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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Fix line endings and tabs

This commit is contained in:
Branan Purvine-Riley
2011-04-11 16:27:55 -07:00
parent d4250e19b5
commit 908aaeb6f6
2738 changed files with 702562 additions and 702562 deletions

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@ -1,51 +1,51 @@
include_directories("../../CoreLib")
include_directories("../../NucleusLib/inc")
include_directories("../../NucleusLib")
include_directories("../../PubUtilLib")
#TODO: This should probably be an external dependancy
include_directories("../../../../SDKs/Win32/HawkVoice/src")
include_directories(${DirectX_INCLUDE_DIR})
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${Speex_INCLUDE_DIR})
set(plAudio_SOURCES
plAudioCaps.cpp
plAudioSystem.cpp
plDSoundBuffer.cpp
plEAXEffects.cpp
plEAXListenerMod.cpp
plSound.cpp
plSoundEvent.cpp
plVoiceChat.cpp
plWAVClipBuffer.cpp
plWin32GroupedSound.cpp
plWin32Sound.cpp
plWin32StaticSound.cpp
plWin32StreamingSound.cpp
plWinMicLevel.cpp
)
set(plAudio_HEADERS
plAudioCaps.h
plAudioCreatable.h
plAudioSystem.h
plDSoundBuffer.h
plEAXEffects.h
plEAXListenerMod.h
plSound.h
plSoundEvent.h
plVoiceChat.h
plWAVClipBuffer.h
plWin32GroupedSound.h
plWin32Sound.h
plWin32StaticSound.h
plWin32StreamingSound.h
plWinMicLevel.h
)
add_library(plAudio STATIC ${plAudio_SOURCES} ${plAudio_HEADERS})
source_group("Source Files" FILES ${plAudio_SOURCES})
include_directories("../../CoreLib")
include_directories("../../NucleusLib/inc")
include_directories("../../NucleusLib")
include_directories("../../PubUtilLib")
#TODO: This should probably be an external dependancy
include_directories("../../../../SDKs/Win32/HawkVoice/src")
include_directories(${DirectX_INCLUDE_DIR})
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${Speex_INCLUDE_DIR})
set(plAudio_SOURCES
plAudioCaps.cpp
plAudioSystem.cpp
plDSoundBuffer.cpp
plEAXEffects.cpp
plEAXListenerMod.cpp
plSound.cpp
plSoundEvent.cpp
plVoiceChat.cpp
plWAVClipBuffer.cpp
plWin32GroupedSound.cpp
plWin32Sound.cpp
plWin32StaticSound.cpp
plWin32StreamingSound.cpp
plWinMicLevel.cpp
)
set(plAudio_HEADERS
plAudioCaps.h
plAudioCreatable.h
plAudioSystem.h
plDSoundBuffer.h
plEAXEffects.h
plEAXListenerMod.h
plSound.h
plSoundEvent.h
plVoiceChat.h
plWAVClipBuffer.h
plWin32GroupedSound.h
plWin32Sound.h
plWin32StaticSound.h
plWin32StreamingSound.h
plWinMicLevel.h
)
add_library(plAudio STATIC ${plAudio_SOURCES} ${plAudio_HEADERS})
source_group("Source Files" FILES ${plAudio_SOURCES})
source_group("Header Files" FILES ${plAudio_HEADERS})

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@ -1,227 +1,227 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plAudioCaps - Utility class to query and detect available audio options.//
// //
//////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include <al.h>
#include <alc.h>
#include "plEAXEffects.h"
#include "plAudioCaps.h"
#ifdef EAX_SDK_AVAILABLE
#include <eax.h>
#include <eaxlegacy.h>
#endif
#include <DShow.h>
#include "plStatusLog/plStatusLog.h"
#define MAX_NUM_SOURCES 128
#define kLogMe if( fLog != nil ) fLog->AddLineF(
#define MAX_AUDIOCARD_NAME 256
//////////////////////////////////////////////////////////////////////////////
//// Detector Functions //////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
plAudioCaps plAudioCapsDetector::fCaps;
hsBool plAudioCapsDetector::fGotCaps = false;
plStatusLog *plAudioCapsDetector::fLog = nil;
plAudioCapsDetector::plAudioCapsDetector()
{
}
plAudioCapsDetector::~plAudioCapsDetector()
{
}
//// Detect //////////////////////////////////////////////////////////////////
// Our big function that does all of our work
plAudioCaps &plAudioCapsDetector::Detect( hsBool logIt, hsBool init )
{
// If we already have the device capabilities, just return them
if(fGotCaps) return fCaps;
fCaps.fIsAvailable = true;
ALCdevice * device;
ALCcontext * context;
if(init)
{
device = alcOpenDevice(0);
if(!device)
{
fCaps.fIsAvailable = false;
}
context = alcCreateContext(device, 0);
if(alGetError() != AL_NO_ERROR)
{
fCaps.fIsAvailable = false;
}
alcMakeContextCurrent(context);
if(alGetError() != AL_NO_ERROR)
{
fCaps.fIsAvailable = false;
}
}
EnumerateAudioDevices();
if( logIt )
fLog = plStatusLogMgr::GetInstance().CreateStatusLog( 30, "audioCaps.log" );
else
fLog = nil;
kLogMe 0xff00ff00, "Starting audio caps detection..." );
// find the max number of sources
ALuint sources[MAX_NUM_SOURCES];
ALuint i = 0;
for(; i < MAX_NUM_SOURCES; i++)
{
alGenSources(1, &sources[i]);
if(alGetError() != AL_NO_ERROR)
break;
fCaps.fMaxNumSources++;
}
alDeleteSources(i, sources);
kLogMe 0xffffffff, "Max Number of sources: %d", i);
plStatusLog::AddLineS("audio.log", "Max Number of sources: %d", i);
// Detect EAX support
kLogMe 0xff00ff00, "Attempting to detect EAX support..." );
fCaps.fEAXAvailable = IDetectEAX( );
kLogMe 0xff00ff00, "Audio caps detection COMPLETE." );
delete fLog;
fGotCaps = true; // We've got the device capabilities
if(init)
{
alcMakeContextCurrent(nil);
alcDestroyContext(context);
alcCloseDevice(device);
}
return fCaps;
}
void plAudioCapsDetector::EnumerateAudioDevices()
{
ICreateDevEnum *pDevEnum;
IEnumMoniker *pEnumMon;
IMoniker *pMoniker;
ULONG cFetched;
HRESULT hr;
char audioCardName[MAX_AUDIOCARD_NAME];
short *pShort;
// Enumerate audio devices
hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (void **)&pDevEnum);
if(SUCCEEDED(hr))
{
hr = pDevEnum->CreateClassEnumerator(CLSID_AudioRendererCategory, &pEnumMon, 0);
if(SUCCEEDED(hr))
{
while(pEnumMon->Next(1, &pMoniker, &cFetched) == S_OK)
{
if(pMoniker)
{
IPropertyBag *pPropBag;
hr = pMoniker->BindToStorage(0, 0, IID_IPropertyBag, (void **)&pPropBag);
if(SUCCEEDED(hr))
{
VARIANT varName;
VariantInit(&varName);
hr = pPropBag->Read(L"FriendlyName", &varName, 0);
memset(audioCardName, 0, MAX_AUDIOCARD_NAME);
pShort = varName.piVal;
// copy from wide character array to char array
for(int i = 0; *pShort != 0 && i < MAX_AUDIOCARD_NAME; pShort++, i++)
{
audioCardName[i] = (char)*pShort;
}
if(SUCCEEDED(hr))
{
plStatusLog::AddLineS("audiocaps.log", audioCardName );
}
VariantClear(&varName);
pPropBag->Release();
}
pMoniker->Release();
}
}
pEnumMon->Release();
}
pDevEnum->Release();
}
}
//// IDetectEAX //////////////////////////////////////////////////////////////
// Attempt to actually init the EAX listener.Note that we can potentially do
// this even if we didn't load the EAX Unified driver (we could just be
// running EAX 3.0 native), so you can really just think of the EAX Unified
// init code above as a way of trying to make sure this line here will
// succeed as often as possible.
hsBool plAudioCapsDetector::IDetectEAX( )
{
#ifdef EAX_SDK_AVAILABLE
hsBool gotSupport = true;
if(!alIsExtensionPresent((ALchar *)"EAX4.0")) // is eax 4 supported
{
if(!alIsExtensionPresent((ALchar *) "EAX4.0Emulated")) // is an earlier version of eax supported
{
kLogMe 0xff00ff00, "EAX not supported");
gotSupport = false;
}
else
{
fCaps.fEAXUnified = true;
kLogMe 0xff00ff00, "EAX 4 Emulated supported");
}
}
else
{
kLogMe 0xff00ff00, "EAX 4 available");
}
return gotSupport;
#else
kLogMe 0xff00ff00, "EAX disabled in this build");
return false;
#endif
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plAudioCaps - Utility class to query and detect available audio options.//
// //
//////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include <al.h>
#include <alc.h>
#include "plEAXEffects.h"
#include "plAudioCaps.h"
#ifdef EAX_SDK_AVAILABLE
#include <eax.h>
#include <eaxlegacy.h>
#endif
#include <DShow.h>
#include "plStatusLog/plStatusLog.h"
#define MAX_NUM_SOURCES 128
#define kLogMe if( fLog != nil ) fLog->AddLineF(
#define MAX_AUDIOCARD_NAME 256
//////////////////////////////////////////////////////////////////////////////
//// Detector Functions //////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
plAudioCaps plAudioCapsDetector::fCaps;
hsBool plAudioCapsDetector::fGotCaps = false;
plStatusLog *plAudioCapsDetector::fLog = nil;
plAudioCapsDetector::plAudioCapsDetector()
{
}
plAudioCapsDetector::~plAudioCapsDetector()
{
}
//// Detect //////////////////////////////////////////////////////////////////
// Our big function that does all of our work
plAudioCaps &plAudioCapsDetector::Detect( hsBool logIt, hsBool init )
{
// If we already have the device capabilities, just return them
if(fGotCaps) return fCaps;
fCaps.fIsAvailable = true;
ALCdevice * device;
ALCcontext * context;
if(init)
{
device = alcOpenDevice(0);
if(!device)
{
fCaps.fIsAvailable = false;
}
context = alcCreateContext(device, 0);
if(alGetError() != AL_NO_ERROR)
{
fCaps.fIsAvailable = false;
}
alcMakeContextCurrent(context);
if(alGetError() != AL_NO_ERROR)
{
fCaps.fIsAvailable = false;
}
}
EnumerateAudioDevices();
if( logIt )
fLog = plStatusLogMgr::GetInstance().CreateStatusLog( 30, "audioCaps.log" );
else
fLog = nil;
kLogMe 0xff00ff00, "Starting audio caps detection..." );
// find the max number of sources
ALuint sources[MAX_NUM_SOURCES];
ALuint i = 0;
for(; i < MAX_NUM_SOURCES; i++)
{
alGenSources(1, &sources[i]);
if(alGetError() != AL_NO_ERROR)
break;
fCaps.fMaxNumSources++;
}
alDeleteSources(i, sources);
kLogMe 0xffffffff, "Max Number of sources: %d", i);
plStatusLog::AddLineS("audio.log", "Max Number of sources: %d", i);
// Detect EAX support
kLogMe 0xff00ff00, "Attempting to detect EAX support..." );
fCaps.fEAXAvailable = IDetectEAX( );
kLogMe 0xff00ff00, "Audio caps detection COMPLETE." );
delete fLog;
fGotCaps = true; // We've got the device capabilities
if(init)
{
alcMakeContextCurrent(nil);
alcDestroyContext(context);
alcCloseDevice(device);
}
return fCaps;
}
void plAudioCapsDetector::EnumerateAudioDevices()
{
ICreateDevEnum *pDevEnum;
IEnumMoniker *pEnumMon;
IMoniker *pMoniker;
ULONG cFetched;
HRESULT hr;
char audioCardName[MAX_AUDIOCARD_NAME];
short *pShort;
// Enumerate audio devices
hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (void **)&pDevEnum);
if(SUCCEEDED(hr))
{
hr = pDevEnum->CreateClassEnumerator(CLSID_AudioRendererCategory, &pEnumMon, 0);
if(SUCCEEDED(hr))
{
while(pEnumMon->Next(1, &pMoniker, &cFetched) == S_OK)
{
if(pMoniker)
{
IPropertyBag *pPropBag;
hr = pMoniker->BindToStorage(0, 0, IID_IPropertyBag, (void **)&pPropBag);
if(SUCCEEDED(hr))
{
VARIANT varName;
VariantInit(&varName);
hr = pPropBag->Read(L"FriendlyName", &varName, 0);
memset(audioCardName, 0, MAX_AUDIOCARD_NAME);
pShort = varName.piVal;
// copy from wide character array to char array
for(int i = 0; *pShort != 0 && i < MAX_AUDIOCARD_NAME; pShort++, i++)
{
audioCardName[i] = (char)*pShort;
}
if(SUCCEEDED(hr))
{
plStatusLog::AddLineS("audiocaps.log", audioCardName );
}
VariantClear(&varName);
pPropBag->Release();
}
pMoniker->Release();
}
}
pEnumMon->Release();
}
pDevEnum->Release();
}
}
//// IDetectEAX //////////////////////////////////////////////////////////////
// Attempt to actually init the EAX listener.Note that we can potentially do
// this even if we didn't load the EAX Unified driver (we could just be
// running EAX 3.0 native), so you can really just think of the EAX Unified
// init code above as a way of trying to make sure this line here will
// succeed as often as possible.
hsBool plAudioCapsDetector::IDetectEAX( )
{
#ifdef EAX_SDK_AVAILABLE
hsBool gotSupport = true;
if(!alIsExtensionPresent((ALchar *)"EAX4.0")) // is eax 4 supported
{
if(!alIsExtensionPresent((ALchar *) "EAX4.0Emulated")) // is an earlier version of eax supported
{
kLogMe 0xff00ff00, "EAX not supported");
gotSupport = false;
}
else
{
fCaps.fEAXUnified = true;
kLogMe 0xff00ff00, "EAX 4 Emulated supported");
}
}
else
{
kLogMe 0xff00ff00, "EAX 4 available");
}
return gotSupport;
#else
kLogMe 0xff00ff00, "EAX disabled in this build");
return false;
#endif
}

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@ -1,84 +1,84 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plAudioCaps - Utility class to query and detect available audio options.//
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plAudioCaps_h
#define _plAudioCaps_h
#include "hsTypes.h"
#include "hsTemplates.h"
class plAudioCapsDetector;
class plStatusLog;
class plAudioCaps
{
public:
plAudioCaps() { Clear(); }
void Clear( void )
{
fIsAvailable = false;
fEAXAvailable = false;
fEAXUnified = false;
fMaxNumSources = 0;
}
hsBool IsAvailable( void ) const { return fIsAvailable; }
hsBool IsEAXAvailable( void ) const { return fEAXAvailable; }
hsBool UsingEAXUnified( void ) const { return fEAXUnified; }
unsigned GetMaxNumVoices() { return fMaxNumSources; }
protected:
friend class plAudioCapsDetector;
hsBool fIsAvailable, fEAXAvailable, fEAXUnified;
unsigned fMaxNumSources;
};
class plAudioCapsDetector
{
public:
plAudioCapsDetector();
virtual ~plAudioCapsDetector();
static plAudioCaps &Detect( hsBool log = false, hsBool init = false );
protected:
static plStatusLog *fLog;
static plAudioCaps fCaps;
static hsBool fGotCaps;
static hsBool IDetectEAX( );
static void EnumerateAudioDevices();
};
#endif //_plAudioCaps_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plAudioCaps - Utility class to query and detect available audio options.//
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plAudioCaps_h
#define _plAudioCaps_h
#include "hsTypes.h"
#include "hsTemplates.h"
class plAudioCapsDetector;
class plStatusLog;
class plAudioCaps
{
public:
plAudioCaps() { Clear(); }
void Clear( void )
{
fIsAvailable = false;
fEAXAvailable = false;
fEAXUnified = false;
fMaxNumSources = 0;
}
hsBool IsAvailable( void ) const { return fIsAvailable; }
hsBool IsEAXAvailable( void ) const { return fEAXAvailable; }
hsBool UsingEAXUnified( void ) const { return fEAXUnified; }
unsigned GetMaxNumVoices() { return fMaxNumSources; }
protected:
friend class plAudioCapsDetector;
hsBool fIsAvailable, fEAXAvailable, fEAXUnified;
unsigned fMaxNumSources;
};
class plAudioCapsDetector
{
public:
plAudioCapsDetector();
virtual ~plAudioCapsDetector();
static plAudioCaps &Detect( hsBool log = false, hsBool init = false );
protected:
static plStatusLog *fLog;
static plAudioCaps fCaps;
static hsBool fGotCaps;
static hsBool IDetectEAX( );
static void EnumerateAudioDevices();
};
#endif //_plAudioCaps_h

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@ -1,57 +1,57 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAudioCreatable_inc
#define plAudioCreatable_inc
#include "pnFactory/plCreator.h"
#include "plAudioSystem.h"
REGISTER_CREATABLE( plAudioSystem );
#include "plSound.h"
REGISTER_NONCREATABLE( plSound );
REGISTER_CREATABLE( plSoundVolumeApplicator );
#include "plWin32Sound.h"
#include "plWin32StaticSound.h"
#include "plWin32StreamingSound.h"
#include "plWin32GroupedSound.h"
REGISTER_NONCREATABLE( plWin32Sound );
REGISTER_CREATABLE( plWin32StaticSound );
REGISTER_CREATABLE( plWin32LinkSound );
REGISTER_CREATABLE( plWin32StreamingSound );
REGISTER_CREATABLE( plWin32GroupedSound );
#include "plEAXListenerMod.h"
REGISTER_CREATABLE( plEAXListenerMod );
#include "plAudioReaderCreatable.h"
#endif // plAudioCreatable_inc
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAudioCreatable_inc
#define plAudioCreatable_inc
#include "pnFactory/plCreator.h"
#include "plAudioSystem.h"
REGISTER_CREATABLE( plAudioSystem );
#include "plSound.h"
REGISTER_NONCREATABLE( plSound );
REGISTER_CREATABLE( plSoundVolumeApplicator );
#include "plWin32Sound.h"
#include "plWin32StaticSound.h"
#include "plWin32StreamingSound.h"
#include "plWin32GroupedSound.h"
REGISTER_NONCREATABLE( plWin32Sound );
REGISTER_CREATABLE( plWin32StaticSound );
REGISTER_CREATABLE( plWin32LinkSound );
REGISTER_CREATABLE( plWin32StreamingSound );
REGISTER_CREATABLE( plWin32GroupedSound );
#include "plEAXListenerMod.h"
REGISTER_CREATABLE( plEAXListenerMod );
#include "plAudioReaderCreatable.h"
#endif // plAudioCreatable_inc

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@ -1,25 +1,25 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/

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@ -1,264 +1,264 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAudioSystem_h
#define plAudioSystem_h
#include "hsStlUtils.h"
#include "hsWindowHndl.h"
#include "hsTemplates.h"
#include "hsGeometry3.h"
#include "pnKeyedObject/hsKeyedObject.h"
#define DEFAULT_AUDIO_DEVICE_NAME "Generic Software"
typedef wchar_t WCHAR;
class plSound;
class plSoftSoundNode;
class plgAudioSys;
class plStatusLog;
class plEAXListenerMod;
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCcontext_struct ALCcontext;
class DeviceDescriptor
{
public:
DeviceDescriptor(const char *name, hsBool supportsEAX):
fDeviceName(name),
fSupportsEAX(supportsEAX)
{
}
const char *GetDeviceName() { return fDeviceName.c_str();}
hsBool SupportsEAX() { return fSupportsEAX; }
private:
std::string fDeviceName;
hsBool fSupportsEAX;
};
class plAudioSystem : public hsKeyedObject
{
public:
plAudioSystem();
~plAudioSystem();
CLASSNAME_REGISTER( plAudioSystem );
GETINTERFACE_ANY( plAudioSystem, hsKeyedObject );
enum
{
kThreadSndRef = 0,
kRefEAXRegion
};
hsBool Init(hsWindowHndl hWnd);
void Shutdown();
void SetActive( hsBool b );
void SetListenerPos(const hsPoint3 pos);
void SetListenerVelocity(const hsVector3 vel);
void SetListenerOrientation(const hsVector3 view, const hsVector3 up);
void SetMaxNumberOfActiveSounds(); // sets the max number of active sounds based on the priority cutoff
void SetDistanceModel(int i);
virtual hsBool MsgReceive(plMessage* msg);
double GetTime();
void NextDebugSound( void );
hsPoint3 GetCurrListenerPos( void ) const { return fCurrListenerPos; }
int GetNumAudioDevices();
const char *GetAudioDeviceName(int index);
hsBool SupportsEAX(const char *deviceName);
void SetFadeLength(float lengthSec);
protected:
friend class plgAudioSys;
ALCdevice * fDevice;
ALCcontext * fContext;
ALCdevice * fCaptureDevice;
plSoftSoundNode *fSoftRegionSounds;
plSoftSoundNode *fActiveSofts;
plStatusLog *fDebugActiveSoundDisplay;
static Int32 fMaxNumSounds, fNumSoundsSlop; // max number of sounds the engine is allowed to audibly play. Different than fMaxNumSources. That is the max number of sounds the audio card can play
plSoftSoundNode *fCurrDebugSound;
hsTArray<plKey> fPendingRegisters;
hsPoint3 fCurrListenerPos;//, fCommittedListenerPos;
hsBool fActive, fUsingEAX, fRestartOnDestruct, fWaitingForShutdown;
__int64 fStartTime;
hsTArray<hsKeyedObject *> fMyRefs;
hsTArray<plEAXListenerMod *> fEAXRegions;
hsPoint3 fLastPos;
hsBool fAvatarPosSet; // used for listener stuff
hsBool fDisplayNumBuffers;
std::vector<DeviceDescriptor> fDeviceList; // list of openal device names
double fStartFade;
float fFadeLength;
unsigned int fMaxNumSources; // max openal sources
double fLastUpdateTimeMs;
void RegisterSoftSound( const plKey soundKey );
void UnregisterSoftSound( const plKey soundKey );
void IUpdateSoftSounds( const hsPoint3 &newPosition );
UInt32 IScaleVolume(float volume);
void IEnumerateDevices();
public:
hsBool fListenerInit;
};
class plgAudioSys
{
public:
enum ASChannel
{
kSoundFX,
kAmbience,
kBgndMusic,
kGUI,
kNPCVoice,
kVoice,
kNumChannels
};
enum DebugFlags
{
kDisableRightSelect = 0x00000001,
kDisableLeftSelect = 0x00000002
};
enum AudioMode
{
kDisabled,
kSoftware,
kHardware,
kHardwarePlusEAX,
};
static void Init(hsWindowHndl hWnd);
static hsBool Hardware() { return fUseHardware; }
static void SetUseHardware(hsBool b);
static void SetActive(hsBool b);
static void SetMuted( hsBool b );
static void EnableEAX( hsBool b );
static hsBool Active() { return fInit; }
static void Shutdown();
static void Activate(hsBool b);
static hsBool IsMuted( void ) { return fMuted; }
static hsWindowHndl hWnd() { return fWnd; }
static plAudioSystem* Sys() { return fSys; }
static void Restart( void );
static hsBool UsingEAX( void ) { return fSys->fUsingEAX; }
static void NextDebugSound( void );
static void SetChannelVolume( ASChannel chan, hsScalar vol );
static hsScalar GetChannelVolume( ASChannel chan );
static void Set2D3DBias( hsScalar bias );
static hsScalar Get2D3Dbias();
static void SetGlobalFadeVolume( hsScalar vol );
static hsScalar GetGlobalFadeVolume( void ) { return fGlobalFadeVolume; }
static void SetDebugFlag( UInt32 flag, hsBool set = true ) { if( set ) fDebugFlags |= flag; else fDebugFlags &= ~flag; }
static hsBool IsDebugFlagSet( UInt32 flag ) { return fDebugFlags & flag; }
static void ClearDebugFlags( void ) { fDebugFlags = 0; }
static hsScalar GetStreamingBufferSize( void ) { return fStreamingBufferSize; }
static void SetStreamingBufferSize( hsScalar size ) { fStreamingBufferSize = size; }
static UInt8 GetPriorityCutoff( void ) { return fPriorityCutoff; }
static void SetPriorityCutoff( UInt8 cut ) { fPriorityCutoff = cut; if(fSys) fSys->SetMaxNumberOfActiveSounds(); }
static hsBool AreExtendedLogsEnabled( void ) { return fEnableExtendedLogs; }
static void EnableExtendedLogs( hsBool e ) { fEnableExtendedLogs = e; }
static hsScalar GetStreamFromRAMCutoff( void ) { return fStreamFromRAMCutoff; }
static void SetStreamFromRAMCutoff( hsScalar c ) { fStreamFromRAMCutoff = c; }
static void SetListenerPos(const hsPoint3 pos);
static void SetListenerVelocity(const hsVector3 vel);
static void SetListenerOrientation(const hsVector3 view, const hsVector3 up);
static void ShowNumBuffers(hsBool b) { if(fSys) fSys->fDisplayNumBuffers = b; }
static void SetAudioMode(AudioMode mode);
static int GetAudioMode();
static hsBool LogStreamingUpdates() { return fLogStreamingUpdates; }
static void SetLogStreamingUpdates(hsBool logUpdates) { fLogStreamingUpdates = logUpdates; }
static void SetDeviceName(const char *device, hsBool restart = false);
static const char *GetDeviceName() { return fDeviceName.c_str(); }
static int GetNumAudioDevices();
static const char *GetAudioDeviceName(int index);
static ALCdevice *GetCaptureDevice();
static hsBool SupportsEAX(const char *deviceName);
static void RegisterSoftSound( const plKey soundKey );
static void UnregisterSoftSound( const plKey soundKey );
static hsBool IsRestarting() {return fRestarting;}
private:
friend class plAudioSystem;
static plAudioSystem* fSys;
static hsBool fInit;
static hsBool fActive;
static hsBool fMuted;
static hsWindowHndl fWnd;
static hsBool fUseHardware;
static hsBool fDelayedActivate;
static hsScalar fChannelVolumes[ kNumChannels ];
static hsScalar fGlobalFadeVolume;
static UInt32 fDebugFlags;
static hsBool fEnableEAX;
static hsScalar fStreamingBufferSize;
static UInt8 fPriorityCutoff;
static hsBool fEnableExtendedLogs;
static hsScalar fStreamFromRAMCutoff;
static hsScalar f2D3DBias;
static hsBool fLogStreamingUpdates;
static std::string fDeviceName;
static hsBool fRestarting;
static hsBool fMutedStateChange;
};
#endif //plAudioSystem_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAudioSystem_h
#define plAudioSystem_h
#include "hsStlUtils.h"
#include "hsWindowHndl.h"
#include "hsTemplates.h"
#include "hsGeometry3.h"
#include "pnKeyedObject/hsKeyedObject.h"
#define DEFAULT_AUDIO_DEVICE_NAME "Generic Software"
typedef wchar_t WCHAR;
class plSound;
class plSoftSoundNode;
class plgAudioSys;
class plStatusLog;
class plEAXListenerMod;
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCcontext_struct ALCcontext;
class DeviceDescriptor
{
public:
DeviceDescriptor(const char *name, hsBool supportsEAX):
fDeviceName(name),
fSupportsEAX(supportsEAX)
{
}
const char *GetDeviceName() { return fDeviceName.c_str();}
hsBool SupportsEAX() { return fSupportsEAX; }
private:
std::string fDeviceName;
hsBool fSupportsEAX;
};
class plAudioSystem : public hsKeyedObject
{
public:
plAudioSystem();
~plAudioSystem();
CLASSNAME_REGISTER( plAudioSystem );
GETINTERFACE_ANY( plAudioSystem, hsKeyedObject );
enum
{
kThreadSndRef = 0,
kRefEAXRegion
};
hsBool Init(hsWindowHndl hWnd);
void Shutdown();
void SetActive( hsBool b );
void SetListenerPos(const hsPoint3 pos);
void SetListenerVelocity(const hsVector3 vel);
void SetListenerOrientation(const hsVector3 view, const hsVector3 up);
void SetMaxNumberOfActiveSounds(); // sets the max number of active sounds based on the priority cutoff
void SetDistanceModel(int i);
virtual hsBool MsgReceive(plMessage* msg);
double GetTime();
void NextDebugSound( void );
hsPoint3 GetCurrListenerPos( void ) const { return fCurrListenerPos; }
int GetNumAudioDevices();
const char *GetAudioDeviceName(int index);
hsBool SupportsEAX(const char *deviceName);
void SetFadeLength(float lengthSec);
protected:
friend class plgAudioSys;
ALCdevice * fDevice;
ALCcontext * fContext;
ALCdevice * fCaptureDevice;
plSoftSoundNode *fSoftRegionSounds;
plSoftSoundNode *fActiveSofts;
plStatusLog *fDebugActiveSoundDisplay;
static Int32 fMaxNumSounds, fNumSoundsSlop; // max number of sounds the engine is allowed to audibly play. Different than fMaxNumSources. That is the max number of sounds the audio card can play
plSoftSoundNode *fCurrDebugSound;
hsTArray<plKey> fPendingRegisters;
hsPoint3 fCurrListenerPos;//, fCommittedListenerPos;
hsBool fActive, fUsingEAX, fRestartOnDestruct, fWaitingForShutdown;
__int64 fStartTime;
hsTArray<hsKeyedObject *> fMyRefs;
hsTArray<plEAXListenerMod *> fEAXRegions;
hsPoint3 fLastPos;
hsBool fAvatarPosSet; // used for listener stuff
hsBool fDisplayNumBuffers;
std::vector<DeviceDescriptor> fDeviceList; // list of openal device names
double fStartFade;
float fFadeLength;
unsigned int fMaxNumSources; // max openal sources
double fLastUpdateTimeMs;
void RegisterSoftSound( const plKey soundKey );
void UnregisterSoftSound( const plKey soundKey );
void IUpdateSoftSounds( const hsPoint3 &newPosition );
UInt32 IScaleVolume(float volume);
void IEnumerateDevices();
public:
hsBool fListenerInit;
};
class plgAudioSys
{
public:
enum ASChannel
{
kSoundFX,
kAmbience,
kBgndMusic,
kGUI,
kNPCVoice,
kVoice,
kNumChannels
};
enum DebugFlags
{
kDisableRightSelect = 0x00000001,
kDisableLeftSelect = 0x00000002
};
enum AudioMode
{
kDisabled,
kSoftware,
kHardware,
kHardwarePlusEAX,
};
static void Init(hsWindowHndl hWnd);
static hsBool Hardware() { return fUseHardware; }
static void SetUseHardware(hsBool b);
static void SetActive(hsBool b);
static void SetMuted( hsBool b );
static void EnableEAX( hsBool b );
static hsBool Active() { return fInit; }
static void Shutdown();
static void Activate(hsBool b);
static hsBool IsMuted( void ) { return fMuted; }
static hsWindowHndl hWnd() { return fWnd; }
static plAudioSystem* Sys() { return fSys; }
static void Restart( void );
static hsBool UsingEAX( void ) { return fSys->fUsingEAX; }
static void NextDebugSound( void );
static void SetChannelVolume( ASChannel chan, hsScalar vol );
static hsScalar GetChannelVolume( ASChannel chan );
static void Set2D3DBias( hsScalar bias );
static hsScalar Get2D3Dbias();
static void SetGlobalFadeVolume( hsScalar vol );
static hsScalar GetGlobalFadeVolume( void ) { return fGlobalFadeVolume; }
static void SetDebugFlag( UInt32 flag, hsBool set = true ) { if( set ) fDebugFlags |= flag; else fDebugFlags &= ~flag; }
static hsBool IsDebugFlagSet( UInt32 flag ) { return fDebugFlags & flag; }
static void ClearDebugFlags( void ) { fDebugFlags = 0; }
static hsScalar GetStreamingBufferSize( void ) { return fStreamingBufferSize; }
static void SetStreamingBufferSize( hsScalar size ) { fStreamingBufferSize = size; }
static UInt8 GetPriorityCutoff( void ) { return fPriorityCutoff; }
static void SetPriorityCutoff( UInt8 cut ) { fPriorityCutoff = cut; if(fSys) fSys->SetMaxNumberOfActiveSounds(); }
static hsBool AreExtendedLogsEnabled( void ) { return fEnableExtendedLogs; }
static void EnableExtendedLogs( hsBool e ) { fEnableExtendedLogs = e; }
static hsScalar GetStreamFromRAMCutoff( void ) { return fStreamFromRAMCutoff; }
static void SetStreamFromRAMCutoff( hsScalar c ) { fStreamFromRAMCutoff = c; }
static void SetListenerPos(const hsPoint3 pos);
static void SetListenerVelocity(const hsVector3 vel);
static void SetListenerOrientation(const hsVector3 view, const hsVector3 up);
static void ShowNumBuffers(hsBool b) { if(fSys) fSys->fDisplayNumBuffers = b; }
static void SetAudioMode(AudioMode mode);
static int GetAudioMode();
static hsBool LogStreamingUpdates() { return fLogStreamingUpdates; }
static void SetLogStreamingUpdates(hsBool logUpdates) { fLogStreamingUpdates = logUpdates; }
static void SetDeviceName(const char *device, hsBool restart = false);
static const char *GetDeviceName() { return fDeviceName.c_str(); }
static int GetNumAudioDevices();
static const char *GetAudioDeviceName(int index);
static ALCdevice *GetCaptureDevice();
static hsBool SupportsEAX(const char *deviceName);
static void RegisterSoftSound( const plKey soundKey );
static void UnregisterSoftSound( const plKey soundKey );
static hsBool IsRestarting() {return fRestarting;}
private:
friend class plAudioSystem;
static plAudioSystem* fSys;
static hsBool fInit;
static hsBool fActive;
static hsBool fMuted;
static hsWindowHndl fWnd;
static hsBool fUseHardware;
static hsBool fDelayedActivate;
static hsScalar fChannelVolumes[ kNumChannels ];
static hsScalar fGlobalFadeVolume;
static UInt32 fDebugFlags;
static hsBool fEnableEAX;
static hsScalar fStreamingBufferSize;
static UInt8 fPriorityCutoff;
static hsBool fEnableExtendedLogs;
static hsScalar fStreamFromRAMCutoff;
static hsScalar f2D3DBias;
static hsBool fLogStreamingUpdates;
static std::string fDeviceName;
static hsBool fRestarting;
static hsBool fMutedStateChange;
};
#endif //plAudioSystem_h

