||
while (Factory * factory = s_factories.Head())
|
||||
DEL(factory);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
AUTO_INIT_FUNC (SetGameMgrMsgHandler) {
|
||||
|
||||
NetCliGameSetRecvGameMgrMsgHandler(IGameMgr::StaticRecv);
|
||||
atexit(ShutdownFactories);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static inline unsigned INextTransId () {
|
||||
|
||||
unsigned transId = AtomicAdd(&s_transId, 1);
|
||||
while (!transId)
|
||||
transId = AtomicAdd(&s_transId, 1);
|
||||
return transId;
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IGameMgr
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGameCli * IGameMgr::CreateGameCli (const Uuid & gameTypeId, unsigned gameId, plKey receiver) {
|
||||
|
||||
if (Factory * factory = s_factories.Find(gameTypeId)) {
|
||||
pfGameCli * gameCli = factory->reg.create(gameId, receiver);
|
||||
gameCli->internal->factory = factory;
|
||||
return gameCli;
|
||||
}
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameMgr::RecvGameInstance (const Srv2Cli_GameMgr_GameInstance & msg, void * param) {
|
||||
|
||||
JoinTransState * state = (JoinTransState *)param;
|
||||
|
||||
pfGameCli * cli = nil;
|
||||
IGameCli * internal = nil;
|
||||
if (msg.result == kGameJoinSuccess) {
|
||||
if (nil == (internal = s_games.Find(msg.newGameId)))
|
||||
cli = CreateGameCli(msg.gameTypeId, msg.newGameId, state->receiver);
|
||||
else
|
||||
cli = internal->gameCli;
|
||||
}
|
||||
|
||||
DEL(state);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameMgr::RecvInviteReceived (const Srv2Cli_GameMgr_InviteReceived & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameMgrMsg * gameMgrMsg = NEWZERO(pfGameMgrMsg);
|
||||
gameMgrMsg->Set(msg);
|
||||
for (unsigned i = 0; i < s_receivers.Count(); ++i)
|
||||
gameMgrMsg->AddReceiver(s_receivers[i]);
|
||||
gameMgrMsg->Send();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameMgr::RecvInviteRevoked (const Srv2Cli_GameMgr_InviteRevoked & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
pfGameMgrMsg * gameMgrMsg = NEWZERO(pfGameMgrMsg);
|
||||
gameMgrMsg->Set(msg);
|
||||
for (unsigned i = 0; i < s_receivers.Count(); ++i)
|
||||
gameMgrMsg->AddReceiver(s_receivers[i]);
|
||||
gameMgrMsg->Send();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameMgr::Recv (GameMsgHeader * msg) {
|
||||
|
||||
// Look for transaction state associated with this message
|
||||
void * param;
|
||||
if (TransState * trans = s_trans.Find(msg->transId)) {
|
||||
param = trans->param;
|
||||
DEL(trans);
|
||||
}
|
||||
else {
|
||||
param = nil;
|
||||
}
|
||||
|
||||
// If the message has a receiver gameId specified, then
|
||||
// hand it off to that game client for dispatch.
|
||||
if (unsigned gameId = msg->recvGameId) {
|
||||
if (IGameCli * node = s_games.Find(gameId)) {
|
||||
node->Recv(msg, param);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// The message was meant for the game manager (that's us); dispatch it.
