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Fix line endings and tabs
This commit is contained in:
@ -1,233 +1,233 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
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||||
#include "hsTypes.h"
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||||
#include "plDynaRippleMgr.h"
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||||
#include "plDynaDecal.h"
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||||
|
||||
#include "plPrintShape.h"
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||||
|
||||
#include "plCutter.h"
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||||
#include "plgDispatch.h"
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||||
#include "hsStream.h"
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#include "hsResMgr.h"
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#include "hsTimer.h"
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#include "plMessage/plDynaDecalEnableMsg.h"
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#include "plMessage/plRippleShapeMsg.h"
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||||
#include "plMessage/plAvatarMsg.h"
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||||
#include "plAvatar/plAvBrainHuman.h"
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||||
#include "plAvatar/plArmatureMod.h"
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||||
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||||
#include "plMath/plRandom.h"
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static plRandom sRand;
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||||
#include "plTweak.h"
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||||
static const UInt32 kNumPrintIDs = 5;
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||||
static const UInt32 kPrintIDs[kNumPrintIDs] =
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||||
{
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||||
plAvBrainHuman::TrunkPrint,
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||||
plAvBrainHuman::LHandPrint,
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||||
plAvBrainHuman::RHandPrint,
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||||
plAvBrainHuman::LFootPrint,
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||||
plAvBrainHuman::RFootPrint
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||||
};
|
||||
|
||||
|
||||
int plDynaRippleMgr::INewDecal()
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||||
{
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||||
int idx = fDecals.GetCount();
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||||
#if 1
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plDynaRipple* rip = TRACKED_NEW plDynaRipple();
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rip->fC1U = fInitUVW.fX;
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rip->fC2U = (fInitUVW.fX - fFinalUVW.fX) / (fLifeSpan * fFinalUVW.fX);
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rip->fC1V = fInitUVW.fY;
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rip->fC2V = (fInitUVW.fY - fFinalUVW.fY) / (fLifeSpan * fFinalUVW.fY);
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fDecals.Append(rip);
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#else
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plDynaWave* wave = TRACKED_NEW plDynaWave();
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static hsScalar kDefScrollRate = 0.1f;
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wave->fScrollRate = kDefScrollRate;
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fDecals.Append(wave);
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||||
#endif
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||||
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||||
return idx;
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||||
}
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||||
|
||||
plDynaRippleMgr::plDynaRippleMgr()
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||||
:
|
||||
fInitUVW(1.f,1.f,1.f),
|
||||
fFinalUVW(1.f,1.f,1.f)
|
||||
{
|
||||
fPartIDs.SetCount(kNumPrintIDs);
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||||
int i;
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||||
for( i = 0; i < kNumPrintIDs; i++ )
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||||
fPartIDs[i] = kPrintIDs[i];
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||||
}
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||||
|
||||
plDynaRippleMgr::~plDynaRippleMgr()
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||||
{
|
||||
}
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|
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void plDynaRippleMgr::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
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||||
plDynaDecalMgr::Read(stream, mgr);
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|
||||
fInitUVW.Read(stream);
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||||
fFinalUVW.Read(stream);
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||||
|
||||
// plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey()); // ###HACKTEST
|
||||
// plgDispatch::Dispatch()->RegisterForExactType(plListenerMsg::Index(), GetKey()); // ###HACKTEST
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plArmatureUpdateMsg::Index(), GetKey());
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||||
}
|
||||
|
||||
void plDynaRippleMgr::Write(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plDynaDecalMgr::Write(stream, mgr);
|
||||
|
||||
fInitUVW.Write(stream);
|
||||
fFinalUVW.Write(stream);
|
||||
}
|
||||
|
||||
hsBool plDynaRippleMgr::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plArmatureUpdateMsg* armMsg = plArmatureUpdateMsg::ConvertNoRef(msg);
|
||||
if( armMsg && !armMsg->IsInvis())
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < fPartIDs.GetCount(); i++ )
|
||||
{
|
||||
const plPrintShape* shape = IGetPrintShape(armMsg->fArmature, fPartIDs[i]);
|
||||
if( shape )
|
||||
{
|
||||
plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey());
|
||||
if( IRippleFromShape(shape, false) )
|
||||
{
|
||||
INotifyActive(info, armMsg->fArmature->GetKey(), fPartIDs[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
INotifyInactive(info, armMsg->fArmature->GetKey(), fPartIDs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
plRippleShapeMsg* shapeMsg = plRippleShapeMsg::ConvertNoRef(msg);
|
||||
if( shapeMsg )
|
||||
{
|
||||
const plPrintShape* shape = shapeMsg->GetShape();
|
||||
if( shape )
|
||||
{
|
||||
// Note we don't care about the return value here, because we only send notifies
|
||||
// for avatar based ripples.
