mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 10:37:41 -04:00
Fix line endings and tabs
This commit is contained in:
@ -1,107 +1,107 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// plDXTextureRef.h - Hardware Texture DeviceRef Definition //
|
||||
// Cyan, Inc. //
|
||||
// //
|
||||
//// Version History //////////////////////////////////////////////////////////
|
||||
// //
|
||||
// 4.25.2001 mcn - Created. //
|
||||
// //
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _plDXTextureRef_h
|
||||
#define _plDXTextureRef_h
|
||||
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsGeometry3.h"
|
||||
#include "hsTemplates.h"
|
||||
#include "plDXDeviceRef.h"
|
||||
|
||||
|
||||
//// Definition ///////////////////////////////////////////////////////////////
|
||||
|
||||
class plBitmap;
|
||||
|
||||
class plDXTextureRef : public plDXDeviceRef
|
||||
{
|
||||
public:
|
||||
enum Flags
|
||||
{
|
||||
kExternData = 0x00000002, // fData points to user data, don't delete
|
||||
kRenderTarget = 0x00000004, // Created via a render target
|
||||
kCubicMap = 0x00000008, // Texture is really a cubic map texture
|
||||
kPerspProjection = 0x00000010, // Perspective projection
|
||||
kOrthoProjection = 0x00000020, // Orthogonal projection
|
||||
kProjection = kPerspProjection | kOrthoProjection,
|
||||
kOffscreenRT = 0x00000040, // Offscreen renderTarget. Never used as an actual texture,
|
||||
// but handy to still have it as a textureRef
|
||||
kUVWNormal = 0x00000080 // Use the normal as the UVW src
|
||||
};
|
||||
|
||||
IDirect3DBaseTexture9 *fD3DTexture;
|
||||
D3DFORMAT fFormatType; // Format of the D3D texture object
|
||||
|
||||
UInt32 fMMLvs; // Number of mipmap levels
|
||||
UInt32 fMaxWidth; // Width of the highest mipmap level
|
||||
UInt32 fMaxHeight; // Height of the highest mipmap level (no pun intended)
|
||||
UInt32 fNumPix; // total num texels in all mip levels
|
||||
UInt32 fDataSize; // size of fData[0..n] in bytes
|
||||
UInt32* fLevelSizes; // fLevelSize[i] == size in bytes of level i
|
||||
//UInt32 fCurrLOD; // Current LOD setting for this texture
|
||||
|
||||
plBitmap *fOwner;
|
||||
|
||||
void* fData; // for reloading
|
||||
|
||||
UInt32 GetFlags( void ) { return fFlags; }
|
||||
void SetFlags( UInt32 flag ) { fFlags = flag; }
|
||||
|
||||
plDXTextureRef& Set( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
|
||||
|
||||
plDXTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
|
||||
virtual ~plDXTextureRef();
|
||||
|
||||
void Link( plDXTextureRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
|
||||
plDXTextureRef *GetNext( void ) { return (plDXTextureRef *)fNext; }
|
||||
|
||||
void Release( void );
|
||||
};
|
||||
|
||||
class plDXCubeTextureRef : public plDXTextureRef
|
||||
{
|
||||
public:
|
||||
void *fFaceData[ 5 ]; // First face is in the inherited fData
|
||||
|
||||
plDXCubeTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ) :
|
||||
plDXTextureRef( tp, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget )
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#endif // _plDXTextureRef_h
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// plDXTextureRef.h - Hardware Texture DeviceRef Definition //
|
||||
// Cyan, Inc. //
|
||||
// //
|
||||
//// Version History //////////////////////////////////////////////////////////
|
||||
// //
|
||||
// 4.25.2001 mcn - Created. //
|
||||
// //
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _plDXTextureRef_h
|
||||
#define _plDXTextureRef_h
|
||||
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsGeometry3.h"
|
||||
#include "hsTemplates.h"
|
||||
#include "plDXDeviceRef.h"
|
||||
|
||||
|
||||
//// Definition ///////////////////////////////////////////////////////////////
|
||||
|
||||
class plBitmap;
|
||||
|
||||
class plDXTextureRef : public plDXDeviceRef
|
||||
{
|
||||
public:
|
||||
enum Flags
|
||||
{
|
||||
kExternData = 0x00000002, // fData points to user data, don't delete
|
||||
kRenderTarget = 0x00000004, // Created via a render target
|
||||
kCubicMap = 0x00000008, // Texture is really a cubic map texture
|
||||
kPerspProjection = 0x00000010, // Perspective projection
|
||||
kOrthoProjection = 0x00000020, // Orthogonal projection
|
||||
kProjection = kPerspProjection | kOrthoProjection,
|
||||
kOffscreenRT = 0x00000040, // Offscreen renderTarget. Never used as an actual texture,
|
||||
// but handy to still have it as a textureRef
|
||||
kUVWNormal = 0x00000080 // Use the normal as the UVW src
|
||||
};
|
||||
|
||||
IDirect3DBaseTexture9 *fD3DTexture;
|
||||
D3DFORMAT fFormatType; // Format of the D3D texture object
|
||||
|
||||
UInt32 fMMLvs; // Number of mipmap levels
|
||||
UInt32 fMaxWidth; // Width of the highest mipmap level
|
||||
UInt32 fMaxHeight; // Height of the highest mipmap level (no pun intended)
|
||||
UInt32 fNumPix; // total num texels in all mip levels
|
||||
UInt32 fDataSize; // size of fData[0..n] in bytes
|
||||
UInt32* fLevelSizes; // fLevelSize[i] == size in bytes of level i
|
||||
//UInt32 fCurrLOD; // Current LOD setting for this texture
|
||||
|
||||
plBitmap *fOwner;
|
||||
|
||||
void* fData; // for reloading
|
||||
|
||||
UInt32 GetFlags( void ) { return fFlags; }
|
||||
void SetFlags( UInt32 flag ) { fFlags = flag; }
|
||||
|
||||
plDXTextureRef& Set( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
|
||||
|
||||
plDXTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
|
||||
virtual ~plDXTextureRef();
|
||||
|
||||
void Link( plDXTextureRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
|
||||
plDXTextureRef *GetNext( void ) { return (plDXTextureRef *)fNext; }
|
||||
|
||||
void Release( void );
|
||||
};
|
||||
|
||||
class plDXCubeTextureRef : public plDXTextureRef
|
||||
{
|
||||
public:
|
||||
void *fFaceData[ 5 ]; // First face is in the inherited fData
|
||||
|
||||
plDXCubeTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ) :
|
||||
plDXTextureRef( tp, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget )
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#endif // _plDXTextureRef_h
|
||||
|
Reference in New Issue
Block a user