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Fix line endings and tabs
This commit is contained in:
@ -1,374 +1,374 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
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||||
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||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
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||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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||||
Cyan Worlds, Inc.
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||||
14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// singular
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#include "plSittingModifier.h"
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//other
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#include "plMessage/plAvatarMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "pnMessage/plCameraMsg.h"
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#include "plAvatar/plArmatureMod.h"
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#include "plAvatar/plAnimStage.h"
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#include "plAvatar/plAvTaskBrain.h"
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#include "plAvatar/plAvBrainGeneric.h"
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#include "plAvatar/plAvBrainHuman.h"
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#include "plAvatar/plAvatarMgr.h"
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#include "pnNetCommon/plNetApp.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "plInputCore/plAvatarInputInterface.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPLEMENTATION
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// CTOR ------------------------------
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// -----
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plSittingModifier::plSittingModifier()
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: fTriggeredAvatarKey(nil),
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fMiscFlags(0)
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{
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}
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// CTOR ------------------------------------------------------------------------
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// -----
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plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight)
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: fTriggeredAvatarKey(nil),
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fMiscFlags(0)
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{
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if (hasFront)
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fMiscFlags |= kApproachFront;
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if (hasLeft)
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fMiscFlags |= kApproachLeft;
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if (hasRight)
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fMiscFlags |= kApproachRight;
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}
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// DTOR -------------------------------
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// -----
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plSittingModifier::~plSittingModifier()
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{
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}
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// Read -----------------------------------------------------
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// -----
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void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSingleModifier::Read(stream, mgr);
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fMiscFlags = stream->ReadByte();
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int keyCount = stream->ReadSwap32();
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for (int i = 0; i < keyCount; i++ )
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fNotifyKeys.Append(mgr->ReadKey(stream));
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}
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// Write -----------------------------------------------------
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// ------
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void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr)
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{
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plSingleModifier::Write(stream, mgr);
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stream->WriteByte(fMiscFlags);
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stream->WriteSwap32(fNotifyKeys.GetCount());
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for (int i = 0; i < fNotifyKeys.GetCount(); i++)
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mgr->WriteKey(stream, fNotifyKeys[i]);
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}
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// ISetupNotify -------------------------------------------------------------------------
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// -------------
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void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify)
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{
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// Copy the original events to the new notify (some notify receivers need to have events)
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int i;
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for (i = 0; i < originalNotify->GetEventCount(); i++)
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notifyMsg->AddEvent(originalNotify->GetEventRecord(i));
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for (i = 0; i < fNotifyKeys.Count(); i++)
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{
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plKey receiver = fNotifyKeys[i];
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notifyMsg->AddReceiver(receiver);
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}
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notifyMsg->SetSender(GetKey());
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plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true);
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}
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// MsgReceive --------------------------------------
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// -----------
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hsBool plSittingModifier::MsgReceive(plMessage *msg)
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{
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hsBool result = false;
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plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg);
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if(notifyMsg)
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{
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if (notifyMsg->fState == 1.0)
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{
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// In case the previous occupant quit, lost-connection, etc.
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if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded())
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UnTrigger();
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// only fire if we're not already triggered
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if (!fTriggeredAvatarKey)
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{
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// a notify message with a state of 1 tells us to fire.
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// we'll copy any events from this notify and use them when we send our
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// own notify messages --
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plKey avatarKey = notifyMsg->GetAvatarKey();
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
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const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
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plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil);
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if (brain && !brain->IsRunningTask())
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{
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plNotifyMsg *notifyEnter = TRACKED_NEW plNotifyMsg(); // a message to send back when the brain starts
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notifyEnter->fState = 1.0f; // it's an "on" event
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ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender
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plNotifyMsg *notifyExit = nil;
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if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey())
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{
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notifyExit = TRACKED_NEW plNotifyMsg(); // a new message to send back when the brain's done
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notifyExit->fState = 0.0f; // it's an "off" event
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ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender
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notifyExit->AddReceiver(GetKey()); // have this message come back to us as well
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// A player may have joined while we're sitting. We can't update them with the exit notify at
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// that point (security hole), so instead the local avatar sends the message out to everybody
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// when done.
