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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

CWE Directory Reorganization

Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
This commit is contained in:
rarified
2021-05-15 12:49:46 -06:00
parent c3f4a640a3
commit 96903e8dca
4002 changed files with 159 additions and 644 deletions

View File

@ -0,0 +1,864 @@
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SOURCE_DIR = .
BINARY_DIR = .
.PHONY: all clean
all: $(BINARY_DIR)/resource.dat
$(BINARY_DIR)/resource.dat: $(SOURCE_DIR)/makeres.py $(SOURCE_DIR)/render_svg.py $(SOURCE_DIR)/create_resource_dat.py $(SOURCE_DIR)/Cursor_Base.svg $(SOURCE_DIR)/Linking_Book.svg $(SOURCE_DIR)/Loading_Text_rasterfont.svg $(SOURCE_DIR)/Voice_Chat.svg
python $(SOURCE_DIR)/makeres.py --optimize --render --package -i $(SOURCE_DIR) -o $(BINARY_DIR)
clean:
rm -rf $(BINARY_DIR)/render
rm -fv $(BINARY_DIR)/resource.dat

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#!/usr/bin/env python
from __future__ import print_function
from __future__ import with_statement
import os
import sys
import glob
import struct
from optparse import OptionParser
version = 1
def create_resource_dat(resfilepath, inrespath):
datHeader = 0xCBBCF00D
datVersion = 0x00000001
## Get list of files to archive
resourceList = glob.glob(os.path.join(inrespath, "*"))
resourceList.sort()
if len(resourceList) == 0:
print("No files found in '{0}'. Quitting.\n".format(inrespath))
return False
print("{0} resources found in '{1}'.".format(len(resourceList), inrespath, ))
## Write each resource into the output file
with open(resfilepath, "wb") as datFile:
datFile.write(struct.pack("<I",datHeader))
datFile.write(struct.pack("<I",datVersion))
datFile.write(struct.pack("<I",len(resourceList)))
for res in resourceList:
with open(res, "rb") as resFile:
name = os.path.basename(res)
datFile.write(struct.pack("<I", len(name)))
datFile.write(name)
datFile.write(struct.pack("<I", os.path.getsize(res)))
datFile.write(resFile.read())
print("{0} resources written to '{1}'.\n".format(len(resourceList), resfilepath))
return True
if __name__ == '__main__':
parser = OptionParser(usage="usage: %prog [options]", version="%prog {0}".format(version))
parser.add_option("-q", "--quiet", dest="verbose", default=True, action="store_false", help="Don't print status messages")
parser.add_option("-o", "--outfile", dest="outfile", default="resource.dat", help="Sets name for output file")
parser.add_option("-i", "--inpath", dest="inpath", default=".", help="Sets input path for files to add to resource file")
(options, args) = parser.parse_args()
## Send output to OS's null if unwanted
if not options.verbose:
sys.stdout = open(os.devnull,"w")
sys.stderr = open(os.devnull,"w")
## Compute Paths
outfile = os.path.expanduser(options.outfile)
inpath = os.path.expanduser(options.inpath)
## Do the work!
print("Creating {0}...".format(outfile))
create_resource_dat(outfile, inpath)

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#!/usr/bin/env python
import os
import sys
import glob
import subprocess
from optparse import OptionParser
if __name__ == '__main__':
parser = OptionParser(usage="usage: %prog [options]")
parser.add_option("-q", "--quiet", dest="verbose", default=True, action="store_false", help="Don't print status messages")
parser.add_option("-r", "--render", dest="render", default=False, action="store_true", help="Perform SVG Render to images")
parser.add_option("-p", "--package", dest="package", default=False, action="store_true", help="Perform packaging into resource container")
parser.add_option("-z", "--optimize", dest="optimize", default=False, action="store_true", help="Perform PNGCrush optimization on PNG resources")
parser.add_option("-o", "--outpath", dest="outpath", default=".", help="Sets output path for resource container")
parser.add_option("-i", "--inpath", dest="inpath", default=".", help="Sets input path for files to add to resource file")
(options, args) = parser.parse_args()
## Send output to OS's null if unwanted
if not options.verbose:
sys.stdout = open(os.devnull,"w")
sys.stderr = open(os.devnull,"w")
## Compute Paths
outpath = os.path.expanduser(options.outpath)
inpath = os.path.expanduser(options.inpath)
## Do the work!
if options.render:
ret = subprocess.call(["python", os.path.join(inpath, "render_svg.py"), "-i", inpath, "-o", os.path.join(outpath, "render")], stdout=sys.stdout, stderr=sys.stderr)
if ret != 0:
print("An error has occurred. Aborting.")
exit(1)
if options.optimize:
print("Optimizing PNGs with pngcrush...")
for png in glob.glob(os.path.join("render", "*.png")):
#print("pngcrushing - {0}".format(png))
ret = subprocess.call(["pngcrush", "-q", "-l 9", "-brute", png, "temp.png"], stdout=sys.stdout, stderr=sys.stderr)
if ret != 0:
print("An error has occurred. Aborting.")
exit(1)
os.remove(png)
os.rename("temp.png", png)
if options.package:
ret = subprocess.call(["python", os.path.join(inpath, "create_resource_dat.py"), "-i", os.path.join(outpath, "render"), "-o", "resource.dat"], stdout=sys.stdout, stderr=sys.stderr)
if ret != 0:
print("An error has occurred. Aborting.")
exit(1)