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@ -1,152 +1,152 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plDSoundBuffer - Simple wrapper class for a DirectSound buffer. //
// Allows us to simplify all the work done behind the //
// scenes in plWin32BufferThread. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plDSoundBuffer_h
#define _plDSoundBuffer_h
#include "hsStlUtils.h"
#include "hsTemplates.h"
#include "plEAXEffects.h"
#define STREAMING_BUFFERS 16
#define STREAM_BUFFER_SIZE 4608*4
//#define VOICE_BUFFERS 4
//#define VOICE_BUFFER_SIZE 4608
class plWAVHeader;
class plAudioFileReader;
typedef struct tWAVEFORMATEX WAVEFORMATEX;
typedef struct _DSBUFFERDESC DSBUFFERDESC;
// Ported to OpenAL from DirectSound May 2006. Idealy the openal sources would be seperate from this class.
// OpenAl sound buffer, and source.
class plDSoundBuffer
{
public:
plDSoundBuffer( UInt32 size, plWAVHeader &bufferDesc, hsBool enable3D, hsBool looping, hsBool tryStatic = false, bool streaming = false );
~plDSoundBuffer();
void Play( void );
void Stop( void );
void Rewind() ;
UInt32 GetLengthInBytes( void ) const;
void SetScalarVolume( hsScalar volume ); // Sets the volume, but on a range from 0 to 1
unsigned GetSource() { return source; }
void SetPosition(float x, float y, float z);
void SetOrientation(float x, float y, float z);
void SetVelocity(float x, float y, float z);
void SetConeAngles(int inner, int outer);
void SetConeOrientation(float x, float y, float z);
void SetConeOutsideVolume(int vol);
void SetLooping( hsBool loop );
void SetMinDistance( int dist);
void SetMaxDistance( int dist );
hsBool IsValid( void ) const { return fValid; }
hsBool IsPlaying( void );
hsBool IsLooping( void ) const { return fLooping; }
hsBool IsEAXAccelerated( void ) const;
bool FillBuffer(void *data, unsigned bytes, plWAVHeader *header);
// Streaming support
bool SetupStreamingSource(plAudioFileReader *stream);
bool SetupStreamingSource(void *data, unsigned bytes);
int BuffersProcessed();
bool StreamingFillBuffer(plAudioFileReader *stream);
bool SetupVoiceSource();
bool VoiceFillBuffer(void *data, unsigned bytes, unsigned buferId);
void UnQueueVoiceBuffers();
unsigned GetByteOffset();
UInt32 GetBufferBytePos( hsScalar timeInSecs ) const;
UInt32 BytePosToMSecs( UInt32 bytePos ) const;
void SetEAXSettings( plEAXSourceSettings *settings, hsBool force = false );
void SetTimeOffsetBytes(unsigned bytes);
UInt8 GetBlockAlign( void ) const;
static UInt32 GetNumBuffers() { return fNumBuffers; }
float GetDefaultMinDistance() { return fDefaultMinDistance; }
bool GetAvailableBufferId(unsigned *bufferId);
unsigned GetNumQueuedBuffers(){ return fNumQueuedBuffers;} // returns the max number of buffers queued on a source
float GetTimeOffsetSec();
void SetTimeOffsetSec(float seconds);
int BuffersQueued();
protected:
enum BufferType
{
kStatic,
kStreaming,
kVoice,
};
BufferType fType;
hsBool fValid, fLooping;
UInt32 fLockLength;
void * fLockPtr;
hsTArray<UInt32> fPosNotifys;
bool fStreaming;
DSBUFFERDESC* fBufferDesc;
unsigned buffer; // used if this is not a streaming buffer
unsigned streamingBuffers[STREAMING_BUFFERS]; // used if this is a streaming buffer
std::list<unsigned> mAvailableBuffers; // used for doing our own buffer management. Specifically voice chat, since we dont want old buffers queued
unsigned source;
unsigned int fStreamingBufferSize;
plEAXSource fEAXSource;
static UInt32 fNumBuffers;
static float fDefaultMinDistance;
unsigned fNumQueuedBuffers;
hsScalar fPrevVolume;
void IAllocate( UInt32 size, plWAVHeader &bufferDesc, hsBool enable3D, hsBool tryStatic );
void IRelease( void );
int IGetALFormat(unsigned bitsPerSample, unsigned int numChannels);
};
#endif //_plDSoundBuffer_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plDSoundBuffer - Simple wrapper class for a DirectSound buffer. //
// Allows us to simplify all the work done behind the //
// scenes in plWin32BufferThread. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plDSoundBuffer_h
#define _plDSoundBuffer_h
#include "hsStlUtils.h"
#include "hsTemplates.h"
#include "plEAXEffects.h"
#define STREAMING_BUFFERS 16
#define STREAM_BUFFER_SIZE 4608*4
//#define VOICE_BUFFERS 4
//#define VOICE_BUFFER_SIZE 4608
class plWAVHeader;
class plAudioFileReader;
typedef struct tWAVEFORMATEX WAVEFORMATEX;
typedef struct _DSBUFFERDESC DSBUFFERDESC;
// Ported to OpenAL from DirectSound May 2006. Idealy the openal sources would be seperate from this class.
// OpenAl sound buffer, and source.
class plDSoundBuffer
{
public:
plDSoundBuffer( UInt32 size, plWAVHeader &bufferDesc, hsBool enable3D, hsBool looping, hsBool tryStatic = false, bool streaming = false );
~plDSoundBuffer();
void Play( void );
void Stop( void );
void Rewind() ;
UInt32 GetLengthInBytes( void ) const;
void SetScalarVolume( hsScalar volume ); // Sets the volume, but on a range from 0 to 1
unsigned GetSource() { return source; }
void SetPosition(float x, float y, float z);
void SetOrientation(float x, float y, float z);
void SetVelocity(float x, float y, float z);
void SetConeAngles(int inner, int outer);
void SetConeOrientation(float x, float y, float z);
void SetConeOutsideVolume(int vol);
void SetLooping( hsBool loop );
void SetMinDistance( int dist);
void SetMaxDistance( int dist );
hsBool IsValid( void ) const { return fValid; }
hsBool IsPlaying( void );
hsBool IsLooping( void ) const { return fLooping; }
hsBool IsEAXAccelerated( void ) const;
bool FillBuffer(void *data, unsigned bytes, plWAVHeader *header);
// Streaming support
bool SetupStreamingSource(plAudioFileReader *stream);
bool SetupStreamingSource(void *data, unsigned bytes);
int BuffersProcessed();
bool StreamingFillBuffer(plAudioFileReader *stream);
bool SetupVoiceSource();
bool VoiceFillBuffer(void *data, unsigned bytes, unsigned buferId);
void UnQueueVoiceBuffers();
unsigned GetByteOffset();
UInt32 GetBufferBytePos( hsScalar timeInSecs ) const;
UInt32 BytePosToMSecs( UInt32 bytePos ) const;
void SetEAXSettings( plEAXSourceSettings *settings, hsBool force = false );
void SetTimeOffsetBytes(unsigned bytes);
UInt8 GetBlockAlign( void ) const;
static UInt32 GetNumBuffers() { return fNumBuffers; }
float GetDefaultMinDistance() { return fDefaultMinDistance; }
bool GetAvailableBufferId(unsigned *bufferId);
unsigned GetNumQueuedBuffers(){ return fNumQueuedBuffers;} // returns the max number of buffers queued on a source
float GetTimeOffsetSec();
void SetTimeOffsetSec(float seconds);
int BuffersQueued();
protected:
enum BufferType
{
kStatic,
kStreaming,
kVoice,
};
BufferType fType;
hsBool fValid, fLooping;
UInt32 fLockLength;
void * fLockPtr;
hsTArray<UInt32> fPosNotifys;
bool fStreaming;
DSBUFFERDESC* fBufferDesc;
unsigned buffer; // used if this is not a streaming buffer
unsigned streamingBuffers[STREAMING_BUFFERS]; // used if this is a streaming buffer
std::list<unsigned> mAvailableBuffers; // used for doing our own buffer management. Specifically voice chat, since we dont want old buffers queued
unsigned source;
unsigned int fStreamingBufferSize;
plEAXSource fEAXSource;
static UInt32 fNumBuffers;
static float fDefaultMinDistance;
unsigned fNumQueuedBuffers;
hsScalar fPrevVolume;
void IAllocate( UInt32 size, plWAVHeader &bufferDesc, hsBool enable3D, hsBool tryStatic );
void IRelease( void );
int IGetALFormat(unsigned bitsPerSample, unsigned int numChannels);
};
#endif //_plDSoundBuffer_h

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@ -1,196 +1,196 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plEAXEffects - Various classes and wrappers to support EAX //
// acceleration. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plEAXEffects_h
#define _plEAXEffects_h
#include "hsTypes.h"
#include "hsTemplates.h"
//// Listener Settings Class Definition ///////////////////////////////////////
class plDSoundBuffer;
class plEAXListenerMod;
#ifdef EAX_SDK_AVAILABLE
typedef struct _EAXREVERBPROPERTIES EAXREVERBPROPERTIES;
#else
#include <EFX-Util.h>
#endif
class plEAXListener
{
public:
~plEAXListener();
static plEAXListener &GetInstance( void );
hsBool Init( void );
void Shutdown( void );
bool SetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
bool GetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
void ProcessMods( hsTArray<plEAXListenerMod *> &modArray );
void ClearProcessCache( void );
protected:
plEAXListener();
void IFail( hsBool major );
void IFail( const char *msg, hsBool major );
void IRelease( void );
void IMuteProperties( EAXREVERBPROPERTIES *props, hsScalar percent );
hsBool fInited;
// Cache info
Int32 fLastModCount;
hsBool fLastWasEmpty;
hsScalar fLastSingleStrength;
plEAXListenerMod *fLastBigRegion;
};
//// Soft Buffer Settings Class Definition ////////////////////////////////////
// Used to hold buffer settings that will be attenuated by a soft volume,
// to make the main settings class a bit cleaner
class hsStream;
class plEAXSourceSoftSettings
{
public:
Int16 fOcclusion;
hsScalar fOcclusionLFRatio, fOcclusionRoomRatio, fOcclusionDirectRatio;
void Read( hsStream *s );
void Write( hsStream *s );
void SetOcclusion( Int16 occ, hsScalar lfRatio, hsScalar roomRatio, hsScalar directRatio );
Int16 GetOcclusion( void ) const { return fOcclusion; }
hsScalar GetOcclusionLFRatio( void ) const { return fOcclusionLFRatio; }
hsScalar GetOcclusionRoomRatio( void ) const { return fOcclusionRoomRatio; }
hsScalar GetOcclusionDirectRatio( void ) const { return fOcclusionDirectRatio; }
void Reset( void );
};
//// Buffer Settings Class Definition /////////////////////////////////////////
class plEAXSource;
class plEAXSourceSettings
{
public:
plEAXSourceSettings();
virtual ~plEAXSourceSettings();
void Read( hsStream *s );
void Write( hsStream *s );
void Enable( hsBool e );
hsBool IsEnabled( void ) const { return fEnabled; }
void SetRoomParams( Int16 room, Int16 roomHF, hsBool roomAuto, hsBool roomHFAuto );
Int16 GetRoom( void ) const { return fRoom; }
Int16 GetRoomHF( void ) const { return fRoomHF; }
hsBool GetRoomAuto( void ) const { return fRoomAuto; }
hsBool GetRoomHFAuto( void ) const { return fRoomHFAuto; }
void SetOutsideVolHF( Int16 vol );
Int16 GetOutsideVolHF( void ) const { return fOutsideVolHF; }
void SetFactors( hsScalar airAbsorption, hsScalar roomRolloff, hsScalar doppler, hsScalar rolloff );
hsScalar GetAirAbsorptionFactor( void ) const { return fAirAbsorptionFactor; }
hsScalar GetRoomRolloffFactor( void ) const { return fRoomRolloffFactor; }
hsScalar GetDopplerFactor( void ) const { return fDopplerFactor; }
hsScalar GetRolloffFactor( void ) const { return fRolloffFactor; }
plEAXSourceSoftSettings &GetSoftStarts( void ) { return fSoftStarts; }
plEAXSourceSoftSettings &GetSoftEnds( void ) { return fSoftEnds; }
plEAXSourceSoftSettings &GetCurrSofts( void ) { return fCurrSoftValues; }
void SetOcclusionSoftValue( hsScalar value );
hsScalar GetOcclusionSoftValue( void ) const { return fOcclusionSoftValue; }
void ClearDirtyParams( void ) const { fDirtyParams = 0; }
protected:
friend class plEAXSource;
friend plEAXSourceSoftSettings;
hsBool fEnabled;
Int16 fRoom, fRoomHF;
hsBool fRoomAuto, fRoomHFAuto;
Int16 fOutsideVolHF;
hsScalar fAirAbsorptionFactor, fRoomRolloffFactor, fDopplerFactor, fRolloffFactor;
plEAXSourceSoftSettings fSoftStarts, fSoftEnds, fCurrSoftValues;
hsScalar fOcclusionSoftValue;
mutable UInt32 fDirtyParams;
enum ParamSets
{
kOcclusion = 0x01,
kRoom = 0x02,
kOutsideVolHF = 0x04,
kFactors = 0x08,
kAll = 0xff
};
void IRecalcSofts( UInt8 whichOnes );
};
//// Source Class Definition //////////////////////////////////////////////////
class plEAXSource
{
public:
friend plEAXSourceSettings;
friend plEAXSourceSoftSettings;
plEAXSource();
virtual ~plEAXSource();
void Init( plDSoundBuffer *parent );
void Release( void );
hsBool IsValid( void ) const;
bool SetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
bool GetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
void SetFrom( plEAXSourceSettings *settings, unsigned source, hsBool force = false );
private:
hsBool fInit;
};
#endif //_plEAXEffects_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plEAXEffects - Various classes and wrappers to support EAX //
// acceleration. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plEAXEffects_h
#define _plEAXEffects_h
#include "hsTypes.h"
#include "hsTemplates.h"
//// Listener Settings Class Definition ///////////////////////////////////////
class plDSoundBuffer;
class plEAXListenerMod;
#ifdef EAX_SDK_AVAILABLE
typedef struct _EAXREVERBPROPERTIES EAXREVERBPROPERTIES;
#else
#include <EFX-Util.h>
#endif
class plEAXListener
{
public:
~plEAXListener();
static plEAXListener &GetInstance( void );
hsBool Init( void );
void Shutdown( void );
bool SetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
bool GetGlobalEAXProperty(GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize );
void ProcessMods( hsTArray<plEAXListenerMod *> &modArray );
void ClearProcessCache( void );
protected:
plEAXListener();
void IFail( hsBool major );
void IFail( const char *msg, hsBool major );
void IRelease( void );
void IMuteProperties( EAXREVERBPROPERTIES *props, hsScalar percent );
hsBool fInited;
// Cache info
Int32 fLastModCount;
hsBool fLastWasEmpty;
hsScalar fLastSingleStrength;
plEAXListenerMod *fLastBigRegion;
};
//// Soft Buffer Settings Class Definition ////////////////////////////////////
// Used to hold buffer settings that will be attenuated by a soft volume,
// to make the main settings class a bit cleaner
class hsStream;
class plEAXSourceSoftSettings
{
public:
Int16 fOcclusion;
hsScalar fOcclusionLFRatio, fOcclusionRoomRatio, fOcclusionDirectRatio;
void Read( hsStream *s );
void Write( hsStream *s );
void SetOcclusion( Int16 occ, hsScalar lfRatio, hsScalar roomRatio, hsScalar directRatio );
Int16 GetOcclusion( void ) const { return fOcclusion; }
hsScalar GetOcclusionLFRatio( void ) const { return fOcclusionLFRatio; }
hsScalar GetOcclusionRoomRatio( void ) const { return fOcclusionRoomRatio; }
hsScalar GetOcclusionDirectRatio( void ) const { return fOcclusionDirectRatio; }
void Reset( void );
};
//// Buffer Settings Class Definition /////////////////////////////////////////
class plEAXSource;
class plEAXSourceSettings
{
public:
plEAXSourceSettings();
virtual ~plEAXSourceSettings();
void Read( hsStream *s );
void Write( hsStream *s );
void Enable( hsBool e );
hsBool IsEnabled( void ) const { return fEnabled; }
void SetRoomParams( Int16 room, Int16 roomHF, hsBool roomAuto, hsBool roomHFAuto );
Int16 GetRoom( void ) const { return fRoom; }
Int16 GetRoomHF( void ) const { return fRoomHF; }
hsBool GetRoomAuto( void ) const { return fRoomAuto; }
hsBool GetRoomHFAuto( void ) const { return fRoomHFAuto; }
void SetOutsideVolHF( Int16 vol );
Int16 GetOutsideVolHF( void ) const { return fOutsideVolHF; }
void SetFactors( hsScalar airAbsorption, hsScalar roomRolloff, hsScalar doppler, hsScalar rolloff );
hsScalar GetAirAbsorptionFactor( void ) const { return fAirAbsorptionFactor; }
hsScalar GetRoomRolloffFactor( void ) const { return fRoomRolloffFactor; }
hsScalar GetDopplerFactor( void ) const { return fDopplerFactor; }
hsScalar GetRolloffFactor( void ) const { return fRolloffFactor; }
plEAXSourceSoftSettings &GetSoftStarts( void ) { return fSoftStarts; }
plEAXSourceSoftSettings &GetSoftEnds( void ) { return fSoftEnds; }
plEAXSourceSoftSettings &GetCurrSofts( void ) { return fCurrSoftValues; }
void SetOcclusionSoftValue( hsScalar value );
hsScalar GetOcclusionSoftValue( void ) const { return fOcclusionSoftValue; }
void ClearDirtyParams( void ) const { fDirtyParams = 0; }
protected:
friend class plEAXSource;
friend plEAXSourceSoftSettings;
hsBool fEnabled;
Int16 fRoom, fRoomHF;
hsBool fRoomAuto, fRoomHFAuto;
Int16 fOutsideVolHF;
hsScalar fAirAbsorptionFactor, fRoomRolloffFactor, fDopplerFactor, fRolloffFactor;
plEAXSourceSoftSettings fSoftStarts, fSoftEnds, fCurrSoftValues;
hsScalar fOcclusionSoftValue;
mutable UInt32 fDirtyParams;
enum ParamSets
{
kOcclusion = 0x01,
kRoom = 0x02,
kOutsideVolHF = 0x04,
kFactors = 0x08,
kAll = 0xff
};
void IRecalcSofts( UInt8 whichOnes );
};
//// Source Class Definition //////////////////////////////////////////////////
class plEAXSource
{
public:
friend plEAXSourceSettings;
friend plEAXSourceSoftSettings;
plEAXSource();
virtual ~plEAXSource();
void Init( plDSoundBuffer *parent );
void Release( void );
hsBool IsValid( void ) const;
bool SetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
bool GetSourceEAXProperty(unsigned source, GUID guid, unsigned long ulProperty, void *pData, unsigned long ulDataSize);
void SetFrom( plEAXSourceSettings *settings, unsigned source, hsBool force = false );
private:
hsBool fInit;
};
#endif //_plEAXEffects_h