|
||||
#define DISPATCH(a) case kSrv2Cli_GameMgr_##a: { \
|
||||
const Srv2Cli_GameMgr_##a & m = *(const Srv2Cli_GameMgr_##a *)msg; \
|
||||
Recv##a(m, param); \
|
||||
} \
|
||||
break; //
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(GameInstance);
|
||||
DISPATCH(InviteReceived);
|
||||
DISPATCH(InviteRevoked);
|
||||
DEFAULT_FATAL(msg->messageId);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameMgr::StaticRecv (GameMsgHeader * msg) {
|
||||
|
||||
pfGameMgr::GetInstance()->internal->Recv(msg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGameMgrMsg
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGameMgrMsg::pfGameMgrMsg () {
|
||||
|
||||
netMsg = nil;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGameMgrMsg::~pfGameMgrMsg () {
|
||||
|
||||
FREE(netMsg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameMgrMsg::Set (const GameMsgHeader & msg) {
|
||||
|
||||
netMsg = (GameMsgHeader *)ALLOC(msg.messageBytes);
|
||||
MemCopy(netMsg, &msg, msg.messageBytes);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGameCliMsg
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGameCliMsg::pfGameCliMsg () {
|
||||
|
||||
gameCli = nil;
|
||||
netMsg = nil;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGameCliMsg::~pfGameCliMsg () {
|
||||
|
||||
FREE(netMsg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameCliMsg::Set (pfGameCli * cli, const GameMsgHeader & msg) {
|
||||
|
||||
netMsg = (GameMsgHeader *)ALLOC(msg.messageBytes);
|
||||
MemCopy(netMsg, &msg, msg.messageBytes);
|
||||
gameCli = cli;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGameMgr
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGameMgr::pfGameMgr () {
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGameMgr * pfGameMgr::GetInstance () {
|
||||
|
||||
static pfGameMgr s_instance;
|
||||
return &s_instance;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameMgr::GetGameIds (ARRAY(unsigned) * arr) const {
|
||||
|
||||
for (IGameCli * node = s_games.Head(); node; node = s_games.Next(node))
|
||||
arr->Add(node->GetValue());
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGameCli * pfGameMgr::GetGameCli (unsigned gameId) const {
|
||||
|
||||
if (IGameCli * node = s_games.Find(gameId))
|
||||
return node->gameCli;
|
||||
return nil;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
const wchar * pfGameMgr::GetGameNameByTypeId (const Uuid & gameTypeId) const {
|
||||
|
||||
if (Factory * factory = s_factories.Find(gameTypeId))
|
||||
return factory->reg.name;
|
||||
return nil;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameMgr::RemoveReceiver (plKey receiver) {
|
||||
|
||||
for (unsigned i = 0; i < s_receivers.Count(); ++i) {
|
||||
if (s_receivers[i] == receiver) {
|
||||
s_receivers.DeleteUnordered(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameMgr::AddReceiver (plKey receiver) {
|
||||
|
||||
RemoveReceiver(receiver);
|
||||
s_receivers.Add(receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameMgr::JoinGame (
|
||||
plKey receiver,
|
||||
unsigned gameId
|
||||
) {
|
||||
Cli2Srv_GameMgr_JoinGame msg;
|
||||
ZERO(msg);
|
||||
|
||||
msg.messageId = kCli2Srv_GameMgr_JoinGame;
|
||||
msg.recvGameId = 0; // send to GameMgr on server
|
||||
msg.newGameId = gameId; // the GameSrv we wish to join
|
||||
|
||||
// Don't send "common game" message fields
|
||||
unsigned msgBytes
|
||||
= sizeof(msg)
|
||||
- sizeof(msg.gameTypeId)
|
||||
- sizeof(msg.createDataBytes)
|
||||
- sizeof(msg.createData);
|
||||
|
||||
msg.messageBytes = msgBytes;
|
||||
|
||||
GameMgrSend(&msg, NEWZERO(JoinTransState)(receiver));
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameMgr::CreateGame (
|
||||
plKey receiver,
|
||||
const Uuid & gameTypeId,
|
||||
unsigned createOptions,
|
||||
unsigned initBytes,
|
||||
