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Add function NetCliAuthGetCurrentConnPort() to plNglGame to provide current Auth
server port to Game client connection code. For use where non-default port is being used for Auth/Game servers.
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@ -5215,6 +5215,15 @@ void NetCliAuthStartConnect (
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}
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}
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//============================================================================
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unsigned NetCliAuthGetCurrentConnPort() {
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unsigned port;
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s_critsect.Enter();
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port = NetAddressGetPort(s_active->addr);
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s_critsect.Leave();
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return port;
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}
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//============================================================================
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bool NetCliAuthQueryConnected () {
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@ -66,6 +66,7 @@ void NetCliAuthStartConnect (
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);
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bool NetCliAuthQueryConnected ();
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void NetCliAuthAutoReconnectEnable (bool enable); // is enabled by default
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unsigned NetCliAuthGetCurrentConnPort(); // for Game Server socket port
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// Called after the auth/client connection is encrypted
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typedef void (*FNetCliAuthConnectCallback)();
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@ -743,7 +743,7 @@ void NetCliGameStartConnect (
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const NetAddressNode & node
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) {
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NetAddress addr;
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NetAddressFromNode(node, kNetDefaultClientPort, &addr);
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NetAddressFromNode(node, NetCliAuthGetCurrentConnPort(), &addr);
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Connect(addr);
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}
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