2
3
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

View File

@ -0,0 +1,70 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pfCameraCreatable_inc
#define pfCameraCreatable_inc
#include "../pnFactory/plCreatable.h"
#include "plCameraBrain.h"
REGISTER_CREATABLE( plCameraBrain1 );
REGISTER_CREATABLE( plCameraBrain1_Drive );
REGISTER_CREATABLE( plCameraBrain1_Avatar );
REGISTER_CREATABLE( plCameraBrain1_FirstPerson);
REGISTER_CREATABLE( plCameraBrain1_Fixed );
REGISTER_CREATABLE( plCameraBrain1_Circle );
#include "plCameraModifier.h"
REGISTER_CREATABLE( plCameraModifier1 );
#include "plInterestingModifier.h"
REGISTER_CREATABLE( plInterestingModifier );
#include "plVirtualCamNeu.h"
REGISTER_CREATABLE( plVirtualCam1 );
#endif // pfCameraCreatable_inc

View File

@ -0,0 +1,84 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "pfCameraProxy.h"
#include "plVirtualCamNeu.h"
#include "../plDrawable/plDrawableGenerator.h"
#include "../pnMessage/plProxyDrawMsg.h"
#include "../plScene/plSceneNode.h"
plCameraProxy::plCameraProxy()
: plProxyGen(hsColorRGBA().Set(0.2f,0.2f,0.8f,1.f), hsColorRGBA().Set(1.f,0.5f,0.5f,1.f), 0.2f),
fOwner(nil), node(nil)
{
}
plCameraProxy::~plCameraProxy()
{
}
hsBool plCameraProxy::Init(plVirtualCam1* aud)
{
plProxyGen::Init(aud);
fOwner = aud;
fProxyMsgType = plProxyDrawMsg::kCamera;
return fOwner != nil;
}
plKey plCameraProxy::IGetNode() const
{
if (node)
return node->GetKey();
return nil;
}
plDrawableSpans* plCameraProxy::ICreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo)
{
if( fOwner )
{
// return fOwner->CreateProxy(mat, idx, addTo);
}
return nil;
}

View File

@ -0,0 +1,67 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCameraProxy_inc
#define plCameraProxy_inc
#include "../plDrawable/plProxyGen.h"
class plVirtualCam1;
class plSceneNode;
class plCameraProxy : public plProxyGen
{
protected:
plVirtualCam1* fOwner;
virtual plDrawableSpans* ICreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo=nil);
virtual plKey IGetNode() const;
public:
plCameraProxy();
virtual ~plCameraProxy();
hsBool Init(plVirtualCam1* aud);
plSceneNode* node;
};
#endif // plCameraProxy_inc