View File

@ -1,237 +1,237 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plEAXListenerMod //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef EAX_SDK_AVAILABLE
#include <EFX-Util.h>
#endif
#include "hsTypes.h"
#include "plEAXListenerMod.h"
#include "plIntersect/plSoftVolume.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "plAudioSystem.h"
#include "pnMessage/plAudioSysMsg.h"
#ifdef EAX_SDK_AVAILABLE
#include <eax-util.h>
#endif
plEAXListenerMod::plEAXListenerMod()
{
fListenerProps = TRACKED_NEW EAXREVERBPROPERTIES;
fSoftRegion = nil;
fRegistered = false;
fGetsMessages = false;
#ifdef EAX_SDK_AVAILABLE
memcpy( fListenerProps, &REVERB_ORIGINAL_PRESETS[ ORIGINAL_GENERIC ], sizeof( EAXREVERBPROPERTIES ) );
#endif
}
plEAXListenerMod::~plEAXListenerMod()
{
// Tell the audio sys we're going away
IUnRegister();
// Unregister for audioSys messages
if( fGetsMessages )
{
plgDispatch::Dispatch()->UnRegisterForExactType( plAudioSysMsg::Index(), GetKey() );
fGetsMessages = false;
}
delete fListenerProps;
}
void plEAXListenerMod::IRegister( void )
{
if( !fGetsMessages )
{
plgDispatch::Dispatch()->RegisterForExactType( plAudioSysMsg::Index(), GetKey() );
fGetsMessages = true;
}
if( fRegistered || GetKey() == nil )
return;
plKey sysKey = hsgResMgr::ResMgr()->FindKey( plUoid( kAudioSystem_KEY ) );
if( sysKey != nil )
{
plGenRefMsg *refMsg = TRACKED_NEW plGenRefMsg( sysKey, plRefMsg::kOnCreate, 0, plAudioSystem::kRefEAXRegion );
hsgResMgr::ResMgr()->AddViaNotify( GetKey(), refMsg, plRefFlags::kPassiveRef );
fRegistered = true;
}
}
void plEAXListenerMod::IUnRegister( void )
{
if( !fRegistered || GetKey() == nil )
return;
plKey sysKey = hsgResMgr::ResMgr()->FindKey( plUoid( kAudioSystem_KEY ) );
if( sysKey != nil && GetKey() != nil )
sysKey->Release( GetKey() );
fRegistered = false;
}
hsBool plEAXListenerMod::IEval( double secs, hsScalar del, UInt32 dirty )
{
IRegister();
return false;
}
hsBool plEAXListenerMod::MsgReceive( plMessage* pMsg )
{
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( pMsg );
if( refMsg != nil )
{
switch( refMsg->fType )
{
case kRefSoftRegion:
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
{
fSoftRegion = plSoftVolume::ConvertNoRef( refMsg->GetRef() );
fSoftRegion->SetCheckListener();
}
else if( refMsg->GetContext() & ( plRefMsg::kOnRemove | plRefMsg::kOnDestroy ) )
{
fSoftRegion = nil;
}
break;
}
}
plAudioSysMsg *sysMsg = plAudioSysMsg::ConvertNoRef( pMsg );
if( sysMsg != nil )
{
if( sysMsg->GetAudFlag() == plAudioSysMsg::kActivate )
{
IRegister();
}
else if( sysMsg->GetAudFlag() == plAudioSysMsg::kDeActivate )
{
IUnRegister();
}
return true;
}
return plSingleModifier::MsgReceive( pMsg );
}
void plEAXListenerMod::Read( hsStream* s, hsResMgr* mgr )
{
plSingleModifier::Read( s, mgr );
// Read in the soft region
mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, 0, kRefSoftRegion ), plRefFlags::kActiveRef );
// Read the listener params
fListenerProps->ulEnvironment = s->ReadSwap32();
fListenerProps->flEnvironmentSize = s->ReadSwapFloat();
fListenerProps->flEnvironmentDiffusion = s->ReadSwapFloat();
fListenerProps->lRoom = s->ReadSwap32();
fListenerProps->lRoomHF = s->ReadSwap32();
fListenerProps->lRoomLF = s->ReadSwap32();
fListenerProps->flDecayTime = s->ReadSwapFloat();
fListenerProps->flDecayHFRatio = s->ReadSwapFloat();
fListenerProps->flDecayLFRatio = s->ReadSwapFloat();
fListenerProps->lReflections = s->ReadSwap32();
fListenerProps->flReflectionsDelay = s->ReadSwapFloat();
//fListenerProps->vReflectionsPan; // early reflections panning vector
fListenerProps->lReverb = s->ReadSwap32(); // late reverberation level relative to room effect
fListenerProps->flReverbDelay = s->ReadSwapFloat();
//fListenerProps->vReverbPan; // late reverberation panning vector
fListenerProps->flEchoTime = s->ReadSwapFloat();
fListenerProps->flEchoDepth = s->ReadSwapFloat();
fListenerProps->flModulationTime = s->ReadSwapFloat();
fListenerProps->flModulationDepth = s->ReadSwapFloat();
fListenerProps->flAirAbsorptionHF = s->ReadSwapFloat();
fListenerProps->flHFReference = s->ReadSwapFloat();
fListenerProps->flLFReference = s->ReadSwapFloat();
fListenerProps->flRoomRolloffFactor = s->ReadSwapFloat();
fListenerProps->ulFlags = s->ReadSwap32();
// Done reading, time to tell the audio sys we exist
IRegister();
}
void plEAXListenerMod::Write( hsStream* s, hsResMgr* mgr )
{
plSingleModifier::Write( s, mgr );
// Write the soft region key
mgr->WriteKey( s, fSoftRegion );
// Write the listener params
s->WriteSwap32( fListenerProps->ulEnvironment );
s->WriteSwapFloat( fListenerProps->flEnvironmentSize );
s->WriteSwapFloat( fListenerProps->flEnvironmentDiffusion );
s->WriteSwap32( fListenerProps->lRoom );
s->WriteSwap32( fListenerProps->lRoomHF );
s->WriteSwap32( fListenerProps->lRoomLF );
s->WriteSwapFloat( fListenerProps->flDecayTime );
s->WriteSwapFloat( fListenerProps->flDecayHFRatio );
s->WriteSwapFloat( fListenerProps->flDecayLFRatio );
s->WriteSwap32( fListenerProps->lReflections );
s->WriteSwapFloat( fListenerProps->flReflectionsDelay );
//s->WriteSwapFloat( fListenerProps->vReflectionsPan; // early reflections panning vector
s->WriteSwap32( fListenerProps->lReverb ); // late reverberation level relative to room effect
s->WriteSwapFloat( fListenerProps->flReverbDelay );
//s->WriteSwapFloat( fListenerProps->vReverbPan; // late reverberation panning vector
s->WriteSwapFloat( fListenerProps->flEchoTime );
s->WriteSwapFloat( fListenerProps->flEchoDepth );
s->WriteSwapFloat( fListenerProps->flModulationTime );
s->WriteSwapFloat( fListenerProps->flModulationDepth );
s->WriteSwapFloat( fListenerProps->flAirAbsorptionHF );
s->WriteSwapFloat( fListenerProps->flHFReference );
s->WriteSwapFloat( fListenerProps->flLFReference );
s->WriteSwapFloat( fListenerProps->flRoomRolloffFactor );
s->WriteSwap32( fListenerProps->ulFlags );
}
void plEAXListenerMod::SetFromPreset( UInt32 preset )
{
#ifdef EAX_SDK_AVAILABLE
memcpy( fListenerProps, &REVERB_ORIGINAL_PRESETS[ preset ], sizeof( EAXREVERBPROPERTIES ) );
#endif
}
float plEAXListenerMod::GetStrength( void )
{
if( fSoftRegion == nil )
return 0.f;
return fSoftRegion->GetListenerStrength();
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plEAXListenerMod //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef EAX_SDK_AVAILABLE
#include <EFX-Util.h>
#endif
#include "hsTypes.h"
#include "plEAXListenerMod.h"
#include "plIntersect/plSoftVolume.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "plAudioSystem.h"
#include "pnMessage/plAudioSysMsg.h"
#ifdef EAX_SDK_AVAILABLE
#include <eax-util.h>
#endif
plEAXListenerMod::plEAXListenerMod()
{
fListenerProps = TRACKED_NEW EAXREVERBPROPERTIES;
fSoftRegion = nil;
fRegistered = false;
fGetsMessages = false;
#ifdef EAX_SDK_AVAILABLE
memcpy( fListenerProps, &REVERB_ORIGINAL_PRESETS[ ORIGINAL_GENERIC ], sizeof( EAXREVERBPROPERTIES ) );
#endif
}
plEAXListenerMod::~plEAXListenerMod()
{
// Tell the audio sys we're going away
IUnRegister();
// Unregister for audioSys messages
if( fGetsMessages )
{
plgDispatch::Dispatch()->UnRegisterForExactType( plAudioSysMsg::Index(), GetKey() );
fGetsMessages = false;
}
delete fListenerProps;
}
void plEAXListenerMod::IRegister( void )
{
if( !fGetsMessages )
{
plgDispatch::Dispatch()->RegisterForExactType( plAudioSysMsg::Index(), GetKey() );
fGetsMessages = true;
}
if( fRegistered || GetKey() == nil )
return;
plKey sysKey = hsgResMgr::ResMgr()->FindKey( plUoid( kAudioSystem_KEY ) );
if( sysKey != nil )
{
plGenRefMsg *refMsg = TRACKED_NEW plGenRefMsg( sysKey, plRefMsg::kOnCreate, 0, plAudioSystem::kRefEAXRegion );
hsgResMgr::ResMgr()->AddViaNotify( GetKey(), refMsg, plRefFlags::kPassiveRef );
fRegistered = true;
}
}
void plEAXListenerMod::IUnRegister( void )
{
if( !fRegistered || GetKey() == nil )
return;
plKey sysKey = hsgResMgr::ResMgr()->FindKey( plUoid( kAudioSystem_KEY ) );
if( sysKey != nil && GetKey() != nil )
sysKey->Release( GetKey() );
fRegistered = false;
}
hsBool plEAXListenerMod::IEval( double secs, hsScalar del, UInt32 dirty )
{
IRegister();
return false;
}
hsBool plEAXListenerMod::MsgReceive( plMessage* pMsg )
{
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( pMsg );
if( refMsg != nil )
{
switch( refMsg->fType )
{
case kRefSoftRegion:
if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
{
fSoftRegion = plSoftVolume::ConvertNoRef( refMsg->GetRef() );
fSoftRegion->SetCheckListener();
}
else if( refMsg->GetContext() & ( plRefMsg::kOnRemove | plRefMsg::kOnDestroy ) )
{
fSoftRegion = nil;
}
break;
}
}
plAudioSysMsg *sysMsg = plAudioSysMsg::ConvertNoRef( pMsg );
if( sysMsg != nil )
{
if( sysMsg->GetAudFlag() == plAudioSysMsg::kActivate )
{
IRegister();
}
else if( sysMsg->GetAudFlag() == plAudioSysMsg::kDeActivate )
{
IUnRegister();
}
return true;
}
return plSingleModifier::MsgReceive( pMsg );
}
void plEAXListenerMod::Read( hsStream* s, hsResMgr* mgr )
{
plSingleModifier::Read( s, mgr );
// Read in the soft region
mgr->ReadKeyNotifyMe( s, TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, 0, kRefSoftRegion ), plRefFlags::kActiveRef );
// Read the listener params
fListenerProps->ulEnvironment = s->ReadSwap32();
fListenerProps->flEnvironmentSize = s->ReadSwapFloat();
fListenerProps->flEnvironmentDiffusion = s->ReadSwapFloat();
fListenerProps->lRoom = s->ReadSwap32();
fListenerProps->lRoomHF = s->ReadSwap32();
fListenerProps->lRoomLF = s->ReadSwap32();
fListenerProps->flDecayTime = s->ReadSwapFloat();
fListenerProps->flDecayHFRatio = s->ReadSwapFloat();
fListenerProps->flDecayLFRatio = s->ReadSwapFloat();
fListenerProps->lReflections = s->ReadSwap32();
fListenerProps->flReflectionsDelay = s->ReadSwapFloat();
//fListenerProps->vReflectionsPan; // early reflections panning vector
fListenerProps->lReverb = s->ReadSwap32(); // late reverberation level relative to room effect
fListenerProps->flReverbDelay = s->ReadSwapFloat();
//fListenerProps->vReverbPan; // late reverberation panning vector
fListenerProps->flEchoTime = s->ReadSwapFloat();
fListenerProps->flEchoDepth = s->ReadSwapFloat();
fListenerProps->flModulationTime = s->ReadSwapFloat();
fListenerProps->flModulationDepth = s->ReadSwapFloat();
fListenerProps->flAirAbsorptionHF = s->ReadSwapFloat();
fListenerProps->flHFReference = s->ReadSwapFloat();
fListenerProps->flLFReference = s->ReadSwapFloat();
fListenerProps->flRoomRolloffFactor = s->ReadSwapFloat();
fListenerProps->ulFlags = s->ReadSwap32();
// Done reading, time to tell the audio sys we exist
IRegister();
}
void plEAXListenerMod::Write( hsStream* s, hsResMgr* mgr )
{
plSingleModifier::Write( s, mgr );
// Write the soft region key
mgr->WriteKey( s, fSoftRegion );
// Write the listener params
s->WriteSwap32( fListenerProps->ulEnvironment );
s->WriteSwapFloat( fListenerProps->flEnvironmentSize );
s->WriteSwapFloat( fListenerProps->flEnvironmentDiffusion );
s->WriteSwap32( fListenerProps->lRoom );
s->WriteSwap32( fListenerProps->lRoomHF );
s->WriteSwap32( fListenerProps->lRoomLF );
s->WriteSwapFloat( fListenerProps->flDecayTime );
s->WriteSwapFloat( fListenerProps->flDecayHFRatio );
s->WriteSwapFloat( fListenerProps->flDecayLFRatio );
s->WriteSwap32( fListenerProps->lReflections );
s->WriteSwapFloat( fListenerProps->flReflectionsDelay );
//s->WriteSwapFloat( fListenerProps->vReflectionsPan; // early reflections panning vector
s->WriteSwap32( fListenerProps->lReverb ); // late reverberation level relative to room effect
s->WriteSwapFloat( fListenerProps->flReverbDelay );
//s->WriteSwapFloat( fListenerProps->vReverbPan; // late reverberation panning vector
s->WriteSwapFloat( fListenerProps->flEchoTime );
s->WriteSwapFloat( fListenerProps->flEchoDepth );
s->WriteSwapFloat( fListenerProps->flModulationTime );
s->WriteSwapFloat( fListenerProps->flModulationDepth );
s->WriteSwapFloat( fListenerProps->flAirAbsorptionHF );
s->WriteSwapFloat( fListenerProps->flHFReference );
s->WriteSwapFloat( fListenerProps->flLFReference );
s->WriteSwapFloat( fListenerProps->flRoomRolloffFactor );
s->WriteSwap32( fListenerProps->ulFlags );
}
void plEAXListenerMod::SetFromPreset( UInt32 preset )
{
#ifdef EAX_SDK_AVAILABLE
memcpy( fListenerProps, &REVERB_ORIGINAL_PRESETS[ preset ], sizeof( EAXREVERBPROPERTIES ) );
#endif
}
float plEAXListenerMod::GetStrength( void )
{
if( fSoftRegion == nil )
return 0.f;
return fSoftRegion->GetListenerStrength();
}

View File

@ -1,77 +1,77 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plEAXListenerMod Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plEAXListenerMod_h
#define _plEAXListenerMod_h
#include "pnModifier/plSingleModifier.h"
class plMessage;
class plSoftVolume;
#ifdef EAX_SDK_AVAILABLE
typedef struct _EAXREVERBPROPERTIES EAXREVERBPROPERTIES;
#endif
class plEAXListenerMod : public plSingleModifier
{
public:
plEAXListenerMod();
virtual ~plEAXListenerMod();
CLASSNAME_REGISTER( plEAXListenerMod );
GETINTERFACE_ANY( plEAXListenerMod, plSingleModifier );
enum Refs
{
kRefSoftRegion = 0,
};
virtual hsBool MsgReceive( plMessage* pMsg );
virtual void Read( hsStream* s, hsResMgr* mgr );
virtual void Write( hsStream* s, hsResMgr* mgr );
float GetStrength( void );
EAXREVERBPROPERTIES * GetListenerProps( void ) { return fListenerProps; }
void SetFromPreset( UInt32 preset );
protected:
plSoftVolume *fSoftRegion;
EAXREVERBPROPERTIES *fListenerProps;
hsBool fRegistered, fGetsMessages;
void IRegister( void );
void IUnRegister( void );
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
};
#endif // _plEAXListenerMod_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plEAXListenerMod Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plEAXListenerMod_h
#define _plEAXListenerMod_h
#include "pnModifier/plSingleModifier.h"
class plMessage;
class plSoftVolume;
#ifdef EAX_SDK_AVAILABLE
typedef struct _EAXREVERBPROPERTIES EAXREVERBPROPERTIES;
#endif
class plEAXListenerMod : public plSingleModifier
{
public:
plEAXListenerMod();
virtual ~plEAXListenerMod();
CLASSNAME_REGISTER( plEAXListenerMod );
GETINTERFACE_ANY( plEAXListenerMod, plSingleModifier );
enum Refs
{
kRefSoftRegion = 0,
};
virtual hsBool MsgReceive( plMessage* pMsg );
virtual void Read( hsStream* s, hsResMgr* mgr );
virtual void Write( hsStream* s, hsResMgr* mgr );
float GetStrength( void );
EAXREVERBPROPERTIES * GetListenerProps( void ) { return fListenerProps; }
void SetFromPreset( UInt32 preset );
protected:
plSoftVolume *fSoftRegion;
EAXREVERBPROPERTIES *fListenerProps;
hsBool fRegistered, fGetsMessages;
void IRegister( void );
void IUnRegister( void );
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
};
#endif // _plEAXListenerMod_h

File diff suppressed because it is too large Load Diff

View File

@ -1,396 +1,396 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSound.h - Base sound class header //
// //
//// History /////////////////////////////////////////////////////////////////
// //
// 10.12.01 mcn - Added preliminary soft region (volume) support. //
// 7.12.02 mcn - Added EAX support //
// 7.15.02 mcn - Added support for animated volumes //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef plSound_h
#define plSound_h
#include "hsTemplates.h"
#include "hsGeometry3.h"
#include "plEAXEffects.h"
#include "pnNetCommon/plSynchedObject.h"
#include "plAvatar/plAGChannel.h"
#include "plAvatar/plAGApplicator.h"
#include "plAudioCore/plSoundBuffer.h"
class hsResMgr;
class hsStream;
class plSoundProxy;
class plDrawableSpans;
class hsGMaterial;
class plSoundMsg;
class plSoftVolume;
class plGraphPlate;
struct hsMatrix44;
class plSoundBuffer;
class plSceneObject;
class plSoundVolumeApplicator;
// Set this to 1 to do our own distance attenuation (model doesn't work yet tho)
#define MCN_HACK_OUR_ATTEN 0
#define MAX_INCIDENTALS 4
class plSound : public plSynchedObject
{
friend class plSoundSDLModifier;
friend class plSoundVolumeApplicator;
public:
plSound();
virtual ~plSound();
CLASSNAME_REGISTER( plSound );
GETINTERFACE_ANY( plSound, plSynchedObject );
enum Property
{
kPropIs3DSound = 0x00000001,
kPropDisableLOD = 0x00000002,
kPropLooping = 0x00000004,
kPropAutoStart = 0x00000008,
kPropLocalOnly = 0x00000010, // Disables network synching and triggering
kPropLoadOnlyOnCall = 0x00000020, // Only load and unload when we're told to
kPropFullyDisabled = 0x00000040, // This sound should never play while this is set
// Only plWin32LinkSound uses it. Placed here as a TODO though...
kPropDontFade = 0x00000080,
kPropIncidental = 0x00000100 // Incidental sound, will be played thru the incidental manager
};
enum Type
{
kStartType,
kSoundFX = kStartType, // For now, 3D sounds are always marked as this
kAmbience,
kBackgroundMusic,
kGUISound,
kNPCVoices,
kNumTypes
};
enum Refs
{
kRefSoftVolume = 0,
kRefDataBuffer, // plugins only
kRefParentSceneObject,
kRefSoftOcclusionRegion
};
enum
{
kSoftRegion = 0
};
enum StreamType
{
kNoStream,
kStreamFromRAM,
kStreamFromDisk,
kStreamCompressed
};
class plFadeParams
{
friend class plSound;
public:
enum Type
{
kLinear,
kLogarithmic,
kExponential
};
hsScalar fLengthInSecs; // Time to take to fade
hsScalar fVolStart; // Set one of these two for fade in/out,
hsScalar fVolEnd; // the other becomes the current volume
UInt8 fType;
hsBool fStopWhenDone; // Actually stop the sound once the fade is complete
hsBool fFadeSoftVol; // Fade the soft volume instead of fCurrVolume
plFadeParams() { fLengthInSecs = 0.f; fCurrTime = -1.f; fStopWhenDone = false; fFadeSoftVol = false; fVolStart = fVolEnd = 0.f; fType = kLinear; }
plFadeParams( Type type, hsScalar len, hsScalar start, hsScalar end )
{
fLengthInSecs = len; fVolStart = start; fVolEnd = end; fType = type;
fStopWhenDone = false;
fFadeSoftVol = false;
}
void Read( hsStream *s );
void Write( hsStream *s );
hsScalar InterpValue( void );
protected:
hsScalar fCurrTime; // -1 if we aren't active, else it's how far we're into the animation
};
virtual hsBool LoadSound( hsBool is3D ) = 0;
hsScalar GetVirtualStartTime( void ) const { return (hsScalar)fVirtualStartTime; }
virtual void Play();
void SynchedPlay( unsigned bytes );
void SynchedPlay( hsScalar virtualStartTime );
virtual void Stop();
virtual void FastForwardPlay();
virtual void FastForwardToggle();
virtual void SetMin(const int m); // sets minimum falloff distance
virtual void SetMax(const int m); // sets maximum falloff distance
virtual int GetMin() const;
virtual int GetMax() const;
virtual void SetVolume(const float volume);
virtual float GetVolume(void) const { return fCurrVolume; }
hsScalar GetMaxVolume() { return fMaxVolume; }
virtual hsBool IsPlaying() { return fPlaying; }
void SetTime(double t);
virtual double GetTime( void ) { return 0.f; }
virtual void Activate(hsBool forcePlay = false);
virtual void DeActivate();
virtual void SetLength(double l) { fLength = l; }
virtual void SetMuted( hsBool muted );
virtual hsBool IsMuted( void ) { return fMuted; }
void Disable() { fDistAttenuation = 0; }
virtual plSoundMsg* GetStatus(plSoundMsg* pMsg){return NULL;}
virtual void SetConeOrientation(hsScalar x, hsScalar y, hsScalar z);
virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable)
virtual void SetConeAngles( int inner, int outer );
virtual void SetPosition(const hsPoint3 pos);
virtual void SetVelocity(const hsVector3 vel);
virtual hsPoint3 GetPosition() const;
virtual hsVector3 GetVelocity() const;
virtual void Update();
plSoundBuffer * GetDataBuffer( void ) const { return (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded(); }
hsScalar QueryCurrVolume( void ) const; // Returns the current volume, attenuated
const char * GetFileName( void ) const;
virtual double GetLength();
void SetProperty( Property prop, hsBool on ) { if( on ) fProperties |= prop; else fProperties &= ~prop; }
hsBool IsPropertySet( Property prop ) const { return ( fProperties & prop ) ? true : false; }
virtual void RefreshVolume( void );
virtual void SetStartPos(unsigned bytes) = 0;
virtual unsigned GetByteOffset(){return 0;}
virtual float GetActualTimeSec() = 0;
virtual void AddCallbacks(plSoundMsg* pMsg) = 0;
virtual void RemoveCallbacks(plSoundMsg* pMsg) = 0;
virtual UInt8 GetChannelSelect( void ) const { return 0; } // Only defined on Win32Sound right now, should be here tho
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual void SetFadeInEffect( plFadeParams::Type type, hsScalar length );
virtual void SetFadeOutEffect( plFadeParams::Type type, hsScalar length );
virtual hsScalar CalcSoftVolume( hsBool enable, hsScalar distToListenerSquared );
virtual void UpdateSoftVolume( hsBool enable, hsBool firstTime = false );
virtual hsBool MsgReceive( plMessage* pMsg );
virtual hsBool DirtySynchState( const char *sdlName = nil, UInt32 sendFlags = 0 ); // call when state has changed
// Tests whether this sound is within range of the given position, not counting soft regions
hsBool IsWithinRange( const hsPoint3 &listenerPos, hsScalar *distSquared );
// Type setting and getting, from the Types enum
void SetType( UInt8 type ) { fType = type; }
UInt8 GetType( void ) const { return fType; }
// Priority stuff
void SetPriority( UInt8 pri ) { fPriority = pri; }
UInt8 GetPriority( void ) const { return fPriority; }
// Visualization
virtual plDrawableSpans* CreateProxy(const hsMatrix44& l2w, hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
// Forced loading/unloading (for when the audio system's LOD just doesn't cut it)
virtual void ForceLoad( );
virtual void ForceUnload( void );
// Note: ONLY THE AUDIOSYS SHOULD CALL THIS. If you're not the audioSys, get lost.
static void SetCurrDebugPlate( const plKey soundKey );
void RegisterOnAudioSys( void );
void UnregisterOnAudioSys( void );
// Also only for the audio system
hsScalar GetVolumeRank( void );
void ForceUnregisterFromAudioSys( void );
static void SetLoadOnDemand( hsBool activate ) { fLoadOnDemandFlag = activate; }
static void SetLoadFromDiskOnDemand( hsBool activate ) { fLoadFromDiskOnDemand = activate; }
const plEAXSourceSettings &GetEAXSettings( void ) const { return fEAXSettings; }
plEAXSourceSettings &GetEAXSettings( void ) { return fEAXSettings; }
virtual StreamType GetStreamType() const { return kNoStream; }
virtual void FreeSoundData();
protected:
hsBool fPlaying;
hsBool fActive;
double fTime;
int fMaxFalloff;
int fMinFalloff;
hsScalar fCurrVolume;
hsScalar fDesiredVol; // Equal to fCurrVolume except when we're fading or muted
hsScalar fFadedVolume;
hsScalar fMaxVolume;
int fOuterVol;
int fInnerCone;
int fOuterCone;
double fLength;
int fProperties;
UInt8 fType;
UInt8 fPriority;
hsBool fMuted, fFading, fRegisteredForTime, fPlayOnReactivate, fFreeData;
hsBool fNotHighEnoughPriority; // Set whenever the audioSys calls UpdateSoftVolume() with enable=false,
// thus indicating that we slipped off the top 16 most wanted list.
// Do these need to be synched values? They weren't before...
hsVector3 fConeOrientation;
hsPoint3 f3DPosition;
hsVector3 f3DVelocity;
hsBool fPlayWhenLoaded;
double fSynchedStartTimeSec;
// Just around for reference and sending messages upward (synched state)
plSceneObject *fOwningSceneObject;
// EAX Settings storage here
plEAXSourceSettings fEAXSettings;
hsBool fQueued;
plFadeParams fFadeInParams, fFadeOutParams;
plFadeParams fCoolSoftVolumeTrickParams;
plFadeParams *fCurrFadeParams;
plSoftVolume *fSoftRegion;
hsScalar fSoftVolume;
hsScalar fDistAttenuation, fDistToListenerSquared;
double fVirtualStartTime;
hsBool fRegistered;
static unsigned fIncidentalsPlaying;
plSoftVolume *fSoftOcclusionRegion;
plSoundBuffer *fDataBuffer; // Not always around
hsBool fDataBufferLoaded;
plKey fDataBufferKey; // Always around
static plGraphPlate *fDebugPlate;
static plSound *fCurrDebugPlateSound;
static hsBool fLoadOnDemandFlag, fLoadFromDiskOnDemand;
hsBool fLoading;
void IUpdateDebugPlate( void );
void IPrintDbgMessage( const char *msg, hsBool isErr = false );
virtual void ISetActualVolume(const float v) = 0;
virtual void IActuallyStop( void );
virtual hsBool IActuallyPlaying( void ) = 0;
virtual void IActuallyPlay( void ) = 0;
virtual void IFreeBuffers( void ) = 0;
//NOTE: if isIncidental is true the entire sound will be loaded.
virtual plSoundBuffer::ELoadReturnVal IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental = false );
virtual void ISetActualTime( double t ) = 0;
virtual hsBool IActuallyLoaded( void ) = 0;
virtual void IRefreshEAXSettings( hsBool force = false ) = 0;
virtual hsScalar IGetChannelVolume( void ) const;
void ISynchToStartTime( void );
void ISynchedPlay( double virtualStartTime );
void IStartFade( plFadeParams *params, hsScalar offsetIntoFade = 0.f );
void IStopFade( hsBool shuttingDown = false, hsBool SetVolEnd = true);
hsBool IWillBeAbleToPlay( void );
void ISetSoftRegion( plSoftVolume *region );
hsScalar IAttenuateActualVolume( hsScalar volume ) const;
void ISetSoftOcclusionRegion( plSoftVolume *region );
// Override to make sure the buffer is available before the base class is called
virtual void IRefreshParams( void );
virtual bool ILoadDataBuffer( void );
virtual void IUnloadDataBuffer( void );
//virtual void ISetMinDistance( const int m ) = 0;
//virtual void ISetMaxDistance( const int m ) = 0;
//virtual void ISetOuterVolume( const int v ) = 0;
//virtual void ISetConeAngles( int inner, int outer ) = 0;
//virtual void ISetActualConeOrient( hsVector3 &vector ) = 0;
//virtual void ISetVelocity( const hsVector3 vel ) = 0;
//virtual void ISetPosition( const hsPoint3 pos ) = 0;
virtual void IRead( hsStream *s, hsResMgr *mgr );
virtual void IWrite( hsStream *s, hsResMgr *mgr );
};
//// plSoundVolumeApplicator /////////////////////////////////////////////////
// Tiny helper for handling animated volumes
class plSoundVolumeApplicator : public plAGApplicator
{
public:
plSoundVolumeApplicator() { }
plSoundVolumeApplicator( UInt32 index ) { fIndex = index; }
CLASSNAME_REGISTER( plSoundVolumeApplicator );
GETINTERFACE_ANY( plSoundVolumeApplicator, plAGApplicator );
virtual plAGApplicator *CloneWithChannel( plAGChannel *channel );
virtual void Write( hsStream *stream, hsResMgr *mgr );
virtual void Read( hsStream *s, hsResMgr *mgr );
protected:
UInt32 fIndex;
virtual void IApply( const plAGModifier *mod, double time );
};
#endif //plWin32Sound_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSound.h - Base sound class header //
// //
//// History /////////////////////////////////////////////////////////////////
// //
// 10.12.01 mcn - Added preliminary soft region (volume) support. //
// 7.12.02 mcn - Added EAX support //
// 7.15.02 mcn - Added support for animated volumes //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef plSound_h
#define plSound_h
#include "hsTemplates.h"
#include "hsGeometry3.h"
#include "plEAXEffects.h"
#include "pnNetCommon/plSynchedObject.h"
#include "plAvatar/plAGChannel.h"
#include "plAvatar/plAGApplicator.h"
#include "plAudioCore/plSoundBuffer.h"
class hsResMgr;
class hsStream;
class plSoundProxy;
class plDrawableSpans;
class hsGMaterial;
class plSoundMsg;
class plSoftVolume;
class plGraphPlate;
struct hsMatrix44;
class plSoundBuffer;
class plSceneObject;
class plSoundVolumeApplicator;
// Set this to 1 to do our own distance attenuation (model doesn't work yet tho)
#define MCN_HACK_OUR_ATTEN 0
#define MAX_INCIDENTALS 4
class plSound : public plSynchedObject
{
friend class plSoundSDLModifier;
friend class plSoundVolumeApplicator;
public:
plSound();
virtual ~plSound();
CLASSNAME_REGISTER( plSound );
GETINTERFACE_ANY( plSound, plSynchedObject );
enum Property
{
kPropIs3DSound = 0x00000001,
kPropDisableLOD = 0x00000002,
kPropLooping = 0x00000004,
kPropAutoStart = 0x00000008,
kPropLocalOnly = 0x00000010, // Disables network synching and triggering
kPropLoadOnlyOnCall = 0x00000020, // Only load and unload when we're told to
kPropFullyDisabled = 0x00000040, // This sound should never play while this is set
// Only plWin32LinkSound uses it. Placed here as a TODO though...
kPropDontFade = 0x00000080,
kPropIncidental = 0x00000100 // Incidental sound, will be played thru the incidental manager
};
enum Type
{
kStartType,
kSoundFX = kStartType, // For now, 3D sounds are always marked as this
kAmbience,
kBackgroundMusic,
kGUISound,
kNPCVoices,
kNumTypes
};
enum Refs
{
kRefSoftVolume = 0,
kRefDataBuffer, // plugins only
kRefParentSceneObject,
kRefSoftOcclusionRegion
};
enum
{
kSoftRegion = 0
};
enum StreamType
{
kNoStream,
kStreamFromRAM,
kStreamFromDisk,
kStreamCompressed
};
class plFadeParams
{
friend class plSound;
public:
enum Type
{
kLinear,
kLogarithmic,
kExponential
};
hsScalar fLengthInSecs; // Time to take to fade
hsScalar fVolStart; // Set one of these two for fade in/out,
hsScalar fVolEnd; // the other becomes the current volume
UInt8 fType;
hsBool fStopWhenDone; // Actually stop the sound once the fade is complete
hsBool fFadeSoftVol; // Fade the soft volume instead of fCurrVolume
plFadeParams() { fLengthInSecs = 0.f; fCurrTime = -1.f; fStopWhenDone = false; fFadeSoftVol = false; fVolStart = fVolEnd = 0.f; fType = kLinear; }
plFadeParams( Type type, hsScalar len, hsScalar start, hsScalar end )
{
fLengthInSecs = len; fVolStart = start; fVolEnd = end; fType = type;
fStopWhenDone = false;
fFadeSoftVol = false;
}
void Read( hsStream *s );
void Write( hsStream *s );
hsScalar InterpValue( void );
protected:
hsScalar fCurrTime; // -1 if we aren't active, else it's how far we're into the animation
};
virtual hsBool LoadSound( hsBool is3D ) = 0;
hsScalar GetVirtualStartTime( void ) const { return (hsScalar)fVirtualStartTime; }
virtual void Play();
void SynchedPlay( unsigned bytes );
void SynchedPlay( hsScalar virtualStartTime );
virtual void Stop();
virtual void FastForwardPlay();
virtual void FastForwardToggle();
virtual void SetMin(const int m); // sets minimum falloff distance
virtual void SetMax(const int m); // sets maximum falloff distance
virtual int GetMin() const;
virtual int GetMax() const;
virtual void SetVolume(const float volume);
virtual float GetVolume(void) const { return fCurrVolume; }
hsScalar GetMaxVolume() { return fMaxVolume; }
virtual hsBool IsPlaying() { return fPlaying; }
void SetTime(double t);
virtual double GetTime( void ) { return 0.f; }
virtual void Activate(hsBool forcePlay = false);
virtual void DeActivate();
virtual void SetLength(double l) { fLength = l; }
virtual void SetMuted( hsBool muted );
virtual hsBool IsMuted( void ) { return fMuted; }
void Disable() { fDistAttenuation = 0; }
virtual plSoundMsg* GetStatus(plSoundMsg* pMsg){return NULL;}
virtual void SetConeOrientation(hsScalar x, hsScalar y, hsScalar z);
virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable)
virtual void SetConeAngles( int inner, int outer );
virtual void SetPosition(const hsPoint3 pos);
virtual void SetVelocity(const hsVector3 vel);
virtual hsPoint3 GetPosition() const;
virtual hsVector3 GetVelocity() const;
virtual void Update();
plSoundBuffer * GetDataBuffer( void ) const { return (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded(); }
hsScalar QueryCurrVolume( void ) const; // Returns the current volume, attenuated
const char * GetFileName( void ) const;
virtual double GetLength();
void SetProperty( Property prop, hsBool on ) { if( on ) fProperties |= prop; else fProperties &= ~prop; }
hsBool IsPropertySet( Property prop ) const { return ( fProperties & prop ) ? true : false; }
virtual void RefreshVolume( void );
virtual void SetStartPos(unsigned bytes) = 0;
virtual unsigned GetByteOffset(){return 0;}
virtual float GetActualTimeSec() = 0;
virtual void AddCallbacks(plSoundMsg* pMsg) = 0;
virtual void RemoveCallbacks(plSoundMsg* pMsg) = 0;
virtual UInt8 GetChannelSelect( void ) const { return 0; } // Only defined on Win32Sound right now, should be here tho
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual void SetFadeInEffect( plFadeParams::Type type, hsScalar length );
virtual void SetFadeOutEffect( plFadeParams::Type type, hsScalar length );
virtual hsScalar CalcSoftVolume( hsBool enable, hsScalar distToListenerSquared );
virtual void UpdateSoftVolume( hsBool enable, hsBool firstTime = false );
virtual hsBool MsgReceive( plMessage* pMsg );
virtual hsBool DirtySynchState( const char *sdlName = nil, UInt32 sendFlags = 0 ); // call when state has changed
// Tests whether this sound is within range of the given position, not counting soft regions
hsBool IsWithinRange( const hsPoint3 &listenerPos, hsScalar *distSquared );
// Type setting and getting, from the Types enum
void SetType( UInt8 type ) { fType = type; }
UInt8 GetType( void ) const { return fType; }
// Priority stuff
void SetPriority( UInt8 pri ) { fPriority = pri; }
UInt8 GetPriority( void ) const { return fPriority; }
// Visualization
virtual plDrawableSpans* CreateProxy(const hsMatrix44& l2w, hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
// Forced loading/unloading (for when the audio system's LOD just doesn't cut it)
virtual void ForceLoad( );
virtual void ForceUnload( void );
// Note: ONLY THE AUDIOSYS SHOULD CALL THIS. If you're not the audioSys, get lost.
static void SetCurrDebugPlate( const plKey soundKey );
void RegisterOnAudioSys( void );
void UnregisterOnAudioSys( void );
// Also only for the audio system
hsScalar GetVolumeRank( void );
void ForceUnregisterFromAudioSys( void );
static void SetLoadOnDemand( hsBool activate ) { fLoadOnDemandFlag = activate; }
static void SetLoadFromDiskOnDemand( hsBool activate ) { fLoadFromDiskOnDemand = activate; }
const plEAXSourceSettings &GetEAXSettings( void ) const { return fEAXSettings; }
plEAXSourceSettings &GetEAXSettings( void ) { return fEAXSettings; }
virtual StreamType GetStreamType() const { return kNoStream; }
virtual void FreeSoundData();
protected:
hsBool fPlaying;
hsBool fActive;
double fTime;
int fMaxFalloff;
int fMinFalloff;
hsScalar fCurrVolume;
hsScalar fDesiredVol; // Equal to fCurrVolume except when we're fading or muted
hsScalar fFadedVolume;
hsScalar fMaxVolume;
int fOuterVol;
int fInnerCone;
int fOuterCone;
double fLength;
int fProperties;
UInt8 fType;
UInt8 fPriority;
hsBool fMuted, fFading, fRegisteredForTime, fPlayOnReactivate, fFreeData;
hsBool fNotHighEnoughPriority; // Set whenever the audioSys calls UpdateSoftVolume() with enable=false,
// thus indicating that we slipped off the top 16 most wanted list.
// Do these need to be synched values? They weren't before...
hsVector3 fConeOrientation;
hsPoint3 f3DPosition;
hsVector3 f3DVelocity;
hsBool fPlayWhenLoaded;
double fSynchedStartTimeSec;
// Just around for reference and sending messages upward (synched state)
plSceneObject *fOwningSceneObject;
// EAX Settings storage here
plEAXSourceSettings fEAXSettings;
hsBool fQueued;
plFadeParams fFadeInParams, fFadeOutParams;
plFadeParams fCoolSoftVolumeTrickParams;
plFadeParams *fCurrFadeParams;
plSoftVolume *fSoftRegion;
hsScalar fSoftVolume;
hsScalar fDistAttenuation, fDistToListenerSquared;
double fVirtualStartTime;
hsBool fRegistered;
static unsigned fIncidentalsPlaying;
plSoftVolume *fSoftOcclusionRegion;
plSoundBuffer *fDataBuffer; // Not always around
hsBool fDataBufferLoaded;
plKey fDataBufferKey; // Always around
static plGraphPlate *fDebugPlate;
static plSound *fCurrDebugPlateSound;
static hsBool fLoadOnDemandFlag, fLoadFromDiskOnDemand;
hsBool fLoading;
void IUpdateDebugPlate( void );
void IPrintDbgMessage( const char *msg, hsBool isErr = false );
virtual void ISetActualVolume(const float v) = 0;
virtual void IActuallyStop( void );
virtual hsBool IActuallyPlaying( void ) = 0;
virtual void IActuallyPlay( void ) = 0;
virtual void IFreeBuffers( void ) = 0;
//NOTE: if isIncidental is true the entire sound will be loaded.
virtual plSoundBuffer::ELoadReturnVal IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental = false );
virtual void ISetActualTime( double t ) = 0;
virtual hsBool IActuallyLoaded( void ) = 0;
virtual void IRefreshEAXSettings( hsBool force = false ) = 0;
virtual hsScalar IGetChannelVolume( void ) const;
void ISynchToStartTime( void );
void ISynchedPlay( double virtualStartTime );
void IStartFade( plFadeParams *params, hsScalar offsetIntoFade = 0.f );
void IStopFade( hsBool shuttingDown = false, hsBool SetVolEnd = true);
hsBool IWillBeAbleToPlay( void );
void ISetSoftRegion( plSoftVolume *region );
hsScalar IAttenuateActualVolume( hsScalar volume ) const;
void ISetSoftOcclusionRegion( plSoftVolume *region );
// Override to make sure the buffer is available before the base class is called
virtual void IRefreshParams( void );
virtual bool ILoadDataBuffer( void );
virtual void IUnloadDataBuffer( void );
//virtual void ISetMinDistance( const int m ) = 0;
//virtual void ISetMaxDistance( const int m ) = 0;
//virtual void ISetOuterVolume( const int v ) = 0;
//virtual void ISetConeAngles( int inner, int outer ) = 0;
//virtual void ISetActualConeOrient( hsVector3 &vector ) = 0;
//virtual void ISetVelocity( const hsVector3 vel ) = 0;
//virtual void ISetPosition( const hsPoint3 pos ) = 0;
virtual void IRead( hsStream *s, hsResMgr *mgr );
virtual void IWrite( hsStream *s, hsResMgr *mgr );
};
//// plSoundVolumeApplicator /////////////////////////////////////////////////
// Tiny helper for handling animated volumes
class plSoundVolumeApplicator : public plAGApplicator
{
public:
plSoundVolumeApplicator() { }
plSoundVolumeApplicator( UInt32 index ) { fIndex = index; }
CLASSNAME_REGISTER( plSoundVolumeApplicator );
GETINTERFACE_ANY( plSoundVolumeApplicator, plAGApplicator );
virtual plAGApplicator *CloneWithChannel( plAGChannel *channel );
virtual void Write( hsStream *stream, hsResMgr *mgr );
virtual void Read( hsStream *s, hsResMgr *mgr );
protected:
UInt32 fIndex;
virtual void IApply( const plAGModifier *mod, double time );
};
#endif //plWin32Sound_h

