mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to the H'uru Plasma repository. Part 1: Movement of directories and files.
This commit is contained in:
56
Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h
Normal file
56
Sources/Plasma/FeatureLib/pfAudio/pfAudioCreatable.h
Normal file
@ -0,0 +1,56 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef pfAudioCreatable_inc
|
||||
#define pfAudioCreatable_inc
|
||||
|
||||
#include "../pnFactory/plCreator.h"
|
||||
|
||||
#include "plListener.h"
|
||||
|
||||
REGISTER_CREATABLE( plListener );
|
||||
|
||||
#include "plRandomSoundMod.h"
|
||||
|
||||
REGISTER_CREATABLE( plRandomSoundMod );
|
||||
|
||||
#endif // pfCharacterCreatable_inc
|
328
Sources/Plasma/FeatureLib/pfAudio/plListener.cpp
Normal file
328
Sources/Plasma/FeatureLib/pfAudio/plListener.cpp
Normal file
@ -0,0 +1,328 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsTypes.h"
|
||||
#include "plListener.h"
|
||||
#include "plgDispatch.h"
|
||||
#include "../plAudio/plAudioSystem.h"
|
||||
#include "../pnMessage/plTimeMsg.h"
|
||||
#include "../pnMessage/plAudioSysMsg.h"
|
||||
#include "../pnKeyedObject/plKey.h"
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../pnSceneObject/plCoordinateInterface.h"
|
||||
#include "../pnSceneObject/plSimulationInterface.h"
|
||||
#include "../pfCamera/plVirtualCamNeu.h"
|
||||
#include "../plMessage/plListenerMsg.h"
|
||||
#include "../plNetClient/plNetClientMgr.h"
|
||||
#include "../plPipeline/plDebugText.h"
|
||||
|
||||
#include "../plAvatar/plAvatarMgr.h"
|
||||
#include "../plAvatar/plArmatureMod.h"
|
||||
#include "../plAvatar/plPhysicalControllerCore.h"
|
||||
|
||||
hsBool plListener::fPrintDbgInfo = false;
|
||||
|
||||
hsBool plListener::IEval(double secs, hsScalar del, UInt32 dirty)
|
||||
{
|
||||
// if (!plgAudioSys::Active())
|
||||
// return true;
|
||||
plSceneObject *pRefObject = nil;
|
||||
|
||||
int y = 16 + 12, x = 400;
|
||||
if( fPrintDbgInfo )
|
||||
plDebugText::Instance().DrawString( x, 16, "Listener:", (UInt32)0xffffffff, plDebugText::kStyleBold );
|
||||
|
||||
// Get the avatar's SceneObject
|
||||
plKey key = plNetClientMgr::GetInstance()->GetLocalPlayerKey();
|
||||
if(key)
|
||||
pRefObject = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
|
||||
|
||||
if( pRefObject == nil && fVCam == nil )
|
||||
{
|
||||
// We don't have a position to init by, so do NOT eval yet!!!
|
||||
if( fPrintDbgInfo )
|
||||
plDebugText::Instance().DrawString( x, y, "Not eval-ing yet", (UInt32)0xffffffff );
|
||||
return true;
|
||||
}
|
||||
|
||||
// Changed 2.19.02 mcn - Basing it off the head bone isn't what we really want, esp. since
|
||||
// it isn't what the camera uses. What we *really* want is a head-ish-positioned non-bobbing node
|
||||
// that we base both off of. Until then, we're just going to have to use the avatar's root (i.e. his
|
||||
// feet) and add in an appropriate height. See plAvBrain.cpp::BindAudioListener() for the other half
|
||||
// of the hack.
|
||||
// Note the 2nd: since GetAxis() is buggy, we'll just add in a constant vector. Of course, this implies
|
||||
// that the avatar is always oriented up, but then it also implies he's always of constant height, so
|
||||
// there.
|
||||
const hsVector3 kAvatarHeightVector = hsVector3( 0, 0, 6.33f ); // isn't *everyone* 6'4"?