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,407 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCameraBrain_inc
#define plCameraBrain_inc
#include "../pnKeyedObject/hsKeyedObject.h"
#include "hsMatrix44.h"
#include "hsBitVector.h"
#include "hsTemplates.h"
class plMessage;
class plCameraModifier1;
class plSceneObject;
class plRailCameraMod;
class plCameraBrain1 : public hsKeyedObject
{
public:
enum
{
kCutPos = 0,
kCutPosOnce,
kCutPOA,
kCutPOAOnce,
kAnimateFOV,
kFollowLocalAvatar,
kPanicVelocity,
kRailComponent,
kSubject,
kCircleTarget,
kMaintainLOS,
kZoomEnabled,
kIsTransitionCamera,
kWorldspacePOA,
kWorldspacePos,
kCutPosWhilePan,
kCutPOAWhilePan,
kNonPhys,
kNeverAnimateFOV,
kIgnoreSubworldMovement,
kFalling,
kRunning,
kVerticalWhenFalling,
kSpeedUpWhenRunning,
kFallingStopped,
kBeginFalling,
};
plCameraBrain1(plCameraModifier1* pMod);
plCameraBrain1();
~plCameraBrain1();
CLASSNAME_REGISTER( plCameraBrain1 );
GETINTERFACE_ANY( plCameraBrain1, hsKeyedObject );
void SetCamera(plCameraModifier1* pMod) { fCamera = pMod; }
void SetAccel (hsScalar f) { fAccel = f; }
void SetDecel (hsScalar f) { fDecel = f; }
void SetVelocity (hsScalar f) { fVelocity = f; }
void SetPOAAccel (hsScalar f) { fPOAAccel = f; }
void SetPOADecel (hsScalar f) { fPOADecel = f; }
void SetPOAVelocity (hsScalar f) { fPOAVelocity = f; }
const plCameraModifier1* GetCamera() { return fCamera; }
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
virtual plSceneObject* GetSubject();
virtual void SetSubject(plSceneObject* sub);
virtual hsVector3 GetPOAOffset() { return fPOAOffset; }
void SetPOAOffset(hsVector3 pt) { fPOAOffset = pt; }
void AddTarget();
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool GetFaded() { return false; }
virtual hsBool SetFaded(hsBool b) { return false; }
hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
void SetMovementFlag(int f);
void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); }
void SetFlags(int i) { fFlags.SetBit(i); }
void ClearFlags(int which) { fFlags.ClearBit( which ); }
hsBool HasFlag(int f) { return fFlags.IsBitSet(f); }
void SetGoal(hsPoint3 pt) { fGoal = pt; }
void SetPOAGoal(hsPoint3 pt) { fPOAGoal = pt; }
void SetFOVGoal(hsScalar w, hsScalar h, double t);
void SetZoomParams(hsScalar max, hsScalar min, hsScalar rate);
void SetXPanLimit(hsScalar x) {fXPanLimit = x;}
void SetZPanLimit(hsScalar y) {fZPanLimit = y;}
hsScalar GetXPanLimit() {return fXPanLimit;}
hsScalar GetZPanLimit() {return fZPanLimit;}
void SetRail(plRailCameraMod* m) { fRail = m; }
hsPoint3 GetGoal() { return fGoal; }
hsPoint3 GetPOAGoal() { return fPOAGoal; }
virtual void Push(hsBool recenter = true);
virtual void Pop();
hsScalar GetVelocity() { return fVelocity; }
hsScalar GetAccel() { return fAccel; }
hsScalar GetDecel() { return fDecel; }
hsScalar GetPOAAccel() { return fPOAAccel; }
hsScalar GetPOAVelocity() { return fPOAVelocity; }
hsScalar GetPOADecel() { return fPOADecel; }
hsScalar GetCurrentCamSpeed() { return fCurCamSpeed; }
hsScalar GetCurrentViewSpeed() { return fCurViewSpeed; }
void SetCurrentCamSpeed(hsScalar s) { fCurCamSpeed = s; }
void SetCurrentViewSpeed(hsScalar s) { fCurViewSpeed = s; }
hsMatrix44 GetTargetMatrix() { return fTargetMatrix; }
static hsScalar fFallVelocity;
static hsScalar fFallAccel;
static hsScalar fFallDecel;
static hsScalar fFallPOAVelocity;
static hsScalar fFallPOAAccel;
static hsScalar fFallPOADecel;
protected:
virtual void AdjustForInput(double secs);
void IMoveTowardGoal(double time);
void IPointTowardGoal(double time);
void IAnimateFOV(double time);
void IAdjustVelocity(hsScalar adjAccelRate,
hsScalar adjDecelRate,
hsVector3* dir,
hsVector3* vel,
hsScalar maxSpeed,
hsScalar distToGoal,
double elapsedTime);
hsScalar IClampVelocity(hsVector3* vel, hsScalar maxSpeed, double elapsedTime);
hsBool IShouldDecelerate(hsScalar decelSpeed, hsScalar curSpeed, hsScalar distToGoal);
hsScalar IMakeFOVwZoom(hsScalar fovH) const;
plCameraModifier1* fCamera;
plKey fSubjectKey;
plRailCameraMod* fRail;
hsScalar fCurCamSpeed;
hsScalar fCurViewSpeed;
double fLastTime;
hsScalar fVelocity;
hsScalar fAccel;
hsScalar fDecel;
hsScalar fPOAVelocity;
hsScalar fPOAAccel;
hsScalar fPOADecel;
hsVector3 fPOAOffset;
hsPoint3 fGoal;
hsPoint3 fPOAGoal;
hsScalar fXPanLimit;
hsScalar fZPanLimit;
hsScalar fPanSpeed;
hsScalar fFOVwGoal, fFOVhGoal;
double fFOVStartTime;
double fFOVEndTime;
hsScalar fFOVwAnimRate, fFOVhAnimRate;
hsScalar fZoomRate;
hsScalar fZoomMax;
hsScalar fZoomMin;
hsBitVector fMoveFlags;
hsBitVector fFlags;
hsMatrix44 fTargetMatrix;
hsScalar fOffsetLength;
hsScalar fOffsetPct;
double fFallTimer;