const void * initData
|
||||
) {
|
||||
Cli2Srv_GameMgr_CreateGame * msg;
|
||||
|
||||
unsigned msgBytes
|
||||
= sizeof(*msg)
|
||||
- sizeof(msg->createData)
|
||||
+ initBytes;
|
||||
|
||||
msg = (Cli2Srv_GameMgr_CreateGame *)_alloca(msgBytes);
|
||||
|
||||
msg->messageId = kCli2Srv_GameMgr_CreateGame;
|
||||
msg->recvGameId = 0; // send to GameMgr on server
|
||||
msg->gameTypeId = gameTypeId; // The type of game we wish to create
|
||||
msg->createOptions = createOptions;
|
||||
msg->messageBytes = msgBytes;
|
||||
msg->createDataBytes = initBytes;
|
||||
MemCopy(msg->createData, initData, initBytes);
|
||||
|
||||
GameMgrSend(msg, NEWZERO(JoinTransState)(receiver));
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameMgr::JoinCommonGame (
|
||||
plKey receiver,
|
||||
const Uuid & gameTypeId,
|
||||
unsigned gameNumber,
|
||||
unsigned initBytes,
|
||||
const void * initData
|
||||
) {
|
||||
Cli2Srv_GameMgr_JoinGame * msg;
|
||||
|
||||
unsigned msgBytes
|
||||
= sizeof(*msg)
|
||||
- sizeof(msg->createData)
|
||||
+ initBytes;
|
||||
|
||||
msg = (Cli2Srv_GameMgr_JoinGame *)_alloca(msgBytes);
|
||||
|
||||
msg->messageId = kCli2Srv_GameMgr_JoinGame;
|
||||
msg->recvGameId = 0; // send to GameMgr on server
|
||||
msg->gameTypeId = gameTypeId; // the type of common game we with to join
|
||||
msg->newGameId = gameNumber; // the "table number" of th common game we wish to join
|
||||
msg->createOptions = kGameJoinCommon;
|
||||
msg->messageBytes = msgBytes;
|
||||
msg->createDataBytes = initBytes;
|
||||
MemCopy(msg->createData, initData, initBytes);
|
||||
|
||||
GameMgrSend(msg, NEWZERO(JoinTransState)(receiver));
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* pfGameCli
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
pfGameCli::pfGameCli (
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) {
|
||||
internal = NEWZERO(IGameCli)(this, gameId, receiver);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
pfGameCli::~pfGameCli () {
|
||||
|
||||
DEL(internal);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
unsigned pfGameCli::GetGameId () const {
|
||||
|
||||
return internal->GetValue();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
const Uuid & pfGameCli::GetGameTypeId () const {
|
||||
|
||||
return internal->factory->GetValue();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
const wchar * pfGameCli::GetName () const {
|
||||
|
||||
return internal->factory->reg.name;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
plKey pfGameCli::GetReceiver () const {
|
||||
|
||||
return internal->receiver;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
unsigned pfGameCli::GetPlayerCount () const {
|
||||
|
||||
return internal->playerCount;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameCli::InvitePlayer (unsigned playerId) {
|
||||
|
||||
Cli2Srv_Game_Invite msg;
|
||||
msg.messageId = kCli2Srv_Game_Invite;
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.playerId = playerId;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameCli::UninvitePlayer (unsigned playerId) {
|
||||
|
||||
Cli2Srv_Game_Uninvite msg;
|
||||
msg.messageId = kCli2Srv_Game_Uninvite;
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.playerId = playerId;
|
||||
msg.messageBytes = sizeof(msg);
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void pfGameCli::LeaveGame () {
|
||||
|
||||
Cli2Srv_Game_LeaveGame msg;
|
||||
msg.messageId = kCli2Srv_Game_LeaveGame;
|
||||
msg.recvGameId = GetGameId(); // send to GameSrv on server
|
||||
msg.messageBytes = sizeof(msg);
|
||||
|
||||
GameMgrSend(&msg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* IGameCli
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
IGameCli::IGameCli (
|
||||
pfGameCli * gameCli,
|
||||
unsigned gameId,
|
||||
plKey receiver
|
||||