|
||||
|
||||
/// Collect the current values for our parameters
|
||||
hsPoint3 position;
|
||||
hsVector3 velocity, dir, up;
|
||||
|
||||
enum
|
||||
{
|
||||
kInvalid = 0,
|
||||
kVCam,
|
||||
kObject
|
||||
} facingType = kInvalid, posType = kInvalid, velType = kInvalid;
|
||||
|
||||
// Facing
|
||||
if( fFacingRatio == 1.f )
|
||||
{
|
||||
if( pRefObject != nil && pRefObject->GetCoordinateInterface() )
|
||||
{
|
||||
hsMatrix44 facingL2W = pRefObject->GetCoordinateInterface()->GetLocalToWorld();
|
||||
dir = facingL2W.GetAxis( hsMatrix44::kView );
|
||||
up = facingL2W.GetAxis( hsMatrix44::kUp );
|
||||
|
||||
facingType = kObject;
|
||||
}
|
||||
}
|
||||
else if( fVCam != nil )
|
||||
{
|
||||
dir = hsVector3( fVCam->GetCameraPOA() - fVCam->GetCameraPos() );
|
||||
up = fVCam->GetCameraUp();
|
||||
facingType = kVCam;
|
||||
}
|
||||
|
||||
// Position
|
||||
if( fPosRatio == 1.f )
|
||||
{
|
||||
if( pRefObject != nil && pRefObject->GetCoordinateInterface() )
|
||||
{
|
||||
position = pRefObject->GetCoordinateInterface()->GetLocalToWorld().GetTranslate();
|
||||
position += kAvatarHeightVector;
|
||||
posType = kObject;
|
||||
}
|
||||
}
|
||||
else if( fVCam != nil )
|
||||
{
|
||||
position = fVCam->GetCameraPos();
|
||||
posType = kVCam;
|
||||
}
|
||||
|
||||
// Velocity
|
||||
if( fVelRatio == 1.f )
|
||||
{
|
||||
if( pRefObject != nil )
|
||||
{
|
||||
plArmatureMod* arm = plAvatarMgr::GetInstance()->GetLocalAvatar();
|
||||
if (arm)
|
||||
{
|
||||
plPhysicalControllerCore* controller = arm->GetController();
|
||||
if (controller)
|
||||
{
|
||||
velocity = controller->GetLinearVelocity();
|
||||
velType = kObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( fVCam != nil )
|
||||
{
|
||||
// Darn, can't do it
|
||||
}
|
||||
|
||||
if( facingType == kInvalid || posType == kInvalid || velType == kInvalid )
|
||||
{
|
||||
if( fPrintDbgInfo )
|
||||
plDebugText::Instance().DrawString( x, y, "Not eval-ing: missing one or more parameter bases", (UInt32)0xff0000ff );
|
||||
return true;
|
||||
}
|
||||
|
||||
// Got the params, now construct and send out the message, as well as update the audio system
|
||||
plListenerMsg* msg = TRACKED_NEW plListenerMsg;
|
||||
msg->SetDirection( dir );
|
||||
msg->SetUp( up );
|
||||
msg->SetPosition( position );
|
||||
msg->SetVelocity( velocity );
|
||||
|
||||
plgAudioSys::SetListenerOrientation( dir, up );
|
||||
plgAudioSys::SetListenerPos( position );
|
||||
plgAudioSys::SetListenerVelocity( velocity );
|
||||
|
||||
if( fPrintDbgInfo )
|
||||
{
|
||||
char str[ 256 ];
|
||||
sprintf( str, "Direction: (%3.2f,%3.2f,%3.2f) from %s", dir.fX, dir.fY, dir.fZ, ( facingType == kObject ) ? pRefObject->GetKey()->GetUoid().GetObjectName() : "VCam" );
|
||||
plDebugText::Instance().DrawString( x, y, str, (UInt32)0xffffffff );
|
||||
y += 12;
|
||||
|
||||
sprintf( str, "Up: (%3.2f,%3.2f,%3.2f) from %s", up.fX, up.fY, up.fZ, ( facingType == kObject ) ? pRefObject->GetKey()->GetUoid().GetObjectName() : "VCam" );
|
||||
plDebugText::Instance().DrawString( x, y, str, (UInt32)0xffffffff );
|
||||
y += 12;
|
||||
|
||||
sprintf( str, "Position: (%3.2f,%3.2f,%3.2f) from %s", position.fX, position.fY, position.fZ, ( posType == kObject ) ? pRefObject->GetKey()->GetUoid().GetObjectName() : "VCam" );
|
||||
