mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 10:37:41 -04:00
Fix line endings and tabs
This commit is contained in:
@ -1,155 +1,155 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plResponderModifier_inc
|
||||
#define plResponderModifier_inc
|
||||
|
||||
#include "hsStlUtils.h"
|
||||
#include "pnModifier/plSingleModifier.h"
|
||||
#include "pnMessage/plMessage.h"
|
||||
|
||||
|
||||
class plNotifyMsg;
|
||||
class plAnimCmdMsg;
|
||||
class plResponderSDLModifier;
|
||||
class plResponderModifier : public plSingleModifier
|
||||
{
|
||||
friend class plResponderSDLModifier;
|
||||
protected:
|
||||
typedef std::map<Int8,Int8> WaitToCmd;
|
||||
|
||||
class plResponderCmd
|
||||
{
|
||||
public:
|
||||
plResponderCmd() : fMsg(nil), fWaitOn(-1) {}
|
||||
plResponderCmd(plMessage *msg, Int8 waitOn) : fMsg(msg), fWaitOn(waitOn) {}
|
||||
|
||||
plMessage *fMsg;
|
||||
Int8 fWaitOn; // Index into fCompletedEvents of who we're waiting on
|
||||
};
|
||||
class plResponderState
|
||||
{
|
||||
public:
|
||||
hsTArray<plResponderCmd> fCmds;
|
||||
Int8 fNumCallbacks; // So we know how far to search into the bitvector to find out when we're done
|
||||
Int8 fSwitchToState; // State to switch to when all commands complete
|
||||
WaitToCmd fWaitToCmd;
|
||||
};
|
||||
|
||||
hsTArray<plResponderState> fStates;
|
||||
|
||||
Int8 fCurState; // The current state (first index for fCommandList)
|
||||
Int8 fCurCommand; // The command we are currently waiting to send (or -1 if we're not sending)
|
||||
bool fNetRequest; // Was the last trigger a net request
|
||||
hsBitVector fCompletedEvents; // Which events that commands are waiting on have completed
|
||||
bool fEnabled;
|
||||
plKey fPlayerKey; // The player who triggered this last
|
||||
plKey fTriggerer; // Whoever triggered us (for sending notify callbacks)
|
||||
hsBool fEnter; // Is our current trigger a volume enter?
|
||||
bool fGotFirstLoad; // Have we gotten our first SDL load?
|
||||
|
||||
plResponderSDLModifier* fResponderSDLMod; // handles saving and restoring state
|
||||
|
||||
enum
|
||||
{
|
||||
kDetectTrigger = 0x1,
|
||||
kDetectUnTrigger = 0x2,
|
||||
kSkipFFSound = 0x4
|
||||
};
|
||||
UInt8 fFlags;
|
||||
UInt32 fNotifyMsgFlags; // store the msg flags of the notify which triggered us
|
||||
|
||||
void Trigger(plNotifyMsg *msg);
|
||||
bool IIsLocalOnlyCmd(plMessage* cmd);
|
||||
bool IContinueSending();
|
||||
|
||||
Int8 ICmdFromWait(Int8 waitIdx);
|
||||
|
||||
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
|
||||
|
||||
static bool fDebugAnimBox; // Draws a box on screen when an animation is started
|
||||
static void IDebugAnimBox(bool start);
|
||||
void IDebugPlayMsg(plAnimCmdMsg* msg);
|
||||
|
||||
// Trigger the responder (regardless of what it's doing) and "fast forward" it to the final state
|
||||
// If python is true, only run animations
|
||||
void IFastForward(bool python);
|
||||
// If the message is FF-able, returns it (or a FF-able version)
|
||||
plMessage* IGetFastForwardMsg(plMessage* msg, bool python);
|
||||
|
||||
void ISetResponderStateFromNotify(plNotifyMsg* msg);
|
||||
void ISetResponderState(Int8 state);
|
||||
|
||||
void ILog(UInt32 color, const char* format, ...);
|
||||
|
||||
friend class plResponderComponent;
|
||||
friend class plResponderWait;
|
||||
|
||||
public:
|
||||
plResponderModifier();
|
||||
~plResponderModifier();
|
||||
|
||||
CLASSNAME_REGISTER( plResponderModifier );
|
||||
GETINTERFACE_ANY( plResponderModifier, plSingleModifier );
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
|
||||
const plResponderSDLModifier* GetSDLModifier() const { return fResponderSDLMod; }
|
||||
|
||||
static bool ToggleDebugAnimBox() { return fDebugAnimBox = !fDebugAnimBox; }
|
||||
static void NoLogString(const char* str);
|
||||
|
||||
// Restore callback state after load
|
||||
void Restore();
|
||||
|
||||
const Int8 GetState() const { return fCurState; }
|
||||
//
|
||||
// Export time only
|
||||
//
|
||||
void AddCommand(plMessage* pMsg, int state=0);
|
||||
void AddCallback(Int8 state, Int8 cmd, Int8 callback);
|
||||
};
|
||||
|
||||
// Message for changing the enable state in a responder modifier
|
||||
class plResponderEnableMsg : public plMessage
|
||||
{
|
||||
public:
|
||||
bool fEnable;
|
||||
|
||||
plResponderEnableMsg() : fEnable(true) {}
|
||||
plResponderEnableMsg(bool enable) : fEnable(enable) {}
|
||||
|
||||
CLASSNAME_REGISTER(plResponderEnableMsg);
|
||||
GETINTERFACE_ANY(plResponderEnableMsg, plMessage);
|
||||
|
||||
// IO
|
||||
void Read(hsStream* stream, hsResMgr* mgr);
|
||||
void Write(hsStream* stream, hsResMgr* mgr);
|
||||
};