};
class plControlEventMsg;
class plCameraBrain1_Drive : public plCameraBrain1
{
protected:
hsPoint3 fDesiredPosition;
hsPoint3 fFacingTarget;
hsBool bUseDesiredFacing;
hsScalar deltaX;
hsScalar deltaY;
hsBool bDisregardY; // these are here to prevent
hsBool bDisregardX; // the camera from jumping when the mouse cursor recenters / wraps around.
hsVector3 fUp;
public:
plCameraBrain1_Drive();
plCameraBrain1_Drive(plCameraModifier1* pMod);
~plCameraBrain1_Drive();
static void SetSensitivity(hsScalar f) { fTurnRate = f; }
CLASSNAME_REGISTER( plCameraBrain1_Drive );
GETINTERFACE_ANY( plCameraBrain1_Drive, plCameraBrain1 );
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
virtual void Push(hsBool recenter = true);
virtual void Pop();
static hsScalar fAcceleration;
static hsScalar fDeceleration;
static hsScalar fMaxVelocity;
static hsScalar fTurnRate;
};
class plCameraBrain1_Avatar : public plCameraBrain1
{
public:
plCameraBrain1_Avatar();
plCameraBrain1_Avatar(plCameraModifier1* pMod);
~plCameraBrain1_Avatar();
CLASSNAME_REGISTER( plCameraBrain1_Avatar );
GETINTERFACE_ANY( plCameraBrain1_Avatar, plCameraBrain1 );
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
virtual void CalculatePosition();
hsVector3 GetOffset() { return fOffset; }
void SetOffset(hsVector3 pt) { fOffset = pt; }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool GetFaded() { return fFaded; }
virtual hsBool SetFaded(hsBool b) { fFaded = b; return true; }
virtual void Pop();
virtual void Push(hsBool recenter = true);
protected:
void ISendFadeMsg(hsBool fade);
void IHandleObstacle();
hsPoint3 fHitPoint;
hsVector3 fOffset;
hsVector3 fHitNormal;
hsBool bObscured;
hsBool fFaded;
plSceneObject* fObstacle;
};
class plCameraBrain1_FirstPerson : public plCameraBrain1_Avatar
{
public:
plCameraBrain1_FirstPerson();
plCameraBrain1_FirstPerson(plCameraModifier1* pMod);
~plCameraBrain1_FirstPerson();
CLASSNAME_REGISTER( plCameraBrain1_FirstPerson );
GETINTERFACE_ANY( plCameraBrain1_FirstPerson, plCameraBrain1_Avatar );
virtual void CalculatePosition();
virtual void Push(hsBool recenter = true);
virtual void Pop();
virtual hsBool MsgReceive(plMessage* msg);
// for console hack
static hsBool fDontFade;
protected:
plSceneObject* fPosNode;
};
class plCameraBrain1_Fixed : public plCameraBrain1
{
public:
plCameraBrain1_Fixed();
plCameraBrain1_Fixed(plCameraModifier1* pMod);
~plCameraBrain1_Fixed();
CLASSNAME_REGISTER( plCameraBrain1_Fixed );
GETINTERFACE_ANY( plCameraBrain1_Fixed, plCameraBrain1 );
void SetTargetPoint(plCameraModifier1* pt) { fTargetPoint = pt; }
virtual void Update(hsBool forced = false);
void CalculatePosition();
virtual hsBool MsgReceive(plMessage* msg);
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
private:
plCameraModifier1* fTargetPoint;
};
//
// circle cam brain
//
class plCameraBrain1_Circle : public plCameraBrain1_Fixed
{
public:
enum CircleFlags
{
kLagged = 0x01,
kAbsoluteLag = (0x02 | kLagged),
kFarthest = 0x04,
kTargetted = 0x08,
kHasCenterObject = 0x10,
kPOAObject = 0x20,
kCircleLocalAvatar = 0x40,
};
protected:
UInt32 fCircleFlags;
hsPoint3 fCenter;
plSceneObject* fCenterObject; // optional, use instead of fCenter
hsScalar fRadius;
hsScalar fCurRad, fGoalRad; // Radians
plSceneObject* fPOAObj; // in this case the subject is who we stay close to/away from
hsScalar fCirPerSec;
hsPoint3 IGetClosestPointOnCircle(const hsPoint3* toThisPt);
public:
plCameraBrain1_Circle();
plCameraBrain1_Circle(plCameraModifier1* pMod);
~plCameraBrain1_Circle();
CLASSNAME_REGISTER( plCameraBrain1_Circle );
GETINTERFACE_ANY( plCameraBrain1_Circle, plCameraBrain1_Fixed );
virtual void Read(hsStream *stream, hsResMgr* mgr);
virtual void Write(hsStream *stream, hsResMgr* mgr);
virtual hsPoint3 MoveTowardsFromGoal(const hsPoint3* fromGoal, double secs, hsBool warp = false);
virtual void Update(hsBool forced = false);
virtual hsBool MsgReceive(plMessage* msg);
UInt32 GetCircleFlags() { return fCircleFlags; }
hsPoint3* GetCenter() { return &fCenter; } // use GetCenterPoint
hsPoint3 GetCenterPoint();
hsScalar GetRadius() { return fRadius; }
plSceneObject* GetCenterObject() { return fCenterObject; }
void SetCircumferencePerSec(hsScalar h) { fCirPerSec = h; }
void SetCircleFlags(UInt32 f) { fCircleFlags|=f; }
void SetCenter(hsPoint3* ctr) { fCenter = *ctr; } // Circle lies in the plane z = ctr->z
void SetRadius(hsScalar radius) { fRadius = radius; }
void SetFarCircleCam(hsBool farType) { if (farType) fCircleFlags |= kFarthest; else fCircleFlags &= ~kFarthest; }
void SetCenterObjectKey(plKey k);
void SetPOAObject(plSceneObject* pObj) { fPOAObj = pObj; }
};
#endif