plDebugText::Instance().DrawString( x, y, str, (UInt32)0xffffffff );
|
||||
y += 12;
|
||||
|
||||
sprintf( str, "Velocity: (%3.2f,%3.2f,%3.2f) from %s", velocity.fX, velocity.fY, velocity.fZ, ( velType == kObject ) ? pRefObject->GetKey()->GetUoid().GetObjectName() : "VCam" );
|
||||
plDebugText::Instance().DrawString( x, y, str, (UInt32)0xffffffff );
|
||||
y += 12;
|
||||
}
|
||||
plgDispatch::MsgSend( msg );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void plListener::ISetRef( const plKey &ref, hsBool binding, int type )
|
||||
{
|
||||
if( binding )
|
||||
hsgResMgr::ResMgr()->AddViaNotify( ref, TRACKED_NEW plGenRefMsg( GetKey(), plGenRefMsg::kOnReplace, -1, type ), plRefFlags::kPassiveRef );
|
||||
else
|
||||
GetKey()->Release( ref );
|
||||
}
|
||||
|
||||
void plListener::IEnsureVCamValid( void )
|
||||
{
|
||||
if( fPosRatio == 1.f && fFacingRatio == 1.f && fVelRatio == 1.f )
|
||||
{
|
||||
// All of our params are purely using objects, so we don't need a virtual camera pointer at all
|
||||
if( fVCam != nil )
|
||||
ISetRef( fVCam->GetKey(), false, kRefVCam );
|
||||
}
|
||||
else
|
||||
{
|
||||
// One or more of our params are using the vcam as a basis, so make sure we have it
|
||||
if( fVCam == nil )
|
||||
{
|
||||
plVirtualCam1 *vCam = plVirtualCam1::Instance();
|
||||
if( vCam == nil )
|
||||
{
|
||||
hsAssert( false, "Unable to grab virtual camera instance; no basis for listener!!!" );
|
||||
return;
|
||||
}
|
||||
|
||||
ISetRef( vCam->GetKey(), true, kRefVCam );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void plListener::ICheckAudio( void ) const
|
||||
{
|
||||
if( ( fPosRatio < 1.f || fFacingRatio < 1.f || fVelRatio < 1.f ) && fVCam == nil )
|
||||
plgAudioSys::SetMuted( true );
|
||||
}
|
||||
|
||||
hsBool plListener::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plSetListenerMsg *setMsg = plSetListenerMsg::ConvertNoRef( msg );
|
||||
if( setMsg != nil )
|
||||
{
|
||||
hsBool useVCam;
|
||||
|
||||
if( setMsg->GetType() & plSetListenerMsg::kVCam )
|
||||
{
|
||||
// Reset any ratios
|
||||
if( setMsg->GetType() & plSetListenerMsg::kPosition )
|
||||
fPosRatio = 0.f;
|
||||
|
||||
if( setMsg->GetType() & plSetListenerMsg::kVelocity )
|
||||
fVelRatio = 0.f;
|
||||
|
||||
if( setMsg->GetType() & plSetListenerMsg::kFacing )
|
||||
fFacingRatio = 0.f;
|
||||
|
||||
IEnsureVCamValid();
|
||||
}
|
||||
else
|
||||
{
|
||||
useVCam = setMsg->IsBinding();
|
||||
|
||||
if( setMsg->GetType() & plSetListenerMsg::kPosition )
|
||||
fPosRatio = 1.f;
|
||||
|
||||
if( setMsg->GetType() & plSetListenerMsg::kVelocity )
|
||||
fVelRatio = 1.f;
|
||||
|
||||
if( setMsg->GetType() & plSetListenerMsg::kFacing )
|
||||
fFacingRatio = 1.f;
|
||||
|
||||
if( fPosRatio > 0.f || fVelRatio > 0.f || fFacingRatio > 0.f )
|
||||
// Need this, so store it now
|
||||
ISetRef( setMsg->GetSrcKey(), setMsg->IsBinding(), kRefObject );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
plEvalMsg* pEMsg = plEvalMsg::ConvertNoRef(msg);
|
||||
if (pEMsg)
|
||||
{
|
||||
IEval(pEMsg->GetTimeStamp(), pEMsg->DelSeconds(), true);
|
||||
|
||||
if( fInitMe )
|
||||
{
|
||||
// By default, position and orientation are camera based
|
||||
plSetListenerMsg *set = TRACKED_NEW plSetListenerMsg( plSetListenerMsg::kVCam | plSetListenerMsg::kFacing, nil, true );