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notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false);
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notifyExit->SetBCastFlag(plMessage::kNetPropagate, true);
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notifyExit->SetBCastFlag(plMessage::kNetForce, true);
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}
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Trigger(avMod, notifyEnter, notifyExit);
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}
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}
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// eat the message either way
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result = true;
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} else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) {
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// it's a notify, but off; untrigger
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UnTrigger();
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result = true;
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}
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else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey())
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{
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proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0);
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if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1)
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{
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plKey avatarKey = notifyMsg->GetAvatarKey();
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
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plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
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UInt32 flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend;
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avMod->DirtyPhysicalSynchState(flags);
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}
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}
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}
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return result || plSingleModifier::MsgReceive(msg);
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}
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// Trigger ----------------------------------------------------------------------------------------
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// --------
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void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
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{
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if (avMod)
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{
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plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER
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plKey ourKey = GetKey(); // key to this modifier
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plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on
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// send the SEEK message
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char *animName = nil; // this will be the name of our sit animation, which we
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// need to know so we can seek properly.
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plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify);
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if(brain)
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{
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plAvSeekMsg *seekMsg = TRACKED_NEW plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName);
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seekMsg->Send();
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plAvTaskBrain *brainTask = TRACKED_NEW plAvTaskBrain(brain);
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plAvTaskMsg *brainMsg = TRACKED_NEW plAvTaskMsg(ourKey, avModKey, brainTask);
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brainMsg->Send();
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if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
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{
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plCameraMsg* pCam = TRACKED_NEW plCameraMsg;
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pCam->SetBCastFlag(plMessage::kBCastByExactType);
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pCam->SetCmd(plCameraMsg::kResetPanning);
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pCam->Send();
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plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg;
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pCam2->SetBCastFlag(plMessage::kBCastByExactType);
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pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
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pCam2->SetActivated(false);
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pCam2->Send();
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plCameraMsg* pCam3 = TRACKED_NEW plCameraMsg;
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pCam3->SetBCastFlag(plMessage::kBCastByExactType);
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pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson);
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pCam3->Send();
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}
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fTriggeredAvatarKey = avModKey;
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if (fMiscFlags & kDisableForward)
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{
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if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
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plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD);
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}
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}
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}
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}
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// IIsClosestAnim -------------------------------------------------------------------
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// ---------------
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bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, hsScalar &closestDist,
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hsPoint3 curPosition, const plArmatureMod *avatar)
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{
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plAGAnim *anim = avatar->FindCustomAnim(animName);
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if(anim)
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{
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hsMatrix44 animEndToStart;
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// The sit target is the position we want to be at the END of the sit animation.
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// We have several animations to choose from, each starting from a different
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// position.
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// This will look at one of those animations and figure out how far we are from
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// its starting position.
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// The first step is to get the transform from the end to the beginning of the
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// animation. That's what this next line is doing. It's a bit unintuitive
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// until you look at the parameter definitions.