View File

@ -0,0 +1,503 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plCameraModifier.h"
#include "plCameraBrain.h"
#include "plVirtualCamNeu.h"
#include "hsTimer.h"
#include "plgDispatch.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnSceneObject/plCoordinateInterface.h"
#include "../plMessage/plInputEventMsg.h"
#include "../plMessage/plAnimCmdMsg.h"
#include "../pnMessage/plTimeMsg.h"
#include "../pnKeyedObject/plKey.h"
#include "../pnKeyedObject/plFixedKey.h"
#include "../plInputCore/plInputDevice.h"
#include "../plInputCore/plInputManager.h"
#include "hsResMgr.h"
#include "../pnMessage/plCameraMsg.h"
#include "../plPhysical/plSimDefs.h"
#include "plPhysical.h"
#include "../pnSceneObject/plSimulationInterface.h"
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plPhysicalControllerCore.h"
// new stuff
plCameraModifier1::plCameraModifier1() :
fBrain(nil),
fSubObj(nil),
fFOVw(45.0f),
fFOVh(33.75f),
fAnimated(false),
fStartAnimOnPush(false),
fStopAnimOnPop(false),
fResetAnimOnPop(false),
fInSubLastUpdate(false),
fUpdateBrainTarget(false)
{
fFrom.Set(0,0,0);
fAt.Set(0,1,0);
}
plCameraModifier1::~plCameraModifier1()
{
int i;
for (i = 0; i < GetNumTrans(); i++)
delete(GetTrans(i));
fTrans.SetCountAndZero(0);
for (i = 0; i < fMessageQueue.Count(); i++)
hsRefCnt_SafeUnRef(fMessageQueue[i]);
fMessageQueue.SetCountAndZero(0);
for (i = 0; i < fFOVInstructions.Count(); i++)
hsRefCnt_SafeUnRef(fFOVInstructions[i]);
fFOVInstructions.SetCountAndZero(0);
}
void plCameraModifier1::AddTarget(plSceneObject* so)
{
fTarget = so;
if( plVirtualCam1::Instance() )
plVirtualCam1::Instance()->AddCameraLoaded(so);
fFrom = (so->GetWorldToLocal().GetTranslate());
if (GetBrain())
{
if (fTarget->GetCoordinateInterface())
GetBrain()->AddTarget();
else
fUpdateBrainTarget = true; // update the brain later
}
if (GetKey())
{
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
}
}
void plCameraModifier1::SetSubject(plSceneObject* pObj)
{
if (GetBrain())
GetBrain()->SetSubject(pObj);
else
fSubObj = pObj;
}
plSceneObject* plCameraModifier1::GetSubject()
{
if (GetBrain())
return GetBrain()->GetSubject();
else
return fSubObj;
}
void plCameraModifier1::SetFOV(hsScalar w, hsScalar h, bool fUpdateVCam)
{
fFOVw = w;
fFOVh = h;
if (plVirtualCam1::Instance() && fUpdateVCam)
plVirtualCam1::SetFOV(this);
}
void plCameraModifier1::SetFOVw(hsScalar f, hsBool fUpdateVCam)
{
fFOVw = f;
if (plVirtualCam1::Instance() && fUpdateVCam)
plVirtualCam1::SetFOV(this);
}
void plCameraModifier1::SetFOVh(hsScalar f, hsBool fUpdateVCam)
{
fFOVh = f;
if (plVirtualCam1::Instance() && fUpdateVCam)
plVirtualCam1::SetFOV(this);
}
hsBool plCameraModifier1::SetFaded(hsBool b)
{
if (GetBrain())
return GetBrain()->SetFaded(b);
return false;
}
hsBool plCameraModifier1::GetFaded()
{
if (GetBrain())
return GetBrain()->GetFaded();
return false;
}
hsBool plCameraModifier1::MsgReceive(plMessage* msg)
{
if (GetBrain())
GetBrain()->MsgReceive(msg);
plCameraMsg* pCamMsg = plCameraMsg::ConvertNoRef(msg);
if (pCamMsg)
{
if (pCamMsg->Cmd(plCameraMsg::kAddFOVKeyframe))
{
hsRefCnt_SafeRef(msg);
fFOVInstructions.Append(pCamMsg);
return true;
}
else
if (pCamMsg->Cmd(plCameraMsg::kSetAnimated))
{
fAnimated = true;
return true;
}
}
plEventCallbackMsg* pEventMsg = plEventCallbackMsg::ConvertNoRef(msg);
if (pEventMsg)
{
double time = (double)fFOVInstructions[pEventMsg->fIndex]->GetConfig()->fAccel;
double time2 = (double)pEventMsg->fEventTime;
time = hsABS(time - time2);
hsScalar h = fFOVInstructions[pEventMsg->fIndex]->GetConfig()->fFOVh;
hsScalar w = fFOVInstructions[pEventMsg->fIndex]->GetConfig()->fFOVw;
if (GetBrain())
GetBrain()->SetFOVGoal(w, h, time);
}
plAnimCmdMsg* pAnimMsg = plAnimCmdMsg::ConvertNoRef(msg);
if (pAnimMsg)
{
hsRefCnt_SafeRef(msg);
msg->ClearReceivers();
msg->AddReceiver(msg->GetSender());
fMessageQueue.Append(msg);
return true;
}
plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg);
if (pRefMsg )
{
if( pRefMsg->GetContext() & (plRefMsg::kOnCreate | plRefMsg::kOnRequest) )
{
if (pRefMsg->fType == kRefBrain)
{
plCameraBrain1* pBrain = plCameraBrain1::ConvertNoRef(pRefMsg->GetRef());
if (pBrain)
{
pBrain->SetCamera(this);
fBrain = pBrain;
if (fSubObj)
fBrain->SetSubject(fSubObj);
}
}
else
if (pRefMsg->fType == kRefCallbackMsg && fMessageQueue[pRefMsg->fWhich] != nil)
{
plgDispatch::MsgSend(fMessageQueue[pRefMsg->fWhich]);
fMessageQueue[pRefMsg->fWhich] = nil;
}
}
else if( pRefMsg->GetContext() & (plRefMsg::kOnDestroy | plRefMsg::kOnRemove) )
{
plCameraBrain1* pBrain = (plCameraBrain1*)(pRefMsg->GetRef());
if (fBrain == pBrain)
fBrain = nil;
}
return true;
}
return plSingleModifier::MsgReceive(msg);
}
void plCameraModifier1::Update()
{
// update the brain
// this freeze thing is a useful debugging tool...
if (plVirtualCam1::Instance()->freeze)
return;
if (GetBrain())
{
if (fUpdateBrainTarget && fTarget->GetCoordinateInterface()) // if we need to update the brain and the target is loaded
{
fUpdateBrainTarget = false;
GetBrain()->AddTarget(); // update the brain's target
}
hsBool moveInSub = !(GetBrain()->HasFlag(plCameraBrain1::kIgnoreSubworldMovement));
if (moveInSub && GetBrain()->GetSubject())
{
plKey worldKey = nil;
// First check if this is a physical. If so, grab the subworld from that
if (GetBrain()->GetSubject()->GetSimulationInterface())
{
plPhysical* phys = GetBrain()->GetSubject()->GetSimulationInterface()->GetPhysical();
if (phys)
worldKey = phys->GetWorldKey();
}
// Also, check if this is an avatar. They don't have physicals, you
// have to ask the avatar controller for the subworld key.