|
||||
|
||||
#endif // plResponderModifier_inc
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plResponderModifier_inc
|
||||
#define plResponderModifier_inc
|
||||
|
||||
#include "hsStlUtils.h"
|
||||
#include "pnModifier/plSingleModifier.h"
|
||||
#include "pnMessage/plMessage.h"
|
||||
|
||||
|
||||
class plNotifyMsg;
|
||||
class plAnimCmdMsg;
|
||||
class plResponderSDLModifier;
|
||||
class plResponderModifier : public plSingleModifier
|
||||
{
|
||||
friend class plResponderSDLModifier;
|
||||
protected:
|
||||
typedef std::map<Int8,Int8> WaitToCmd;
|
||||
|
||||
class plResponderCmd
|
||||
{
|
||||
public:
|
||||
plResponderCmd() : fMsg(nil), fWaitOn(-1) {}
|
||||
plResponderCmd(plMessage *msg, Int8 waitOn) : fMsg(msg), fWaitOn(waitOn) {}
|
||||
|
||||
plMessage *fMsg;
|
||||
Int8 fWaitOn; // Index into fCompletedEvents of who we're waiting on
|
||||
};
|
||||
class plResponderState
|
||||
{
|
||||
public:
|
||||
hsTArray<plResponderCmd> fCmds;
|
||||
Int8 fNumCallbacks; // So we know how far to search into the bitvector to find out when we're done
|
||||
Int8 fSwitchToState; // State to switch to when all commands complete
|
||||
WaitToCmd fWaitToCmd;
|
||||
};
|
||||
|
||||
hsTArray<plResponderState> fStates;
|
||||
|
||||
Int8 fCurState; // The current state (first index for fCommandList)
|
||||
Int8 fCurCommand; // The command we are currently waiting to send (or -1 if we're not sending)
|
||||
bool fNetRequest; // Was the last trigger a net request
|
||||
hsBitVector fCompletedEvents; // Which events that commands are waiting on have completed
|
||||
bool fEnabled;
|
||||
plKey fPlayerKey; // The player who triggered this last
|
||||
plKey fTriggerer; // Whoever triggered us (for sending notify callbacks)
|
||||
hsBool fEnter; // Is our current trigger a volume enter?
|
||||
bool fGotFirstLoad; // Have we gotten our first SDL load?
|
||||
|
||||
plResponderSDLModifier* fResponderSDLMod; // handles saving and restoring state
|
||||
|
||||
enum
|
||||
{
|
||||
kDetectTrigger = 0x1,
|
||||
kDetectUnTrigger = 0x2,
|
||||
kSkipFFSound = 0x4
|
||||
};
|
||||
UInt8 fFlags;
|
||||
UInt32 fNotifyMsgFlags; // store the msg flags of the notify which triggered us
|
||||
|
||||
void Trigger(plNotifyMsg *msg);
|
||||
bool IIsLocalOnlyCmd(plMessage* cmd);
|
||||
bool IContinueSending();
|
||||
|
||||
Int8 ICmdFromWait(Int8 waitIdx);
|
||||
|
||||
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
|
||||
|
||||
static bool fDebugAnimBox; // Draws a box on screen when an animation is started
|
||||
static void IDebugAnimBox(bool start);
|
||||
void IDebugPlayMsg(plAnimCmdMsg* msg);
|
||||
|
||||
// Trigger the responder (regardless of what it's doing) and "fast forward" it to the final state
|
||||
// If python is true, only run animations
|
||||
void IFastForward(bool python);
|
||||
// If the message is FF-able, returns it (or a FF-able version)
|
||||
plMessage* IGetFastForwardMsg(plMessage* msg, bool python);
|
||||
|
||||
void ISetResponderStateFromNotify(plNotifyMsg* msg);
|
||||
void ISetResponderState(Int8 state);
|
||||
|
||||
void ILog(UInt32 color, const char* format, ...);
|
||||
|
||||
friend class plResponderComponent;
|
||||
friend class plResponderWait;
|
||||
|
||||
public:
|
||||
plResponderModifier();
|
||||
~plResponderModifier();
|
||||
|
||||
CLASSNAME_REGISTER( plResponderModifier );
|
||||
GETINTERFACE_ANY( plResponderModifier, plSingleModifier );
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
|
||||
const plResponderSDLModifier* GetSDLModifier() const { return fResponderSDLMod; }
|
||||
|
||||
static bool ToggleDebugAnimBox() { return fDebugAnimBox = !fDebugAnimBox; }
|
||||
static void NoLogString(const char* str);
|
||||
|
||||
// Restore callback state after load
|
||||
void Restore();
|
||||
|
||||
const Int8 GetState() const { return fCurState; }
|
||||
//
|
||||
// Export time only
|
||||
//
|
||||
void AddCommand(plMessage* pMsg, int state=0);
|
||||
void AddCallback(Int8 state, Int8 cmd, Int8 callback);
|
||||
};
|
||||
|
||||
// Message for changing the enable state in a responder modifier
|
||||
class plResponderEnableMsg : public plMessage
|
||||
{
|
||||
public:
|
||||
bool fEnable;
|
||||
|
||||
plResponderEnableMsg() : fEnable(true) {}
|
||||
plResponderEnableMsg(bool enable) : fEnable(enable) {}
|
||||
|
||||
CLASSNAME_REGISTER(plResponderEnableMsg);
|
||||
GETINTERFACE_ANY(plResponderEnableMsg, plMessage);
|
||||
|
||||
// IO
|
||||
void Read(hsStream* stream, hsResMgr* mgr);
|
||||
void Write(hsStream* stream, hsResMgr* mgr);
|
||||
};
|
||||
|
||||
#endif // plResponderModifier_inc
|
||||
|
Reference in New Issue
Block a user