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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Fix line endings and tabs
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@ -1,125 +1,125 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plTelescopeInputInterface //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "hsConfig.h"
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#include "hsWindows.h"
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#include "hsTypes.h"
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#include "plTelescopeInputInterface.h"
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#include "plInputInterfaceMgr.h"
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#include "plInputManager.h"
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#include "plInputDevice.h"
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#include "pnInputCore/plKeyMap.h"
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#include "plgDispatch.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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plTelescopeInputInterface::plTelescopeInputInterface()
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{
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SetEnabled( true ); // Always enabled
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// Add our control codes to our control map. Do NOT add the key bindings yet.
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// Note: HERE is where you specify the actions for each command, i.e. net propagate and so forth.
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// This part basically declares us master of the bindings for these commands.
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO
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// RestoreDefaultKeyMappings()!!!!
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fControlMap->AddCode( B_CONTROL_EXIT_MODE, kControlFlagNormal | kControlFlagNoRepeat );
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fControlMap->AddCode( B_CAMERA_PAN_LEFT, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_PAN_RIGHT, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_PAN_UP, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_PAN_DOWN, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_RECENTER, kControlFlagNormal | kControlFlagNoRepeat );
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fControlMap->AddCode( B_CAMERA_ZOOM_IN, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_ZOOM_OUT, kControlFlagNormal );
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO
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// RestoreDefaultKeyMappings()!!!!
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}
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plTelescopeInputInterface::~plTelescopeInputInterface()
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{
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}
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//// Init/Shutdown ///////////////////////////////////////////////////////////
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void plTelescopeInputInterface::Init( plInputInterfaceMgr *manager )
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{
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plInputInterface::Init( manager );
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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hsBool plTelescopeInputInterface::IEval( double secs, hsScalar del, UInt32 dirty )
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{
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return true;
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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hsBool plTelescopeInputInterface::MsgReceive( plMessage *msg )
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{
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return false;
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}
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//// InterpretInputEvent /////////////////////////////////////////////////////
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hsBool plTelescopeInputInterface::InterpretInputEvent( plInputEventMsg *pMsg )
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{
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return false;
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}
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//// RestoreDefaultKeyMappings ///////////////////////////////////////////////
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void plTelescopeInputInterface::RestoreDefaultKeyMappings( void )
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{
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if( fControlMap == nil )
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return;
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fControlMap->UnmapAllBindings();
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fControlMap->BindKey( KEY_BACKSPACE, B_CONTROL_EXIT_MODE );
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fControlMap->BindKey( KEY_NUMPAD5, B_CAMERA_RECENTER );
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fControlMap->BindKey( KEY_C, B_CAMERA_RECENTER );
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fControlMap->BindKey( KEY_NUMPAD_ADD, B_CAMERA_ZOOM_IN );
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fControlMap->BindKey( KEY_NUMPAD_SUBTRACT, B_CAMERA_ZOOM_OUT );
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fControlMap->BindKey( KEY_NUMPAD4, B_CAMERA_PAN_LEFT );
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fControlMap->BindKey( KEY_NUMPAD6, B_CAMERA_PAN_RIGHT );
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fControlMap->BindKey( KEY_NUMPAD8, B_CAMERA_PAN_UP );
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fControlMap->BindKey( KEY_NUMPAD2, B_CAMERA_PAN_DOWN );
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}
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plTelescopeInputInterface //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "hsConfig.h"
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#include "hsWindows.h"
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#include "hsTypes.h"
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#include "plTelescopeInputInterface.h"
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#include "plInputInterfaceMgr.h"
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#include "plInputManager.h"
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#include "plInputDevice.h"
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#include "pnInputCore/plKeyMap.h"
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#include "plgDispatch.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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plTelescopeInputInterface::plTelescopeInputInterface()
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{
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SetEnabled( true ); // Always enabled
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// Add our control codes to our control map. Do NOT add the key bindings yet.
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// Note: HERE is where you specify the actions for each command, i.e. net propagate and so forth.
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// This part basically declares us master of the bindings for these commands.
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO
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// RestoreDefaultKeyMappings()!!!!
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fControlMap->AddCode( B_CONTROL_EXIT_MODE, kControlFlagNormal | kControlFlagNoRepeat );
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fControlMap->AddCode( B_CAMERA_PAN_LEFT, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_PAN_RIGHT, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_PAN_UP, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_PAN_DOWN, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_RECENTER, kControlFlagNormal | kControlFlagNoRepeat );
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fControlMap->AddCode( B_CAMERA_ZOOM_IN, kControlFlagNormal );
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fControlMap->AddCode( B_CAMERA_ZOOM_OUT, kControlFlagNormal );
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO
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// RestoreDefaultKeyMappings()!!!!
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}
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plTelescopeInputInterface::~plTelescopeInputInterface()
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{
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}
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//// Init/Shutdown ///////////////////////////////////////////////////////////
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void plTelescopeInputInterface::Init( plInputInterfaceMgr *manager )
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{
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plInputInterface::Init( manager );
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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hsBool plTelescopeInputInterface::IEval( double secs, hsScalar del, UInt32 dirty )
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{
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return true;
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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hsBool plTelescopeInputInterface::MsgReceive( plMessage *msg )
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{
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return false;
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}
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//// InterpretInputEvent /////////////////////////////////////////////////////
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hsBool plTelescopeInputInterface::InterpretInputEvent( plInputEventMsg *pMsg )
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{
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return false;
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}
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//// RestoreDefaultKeyMappings ///////////////////////////////////////////////
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void plTelescopeInputInterface::RestoreDefaultKeyMappings( void )
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{
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if( fControlMap == nil )
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return;
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fControlMap->UnmapAllBindings();
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fControlMap->BindKey( KEY_BACKSPACE, B_CONTROL_EXIT_MODE );
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fControlMap->BindKey( KEY_NUMPAD5, B_CAMERA_RECENTER );
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fControlMap->BindKey( KEY_C, B_CAMERA_RECENTER );
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fControlMap->BindKey( KEY_NUMPAD_ADD, B_CAMERA_ZOOM_IN );
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fControlMap->BindKey( KEY_NUMPAD_SUBTRACT, B_CAMERA_ZOOM_OUT );
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fControlMap->BindKey( KEY_NUMPAD4, B_CAMERA_PAN_LEFT );
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fControlMap->BindKey( KEY_NUMPAD6, B_CAMERA_PAN_RIGHT );
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fControlMap->BindKey( KEY_NUMPAD8, B_CAMERA_PAN_UP );
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fControlMap->BindKey( KEY_NUMPAD2, B_CAMERA_PAN_DOWN );
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}
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