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GetStartToEndTransform(anim, nil, &animEndToStart, "Handle");
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hsMatrix44 candidateGoal = sitGoal * animEndToStart;
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hsPoint3 distP = candidateGoal.GetTranslate() - curPosition;
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hsVector3 distV(distP.fX, distP.fY, distP.fZ);
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hsScalar dist = distP.Magnitude();
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if(closestDist == 0.0 || dist < closestDist)
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{
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closestDist = dist;
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return true;
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}
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} else {
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char buffy[256];
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sprintf(buffy, "Missing sit animation: %s", animName);
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hsAssert(false, buffy);
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}
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return false;
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}
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// IBuildSitBrain ---------------------------------------------------------------------
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// ----------------
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plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey,
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char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
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{
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plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded());
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plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded());
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hsMatrix44 animEndToStart;
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hsMatrix44 sitGoal = seekObj->GetLocalToWorld();
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hsMatrix44 candidateGoal;
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hsScalar closestDist = 0.0f;
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UInt8 closestApproach = 0;
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hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate();
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char * sitAnimName = nil;
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char * standAnimName = "StandUpFront"; // always prefer to stand facing front
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bool frontClear = fMiscFlags & kApproachFront;
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plAvBrainGeneric *brain = nil;
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if(avatar)
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{
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if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar))
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{
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closestApproach = kApproachLeft;
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sitAnimName = "SitLeft";
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if(!frontClear)
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standAnimName = "StandUpLeft";
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}
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if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar))
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{
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closestApproach = kApproachRight;
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sitAnimName = "SitRight";
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if(!frontClear)
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standAnimName = "StandUpRight";
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}
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if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar))
|
||||
{
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sitAnimName = "SitFront";
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standAnimName = "StandUpFront";
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closestApproach = kApproachFront;
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}
|
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|
||||
if(sitAnimName)
|
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{
|
||||
UInt32 exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself
|
||||
brain = TRACKED_NEW plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn,
|
||||
plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative);
|
||||
|
||||
plAnimStage *sitStage = TRACKED_NEW plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
|
||||
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
|
||||
plAnimStage *idleStage = TRACKED_NEW plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
|
||||
plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1);
|
||||
plAnimStage *standStage = TRACKED_NEW plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
|
||||
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
|
||||
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||||
brain->AddStage(sitStage);
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brain->AddStage(idleStage);
|
||||
brain->AddStage(standStage);
|
||||
*pAnimName = sitAnimName;
|
||||
|
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brain->SetType(plAvBrainGeneric::kSit);
|
||||
brain->SetRecipient(GetKey());
|
||||
}
|
||||
}