View File

@ -1,183 +1,183 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSoundEvent //
// //
//// Notes ///////////////////////////////////////////////////////////////////
// //
// 10.30.2001 - Created by mcn. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plSoundEvent.h"
#include "plgDispatch.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "pnMessage/plSoundMsg.h"
#include "plSound.h"
plSoundEvent::plSoundEvent( Types type, plSound *owner )
{
fType = type;
fBytePosTime = 0;
fOwner = owner;
fCallbacks.Reset();
fCallbackEndingFlags.Reset();
}
plSoundEvent::plSoundEvent( Types type, UInt32 bytePos, plSound *owner )
{
fType = type;
fBytePosTime = bytePos;
fOwner = owner;
fCallbacks.Reset();
fCallbackEndingFlags.Reset();
}
plSoundEvent::plSoundEvent()
{
fType = kStart;
fBytePosTime = 0;
fOwner = nil;
fCallbacks.Reset();
fCallbackEndingFlags.Reset();
}
plSoundEvent::~plSoundEvent()
{
int i;
for( i = 0; i < fCallbacks.GetCount(); i++ )
hsRefCnt_SafeUnRef( fCallbacks[ i ] );
}
void plSoundEvent::AddCallback( plEventCallbackMsg *msg )
{
hsRefCnt_SafeRef( msg );
fCallbacks.Append( msg );
fCallbackEndingFlags.Append( 0 );
}
hsBool plSoundEvent::RemoveCallback( plEventCallbackMsg *msg )
{
int idx = fCallbacks.Find( msg );
if( idx != fCallbacks.kMissingIndex )
{
hsRefCnt_SafeUnRef( msg );
fCallbacks.Remove( idx );
fCallbackEndingFlags.Remove( idx );
return true;
}
return false;
}
void plSoundEvent::SendCallbacks( void )
{
int j;
plSoundMsg *sMsg;
for( j = fCallbacks.GetCount() - 1; j >= 0; j-- )
{
plEventCallbackMsg *msg = fCallbacks[ j ];
if (!msg->HasBCastFlag(plMessage::kNetPropagate) || !fOwner ||
fOwner->IsLocallyOwned() == plSynchedObject::kYes )
{
/// Do this a bit differently so we can do our MsgSend last
sMsg = nil;
// Ref to make sure the dispatcher doesn't delete it on us
hsRefCnt_SafeRef( msg );
if( msg->fRepeats == 0 && fCallbackEndingFlags[ j ] == 0 )
{
// Note: we get fancy here. We never want to remove the callback directly,
// because the sound won't know about it. So instead, send it a message to
// remove the callback for us
sMsg = TRACKED_NEW plSoundMsg();
sMsg->SetBCastFlag( plMessage::kLocalPropagate, true );
sMsg->AddReceiver( fOwner->GetKey() );
sMsg->SetCmd( plSoundMsg::kRemoveCallbacks );
sMsg->AddCallback( msg );
}
// If this isn't infinite, decrement the number of repeats
if( msg->fRepeats > 0 )
msg->fRepeats--;
// And finally...
if( fCallbackEndingFlags[ j ] == 0 )
{
plgDispatch::MsgSend( msg, true );
}
if( sMsg != nil )
{
plgDispatch::MsgSend( sMsg, true );
fCallbackEndingFlags[ j ] = 0xff; // Our special flag to mean "hey, don't
// process this, just waiting for
// it to die"
}
}
}
}
UInt32 plSoundEvent::GetNumCallbacks( void ) const
{
return fCallbacks.GetCount();
}
int plSoundEvent::GetType( void ) const
{
return (int)fType;
}
void plSoundEvent::SetType( Types type )
{
fType = type;
}
UInt32 plSoundEvent::GetTime( void ) const
{
return fBytePosTime;
}
plSoundEvent::Types plSoundEvent::GetTypeFromCallbackMsg( plEventCallbackMsg *msg )
{
switch( msg->fEvent )
{
case ::kStart: return kStart;
case ::kTime: return kTime;
case ::kStop: return kStop;
case ::kLoop: return kLoop;
}
return kStop;
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSoundEvent //
// //
//// Notes ///////////////////////////////////////////////////////////////////
// //
// 10.30.2001 - Created by mcn. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plSoundEvent.h"
#include "plgDispatch.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "pnMessage/plSoundMsg.h"
#include "plSound.h"
plSoundEvent::plSoundEvent( Types type, plSound *owner )
{
fType = type;
fBytePosTime = 0;
fOwner = owner;
fCallbacks.Reset();
fCallbackEndingFlags.Reset();
}
plSoundEvent::plSoundEvent( Types type, UInt32 bytePos, plSound *owner )
{
fType = type;
fBytePosTime = bytePos;
fOwner = owner;
fCallbacks.Reset();
fCallbackEndingFlags.Reset();
}
plSoundEvent::plSoundEvent()
{
fType = kStart;
fBytePosTime = 0;
fOwner = nil;
fCallbacks.Reset();
fCallbackEndingFlags.Reset();
}
plSoundEvent::~plSoundEvent()
{
int i;
for( i = 0; i < fCallbacks.GetCount(); i++ )
hsRefCnt_SafeUnRef( fCallbacks[ i ] );
}
void plSoundEvent::AddCallback( plEventCallbackMsg *msg )
{
hsRefCnt_SafeRef( msg );
fCallbacks.Append( msg );
fCallbackEndingFlags.Append( 0 );
}
hsBool plSoundEvent::RemoveCallback( plEventCallbackMsg *msg )
{
int idx = fCallbacks.Find( msg );
if( idx != fCallbacks.kMissingIndex )
{
hsRefCnt_SafeUnRef( msg );
fCallbacks.Remove( idx );
fCallbackEndingFlags.Remove( idx );
return true;
}
return false;
}
void plSoundEvent::SendCallbacks( void )
{
int j;
plSoundMsg *sMsg;
for( j = fCallbacks.GetCount() - 1; j >= 0; j-- )
{
plEventCallbackMsg *msg = fCallbacks[ j ];
if (!msg->HasBCastFlag(plMessage::kNetPropagate) || !fOwner ||
fOwner->IsLocallyOwned() == plSynchedObject::kYes )
{
/// Do this a bit differently so we can do our MsgSend last
sMsg = nil;
// Ref to make sure the dispatcher doesn't delete it on us
hsRefCnt_SafeRef( msg );
if( msg->fRepeats == 0 && fCallbackEndingFlags[ j ] == 0 )
{
// Note: we get fancy here. We never want to remove the callback directly,
// because the sound won't know about it. So instead, send it a message to
// remove the callback for us
sMsg = TRACKED_NEW plSoundMsg();
sMsg->SetBCastFlag( plMessage::kLocalPropagate, true );
sMsg->AddReceiver( fOwner->GetKey() );
sMsg->SetCmd( plSoundMsg::kRemoveCallbacks );
sMsg->AddCallback( msg );
}
// If this isn't infinite, decrement the number of repeats
if( msg->fRepeats > 0 )
msg->fRepeats--;
// And finally...
if( fCallbackEndingFlags[ j ] == 0 )
{
plgDispatch::MsgSend( msg, true );
}
if( sMsg != nil )
{
plgDispatch::MsgSend( sMsg, true );
fCallbackEndingFlags[ j ] = 0xff; // Our special flag to mean "hey, don't
// process this, just waiting for
// it to die"
}
}
}
}
UInt32 plSoundEvent::GetNumCallbacks( void ) const
{
return fCallbacks.GetCount();
}
int plSoundEvent::GetType( void ) const
{
return (int)fType;
}
void plSoundEvent::SetType( Types type )
{
fType = type;
}
UInt32 plSoundEvent::GetTime( void ) const
{
return fBytePosTime;
}
plSoundEvent::Types plSoundEvent::GetTypeFromCallbackMsg( plEventCallbackMsg *msg )
{
switch( msg->fEvent )
{
case ::kStart: return kStart;
case ::kTime: return kTime;
case ::kStop: return kStop;
case ::kLoop: return kLoop;
}
return kStop;
}

View File

@ -1,83 +1,83 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSoundEvent - Event node for handling callback thread stuff //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plSoundEvent_h
#define _plSoundEvent_h
#include "hsTemplates.h"
class plEventCallbackMsg;
class plSound;
//// plSoundEvent ////////////////////////////////////////////////////////////
// Storage class for an event node.
class plSoundEvent
{
public:
enum Types
{
kStart,
kStop,
kTime,
kLoop
};
plSoundEvent( Types type, plSound *owner );
plSoundEvent( Types type, UInt32 bytePos, plSound *owner );
plSoundEvent();
~plSoundEvent();
void AddCallback( plEventCallbackMsg *msg );
hsBool RemoveCallback( plEventCallbackMsg *msg );
UInt32 GetNumCallbacks( void ) const;
int GetType( void ) const;
void SetType( Types type );
UInt32 GetTime( void ) const;
void SendCallbacks( void );
static Types GetTypeFromCallbackMsg( plEventCallbackMsg *msg );
protected:
Types fType;
UInt32 fBytePosTime;
plSound *fOwner;
hsTArray<plEventCallbackMsg *> fCallbacks;
hsTArray<UInt8> fCallbackEndingFlags;
};
#endif //_plSoundEvent_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plSoundEvent - Event node for handling callback thread stuff //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plSoundEvent_h
#define _plSoundEvent_h
#include "hsTemplates.h"
class plEventCallbackMsg;
class plSound;
//// plSoundEvent ////////////////////////////////////////////////////////////
// Storage class for an event node.
class plSoundEvent
{
public:
enum Types
{
kStart,
kStop,
kTime,
kLoop
};
plSoundEvent( Types type, plSound *owner );
plSoundEvent( Types type, UInt32 bytePos, plSound *owner );
plSoundEvent();
~plSoundEvent();
void AddCallback( plEventCallbackMsg *msg );
hsBool RemoveCallback( plEventCallbackMsg *msg );
UInt32 GetNumCallbacks( void ) const;
int GetType( void ) const;
void SetType( Types type );
UInt32 GetTime( void ) const;
void SendCallbacks( void );
static Types GetTypeFromCallbackMsg( plEventCallbackMsg *msg );
protected:
Types fType;
UInt32 fBytePosTime;
plSound *fOwner;
hsTArray<plEventCallbackMsg *> fCallbacks;
hsTArray<UInt8> fCallbackEndingFlags;
};
#endif //_plSoundEvent_h

File diff suppressed because it is too large Load Diff

View File

@ -1,196 +1,196 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plVoiceChat_h
#define plVoiceChat_h
#include "hsTemplates.h"
#include "plWin32Sound.h"
#include "hsThread.h"
// voice flags
#define VOICE_ENCODED ( 1 << 0 )
#define VOICE_NARROWBAND ( 1 << 1 )
#define VOICE_ENH ( 1 << 2 )
#define BUFFER_LEN_SECONDS 4
#define FREQUENCY 8000
struct hsVector3;
struct SpeexBits;
class plWinAudible;
class plPlate;
class plStatusLog;
class plSpeex;
typedef struct ALCdevice_struct ALCdevice;
// Sound used for playing back dynamic voice chat data. this allows us to hook voice chat into the audio system
class plVoiceSound : public plWin32Sound
{
public:
plVoiceSound();
~plVoiceSound();
hsBool LoadSound( hsBool is3D );
void AddVoiceData(void *data, unsigned bytes);
void Update();
void Play();
virtual void SetStartPos(unsigned bytes){}
private:
virtual bool ILoadDataBuffer( void ){ return true; }
virtual void IUnloadDataBuffer( void ){}
virtual void IDerivedActuallyPlay( void );
virtual void ISetActualTime( double t ){}
virtual float GetActualTimeSec() { return 0.0f; }
virtual void IRefreshParams( void );
static unsigned fCount;
double fLastUpdate;
};
class plVoicePlayer
{
public:
plVoicePlayer();
~plVoicePlayer();
void PlaybackVoiceMessage(void* data, unsigned size, int numFramesInBuffer);
void PlaybackUncompressedVoiceMessage(void* data, unsigned size);
void SetVelocity(const hsVector3 vel);
void SetPosition(const hsPoint3 pos);
void SetOrientation(const hsPoint3 pos);
void SetTalkIcon(int index, UInt32 str){}
void ClearTalkIcon(){}
plVoiceSound *GetSoundPtr() { return &fSound; }
static void Enable(hsBool enable) { fEnabled = enable; }
private:
plVoiceSound fSound;
static hsBool fEnabled;
};
class plVoiceRecorder
{
public:
plVoiceRecorder();
~plVoiceRecorder();
void Update(double time);
void SetMikeOpen(hsBool b);
void DrawTalkIcon(hsBool b);
void DrawDisabledIcon(hsBool b);
void SetTalkIcon(int index, UInt32 str);
void ClearTalkIcon();
static hsBool RecordingEnabled() { return fRecording; }
static hsBool NetVoiceEnabled() { return fNetVoice; }
static hsBool CompressionEnabled() { return fCompress; }
static void EnablePushToTalk(hsBool b) { fMicAlwaysOpen = !b; }
static void EnableIcons(hsBool b) { fShowIcons = b; }
static void EnableRecording(hsBool b) { fRecording = b; }
static void EnableNetVoice(hsBool b) { fNetVoice = b; }
static void EnableCompression(hsBool b) { fCompress = b; }
static void SetSampleRate(short s) { fSampleRate = s; }
static void SetSquelch(hsScalar f) { fRecordThreshhold = f; }
static void IncreaseRecordingThreshhold();
static void DecreaseRecordingThreshhold();
static void SetQuality(int quality); // sets the quality of encoding
static void SetMode(int mode); // sets nb or wb mode
static void SetVBR(bool vbr);
static void SetComplexity(int c);
static void SetENH(hsBool b);
static short GetSampleRate() { return fSampleRate; }
private:
hsBool fMikeOpen;
hsBool fMikeJustClosed;
static hsBool fMicAlwaysOpen;
static hsBool fShowIcons;
static hsBool fCompress;
static hsBool fNetVoice;
static hsBool fRecording;
static short fSampleRate;
plPlate* fDisabledIcon;
plPlate* fTalkIcon;
static hsScalar fRecordThreshhold;
};
// Speex voice encoder/decoder class
class plSpeex
{
public:
~plSpeex();
enum Mode
{
kNarrowband,
kWideband,
kUltraWideband
};
static plSpeex *GetInstance()
{
static plSpeex instance;
return &instance;
}
hsBool Init(Mode mode);
hsBool Shutdown();
hsBool Encode(short *data, int numFrames, int *packedLength, hsRAMStream *out);
hsBool Decode(UInt8 *data, int size, int numFrames, int *numOutputBytes, short *out);
int GetFrameSize() { return fFrameSize; }
void VBR(hsBool b); // turn variable bit rate on/off
void SetVBR(UInt32 vbr); // Set variable bit rate quality
void ABR(hsBool b); // turn average bit rate on/off
void SetABR(UInt32 abr); // Set average bit rate quality
void SetQuality(UInt32 quality); // Set encoder quality
hsBool IsUsingVBR() { return fVBR; }
int GetQuality() { return fQuality; }
void SetENH(hsBool b);
void SetComplexity(UInt8 c);
hsBool Initialized() { return fInitialized; }
private:
plSpeex();
SpeexBits* fBits; // main speex structure
hsBool fBitsInit;
void* fEncoderState;
void* fDecoderState;
int fSampleRate;
int fFrameSize; // frame size from speex - 160 for nb
int fQuality; // 0-10 speex encode quality
hsBool fVBR; // toggle variable bit rate
int fAverageBitrate; // n-bits per second
UInt8 fComplexity; // 1-10 sets cpu resources allowed for encoder
hsBool fENH; // perceptual enhancement
hsBool fInitialized;
};
#endif //plVoiceChat_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plVoiceChat_h
#define plVoiceChat_h
#include "hsTemplates.h"
#include "plWin32Sound.h"
#include "hsThread.h"
// voice flags
#define VOICE_ENCODED ( 1 << 0 )
#define VOICE_NARROWBAND ( 1 << 1 )
#define VOICE_ENH ( 1 << 2 )
#define BUFFER_LEN_SECONDS 4
#define FREQUENCY 8000
struct hsVector3;
struct SpeexBits;
class plWinAudible;
class plPlate;
class plStatusLog;
class plSpeex;
typedef struct ALCdevice_struct ALCdevice;
// Sound used for playing back dynamic voice chat data. this allows us to hook voice chat into the audio system
class plVoiceSound : public plWin32Sound
{
public:
plVoiceSound();
~plVoiceSound();
hsBool LoadSound( hsBool is3D );
void AddVoiceData(void *data, unsigned bytes);
void Update();
void Play();
virtual void SetStartPos(unsigned bytes){}
private:
virtual bool ILoadDataBuffer( void ){ return true; }
virtual void IUnloadDataBuffer( void ){}
virtual void IDerivedActuallyPlay( void );
virtual void ISetActualTime( double t ){}
virtual float GetActualTimeSec() { return 0.0f; }
virtual void IRefreshParams( void );
static unsigned fCount;
double fLastUpdate;
};
class plVoicePlayer
{
public:
plVoicePlayer();
~plVoicePlayer();
void PlaybackVoiceMessage(void* data, unsigned size, int numFramesInBuffer);
void PlaybackUncompressedVoiceMessage(void* data, unsigned size);
void SetVelocity(const hsVector3 vel);
void SetPosition(const hsPoint3 pos);
void SetOrientation(const hsPoint3 pos);
void SetTalkIcon(int index, UInt32 str){}
void ClearTalkIcon(){}
plVoiceSound *GetSoundPtr() { return &fSound; }
static void Enable(hsBool enable) { fEnabled = enable; }
private:
plVoiceSound fSound;
static hsBool fEnabled;
};
class plVoiceRecorder
{
public:
plVoiceRecorder();
~plVoiceRecorder();
void Update(double time);
void SetMikeOpen(hsBool b);
void DrawTalkIcon(hsBool b);
void DrawDisabledIcon(hsBool b);
void SetTalkIcon(int index, UInt32 str);
void ClearTalkIcon();
static hsBool RecordingEnabled() { return fRecording; }
static hsBool NetVoiceEnabled() { return fNetVoice; }
static hsBool CompressionEnabled() { return fCompress; }
static void EnablePushToTalk(hsBool b) { fMicAlwaysOpen = !b; }
static void EnableIcons(hsBool b) { fShowIcons = b; }
static void EnableRecording(hsBool b) { fRecording = b; }
static void EnableNetVoice(hsBool b) { fNetVoice = b; }
static void EnableCompression(hsBool b) { fCompress = b; }
static void SetSampleRate(short s) { fSampleRate = s; }
static void SetSquelch(hsScalar f) { fRecordThreshhold = f; }
static void IncreaseRecordingThreshhold();
static void DecreaseRecordingThreshhold();
static void SetQuality(int quality); // sets the quality of encoding
static void SetMode(int mode); // sets nb or wb mode
static void SetVBR(bool vbr);
static void SetComplexity(int c);
static void SetENH(hsBool b);
static short GetSampleRate() { return fSampleRate; }
private:
hsBool fMikeOpen;
hsBool fMikeJustClosed;
static hsBool fMicAlwaysOpen;
static hsBool fShowIcons;
static hsBool fCompress;
static hsBool fNetVoice;
static hsBool fRecording;
static short fSampleRate;
plPlate* fDisabledIcon;
plPlate* fTalkIcon;
static hsScalar fRecordThreshhold;
};
// Speex voice encoder/decoder class
class plSpeex
{
public:
~plSpeex();
enum Mode
{
kNarrowband,
kWideband,
kUltraWideband
};
static plSpeex *GetInstance()
{
static plSpeex instance;
return &instance;
}
hsBool Init(Mode mode);
hsBool Shutdown();
hsBool Encode(short *data, int numFrames, int *packedLength, hsRAMStream *out);
hsBool Decode(UInt8 *data, int size, int numFrames, int *numOutputBytes, short *out);
int GetFrameSize() { return fFrameSize; }
void VBR(hsBool b); // turn variable bit rate on/off
void SetVBR(UInt32 vbr); // Set variable bit rate quality
void ABR(hsBool b); // turn average bit rate on/off
void SetABR(UInt32 abr); // Set average bit rate quality
void SetQuality(UInt32 quality); // Set encoder quality
hsBool IsUsingVBR() { return fVBR; }
int GetQuality() { return fQuality; }
void SetENH(hsBool b);
void SetComplexity(UInt8 c);
hsBool Initialized() { return fInitialized; }
private:
plSpeex();
SpeexBits* fBits; // main speex structure
hsBool fBitsInit;
void* fEncoderState;
void* fDecoderState;
int fSampleRate;
int fFrameSize; // frame size from speex - 160 for nb
int fQuality; // 0-10 speex encode quality
hsBool fVBR; // toggle variable bit rate
int fAverageBitrate; // n-bits per second
UInt8 fComplexity; // 1-10 sets cpu resources allowed for encoder
hsBool fENH; // perceptual enhancement
hsBool fInitialized;
};
#endif //plVoiceChat_h