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#!/usr/bin/env python
from __future__ import print_function
from __future__ import with_statement
import os
import math
from xml.dom.minidom import parse
from optparse import OptionParser
import scalergba
try:
import rsvg
import cairo
except ImportError as e:
print("Rendering SVG resources requires PyGTK. Exiting...")
exit(1)
cursorList = {
"cursor_up": ["circleOuter"],
"cursor_poised": ["circleOuter", "circleInnerOpen"],
"cursor_clicked": ["circleOuter", "circleInnerClosed"],
"cursor_disabled": ["cross"],
"cursor_open": ["circleOuter", "arrowTranslucentUpper", "arrowTranslucentLower"],
"cursor_grab": ["circleOuter", "circleInnerOpen", "arrowTranslucentUpper", "arrowTranslucentLower"],
"cursor_updown_open": ["circleOuter", "circleInnerOpen", "arrowTranslucentUpper", "arrowTranslucentLower"],
"cursor_updown_closed": ["circleOuter", "circleInnerClosed", "arrowOpaqueUpper", "arrowOpaqueLower"],
"cursor_leftright_open": ["circleOuter", "circleInnerOpen", "arrowTranslucentLeft", "arrowTranslucentRight"],
"cursor_leftright_closed": ["circleOuter", "circleInnerClosed", "arrowOpaqueLeft", "arrowOpaqueRight"],
"cursor_4way_open": ["circleOuter", "circleInnerOpen", "arrowTranslucentUpper", "arrowTranslucentRight", "arrowTranslucentLower", "arrowTranslucentLeft"],
"cursor_4way_closed": ["circleOuter", "circleInnerClosed", "arrowOpaqueUpper", "arrowOpaqueRight", "arrowOpaqueLower", "arrowOpaqueLeft"],
"cursor_upward": ["circleOuter", "arrowOpaqueUpper"],
"cursor_right": ["circleOuter", "arrowOpaqueRight"],
"cursor_down": ["circleOuter", "arrowOpaqueLower"],
"cursor_left": ["circleOuter", "arrowOpaqueLeft"],
"cursor_book": ["circleOuter", "book"],
"cursor_book_poised": ["circleOuter", "circleInnerOpen", "book"],
"cursor_book_clicked": ["circleOuter", "circleInnerClosed", "book"],
}
cursorOffsetList = {
"cursor_book": [7, 7],
"cursor_book_poised": [7, 7],
"cursor_book_clicked": [7, 7]
}
textList = {
"xLoading_Linking_Text": ["background", "circles", "textLinking"],
"xLoading_Updating_Text": ["background", "circles", "textUpdating"]
}
voiceList = {
"ui_speaker": ["speakerGrille", "speakerIndicator", "speakerOuterRing"],
"ui_microphone": ["microphoneGrille", "microphoneIndicator", "microphoneOuterRing"]
}
def enable_only_layers(layerlist, layers):
for layer in layers:
if layer in layerlist:
layers[layer].setAttribute("style","")
else:
layers[layer].setAttribute("style","display:none")
# sanity check
for layer in layerlist:
if layer not in layers:
print("warning: unknown layer", layer)
def shift_all_layers(layers, shiftx, shifty):
# note: this assumes that all layers start out with no transform of their own
for layer in layers:
layers[layer].setAttribute("transform", "translate(%g,%g)" % (shiftx, shifty))
def get_layers_from_svg(svgData):
inkscapeNS = "http://www.inkscape.org/namespaces/inkscape"
layers = {}
groups = svgData.getElementsByTagName("g")
for group in groups:
if group.getAttributeNS(inkscapeNS,"groupmode") == "layer":
layers[group.getAttribute("id")] = group
return layers
def render_cursors(inpath, outpath):
scalefactor = 4
with open(os.path.join(inpath,"Cursor_Base.svg"), "r") as svgFile:
cursorSVG = parse(svgFile)
layers = get_layers_from_svg(cursorSVG)
svgwidth = float(cursorSVG.documentElement.getAttribute("width"))
svgheight = float(cursorSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(math.ceil(scalefactor*svgwidth)), int(math.ceil(scalefactor*svgheight)))
for cursor in cursorList:
ctx = cairo.Context(surface)
ctx.save()
ctx.set_operator(cairo.OPERATOR_CLEAR)
ctx.paint()
ctx.restore()
enabledlayers = cursorList[cursor]
enabledlayers = enabledlayers + [l + "Shadow" for l in enabledlayers]
enable_only_layers(enabledlayers, layers)
shift_all_layers(layers, *cursorOffsetList.get(cursor, [0, 0]))
svg = rsvg.Handle(data=cursorSVG.toxml())
ctx.scale(scalefactor, scalefactor)
svg.render_cairo(ctx)
outfile = os.path.join(outpath, cursor + ".png")
surface.write_to_png(outfile)
scalergba.scale(outfile, outfile, scalefactor)
def render_loading_books(inpath, outpath):
resSize = {"width":256, "height":256}
with open(os.path.join(inpath,"Linking_Book.svg"), "r") as svgFile:
bookSVG = parse(svgFile)
layers = get_layers_from_svg(bookSVG)
ratioW = resSize["width"] / float(bookSVG.documentElement.getAttribute("width"))
ratioH = resSize["height"] / float(bookSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, resSize["width"], resSize["height"])
for angle in range(0, 18):
ctx = cairo.Context(surface)
# Draw Book and Black Background
enable_only_layers(["background", "book"],layers)
svg = rsvg.Handle(data=bookSVG.toxml())
ctx.save()
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
ctx.restore()
# Draw Circles at appropriate angle
enable_only_layers(["circles"],layers)
svg = rsvg.Handle(data=bookSVG.toxml())
ctx.translate(resSize["height"] / 2, resSize["width"] / 2)
ctx.rotate(math.radians(angle*(5)))
ctx.translate(-resSize["width"] / 2, -resSize["height"] / 2)
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
surface.write_to_png(os.path.join(outpath, "xLoading_Linking.{0:02}.png".format(angle)))
def render_loading_text(inpath, outpath):
resSize = {"width":192, "height":41}
with open(os.path.join(inpath,"Loading_Text_rasterfont.svg"), "r") as svgFile:
textSVG = parse(svgFile)
layers = get_layers_from_svg(textSVG)
ratioW = resSize["width"] / float(textSVG.documentElement.getAttribute("width"))
ratioH = resSize["height"] / float(textSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, resSize["width"], resSize["height"])
for textEntry in textList:
ctx = cairo.Context(surface)
ctx.save()
ctx.set_operator(cairo.OPERATOR_CLEAR)
ctx.paint()
ctx.restore()
enable_only_layers(textList[textEntry], layers)
svg = rsvg.Handle(data=textSVG.toxml())
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
surface.write_to_png(os.path.join(outpath, textEntry + ".png"))
def render_voice_icons(inpath, outpath):
resSize = {"width":32, "height":32}
with open(os.path.join(inpath,"Voice_Chat.svg"), "r") as svgFile:
uiSVG = parse(svgFile)
layers = get_layers_from_svg(uiSVG)
ratioW = resSize["width"] / float(uiSVG.documentElement.getAttribute("width"))
ratioH = resSize["height"] / float(uiSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, resSize["width"], resSize["height"])
for voiceUI in voiceList:
ctx = cairo.Context(surface)
ctx.save()
ctx.set_operator(cairo.OPERATOR_CLEAR)
ctx.paint()
ctx.restore()
enable_only_layers(voiceList[voiceUI], layers)
svg = rsvg.Handle(data=uiSVG.toxml())
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
surface.write_to_png(os.path.join(outpath, voiceUI + ".png"))
if __name__ == '__main__':
parser = OptionParser(usage="usage: %prog [options]")
parser.add_option("-q", "--quiet", dest="verbose", default=True, action="store_false", help="Don't print status messages")
parser.add_option("-o", "--outpath", dest="outpath", default="./out", help="Sets output path for rendered images")
parser.add_option("-i", "--inpath", dest="inpath", default=".", help="Sets input path for SVG files")
(options, args) = parser.parse_args()
## Send output to OS's null if unwanted
if not options.verbose:
sys.stdout = open(os.devnull,"w")
sys.stderr = open(os.devnull,"w")
## Compute Paths
outpath = os.path.expanduser(options.outpath)
inpath = os.path.expanduser(options.inpath)
if not os.path.exists(outpath):
os.mkdir(outpath)
## Do the work!
print("Rendering SVGs...")
render_cursors(inpath, outpath)
render_loading_books(inpath, outpath)
render_loading_text(inpath, outpath)
render_voice_icons(inpath, outpath)