|
||||
IRippleFromShape(shape);
|
||||
}
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||||
return true;
|
||||
}
|
||||
|
||||
return plDynaDecalMgr::MsgReceive(msg);
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||||
}
|
||||
|
||||
hsBool plDynaRippleMgr::IRippleFromShape(const plPrintShape* shape, hsBool force)
|
||||
{
|
||||
if( !shape )
|
||||
return false;
|
||||
|
||||
hsBool retVal = false;
|
||||
|
||||
plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey());
|
||||
|
||||
const hsMatrix44& shapeL2W = shape->GetOwner()->GetLocalToWorld();
|
||||
|
||||
plConst(hsScalar) kMinDist(2.0f);
|
||||
plConst(hsScalar) kMinTime(1.5f);
|
||||
double t = hsTimer::GetSysSeconds();
|
||||
hsScalar dt = hsScalar(t - info.fLastTime) * sRand.RandZeroToOne();
|
||||
hsBool longEnough = (dt >= kMinTime);
|
||||
hsBool farEnough = (hsVector3(&info.fLastPos, &shapeL2W.GetTranslate()).Magnitude() > kMinDist);
|
||||
if( force || longEnough || farEnough )
|
||||
{
|
||||
hsPoint3 pos = shapeL2W.GetTranslate();
|
||||
|
||||
// We'll perturb the position a little so it doesn't look quite so regular,
|
||||
// but we perturb it more if we're just standing still
|
||||
hsVector3 randPert(sRand.RandMinusOneToOne(), sRand.RandMinusOneToOne(), 0);
|
||||
randPert.Normalize();
|
||||
if( !farEnough )
|
||||
{
|
||||
plConst(hsScalar) kRandPert = 0.5f;
|
||||
randPert *= kRandPert;
|
||||
}
|
||||
else
|
||||
{
|
||||
plConst(hsScalar) kRandPert = 0.15f;
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||||
randPert *= kRandPert;
|
||||
}
|
||||
pos += randPert;
|
||||
|
||||
hsVector3 dir(0.f, 1.f, 0.f);
|
||||
hsVector3 up(0.f, 0.f, 1.f);
|
||||
|
||||
plConst(hsScalar) kHeightScale = 1.f;
|
||||
pos.fZ += (shape->GetHeight() * fScale.fZ * kHeightScale) * 0.25f;
|
||||
|
||||
hsScalar wid = hsMaximum(shape->GetWidth(), shape->GetLength());
|
||||
hsVector3 size(wid * fScale.fX, wid * fScale.fY, shape->GetHeight() * fScale.fZ * kHeightScale);
|
||||
fCutter->SetLength(size);
|
||||
fCutter->Set(pos, dir, up);
|
||||
|
||||
|
||||
hsBool hit = ICutoutTargets(t);
|
||||
if( hit )
|
||||
{
|
||||
retVal = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
retVal = false; // No-effect else just for break points.
|
||||
}
|
||||
// This isn't ideal, but it's a quick fix. ICutoutTargets returns true if the center
|
||||
// of our cutter hit a face, which is what we want for notifies. But here we want to
|
||||
// know whether any decal faces were generated at all. At some point, I'll have ICutoutTargets
|
||||
// return a bit field, with separate bits for different interesting cases. But for now, we'll
|
||||
// just keep track of when we last TRIED to throw down a decal. That'll get rid of the
|
||||
// current problem of tons of decals piling up when you are standing next to a puddle,
|
||||
// so the center isn't covered, so last time doesn't get set, and there's no throttle
|
||||
// on how frequently we throw down decals.