View File

@ -1,210 +1,210 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWAVClipBuffer - Helper class for writing out WAV data in a buffered //
// manner, with support for clipping off the specified //
// amount at the end, but without knowing beforehand //
// exactly how much data we'll have. //
// //
// The algorithm goes something like this: we keep two buffers, both the //
// size of the amount we want to clip. We then start filling in the first //
// buffer, overflowing into the second buffer and wrapping back to the //
// first again in a circular fashion. When we fill up one buffer and are //
// about to advance to the next, we write that next buffer out. Why? //
// Because we know that, even if we got no more data in, we have enough //
// data in the first buffer to clip out the amount we want, so the other //
// half (which will have older data, being a circular buffer) can be //
// written out safely. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plWAVClipBuffer.h"
#include "hsStream.h"
#include "hsUtils.h"
#include "plAudioCore/plWavFile.h"
//// Constructor/Destructor //////////////////////////////////////////////////
plWAVClipBuffer::plWAVClipBuffer( UInt32 clipSize, CWaveFile *outFile )
{
fBuffers[ 0 ] = fBuffers[ 1 ] = nil;
fFlushCalled = true;
Init( clipSize, outFile );
}
plWAVClipBuffer::~plWAVClipBuffer()
{
IShutdown();
}
//// Init & IShutdown ////////////////////////////////////////////////////////
void plWAVClipBuffer::Init( UInt32 clipSize, CWaveFile *outFile )
{
IShutdown();
if( clipSize > 0 )
{
fBuffers[ 0 ] = TRACKED_NEW UInt8[ clipSize ];
fBuffers[ 1 ] = TRACKED_NEW UInt8[ clipSize ];
memset( fBuffers[ 0 ], 0, clipSize );
memset( fBuffers[ 1 ], 0, clipSize );
}
fWhichBuffer = 0;
fBufferSize = clipSize;
fCursor = 0;
fFirstFlip = true;
fOutFile = outFile;
fFlushCalled = false;
}
void plWAVClipBuffer::IShutdown( void )
{
hsAssert( fFlushCalled, "WAVClipBuffer shut down without flushing it!!!" );
delete [] fBuffers[ 0 ];
delete [] fBuffers[ 1 ];
}
//// WriteData ///////////////////////////////////////////////////////////////
// The main workhorse; call this to add data to the buffer.
hsBool plWAVClipBuffer::WriteData( UInt32 size, UInt8 *data )
{
while( size > 0 )
{
UInt32 toWrite = fBufferSize - fCursor;
if( size < toWrite )
{
// Just write, haven't filled a buffer yet
memcpy( fBuffers[ fWhichBuffer ] + fCursor, data, size );
data += size;
fCursor += size;
return true; // All done!
}
// Fill up to the end of a buffer, then flip
memcpy( fBuffers[ fWhichBuffer ] + fCursor, data, toWrite );
data += toWrite;
fCursor += toWrite;
size -= toWrite;
// Flip now...
fWhichBuffer = 1 - fWhichBuffer;
fCursor = 0;
// Now we can write out this buffer, since it'll be old data and
// we have enough in the other buffer to clip with. The *only*
// time we don't want to do this is the first time we flip, since
// at that point, the buffer we just flipped to hasn't been filled yet.
// (Every time afterwards, we'll always be flipping to a buffer with old
// data).
if( fFirstFlip )
fFirstFlip = false;
else
{
// Write it out before we overwrite it!
UINT written;
HRESULT hr = fOutFile->Write( fBufferSize, fBuffers[ fWhichBuffer ], &written );
if( FAILED( hr ) )
{
hsAssert( false, "ERROR writing WMA stream to WAV file" );
return false;
}
else if( written != fBufferSize )
{
hsAssert( false, "Unable to write all of WMA stream to WAV file" );
return false;
}
}
}
// Cleanly got here, so just return success
return true;
}
//// Flush ///////////////////////////////////////////////////////////////////
// Writes out the remaining data, minus our clip value (which is fBufferSize)
// So here's our situation: at this point, one of two things could be true:
//
// 1) We haven't received enough data to clip by, at which point we don't
// write any more and bail (this will be true if fFirstFlip is still true)
//
// 2) Our cursor is at 0, which means we have one filled buffer that hasn't been
// written out and our current buffer is empty. At this point, we discard the
// filled buffer (which is precisely the length we want to clip by) and we're done.
//
// 3) The buffer we're on should be partially filled, while the other one is older
// data. So, we want to write out the older data and the partial buffer all the way,
// except for the clip size. Since we can therefore never write out any data in the
// partial buffer (since that count will always be less than the clip size and thus be
// the second half of what we clip), we simply figure out how much of the other one we
// clip and write out the rest.
hsBool plWAVClipBuffer::Flush( void )
{
fFlushCalled = true;
if( fFirstFlip )
return false; // We failed--not enough data to clip with
if( fCursor == 0 )
{
// Our current buffer is empty, so the other buffer is precisely what we clip.
// So just discard and return successfully
return true;
}
// The hard case--we always discard the partial buffer we're on, so figure out
// how much we want to save of the other buffer. The math is:
// Partial buffer amount we're clipping = fCursor
// Amount of other buffer we're clipping = fBufferSize - fCursor
// Amount of other buffer we're writing = fBufferSize - ( fBufferSize - fCursor ) = fCursor
// Go figure :)
UInt32 toWrite = fCursor;
UINT written;
HRESULT hr = fOutFile->Write( toWrite, fBuffers[ 1 - fWhichBuffer ], &written );
if( FAILED( hr ) )
{
hsAssert( false, "ERROR writing WMA stream to WAV file" );
return false;
}
else if( written != toWrite )
{
hsAssert( false, "Unable to write all of WMA stream to WAV file" );
return false;
}
// All done!
return true;
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWAVClipBuffer - Helper class for writing out WAV data in a buffered //
// manner, with support for clipping off the specified //
// amount at the end, but without knowing beforehand //
// exactly how much data we'll have. //
// //
// The algorithm goes something like this: we keep two buffers, both the //
// size of the amount we want to clip. We then start filling in the first //
// buffer, overflowing into the second buffer and wrapping back to the //
// first again in a circular fashion. When we fill up one buffer and are //
// about to advance to the next, we write that next buffer out. Why? //
// Because we know that, even if we got no more data in, we have enough //
// data in the first buffer to clip out the amount we want, so the other //
// half (which will have older data, being a circular buffer) can be //
// written out safely. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plWAVClipBuffer.h"
#include "hsStream.h"
#include "hsUtils.h"
#include "plAudioCore/plWavFile.h"
//// Constructor/Destructor //////////////////////////////////////////////////
plWAVClipBuffer::plWAVClipBuffer( UInt32 clipSize, CWaveFile *outFile )
{
fBuffers[ 0 ] = fBuffers[ 1 ] = nil;
fFlushCalled = true;
Init( clipSize, outFile );
}
plWAVClipBuffer::~plWAVClipBuffer()
{
IShutdown();
}
//// Init & IShutdown ////////////////////////////////////////////////////////
void plWAVClipBuffer::Init( UInt32 clipSize, CWaveFile *outFile )
{
IShutdown();
if( clipSize > 0 )
{
fBuffers[ 0 ] = TRACKED_NEW UInt8[ clipSize ];
fBuffers[ 1 ] = TRACKED_NEW UInt8[ clipSize ];
memset( fBuffers[ 0 ], 0, clipSize );
memset( fBuffers[ 1 ], 0, clipSize );
}
fWhichBuffer = 0;
fBufferSize = clipSize;
fCursor = 0;
fFirstFlip = true;
fOutFile = outFile;
fFlushCalled = false;
}
void plWAVClipBuffer::IShutdown( void )
{
hsAssert( fFlushCalled, "WAVClipBuffer shut down without flushing it!!!" );
delete [] fBuffers[ 0 ];
delete [] fBuffers[ 1 ];
}
//// WriteData ///////////////////////////////////////////////////////////////
// The main workhorse; call this to add data to the buffer.
hsBool plWAVClipBuffer::WriteData( UInt32 size, UInt8 *data )
{
while( size > 0 )
{
UInt32 toWrite = fBufferSize - fCursor;
if( size < toWrite )
{
// Just write, haven't filled a buffer yet
memcpy( fBuffers[ fWhichBuffer ] + fCursor, data, size );
data += size;
fCursor += size;
return true; // All done!
}
// Fill up to the end of a buffer, then flip
memcpy( fBuffers[ fWhichBuffer ] + fCursor, data, toWrite );
data += toWrite;
fCursor += toWrite;
size -= toWrite;
// Flip now...
fWhichBuffer = 1 - fWhichBuffer;
fCursor = 0;
// Now we can write out this buffer, since it'll be old data and
// we have enough in the other buffer to clip with. The *only*
// time we don't want to do this is the first time we flip, since
// at that point, the buffer we just flipped to hasn't been filled yet.
// (Every time afterwards, we'll always be flipping to a buffer with old
// data).
if( fFirstFlip )
fFirstFlip = false;
else
{
// Write it out before we overwrite it!
UINT written;
HRESULT hr = fOutFile->Write( fBufferSize, fBuffers[ fWhichBuffer ], &written );
if( FAILED( hr ) )
{
hsAssert( false, "ERROR writing WMA stream to WAV file" );
return false;
}
else if( written != fBufferSize )
{
hsAssert( false, "Unable to write all of WMA stream to WAV file" );
return false;
}
}
}
// Cleanly got here, so just return success
return true;
}
//// Flush ///////////////////////////////////////////////////////////////////
// Writes out the remaining data, minus our clip value (which is fBufferSize)
// So here's our situation: at this point, one of two things could be true:
//
// 1) We haven't received enough data to clip by, at which point we don't
// write any more and bail (this will be true if fFirstFlip is still true)
//
// 2) Our cursor is at 0, which means we have one filled buffer that hasn't been
// written out and our current buffer is empty. At this point, we discard the
// filled buffer (which is precisely the length we want to clip by) and we're done.
//
// 3) The buffer we're on should be partially filled, while the other one is older
// data. So, we want to write out the older data and the partial buffer all the way,
// except for the clip size. Since we can therefore never write out any data in the
// partial buffer (since that count will always be less than the clip size and thus be
// the second half of what we clip), we simply figure out how much of the other one we
// clip and write out the rest.
hsBool plWAVClipBuffer::Flush( void )
{
fFlushCalled = true;
if( fFirstFlip )
return false; // We failed--not enough data to clip with
if( fCursor == 0 )
{
// Our current buffer is empty, so the other buffer is precisely what we clip.
// So just discard and return successfully
return true;
}
// The hard case--we always discard the partial buffer we're on, so figure out
// how much we want to save of the other buffer. The math is:
// Partial buffer amount we're clipping = fCursor
// Amount of other buffer we're clipping = fBufferSize - fCursor
// Amount of other buffer we're writing = fBufferSize - ( fBufferSize - fCursor ) = fCursor
// Go figure :)
UInt32 toWrite = fCursor;
UINT written;
HRESULT hr = fOutFile->Write( toWrite, fBuffers[ 1 - fWhichBuffer ], &written );
if( FAILED( hr ) )
{
hsAssert( false, "ERROR writing WMA stream to WAV file" );
return false;
}
else if( written != toWrite )
{
hsAssert( false, "Unable to write all of WMA stream to WAV file" );
return false;
}
// All done!
return true;
}

View File

@ -1,78 +1,78 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWAVClipBuffer - Helper class for writing out WAV data in a buffered //
// manner, with support for clipping off the specified //
// amount at the end, but without knowing beforehand //
// exactly how much data we'll have. //
// //
// The algorithm goes something like this: we keep two buffers, both the //
// size of the amount we want to clip. We then start filling in the first //
// buffer, overflowing into the second buffer and wrapping back to the //
// first again in a circular fashion. When we fill up one buffer and are //
// about to advance to the next, we write that next buffer out. Why? //
// Because we know that, even if we got no more data in, we have enough //
// data in the first buffer to clip out the amount we want, so the other //
// half (which will have older data, being a circular buffer) can be //
// written out safely. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plWAVClipBuffer_h
#define _plWAVClipBuffer_h
//// Class Definition ////////////////////////////////////////////////////////
class CWaveFile;
class plWAVClipBuffer
{
public:
plWAVClipBuffer( UInt32 clipSize, CWaveFile *outFile );
~plWAVClipBuffer();
// Inits the buffer. Can re-init if you wish
void Init( UInt32 clipSize, CWaveFile *outFile );
// Writes/adds data to the buffer
hsBool WriteData( UInt32 size, UInt8 *data );
// Call at the end, flushes the buffer and performs the clipping
hsBool Flush( void );
protected:
UInt8 *fBuffers[ 2 ];
UInt8 fWhichBuffer; // 0 or 1
UInt32 fCursor, fBufferSize;
hsBool fFirstFlip, fFlushCalled;
CWaveFile *fOutFile;
void IShutdown( void );
};
#endif //_plWAVClipBuffer_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWAVClipBuffer - Helper class for writing out WAV data in a buffered //
// manner, with support for clipping off the specified //
// amount at the end, but without knowing beforehand //
// exactly how much data we'll have. //
// //
// The algorithm goes something like this: we keep two buffers, both the //
// size of the amount we want to clip. We then start filling in the first //
// buffer, overflowing into the second buffer and wrapping back to the //
// first again in a circular fashion. When we fill up one buffer and are //
// about to advance to the next, we write that next buffer out. Why? //
// Because we know that, even if we got no more data in, we have enough //
// data in the first buffer to clip out the amount we want, so the other //
// half (which will have older data, being a circular buffer) can be //
// written out safely. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plWAVClipBuffer_h
#define _plWAVClipBuffer_h
//// Class Definition ////////////////////////////////////////////////////////
class CWaveFile;
class plWAVClipBuffer
{
public:
plWAVClipBuffer( UInt32 clipSize, CWaveFile *outFile );
~plWAVClipBuffer();
// Inits the buffer. Can re-init if you wish
void Init( UInt32 clipSize, CWaveFile *outFile );
// Writes/adds data to the buffer
hsBool WriteData( UInt32 size, UInt8 *data );
// Call at the end, flushes the buffer and performs the clipping
hsBool Flush( void );
protected:
UInt8 *fBuffers[ 2 ];
UInt8 fWhichBuffer; // 0 or 1
UInt32 fCursor, fBufferSize;
hsBool fFirstFlip, fFlushCalled;
CWaveFile *fOutFile;
void IShutdown( void );
};
#endif //_plWAVClipBuffer_h

View File

@ -1,393 +1,393 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWin32GroupedSound - Grouped version of a static sound. Lots of short //
// sounds stored in the buffer, all share the same //
// DSound playback buffer and only one plays at a //
// time. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plWin32GroupedSound.h"
#include "plDSoundBuffer.h"
#include "plAudioSystem.h"
#include "plAudioCore/plSoundBuffer.h"
#include "plAudioCore/plSoundDeswizzler.h"
#include "plgDispatch.h"
#include "pnMessage/plSoundMsg.h"
#include "plStatusLog/plStatusLog.h"
#include "plProfile.h"
#include "hsResMgr.h"
plProfile_Extern( MemSounds );
plProfile_Extern( StaticSndShoveTime );
plProfile_Extern( StaticSwizzleTime );
/////////////////////////////////////////////////////////////////////////////////////////////////
plWin32GroupedSound::plWin32GroupedSound()
{
fCurrentSound = 0;
}
plWin32GroupedSound::~plWin32GroupedSound()
{
DeActivate();
}
void plWin32GroupedSound::SetPositionArray( UInt16 numSounds, UInt32 *posArray, hsScalar *volumeArray )
{
UInt16 i;
fStartPositions.SetCountAndZero( numSounds );
fVolumes.SetCountAndZero( numSounds );
for( i = 0; i < numSounds; i++ )
{
fStartPositions[ i ] = posArray[ i ];
fVolumes[ i ] = volumeArray[ i ];
}
}
//// IRead/IWrite ////////////////////////////////////////////////////////////
void plWin32GroupedSound::IRead( hsStream *s, hsResMgr *mgr )
{
plWin32StaticSound::IRead( s, mgr );
UInt16 i, n = s->ReadSwap16();
fStartPositions.SetCountAndZero( n );
fVolumes.SetCountAndZero( n );
for( i = 0; i < n; i++ )
{
fStartPositions[ i ] = s->ReadSwap32();
fVolumes[ i ] = s->ReadSwapScalar();
}
}
void plWin32GroupedSound::IWrite( hsStream *s, hsResMgr *mgr )
{
plWin32StaticSound::IWrite( s, mgr );
s->WriteSwap16( fStartPositions.GetCount() );
UInt16 i;
for( i = 0; i < fStartPositions.GetCount(); i++ )
{
s->WriteSwap32( fStartPositions[ i ] );
s->WriteSwapScalar( fVolumes[ i ] );
}
}
//// LoadSound ///////////////////////////////////////////////////////////////
hsBool plWin32GroupedSound::LoadSound( hsBool is3D )
{
if( fFailed )
return false;
if( fPriority > plgAudioSys::GetPriorityCutoff() )
return false; // Don't set the failed flag, just return
if( !plgAudioSys::Active() || fDSoundBuffer != nil )
return false;
// Debug flag #1
if( fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
// We need it to be resident to read in
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true);
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
{
return plSoundBuffer::kError;
}
if( retVal == plSoundBuffer::kPending) // we are still reading data.
{
return true;
}
// We need it to be resident to read in
if( retVal == plSoundBuffer::kError)
{
char str[ 256 ];
sprintf( str, "Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName() : "nil");
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
SetProperty( kPropIs3DSound, is3D );
plWAVHeader header = buffer->GetHeader();
// Debug flag #2
if( fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
// Calculate the maximum size for our buffer. This will be the length of the longest sound we're going to
// have to play.
UInt16 i;
UInt32 maxSoundSize, len;
for( i = 1, maxSoundSize = 0; i < fStartPositions.GetCount(); i++ )
{
len = fStartPositions[ i ] - fStartPositions[ i - 1 ];
if( len > maxSoundSize )
maxSoundSize = len;
}
len = buffer->GetDataLength() - fStartPositions[ fStartPositions.GetCount() - 1 ];
if( len > maxSoundSize )
maxSoundSize = len;
// Based on that, allocate our buffer
UInt32 bufferSize = maxSoundSize - ( maxSoundSize % header.fBlockAlign );
if( header.fNumChannels > 1 && is3D )
{
// We can only do a single channel of 3D sound. So copy over one (later)
bufferSize /= header.fNumChannels;
header.fBlockAlign /= header.fNumChannels;
header.fAvgBytesPerSec /= header.fNumChannels;
header.fNumChannels = 1;
}
fNumDestChannels = (UInt8)(header.fNumChannels);
fNumDestBytesPerSample = (UInt8)(header.fBlockAlign);
// Create our DSound buffer (or rather, the wrapper around it)
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), true );
if( !fDSoundBuffer->IsValid() )
{
char str[256];
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
IPrintDbgMessage( str, true );
fFailed = true;
delete fDSoundBuffer;
fDSoundBuffer = nil;
return false;
}
IRefreshEAXSettings( true );
// Fill the buffer with whatever our current sound is.
IFillCurrentSound( 0 );
// Logging
char str[ 256 ];
sprintf( str, " Grouped %s %s allocated (%d msec).", buffer->GetFileName() != nil ? "file" : "buffer",
buffer->GetFileName() != nil ? buffer->GetFileName() : buffer->GetKey()->GetUoid().GetObjectName(),
//fDSoundBuffer->IsHardwareAccelerated() ? "hardware" : "software",
//fDSoundBuffer->IsStaticVoice() ? "static" : "dynamic",
#ifdef PL_PROFILE_ENABLED
gProfileVarStaticSndShoveTime.GetValue() );
#else
0 );
#endif
IPrintDbgMessage( str );
if( GetKey() != nil && GetKeyName() != nil && strstr( GetKeyName(), "Footstep" ) != nil )
;
else
plStatusLog::AddLineS( "audioTimes.log", "%s (%s)", str, GetKey() ? GetKeyName() : "unkeyed" );
fTotalBytes = bufferSize;
plProfile_NewMem( MemSounds, fTotalBytes );
// All done!
// if( fLoadFromDiskOnDemand )
// IUnloadDataBuffer();
FreeSoundData();
return true;
}
//// GetSoundLength //////////////////////////////////////////////////////////
// Gets the length (in seconds) of the given sound index from the group.
hsScalar plWin32GroupedSound::GetSoundLength( Int16 soundIndex )
{
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(buffer)
{
return (hsScalar)IGetSoundByteLength( soundIndex ) / buffer->GetHeader().fAvgBytesPerSec;
}
return 0;
}
//// IGetSoundByteLength /////////////////////////////////////////////////////
// Byte version of above.
UInt32 plWin32GroupedSound::IGetSoundByteLength( Int16 soundIndex )
{
if( soundIndex == fStartPositions.GetCount() - 1 )
return ((plSoundBuffer *)fDataBufferKey->ObjectIsLoaded())->GetDataLength() - fStartPositions[ soundIndex ];
else
return fStartPositions[ soundIndex + 1 ] - fStartPositions[ soundIndex ];
}
//// IGetDataPointer/Length //////////////////////////////////////////////////
// Abstracting a few things here for the incidentalMgr
void *plWin32GroupedSound::IGetDataPointer( void ) const
{
return ( fDataBufferKey->ObjectIsLoaded() ) ? (void *)( (UInt8 *)((plSoundBuffer *)fDataBufferKey->ObjectIsLoaded())->GetData() + fStartPositions[ fCurrentSound ] ) : nil;
}
UInt32 plWin32GroupedSound::IGetDataLength( void ) const
{
return ( fDataBufferKey->ObjectIsLoaded() ) ? fCurrentSoundLength : 0;
}
//// IFillCurrentSound ///////////////////////////////////////////////////////
// Fills the DSoundBuffer with data from the current sound from our sound
// group, optionally switching what our current sound is.
void plWin32GroupedSound::IFillCurrentSound( Int16 newCurrent /*= -1*/ )
{
//void *dataPtr;
//UInt32 dataLength;
if( !fDSoundBuffer && plgAudioSys::Active() )
LoadSound( IsPropertySet( kPropIs3DSound ) );
plProfile_BeginTiming( StaticSndShoveTime );
// Make sure we're stopped first. Don't want to be filling while we're playing
Stop();
if( newCurrent != -1 )
{
fCurrentSound = (UInt16)newCurrent;
if( fCurrentSound >= fStartPositions.GetCount() )
{
// Invalid index!
hsAssert( false, "Invalid index in plWin32GroupedSound::IFillCurrentSound()" );
fCurrentSound = -1;
return;
}
// Set our length based on the current sound
fCurrentSoundLength = IGetSoundByteLength( fCurrentSound );
if( fDataBufferKey->ObjectIsLoaded() )
SetLength( fCurrentSoundLength / ((plSoundBuffer *)fDataBufferKey->ObjectIsLoaded())->GetHeader().fAvgBytesPerSec );
// Update our volume as well
SetVolume( fVolumes[ fCurrentSound ] );
}
if( fDSoundBuffer != nil )
{
/// Lock our buffer
//fDSoundBuffer->Lock( dataLength, dataPtr );
/// Copy or de-swizzle?
//if( fDataBuffer->GetHeader().fNumChannels == fNumDestChannels )
{
// Just copy
//memcpy( dataPtr, (Byte *)fDataBuffer->GetData() + fStartPositions[ fCurrentSound ], fCurrentSoundLength );
//dataPtr = (Byte *)dataPtr + fCurrentSoundLength;
//dataLength -= fCurrentSoundLength;
}
//else
{
// We're extracting a single channel of sound into our sound buffer, so it isn't a straight copy...
/*plProfile_BeginTiming( StaticSwizzleTime );
plSoundDeswizzler deswiz( (Byte *)fDataBuffer->GetData() + fStartPositions[ fCurrentSound ], fCurrentSoundLength,
(UInt8)(fDataBuffer->GetHeader().fNumChannels), fNumDestBytesPerSample );
deswiz.Extract( fChannelSelect, dataPtr );
dataPtr = (Byte *)dataPtr + fCurrentSoundLength / fDataBuffer->GetHeader().fNumChannels;
dataLength -= fCurrentSoundLength / fDataBuffer->GetHeader().fNumChannels;
plProfile_EndTiming( StaticSwizzleTime );*/
}
/// Fill the remaining part with empty space
//memset( dataPtr, 0, dataLength );
/// Finally, unlock!
//fDSoundBuffer->Unlock();
}
/// All done!
plProfile_EndTiming( StaticSndShoveTime );
}
void plWin32GroupedSound::IDerivedActuallyPlay( void )
{
// Ensure there's a stop notify for us
if( !fReallyPlaying )
{
fDSoundBuffer->Play();
fReallyPlaying = true;
}
plSoundEvent *event = IFindEvent( plSoundEvent::kStart );
if( event != nil )
event->SendCallbacks();
}
hsBool plWin32GroupedSound::MsgReceive( plMessage* pMsg )
{
plSoundMsg *soundMsg = plSoundMsg::ConvertNoRef( pMsg );
if( soundMsg != nil && soundMsg->Cmd( plSoundMsg::kSelectFromGroup ) )
{
IFillCurrentSound( soundMsg->fIndex );
return true;
}
else if( soundMsg != nil && soundMsg->Cmd( plSoundMsg::kPlay ) )
{
Play();
//plIncidentalMgr::GetInstance()->Play( this, plIncidentalMgr::kNormal );
return true;
}
return plWin32StaticSound::MsgReceive( pMsg );
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWin32GroupedSound - Grouped version of a static sound. Lots of short //
// sounds stored in the buffer, all share the same //
// DSound playback buffer and only one plays at a //
// time. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plWin32GroupedSound.h"
#include "plDSoundBuffer.h"
#include "plAudioSystem.h"
#include "plAudioCore/plSoundBuffer.h"
#include "plAudioCore/plSoundDeswizzler.h"
#include "plgDispatch.h"
#include "pnMessage/plSoundMsg.h"
#include "plStatusLog/plStatusLog.h"
#include "plProfile.h"
#include "hsResMgr.h"
plProfile_Extern( MemSounds );
plProfile_Extern( StaticSndShoveTime );
plProfile_Extern( StaticSwizzleTime );
/////////////////////////////////////////////////////////////////////////////////////////////////
plWin32GroupedSound::plWin32GroupedSound()
{
fCurrentSound = 0;
}
plWin32GroupedSound::~plWin32GroupedSound()
{
DeActivate();
}
void plWin32GroupedSound::SetPositionArray( UInt16 numSounds, UInt32 *posArray, hsScalar *volumeArray )
{
UInt16 i;
fStartPositions.SetCountAndZero( numSounds );
fVolumes.SetCountAndZero( numSounds );
for( i = 0; i < numSounds; i++ )
{
fStartPositions[ i ] = posArray[ i ];
fVolumes[ i ] = volumeArray[ i ];
}
}
//// IRead/IWrite ////////////////////////////////////////////////////////////
void plWin32GroupedSound::IRead( hsStream *s, hsResMgr *mgr )
{
plWin32StaticSound::IRead( s, mgr );
UInt16 i, n = s->ReadSwap16();
fStartPositions.SetCountAndZero( n );
fVolumes.SetCountAndZero( n );
for( i = 0; i < n; i++ )
{
fStartPositions[ i ] = s->ReadSwap32();
fVolumes[ i ] = s->ReadSwapScalar();
}
}
void plWin32GroupedSound::IWrite( hsStream *s, hsResMgr *mgr )
{
plWin32StaticSound::IWrite( s, mgr );
s->WriteSwap16( fStartPositions.GetCount() );
UInt16 i;
for( i = 0; i < fStartPositions.GetCount(); i++ )
{
s->WriteSwap32( fStartPositions[ i ] );
s->WriteSwapScalar( fVolumes[ i ] );
}
}
//// LoadSound ///////////////////////////////////////////////////////////////
hsBool plWin32GroupedSound::LoadSound( hsBool is3D )
{
if( fFailed )
return false;
if( fPriority > plgAudioSys::GetPriorityCutoff() )
return false; // Don't set the failed flag, just return
if( !plgAudioSys::Active() || fDSoundBuffer != nil )
return false;
// Debug flag #1
if( fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
// We need it to be resident to read in
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true);
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
{
return plSoundBuffer::kError;
}
if( retVal == plSoundBuffer::kPending) // we are still reading data.
{
return true;
}
// We need it to be resident to read in
if( retVal == plSoundBuffer::kError)
{
char str[ 256 ];
sprintf( str, "Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName() : "nil");
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
SetProperty( kPropIs3DSound, is3D );
plWAVHeader header = buffer->GetHeader();
// Debug flag #2
if( fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
// Calculate the maximum size for our buffer. This will be the length of the longest sound we're going to
// have to play.
UInt16 i;
UInt32 maxSoundSize, len;
for( i = 1, maxSoundSize = 0; i < fStartPositions.GetCount(); i++ )
{
len = fStartPositions[ i ] - fStartPositions[ i - 1 ];
if( len > maxSoundSize )
maxSoundSize = len;
}
len = buffer->GetDataLength() - fStartPositions[ fStartPositions.GetCount() - 1 ];
if( len > maxSoundSize )
maxSoundSize = len;
// Based on that, allocate our buffer
UInt32 bufferSize = maxSoundSize - ( maxSoundSize % header.fBlockAlign );
if( header.fNumChannels > 1 && is3D )
{
// We can only do a single channel of 3D sound. So copy over one (later)
bufferSize /= header.fNumChannels;
header.fBlockAlign /= header.fNumChannels;
header.fAvgBytesPerSec /= header.fNumChannels;
header.fNumChannels = 1;
}
fNumDestChannels = (UInt8)(header.fNumChannels);
fNumDestBytesPerSample = (UInt8)(header.fBlockAlign);
// Create our DSound buffer (or rather, the wrapper around it)
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), true );
if( !fDSoundBuffer->IsValid() )
{
char str[256];
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
IPrintDbgMessage( str, true );
fFailed = true;
delete fDSoundBuffer;
fDSoundBuffer = nil;
return false;
}
IRefreshEAXSettings( true );
// Fill the buffer with whatever our current sound is.
IFillCurrentSound( 0 );
// Logging
char str[ 256 ];
sprintf( str, " Grouped %s %s allocated (%d msec).", buffer->GetFileName() != nil ? "file" : "buffer",
buffer->GetFileName() != nil ? buffer->GetFileName() : buffer->GetKey()->GetUoid().GetObjectName(),
//fDSoundBuffer->IsHardwareAccelerated() ? "hardware" : "software",
//fDSoundBuffer->IsStaticVoice() ? "static" : "dynamic",
#ifdef PL_PROFILE_ENABLED
gProfileVarStaticSndShoveTime.GetValue() );
#else
0 );
#endif
IPrintDbgMessage( str );
if( GetKey() != nil && GetKeyName() != nil && strstr( GetKeyName(), "Footstep" ) != nil )
;
else
plStatusLog::AddLineS( "audioTimes.log", "%s (%s)", str, GetKey() ? GetKeyName() : "unkeyed" );
fTotalBytes = bufferSize;
plProfile_NewMem( MemSounds, fTotalBytes );
// All done!
// if( fLoadFromDiskOnDemand )
// IUnloadDataBuffer();
FreeSoundData();
return true;
}
//// GetSoundLength //////////////////////////////////////////////////////////
// Gets the length (in seconds) of the given sound index from the group.
hsScalar plWin32GroupedSound::GetSoundLength( Int16 soundIndex )
{
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(buffer)
{
return (hsScalar)IGetSoundByteLength( soundIndex ) / buffer->GetHeader().fAvgBytesPerSec;
}
return 0;
}
//// IGetSoundByteLength /////////////////////////////////////////////////////
// Byte version of above.
UInt32 plWin32GroupedSound::IGetSoundByteLength( Int16 soundIndex )
{
if( soundIndex == fStartPositions.GetCount() - 1 )
return ((plSoundBuffer *)fDataBufferKey->ObjectIsLoaded())->GetDataLength() - fStartPositions[ soundIndex ];
else
return fStartPositions[ soundIndex + 1 ] - fStartPositions[ soundIndex ];
}
//// IGetDataPointer/Length //////////////////////////////////////////////////
// Abstracting a few things here for the incidentalMgr
void *plWin32GroupedSound::IGetDataPointer( void ) const
{
return ( fDataBufferKey->ObjectIsLoaded() ) ? (void *)( (UInt8 *)((plSoundBuffer *)fDataBufferKey->ObjectIsLoaded())->GetData() + fStartPositions[ fCurrentSound ] ) : nil;
}
UInt32 plWin32GroupedSound::IGetDataLength( void ) const
{
return ( fDataBufferKey->ObjectIsLoaded() ) ? fCurrentSoundLength : 0;
}
//// IFillCurrentSound ///////////////////////////////////////////////////////
// Fills the DSoundBuffer with data from the current sound from our sound
// group, optionally switching what our current sound is.
void plWin32GroupedSound::IFillCurrentSound( Int16 newCurrent /*= -1*/ )
{
//void *dataPtr;
//UInt32 dataLength;
if( !fDSoundBuffer && plgAudioSys::Active() )
LoadSound( IsPropertySet( kPropIs3DSound ) );
plProfile_BeginTiming( StaticSndShoveTime );
// Make sure we're stopped first. Don't want to be filling while we're playing
Stop();
if( newCurrent != -1 )
{
fCurrentSound = (UInt16)newCurrent;
if( fCurrentSound >= fStartPositions.GetCount() )
{
// Invalid index!
hsAssert( false, "Invalid index in plWin32GroupedSound::IFillCurrentSound()" );
fCurrentSound = -1;
return;
}
// Set our length based on the current sound
fCurrentSoundLength = IGetSoundByteLength( fCurrentSound );
if( fDataBufferKey->ObjectIsLoaded() )
SetLength( fCurrentSoundLength / ((plSoundBuffer *)fDataBufferKey->ObjectIsLoaded())->GetHeader().fAvgBytesPerSec );
// Update our volume as well
SetVolume( fVolumes[ fCurrentSound ] );
}
if( fDSoundBuffer != nil )
{
/// Lock our buffer
//fDSoundBuffer->Lock( dataLength, dataPtr );
/// Copy or de-swizzle?
//if( fDataBuffer->GetHeader().fNumChannels == fNumDestChannels )
{
// Just copy
//memcpy( dataPtr, (Byte *)fDataBuffer->GetData() + fStartPositions[ fCurrentSound ], fCurrentSoundLength );
//dataPtr = (Byte *)dataPtr + fCurrentSoundLength;
//dataLength -= fCurrentSoundLength;
}
//else
{
// We're extracting a single channel of sound into our sound buffer, so it isn't a straight copy...
/*plProfile_BeginTiming( StaticSwizzleTime );
plSoundDeswizzler deswiz( (Byte *)fDataBuffer->GetData() + fStartPositions[ fCurrentSound ], fCurrentSoundLength,
(UInt8)(fDataBuffer->GetHeader().fNumChannels), fNumDestBytesPerSample );
deswiz.Extract( fChannelSelect, dataPtr );
dataPtr = (Byte *)dataPtr + fCurrentSoundLength / fDataBuffer->GetHeader().fNumChannels;
dataLength -= fCurrentSoundLength / fDataBuffer->GetHeader().fNumChannels;
plProfile_EndTiming( StaticSwizzleTime );*/
}
/// Fill the remaining part with empty space
//memset( dataPtr, 0, dataLength );
/// Finally, unlock!
//fDSoundBuffer->Unlock();
}
/// All done!
plProfile_EndTiming( StaticSndShoveTime );
}
void plWin32GroupedSound::IDerivedActuallyPlay( void )
{
// Ensure there's a stop notify for us
if( !fReallyPlaying )
{
fDSoundBuffer->Play();
fReallyPlaying = true;
}
plSoundEvent *event = IFindEvent( plSoundEvent::kStart );
if( event != nil )
event->SendCallbacks();
}
hsBool plWin32GroupedSound::MsgReceive( plMessage* pMsg )
{
plSoundMsg *soundMsg = plSoundMsg::ConvertNoRef( pMsg );
if( soundMsg != nil && soundMsg->Cmd( plSoundMsg::kSelectFromGroup ) )
{
IFillCurrentSound( soundMsg->fIndex );
return true;
}
else if( soundMsg != nil && soundMsg->Cmd( plSoundMsg::kPlay ) )
{
Play();
//plIncidentalMgr::GetInstance()->Play( this, plIncidentalMgr::kNormal );
return true;
}
return plWin32StaticSound::MsgReceive( pMsg );
}