if (!worldKey)
{
plArmatureMod* armMod = plAvatarMgr::FindAvatar(plKey(GetBrain()->GetSubject()->GetKey()));
if (armMod && armMod->GetController() )
worldKey = armMod->GetController()->GetSubworld();
}
if (worldKey)
{
// this picks up and moves the camera to it's previous subworld coordinate (so the subworld isn't moving out from underneath us)
hsMatrix44 l2w, w2l;
plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded());
if (so)
{
l2w = so->GetLocalToWorld();
w2l = so->GetWorldToLocal();
if (fInSubLastUpdate)
{
if (!(fLastSubPos == fFrom && fLastSubPOA == fAt))
{
SetTargetPos(l2w * fLastSubPos);
SetTargetPOA(l2w * fLastSubPOA);
}
}
else
{
fInSubLastUpdate = true;
}
GetBrain()->Update();
fLastSubPos = w2l * GetTargetPos();
fLastSubPOA = w2l * GetTargetPOA();
}
return;
}
else
{
fInSubLastUpdate = false;
}
}
GetBrain()->Update();
fLastSubPos = GetTargetPos();
fLastSubPOA = GetTargetPOA();
}
}
void plCameraModifier1::Read(hsStream* stream, hsResMgr* mgr)
{
hsKeyedObject::Read(stream, mgr);
fBrain = nil;
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefBrain), plRefFlags::kActiveRef);
int count = stream->ReadSwap32();
int i;
for (i = 0; i < count; i++)
{
plKey key = mgr->ReadKey(stream);
hsBool cutpos = stream->ReadBool();
hsBool cutpoa = stream->ReadBool();
hsBool ignore = stream->ReadBool();
hsScalar v = stream->ReadSwapScalar();
hsScalar a = stream->ReadSwapScalar();
hsScalar d = stream->ReadSwapScalar();
hsScalar pV = stream->ReadSwapScalar();
hsScalar pA = stream->ReadSwapScalar();
hsScalar pD = stream->ReadSwapScalar();
CamTrans* camTrans = TRACKED_NEW CamTrans(key);
camTrans->fAccel = a;
camTrans->fDecel = d;
camTrans->fVelocity = v;
camTrans->fPOAAccel = pA;
camTrans->fPOADecel = pD;
camTrans->fPOAVelocity = pV;
camTrans->fCutPos = cutpos;
camTrans->fCutPOA = cutpoa;
camTrans->fIgnore = ignore;
fTrans.Append(camTrans);
}
fFOVw = stream->ReadSwapFloat();
fFOVh = stream->ReadSwapFloat();
int n = stream->ReadSwap32();
fMessageQueue.SetCountAndZero(n);
for(i = 0; i < n; i++ )
{
plMessage* pMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
fMessageQueue[i] = pMsg;
}
for(i = 0; i < n; i++ )
{
mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, kRefCallbackMsg), plRefFlags::kActiveRef);
}
n = stream->ReadSwap32();
fFOVInstructions.SetCountAndZero(n);
for(i = 0; i < n; i++ )
{
plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream));
fFOVInstructions[i] = pMsg;
}
fAnimated = stream->ReadBool();
fStartAnimOnPush = stream->ReadBool();
fStopAnimOnPop = stream->ReadBool();
fResetAnimOnPop = stream->ReadBool();
}
void plCameraModifier1::Write(hsStream* stream, hsResMgr* mgr)
{
hsKeyedObject::Write(stream, mgr);
if (fBrain)
mgr->WriteKey(stream, fBrain );
int i = fTrans.Count();
stream->WriteSwap32(i);
for (i = 0; i < fTrans.Count(); i++)
{
mgr->WriteKey(stream, fTrans[i]->fTransTo);
stream->WriteBool(fTrans[i]->fCutPos);
stream->WriteBool(fTrans[i]->fCutPOA);
stream->WriteBool(fTrans[i]->fIgnore);
stream->WriteSwapScalar(fTrans[i]->fVelocity);
stream->WriteSwapScalar(fTrans[i]->fAccel);
stream->WriteSwapScalar(fTrans[i]->fDecel);
stream->WriteSwapScalar(fTrans[i]->fPOAVelocity);
stream->WriteSwapScalar(fTrans[i]->fPOAAccel);
stream->WriteSwapScalar(fTrans[i]->fPOADecel);
}
stream->WriteSwapFloat(fFOVw);
stream->WriteSwapFloat(fFOVh);
stream->WriteSwap32(fMessageQueue.Count());
for (i = 0; i < fMessageQueue.Count(); i++)
{
mgr->WriteCreatable(stream, fMessageQueue[i]);
}
for (i = 0; i < fMessageQueue.Count(); i++)
{
mgr->WriteKey(stream, fMessageQueue[i]->GetSender());
}
stream->WriteSwap32(fFOVInstructions.Count());
for (i = 0; i < fFOVInstructions.Count(); i++)
{
mgr->WriteCreatable(stream, fFOVInstructions[i]);
}
stream->WriteBool(fAnimated);
stream->WriteBool(fStartAnimOnPush);
stream->WriteBool(fStopAnimOnPop);
stream->WriteBool(fResetAnimOnPop);
}
void plCameraModifier1::Push(hsBool recenter)
{
if (fAnimated)
{
if (fStartAnimOnPush)
{
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
pMsg->SetCmd(plAnimCmdMsg::kRunForward);
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
pMsg->AddReceiver(GetTarget()->GetKey());
if (GetBrain() && GetBrain()->GetSubject())
pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey());
pMsg->Send();
}
}
if (fBrain)
fBrain->Push(recenter);
if (GetKey())
{
plgDispatch::Dispatch()->RegisterForExactType(plMouseEventMsg::Index(), GetKey());
}
}
void plCameraModifier1::Pop()
{
if (fAnimated)
{
if (fStopAnimOnPop)
{
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
pMsg->SetCmd(plAnimCmdMsg::kStop);
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
pMsg->AddReceiver(GetTarget()->GetKey());
if (GetBrain() && GetBrain()->GetSubject())
pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey());
pMsg->Send();
}
if (fResetAnimOnPop)
{
plAnimCmdMsg* pMsg = TRACKED_NEW plAnimCmdMsg;
pMsg->SetCmd(plAnimCmdMsg::kGoToBegin);
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
pMsg->AddReceiver(GetTarget()->GetKey());
if (GetBrain() && GetBrain()->GetSubject())
pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey());
pMsg->Send();
}
}
if (fBrain)
fBrain->Pop();
if (GetKey()) // the reason we might not have a key is a special run-time POA which doesn't need to receive messages...
{
plgDispatch::Dispatch()->UnRegisterForExactType(plMouseEventMsg::Index(), GetKey());
}
}
void plCameraModifier1::SetTransform(hsPoint3 at)
{
if (!GetTarget())
return;
hsMatrix44 l2w;
hsMatrix44 w2l;
hsVector3 up(0,0,1);
l2w.Make(&fFrom, &at, &up);
l2w.GetInverse(&w2l);
IGetTargetCoordinateInterface(0)->SetTransform( l2w, w2l );
}

