mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-17 10:52:46 +00:00
Move pnUtBigNum to pnEncryption/plBigNum.
This commit is contained in:
@ -8,7 +8,6 @@ set(pnUtils_HEADERS
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pnUtAddr.h
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pnUtAllIncludes.h
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pnUtArray.h
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pnUtBigNum.h
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pnUtCmd.h
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pnUtCrypt.h
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pnUtHash.h
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@ -27,7 +26,6 @@ set(pnUtils_HEADERS
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set(pnUtils_SOURCES
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pnUtArray.cpp
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pnUtBigNum.cpp
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pnUtCmd.cpp
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pnUtCrypt.cpp
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pnUtHash.cpp
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@ -63,7 +63,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "pnUtStr.h"
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#include "pnUtRef.h"
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#include "pnUtPath.h"
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#include "pnUtBigNum.h"
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#include "pnUtCmd.h"
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#include "pnUtMisc.h"
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#include "pnUtCrypt.h"
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@ -1,160 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.cpp
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*
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***/
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#include "pnUtBigNum.h"
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#include <openssl/rand.h>
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#include <algorithm>
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static inline void byteswap(size_t size, unsigned char * data)
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{
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for (size_t i = 0; i < (size / 2); ++i)
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std::swap(data[i], data[size - i - 1]);
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}
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/****************************************************************************
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*
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* BigNum public methods
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*
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***/
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//===========================================================================
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BigNum::BigNum () : m_context(nil)
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{
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BN_init(&m_number);
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}
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//===========================================================================
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BigNum::BigNum (const BigNum & a) : m_context(nil)
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{
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BN_init(&m_number);
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BN_copy(&m_number, &a.m_number);
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}
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//===========================================================================
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BigNum::BigNum (unsigned a) : m_context(nil)
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{
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BN_init(&m_number);
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BN_set_word(&m_number, a);
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}
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//===========================================================================
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BigNum::BigNum (unsigned bytes, const void * data, bool le) : m_context(nil)
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{
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BN_init(&m_number);
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if (le)
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FromData_LE(bytes, data);
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else
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FromData_BE(bytes, data);
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}
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//===========================================================================
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BigNum::~BigNum ()
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{
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if (m_context)
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BN_CTX_free(m_context);
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BN_free(&m_number);
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}
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//===========================================================================
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int BigNum::Compare (uint32_t a) const {
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// -1 if (this < a)
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// 0 if (this == a)
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// 1 if (this > a)
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if (BN_is_word(&m_number, a))
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return 0;
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// This returns 0xFFFFFFFFL if the number is bigger than one uint16_t, so
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// it doesn't need any size check
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if (BN_get_word(&m_number) < a)
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return -1;
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// Not less or equal, must be greater
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return 1;
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}
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//===========================================================================
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void BigNum::FromData_LE (unsigned bytes, const void * data)
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{
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unsigned char * buffer = new unsigned char[bytes];
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memcpy(buffer, data, bytes);
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byteswap(bytes, buffer);
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BN_bin2bn(buffer, bytes, &m_number);
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delete [] buffer;
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}
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//===========================================================================
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unsigned char * BigNum::GetData_BE (unsigned * bytes) const
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{
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*bytes = BN_num_bytes(&m_number);
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unsigned char * data = new unsigned char[*bytes];
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BN_bn2bin(&m_number, data);
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return data;
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}
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//===========================================================================
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unsigned char * BigNum::GetData_LE (unsigned * bytes) const
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{
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*bytes = BN_num_bytes(&m_number);
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unsigned char * data = new unsigned char[*bytes];
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BN_bn2bin(&m_number, data);
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byteswap(*bytes, data);
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return data;
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}
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//===========================================================================
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void BigNum::Rand (unsigned bits, BigNum * seed)
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{
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// this = random number with bits or fewer bits
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unsigned seedbytes;
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unsigned char * seedData = seed->GetData_BE(&seedbytes);
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RAND_seed(seedData, seedbytes);
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BN_rand(&m_number, bits, 0, 0);
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delete [] seedData;
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}
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@ -1,229 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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|
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
|
||||
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You should have received a copy of the GNU General Public License
|
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
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Additional permissions under GNU GPL version 3 section 7
|
||||
|
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If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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||||
or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h
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*
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***/
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBIGNUM_H
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBIGNUM_H
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#include "Pch.h"
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/*****************************************************************************
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*