|
||||
set->Send();
|
||||
set = TRACKED_NEW plSetListenerMsg( plSetListenerMsg::kVCam | plSetListenerMsg::kPosition, nil, true );
|
||||
set->Send();
|
||||
|
||||
fInitMe = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef( msg );
|
||||
if( refMsg != nil )
|
||||
{
|
||||
if( refMsg->fType == kRefVCam )
|
||||
{
|
||||
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
|
||||
{
|
||||
fVCam = plVirtualCam1::ConvertNoRef( refMsg->GetRef() );
|
||||
}
|
||||
else if( refMsg->GetContext() & ( plRefMsg::kOnRemove | plRefMsg::kOnDestroy ) )
|
||||
{
|
||||
if( plVirtualCam1::ConvertNoRef( refMsg->GetRef() ) == fVCam )
|
||||
fVCam = nil;
|
||||
}
|
||||
ICheckAudio();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return plSingleModifier::MsgReceive(msg);
|
||||
}
|
98
Sources/Plasma/FeatureLib/pfAudio/plListener.h
Normal file
98
Sources/Plasma/FeatureLib/pfAudio/plListener.h
Normal file
@ -0,0 +1,98 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plListener_h
|
||||
#define plListener_h
|
||||
|
||||
#include "../pnModifier/plSingleModifier.h"
|
||||
|
||||
|
||||
class plSceneObject;
|
||||
class plVirtualCam1;
|
||||
|
||||
class plListener : public plSingleModifier
|
||||
{
|
||||
public:
|
||||
|
||||
plListener() : fVCam(nil), fInitMe(true){;}
|
||||
~plListener(){;}
|
||||
|
||||
CLASSNAME_REGISTER( plListener );
|
||||
GETINTERFACE_ANY( plListener, plSingleModifier );
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
|
||||
static void ShowDebugInfo( hsBool s ) { fPrintDbgInfo = s; }
|
||||
|
||||
// Get info for which object these things are attached to - camera or refObject
|
||||
UInt8 GetAttachedPosType() { return (UInt8)fPosRatio; }
|
||||
UInt8 GetAttachedFacingType() { return (UInt8)fFacingRatio; }
|
||||
UInt8 GetAttachedVelType() { return (UInt8)fVelRatio; }
|
||||
|
||||
enum
|
||||
{
|
||||
kCamera = 0,
|
||||
kAvatar = 1
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
enum Refs
|
||||
{
|
||||
kRefObject,
|
||||
kRefVCam
|
||||
};
|
||||
|
||||
plVirtualCam1* fVCam;
|
||||
|
||||
hsScalar fPosRatio, fFacingRatio, fVelRatio; // 0 is vCam, 1 is refObject
|
||||
hsBool fInitMe;
|
||||
|
||||
static hsBool fPrintDbgInfo;
|
||||
|
||||
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
|
||||
void ISetRef( const plKey &ref, hsBool binding, int type );
|
||||
void ICheckAudio( void ) const;
|
||||
|
||||
void IEnsureVCamValid( void );
|
||||
};
|
||||
|
||||
#endif //plWin32Sound_h
|
431
Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp
Normal file
431
Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.cpp
Normal file
@ -0,0 +1,431 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "plRandomSoundMod.h"
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../pnSceneObject/plAudioInterface.h"
|
||||
#include "../pnMessage/plSoundMsg.h"
|
||||
#include "../plMessage/plAnimCmdMsg.h"
|
||||
#include "../plAudio/plAudioSystem.h"
|
||||
#include "../plAudio/plSound.h"
|
||||
#include "../plAudio/plWin32GroupedSound.h" // EEK BAD
|
||||
#include "plgDispatch.h"
|
||||
#include "hsTimer.h"
|
||||
#include "../plStatusLog/plStatusLog.h"
|
||||
|
||||
plRandomSoundModGroup::plRandomSoundModGroup() : fNumSounds(0), fIndices(nil), fGroupedIdx(-1), fCurrent(-1)
|
||||
{
|
||||
}
|
||||
|
||||
plRandomSoundModGroup::~plRandomSoundModGroup()