View File

@ -0,0 +1,174 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCameraModifier_inc
#define plCameraModifier_inc
#include "../pnModifier/plSingleModifier.h"
#include "hsBitVector.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
class plPipeline;
class plKey;
class plCameraBrain1;
class plCameraMsg;
struct CamTrans
{
// used when creating default track transitions at runtime
CamTrans(plKey to)
{
fTransTo = to;
fAccel = 60.0f;
fDecel = 60.0f;
fVelocity = 60.0f;
fPOADecel = 60.0f;
fPOAAccel = 60.0f;
fPOAVelocity = 60.0f;
fCutPos = false;
fCutPOA = false;
fIgnore = false;
}
plKey fTransTo;
hsBool fCutPos;
hsBool fCutPOA;
hsBool fIgnore;
hsScalar fAccel;
hsScalar fDecel;
hsScalar fVelocity;
hsScalar fPOAAccel;
hsScalar fPOADecel;
hsScalar fPOAVelocity;
};
class plCameraModifier1 : public plSingleModifier
{
enum
{
kRefBrain,
kRefCut,
kRefTrack,
kRefCallbackMsg,
};
protected:
void Output();
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
public:
plCameraModifier1();
virtual ~plCameraModifier1();
CLASSNAME_REGISTER( plCameraModifier1 );
GETINTERFACE_ANY( plCameraModifier1, plSingleModifier );
virtual hsBool MsgReceive(plMessage* msg);
void Initialize();
virtual void Update();
virtual void AddTarget(plSceneObject* so);
void SetBrain(plCameraBrain1* brain) { fBrain = brain; }
plCameraBrain1* GetBrain() { return fBrain;}
hsPoint3 GetTargetPos() { return fFrom; }
hsPoint3 GetTargetPOA() { return fAt; }
hsPoint3 GetSubworldPos() { return fLastSubPos; }
hsPoint3 GetSubworldPOA() { return fLastSubPOA; }
void SetTransform(hsPoint3 at);
void SetTargetPos(hsPoint3 pos) { fFrom = pos; }
void SetTargetPOA(hsPoint3 pos) { fAt = pos; }
void SetSubworldPos(hsPoint3 pos) { fLastSubPos = pos; }
void SetSubworldPOA(hsPoint3 pos) { fLastSubPOA = pos; }
hsScalar GetFOVw() { return fFOVw; }
hsScalar GetFOVh() { return fFOVh; }
void SetFOV(hsScalar w, hsScalar h, bool fUpdateVCam = true);
void SetFOVw(hsScalar f, hsBool fUpdateVCam = true);
void SetFOVh(hsScalar f, hsBool fUpdateVCam = true);
hsBool GetInSubworld() { return fInSubLastUpdate; }
void InSubworld(hsBool b) { fInSubLastUpdate = b; }
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
void AddTrans(CamTrans* t) { fTrans.Append(t); }
int GetNumTrans() { return fTrans.Count(); }
CamTrans* GetTrans(int i) { return fTrans[i]; }
void SetSubject(plSceneObject* pObj);
plSceneObject* GetSubject();
virtual void Push(hsBool recenter = true);
virtual void Pop();
virtual hsBool GetFaded();
virtual hsBool SetFaded(hsBool b);
hsBool IsAnimated() { return fAnimated; }
void SetAnimCommands(hsBool a, hsBool b, hsBool c) { fStartAnimOnPush = a; fStopAnimOnPop = b; fResetAnimOnPop = c; }
private:
hsPoint3 fFrom;
hsPoint3 fAt;
plCameraBrain1* fBrain; // the 'logic' portion of the camera
hsTArray<CamTrans*> fTrans;
plSceneObject* fSubObj;
hsScalar fFOVw;
hsScalar fFOVh;
hsTArray<plMessage*> fMessageQueue;
hsTArray<plCameraMsg*> fFOVInstructions;
hsBool fAnimated, fStartAnimOnPush, fStopAnimOnPop, fResetAnimOnPop;
hsPoint3 fLastSubPos;
hsPoint3 fLastSubPOA;
hsBool fInSubLastUpdate;
hsBool fUpdateBrainTarget; // sometimes our target isn't loaded yet, so wait to update the brain til later
};
#endif plCameraModifier_inc