) : THashKeyVal<unsigned>(gameId)
|
||||
, gameCli(gameCli)
|
||||
, receiver(receiver)
|
||||
{
|
||||
s_games.Add(this);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameCli::Recv (GameMsgHeader * msg, void * param) {
|
||||
|
||||
#define DISPATCH(a) case kSrv2Cli_Game_##a: { \
|
||||
const Srv2Cli_Game_##a & m = *(const Srv2Cli_Game_##a *)msg; \
|
||||
Recv##a(m, param); \
|
||||
} \
|
||||
break;
|
||||
switch (msg->messageId) {
|
||||
DISPATCH(PlayerJoined);
|
||||
DISPATCH(PlayerLeft);
|
||||
DISPATCH(InviteFailed);
|
||||
DISPATCH(OwnerChange);
|
||||
default:
|
||||
gameCli->Recv(msg, param);
|
||||
}
|
||||
#undef DISPATCH
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameCli::RecvPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
++playerCount;
|
||||
gameCli->OnPlayerJoined(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameCli::RecvPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
--playerCount;
|
||||
gameCli->OnPlayerLeft(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameCli::RecvInviteFailed (const Srv2Cli_Game_InviteFailed & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
gameCli->OnInviteFailed(msg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void IGameCli::RecvOwnerChange (const Srv2Cli_Game_OwnerChange & msg, void * param) {
|
||||
REF(param);
|
||||
|
||||
gameCli->OnOwnerChange(msg);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Factory
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
Factory::Factory (const GameTypeReg & reg)
|
||||
: reg(reg)
|
||||
, THashKeyVal<Uuid>(reg.typeId)
|
||||
{
|
||||
s_factories.Add(this);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* TransState
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
TransState::TransState (unsigned transId, void * param)
|
||||
: THashKeyVal<unsigned>(transId)
|
||||
, param(param)
|
||||
{
|
||||
s_trans.Add(this);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Module functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
void GameMgrRegisterGameType (const GameTypeReg & reg) {
|
||||
|
||||
(void)NEWZERO(Factory)(reg);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void GameMgrSend (GameMsgHeader * msg, void * param) {
|
||||
|
||||
if (param) {
|
||||
msg->transId = INextTransId();
|
||||
(void)NEW(TransState)(msg->transId, param);
|
||||
}
|
||||
else {
|
||||
msg->transId = 0;
|
||||
}
|
||||
|
||||
NetCliGameSendGameMgrMsg(msg);
|
||||
}
|
272
Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h
Normal file
272
Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h
Normal file
@ -0,0 +1,272 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgr.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifndef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGR_H
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGR_H
|
||||
|
||||
|
||||
#include "../pnUtils/pnUtils.h"
|
||||
#include "../pnNetBase/pnNetBase.h"
|
||||
#include "../pnAsyncCore/pnAsyncCore.h"
|
||||
#include "../pnNetCli/pnNetCli.h"
|
||||
#include "../pnProduct/pnProduct.h"
|
||||
#include "../plNetGameLib/plNetGameLib.h"
|
||||
|
||||
#pragma warning(push, 0)
|
||||
// These includes produce lots of warnings on W4
|
||||
#include "../pnMessage/plMessage.h"
|
||||
#include "../pnKeyedObject/hsKeyedObject.h"
|
||||
#pragma warning(pop)
|
||||
|
||||
|
||||
//============================================================================
|
||||
// Forward declarations
|
||||
//============================================================================
|
||||
class pfGameCli;
|
||||
|
||||
|
||||
//============================================================================
|
||||
// pfGameMgrMsg
|
||||
//-------------
|
||||
// Notifications received from SrvGameMgr are sent to pfGameMgr's receivers in
|
||||
// the form of a pfGameMgrMsg.