|
||||
{
|
||||
delete [] fIndices;
|
||||
}
|
||||
|
||||
void plRandomSoundModGroup::Read(hsStream *s)
|
||||
{
|
||||
fNumSounds = s->ReadSwap16();
|
||||
fGroupedIdx = s->ReadSwap16();
|
||||
fIndices = TRACKED_NEW UInt16[fNumSounds];
|
||||
|
||||
int i;
|
||||
for (i = 0; i < fNumSounds; i++)
|
||||
fIndices[i] = s->ReadSwap16();
|
||||
}
|
||||
|
||||
void plRandomSoundModGroup::Write(hsStream *s)
|
||||
{
|
||||
s->WriteSwap16(fNumSounds);
|
||||
s->WriteSwap16(fGroupedIdx);
|
||||
|
||||
int i;
|
||||
for (i = 0; i < fNumSounds; i++)
|
||||
s->WriteSwap16(fIndices[i]);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
plRandomSoundMod::plRandomSoundMod() : fCurrentGroup(0), fNumGroups(0), fGroups(nil), fOldPriority(-1), fFirstTimePlay(true)
|
||||
{
|
||||
}
|
||||
|
||||
plRandomSoundMod::~plRandomSoundMod()
|
||||
{
|
||||
delete [] fGroups;
|
||||
}
|
||||
|
||||
void plRandomSoundMod::IPlayNextIfMaster()
|
||||
{
|
||||
if( !fTarget )
|
||||
IRetry(2.f);
|
||||
|
||||
if( IStopped() )
|
||||
return;
|
||||
|
||||
IPlayNext();
|
||||
}
|
||||
|
||||
// If we recieve a stop message, actually stop the sound
|
||||
void plRandomSoundMod::IStop()
|
||||
{
|
||||
plRandomCommandMod::IStop();
|
||||
|
||||
plAudioInterface *ai = nil;
|
||||
|
||||
if( !plgAudioSys::Active() ) return;
|
||||
|
||||
ai = IGetTargetAudioInterface(0);
|
||||
if(!ai) return;
|
||||
|
||||
if( fGroups != nil && fGroups[ fCurrentGroup ].fGroupedIdx != -1 )
|
||||
{
|
||||
plSoundMsg *msg = TRACKED_NEW plSoundMsg();
|
||||
msg->SetCmd(plSoundMsg::kStop);
|
||||
msg->fIndex = fGroups[ fCurrentGroup ].fIndices[ fCurrent ];
|
||||
plgDispatch::MsgSend(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(fCurrent == -1) return;
|
||||
UInt16 currentSndIdx = ( fGroups != nil ) ? fGroups[fCurrentGroup].fIndices[fCurrent] : fActiveList[fCurrent];
|
||||
plSoundMsg* snd = TRACKED_NEW plSoundMsg(GetKey(), GetTarget()->GetKey(), nil);
|
||||
snd->SetCmd(plSoundMsg::kStop);
|
||||
snd->fIndex = currentSndIdx;
|
||||
plgDispatch::MsgSend(snd);
|
||||
}
|
||||
}
|
||||
|
||||
void plRandomSoundMod::IPlayNext()
|
||||
{
|
||||
if( !plgAudioSys::Active() )
|
||||
{
|
||||
IRetry(10.f);
|
||||
return;
|
||||
}
|
||||
|
||||
plAudioInterface* ai = IGetTargetAudioInterface(0);
|
||||
if( !ai )
|
||||
{
|
||||
IRetry(2.f);
|
||||
return;
|
||||
}
|
||||
|
||||
int i;
|
||||
UInt16 currentSndIdx;
|
||||
int nSounds = (fGroups == nil ? ai->GetNumSounds() : fGroups[fCurrentGroup].fNumSounds);
|
||||
fEndTimes.ExpandAndZero(nSounds);
|
||||
plSound *pSound = nil;
|
||||
|
||||
// The global sound priority has changed, update the active random sounds list
|
||||
if(fOldPriority != plgAudioSys::GetPriorityCutoff() && fGroups == nil)
|
||||
{
|
||||
fActiveList.clear();
|
||||
fOldPriority = plgAudioSys::GetPriorityCutoff();
|
||||
for(i = 0; i < nSounds; i++)
|
||||
{
|
||||
pSound = ai->GetSound(i);
|
||||
if(pSound && pSound->GetPriority() <= plgAudioSys::GetPriorityCutoff())
|
||||
{
|
||||
fActiveList.push_back(i);
|
||||
}
|
||||
}
|
||||
// There are no sounds that should play
|
||||
if(fGroups == nil && fActiveList.empty() && nSounds)
|
||||
{
|
||||
// If no sounds in this component even attempt to play this component gets mad and will never play any sounds again.