View File

@ -0,0 +1,88 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsGeometry3.h"
#include "plgDispatch.h"
#include "../pnSceneObject/plDrawInterface.h"
#include "../plMessage/plInterestingPing.h"
#include "hsBounds.h"
#include "plInterestingModifier.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnMessage/plTimeMsg.h"
#include "../pnKeyedObject/plKey.h"
hsScalar plInterestingModifier::fInterestRadius = 100.0f;
hsScalar plInterestingModifier::fInterestWeight = 1.0f;
hsBool plInterestingModifier::IEval(double secs, hsScalar del, UInt32 dirty)
{
for (int i=0; i < GetNumTargets(); i++)
{
if( GetTarget(i) && GetTarget(i)->GetDrawInterface() )
{
const hsBounds3Ext& targBnd = GetTarget(i)->GetDrawInterface()->GetWorldBounds();
if( targBnd.GetType() == kBoundsNormal )
{
plInterestingModMsg* pMsg = TRACKED_NEW plInterestingModMsg;
pMsg->fPos= GetTarget(i)->GetDrawInterface()->GetWorldBounds().GetCenter();
pMsg->fSize = GetTarget(i)->GetDrawInterface()->GetWorldBounds().GetMaxDim();
pMsg->fRadius = fInterestRadius;
pMsg->fWeight = fInterestWeight;
pMsg->fObj = GetTarget(i)->GetKey();
pMsg->fType = GetType();
pMsg->SetBCastFlag( plMessage::kPropagateToModifiers );
plgDispatch::MsgSend( pMsg );
}
}
}
return true;
}
void plInterestingModifier::AddTarget(plSceneObject* so)
{
fTarget = so;
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
}

View File

@ -0,0 +1,95 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plInterestingModifier_inc
#define plInterestingModifier_inc
#include "../pnModifier/plSingleModifier.h"
#include "../pnMessage/plMessage.h"
#include "hsResMgr.h"
#include "hsGeometry3.h"
#include "hsStream.h"
class plInputEventMsg;
class plInterestingModifier : public plSingleModifier
{
protected:
enum
{
kTypeInteresting = 0,
kTypeLookAtMod,
};
UInt8 fType;
hsScalar fView;
static hsScalar fInterestRadius;
static hsScalar fInterestWeight;
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
public:
plInterestingModifier(){ fType = kTypeInteresting;}
virtual ~plInterestingModifier(){;}
virtual hsBool MsgReceive(plMessage* msg) {return false;}
CLASSNAME_REGISTER( plInterestingModifier );
GETINTERFACE_ANY( plInterestingModifier, plSingleModifier );
hsScalar GetInterestWeight() { return fInterestWeight; }
hsScalar GetInterestRadius() { return fInterestRadius; }
void SetInterestWeight(hsScalar _InterestRadius) { fInterestWeight =_InterestRadius; }
void SetInterestRadius(hsScalar _InterestWeight) { fInterestRadius =_InterestWeight; }
virtual void AddTarget(plSceneObject* so);
void SetType(UInt8 type) { fType = type; }
UInt8 GetType() { return fType; }
};
#endif plInterestingModifier_inc