|
||||
//============================================================================
|
||||
class pfGameMgrMsg : public plMessage {
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGameMgrMsg);
|
||||
GETINTERFACE_ANY(pfGameMgrMsg, plMessage);
|
||||
#pragma warning(pop)
|
||||
|
||||
void Read(hsStream *, hsResMgr *) { FATAL("not impl"); }
|
||||
void Write(hsStream *, hsResMgr *) { FATAL("not impl"); }
|
||||
|
||||
pfGameMgrMsg ();
|
||||
~pfGameMgrMsg ();
|
||||
|
||||
void Set (const GameMsgHeader & msg);
|
||||
|
||||
GameMsgHeader * netMsg;
|
||||
};
|
||||
|
||||
|
||||
//============================================================================
|
||||
// pfGameCliMsg
|
||||
//-------------
|
||||
// Notifications received by a pfGameCli are sent to its receiver in the form
|
||||
// of a pfGameCliMsg.
|
||||
//============================================================================
|
||||
class pfGameCliMsg : public plMessage {
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGameCliMsg);
|
||||
GETINTERFACE_ANY(pfGameCliMsg, plMessage);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGameCliMsg ();
|
||||
~pfGameCliMsg ();
|
||||
|
||||
void Read(hsStream *, hsResMgr *) { FATAL("not impl"); }
|
||||
void Write(hsStream *, hsResMgr *) { FATAL("not impl"); }
|
||||
|
||||
void Set (pfGameCli * cli, const GameMsgHeader & msg);
|
||||
|
||||
pfGameCli * gameCli;
|
||||
GameMsgHeader * netMsg;
|
||||
};
|
||||
|
||||
|
||||
//============================================================================
|
||||
// pfGameMgr singleton interface
|
||||
//------------------------------
|
||||
// pfGameMgr is the client-side proxy of the age server's SrvGameMgr. It sends
|
||||
// client requests to the SrvGameMgr for processing, and executes SrvGameMgr
|
||||
// commands locally to create pfGameCli objects, notify player of received
|
||||
// game invites, etc.
|
||||
//============================================================================
|
||||
class pfGameMgr {
|
||||
friend struct IGameMgr;
|
||||
struct IGameMgr * internal;
|
||||
|
||||
pfGameMgr ();
|
||||
|
||||
public:
|
||||
static pfGameMgr * GetInstance ();
|
||||
|
||||
//========================================================================
|
||||
// Receiver list
|
||||
//--------------
|
||||
// When notificatons are received from SrvGameMgr, they are dispatched
|
||||
// as pfGameMgrMsgs to the receiver list maintained by these functions.
|
||||
void AddReceiver (plKey receiver);
|
||||
void RemoveReceiver (plKey receiver);
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// GameMgr properties
|
||||
//-------------------
|
||||
// Get a list of ids of games to which player is joined
|
||||
void GetGameIds (ARRAY(unsigned) * arr) const;
|
||||
// Return interface to the specified game
|
||||
pfGameCli * GetGameCli (unsigned gameId) const;
|
||||
// Get the name of a game by its typeid
|
||||
const wchar * GetGameNameByTypeId (const Uuid & gameTypeId) const;
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// pfGameCli creation
|
||||
//-------------------
|
||||
// Join an existing game
|
||||
void JoinGame (
|
||||
plKey receiver, // Receiver of pfGameCliMsgs for this game
|
||||
unsigned gameId // id of the game to join
|
||||
);
|
||||
// Create a new game
|
||||
void CreateGame (
|
||||
plKey receiver, // Receiver of pfGameCliMsgs for this game
|
||||
const Uuid & gameTypeId, // typeid of game to create
|
||||
unsigned createOptions, // Game create options from pnGameMgr.h
|
||||
unsigned initBytes, // Game-specific initialization data
|
||||
const void * initData
|
||||
);
|
||||
// Join or create the specified common game
|
||||
void JoinCommonGame (
|
||||
plKey receiver, // Receiver of pfGameCliMsgs for this game
|
||||
const Uuid & gameTypeId, // typeid of common game to create/join
|
||||
unsigned gameNumber, // "table number" of common game to create/join
|
||||
// In case the common game needs to
|
||||
// be created on the server, these
|
||||
// are its creation parameters:
|
||||
unsigned initBytes, // Game-specific initialization data
|
||||
const void * initData
|
||||
);
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// @@@: FUTURE WORK
|
||||
//-----------------
|
||||
// Fetch the list of games registered with SrvGameMgr's matchmaking service.