|
||||
// So, give it a zero to make it happy. This sound will still be rejected when it tries to play which is exactly what
|
||||
// we want since if we get here no sounds in this component should play.
|
||||
fActiveList.push_back(0);
|
||||
}
|
||||
}
|
||||
|
||||
// if this is the first time this component is going to play a sound check to see if it has a delay time
|
||||
if(fFirstTimePlay)
|
||||
{
|
||||
fFirstTimePlay = false;
|
||||
if( !(fMode & kOneCmd) )
|
||||
{
|
||||
hsScalar delay = IGetDelay(0);
|
||||
double t = hsTimer::GetSysSeconds() + delay;
|
||||
|
||||
plAnimCmdMsg* anim = TRACKED_NEW plAnimCmdMsg(GetKey(), GetKey(), &t);
|
||||
anim->SetCmd(plAnimCmdMsg::kContinue);
|
||||
plgDispatch::MsgSend(anim);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( !ISelectNext(fGroups == nil ? fActiveList.size() : nSounds) )
|
||||
{
|
||||
plRandomCommandMod::IStop();
|
||||
return;
|
||||
}
|
||||
|
||||
// We don't want random sounds to synch, since we don't synch the randomness. So force this next
|
||||
// sound to not synch
|
||||
hsScalar currLen;
|
||||
if( fGroups != nil && fGroups[ fCurrentGroup ].fGroupedIdx != -1 )
|
||||
{
|
||||
currentSndIdx = fGroups[ fCurrentGroup ].fIndices[ fCurrent ];
|
||||
plWin32GroupedSound *sound = plWin32GroupedSound::ConvertNoRef( ai->GetSound( fGroups[ fCurrentGroup ].fGroupedIdx ) );
|
||||
|
||||
if (!sound)
|
||||
{
|
||||
hsAssert( sound != nil, "Invalid sound type in plRandomSoundMod" );
|
||||
return;
|
||||
}
|
||||
sound->SetLocalOnly(true);
|
||||
|
||||
// Send msg to the grouped sound to switch sounds
|
||||
plSoundMsg *snd = TRACKED_NEW plSoundMsg();
|
||||
snd->SetCmd( plSoundMsg::kSelectFromGroup );
|
||||
snd->fIndex = currentSndIdx;
|
||||
snd->Send( sound->GetKey() );
|
||||
|
||||
// Now tell the audio interface to play the sound (probably should change this....)
|
||||
snd = TRACKED_NEW plSoundMsg(GetKey(), GetTarget()->GetKey(), nil);
|
||||
snd->SetCmd(plSoundMsg::kGoToTime);
|
||||
snd->fTime = (0);
|
||||
snd->SetCmd(plSoundMsg::kStop);
|
||||
snd->SetCmd(plSoundMsg::kPlay);
|
||||
snd->fIndex = fGroups[ fCurrentGroup ].fGroupedIdx;
|
||||
plgDispatch::MsgSend(snd);
|
||||
|
||||
currLen = sound->GetSoundLength( currentSndIdx );
|
||||
}
|
||||
else
|
||||
{
|
||||
currentSndIdx = ( fGroups != nil ) ? fGroups[fCurrentGroup].fIndices[fCurrent] : fActiveList[fCurrent];
|
||||
if (ai->GetSound(currentSndIdx))
|
||||
{
|
||||
ai->GetSound( currentSndIdx )->SetLocalOnly(true);
|
||||
|
||||
ai->GetSound(currentSndIdx)->Stop();
|
||||
ai->GetSound(currentSndIdx)->Play();
|
||||
}
|
||||
|
||||
if (ai->GetSound(currentSndIdx))
|
||||
currLen = (hsScalar)(ai->GetSound(currentSndIdx)->GetLength());
|
||||
else
|
||||
currLen = 0;
|
||||
}
|
||||
|
||||
if (plgAudioSys::AreExtendedLogsEnabled())
|
||||
{
|
||||
if (fGroups)
|
||||
plStatusLog::AddLineS("audio.log", "%s: Playing sound #%d from group %d", GetTarget(0)->GetKeyName(), fCurrent, fCurrentGroup);
|
||||
else
|
||||
plStatusLog::AddLineS("audio.log", "%s: Playing sound #%d", GetTarget(0)->GetKeyName(), fCurrent);
|
||||
}
|
||||
|
||||
