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Fix line endings and tabs
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@ -1,80 +1,80 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plWin32StaticSound_h
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#define plWin32StaticSound_h
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#include "plWin32Sound.h"
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class hsResMgr;
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class plDSoundBuffer;
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class plEventCallbackMsg;
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#include "plSoundEvent.h"
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class plWin32StaticSound : public plWin32Sound
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{
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public:
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plWin32StaticSound();
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~plWin32StaticSound();
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CLASSNAME_REGISTER( plWin32StaticSound );
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GETINTERFACE_ANY( plWin32StaticSound, plWin32Sound );
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virtual void Activate( hsBool forcePlay = false );
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virtual void DeActivate();
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virtual hsBool LoadSound( hsBool is3D );
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virtual void Update();
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virtual hsBool MsgReceive(plMessage* pMsg);
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virtual void SetStartPos(unsigned bytes){}
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protected:
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hsBool fRegisteredOnThread;
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virtual void IDerivedActuallyPlay( void );
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virtual void ISetActualTime( double t );
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virtual float GetActualTimeSec();
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virtual void IAddCallback( plEventCallbackMsg *pCBMsg );
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virtual void IRemoveCallback( plEventCallbackMsg *pCBMsg );
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};
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// Same as a plWin32StaticSound, except this registers for a plLinkEffectBCMsg to play the sound on linking.
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class plWin32LinkSound : public plWin32StaticSound
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{
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public:
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plWin32LinkSound();
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~plWin32LinkSound() { }
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CLASSNAME_REGISTER( plWin32LinkSound );
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GETINTERFACE_ANY( plWin32LinkSound, plWin32StaticSound );
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* pMsg);
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};
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#endif //plWin32StaticSound_h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plWin32StaticSound_h
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#define plWin32StaticSound_h
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#include "plWin32Sound.h"
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class hsResMgr;
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class plDSoundBuffer;
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class plEventCallbackMsg;
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#include "plSoundEvent.h"
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class plWin32StaticSound : public plWin32Sound
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{
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public:
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plWin32StaticSound();
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~plWin32StaticSound();
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CLASSNAME_REGISTER( plWin32StaticSound );
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GETINTERFACE_ANY( plWin32StaticSound, plWin32Sound );
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virtual void Activate( hsBool forcePlay = false );
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virtual void DeActivate();
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virtual hsBool LoadSound( hsBool is3D );
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virtual void Update();
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virtual hsBool MsgReceive(plMessage* pMsg);
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virtual void SetStartPos(unsigned bytes){}
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protected:
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hsBool fRegisteredOnThread;
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virtual void IDerivedActuallyPlay( void );
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virtual void ISetActualTime( double t );
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virtual float GetActualTimeSec();
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virtual void IAddCallback( plEventCallbackMsg *pCBMsg );
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virtual void IRemoveCallback( plEventCallbackMsg *pCBMsg );
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};
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// Same as a plWin32StaticSound, except this registers for a plLinkEffectBCMsg to play the sound on linking.
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class plWin32LinkSound : public plWin32StaticSound
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{
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public:
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plWin32LinkSound();
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~plWin32LinkSound() { }
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CLASSNAME_REGISTER( plWin32LinkSound );
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GETINTERFACE_ANY( plWin32LinkSound, plWin32StaticSound );
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* pMsg);
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};
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#endif //plWin32StaticSound_h
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