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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Fix line endings and tabs
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@ -1,83 +1,83 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef SERVER // we use stuff the server doesn't link with
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#ifndef NO_AV_MSGS
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#include "plAIMsg.h"
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#include "hsResMgr.h"
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#include "hsStream.h"
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#include "plAvatar/plArmatureMod.h"
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///////////////////////////////////////////////////////////////////////////////
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plAIMsg::plAIMsg(): plMessage(nil, nil, nil), fBrainUserStr("")
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{}
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plAIMsg::plAIMsg(const plKey& sender, const plKey& receiver): plMessage(sender, receiver, nil)
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{
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// set up our user string from the sender, if it is the right type
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plArmatureMod* armMod = plArmatureMod::ConvertNoRef(sender->ObjectIsLoaded());
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if (armMod)
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fBrainUserStr = armMod->GetUserStr();
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else
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fBrainUserStr = "";
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}
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void plAIMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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char* temp = stream->ReadSafeString();
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if (temp)
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fBrainUserStr = temp;
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delete [] temp;
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}
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void plAIMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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stream->WriteSafeString(fBrainUserStr.c_str());
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}
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///////////////////////////////////////////////////////////////////////////////
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void plAIArrivedAtGoalMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plAIMsg::Read(stream, mgr);
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fGoal.Read(stream);
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}
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void plAIArrivedAtGoalMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plAIMsg::Write(stream, mgr);
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fGoal.Write(stream);
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}
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#endif // NO_AV_MSGS
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef SERVER // we use stuff the server doesn't link with
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#ifndef NO_AV_MSGS
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#include "plAIMsg.h"
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#include "hsResMgr.h"
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#include "hsStream.h"
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#include "plAvatar/plArmatureMod.h"
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///////////////////////////////////////////////////////////////////////////////
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plAIMsg::plAIMsg(): plMessage(nil, nil, nil), fBrainUserStr("")
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{}
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plAIMsg::plAIMsg(const plKey& sender, const plKey& receiver): plMessage(sender, receiver, nil)
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{
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// set up our user string from the sender, if it is the right type
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plArmatureMod* armMod = plArmatureMod::ConvertNoRef(sender->ObjectIsLoaded());
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if (armMod)
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fBrainUserStr = armMod->GetUserStr();
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else
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fBrainUserStr = "";
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}
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void plAIMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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char* temp = stream->ReadSafeString();
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if (temp)
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fBrainUserStr = temp;
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delete [] temp;
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}
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void plAIMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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stream->WriteSafeString(fBrainUserStr.c_str());
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}
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///////////////////////////////////////////////////////////////////////////////
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void plAIArrivedAtGoalMsg::Read(hsStream* stream, hsResMgr* mgr)
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{
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plAIMsg::Read(stream, mgr);
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fGoal.Read(stream);
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}
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void plAIArrivedAtGoalMsg::Write(hsStream* stream, hsResMgr* mgr)
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{
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plAIMsg::Write(stream, mgr);
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fGoal.Write(stream);
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}
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#endif // NO_AV_MSGS
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#endif // SERVER
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