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#!/opt/local/bin/python2.7
# Christian Walther 2011-07-20
# Public Domain
# scalergba.py <input> <factor> <output>
#
# Scale image <input> down by <factor> (integer) and save as PNG file <output>.
#
# - Taking into account that adding (averaging) colors must be done in a linear
# color space, not with the power-law-encoded values stored in the files.
# (I know of no image processing application that does this right.)
# Gamma is hardcoded to 2.2.
# - Assuming that alpha compositing will be done directly with the raw
# power-law-encoded values rather than in the linear color space that would
# be correct, which is the way almost all software will do it, in particular
# OpenGL/Direct3D. (Photoshop has an option to do it right, maybe other
# high-end image processing software too.)
from __future__ import division
import sys
import math
try:
import Image
except ImportError:
print("Scaling requires the Python Imaging Library.")
raise
gamma = 2.2
def add(a, b):
for i, y in enumerate(b):
a[i] += y
def sub(a, b):
for i, y in enumerate(b):
a[i] -= y
def subsc(a, b):
for i in range(3):
a[i] -= b
def mul(a, b):
for i, y in enumerate(b):
a[i] *= y
def mulsc(a, b):
for i in range(3):
a[i] *= b
def pixel2linear(p):
l = [math.pow(p[i]/255.0, gamma) for i in range(3)]
if len(p) == 4:
l.append(p[3]/255.0)
else:
l.append(1.0)
return l
def pixel2nonlinear(p):
return [p[i]/255.0 for i in range(3)], p[3]/255.0 if len(p) > 3 else 1.0
def clamp(x):
return 255 if x > 255 else 0 if x < 0 else x
def linear2pixel(l):
p = [clamp(int(math.floor(math.pow(l[i], 1.0/gamma)*255 + 0.5))) for i in range(3)]
if len(l) == 4:
p.append(clamp(int(math.floor(l[3]*255 + 0.5))))
return p
def nonlinear2pixel(l):
return [clamp(int(math.floor(c*255 + 0.5))) for c in l]
def scale(infilename, outfilename, factor):
inimg = Image.open(infilename)
inpix = inimg.load()
outw = inimg.size[0] // factor
outh = inimg.size[1] // factor
outimg = Image.new("RGBA", (outw, outh), None)
outpix = outimg.load()
for oy in range(outh):
for ox in range(outw):
# scale down in linear color space to get a tentative color to compute the fixed points from
sum = [0.0, 0.0, 0.0, 0.0]
for j in range(factor):
for i in range(factor):
l = pixel2linear(inpix[ox*factor+i, oy*factor+j])
mulsc(l, l[3])
add(sum, l)
if sum[3] != 0:
mulsc(sum, 1.0/sum[3])
sum[3] /= factor*factor
# determine the two fixed points (background colors on which we will achieve the correct result) per component
# I used to use constant black and white for that, but later realized that that results in a large error (result too light) on midtones and I can do better by distributing the error more evenly. The dependency of the fixed points on the foreground color is empirical magic that has been experimentally determined to produce visually pleasing results.
fix1 = [0.04*sum[i] for i in range(3)]
fix2 = [0.4 + 0.6*sum[i] for i in range(3)]
fix1n = [math.pow(l, 1.0/gamma) for l in fix1]
fix2n = [math.pow(l, 1.0/gamma) for l in fix2]
# composite against the fixed points in nonlinear color space as that's what the image expects (only matters in areas of medium alpha), then scale down in linear color space again
f1c = [0.0, 0.0, 0.0]
for j in range(factor):
for i in range(factor):
c, a = pixel2nonlinear(inpix[ox*factor+i, oy*factor+j])
mulsc(c, a)
f = fix1n[:]
mulsc(f, 1.0 - a)
add(c, f)
add(f1c, [math.pow(p, gamma) for p in c])
mulsc(f1c, 1.0/(factor*factor))
f2c = [0.0, 0.0, 0.0]
for j in range(factor):
for i in range(factor):
c, a = pixel2nonlinear(inpix[ox*factor+i, oy*factor+j])
mulsc(c, a)
f = fix2n[:]
mulsc(f, 1.0 - a)
add(c, f)
add(f2c, [math.pow(p, gamma) for p in c])
mulsc(f2c, 1.0/(factor*factor))
# go back to gamma-encoded color space, assuming that alpha blending will be done in that
f1cn = [math.pow(l, 1.0/gamma) for l in f1c]
f2cn = [math.pow(l, 1.0/gamma) for l in f2c]
# compute color and alpha
# This gives us three alphas, in general different, but we can only output one - the best thing to do with them I can think of is to average them together and leave the color components alone, this ensures that the alpha deviation does not affect the case where background color equals foreground color.
a = [1.0 - (f2cn[i] - f1cn[i])/(fix2n[i] - fix1n[i]) for i in range(3)]
c = [(f1cn[i] - (1.0-a[i])*fix1n[i])/a[i] if math.floor(a[i]*255 + 0.5) > 0 else 0.0 for i in range(3)]
outpix[ox, oy] = tuple(nonlinear2pixel(c + [(a[0] + a[1] + a[2])/3]))
# collect pixels that ended up with alpha 0
transparent = [0]*outh*outw
for oy in range(outh):
for ox in range(outw):
if outpix[ox, oy][3] == 0:
transparent[oy*outw + ox] = 1
# expand neighboring color values from nonzero-alpha pixels into the zero-alpha region twice, so that bilinear interpolation cannot bleed the arbitrary background color (black here) from zero-alpha into nonzero-alpha territory
for i in range(2):
transp = transparent[:]
for oy in range(outh):
for ox in range(outw):
if transp[oy*outw + ox]:
count = 0
sum = [0, 0, 0]
if ox > 0:
if not transp[oy*outw + ox-1]:
add(sum, outpix[ox-1, oy][0:3])
count += 1
if ox < outw-1:
if not transp[oy*outw + ox+1]:
add(sum, outpix[ox+1, oy][0:3])
count += 1
if oy > 0:
if not transp[(oy-1)*outw + ox]:
add(sum, outpix[ox, oy-1][0:3])
count += 1
if oy < outh-1:
if not transp[(oy+1)*outw + ox]:
add(sum, outpix[ox, oy+1][0:3])
count += 1
if count > 0:
mulsc(sum, 1.0/count)
outpix[ox, oy] = tuple(clamp(int(math.floor(c + 0.5))) for c in sum) + (0,)
transparent[oy*outw + ox] = 0
outimg.save(outfilename, "PNG")
if __name__ == "__main__":
scale(sys.argv[1], sys.argv[3], int(sys.argv[2]))