|
||||
// void RequestPublishedGameList ();
|
||||
//========================================================================
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// pfGameCli interface
|
||||
//============================================================================
|
||||
class pfGameCli : public plCreatable {
|
||||
friend struct IGameMgr;
|
||||
friend struct IGameCli;
|
||||
struct IGameCli * internal;
|
||||
|
||||
//========================================================================
|
||||
// sub-classes must implement these
|
||||
virtual void Recv (GameMsgHeader * msg, void * param) = 0;
|
||||
virtual void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) = 0;
|
||||
virtual void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) = 0;
|
||||
virtual void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) = 0;
|
||||
virtual void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) = 0;
|
||||
//========================================================================
|
||||
|
||||
public:
|
||||
#pragma warning(push, 0)
|
||||
// These macros produce warnings on W4
|
||||
CLASSNAME_REGISTER(pfGameCli);
|
||||
GETINTERFACE_ANY(pfGameCli, plCreatable);
|
||||
#pragma warning(pop)
|
||||
|
||||
pfGameCli (unsigned gameId, plKey receiver);
|
||||
~pfGameCli ();
|
||||
|
||||
//========================================================================
|
||||
// Game client properties
|
||||
//-----------------------
|
||||
unsigned GetGameId () const;
|
||||
const Uuid & GetGameTypeId () const;
|
||||
const wchar * GetName () const;
|
||||
plKey GetReceiver () const;
|
||||
unsigned GetPlayerCount () const;
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// Player invitation management
|
||||
//-----------------------------
|
||||
void InvitePlayer (unsigned playerId);
|
||||
void UninvitePlayer (unsigned playerId);
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// Game methods
|
||||
//-------------
|
||||
void LeaveGame ();
|
||||
//========================================================================
|
||||
|
||||
//========================================================================
|
||||
// @@@: FUTURE WORK
|
||||
//-----------------
|
||||
// "Publish" this game, adding it to the age's the matchmaking service.
|
||||
// void PublishGame (const wchar desc[]);
|
||||
// void UnpublishGame ();
|
||||
//========================================================================
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Games
|
||||
*
|
||||
***/
|
||||
|
||||
#include "TicTacToe/pfGmTicTacToe.h"
|
||||
#include "Heek/pfGmHeek.h"
|
||||
#include "Marker/pfGmMarker.h"
|
||||
#include "BlueSpiral/pfGmBlueSpiral.h"
|
||||
#include "ClimbingWall/pfGmClimbingWall.h"
|
||||
#include "VarSync/pfGmVarSync.h"
|
||||
|
||||
#endif // PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGR_H
|
65
Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h
Normal file
65
Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h
Normal file
@ -0,0 +1,65 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/pfGameMgrCreatables.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifndef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGRCREATABLES_H
|
||||
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGRCREATABLES_H
|
||||
|
||||
|
||||
#include "pfGameMgr.h"
|
||||
|
||||
REGISTER_CREATABLE(pfGameMgrMsg);
|
||||
REGISTER_CREATABLE(pfGameCliMsg);
|
||||
|
||||
REGISTER_NONCREATABLE(pfGameCli);
|
||||
REGISTER_NONCREATABLE(pfGmTicTacToe);
|
||||
REGISTER_NONCREATABLE(pfGmHeek);
|
||||
REGISTER_NONCREATABLE(pfGmMarker);
|
||||
REGISTER_NONCREATABLE(pfGmBlueSpiral);
|
||||
REGISTER_NONCREATABLE(pfGmClimbingWall);
|
||||
REGISTER_NONCREATABLE(pfGmVarSync);
|
||||
|
||||
#endif // PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_PFGAMEMGRCREATABLES_H
|
Reference in New Issue
Block a user