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,252 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plVirtualCam1_inc
#define plVirtualCam1_inc
#include "../pnKeyedObject/hsKeyedObject.h"
#include "hsMatrix44.h"
#include "hsBitVector.h"
class plPipeline;
class plCameraModifier1;
class plCameraBrain1;
class plSceneObject;
class plKey;
class hsGMaterial;
class plDrawableSpans;
class plCameraProxy;
class plSceneNode;
class plDebugInputInterface;
class plPlate;
#include "hsTemplates.h"
struct CamTrans;
struct hsColorRGBA;
#define POS_TRANS_OFF 0
#define POS_TRANS_FIXED 1
#define POS_TRANS_FOLLOW 2
#define POA_TRANS_OFF 3
#define POA_TRANS_FIXED 4
#define POA_TRANS_FOLLOW 5
class plVirtualCam1 : public hsKeyedObject
{
protected:
void Output();
void IUpdate();
void INext();
public:
enum flags
{
kSetFOV,
kCutNextTrans,
kRender,
kRegionIgnore,
kFirstPersonEnabled,
kResponderForced3rd,
kScriptsForced3rd,
kScriptsDisabled1st,
kAvatarWalking,
kUnPanCamera,
kInterpPanLimits,
kFalling,
//kRegisteredForBehaviors, // not reliable anymore since we have a dummy avatar in the startup age
kFirstPersonAtLinkOut,
kJustLinkedIn,
kFirstPersonUserSelected,
};
enum action
{
kPush = 0,
kPop,
kReplacement,
kBackgroundPop,
kRefCamera,
};
plVirtualCam1();
virtual ~plVirtualCam1();
CLASSNAME_REGISTER( plVirtualCam1 );
GETINTERFACE_ANY( plVirtualCam1, hsKeyedObject );
void SetPipeline(plPipeline* p);
void Init();
virtual hsBool MsgReceive(plMessage* msg);
static void SetFOV(hsScalar w, hsScalar h);
static void SetFOV(plCameraModifier1* pCam);
static void SetDepth(hsScalar h, hsScalar y);
static hsScalar GetFOVw() { return fFOVw; }
static hsScalar GetFOVh() { return fFOVh; }
static hsScalar GetHither() { return fHither; }
static hsScalar GetYon() { return fYon; }
static void SetOffset(float x, float y, float z);
static void Refresh();
static float GetAspectRatio() { return fAspectRatio; }
static void SetAspectRatio(float ratio);
hsBool InTransition() { return fTransPos != POS_TRANS_OFF; }
plCameraModifier1* GetCurrentCamera();
plCameraModifier1* GetCurrentStackCamera();
plCameraModifier1* GetTransitionCamera(){return fTransitionCamera;}
hsBool Is1stPersonCamera();
hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
void SetMovementFlag(int f, hsBool on = true) { fMoveFlags.SetBit(f, on);}
hsPoint3 GetCameraPos() { return fOutputPos; }
hsPoint3 GetCameraPOA() { return fOutputPOA; }
hsVector3 GetCameraUp() { return fOutputUp; }
void SetCutNextTrans(); // used when player warps into a new camera region
const hsMatrix44 GetCurrentMatrix() { return fMatrix; }
static plVirtualCam1* Instance() { return fInstance; }
int GetNumCameras() { return fCameraStack.Count(); }
plCameraModifier1* GetCameraNumber(int camNumber);
void RebuildStack(const plKey& key);
void SetFlags(int flag) { fFlags.SetBit(flag); }
hsBool HasFlags(int flag) { return fFlags.IsBitSet(flag); }
void ClearFlags(int flag) { fFlags.ClearBit(flag); }
// console command stuff
static void Next();
static void Prev();
static void Deactivate();
void CameraRegions(hsBool b) { fFlags.SetBit(kRegionIgnore,b); }
void LogFOV(hsBool b) { printFOV = b; }
void Drive();
void PushThirdPerson();
static void AddMsgToLog(const char* msg);
static hsBool IsCurrentCamera(const plCameraModifier1* mod);
void ClearStack();
void AddCameraLoaded(plSceneObject* pCam) { fCamerasLoaded.Append(pCam); }
hsBool RestoreFromName(const char* name);
void StartUnPan();
// these are for console access
static hsBool fUseAccelOverride, freeze, alwaysCutForColin, WalkPan3rdPerson,StayInFirstPersonForever;
static hsScalar fDecel, fAccel, fVel;
static hsScalar fFallTimerDelay;
private:
void Reset(hsBool bRender);
void PushCamera(plCameraModifier1* pCam, hsBool bDefault = false);
void PopCamera(plCameraModifier1* pCam);
void AddCameraToStack(plCameraModifier1* pCam);
void PopAll();
void CreateDefaultCamera(plSceneObject* subject);
void StartTransition(CamTrans* transition);
void RunTransition();
void FinishTransition();
void SetRender(hsBool render);
void IHandleCameraStatusLog(plCameraModifier1* pMod, int action);
void ICreatePlate();
void FreezeOutput(int frames) { fFreezeCounter = frames; } // I hate this and I hate myself for doing it
void UnFadeAvatarIn(int frames) { fFadeCounter = frames; } // ditto
void FirstPersonOverride();
void AdjustForInput();
void UnPanIfNeeded();
void StartInterpPanLimits();
void InterpPanLimits();
plPipeline* fPipe;
hsMatrix44 fMatrix;
hsPoint3 fOutputPos;
hsPoint3 fOutputPOA;
hsVector3 fOutputUp;
int fTransPos;
plDebugInputInterface* fCameraDriveInterface;
plPlate* fEffectPlate;
FILE* foutLog;
hsTArray<plCameraModifier1*> fCameraStack;
int fFreezeCounter;
int fFadeCounter;
hsBitVector fFlags;
hsTArray<plSceneObject*> fCamerasLoaded;
hsBitVector fMoveFlags;
hsScalar fX;
hsScalar fY;
hsScalar fXPanLimit;
hsScalar fZPanLimit;
hsScalar fXPanLimitGoal;
hsScalar fZPanLimitGoal;
hsScalar fXUnPanRate;
hsScalar fZUnPanRate;
hsScalar fXPanInterpRate;
hsScalar fZPanInterpRate;
double fUnPanEndTime;
double fInterpPanLimitTime;
hsScalar fRetainedFY;
// built-in cameras
plCameraModifier1* fDriveCamera; // for driving around
plCameraModifier1* fTransitionCamera; // transitions between cameras placed in scenes
plCameraModifier1* fPythonOverride; // a special camera pushed by python
plCameraModifier1* fFirstPersonOverride; // the built-in first person camera
plCameraModifier1* fPrevCam; // the last camera we were displaying
plCameraModifier1* fThirdPersonCam; // built in third person cam for ccr's when they jump about
static hsScalar fFOVh, fFOVw;
static hsScalar fHither, fYon;
static plVirtualCam1* fInstance;
static hsBool printFOV;
static hsScalar fPanResponseTime;
static float fAspectRatio;
hsBool fForceCutOnce;
};
#endif plVirtualCam1_inc