View File

@ -1,83 +1,83 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWin32GroupedSound - Grouped version of a static sound. Lots of short //
// sounds stored in the buffer, all share the same //
// DSound playback buffer and only one plays at a //
// time. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef plWin32GroupedSound_h
#define plWin32GroupedSound_h
#include "plWin32StaticSound.h"
class hsResMgr;
class plDSoundBuffer;
class plEventCallbackMsg;
#include "plSoundEvent.h"
class plWin32GroupedSound : public plWin32StaticSound
{
public:
plWin32GroupedSound();
~plWin32GroupedSound();
CLASSNAME_REGISTER( plWin32GroupedSound );
GETINTERFACE_ANY( plWin32GroupedSound, plWin32StaticSound );
virtual hsBool LoadSound( hsBool is3D );
virtual hsBool MsgReceive( plMessage *pMsg );
void SetPositionArray( UInt16 numSounds, UInt32 *posArray, hsScalar *volumeArray );
hsScalar GetSoundLength( Int16 soundIndex );
virtual double GetLength() { return GetSoundLength( fCurrentSound ); }
protected:
UInt16 fCurrentSound;
UInt32 fCurrentSoundLength;
hsTArray<UInt32> fStartPositions; // In bytes
hsTArray<hsScalar> fVolumes;
// Some extra handy info for us
UInt8 fNumDestChannels, fNumDestBytesPerSample;
virtual void IDerivedActuallyPlay( void );
virtual void IRead( hsStream *s, hsResMgr *mgr );
virtual void IWrite( hsStream *s, hsResMgr *mgr );
UInt32 IGetSoundByteLength( Int16 soundIndex );
void IFillCurrentSound( Int16 newCurrent = -1 );
// Abstracting a few things here for the incidentalMgr
virtual void * IGetDataPointer( void ) const;
virtual UInt32 IGetDataLength( void ) const;
};
#endif //plWin32GroupedSound_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWin32GroupedSound - Grouped version of a static sound. Lots of short //
// sounds stored in the buffer, all share the same //
// DSound playback buffer and only one plays at a //
// time. //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef plWin32GroupedSound_h
#define plWin32GroupedSound_h
#include "plWin32StaticSound.h"
class hsResMgr;
class plDSoundBuffer;
class plEventCallbackMsg;
#include "plSoundEvent.h"
class plWin32GroupedSound : public plWin32StaticSound
{
public:
plWin32GroupedSound();
~plWin32GroupedSound();
CLASSNAME_REGISTER( plWin32GroupedSound );
GETINTERFACE_ANY( plWin32GroupedSound, plWin32StaticSound );
virtual hsBool LoadSound( hsBool is3D );
virtual hsBool MsgReceive( plMessage *pMsg );
void SetPositionArray( UInt16 numSounds, UInt32 *posArray, hsScalar *volumeArray );
hsScalar GetSoundLength( Int16 soundIndex );
virtual double GetLength() { return GetSoundLength( fCurrentSound ); }
protected:
UInt16 fCurrentSound;
UInt32 fCurrentSoundLength;
hsTArray<UInt32> fStartPositions; // In bytes
hsTArray<hsScalar> fVolumes;
// Some extra handy info for us
UInt8 fNumDestChannels, fNumDestBytesPerSample;
virtual void IDerivedActuallyPlay( void );
virtual void IRead( hsStream *s, hsResMgr *mgr );
virtual void IWrite( hsStream *s, hsResMgr *mgr );
UInt32 IGetSoundByteLength( Int16 soundIndex );
void IFillCurrentSound( Int16 newCurrent = -1 );
// Abstracting a few things here for the incidentalMgr
virtual void * IGetDataPointer( void ) const;
virtual UInt32 IGetDataLength( void ) const;
};
#endif //plWin32GroupedSound_h

View File

@ -1,430 +1,430 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include <hvdi.h>
#include <direct.h>
#include "HeadSpin.h"
#include "hsGeometry3.h"
#include "hsTimer.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "plProfile.h"
#include "plWin32Sound.h"
#include "plAudioSystem.h"
#include "plDSoundBuffer.h"
#include "plAudioCore/plWavFile.h"
#include "plAudible/plWinAudible.h"
#include "plNetMessage/plNetMessage.h"
#include "pnNetCommon/plNetApp.h"
#include "pnMessage/plSoundMsg.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "plPipeline/plPlates.h"
#include "plStatusLog/plStatusLog.h"
plProfile_CreateMemCounter("Sounds", "Memory", MemSounds);
plProfile_Extern(SoundPlaying);
plWin32Sound::plWin32Sound() :
fFailed(false),
fPositionInited(false),
fAwaitingPosition(false),
fTotalBytes(0),
fReallyPlaying(false),
fChannelSelect(0),
fDSoundBuffer(nil)
{
}
plWin32Sound::~plWin32Sound()
{
}
void plWin32Sound::Activate( hsBool forcePlay )
{
if( fFailed )
return;
plSound::Activate( forcePlay );
}
void plWin32Sound::DeActivate()
{
plSound::DeActivate();
IFreeBuffers();
}
void plWin32Sound::IFreeBuffers( void )
{
if( fDSoundBuffer != nil )
{
delete fDSoundBuffer;
fDSoundBuffer = nil;
plProfile_DelMem(MemSounds, fTotalBytes);
fTotalBytes = 0;
}
fPositionInited = false;
fAwaitingPosition = false;
}
void plWin32Sound::Update()
{
plSound::Update();
}
void plWin32Sound::IActuallyPlay( void )
{
//plSound::Play();
if (!fDSoundBuffer && plgAudioSys::Active())
LoadSound( IsPropertySet( kPropIs3DSound ) );
if(!fLoading )
{
if (fDSoundBuffer && plgAudioSys::Active() )
{
// Sometimes base/derived classes can be annoying
IDerivedActuallyPlay();
RefreshVolume();
}
else
{
// If we can't load (for ex., if audio is off), then we act like we played and then stopped
// really fast. Thus, we need to send *all* of our callbacks off immediately and then Stop().
UInt32 i;
for( i = 0; i < fSoundEvents.GetCount(); i++ )
{
fSoundEvents[ i ]->SendCallbacks();
}
// Now stop, 'cause we played really really really really fast
fPlaying = false;
fPlayOnReactivate = IsPropertySet( kPropLooping );
IActuallyStop();
}
}
}
void plWin32Sound::IActuallyStop()
{
if( fReallyPlaying )
{
if( fDSoundBuffer != nil )
{
if(IsPropertySet(kPropIncidental))
{
--fIncidentalsPlaying;
}
fDSoundBuffer->Stop();
plStatusLog::AddLineS("impacts.log", "Stopping %s", GetKeyName());
}
fReallyPlaying = false;
}
else
{
if( fDSoundBuffer != nil && fDSoundBuffer->IsPlaying() )
{
plStatusLog::AddLineS( "audio.log", 0xffff0000, "WARNING: BUFFER FLAGGED AS STOPPED BUT NOT STOPPED - %s", GetKey() ? GetKeyName() : nil );
fDSoundBuffer->Stop();
}
}
// send callbacks
plSoundEvent *event = IFindEvent( plSoundEvent::kStop );
if( event != nil )
{
event->SendCallbacks();
}
plSound::IActuallyStop();
}
plSoundMsg* plWin32Sound::GetStatus(plSoundMsg* pMsg)
{
plSoundMsg* pReply = TRACKED_NEW plSoundMsg;
pReply->AddReceiver( pMsg->GetSender() );
pReply->SetCmd(plSoundMsg::kStatusReply);
pReply->fLoop = IsPropertySet( kPropLooping );
pReply->fPlaying = IsPlaying();
return pReply;
}
void plWin32Sound::SetMin( const int m )
{
plSound::SetMin(m);
if(fDSoundBuffer)
{
fDSoundBuffer->SetMinDistance(m);
}
}
void plWin32Sound::SetMax( const int m )
{
plSound::SetMax(m);
if( fDSoundBuffer )
{
fDSoundBuffer->SetMaxDistance( m );
}
}
void plWin32Sound::SetOuterVolume( const int v )
{
plSound::SetOuterVolume(v);
if(fDSoundBuffer)
{
fDSoundBuffer->SetConeOutsideVolume(v);
}
}
void plWin32Sound::SetConeAngles( int inner, int outer )
{
plSound::SetConeAngles(inner, outer);
if(fDSoundBuffer)
{
fDSoundBuffer->SetConeAngles(inner, outer);
}
}
void plWin32Sound::SetConeOrientation( hsScalar x, hsScalar y, hsScalar z )
{
plSound::SetConeOrientation(x, y, z);
if(fDSoundBuffer)
{
fDSoundBuffer->SetConeOrientation(x, z, y);
}
}
void plWin32Sound::SetVelocity( const hsVector3 vel )
{
plSound::SetVelocity(vel);
if( fDSoundBuffer)
fDSoundBuffer->SetVelocity(vel.fX, vel.fZ, vel.fY);
}
void plWin32Sound::SetPosition( const hsPoint3 pos )
{
plSound::SetPosition(pos);
if(fDSoundBuffer)
{
// in openal sounds that are mono are played as positional. Since gui's may be positioned way off in space, the sound may not be audible.
// doing this allows us to play mono gui sounds and still hear them, since this attaches the sound to the listener.
if(fType == kGUISound)
{
hsPoint3 listenerPos = plgAudioSys::Sys()->GetCurrListenerPos();
fDSoundBuffer->SetPosition(listenerPos.fX, listenerPos.fZ, listenerPos.fY);
}
else
{
fDSoundBuffer->SetPosition(pos.fX, pos.fZ, pos.fY);
}
}
fPositionInited = true;
if( fAwaitingPosition )
{
// If this is set, then we tried to set the volume before the position. Since
// this results in some ghastly sound popping, we wait until we set the position
// (here), and then call our volume again
RefreshVolume();
fAwaitingPosition = false;
}
}
void plWin32Sound::ISetActualVolume(const float volume)
{
float vol = IAttenuateActualVolume( volume ) * IGetChannelVolume();
if( fDSoundBuffer )
{
if( fPositionInited || !IsPropertySet( kPropIs3DSound ) )
{
fDSoundBuffer->SetScalarVolume( vol );
}
else
{
// If position isn't inited, we don't want to set the volume yet,
// so set this flag so we know to set the volume once we DO get the position
fAwaitingPosition = true;
}
}
IUpdateDebugPlate(); // Byte me.
}
//////////////////////////////////////////////////////////////
// The base class will make sure all our params are correct and up-to-date,
// but before it does its work, we have to make sure our buffer is ready to
// be updated.
void plWin32Sound::IRefreshParams( void )
{
if (!fDSoundBuffer && plgAudioSys::Active())
LoadSound( IsPropertySet( kPropIs3DSound ) );
else
{
// There is a gap between the ds buffer stopping and the sound being marked as stopped.
// If the sound is asked to play again during this time frame it will never actually be
// played because it is still marked as playing. Not only that, but we'll lose a hardware voice too.
// This will fix that by starting it up again.
if(plgAudioSys::Active())
fDSoundBuffer->Play();
}
plSound::IRefreshParams();
}
void plWin32Sound::IRefreshEAXSettings( hsBool force )
{
if( fDSoundBuffer != nil )
fDSoundBuffer->SetEAXSettings( &GetEAXSettings(), force );
}
void plWin32Sound::IAddCallback( plEventCallbackMsg *pMsg )
{
plSoundEvent::Types type = plSoundEvent::GetTypeFromCallbackMsg( pMsg );
plSoundEvent *event;
if( type == plSoundEvent::kTime )
{
UInt32 byteTime = ( fDSoundBuffer != nil ) ? fDSoundBuffer->GetBufferBytePos( pMsg->fEventTime ) : 0;
event = IFindEvent( type, byteTime );
if( event == nil )
{
// Add a new sound event for this guy
event = TRACKED_NEW plSoundEvent( type, byteTime, this );
//fDSoundBuffer->AddPosNotify( byteTime );
fSoundEvents.Append( event );
}
}
else
{
event = IFindEvent( type );
if( event == nil )
{
// Add a new sound event for this guy
event = TRACKED_NEW plSoundEvent( type, this );
fSoundEvents.Append( event );
}
}
event->AddCallback( pMsg );
}
void plWin32Sound::IRemoveCallback( plEventCallbackMsg *pMsg )
{
plSoundEvent::Types type = plSoundEvent::GetTypeFromCallbackMsg( pMsg );
for(int i = 0; i < fSoundEvents.GetCount(); ++i)
{
if( fSoundEvents[ i ]->GetType() == type )
{
if( fSoundEvents[ i ]->RemoveCallback( pMsg ) )
{
if( fSoundEvents[ i ]->GetNumCallbacks() == 0 )
{
//if( fSoundEvents[ i ]->GetType() == plSoundEvent::kTime )
//fDSoundBuffer->RemovePosNotify( fSoundEvents[ i ]->GetTime() );
delete fSoundEvents[ i ];
fSoundEvents.Remove( i );
}
break;
}
}
}
}
plSoundEvent *plWin32Sound::IFindEvent( plSoundEvent::Types type, UInt32 bytePos )
{
for(int i = 0; i < fSoundEvents.GetCount(); ++i )
{
if( fSoundEvents[ i ]->GetType() == type )
{
if( type != plSoundEvent::kTime || bytePos == fSoundEvents[ i ]->GetTime() )
return fSoundEvents[ i ];
}
}
return nil;
}
void plWin32Sound::RemoveCallbacks(plSoundMsg* pSoundMsg)
{
for(int i = 0; i < pSoundMsg->GetNumCallbacks(); ++i )
IRemoveCallback( pSoundMsg->GetEventCallback( i ) );
}
void plWin32Sound::AddCallbacks(plSoundMsg* pSoundMsg)
{
for(int i = 0; i < pSoundMsg->GetNumCallbacks(); ++i )
IAddCallback( pSoundMsg->GetEventCallback( i ) );
}
hsBool plWin32Sound::MsgReceive( plMessage* pMsg )
{
plEventCallbackMsg *e = plEventCallbackMsg::ConvertNoRef( pMsg );
if( e != nil )
{
if( e->fEvent == kStop )
{
fPlaying = false;
fPlayOnReactivate = false; // Just to make sure...
// Do we have an ending fade?
if( fFadeOutParams.fLengthInSecs > 0 )
{
IStartFade( &fFadeOutParams );
plSoundEvent *event = IFindEvent( plSoundEvent::kStop );
if( event != nil )
event->SendCallbacks();
}
else
{
if( fFading )
IStopFade();
fCurrVolume = 0.f;
this->ISetActualVolume( fCurrVolume );
}
this->IActuallyStop();
return true;
}
}
return plSound::MsgReceive( pMsg );
}
void plWin32Sound::IRead( hsStream *s, hsResMgr *mgr )
{
plSound::IRead( s, mgr );
fChannelSelect = s->ReadByte();
}
void plWin32Sound::IWrite( hsStream *s, hsResMgr *mgr )
{
plSound::IWrite( s, mgr );
s->WriteByte( fChannelSelect );
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include <hvdi.h>
#include <direct.h>
#include "HeadSpin.h"
#include "hsGeometry3.h"
#include "hsTimer.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "plProfile.h"
#include "plWin32Sound.h"
#include "plAudioSystem.h"
#include "plDSoundBuffer.h"
#include "plAudioCore/plWavFile.h"
#include "plAudible/plWinAudible.h"
#include "plNetMessage/plNetMessage.h"
#include "pnNetCommon/plNetApp.h"
#include "pnMessage/plSoundMsg.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "plPipeline/plPlates.h"
#include "plStatusLog/plStatusLog.h"
plProfile_CreateMemCounter("Sounds", "Memory", MemSounds);
plProfile_Extern(SoundPlaying);
plWin32Sound::plWin32Sound() :
fFailed(false),
fPositionInited(false),
fAwaitingPosition(false),
fTotalBytes(0),
fReallyPlaying(false),
fChannelSelect(0),
fDSoundBuffer(nil)
{
}
plWin32Sound::~plWin32Sound()
{
}
void plWin32Sound::Activate( hsBool forcePlay )
{
if( fFailed )
return;
plSound::Activate( forcePlay );
}
void plWin32Sound::DeActivate()
{
plSound::DeActivate();
IFreeBuffers();
}
void plWin32Sound::IFreeBuffers( void )
{
if( fDSoundBuffer != nil )
{
delete fDSoundBuffer;
fDSoundBuffer = nil;
plProfile_DelMem(MemSounds, fTotalBytes);
fTotalBytes = 0;
}
fPositionInited = false;
fAwaitingPosition = false;
}
void plWin32Sound::Update()
{
plSound::Update();
}
void plWin32Sound::IActuallyPlay( void )
{
//plSound::Play();
if (!fDSoundBuffer && plgAudioSys::Active())
LoadSound( IsPropertySet( kPropIs3DSound ) );
if(!fLoading )
{
if (fDSoundBuffer && plgAudioSys::Active() )
{
// Sometimes base/derived classes can be annoying
IDerivedActuallyPlay();
RefreshVolume();
}
else
{
// If we can't load (for ex., if audio is off), then we act like we played and then stopped
// really fast. Thus, we need to send *all* of our callbacks off immediately and then Stop().
UInt32 i;
for( i = 0; i < fSoundEvents.GetCount(); i++ )
{
fSoundEvents[ i ]->SendCallbacks();
}
// Now stop, 'cause we played really really really really fast
fPlaying = false;
fPlayOnReactivate = IsPropertySet( kPropLooping );
IActuallyStop();
}
}
}
void plWin32Sound::IActuallyStop()
{
if( fReallyPlaying )
{
if( fDSoundBuffer != nil )
{
if(IsPropertySet(kPropIncidental))
{
--fIncidentalsPlaying;
}
fDSoundBuffer->Stop();
plStatusLog::AddLineS("impacts.log", "Stopping %s", GetKeyName());
}
fReallyPlaying = false;
}
else
{
if( fDSoundBuffer != nil && fDSoundBuffer->IsPlaying() )
{
plStatusLog::AddLineS( "audio.log", 0xffff0000, "WARNING: BUFFER FLAGGED AS STOPPED BUT NOT STOPPED - %s", GetKey() ? GetKeyName() : nil );
fDSoundBuffer->Stop();
}
}
// send callbacks
plSoundEvent *event = IFindEvent( plSoundEvent::kStop );
if( event != nil )
{
event->SendCallbacks();
}
plSound::IActuallyStop();
}
plSoundMsg* plWin32Sound::GetStatus(plSoundMsg* pMsg)
{
plSoundMsg* pReply = TRACKED_NEW plSoundMsg;
pReply->AddReceiver( pMsg->GetSender() );
pReply->SetCmd(plSoundMsg::kStatusReply);
pReply->fLoop = IsPropertySet( kPropLooping );
pReply->fPlaying = IsPlaying();
return pReply;
}
void plWin32Sound::SetMin( const int m )
{
plSound::SetMin(m);
if(fDSoundBuffer)
{
fDSoundBuffer->SetMinDistance(m);
}
}
void plWin32Sound::SetMax( const int m )
{
plSound::SetMax(m);
if( fDSoundBuffer )
{
fDSoundBuffer->SetMaxDistance( m );
}
}
void plWin32Sound::SetOuterVolume( const int v )
{
plSound::SetOuterVolume(v);
if(fDSoundBuffer)
{
fDSoundBuffer->SetConeOutsideVolume(v);
}
}
void plWin32Sound::SetConeAngles( int inner, int outer )
{
plSound::SetConeAngles(inner, outer);
if(fDSoundBuffer)
{
fDSoundBuffer->SetConeAngles(inner, outer);
}
}
void plWin32Sound::SetConeOrientation( hsScalar x, hsScalar y, hsScalar z )
{
plSound::SetConeOrientation(x, y, z);
if(fDSoundBuffer)
{
fDSoundBuffer->SetConeOrientation(x, z, y);
}
}
void plWin32Sound::SetVelocity( const hsVector3 vel )
{
plSound::SetVelocity(vel);
if( fDSoundBuffer)
fDSoundBuffer->SetVelocity(vel.fX, vel.fZ, vel.fY);
}
void plWin32Sound::SetPosition( const hsPoint3 pos )
{
plSound::SetPosition(pos);
if(fDSoundBuffer)
{
// in openal sounds that are mono are played as positional. Since gui's may be positioned way off in space, the sound may not be audible.
// doing this allows us to play mono gui sounds and still hear them, since this attaches the sound to the listener.
if(fType == kGUISound)
{
hsPoint3 listenerPos = plgAudioSys::Sys()->GetCurrListenerPos();
fDSoundBuffer->SetPosition(listenerPos.fX, listenerPos.fZ, listenerPos.fY);
}
else
{
fDSoundBuffer->SetPosition(pos.fX, pos.fZ, pos.fY);
}
}
fPositionInited = true;
if( fAwaitingPosition )
{
// If this is set, then we tried to set the volume before the position. Since
// this results in some ghastly sound popping, we wait until we set the position
// (here), and then call our volume again
RefreshVolume();
fAwaitingPosition = false;
}
}
void plWin32Sound::ISetActualVolume(const float volume)
{
float vol = IAttenuateActualVolume( volume ) * IGetChannelVolume();
if( fDSoundBuffer )
{
if( fPositionInited || !IsPropertySet( kPropIs3DSound ) )
{
fDSoundBuffer->SetScalarVolume( vol );
}
else
{
// If position isn't inited, we don't want to set the volume yet,
// so set this flag so we know to set the volume once we DO get the position
fAwaitingPosition = true;
}
}
IUpdateDebugPlate(); // Byte me.
}
//////////////////////////////////////////////////////////////
// The base class will make sure all our params are correct and up-to-date,
// but before it does its work, we have to make sure our buffer is ready to
// be updated.
void plWin32Sound::IRefreshParams( void )
{
if (!fDSoundBuffer && plgAudioSys::Active())
LoadSound( IsPropertySet( kPropIs3DSound ) );
else
{
// There is a gap between the ds buffer stopping and the sound being marked as stopped.
// If the sound is asked to play again during this time frame it will never actually be
// played because it is still marked as playing. Not only that, but we'll lose a hardware voice too.
// This will fix that by starting it up again.
if(plgAudioSys::Active())
fDSoundBuffer->Play();
}
plSound::IRefreshParams();
}
void plWin32Sound::IRefreshEAXSettings( hsBool force )
{
if( fDSoundBuffer != nil )
fDSoundBuffer->SetEAXSettings( &GetEAXSettings(), force );
}
void plWin32Sound::IAddCallback( plEventCallbackMsg *pMsg )
{
plSoundEvent::Types type = plSoundEvent::GetTypeFromCallbackMsg( pMsg );
plSoundEvent *event;
if( type == plSoundEvent::kTime )
{
UInt32 byteTime = ( fDSoundBuffer != nil ) ? fDSoundBuffer->GetBufferBytePos( pMsg->fEventTime ) : 0;
event = IFindEvent( type, byteTime );
if( event == nil )
{
// Add a new sound event for this guy
event = TRACKED_NEW plSoundEvent( type, byteTime, this );
//fDSoundBuffer->AddPosNotify( byteTime );
fSoundEvents.Append( event );
}
}
else
{
event = IFindEvent( type );
if( event == nil )
{
// Add a new sound event for this guy
event = TRACKED_NEW plSoundEvent( type, this );
fSoundEvents.Append( event );
}
}
event->AddCallback( pMsg );
}
void plWin32Sound::IRemoveCallback( plEventCallbackMsg *pMsg )
{
plSoundEvent::Types type = plSoundEvent::GetTypeFromCallbackMsg( pMsg );
for(int i = 0; i < fSoundEvents.GetCount(); ++i)
{
if( fSoundEvents[ i ]->GetType() == type )
{
if( fSoundEvents[ i ]->RemoveCallback( pMsg ) )
{
if( fSoundEvents[ i ]->GetNumCallbacks() == 0 )
{
//if( fSoundEvents[ i ]->GetType() == plSoundEvent::kTime )
//fDSoundBuffer->RemovePosNotify( fSoundEvents[ i ]->GetTime() );
delete fSoundEvents[ i ];
fSoundEvents.Remove( i );
}
break;
}
}
}
}
plSoundEvent *plWin32Sound::IFindEvent( plSoundEvent::Types type, UInt32 bytePos )
{
for(int i = 0; i < fSoundEvents.GetCount(); ++i )
{
if( fSoundEvents[ i ]->GetType() == type )
{
if( type != plSoundEvent::kTime || bytePos == fSoundEvents[ i ]->GetTime() )
return fSoundEvents[ i ];
}
}
return nil;
}
void plWin32Sound::RemoveCallbacks(plSoundMsg* pSoundMsg)
{
for(int i = 0; i < pSoundMsg->GetNumCallbacks(); ++i )
IRemoveCallback( pSoundMsg->GetEventCallback( i ) );
}
void plWin32Sound::AddCallbacks(plSoundMsg* pSoundMsg)
{
for(int i = 0; i < pSoundMsg->GetNumCallbacks(); ++i )
IAddCallback( pSoundMsg->GetEventCallback( i ) );
}
hsBool plWin32Sound::MsgReceive( plMessage* pMsg )
{
plEventCallbackMsg *e = plEventCallbackMsg::ConvertNoRef( pMsg );
if( e != nil )
{
if( e->fEvent == kStop )
{
fPlaying = false;
fPlayOnReactivate = false; // Just to make sure...
// Do we have an ending fade?
if( fFadeOutParams.fLengthInSecs > 0 )
{
IStartFade( &fFadeOutParams );
plSoundEvent *event = IFindEvent( plSoundEvent::kStop );
if( event != nil )
event->SendCallbacks();
}
else
{
if( fFading )
IStopFade();
fCurrVolume = 0.f;
this->ISetActualVolume( fCurrVolume );
}
this->IActuallyStop();
return true;
}
}
return plSound::MsgReceive( pMsg );
}
void plWin32Sound::IRead( hsStream *s, hsResMgr *mgr )
{
plSound::IRead( s, mgr );
fChannelSelect = s->ReadByte();
}
void plWin32Sound::IWrite( hsStream *s, hsResMgr *mgr )
{
plSound::IWrite( s, mgr );
s->WriteByte( fChannelSelect );
}