|
||||
info.fLastTime = t;
|
||||
info.fLastPos = shapeL2W.GetTranslate();
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "plDynaRippleMgr.h"
|
||||
#include "plDynaDecal.h"
|
||||
|
||||
#include "plPrintShape.h"
|
||||
|
||||
#include "plCutter.h"
|
||||
|
||||
#include "plgDispatch.h"
|
||||
|
||||
#include "hsStream.h"
|
||||
#include "hsResMgr.h"
|
||||
#include "hsTimer.h"
|
||||
|
||||
#include "plMessage/plDynaDecalEnableMsg.h"
|
||||
#include "plMessage/plRippleShapeMsg.h"
|
||||
|
||||
#include "plMessage/plAvatarMsg.h"
|
||||
#include "plAvatar/plAvBrainHuman.h"
|
||||
#include "plAvatar/plArmatureMod.h"
|
||||
|
||||
#include "plMath/plRandom.h"
|
||||
static plRandom sRand;
|
||||
|
||||
#include "plTweak.h"
|
||||
|
||||
static const UInt32 kNumPrintIDs = 5;
|
||||
static const UInt32 kPrintIDs[kNumPrintIDs] =
|
||||
{
|
||||
plAvBrainHuman::TrunkPrint,
|
||||
plAvBrainHuman::LHandPrint,
|
||||
plAvBrainHuman::RHandPrint,
|
||||
plAvBrainHuman::LFootPrint,
|
||||
plAvBrainHuman::RFootPrint
|
||||
};
|
||||
|
||||
|
||||
int plDynaRippleMgr::INewDecal()
|
||||
{
|
||||
int idx = fDecals.GetCount();
|
||||
|
||||
#if 1
|
||||
plDynaRipple* rip = TRACKED_NEW plDynaRipple();
|
||||
rip->fC1U = fInitUVW.fX;
|
||||
rip->fC2U = (fInitUVW.fX - fFinalUVW.fX) / (fLifeSpan * fFinalUVW.fX);
|
||||
|
||||
rip->fC1V = fInitUVW.fY;
|
||||
rip->fC2V = (fInitUVW.fY - fFinalUVW.fY) / (fLifeSpan * fFinalUVW.fY);
|
||||
|
||||
fDecals.Append(rip);
|
||||
#else
|
||||
plDynaWave* wave = TRACKED_NEW plDynaWave();
|
||||
static hsScalar kDefScrollRate = 0.1f;
|
||||
wave->fScrollRate = kDefScrollRate;
|
||||
fDecals.Append(wave);
|
||||
#endif
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
plDynaRippleMgr::plDynaRippleMgr()
|
||||
:
|
||||
fInitUVW(1.f,1.f,1.f),
|
||||
fFinalUVW(1.f,1.f,1.f)
|
||||
{
|
||||
fPartIDs.SetCount(kNumPrintIDs);
|
||||
int i;
|
||||
for( i = 0; i < kNumPrintIDs; i++ )
|
||||
fPartIDs[i] = kPrintIDs[i];
|
||||
}
|
||||
|
||||
plDynaRippleMgr::~plDynaRippleMgr()
|
||||
{
|
||||
}
|
||||
|
||||
void plDynaRippleMgr::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plDynaDecalMgr::Read(stream, mgr);
|
||||
|
||||
fInitUVW.Read(stream);
|
||||
fFinalUVW.Read(stream);
|
||||
|
||||
// plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey()); // ###HACKTEST
|
||||
// plgDispatch::Dispatch()->RegisterForExactType(plListenerMsg::Index(), GetKey()); // ###HACKTEST
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plArmatureUpdateMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
void plDynaRippleMgr::Write(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plDynaDecalMgr::Write(stream, mgr);
|
||||
|
||||
fInitUVW.Write(stream);
|
||||
fFinalUVW.Write(stream);
|
||||
}
|
||||
|
||||
hsBool plDynaRippleMgr::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plArmatureUpdateMsg* armMsg = plArmatureUpdateMsg::ConvertNoRef(msg);
|
||||
if( armMsg && !armMsg->IsInvis())
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < fPartIDs.GetCount(); i++ )
|
||||
{
|
||||
const plPrintShape* shape = IGetPrintShape(armMsg->fArmature, fPartIDs[i]);
|
||||
if( shape )
|
||||
{
|
||||
plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey());
|
||||
if( IRippleFromShape(shape, false) )
|
||||
{
|
||||
INotifyActive(info, armMsg->fArmature->GetKey(), fPartIDs[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
INotifyInactive(info, armMsg->fArmature->GetKey(), fPartIDs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
plRippleShapeMsg* shapeMsg = plRippleShapeMsg::ConvertNoRef(msg);
|
||||
if( shapeMsg )
|
||||
{
|
||||
const plPrintShape* shape = shapeMsg->GetShape();
|
||||
if( shape )
|
||||
{
|
||||
// Note we don't care about the return value here, because we only send notifies
|
||||
// for avatar based ripples.