|
||||
return brain;
|
||||
}
|
||||
|
||||
// UnTrigger ----------------------
|
||||
// ----------
|
||||
void plSittingModifier::UnTrigger()
|
||||
{
|
||||
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
|
||||
{
|
||||
plCameraMsg* pCam = TRACKED_NEW plCameraMsg;
|
||||
pCam->SetBCastFlag(plMessage::kBCastByExactType);
|
||||
pCam->SetCmd(plCameraMsg::kResetPanning);
|
||||
pCam->Send();
|
||||
|
||||
plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg;
|
||||
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
|
||||
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
|
||||
pCam2->SetActivated(true);
|
||||
pCam2->Send();
|
||||
|
||||
// The flag means we disabled it, so re-enable on UnTrigger.
|
||||
if (fMiscFlags & kDisableForward)
|
||||
plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD);
|
||||
}
|
||||
|
||||
fTriggeredAvatarKey = nil;
|
||||
}
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
// singular
|
||||
#include "plSittingModifier.h"
|
||||
|
||||
//other
|
||||
#include "plMessage/plAvatarMsg.h"
|
||||
#include "pnMessage/plNotifyMsg.h"
|
||||
#include "pnMessage/plCameraMsg.h"
|
||||
#include "plAvatar/plArmatureMod.h"
|
||||
#include "plAvatar/plAnimStage.h"
|
||||
#include "plAvatar/plAvTaskBrain.h"
|
||||
#include "plAvatar/plAvBrainGeneric.h"
|
||||
#include "plAvatar/plAvBrainHuman.h"
|
||||
#include "plAvatar/plAvatarMgr.h"
|
||||
#include "pnNetCommon/plNetApp.h"
|
||||
#include "pnSceneObject/plSceneObject.h"
|
||||
#include "plInputCore/plAvatarInputInterface.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION
|
||||
//
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// CTOR ------------------------------
|
||||
// -----
|
||||
plSittingModifier::plSittingModifier()
|
||||
: fTriggeredAvatarKey(nil),
|
||||
fMiscFlags(0)
|
||||
{
|
||||
}
|
||||
|
||||
// CTOR ------------------------------------------------------------------------
|
||||
// -----
|
||||
plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight)
|
||||
: fTriggeredAvatarKey(nil),
|
||||
fMiscFlags(0)
|
||||
{
|
||||
if (hasFront)
|
||||
fMiscFlags |= kApproachFront;
|
||||
if (hasLeft)
|
||||
fMiscFlags |= kApproachLeft;
|
||||
if (hasRight)
|
||||
fMiscFlags |= kApproachRight;
|
||||
}
|
||||
|
||||
// DTOR -------------------------------
|
||||
// -----
|
||||
plSittingModifier::~plSittingModifier()
|
||||
{
|
||||
}
|
||||
|
||||
// Read -----------------------------------------------------
|
||||
// -----
|
||||
void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr)
|
||||
{
|
||||
plSingleModifier::Read(stream, mgr);
|
||||
|
||||
fMiscFlags = stream->ReadByte();
|
||||
|
||||
int keyCount = stream->ReadSwap32();
|
||||
for (int i = 0; i < keyCount; i++ )
|
||||
fNotifyKeys.Append(mgr->ReadKey(stream));
|
||||
}
|
||||
|
||||
// Write -----------------------------------------------------
|
||||
// ------
|
||||
void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr)
|
||||
{
|
||||
plSingleModifier::Write(stream, mgr);
|
||||
|
||||
stream->WriteByte(fMiscFlags);
|
||||
|
||||
stream->WriteSwap32(fNotifyKeys.GetCount());
|
||||
for (int i = 0; i < fNotifyKeys.GetCount(); i++)
|
||||
mgr->WriteKey(stream, fNotifyKeys[i]);
|
||||
}
|
||||
|
||||
// ISetupNotify -------------------------------------------------------------------------
|
||||
// -------------
|
||||
void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify)
|
||||
{
|
||||
// Copy the original events to the new notify (some notify receivers need to have events)
|
||||
int i;
|
||||
for (i = 0; i < originalNotify->GetEventCount(); i++)
|
||||
notifyMsg->AddEvent(originalNotify->GetEventRecord(i));
|
||||
for (i = 0; i < fNotifyKeys.Count(); i++)
|
||||
{
|
||||
plKey receiver = fNotifyKeys[i];
|
||||
notifyMsg->AddReceiver(receiver);
|
||||
}
|
||||
notifyMsg->SetSender(GetKey());
|
||||
plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true);
|
||||
}
|
||||
|
||||
// MsgReceive --------------------------------------
|
||||
// -----------
|
||||
hsBool plSittingModifier::MsgReceive(plMessage *msg)
|
||||
{
|
||||
hsBool result = false;
|
||||
|
||||
plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg);
|
||||
if(notifyMsg)
|
||||
{
|
||||
if (notifyMsg->fState == 1.0)
|
||||
{
|
||||
// In case the previous occupant quit, lost-connection, etc.
|
||||
if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded())
|
||||
UnTrigger();
|
||||
|
||||
// only fire if we're not already triggered
|
||||
if (!fTriggeredAvatarKey)
|
||||
{
|
||||
// a notify message with a state of 1 tells us to fire.
|
||||
// we'll copy any events from this notify and use them when we send our
|
||||
// own notify messages --
|
||||
plKey avatarKey = notifyMsg->GetAvatarKey();
|
||||
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
|
||||
const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
|
||||
plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil);
|
||||
if (brain && !brain->IsRunningTask())
|
||||
{
|
||||
plNotifyMsg *notifyEnter = TRACKED_NEW plNotifyMsg(); // a message to send back when the brain starts
|
||||
notifyEnter->fState = 1.0f; // it's an "on" event
|
||||
ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender
|
||||
|
||||
plNotifyMsg *notifyExit = nil;
|
||||
if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey())
|
||||
{
|
||||
notifyExit = TRACKED_NEW plNotifyMsg(); // a new message to send back when the brain's done
|
||||
notifyExit->fState = 0.0f; // it's an "off" event
|
||||
ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender
|
||||
notifyExit->AddReceiver(GetKey()); // have this message come back to us as well
|
||||
|
||||
// A player may have joined while we're sitting. We can't update them with the exit notify at
|
||||
// that point (security hole), so instead the local avatar sends the message out to everybody
|
||||
// when done.