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@ -1,120 +1,120 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32Sound_h
#define plWin32Sound_h
#include "hsTemplates.h"
#include "plSound.h"
#include "hsThread.h"
#include "plSoundEvent.h"
#define NUM_MAX_HANDLES 16
#define REPEAT_INFINITE 0xffffffff
struct hsVector3;
class hsResMgr;
class plEventCallbackMsg;
class plSoundMsg;
class DSoundCallbackHandle;
class plSoundEvent;
class plDSoundBuffer;
class plWin32Sound : public plSound
{
public:
plWin32Sound();
virtual ~plWin32Sound();
CLASSNAME_REGISTER( plWin32Sound );
GETINTERFACE_ANY( plWin32Sound, plSound );
virtual void Activate(hsBool forcePlay = false);
virtual void DeActivate();
virtual void AddCallbacks(plSoundMsg* pMsg);
virtual void RemoveCallbacks(plSoundMsg* pMsg);
virtual plSoundMsg* GetStatus(plSoundMsg* pMsg);
virtual hsBool MsgReceive(plMessage* pMsg);
virtual void Update();
virtual void SetMin(const int m); // sets minimum falloff distance
virtual void SetMax(const int m); // sets maximum falloff distance
virtual void SetConeOrientation(hsScalar x, hsScalar y, hsScalar z);
virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable)
virtual void SetConeAngles( int inner, int outer );
virtual void SetPosition(const hsPoint3 pos);
virtual void SetVelocity(const hsVector3 vel);
enum ChannelSelect
{
kLeftChannel,
kRightChannel
};
// Selects a channel source from a multi-channel (stereo) file. Ignored if source is mono
void SetChannelSelect( ChannelSelect source ) { fChannelSelect = (UInt8)source; }
virtual UInt8 GetChannelSelect( void ) const { return fChannelSelect; }
protected:
plDSoundBuffer * fDSoundBuffer;
hsBool fFailed;
hsBool fPositionInited, fAwaitingPosition;
hsBool fReallyPlaying;
UInt32 fTotalBytes;
hsBool fWasPlaying;
UInt8 fChannelSelect; // For selecting a mono channel from a stereo file
hsTArray<plSoundEvent *> fSoundEvents;
virtual void ISetActualVolume(const float v);
virtual void IActuallyStop( void );
virtual hsBool IActuallyPlaying( void ) { return fReallyPlaying; }
virtual void IActuallyPlay( void );
virtual void IFreeBuffers( void );
virtual hsBool IActuallyLoaded( void ) { return ( fDSoundBuffer != nil ) ? true : false; }
// Override to make sure the buffer is available before the base class is called
virtual void IRefreshParams( void );
virtual void IDerivedActuallyPlay( void ) = 0;
virtual void IAddCallback( plEventCallbackMsg *pMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pMsg );
plSoundEvent *IFindEvent( plSoundEvent::Types type, UInt32 bytePos = 0 );
virtual void IRead( hsStream *s, hsResMgr *mgr );
virtual void IWrite( hsStream *s, hsResMgr *mgr );
virtual void IRefreshEAXSettings( hsBool force = false );
};
#endif //plWin32Sound_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32Sound_h
#define plWin32Sound_h
#include "hsTemplates.h"
#include "plSound.h"
#include "hsThread.h"
#include "plSoundEvent.h"
#define NUM_MAX_HANDLES 16
#define REPEAT_INFINITE 0xffffffff
struct hsVector3;
class hsResMgr;
class plEventCallbackMsg;
class plSoundMsg;
class DSoundCallbackHandle;
class plSoundEvent;
class plDSoundBuffer;
class plWin32Sound : public plSound
{
public:
plWin32Sound();
virtual ~plWin32Sound();
CLASSNAME_REGISTER( plWin32Sound );
GETINTERFACE_ANY( plWin32Sound, plSound );
virtual void Activate(hsBool forcePlay = false);
virtual void DeActivate();
virtual void AddCallbacks(plSoundMsg* pMsg);
virtual void RemoveCallbacks(plSoundMsg* pMsg);
virtual plSoundMsg* GetStatus(plSoundMsg* pMsg);
virtual hsBool MsgReceive(plMessage* pMsg);
virtual void Update();
virtual void SetMin(const int m); // sets minimum falloff distance
virtual void SetMax(const int m); // sets maximum falloff distance
virtual void SetConeOrientation(hsScalar x, hsScalar y, hsScalar z);
virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable)
virtual void SetConeAngles( int inner, int outer );
virtual void SetPosition(const hsPoint3 pos);
virtual void SetVelocity(const hsVector3 vel);
enum ChannelSelect
{
kLeftChannel,
kRightChannel
};
// Selects a channel source from a multi-channel (stereo) file. Ignored if source is mono
void SetChannelSelect( ChannelSelect source ) { fChannelSelect = (UInt8)source; }
virtual UInt8 GetChannelSelect( void ) const { return fChannelSelect; }
protected:
plDSoundBuffer * fDSoundBuffer;
hsBool fFailed;
hsBool fPositionInited, fAwaitingPosition;
hsBool fReallyPlaying;
UInt32 fTotalBytes;
hsBool fWasPlaying;
UInt8 fChannelSelect; // For selecting a mono channel from a stereo file
hsTArray<plSoundEvent *> fSoundEvents;
virtual void ISetActualVolume(const float v);
virtual void IActuallyStop( void );
virtual hsBool IActuallyPlaying( void ) { return fReallyPlaying; }
virtual void IActuallyPlay( void );
virtual void IFreeBuffers( void );
virtual hsBool IActuallyLoaded( void ) { return ( fDSoundBuffer != nil ) ? true : false; }
// Override to make sure the buffer is available before the base class is called
virtual void IRefreshParams( void );
virtual void IDerivedActuallyPlay( void ) = 0;
virtual void IAddCallback( plEventCallbackMsg *pMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pMsg );
plSoundEvent *IFindEvent( plSoundEvent::Types type, UInt32 bytePos = 0 );
virtual void IRead( hsStream *s, hsResMgr *mgr );
virtual void IWrite( hsStream *s, hsResMgr *mgr );
virtual void IRefreshEAXSettings( hsBool force = false );
};
#endif //plWin32Sound_h

View File

@ -1,327 +1,327 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "hsGeometry3.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "plProfile.h"
#include "plWin32StaticSound.h"
#include "plWin32Sound.h"
#include "plDSoundBuffer.h"
#include "plAudioSystem.h"
#include "plAudioCore/plSoundBuffer.h"
#include "plAudioCore/plSoundDeswizzler.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "pnMessage/plAudioSysMsg.h"
#include "plMessage/plLinkToAgeMsg.h"
#include "plMessage/plAvatarMsg.h"
#include "plPipeline/plPlates.h"
#include "plStatusLog/plStatusLog.h"
plProfile_Extern(MemSounds);
plProfile_CreateAsynchTimer( "Static Shove Time", "Sound", StaticSndShoveTime );
plProfile_CreateAsynchTimer( "Static Swizzle Time", "Sound", StaticSwizzleTime );
plWin32StaticSound::plWin32StaticSound()
{
}
plWin32StaticSound::~plWin32StaticSound()
{
DeActivate();
IUnloadDataBuffer();
}
void plWin32StaticSound::Activate( hsBool forcePlay )
{
plWin32Sound::Activate( forcePlay );
}
void plWin32StaticSound::DeActivate()
{
plWin32Sound::DeActivate();
}
hsBool plWin32StaticSound::LoadSound( hsBool is3D )
{
if (fFailed)
return false;
if( fPriority > plgAudioSys::GetPriorityCutoff() )
return false; // Don't set the failed flag, just return
if (plgAudioSys::Active() && !fDSoundBuffer)
{
// Debug flag #1
if( fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
// We need it to be resident to read in
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true);
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
{
return plSoundBuffer::kError;
}
if( retVal == plSoundBuffer::kPending) // we are still reading data.
{
return true;
}
if( retVal == plSoundBuffer::kError )
{
char str[ 256 ];
sprintf( str, "Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName() : "nil");
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
SetProperty( kPropIs3DSound, is3D );
plWAVHeader header = buffer->GetHeader();
// Debug flag #2
if( fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
UInt32 bufferSize = buffer->GetDataLength();
if( header.fNumChannels > 1 && is3D )
{
// We can only do a single channel of 3D sound. So copy over one (later)
bufferSize /= header.fNumChannels;
header.fBlockAlign /= header.fNumChannels;
header.fAvgBytesPerSec /= header.fNumChannels;
header.fNumChannels = 1;
}
hsBool tryStatic = true;
// If we want FX, we can't use a static voice, but EAX doesn't fit under that limitation :)
if( 0 )
tryStatic = false;
// Create our DSound buffer (or rather, the wrapper around it)
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), tryStatic );
if( !fDSoundBuffer->IsValid() )
{
char str[256];
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
IPrintDbgMessage( str, true );
fFailed = true;
delete fDSoundBuffer;
fDSoundBuffer = nil;
return false;
}
plProfile_BeginTiming( StaticSndShoveTime );
if(!fDSoundBuffer->FillBuffer(buffer->GetData(), buffer->GetDataLength(), &header))
{
delete fDSoundBuffer;
fDSoundBuffer = nil;
plStatusLog::AddLineS("audio.log", "Could not play static sound, no voices left %s", GetKeyName());
return false;
}
plProfile_EndTiming( StaticSndShoveTime );
IRefreshEAXSettings( true );
fTotalBytes = bufferSize;
plProfile_NewMem(MemSounds, fTotalBytes);
// get pertinent info
hsScalar length = (hsScalar)bufferSize / (hsScalar)header.fAvgBytesPerSec;
SetLength(length);
if( fLoadFromDiskOnDemand && !IsPropertySet( kPropLoadOnlyOnCall ) )
FreeSoundData();
return true;
}
return false;
}
void plWin32StaticSound::Update()
{
plWin32Sound::Update();
if(fDSoundBuffer)
{
if(fPlaying) // we think we are playing
{
if(!fDSoundBuffer->IsPlaying()) // are we actually playing
{
Stop();
}
}
}
}
void plWin32StaticSound::IDerivedActuallyPlay( void )
{
// Ensure there's a stop notify for us
if( !fReallyPlaying )
{
for(;;)
{
if(IsPropertySet(kPropIncidental))
{
if(fIncidentalsPlaying >= MAX_INCIDENTALS)
break;
++fIncidentalsPlaying;
}
fDSoundBuffer->Play();
fReallyPlaying = true;
break;
}
}
plSoundEvent *event = IFindEvent( plSoundEvent::kStart );
if( event != nil )
event->SendCallbacks();
}
float plWin32StaticSound::GetActualTimeSec()
{
if(fDSoundBuffer)
return fDSoundBuffer->GetTimeOffsetSec();
return 0.0f;
}
void plWin32StaticSound::ISetActualTime(double t)
{
if( !fDSoundBuffer && plgAudioSys::Active())
LoadSound( IsPropertySet( kPropIs3DSound ) );
if( fDSoundBuffer )
{
if(!t)
fDSoundBuffer->SetTimeOffsetSec((float)t);
}
}
hsBool plWin32StaticSound::MsgReceive( plMessage* pMsg )
{
return plWin32Sound::MsgReceive( pMsg );
}
void plWin32StaticSound::IRemoveCallback( plEventCallbackMsg *pCBMsg )
{
plWin32Sound::IRemoveCallback( pCBMsg );
}
void plWin32StaticSound::IAddCallback( plEventCallbackMsg *pCBMsg )
{
if( plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStop &&
plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStart )
{
hsAssert( false, "Static sounds only support start and stop callbacks at this time." );
return;
}
plWin32Sound::IAddCallback( pCBMsg );
}
plWin32LinkSound::plWin32LinkSound()
{
SetLocalOnly(true); // linking sounds already synch at a higher level
SetProperty( kPropDontFade, true );
}
void plWin32LinkSound::Read(hsStream* s, hsResMgr* mgr)
{
plWin32StaticSound::Read(s, mgr);
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectBCMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkEffectMsg::Index(), GetKey());
SetLocalOnly(true); // linking sounds already synch at a higher level
SetProperty( kPropDontFade, true );
}
void plWin32LinkSound::Write(hsStream* s, hsResMgr* mgr)
{
plWin32StaticSound::Write(s, mgr);
}
hsBool plWin32LinkSound::MsgReceive( plMessage* pMsg )
{
plLinkEffectBCMsg *msg = plLinkEffectBCMsg::ConvertNoRef( pMsg );
if( msg != nil && !msg->HasLinkFlag(plLinkEffectBCMsg::kMute))
{
if (msg->fLinkKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
if (!IsPropertySet(kPropFullyDisabled))
{
ISetActualTime(0);
Play();
//Activate(true);
}
}
return true;
}
plPseudoLinkEffectMsg *psmsg = plPseudoLinkEffectMsg::ConvertNoRef( pMsg );
if( psmsg != nil)
{
if (psmsg->fAvatarKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
if (!IsPropertySet(kPropFullyDisabled))
{
ISetActualTime(0);
//Play();
Activate(true);
}
}
return true;
}
plAvatarStealthModeMsg *sMsg = plAvatarStealthModeMsg::ConvertNoRef(pMsg);
if (sMsg)
{
if (sMsg->GetSender()->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
SetProperty(kPropFullyDisabled, (sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked));
plNetApp::StaticDebugMsg("plWin32LinkSound: rcvd avatarStealth msg, cloaked=%d", sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked);
}
return true;
}
return plWin32StaticSound::MsgReceive( pMsg );
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "hsGeometry3.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "plProfile.h"
#include "plWin32StaticSound.h"
#include "plWin32Sound.h"
#include "plDSoundBuffer.h"
#include "plAudioSystem.h"
#include "plAudioCore/plSoundBuffer.h"
#include "plAudioCore/plSoundDeswizzler.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "pnMessage/plAudioSysMsg.h"
#include "plMessage/plLinkToAgeMsg.h"
#include "plMessage/plAvatarMsg.h"
#include "plPipeline/plPlates.h"
#include "plStatusLog/plStatusLog.h"
plProfile_Extern(MemSounds);
plProfile_CreateAsynchTimer( "Static Shove Time", "Sound", StaticSndShoveTime );
plProfile_CreateAsynchTimer( "Static Swizzle Time", "Sound", StaticSwizzleTime );
plWin32StaticSound::plWin32StaticSound()
{
}
plWin32StaticSound::~plWin32StaticSound()
{
DeActivate();
IUnloadDataBuffer();
}
void plWin32StaticSound::Activate( hsBool forcePlay )
{
plWin32Sound::Activate( forcePlay );
}
void plWin32StaticSound::DeActivate()
{
plWin32Sound::DeActivate();
}
hsBool plWin32StaticSound::LoadSound( hsBool is3D )
{
if (fFailed)
return false;
if( fPriority > plgAudioSys::GetPriorityCutoff() )
return false; // Don't set the failed flag, just return
if (plgAudioSys::Active() && !fDSoundBuffer)
{
// Debug flag #1
if( fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
// We need it to be resident to read in
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true);
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
{
return plSoundBuffer::kError;
}
if( retVal == plSoundBuffer::kPending) // we are still reading data.
{
return true;
}
if( retVal == plSoundBuffer::kError )
{
char str[ 256 ];
sprintf( str, "Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName() : "nil");
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
SetProperty( kPropIs3DSound, is3D );
plWAVHeader header = buffer->GetHeader();
// Debug flag #2
if( fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
UInt32 bufferSize = buffer->GetDataLength();
if( header.fNumChannels > 1 && is3D )
{
// We can only do a single channel of 3D sound. So copy over one (later)
bufferSize /= header.fNumChannels;
header.fBlockAlign /= header.fNumChannels;
header.fAvgBytesPerSec /= header.fNumChannels;
header.fNumChannels = 1;
}
hsBool tryStatic = true;
// If we want FX, we can't use a static voice, but EAX doesn't fit under that limitation :)
if( 0 )
tryStatic = false;
// Create our DSound buffer (or rather, the wrapper around it)
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), tryStatic );
if( !fDSoundBuffer->IsValid() )
{
char str[256];
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
IPrintDbgMessage( str, true );
fFailed = true;
delete fDSoundBuffer;
fDSoundBuffer = nil;
return false;
}
plProfile_BeginTiming( StaticSndShoveTime );
if(!fDSoundBuffer->FillBuffer(buffer->GetData(), buffer->GetDataLength(), &header))
{
delete fDSoundBuffer;
fDSoundBuffer = nil;
plStatusLog::AddLineS("audio.log", "Could not play static sound, no voices left %s", GetKeyName());
return false;
}
plProfile_EndTiming( StaticSndShoveTime );
IRefreshEAXSettings( true );
fTotalBytes = bufferSize;
plProfile_NewMem(MemSounds, fTotalBytes);
// get pertinent info
hsScalar length = (hsScalar)bufferSize / (hsScalar)header.fAvgBytesPerSec;
SetLength(length);
if( fLoadFromDiskOnDemand && !IsPropertySet( kPropLoadOnlyOnCall ) )
FreeSoundData();
return true;
}
return false;
}
void plWin32StaticSound::Update()
{
plWin32Sound::Update();
if(fDSoundBuffer)
{
if(fPlaying) // we think we are playing
{
if(!fDSoundBuffer->IsPlaying()) // are we actually playing
{
Stop();
}
}
}
}
void plWin32StaticSound::IDerivedActuallyPlay( void )
{
// Ensure there's a stop notify for us
if( !fReallyPlaying )
{
for(;;)
{
if(IsPropertySet(kPropIncidental))
{
if(fIncidentalsPlaying >= MAX_INCIDENTALS)
break;
++fIncidentalsPlaying;
}
fDSoundBuffer->Play();
fReallyPlaying = true;
break;
}
}
plSoundEvent *event = IFindEvent( plSoundEvent::kStart );
if( event != nil )
event->SendCallbacks();
}
float plWin32StaticSound::GetActualTimeSec()
{
if(fDSoundBuffer)
return fDSoundBuffer->GetTimeOffsetSec();
return 0.0f;
}
void plWin32StaticSound::ISetActualTime(double t)
{
if( !fDSoundBuffer && plgAudioSys::Active())
LoadSound( IsPropertySet( kPropIs3DSound ) );
if( fDSoundBuffer )
{
if(!t)
fDSoundBuffer->SetTimeOffsetSec((float)t);
}
}
hsBool plWin32StaticSound::MsgReceive( plMessage* pMsg )
{
return plWin32Sound::MsgReceive( pMsg );
}
void plWin32StaticSound::IRemoveCallback( plEventCallbackMsg *pCBMsg )
{
plWin32Sound::IRemoveCallback( pCBMsg );
}
void plWin32StaticSound::IAddCallback( plEventCallbackMsg *pCBMsg )
{
if( plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStop &&
plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStart )
{
hsAssert( false, "Static sounds only support start and stop callbacks at this time." );
return;
}
plWin32Sound::IAddCallback( pCBMsg );
}
plWin32LinkSound::plWin32LinkSound()
{
SetLocalOnly(true); // linking sounds already synch at a higher level
SetProperty( kPropDontFade, true );
}
void plWin32LinkSound::Read(hsStream* s, hsResMgr* mgr)
{
plWin32StaticSound::Read(s, mgr);
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectBCMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkEffectMsg::Index(), GetKey());
SetLocalOnly(true); // linking sounds already synch at a higher level
SetProperty( kPropDontFade, true );
}
void plWin32LinkSound::Write(hsStream* s, hsResMgr* mgr)
{
plWin32StaticSound::Write(s, mgr);
}
hsBool plWin32LinkSound::MsgReceive( plMessage* pMsg )
{
plLinkEffectBCMsg *msg = plLinkEffectBCMsg::ConvertNoRef( pMsg );
if( msg != nil && !msg->HasLinkFlag(plLinkEffectBCMsg::kMute))
{
if (msg->fLinkKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
if (!IsPropertySet(kPropFullyDisabled))
{
ISetActualTime(0);
Play();
//Activate(true);
}
}
return true;
}
plPseudoLinkEffectMsg *psmsg = plPseudoLinkEffectMsg::ConvertNoRef( pMsg );
if( psmsg != nil)
{
if (psmsg->fAvatarKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
if (!IsPropertySet(kPropFullyDisabled))
{
ISetActualTime(0);
//Play();
Activate(true);
}
}
return true;
}
plAvatarStealthModeMsg *sMsg = plAvatarStealthModeMsg::ConvertNoRef(pMsg);
if (sMsg)
{
if (sMsg->GetSender()->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
SetProperty(kPropFullyDisabled, (sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked));
plNetApp::StaticDebugMsg("plWin32LinkSound: rcvd avatarStealth msg, cloaked=%d", sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked);
}
return true;
}
return plWin32StaticSound::MsgReceive( pMsg );
}

View File

@ -1,80 +1,80 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32StaticSound_h
#define plWin32StaticSound_h
#include "plWin32Sound.h"
class hsResMgr;
class plDSoundBuffer;
class plEventCallbackMsg;
#include "plSoundEvent.h"
class plWin32StaticSound : public plWin32Sound
{
public:
plWin32StaticSound();
~plWin32StaticSound();
CLASSNAME_REGISTER( plWin32StaticSound );
GETINTERFACE_ANY( plWin32StaticSound, plWin32Sound );
virtual void Activate( hsBool forcePlay = false );
virtual void DeActivate();
virtual hsBool LoadSound( hsBool is3D );
virtual void Update();
virtual hsBool MsgReceive(plMessage* pMsg);
virtual void SetStartPos(unsigned bytes){}
protected:
hsBool fRegisteredOnThread;
virtual void IDerivedActuallyPlay( void );
virtual void ISetActualTime( double t );
virtual float GetActualTimeSec();
virtual void IAddCallback( plEventCallbackMsg *pCBMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pCBMsg );
};
// Same as a plWin32StaticSound, except this registers for a plLinkEffectBCMsg to play the sound on linking.
class plWin32LinkSound : public plWin32StaticSound
{
public:
plWin32LinkSound();
~plWin32LinkSound() { }
CLASSNAME_REGISTER( plWin32LinkSound );
GETINTERFACE_ANY( plWin32LinkSound, plWin32StaticSound );
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* pMsg);
};
#endif //plWin32StaticSound_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32StaticSound_h
#define plWin32StaticSound_h
#include "plWin32Sound.h"
class hsResMgr;
class plDSoundBuffer;
class plEventCallbackMsg;
#include "plSoundEvent.h"
class plWin32StaticSound : public plWin32Sound
{
public:
plWin32StaticSound();
~plWin32StaticSound();
CLASSNAME_REGISTER( plWin32StaticSound );
GETINTERFACE_ANY( plWin32StaticSound, plWin32Sound );
virtual void Activate( hsBool forcePlay = false );
virtual void DeActivate();
virtual hsBool LoadSound( hsBool is3D );
virtual void Update();
virtual hsBool MsgReceive(plMessage* pMsg);
virtual void SetStartPos(unsigned bytes){}
protected:
hsBool fRegisteredOnThread;
virtual void IDerivedActuallyPlay( void );
virtual void ISetActualTime( double t );
virtual float GetActualTimeSec();
virtual void IAddCallback( plEventCallbackMsg *pCBMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pCBMsg );
};
// Same as a plWin32StaticSound, except this registers for a plLinkEffectBCMsg to play the sound on linking.
class plWin32LinkSound : public plWin32StaticSound
{
public:
plWin32LinkSound();
~plWin32LinkSound() { }
CLASSNAME_REGISTER( plWin32LinkSound );
GETINTERFACE_ANY( plWin32LinkSound, plWin32StaticSound );
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* pMsg);
};
#endif //plWin32StaticSound_h