fEndTimes[fCurrent] = hsTimer::GetSysSeconds() + currLen;
|
||||
|
||||
if( !(fMode & kOneCmd) )
|
||||
{
|
||||
hsScalar delay = IGetDelay(currLen);
|
||||
|
||||
double t = hsTimer::GetSysSeconds() + delay;
|
||||
|
||||
plAnimCmdMsg* anim = TRACKED_NEW plAnimCmdMsg(GetKey(), GetKey(), &t);
|
||||
anim->SetCmd(plAnimCmdMsg::kContinue);
|
||||
plgDispatch::MsgSend(anim);
|
||||
}
|
||||
else
|
||||
{
|
||||
plRandomCommandMod::IStop();
|
||||
}
|
||||
}
|
||||
|
||||
void plRandomSoundMod::SetCurrentGroup(UInt16 group)
|
||||
{
|
||||
hsAssert(group < fNumGroups, "Setting an invalid group on a random sound modifier");
|
||||
|
||||
if (group != fCurrentGroup && group < fNumGroups)
|
||||
{
|
||||
fGroups[fCurrentGroup].fExcluded = fExcluded;
|
||||
fGroups[fCurrentGroup].fCurrent = fCurrent;
|
||||
fExcluded = fGroups[group].fExcluded;
|
||||
fCurrent = fGroups[group].fCurrent;
|
||||
fCurrentGroup = group;
|
||||
}
|
||||
}
|
||||
|
||||
void plRandomSoundMod::Read(hsStream *s, hsResMgr *mgr)
|
||||
{
|
||||
plRandomCommandMod::Read(s, mgr);
|
||||
|
||||
fNumGroups = s->ReadSwap16();
|
||||
if (fNumGroups > 0)
|
||||
{
|
||||
fGroups = TRACKED_NEW plRandomSoundModGroup[fNumGroups];
|
||||
int i;
|
||||
for (i = 0; i < fNumGroups; i++)
|
||||
fGroups[i].Read(s);
|
||||
}
|
||||
}
|
||||
|
||||
void plRandomSoundMod::Write(hsStream *s, hsResMgr *mgr)
|
||||
{
|
||||
plRandomCommandMod::Write(s, mgr);
|
||||
|
||||
s->WriteSwap16(fNumGroups);
|
||||
if (fNumGroups > 0)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < fNumGroups; i++)
|
||||
fGroups[i].Write(s);
|
||||
}
|
||||
}
|
||||
|
||||
void plRandomSoundMod::ForceSoundLoadState( hsBool loaded )
|
||||
{
|
||||
UInt16 i, j;
|
||||
|
||||
plAudioInterface* ai = IGetTargetAudioInterface(0);
|
||||
if( ai == nil )
|
||||
return;
|
||||
|
||||
if( fGroups != nil )
|
||||
{
|
||||
for( i = 0; i < fNumGroups; i++ )
|
||||
{
|
||||
if( fGroups[ i ].fGroupedIdx != -1 )
|
||||
{
|
||||
plSound *sound = ai->GetSound( fGroups[ i ].fGroupedIdx );
|
||||
if (!sound)
|
||||
return;
|
||||
if( loaded )
|
||||
sound->ForceLoad();
|
||||
else
|
||||
sound->ForceUnload();
|
||||
}
|
||||
else
|
||||
{
|
||||
for( j = 0; j < fGroups[ i ].fNumSounds; j++ )
|
||||
{
|
||||
plSound *sound = ai->GetSound( fGroups[ i ].fIndices[ j ] );
|
||||
if (!sound)
|
||||
return;
|
||||
if( loaded )
|
||||
sound->ForceLoad();
|
||||
else
|
||||
sound->ForceUnload();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( i = 0; i < ai->GetNumSounds(); i++ )
|
||||
{
|
||||
plSound *sound = ai->GetSound( i );
|
||||
if (!sound)
|
||||
return;
|
||||
if( loaded )
|
||||
sound->ForceLoad();
|
||||
else
|
||||
sound->ForceUnload();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Overload this to handle volume changes
|
||||
hsBool plRandomSoundMod::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plAnimCmdMsg* anim = plAnimCmdMsg::ConvertNoRef(msg);
|
||||
if( anim )
|
||||
{
|
||||
// Actually sets the volume
|
||||
if( anim->Cmd(plAnimCmdMsg::kSetSpeed) )
|
||||
{
|
||||
ISetVolume(anim->fSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't understand, pass on to base class.