|
||||
notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false);
|
||||
notifyExit->SetBCastFlag(plMessage::kNetPropagate, true);
|
||||
notifyExit->SetBCastFlag(plMessage::kNetForce, true);
|
||||
}
|
||||
Trigger(avMod, notifyEnter, notifyExit);
|
||||
}
|
||||
}
|
||||
// eat the message either way
|
||||
result = true;
|
||||
} else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) {
|
||||
// it's a notify, but off; untrigger
|
||||
UnTrigger();
|
||||
result = true;
|
||||
}
|
||||
else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey())
|
||||
{
|
||||
proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0);
|
||||
if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1)
|
||||
{
|
||||
plKey avatarKey = notifyMsg->GetAvatarKey();
|
||||
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
|
||||
plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
|
||||
|
||||
UInt32 flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend;
|
||||
avMod->DirtyPhysicalSynchState(flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result || plSingleModifier::MsgReceive(msg);
|
||||
}
|
||||
|
||||
// Trigger ----------------------------------------------------------------------------------------
|
||||
// --------
|
||||
void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
|
||||
{
|
||||
if (avMod)
|
||||
{
|
||||
plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER
|
||||
plKey ourKey = GetKey(); // key to this modifier
|
||||
plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on
|
||||
|
||||
// send the SEEK message
|
||||
|
||||
|
||||
char *animName = nil; // this will be the name of our sit animation, which we
|
||||
// need to know so we can seek properly.
|
||||
|
||||
plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify);
|
||||
if(brain)
|
||||
{
|
||||
plAvSeekMsg *seekMsg = TRACKED_NEW plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName);
|
||||
seekMsg->Send();
|
||||
plAvTaskBrain *brainTask = TRACKED_NEW plAvTaskBrain(brain);
|
||||
plAvTaskMsg *brainMsg = TRACKED_NEW plAvTaskMsg(ourKey, avModKey, brainTask);
|
||||
|
||||
brainMsg->Send();
|
||||
|
||||
if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
|
||||
{
|
||||
plCameraMsg* pCam = TRACKED_NEW plCameraMsg;
|
||||
pCam->SetBCastFlag(plMessage::kBCastByExactType);
|
||||
pCam->SetCmd(plCameraMsg::kResetPanning);
|
||||
pCam->Send();
|
||||
|
||||
plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg;
|
||||
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
|
||||
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
|
||||
pCam2->SetActivated(false);
|
||||
pCam2->Send();
|
||||
|
||||
plCameraMsg* pCam3 = TRACKED_NEW plCameraMsg;
|
||||
pCam3->SetBCastFlag(plMessage::kBCastByExactType);
|
||||
pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson);
|
||||
pCam3->Send();
|
||||
}
|
||||
fTriggeredAvatarKey = avModKey;
|
||||
|
||||
if (fMiscFlags & kDisableForward)
|
||||
{
|
||||
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
|
||||
plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// IIsClosestAnim -------------------------------------------------------------------
|
||||
// ---------------
|
||||
bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, hsScalar &closestDist,
|
||||
hsPoint3 curPosition, const plArmatureMod *avatar)
|
||||
{
|
||||
plAGAnim *anim = avatar->FindCustomAnim(animName);
|
||||
if(anim)
|
||||
{
|
||||
hsMatrix44 animEndToStart;
|
||||
// The sit target is the position we want to be at the END of the sit animation.
|
||||
// We have several animations to choose from, each starting from a different
|
||||
// position.
|
||||
// This will look at one of those animations and figure out how far we are from
|
||||
// its starting position.
|
||||
// The first step is to get the transform from the end to the beginning of the
|
||||
// animation. That's what this next line is doing. It's a bit unintuitive
|
||||
// until you look at the parameter definitions.