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
////////////////////////////////////////////////////////////////////////////////
// The stuff below seems to be missing fron WinIoCtl.h in MSVC2003 but is
// probably present in later versions. This was robbed from MSDN to fill
// the gap.
#if (_MSC_VER < 1500) // For VS2005 and earlier only (might need to make it VS2003 only (1310))
#define IOCTL_STORAGE_QUERY_PROPERTY CTL_CODE(IOCTL_STORAGE_BASE, 0x0500, METHOD_BUFFERED, FILE_ANY_ACCESS)
// retrieve the storage device descriptor data for a device.
typedef struct _STORAGE_DEVICE_DESCRIPTOR {
ULONG Version;
ULONG Size;
UCHAR DeviceType;
UCHAR DeviceTypeModifier;
BOOLEAN RemovableMedia;
BOOLEAN CommandQueueing;
ULONG VendorIdOffset;
ULONG ProductIdOffset;
ULONG ProductRevisionOffset;
ULONG SerialNumberOffset;
STORAGE_BUS_TYPE BusType;
ULONG RawPropertiesLength;
UCHAR RawDeviceProperties[1];
} STORAGE_DEVICE_DESCRIPTOR, *PSTORAGE_DEVICE_DESCRIPTOR;
// retrieve the properties of a storage device or adapter.
typedef enum _STORAGE_QUERY_TYPE {
PropertyStandardQuery = 0,
PropertyExistsQuery,
PropertyMaskQuery,
PropertyQueryMaxDefined
} STORAGE_QUERY_TYPE, *PSTORAGE_QUERY_TYPE;
// retrieve the properties of a storage device or adapter.
typedef enum _STORAGE_PROPERTY_ID {
StorageDeviceProperty = 0,
StorageAdapterProperty,
StorageDeviceIdProperty
} STORAGE_PROPERTY_ID, *PSTORAGE_PROPERTY_ID;
// retrieve the properties of a storage device or adapter.
typedef struct _STORAGE_PROPERTY_QUERY {
STORAGE_PROPERTY_ID PropertyId;
STORAGE_QUERY_TYPE QueryType;
UCHAR AdditionalParameters[1];
} STORAGE_PROPERTY_QUERY, *PSTORAGE_PROPERTY_QUERY;
#endif
// End of stuff taken from MSDN