|
||||
return plRandomCommandMod::MsgReceive(msg);
|
||||
}
|
||||
|
||||
void plRandomSoundMod::ISetVolume(hsScalar volume)
|
||||
{
|
||||
plSound *pSound = nil;
|
||||
|
||||
pSound = IGetSoundPtr();
|
||||
if(pSound)
|
||||
pSound->SetVolume(volume);
|
||||
}
|
||||
|
||||
float plRandomSoundMod::GetVolume()
|
||||
{
|
||||
float volume = 1.0;
|
||||
plSound *pSound;
|
||||
|
||||
pSound = IGetSoundPtr();
|
||||
if(pSound)
|
||||
volume = pSound->GetMaxVolume();
|
||||
return volume;
|
||||
}
|
||||
|
||||
void plRandomSoundMod::ISetPosition(hsPoint3 pos)
|
||||
{
|
||||
plSound *pSound = IGetSoundPtr();
|
||||
if(pSound)
|
||||
{
|
||||
pSound->SetPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
plSound *plRandomSoundMod::IGetSoundPtr()
|
||||
{
|
||||
plSound *pSound = nil;
|
||||
if(fGroups != nil) return nil;
|
||||
if(fCurrent == -1) return nil; // sound list hasn't been initialized yet, don't try and access it
|
||||
|
||||
int currentSndIdx = fActiveList[fCurrent];
|
||||
plAudioInterface* ai = IGetTargetAudioInterface(0);
|
||||
if( !ai )
|
||||
return nil;
|
||||
|
||||
pSound = ai->GetSound( currentSndIdx );
|
||||
return pSound;
|
||||
}
|
105
Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h
Normal file
105
Sources/Plasma/FeatureLib/pfAudio/plRandomSoundMod.h
Normal file
@ -0,0 +1,105 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef plRandomSoundMod_inc
|
||||
#define plRandomSoundMod_inc
|
||||
|
||||
#include "../pfAnimation/plRandomCommandMod.h"
|
||||
class plSound;
|
||||
struct hsPoint3;
|
||||
|
||||
class plRandomSoundModGroup
|
||||
{
|
||||
public:
|
||||
hsBitVector fExcluded;
|
||||
Int8 fCurrent;
|
||||
UInt16 fNumSounds;
|
||||
UInt16 *fIndices;
|
||||
Int16 fGroupedIdx; // Only used if we point to a groupedSound, in which case fIndices are indices into
|
||||
// that sound. -1 if unused.
|
||||
|
||||
plRandomSoundModGroup();
|
||||
~plRandomSoundModGroup();
|
||||
|
||||
void Read(hsStream *s);
|
||||
void Write(hsStream *s);
|
||||
};
|
||||
|
||||
class plRandomSoundMod : public plRandomCommandMod
|
||||
{
|
||||
protected:
|
||||
UInt16 fCurrentGroup;
|
||||
UInt16 fNumGroups;
|
||||
plRandomSoundModGroup *fGroups;
|
||||
std::vector<UInt16> fActiveList; // list of sounds we're allowed to choose
|
||||
int fOldPriority; // old sound priority
|
||||
hsBool fFirstTimePlay;
|
||||
|
||||
virtual void IPlayNext();
|
||||
virtual void IPlayNextIfMaster();
|
||||
virtual void IStop();
|
||||
void ISetVolume(hsScalar volume);
|
||||
void ISetPosition(hsPoint3);
|
||||
plSound *IGetSoundPtr();
|
||||
|
||||
public:
|
||||
plRandomSoundMod();
|
||||
~plRandomSoundMod();
|
||||
|
||||
CLASSNAME_REGISTER( plRandomSoundMod );
|
||||
GETINTERFACE_ANY( plRandomSoundMod, plRandomCommandMod );
|
||||
|
||||
virtual void Read(hsStream* s, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* s, hsResMgr* mgr);
|
||||
|
||||
void SetCurrentGroup(UInt16 group);
|
||||
|
||||
void ForceSoundLoadState( hsBool loaded );
|
||||
hsBool MsgReceive(plMessage* msg);
|
||||
float GetVolume();
|
||||
|
||||
// EXPORT ONLY
|
||||
void SetGroupInfo(UInt16 numGroups, plRandomSoundModGroup *groups) { fNumGroups = numGroups; fGroups = groups; }
|
||||
};
|
||||
|
||||
#endif // plRandomSoundMod_inc
|
||||
|
Reference in New Issue
Block a user