|
||||
IRippleFromShape(shape);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return plDynaDecalMgr::MsgReceive(msg);
|
||||
}
|
||||
|
||||
hsBool plDynaRippleMgr::IRippleFromShape(const plPrintShape* shape, hsBool force)
|
||||
{
|
||||
if( !shape )
|
||||
return false;
|
||||
|
||||
hsBool retVal = false;
|
||||
|
||||
plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey());
|
||||
|
||||
const hsMatrix44& shapeL2W = shape->GetOwner()->GetLocalToWorld();
|
||||
|
||||
plConst(hsScalar) kMinDist(2.0f);
|
||||
plConst(hsScalar) kMinTime(1.5f);
|
||||
double t = hsTimer::GetSysSeconds();
|
||||
hsScalar dt = hsScalar(t - info.fLastTime) * sRand.RandZeroToOne();
|
||||
hsBool longEnough = (dt >= kMinTime);
|
||||
hsBool farEnough = (hsVector3(&info.fLastPos, &shapeL2W.GetTranslate()).Magnitude() > kMinDist);
|
||||
if( force || longEnough || farEnough )
|
||||
{
|
||||
hsPoint3 pos = shapeL2W.GetTranslate();
|
||||
|
||||
// We'll perturb the position a little so it doesn't look quite so regular,
|
||||
// but we perturb it more if we're just standing still
|
||||
hsVector3 randPert(sRand.RandMinusOneToOne(), sRand.RandMinusOneToOne(), 0);
|
||||
randPert.Normalize();
|
||||
if( !farEnough )
|
||||
{
|
||||
plConst(hsScalar) kRandPert = 0.5f;
|
||||
randPert *= kRandPert;
|
||||
}
|
||||
else
|
||||
{
|
||||
plConst(hsScalar) kRandPert = 0.15f;
|
||||
randPert *= kRandPert;
|
||||
}
|
||||
pos += randPert;
|
||||
|
||||
hsVector3 dir(0.f, 1.f, 0.f);
|
||||
hsVector3 up(0.f, 0.f, 1.f);
|
||||
|
||||
plConst(hsScalar) kHeightScale = 1.f;
|
||||
pos.fZ += (shape->GetHeight() * fScale.fZ * kHeightScale) * 0.25f;
|
||||
|
||||
hsScalar wid = hsMaximum(shape->GetWidth(), shape->GetLength());
|
||||
hsVector3 size(wid * fScale.fX, wid * fScale.fY, shape->GetHeight() * fScale.fZ * kHeightScale);
|
||||
fCutter->SetLength(size);
|
||||
fCutter->Set(pos, dir, up);
|
||||
|
||||
|
||||
hsBool hit = ICutoutTargets(t);
|
||||
if( hit )
|
||||
{
|
||||
retVal = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
retVal = false; // No-effect else just for break points.
|
||||
}
|
||||
// This isn't ideal, but it's a quick fix. ICutoutTargets returns true if the center
|
||||
// of our cutter hit a face, which is what we want for notifies. But here we want to
|
||||
// know whether any decal faces were generated at all. At some point, I'll have ICutoutTargets
|
||||
// return a bit field, with separate bits for different interesting cases. But for now, we'll
|
||||
// just keep track of when we last TRIED to throw down a decal. That'll get rid of the
|
||||
// current problem of tons of decals piling up when you are standing next to a puddle,
|
||||
// so the center isn't covered, so last time doesn't get set, and there's no throttle
|
||||
// on how frequently we throw down decals.
|
||||
info.fLastTime = t;
|
||||
info.fLastPos = shapeL2W.GetTranslate();
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user