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@ -0,0 +1,42 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pfAllCreatables.h"

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@ -0,0 +1,43 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsWindows.h"
#include "plAllCreatables.h"

File diff suppressed because it is too large Load Diff

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#pragma once
#ifndef plClient_inc
#define plClient_inc
//#define NEW_CAMERA_CODE
#include "hsWindowHndl.h"
#include "hsBitVector.h"
#include "hsTemplates.h"
#include "hsUtils.h"
#include "hsStlUtils.h"
#include "../pnKeyedObject/hsKeyedObject.h"
#include "../pnKeyedObject/plUoid.h"
#include "../plScene/plRenderRequest.h"
class plSceneNode;
class plPipeline;
class hsG3DDeviceModeRecord;
class plInputManager;
class plInputController;
class plSceneObject;
class pfConsoleEngine;
class pfConsole;
class plAudioSystem;
class plVirtualCam1;
class plKey;
class plPageTreeMgr;
class plTransitionMgr;
class plLinkEffectsMgr;
class plOperationProgress;
class pfGameGUIMgr;
class pfKI;
class plAnimDebugList;
class plFontCache;
class plClientMsg;
class plLocation;
class plMovieMsg;
class plBinkPlayer;
class plMoviePlayer;
class plPreloaderMsg;
class plNetCommAuthMsg;
class plAgeLoaded2Msg;
typedef void (*plMessagePumpProc)( void );
class plClient : public hsKeyedObject
{
protected:
class plRoomRec
{
public:
plSceneNode *fNode;
UInt32 fFlags;
plRoomRec() { fNode = nil; fFlags = 0; }
plRoomRec( plSceneNode *n, UInt32 f ) : fNode( n ), fFlags( f ) {}
enum Flags
{
kHeld = 0x00000001
};
};
hsBitVector fFlags;
plInputManager* fInputManager;
plPageTreeMgr* fPageMgr;
hsTArray<plRoomRec> fRooms;
plSceneNode* fCurrentNode;
plPipeline* fPipeline;
hsColorRGBA fClearColor;
plTransitionMgr *fTransitionMgr;
plLinkEffectsMgr *fLinkEffectsMgr;
plFontCache *fFontCache;
pfConsoleEngine* fConsoleEngine;
pfConsole* fConsole;
pfKI *fKIGUIGlue;
hsBool fDone;
hsBool fWindowActive;
hsWindowHndl fWindowHndl;
double fLastProgressUpdate;
plOperationProgress *fProgressBar;
pfGameGUIMgr *fGameGUIMgr;
virtual hsG3DDeviceModeRecord ILoadDevMode(const char* devModeFile);
hsBool IUpdate();
hsBool IDraw();
hsBool IDrawProgress();
plVirtualCam1* fNewCamera;
static plClient* fInstance;
char * fpAuxInitDir;
static hsBool fDelayMS;
int fClampCap;
int fQuality;
hsBool fQuitIntro;
hsTArray<plMoviePlayer*> fMovies;
hsBool fPatchGlobalAges;
plMessagePumpProc fMessagePumpProc;
#ifndef PLASMA_EXTERNAL_RELEASE
bool bPythonDebugConnected;
#endif
hsTArray<plRenderRequest*> fPreRenderRequests;
hsTArray<plRenderRequest*> fPostRenderRequests;
bool fHoldLoadRequests;
class LoadRequest
{
public:
LoadRequest(const plLocation& loc, bool hold) { this->loc = loc; this->hold = hold; }
plLocation loc;
bool hold;
};
typedef std::list<LoadRequest*> LoadList;
LoadList fLoadRooms;
int fNumLoadingRooms; // Number of rooms we're waiting for load callbacks on
std::vector<plLocation> fRoomsLoading; // the locations we are currently in the middle of loading
int fNumPostLoadMsgs;
float fPostLoadMsgInc;
void ICompleteInit ();
void IOnAsyncInitComplete ();
void IHandlePreloaderMsg (plPreloaderMsg * msg);
void IHandleNetCommAuthMsg (plNetCommAuthMsg * msg);
bool IHandleAgeLoaded2Msg (plAgeLoaded2Msg * msg);
hsBool IFlushRenderRequests();
void IProcessPreRenderRequests();
void IProcessPostRenderRequests();
void IProcessRenderRequests(hsTArray<plRenderRequest*>& reqs);
void IAddRenderRequest(plRenderRequest* req);
hsBool IPlayIntroMovie(const char* movieName, hsScalar endDelay, hsScalar posX, hsScalar posY, hsScalar scaleX, hsScalar scaleY, hsScalar volume = 1.0);
hsBool IHandleMovieMsg(plMovieMsg* mov);
void IKillMovies();
void IServiceMovies();
void IStartProgress( const char *title, hsScalar len );
void IIncProgress( hsScalar byHowMuch, const char *text );
void IStopProgress( void );
static void IDispatchMsgReceiveCallback();
static void IReadKeyedObjCallback(plKey key);
static void IProgressMgrCallbackProc( plOperationProgress *progress );
void IPatchGlobalAgeFiles( void );
int IFindRoomByLoc(const plLocation& loc);
bool IIsRoomLoading(const plLocation& loc);
void IQueueRoomLoad(const std::vector<plLocation>& locs, bool hold);
