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Fix line endings and tabs
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@ -1,75 +1,75 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plPipelineCreate Class Header //
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// Cyan, Inc. //
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// //
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// Here's a fun static class. All it does is contain wrapper functions for //
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// returning pointers to new pipelines of various types. This way, someone //
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// else, say, plClient, can create a new plDXPipeline without having to //
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// include every DX header in the known universe. Its messy and there's //
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// probably a better way to do it with the resource manager, but neither //
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// Chris nor Matt can tell me what it is, so there. :P //
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// //
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// Note: complile-time trick is that the actual functions for these are //
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// in the pipeline sources themselves. Makes more sense, esp. since we //
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// then avoid any possible header conflict between the pipelines, should //
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// one ever exist. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 3.8.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plPipelineCreate_h
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#define _plPipelineCreate_h
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//// plPipelineCreate Class Definition ////////////////////////////////////////
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class plPipeline;
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class plPipelineCreate
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{
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protected:
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static plPipeline *ICreateDXPipeline( hsWinRef hWnd, const hsG3DDeviceModeRecord *devMode );
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public:
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static plPipeline *CreatePipeline( hsWinRef hWnd, const hsG3DDeviceModeRecord *devMode )
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{
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// Just this for now. Later we'll key off of the devMode
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return ICreateDXPipeline( hWnd, devMode );
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}
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};
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#endif // _plPipelineCreate_h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plPipelineCreate Class Header //
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// Cyan, Inc. //
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// //
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// Here's a fun static class. All it does is contain wrapper functions for //
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// returning pointers to new pipelines of various types. This way, someone //
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// else, say, plClient, can create a new plDXPipeline without having to //
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// include every DX header in the known universe. Its messy and there's //
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// probably a better way to do it with the resource manager, but neither //
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// Chris nor Matt can tell me what it is, so there. :P //
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// //
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// Note: complile-time trick is that the actual functions for these are //
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// in the pipeline sources themselves. Makes more sense, esp. since we //
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// then avoid any possible header conflict between the pipelines, should //
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// one ever exist. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 3.8.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plPipelineCreate_h
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#define _plPipelineCreate_h
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//// plPipelineCreate Class Definition ////////////////////////////////////////
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class plPipeline;
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class plPipelineCreate
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{
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protected:
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static plPipeline *ICreateDXPipeline( hsWinRef hWnd, const hsG3DDeviceModeRecord *devMode );
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public:
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static plPipeline *CreatePipeline( hsWinRef hWnd, const hsG3DDeviceModeRecord *devMode )
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{
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// Just this for now. Later we'll key off of the devMode
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return ICreateDXPipeline( hWnd, devMode );
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}
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};
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#endif // _plPipelineCreate_h
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