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* BigNum class
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*
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***/
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#include <openssl/bn.h>
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class BigNum {
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private:
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BIGNUM m_number;
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mutable BN_CTX * m_context;
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BN_CTX * GetContext () const
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{
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if (!m_context)
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m_context = BN_CTX_new();
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return m_context;
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}
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public:
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BigNum ();
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BigNum (const BigNum & a);
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BigNum (unsigned a);
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BigNum (unsigned bytess, const void * data, bool le=false);
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~BigNum ();
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BigNum & operator= (const BigNum & a)
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{
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BN_copy(&m_number, &a.m_number);
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return *this;
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}
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// Constant parameters need not be distinct from the destination or from
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// each other
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void Add (const BigNum & a, uint32_t b)
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{
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// this = a + b
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BN_copy(&m_number, &a.m_number);
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BN_add_word(&m_number, b);
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}
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void Add (const BigNum & a, const BigNum & b)
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{
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// this = a + b
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BN_add(&m_number, &a.m_number, &b.m_number);
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}
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int Compare (uint32_t a) const;
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int Compare (const BigNum & a) const
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{
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return BN_cmp(&m_number, &a.m_number);
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}
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bool isZero() const
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{
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return BN_is_zero(&m_number);
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}
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void Div (const BigNum & a, uint32_t b, uint32_t * remainder)
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{
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// this = a / b, remainder = a % b
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BN_copy(&m_number, &a.m_number);
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*remainder = (uint32_t)BN_div_word(&m_number, b);
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}
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void Div (const BigNum & a, const BigNum & b, BigNum * remainder)
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{
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// this = a / b, remainder = a % b
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// either this or remainder may be nil
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BN_div(this ? &m_number : nil, remainder ? &remainder->m_number : nil,
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&a.m_number, &b.m_number, GetContext());
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}
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void FromData_BE (unsigned bytess, const void * data)
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{
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BN_bin2bn((const unsigned char *)data, bytess, &m_number);
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}
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void FromData_LE (unsigned bytess, const void * data);
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unsigned char * GetData_BE (unsigned * bytess) const;
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unsigned char * GetData_LE (unsigned * bytess) const;
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bool IsPrime () const
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{
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// Cyan's code uses 3 checks, so we'll follow suit.
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// This provides an accurate answer to p < 0.015625
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return BN_is_prime_fasttest(&m_number, 3, nil, GetContext(), nil, 1) > 0;
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}
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void Mod (const BigNum & a, const BigNum & b)
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{
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// this = a % b
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BN_div(nil, &m_number, &a.m_number, &b.m_number, GetContext());
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}
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void Mul (const BigNum & a, uint32_t b)
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{
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// this = a * b
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BN_copy(&m_number, &a.m_number);
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BN_mul_word(&m_number, b);
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}
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void Mul (const BigNum & a, const BigNum & b)
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{
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// this = a * b
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BN_mul(&m_number, &a.m_number, &b.m_number, GetContext());
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}
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void PowMod (uint32_t a, const BigNum & b, const BigNum & c)
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{
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// this = a ^ b % c
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PowMod(BigNum(a), b, c);
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}
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void PowMod (const BigNum & a, const BigNum & b, const BigNum & c)
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{
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// this = a ^ b % c
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BN_mod_exp(&m_number, &a.m_number, &b.m_number, &c.m_number, GetContext());
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}
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void Rand (const BigNum & a, BigNum * seed)
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{
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// this = random number less than a
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int bits = BN_num_bits(&a.m_number);
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do
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Rand(bits, seed);
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while (Compare(a) >= 0);
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}
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void Rand (unsigned bits, BigNum * seed);
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void RandPrime (unsigned bits, BigNum * seed)
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{
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BN_generate_prime(&m_number, bits, 1, nil, nil, nil, nil);
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}
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void Set (const BigNum & a)
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{
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BN_copy(&m_number, &a.m_number);
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}
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void Set (unsigned a)
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{
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BN_set_word(&m_number, a);
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}
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void SetOne () { Set(1); }
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void SetZero () { Set(0); }
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void Shl (const BigNum & a, unsigned b)
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{
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// this = a << b
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BN_lshift(&m_number, &a.m_number, b);
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}
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void Shr (const BigNum & a, unsigned b)
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{
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// this = a >> b
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BN_rshift(&m_number, &a.m_number, b);
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}
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void Sub (const BigNum & a, uint32_t b)
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{
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// this = a - b
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BN_copy(&m_number, &a.m_number);
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BN_sub_word(&m_number, b);
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}
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void Sub (const BigNum & a, const BigNum & b)
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{
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// this = a - b
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BN_sub(&m_number, &a.m_number, &b.m_number);
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}
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};
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#endif
|
Reference in New Issue
Block a user