void ILoadNextRoom();
void IUnloadRooms(const std::vector<plLocation>& locs);
void IRoomLoaded(plSceneNode* node, bool hold);
void IRoomUnloaded(plSceneNode* node);
void ISetGraphicsDefaults();
public:
plClient();
virtual ~plClient();
CLASSNAME_REGISTER( plClient );
GETINTERFACE_ANY( plClient, hsKeyedObject );
static plClient* GetInstance() { return fInstance; }
static void SetInstance(plClient* v) { fInstance=v; }
virtual hsBool MsgReceive(plMessage* msg);
hsBool InitPipeline();
void InitInputs();
void InitDLLs();
void ShutdownDLLs();
void InitAuxInits();
virtual hsBool StartInit();
virtual hsBool Shutdown();
virtual hsBool MainLoop();
plClient& SetDone(hsBool done) { fDone = done; return *this; }
hsBool GetDone() { return fDone; }
// Set this to true to queue any room load requests that come in. Set it to false to process them.
void SetHoldLoadRequests(bool hold);
enum
{
kFlagIniting,
kFlagDBGDisableRender,
kFlagDBGDisableRRequests,
kFlagAsyncInitComplete,
kFlagGlobalDataLoaded,
};
hsBool HasFlag(int f) const { return fFlags.IsBitSet(f); }
void SetFlag(int f, hsBool on=true) { fFlags.SetBit(f, on); }
virtual plClient& SetWindowHandle(hsWindowHndl hndl) { fWindowHndl=hndl; return *this; }
hsWindowHndl GetWindowHandle() { return fWindowHndl; }
plInputManager* GetInputManager() { return fInputManager; }
plPipeline* GetPipeline() { return fPipeline; }
plSceneNode* GetCurrentScene() { return fCurrentNode; }
pfConsoleEngine *GetConsoleEngine() { return fConsoleEngine; }
void SetAuxInitDir(const char *p) { delete [] fpAuxInitDir; fpAuxInitDir = hsStrcpy(p); }
static void EnableClientDelay() { plClient::fDelayMS = true; }
// These are a hack to let the console fake a lesser capabile board and test out quality settings.
// They should go away once we have this built into ClientSetup et.al.
void SetClampCap(int c) { fClampCap = c; }
int GetClampCap() const { return fClampCap; }
void SetQuality(int q) { fQuality = q; }
int GetQuality() const { return fQuality; }
hsBool GetQuitIntro() const { return fQuitIntro; }
void SetQuitIntro(hsBool on) { fQuitIntro = on; }
void SetClearColor( hsColorRGBA &color );
hsColorRGBA GetClearColor() const { return fClearColor; }
// The client window has focus (true) or lost it (false)
virtual void WindowActivate(bool active);
virtual hsBool WindowActive() const { return fWindowActive; }
void SetMessagePumpProc( plMessagePumpProc proc ) { fMessagePumpProc = proc; }
void ResetDisplayDevice(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool VSync = false);
void ResizeDisplayDevice(int Width, int Height, hsBool Windowed);
void IDetectAudioVideoSettings();
void IWriteDefaultGraphicsSettings(const wchar* destFile);
plAnimDebugList *fAnimDebugList;
#if 0
std::string fUsername;
std::string fPasswordDigest;
std::string fServer;
int fPlayerID;
bool fRecreatePlayer;
bool fAuthPassed;
#endif
};
#endif // plClient_inc

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@ -0,0 +1,52 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plClientCreatable_inc
#define plClientCreatable_inc
#include "../pnFactory/plCreator.h"
#include "plClient.h"
REGISTER_NONCREATABLE( plClient );
#endif // plClientCreatable

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plClientUpdateFormat_h_inc
#define plClientUpdateFormat_h_inc
namespace ClientUpdate
{
enum
{
kUpdate,
kShutdown,
};
}
//
// Format of the update stream
//
// UInt8 - type (kUpdate, kShutdown)
//
// If type is kUpdate:
// UInt32 - number of deleted keys
// plUoid - uoid of deleted key (* num)
//
// UInt32 - number of new creatables
// plCreatable - new creatable (* num)
//
#endif // plClientUpdateFormat_h_inc

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@ -0,0 +1,42 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#pragma warning( disable : 4305 4503 4018 4786 4284)
#include "pnAllCreatables.h"

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=GQK[V4KU<14>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity
version="1.0.0.0"
processorArchitecture="x86"
name="plClient"
type="win32"
/>
<description>plClient</description>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="X86"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</assembly>