|
||||
GetStartToEndTransform(anim, nil, &animEndToStart, "Handle");
|
||||
hsMatrix44 candidateGoal = sitGoal * animEndToStart;
|
||||
hsPoint3 distP = candidateGoal.GetTranslate() - curPosition;
|
||||
hsVector3 distV(distP.fX, distP.fY, distP.fZ);
|
||||
hsScalar dist = distP.Magnitude();
|
||||
if(closestDist == 0.0 || dist < closestDist)
|
||||
{
|
||||
closestDist = dist;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
char buffy[256];
|
||||
sprintf(buffy, "Missing sit animation: %s", animName);
|
||||
hsAssert(false, buffy);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// IBuildSitBrain ---------------------------------------------------------------------
|
||||
// ----------------
|
||||
plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey,
|
||||
char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
|
||||
{
|
||||
plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded());
|
||||
plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded());
|
||||
hsMatrix44 animEndToStart;
|
||||
hsMatrix44 sitGoal = seekObj->GetLocalToWorld();
|
||||
hsMatrix44 candidateGoal;
|
||||
hsScalar closestDist = 0.0f;
|
||||
UInt8 closestApproach = 0;
|
||||
hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate();
|
||||
char * sitAnimName = nil;
|
||||
char * standAnimName = "StandUpFront"; // always prefer to stand facing front
|
||||
|
||||
bool frontClear = fMiscFlags & kApproachFront;
|
||||
plAvBrainGeneric *brain = nil;
|
||||
|
||||
if(avatar)
|
||||
{
|
||||
if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar))
|
||||
{
|
||||
closestApproach = kApproachLeft;
|
||||
sitAnimName = "SitLeft";
|
||||
if(!frontClear)
|
||||
standAnimName = "StandUpLeft";
|
||||
}
|
||||
if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar))
|
||||
{
|
||||
closestApproach = kApproachRight;
|
||||
sitAnimName = "SitRight";
|
||||
if(!frontClear)
|
||||
standAnimName = "StandUpRight";
|
||||
}
|
||||
if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar))
|
||||
{
|
||||
sitAnimName = "SitFront";
|
||||
standAnimName = "StandUpFront";
|
||||
closestApproach = kApproachFront;
|
||||
}
|
||||
|
||||
if(sitAnimName)
|
||||
{
|
||||
UInt32 exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself
|
||||
brain = TRACKED_NEW plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn,
|
||||
plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative);
|
||||
|
||||
plAnimStage *sitStage = TRACKED_NEW plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
|
||||
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
|
||||
plAnimStage *idleStage = TRACKED_NEW plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
|
||||
plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1);
|
||||
plAnimStage *standStage = TRACKED_NEW plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
|
||||
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
|
||||
|
||||
brain->AddStage(sitStage);
|
||||
brain->AddStage(idleStage);
|
||||
brain->AddStage(standStage);
|
||||
*pAnimName = sitAnimName;
|
||||
|
||||
brain->SetType(plAvBrainGeneric::kSit);
|
||||
brain->SetRecipient(GetKey());
|
||||
}
|
||||
}
|
||||
return brain;
|
||||
}
|
||||
|
||||
// UnTrigger ----------------------
|
||||
// ----------
|
||||
void plSittingModifier::UnTrigger()
|
||||
{
|
||||
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
|
||||
{
|
||||
plCameraMsg* pCam = TRACKED_NEW plCameraMsg;
|
||||
pCam->SetBCastFlag(plMessage::kBCastByExactType);
|
||||
pCam->SetCmd(plCameraMsg::kResetPanning);
|
||||
pCam->Send();
|
||||
|
||||
plCameraMsg* pCam2 = TRACKED_NEW plCameraMsg;
|
||||
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
|
||||
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
|
||||
pCam2->SetActivated(true);
|
||||
pCam2->Send();
|
||||
|
||||
// The flag means we disabled it, so re-enable on UnTrigger.
|
||||
if (fMiscFlags & kDisableForward)
|
||||
plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD);
|
||||
}
|
||||
|
||||
fTriggeredAvatarKey = nil;
|
||||
}
|
||||
|
Reference in New Issue
Block a user