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#endif\r\n"
"\r\n"
"CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST ""plClient.exe.manifest""\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BANNER BITMAP "banner.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON_DIRT ICON "Dirt.ICO"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_LOADING DIALOGEX 0, 0, 161, 26
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER |
WS_POPUP | WS_VISIBLE
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
LTEXT "Starting URU. Please wait...",IDC_STARTING_TEXT,32,9,
127,8
ICON IDI_ICON_DIRT,IDC_STATIC,5,3,20,20
END
IDD_EXCEPTION DIALOGEX 0, 0, 296, 183
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Error"
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",IDOK,239,7,50,14
ICON IDI_ICON_DIRT,IDC_STATIC,7,7,20,20
LTEXT " URU has experienced a serious error. Please report the information below.\n\nWe apologize for any inconvenience. ",
IDC_MSG,38,7,189,37
EDITTEXT IDC_CRASHINFO,7,45,282,131,ES_MULTILINE | ES_AUTOVSCROLL |
ES_AUTOHSCROLL | ES_READONLY
PUSHBUTTON "Copy",IDC_COPY,239,26,50,14
END
IDD_URUTAP_LOGIN DIALOGEX 0, 0, 188, 111
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
CAPTION "Enter Login Info"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "Enter",IDOK,33,90,50,14
PUSHBUTTON "Cancel",IDCANCEL,107,90,50,14
LTEXT "Username",IDC_STATIC,7,7,38,11
EDITTEXT IDC_URUTAP_USERNAME,52,7,129,13,ES_AUTOHSCROLL
LTEXT "Password",IDC_STATIC,7,30,38,12
EDITTEXT IDC_URUTAP_PASSWORD,52,28,129,12,ES_PASSWORD |
ES_AUTOHSCROLL
LTEXT "Server",IDC_STATIC,7,54,35,12
EDITTEXT IDC_URUTAP_SERVER,51,51,130,13,ES_AUTOHSCROLL
CONTROL "Destroy and recreate player",IDC_URUTAP_DESTROY,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,51,70,130,12
END
IDD_URU_LOGIN DIALOGEX 0, 0, 200, 133
STYLE DS_SETFONT | DS_3DLOOK | WS_POPUP | WS_SYSMENU
EXSTYLE WS_EX_STATICEDGE
FONT 12, "Hobo Std", 500, 0, 0x0
BEGIN
DEFPUSHBUTTON "Submit",IDOK,139,114,50,14
PUSHBUTTON "Quit",IDCANCEL,77,114,50,14
EDITTEXT IDC_USERNAME,65,55,110,12,ES_AUTOHSCROLL
EDITTEXT IDC_PASSWORD,65,71,110,12,ES_PASSWORD | ES_AUTOHSCROLL
LTEXT "Username:",IDC_TEXT_USER,25,58,36,8
LTEXT "Password:",IDC_TEXT_PASS,27,73,34,8
LTEXT "Welcome to URU!",IDC_TEXT_WELCOME,72,45,57,8
CONTROL "Remember Password:",IDC_REMEMBER_PASS,"Button",
BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,23,87,85,10
GROUPBOX "",IDC_BOX_01,5,30,190,79
GROUPBOX "",IDC_BOX_02,14,38,172,64
CONTROL 151,IDC_IMAGE_BANNER,"Static",SS_BITMAP |
SS_REALSIZEIMAGE | WS_BORDER,4,4,192,21,WS_EX_CLIENTEDGE
END
IDD_URU_EULA DIALOGEX 0, 0, 201, 158
STYLE DS_SETFONT | WS_POPUP | WS_SYSMENU
FONT 12, "Hobo Std", 500, 0, 0x0
BEGIN
DEFPUSHBUTTON "Accept",IDOK,141,138,50,14
PUSHBUTTON "Decline",IDCANCEL,79,138,50,14
CONTROL 151,IDC_IMAGE_BANNER,"Static",SS_BITMAP |
SS_REALSIZEIMAGE | WS_BORDER,4,4,192,21,WS_EX_CLIENTEDGE
GROUPBOX "",IDC_BOX_03,5,30,190,103
LTEXT "Terms of Use Agreement",IDC_TEXT_TERMS,59,36,83,8
CONTROL "Custom1",IDC_DYN_EULA,"",WS_TABSTOP,13,46,174,80
END
IDD_URULOGIN_MAIN DIALOGEX 0, 0, 302, 230
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_FIXEDSYS |
DS_CENTER | WS_POPUP
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "Login",IDOK,87,209,50,14
PUSHBUTTON "Quit",IDCANCEL,163,209,50,14
CONTROL 151,IDC_STATIC,"Static",SS_BITMAP | SS_REALSIZEIMAGE |
WS_BORDER,7,7,289,36
LTEXT "Account name:",IDC_STATIC,69,119,49,10
LTEXT "Password:",IDC_STATIC,69,135,49,10
EDITTEXT IDC_URULOGIN_USERNAME,123,119,108,12,ES_AUTOHSCROLL
EDITTEXT IDC_URULOGIN_PASSWORD,123,135,108,12,ES_PASSWORD |
ES_AUTOHSCROLL
GROUPBOX "",IDC_STATIC,14,99,274,96
CONTROL "Remember Password:",IDC_URULOGIN_REMEMBERPASS,"Button",
BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,69,151,100,10
GROUPBOX "",IDC_STATIC,14,54,274,43
LTEXT "Welcome to URU",IDC_STATUS_TEXT,17,62,267,20
RTEXT "Product String",IDC_PRODUCTSTRING,88,86,194,8
CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,49,
288,152
PUSHBUTTON "Need an account?",IDC_URULOGIN_GAMETAPLINK,32,174,95,14,
BS_FLAT
PUSHBUTTON "Donate",IDC_URULOGIN_GAMETAPLINK2,175,174,95,14,BS_FLAT
END
IDD_URULOGIN_EULA DIALOGEX 0, 0, 300, 318
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "Accept",IDOK,89,297,50,14
PUSHBUTTON "Decline",IDCANCEL,160,297,50,14
CONTROL 151,IDC_STATIC,"Static",SS_BITMAP,7,7,287,36,
WS_EX_CLIENTEDGE
CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,9,46,
284,242
CTEXT "End User License Agreement",IDC_STATIC,46,55,207,10
GROUPBOX "",IDC_STATIC,17,66,266,212
CONTROL "",IDC_URULOGIN_EULATEXT,"RichEdit20A",ES_MULTILINE |
ES_AUTOHSCROLL | ES_READONLY | WS_BORDER | WS_VSCROLL |
WS_HSCROLL | WS_TABSTOP,25,75,250,197
END
IDD_AUTHFAILED DIALOGEX 0, 0, 177, 89
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER |
WS_POPUP | WS_VISIBLE
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
LTEXT "Authentication failed. Please try again.",
IDC_AUTH_TEXT,38,17,127,8
ICON IDI_ICON_DIRT,IDC_STATIC,6,11,21,20
PUSHBUTTON "Ok",IDOK,67,73,42,14
CTEXT "",IDC_AUTH_MESSAGE,0,37,175,32
END
IDD_AUTHENTICATING DIALOGEX 0, 0, 177, 60
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER |
WS_POPUP | WS_VISIBLE
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
ICON IDI_ICON_DIRT,IDC_STATIC,6,11,21,20
LTEXT "Logging in to URU. Please wait...",IDC_AUTH_TEXT,38,17,
137,8
PUSHBUTTON "Cancel",IDCANCEL,64,42,49,15
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_LOADING, DIALOG
BEGIN
RIGHTMARGIN, 159
END
IDD_EXCEPTION, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 289
TOPMARGIN, 7
BOTTOMMARGIN, 176
END
IDD_URUTAP_LOGIN, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 181
TOPMARGIN, 7
BOTTOMMARGIN, 104
END
IDD_URU_LOGIN, DIALOG
BEGIN
LEFTMARGIN, 4
RIGHTMARGIN, 168
TOPMARGIN, 7
BOTTOMMARGIN, 128
END
IDD_URU_EULA, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 194
TOPMARGIN, 7
BOTTOMMARGIN, 151
END
IDD_URULOGIN_MAIN, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 295
TOPMARGIN, 7
BOTTOMMARGIN, 223
END
IDD_URULOGIN_EULA, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 293
TOPMARGIN, 7
BOTTOMMARGIN, 311
END
IDD_AUTHFAILED, DIALOG
BEGIN
RIGHTMARGIN, 175
BOTTOMMARGIN, 87
END
IDD_AUTHENTICATING, DIALOG
BEGIN
RIGHTMARGIN, 175
BOTTOMMARGIN, 57
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// CNSL
//
IDR_CNSL1 CNSL "cnsl1.bin"
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#endif
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "plClient.exe.manifest"
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by plClient.rc
//
#define IDI_ICON_DIRT 135
#define IDD_LOADING 136
#define IDD_EXCEPTION 138
#define IDR_CNSL1 139
#define IDD_URUTAP_LOGIN 148
#define IDD_URU_LOGIN 149
#define IDB_BANNER 151
#define IDD_URU_EULA 152
#define IDD_URULOGIN_MAIN 153
#define IDD_URULOGIN_EULA 154
#define IDD_AUTHFAILED 155
#define IDD_AUTHENTICATING 156
#define IDC_CRASHINFO 1001
#define IDC_COPY 1002
#define IDC_MSG 1003
#define IDC_STARTING_TEXT 1004
#define IDC_URUTAP_USERNAME 1005
#define IDC_URUTAP_PASSWORD 1006
#define IDC_URUTAP_SERVER 1008
#define IDC_URUTAP_DESTROY 1009
#define IDC_USERNAME 1010
#define IDC_PASSWORD 1011
#define IDC_REMEMBER_PASS 1012
#define IDC_IMAGE_BANNER 1013
#define IDC_BOX_01 1014
#define IDC_BOX_02 1015
#define IDC_TEXT_WELCOME 1016
#define IDC_TEXT_USER 1017
#define IDC_TEXT_PASS 1018
#define IDC_CUSTOM1 1019
#define IDC_DYN_EULA 1019
#define IDC_BOX_03 1020
#define IDC_TEXT_TERMS 1021
#define IDC_URULOGIN_REMEMBERPASS 1022
#define IDC_URULOGIN_USERNAME 1023
#define IDC_URULOGIN_PASSWORD 1024
#define IDC_URULOGIN_EULATEXT 1025
#define IDC_RICHEDIT22 1028
#define IDC_AUTH_TEXT 1029
#define IDC_BUTTON1 1030
#define IDC_URULOGIN_GAMETAPLINK 1030
#define IDC_AUTH_MESSAGE 1031
#define IDC_URULOGIN_GAMETAPLINK2 1031
#define IDC_PRODUCTSTRING 1033
#define IDC_STATUS_TEXT 1034
#define IDC_HOTKEY1 1035
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 197
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1036
#define _APS_NEXT_SYMED_VALUE 103
#endif
#endif

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