View File

@ -1,493 +1,493 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include <direct.h>
#include "HeadSpin.h"
#include "hsTimer.h"
#include "hsGeometry3.h"
#include "plgDispatch.h"
#include "plProfile.h"
#include "plWin32Sound.h"
#include "plWin32StreamingSound.h"
#include "plDSoundBuffer.h"
#include "plAudioSystem.h"
#include "plAudioCore/plAudioFileReader.h"
#include "plAudioCore/plSoundBuffer.h"
#include "plAudioCore/plSoundDeswizzler.h"
#include "pnMessage/plSoundMsg.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "plStatusLog/plStatusLog.h"
#define STREAMING_UPDATE_MS 200
plProfile_Extern(MemSounds);
plProfile_CreateAsynchTimer( "Stream Shove Time", "Sound", StreamSndShoveTime );
plProfile_CreateAsynchTimer( "Stream Swizzle Time", "Sound", StreamSwizzleTime );
plProfile_Extern( SoundLoadTime );
plWin32StreamingSound::plWin32StreamingSound() :
fDataStream(nil),
fBlankBufferFillCounter(0),
fDeswizzler(nil),
fStreamType(kNoStream),
fLastStreamingUpdate(0),
fStopping(false),
fPlayWhenStopped(false),
fStartPos(0)
{
fBufferLengthInSecs = plgAudioSys::GetStreamingBufferSize();
}
plWin32StreamingSound::~plWin32StreamingSound()
{
/// Call before we delete our dataStream
DeActivate();
IUnloadDataBuffer();
delete fDataStream;
fDataStream = nil;
fSrcFilename[ 0 ] = 0;
delete fDeswizzler;
}
void plWin32StreamingSound::DeActivate()
{
plWin32Sound::DeActivate();
}
// Change the filename used by this streaming sound, so we can play a different file
void plWin32StreamingSound::SetFilename(const char *filename, bool isCompressed)
{
fNewFilename = filename;
fIsCompressed = isCompressed;
fFailed = false; // just in case the last sound failed to load turn this off so it can try to load the new sound
}
//////////////////////////////////////////////////////////////
// Override, 'cause we don't want to actually LOAD the sound for streaming,
// just make sure it's decompressed and such and ready to stream.
plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental /* = false */ )
{
if(fPlayWhenStopped)
return plSoundBuffer::kPending;
hsBool sfxPath = fNewFilename.size() ? false : true;
if( fDataStream != nil && fNewFilename.size() == 0)
return plSoundBuffer::kSuccess; // Already loaded
if(!ILoadDataBuffer())
{
return plSoundBuffer::kError;
}
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
return plSoundBuffer::kError;
// The databuffer also needs to know if the source is compressed or not
if(fNewFilename.length())
{
buffer->SetFileName(fNewFilename.c_str());
buffer->SetFlag(plSoundBuffer::kStreamCompressed, fIsCompressed);
fNewFilename.clear();
if(fReallyPlaying)
{
fPlayWhenStopped = true;
return plSoundBuffer::kPending;
}
}
if( buffer->IsValid() )
{
plAudioFileReader::StreamType type = plAudioFileReader::kStreamNative;
fStreamType = kStreamCompressed;
if(!buffer->HasFlag(plSoundBuffer::kStreamCompressed))
{
if(buffer->GetDataLengthInSecs() > plgAudioSys::GetStreamFromRAMCutoff( ))
{
fStreamType = kStreamFromDisk;
type = plAudioFileReader::kStreamWAV;
}
else
{
fStreamType = kStreamFromRAM;
type = plAudioFileReader::kStreamRAM;
}
}
if(!fStartPos)
{
if(buffer->AsyncLoad(type, isIncidental ? 0 : STREAMING_BUFFERS * STREAM_BUFFER_SIZE ) == plSoundBuffer::kPending)
{
fPlayWhenLoaded = playWhenLoaded;
fLoading = true;
return plSoundBuffer::kPending;
}
}
char str[ 256 ];
strncpy( fSrcFilename, buffer->GetFileName(), sizeof( fSrcFilename ) );
bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0);
delete fDataStream;
fDataStream = buffer->GetAudioReader();
if(!fDataStream)
{
plAudioCore::ChannelSelect select = buffer->GetReaderSelect();
bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0);
/// Open da file
CHAR strPath[ MAX_PATH ];
_getcwd(strPath, MAX_PATH);
if(sfxPath)
strcat( strPath, "\\sfx\\" );
else
{
// if we've changing the filename don't append 'sfx', just append a '\' since a path to the folder is expected
strcat( strPath, "\\");
}
strcat( strPath, fSrcFilename );
fDataStream = plAudioFileReader::CreateReader(strPath, select,type);
}
if( fDataStream == nil || !fDataStream->IsValid() )
{
delete fDataStream;
fDataStream = nil;
return plSoundBuffer::kError;
}
sprintf( str, " Readied file %s for streaming", fSrcFilename );
IPrintDbgMessage( str );
// dont free sound data until we have a chance to use it in load sound
return fDataStream ? plSoundBuffer::kSuccess : plSoundBuffer::kError;
}
plStatusLog::AddLineS("audio.log", "EnsureLoadable failed for streaming sound %d", fDataBufferKey->GetName());
return plSoundBuffer::kError;
}
void plWin32StreamingSound::IFreeBuffers( void )
{
plWin32Sound::IFreeBuffers();
if( fLoadFromDiskOnDemand && !IsPropertySet( kPropLoadOnlyOnCall ) )
{
// if the audio system has just restarted, dont delete the datastream. This way we can pick up where we left off instead of restarting the sound.
if(!plgAudioSys::IsRestarting())
{
// we are deleting the stream, we must release the sound data.
FreeSoundData();
delete fDataStream;
fDataStream = nil;
}
fSrcFilename[ 0 ] = 0;
}
}
///////////////////////////////////////////////////////////////////
// Overload from plSound. Basically sets up the streaming file and fills the
// first half of our buffer. We'll fill the rest of the buffer as we get
// notifications for such.
hsBool plWin32StreamingSound::LoadSound( hsBool is3D )
{
if( fFailed )
return false;
if( !plgAudioSys::Active() || fDSoundBuffer )
return false;
if( fPriority > plgAudioSys::GetPriorityCutoff() )
return false; // Don't set the failed flag, just return
// Debug flag #1
if( is3D && fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true);
if(retVal == plSoundBuffer::kPending)
return true;
if( retVal == plSoundBuffer::kError )
{
char str[ 256 ];
sprintf( str, "Unable to open streaming source %s", fDataBufferKey->GetName() );
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
SetProperty( kPropIs3DSound, is3D );
plWAVHeader header = fDataStream->GetHeader();
UInt32 bufferSize = (UInt32)(fBufferLengthInSecs * header.fAvgBytesPerSec);
// Debug flag #2
if( is3D && fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
if( header.fNumChannels > 1 && is3D )
{
// We can only do a single channel of 3D sound. So copy over one (later)
bufferSize /= header.fNumChannels;
header.fBlockAlign /= header.fNumChannels;
header.fAvgBytesPerSec /= header.fNumChannels;
header.fNumChannels = 1;
}
// Actually create the buffer now (always looping)
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet(kPropLooping), false, true );
if( !fDSoundBuffer->IsValid() )
{
fDataStream->Close();
delete fDataStream;
fDataStream = nil;
delete fDSoundBuffer;
fDSoundBuffer = nil;
char str[256];
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
fTotalBytes = (UInt32)bufferSize;
plProfile_NewMem(MemSounds, fTotalBytes);
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
return false;
bool setupSource = true;
if(!buffer->GetData() || fStartPos)
{
if(fStartPos && fStartPos <= fDataStream->NumBytesLeft())
{
fDataStream->SetPosition(fStartPos);
plStatusLog::AddLineS("syncaudio.log", "startpos %d", fStartPos);
}
// if we get here we are not starting from the beginning of the sound. We still have an audio loaded and need to pick up where we left off
if(!fDSoundBuffer->SetupStreamingSource(fDataStream))
{
setupSource = false;
}
}
else
{
// this sound is starting from the beginning. Get the data and start it.
if(!fDSoundBuffer->SetupStreamingSource(buffer->GetData(), buffer->GetAsyncLoadLength()))
{
setupSource = false;
}
}
if(!setupSource)
{
fDataStream->Close();
delete fDataStream;
fDataStream = nil;
delete fDSoundBuffer;
fDSoundBuffer = nil;
plStatusLog::AddLineS("audio.log", "Could not play streaming sound, no voices left %s", GetKeyName());
return false;
}
FreeSoundData();
IRefreshEAXSettings( true );
// Debug info
char str[ 256 ];
sprintf( str, " Streaming %s.", fSrcFilename);
IPrintDbgMessage( str );
plStatusLog::AddLineS( "audioTimes.log", 0xffffffff, "Streaming %4.2f secs of %s", fDataStream->GetLengthInSecs(), GetKey()->GetUoid().GetObjectName() );
// Get pertinent info
SetLength( (hsScalar)fDataStream->GetLengthInSecs() );
// Set up our deswizzler, if necessary
delete fDeswizzler;
if( fDataStream->GetHeader().fNumChannels != header.fNumChannels )
fDeswizzler = TRACKED_NEW plSoundDeswizzler( (UInt32)(fBufferLengthInSecs * fDataStream->GetHeader().fAvgBytesPerSec),
(UInt8)(fDataStream->GetHeader().fNumChannels),
header.fBitsPerSample / 8 );
else
fDeswizzler = nil;
// LEAVE THE WAV FILE OPEN! (We *are* streaming, after all :)
return true;
}
void plWin32StreamingSound::IStreamUpdate()
{
if(!fReallyPlaying)
return;
if(hsTimer::GetMilliSeconds() - fLastStreamingUpdate < STREAMING_UPDATE_MS) // filter out update requests so we aren't doing this more that we need to
return;
plProfile_BeginTiming( StreamSndShoveTime );
if(fDSoundBuffer)
{
if(fDSoundBuffer->BuffersQueued() == 0 && fDataStream->NumBytesLeft() == 0 && !fDSoundBuffer->IsLooping())
{
// If we are fading out it's possible that we will hit this multiple times causing this sound to try and fade out multiple times, never allowing it to actually stop
if(!fStopping)
{
fStopping = true;
Stop();
plProfile_EndTiming( StreamSndShoveTime );
}
return;
}
if(!fDSoundBuffer->StreamingFillBuffer(fDataStream))
{
plStatusLog::AddLineS("audio.log", "%s Streaming buffer fill failed", GetKeyName());
}
}
plProfile_EndTiming( StreamSndShoveTime );
}
void plWin32StreamingSound::Update()
{
plWin32Sound::Update();
IStreamUpdate();
}
void plWin32StreamingSound::IDerivedActuallyPlay( void )
{
fStopping = false;
if( !fReallyPlaying )
{
for(;;)
{
if(fSynchedStartTimeSec)
{
// if we are synching to another sound this is our latency time
fDSoundBuffer->SetTimeOffsetSec((float)(hsTimer::GetSeconds() - fSynchedStartTimeSec));
fSynchedStartTimeSec = 0;
}
if(IsPropertySet(kPropIncidental))
{
if(fIncidentalsPlaying >= MAX_INCIDENTALS)
break;
++fIncidentalsPlaying;
}
fDSoundBuffer->Play();
fReallyPlaying = true;
break;
}
}
/// Send start callbacks
plSoundEvent *event = IFindEvent( plSoundEvent::kStart );
if( event != nil )
event->SendCallbacks();
}
void plWin32StreamingSound::IActuallyStop()
{
fStopping = false;
plWin32Sound::IActuallyStop();
if(fPlayWhenStopped)
{
fPlayWhenStopped = false;
Play();
}
}
unsigned plWin32StreamingSound::GetByteOffset()
{
if(fDataStream && fDSoundBuffer)
{
unsigned bytesQueued = fDSoundBuffer->BuffersQueued() * STREAM_BUFFER_SIZE;
unsigned offset = fDSoundBuffer->GetByteOffset();
long byteoffset = ((fDataStream->GetDataSize() - fDataStream->NumBytesLeft()) - bytesQueued) + offset;
return byteoffset < 0 ? fDataStream->GetDataSize() - abs(byteoffset) : byteoffset;
}
return 0;
}
float plWin32StreamingSound::GetActualTimeSec()
{
if(fDataStream && fDSoundBuffer)
return fDSoundBuffer->BytePosToMSecs(fDataStream->NumBytesLeft()) / 1000.0f;
return 0.0f;
}
void plWin32StreamingSound::SetStartPos(unsigned bytes)
{
fStartPos = bytes;
}
void plWin32StreamingSound::ISetActualTime( double t )
{
//fStartTimeSec = 0;
if(fDataStream && fDSoundBuffer)
fDataStream->SetPosition(fDSoundBuffer->GetBufferBytePos((float)t));
//else
// fStartTimeSec = t;
}
hsBool plWin32StreamingSound::MsgReceive( plMessage* pMsg )
{
return plWin32Sound::MsgReceive( pMsg );
}
void plWin32StreamingSound::IRemoveCallback( plEventCallbackMsg *pCBMsg )
{
plWin32Sound::IRemoveCallback( pCBMsg );
}
void plWin32StreamingSound::IAddCallback( plEventCallbackMsg *pCBMsg )
{
if( plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStop &&
plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStart )
{
hsAssert( false, "Streaming sounds only support start and stop callbacks at this time." );
return;
}
plWin32Sound::IAddCallback( pCBMsg );
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include <direct.h>
#include "HeadSpin.h"
#include "hsTimer.h"
#include "hsGeometry3.h"
#include "plgDispatch.h"
#include "plProfile.h"
#include "plWin32Sound.h"
#include "plWin32StreamingSound.h"
#include "plDSoundBuffer.h"
#include "plAudioSystem.h"
#include "plAudioCore/plAudioFileReader.h"
#include "plAudioCore/plSoundBuffer.h"
#include "plAudioCore/plSoundDeswizzler.h"
#include "pnMessage/plSoundMsg.h"
#include "pnMessage/plEventCallbackMsg.h"
#include "plStatusLog/plStatusLog.h"
#define STREAMING_UPDATE_MS 200
plProfile_Extern(MemSounds);
plProfile_CreateAsynchTimer( "Stream Shove Time", "Sound", StreamSndShoveTime );
plProfile_CreateAsynchTimer( "Stream Swizzle Time", "Sound", StreamSwizzleTime );
plProfile_Extern( SoundLoadTime );
plWin32StreamingSound::plWin32StreamingSound() :
fDataStream(nil),
fBlankBufferFillCounter(0),
fDeswizzler(nil),
fStreamType(kNoStream),
fLastStreamingUpdate(0),
fStopping(false),
fPlayWhenStopped(false),
fStartPos(0)
{
fBufferLengthInSecs = plgAudioSys::GetStreamingBufferSize();
}
plWin32StreamingSound::~plWin32StreamingSound()
{
/// Call before we delete our dataStream
DeActivate();
IUnloadDataBuffer();
delete fDataStream;
fDataStream = nil;
fSrcFilename[ 0 ] = 0;
delete fDeswizzler;
}
void plWin32StreamingSound::DeActivate()
{
plWin32Sound::DeActivate();
}
// Change the filename used by this streaming sound, so we can play a different file
void plWin32StreamingSound::SetFilename(const char *filename, bool isCompressed)
{
fNewFilename = filename;
fIsCompressed = isCompressed;
fFailed = false; // just in case the last sound failed to load turn this off so it can try to load the new sound
}
//////////////////////////////////////////////////////////////
// Override, 'cause we don't want to actually LOAD the sound for streaming,
// just make sure it's decompressed and such and ready to stream.
plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental /* = false */ )
{
if(fPlayWhenStopped)
return plSoundBuffer::kPending;
hsBool sfxPath = fNewFilename.size() ? false : true;
if( fDataStream != nil && fNewFilename.size() == 0)
return plSoundBuffer::kSuccess; // Already loaded
if(!ILoadDataBuffer())
{
return plSoundBuffer::kError;
}
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
return plSoundBuffer::kError;
// The databuffer also needs to know if the source is compressed or not
if(fNewFilename.length())
{
buffer->SetFileName(fNewFilename.c_str());
buffer->SetFlag(plSoundBuffer::kStreamCompressed, fIsCompressed);
fNewFilename.clear();
if(fReallyPlaying)
{
fPlayWhenStopped = true;
return plSoundBuffer::kPending;
}
}
if( buffer->IsValid() )
{
plAudioFileReader::StreamType type = plAudioFileReader::kStreamNative;
fStreamType = kStreamCompressed;
if(!buffer->HasFlag(plSoundBuffer::kStreamCompressed))
{
if(buffer->GetDataLengthInSecs() > plgAudioSys::GetStreamFromRAMCutoff( ))
{
fStreamType = kStreamFromDisk;
type = plAudioFileReader::kStreamWAV;
}
else
{
fStreamType = kStreamFromRAM;
type = plAudioFileReader::kStreamRAM;
}
}
if(!fStartPos)
{
if(buffer->AsyncLoad(type, isIncidental ? 0 : STREAMING_BUFFERS * STREAM_BUFFER_SIZE ) == plSoundBuffer::kPending)
{
fPlayWhenLoaded = playWhenLoaded;
fLoading = true;
return plSoundBuffer::kPending;
}
}
char str[ 256 ];
strncpy( fSrcFilename, buffer->GetFileName(), sizeof( fSrcFilename ) );
bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0);
delete fDataStream;
fDataStream = buffer->GetAudioReader();
if(!fDataStream)
{
plAudioCore::ChannelSelect select = buffer->GetReaderSelect();
bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0);
/// Open da file
CHAR strPath[ MAX_PATH ];
_getcwd(strPath, MAX_PATH);
if(sfxPath)
strcat( strPath, "\\sfx\\" );
else
{
// if we've changing the filename don't append 'sfx', just append a '\' since a path to the folder is expected
strcat( strPath, "\\");
}
strcat( strPath, fSrcFilename );
fDataStream = plAudioFileReader::CreateReader(strPath, select,type);
}
if( fDataStream == nil || !fDataStream->IsValid() )
{
delete fDataStream;
fDataStream = nil;
return plSoundBuffer::kError;
}
sprintf( str, " Readied file %s for streaming", fSrcFilename );
IPrintDbgMessage( str );
// dont free sound data until we have a chance to use it in load sound
return fDataStream ? plSoundBuffer::kSuccess : plSoundBuffer::kError;
}
plStatusLog::AddLineS("audio.log", "EnsureLoadable failed for streaming sound %d", fDataBufferKey->GetName());
return plSoundBuffer::kError;
}
void plWin32StreamingSound::IFreeBuffers( void )
{
plWin32Sound::IFreeBuffers();
if( fLoadFromDiskOnDemand && !IsPropertySet( kPropLoadOnlyOnCall ) )
{
// if the audio system has just restarted, dont delete the datastream. This way we can pick up where we left off instead of restarting the sound.
if(!plgAudioSys::IsRestarting())
{
// we are deleting the stream, we must release the sound data.
FreeSoundData();
delete fDataStream;
fDataStream = nil;
}
fSrcFilename[ 0 ] = 0;
}
}
///////////////////////////////////////////////////////////////////
// Overload from plSound. Basically sets up the streaming file and fills the
// first half of our buffer. We'll fill the rest of the buffer as we get
// notifications for such.
hsBool plWin32StreamingSound::LoadSound( hsBool is3D )
{
if( fFailed )
return false;
if( !plgAudioSys::Active() || fDSoundBuffer )
return false;
if( fPriority > plgAudioSys::GetPriorityCutoff() )
return false; // Don't set the failed flag, just return
// Debug flag #1
if( is3D && fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true);
if(retVal == plSoundBuffer::kPending)
return true;
if( retVal == plSoundBuffer::kError )
{
char str[ 256 ];
sprintf( str, "Unable to open streaming source %s", fDataBufferKey->GetName() );
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
SetProperty( kPropIs3DSound, is3D );
plWAVHeader header = fDataStream->GetHeader();
UInt32 bufferSize = (UInt32)(fBufferLengthInSecs * header.fAvgBytesPerSec);
// Debug flag #2
if( is3D && fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
if( header.fNumChannels > 1 && is3D )
{
// We can only do a single channel of 3D sound. So copy over one (later)
bufferSize /= header.fNumChannels;
header.fBlockAlign /= header.fNumChannels;
header.fAvgBytesPerSec /= header.fNumChannels;
header.fNumChannels = 1;
}
// Actually create the buffer now (always looping)
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet(kPropLooping), false, true );
if( !fDSoundBuffer->IsValid() )
{
fDataStream->Close();
delete fDataStream;
fDataStream = nil;
delete fDSoundBuffer;
fDSoundBuffer = nil;
char str[256];
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
fTotalBytes = (UInt32)bufferSize;
plProfile_NewMem(MemSounds, fTotalBytes);
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
return false;
bool setupSource = true;
if(!buffer->GetData() || fStartPos)
{
if(fStartPos && fStartPos <= fDataStream->NumBytesLeft())
{
fDataStream->SetPosition(fStartPos);
plStatusLog::AddLineS("syncaudio.log", "startpos %d", fStartPos);
}
// if we get here we are not starting from the beginning of the sound. We still have an audio loaded and need to pick up where we left off
if(!fDSoundBuffer->SetupStreamingSource(fDataStream))
{
setupSource = false;
}
}
else
{
// this sound is starting from the beginning. Get the data and start it.
if(!fDSoundBuffer->SetupStreamingSource(buffer->GetData(), buffer->GetAsyncLoadLength()))
{
setupSource = false;
}
}
if(!setupSource)
{
fDataStream->Close();
delete fDataStream;
fDataStream = nil;
delete fDSoundBuffer;
fDSoundBuffer = nil;
plStatusLog::AddLineS("audio.log", "Could not play streaming sound, no voices left %s", GetKeyName());
return false;
}
FreeSoundData();
IRefreshEAXSettings( true );
// Debug info
char str[ 256 ];
sprintf( str, " Streaming %s.", fSrcFilename);
IPrintDbgMessage( str );
plStatusLog::AddLineS( "audioTimes.log", 0xffffffff, "Streaming %4.2f secs of %s", fDataStream->GetLengthInSecs(), GetKey()->GetUoid().GetObjectName() );
// Get pertinent info
SetLength( (hsScalar)fDataStream->GetLengthInSecs() );
// Set up our deswizzler, if necessary
delete fDeswizzler;
if( fDataStream->GetHeader().fNumChannels != header.fNumChannels )
fDeswizzler = TRACKED_NEW plSoundDeswizzler( (UInt32)(fBufferLengthInSecs * fDataStream->GetHeader().fAvgBytesPerSec),
(UInt8)(fDataStream->GetHeader().fNumChannels),
header.fBitsPerSample / 8 );
else
fDeswizzler = nil;
// LEAVE THE WAV FILE OPEN! (We *are* streaming, after all :)
return true;
}
void plWin32StreamingSound::IStreamUpdate()
{
if(!fReallyPlaying)
return;
if(hsTimer::GetMilliSeconds() - fLastStreamingUpdate < STREAMING_UPDATE_MS) // filter out update requests so we aren't doing this more that we need to
return;
plProfile_BeginTiming( StreamSndShoveTime );
if(fDSoundBuffer)
{
if(fDSoundBuffer->BuffersQueued() == 0 && fDataStream->NumBytesLeft() == 0 && !fDSoundBuffer->IsLooping())
{
// If we are fading out it's possible that we will hit this multiple times causing this sound to try and fade out multiple times, never allowing it to actually stop
if(!fStopping)
{
fStopping = true;
Stop();
plProfile_EndTiming( StreamSndShoveTime );
}
return;
}
if(!fDSoundBuffer->StreamingFillBuffer(fDataStream))
{
plStatusLog::AddLineS("audio.log", "%s Streaming buffer fill failed", GetKeyName());
}
}
plProfile_EndTiming( StreamSndShoveTime );
}
void plWin32StreamingSound::Update()
{
plWin32Sound::Update();
IStreamUpdate();
}
void plWin32StreamingSound::IDerivedActuallyPlay( void )
{
fStopping = false;
if( !fReallyPlaying )
{
for(;;)
{
if(fSynchedStartTimeSec)
{
// if we are synching to another sound this is our latency time
fDSoundBuffer->SetTimeOffsetSec((float)(hsTimer::GetSeconds() - fSynchedStartTimeSec));
fSynchedStartTimeSec = 0;
}
if(IsPropertySet(kPropIncidental))
{
if(fIncidentalsPlaying >= MAX_INCIDENTALS)
break;
++fIncidentalsPlaying;
}
fDSoundBuffer->Play();
fReallyPlaying = true;
break;
}
}
/// Send start callbacks
plSoundEvent *event = IFindEvent( plSoundEvent::kStart );
if( event != nil )
event->SendCallbacks();
}
void plWin32StreamingSound::IActuallyStop()
{
fStopping = false;
plWin32Sound::IActuallyStop();
if(fPlayWhenStopped)
{
fPlayWhenStopped = false;
Play();
}
}
unsigned plWin32StreamingSound::GetByteOffset()
{
if(fDataStream && fDSoundBuffer)
{
unsigned bytesQueued = fDSoundBuffer->BuffersQueued() * STREAM_BUFFER_SIZE;
unsigned offset = fDSoundBuffer->GetByteOffset();
long byteoffset = ((fDataStream->GetDataSize() - fDataStream->NumBytesLeft()) - bytesQueued) + offset;
return byteoffset < 0 ? fDataStream->GetDataSize() - abs(byteoffset) : byteoffset;
}
return 0;
}
float plWin32StreamingSound::GetActualTimeSec()
{
if(fDataStream && fDSoundBuffer)
return fDSoundBuffer->BytePosToMSecs(fDataStream->NumBytesLeft()) / 1000.0f;
return 0.0f;
}
void plWin32StreamingSound::SetStartPos(unsigned bytes)
{
fStartPos = bytes;
}
void plWin32StreamingSound::ISetActualTime( double t )
{
//fStartTimeSec = 0;
if(fDataStream && fDSoundBuffer)
fDataStream->SetPosition(fDSoundBuffer->GetBufferBytePos((float)t));
//else
// fStartTimeSec = t;
}
hsBool plWin32StreamingSound::MsgReceive( plMessage* pMsg )
{
return plWin32Sound::MsgReceive( pMsg );
}
void plWin32StreamingSound::IRemoveCallback( plEventCallbackMsg *pCBMsg )
{
plWin32Sound::IRemoveCallback( pCBMsg );
}
void plWin32StreamingSound::IAddCallback( plEventCallbackMsg *pCBMsg )
{
if( plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStop &&
plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStart )
{
hsAssert( false, "Streaming sounds only support start and stop callbacks at this time." );
return;
}
plWin32Sound::IAddCallback( pCBMsg );
}

View File

@ -1,90 +1,90 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32StreamingSound_h
#define plWin32StreamingSound_h
#include "plWin32Sound.h"
#include "pnUtils/pnUtils.h"
class plDSoundBuffer;
class DSoundCallbackHandle;
class plAudioFileReader;
class plStreamingSoundThread;
enum CallbackHandleType;
class plSoundDeswizzler;
class plWin32StreamingSound : public plWin32Sound
{
public:
plWin32StreamingSound();
~plWin32StreamingSound();
CLASSNAME_REGISTER( plWin32StreamingSound );
GETINTERFACE_ANY( plWin32StreamingSound, plWin32Sound );
virtual void DeActivate();
virtual hsBool LoadSound( hsBool is3D );
virtual float GetActualTimeSec();
virtual unsigned GetByteOffset();
virtual StreamType GetStreamType() const { return fStreamType; }
virtual void SetFilename(const char *filename, bool isCompressed);
virtual void Update(); // temp
void StreamUpdate();
virtual hsBool MsgReceive( plMessage *pMsg );
protected:
hsScalar fTimeAtBufferStart;
plAudioFileReader *fDataStream;
hsScalar fBufferLengthInSecs;
UInt8 fBlankBufferFillCounter;
plSoundDeswizzler *fDeswizzler;
char fSrcFilename[ 256 ];
StreamType fStreamType;
bool fIsCompressed; // this applies only to the new sound file specified in fNewFilename, so we can play both ogg's and wav's
std::string fNewFilename; // allow the filename to be changed so we can play from a different source.
// ultimately this filename will be given to fDataBuffer, but since it's not always around we'll store it here
hsBool fStopping;
double fLastStreamingUpdate;
bool fPlayWhenStopped;
unsigned fStartPos;
hsScalar IGetTimeAtBufferStart( void ) { return fTimeAtBufferStart; }
virtual void SetStartPos(unsigned bytes);
virtual void IDerivedActuallyPlay( void );
void IActuallyStop();
virtual void ISetActualTime( double t );
virtual void IAddCallback( plEventCallbackMsg *pMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pMsg );
virtual void IFreeBuffers( void );
void IStreamUpdate();
virtual plSoundBuffer::ELoadReturnVal IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental = false );
};
#endif //plWin32StreamingSound_h
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32StreamingSound_h
#define plWin32StreamingSound_h
#include "plWin32Sound.h"
#include "pnUtils/pnUtils.h"
class plDSoundBuffer;
class DSoundCallbackHandle;
class plAudioFileReader;
class plStreamingSoundThread;
enum CallbackHandleType;
class plSoundDeswizzler;
class plWin32StreamingSound : public plWin32Sound
{
public:
plWin32StreamingSound();
~plWin32StreamingSound();
CLASSNAME_REGISTER( plWin32StreamingSound );
GETINTERFACE_ANY( plWin32StreamingSound, plWin32Sound );
virtual void DeActivate();
virtual hsBool LoadSound( hsBool is3D );
virtual float GetActualTimeSec();
virtual unsigned GetByteOffset();
virtual StreamType GetStreamType() const { return fStreamType; }
virtual void SetFilename(const char *filename, bool isCompressed);
virtual void Update(); // temp
void StreamUpdate();
virtual hsBool MsgReceive( plMessage *pMsg );
protected:
hsScalar fTimeAtBufferStart;
plAudioFileReader *fDataStream;
hsScalar fBufferLengthInSecs;
UInt8 fBlankBufferFillCounter;
plSoundDeswizzler *fDeswizzler;
char fSrcFilename[ 256 ];
StreamType fStreamType;
bool fIsCompressed; // this applies only to the new sound file specified in fNewFilename, so we can play both ogg's and wav's
std::string fNewFilename; // allow the filename to be changed so we can play from a different source.
// ultimately this filename will be given to fDataBuffer, but since it's not always around we'll store it here
hsBool fStopping;
double fLastStreamingUpdate;
bool fPlayWhenStopped;
unsigned fStartPos;
hsScalar IGetTimeAtBufferStart( void ) { return fTimeAtBufferStart; }
virtual void SetStartPos(unsigned bytes);
virtual void IDerivedActuallyPlay( void );
void IActuallyStop();
virtual void ISetActualTime( double t );
virtual void IAddCallback( plEventCallbackMsg *pMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pMsg );
virtual void IFreeBuffers( void );
void IStreamUpdate();
virtual plSoundBuffer::ELoadReturnVal IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental = false );
};
#endif //plWin32StreamingSound_h

View File

@ -1,361 +1,361 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWinMicLevel - Annoying class to deal with the annoying problem of //
// setting the microphone recording volume in Windows. //
// Yeah, you'd THINK there'd be some easier way... //
// //
//// Notes ///////////////////////////////////////////////////////////////////
// //
// 5.8.2001 - Created by mcn. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plWinMicLevel.h"
#include "hsWindows.h"
#include <mmsystem.h>
//// Our Local Static Data ///////////////////////////////////////////////////
int sNumMixers = 0;
HMIXER sMixerHandle = nil;
MIXERCAPS sMixerCaps;
DWORD sMinValue = 0, sMaxValue = 0;
DWORD sVolControlID = 0;
//// Local Static Helpers ////////////////////////////////////////////////////
hsBool IGetMuxMicVolumeControl( void );
hsBool IGetBaseMicVolumeControl( void );
hsBool IGetControlValue( DWORD &value );
hsBool ISetControlValue( DWORD value );
MIXERLINE *IGetLineByType( DWORD type );
MIXERLINE *IGetLineByID( DWORD id );
MIXERCONTROL *IGetControlByType( MIXERLINE *line, DWORD type );
MIXERLINE *IGetMixerSubLineByType( MIXERCONTROL *mux, DWORD type );
//// The Publics /////////////////////////////////////////////////////////////
hsScalar plWinMicLevel::GetLevel( void )
{
if( !CanSetLevel() )
return -1;
DWORD rawValue;
if( !IGetControlValue( rawValue ) )
return -1;
return (hsScalar)( rawValue - sMinValue ) / (hsScalar)( sMaxValue - sMinValue );
}
void plWinMicLevel::SetLevel( hsScalar level )
{
if( !CanSetLevel() )
return;
DWORD rawValue = (DWORD)(( level * ( sMaxValue - sMinValue ) ) + sMinValue);
ISetControlValue( rawValue );
}
hsBool plWinMicLevel::CanSetLevel( void )
{
// Just to init
plWinMicLevel &instance = IGetInstance();
return ( sMixerHandle != nil ) ? true : false;
}
//// Protected Init Stuff ////////////////////////////////////////////////////
plWinMicLevel &plWinMicLevel::IGetInstance( void )
{
static plWinMicLevel sInstance;
return sInstance;
}
plWinMicLevel::plWinMicLevel()
{
sMixerHandle = nil;
memset( &sMixerCaps, 0, sizeof( sMixerCaps ) );
// Get the number of mixers in the system
sNumMixers = ::mixerGetNumDevs();
// So long as we have one, open the first one
if( sNumMixers == 0 )
return;
if( ::mixerOpen( &sMixerHandle, 0,
nil, // Window handle to receive callback messages
nil, MIXER_OBJECTF_MIXER ) != MMSYSERR_NOERROR )
{
sMixerHandle = nil; // Just to be sure
return;
}
if( ::mixerGetDevCaps( (UINT)sMixerHandle, &sMixerCaps, sizeof( sMixerCaps ) ) != MMSYSERR_NOERROR )
{
// Oh well, who cares
}
// Try to get the Mux/mixer-based mic volume control first, since that seems to work better/more often/at all
if( !IGetMuxMicVolumeControl() )
{
// Failed, so try getting the volume control from the base mic-in line
if( !IGetBaseMicVolumeControl() )
{
IShutdown();
return;
}
}
}
plWinMicLevel::~plWinMicLevel()
{
IShutdown();
}
void plWinMicLevel::IShutdown( void )
{
if( sMixerHandle != nil )
::mixerClose( sMixerHandle );
sMixerHandle = nil;
}
//// IGetMuxMicVolumeControl /////////////////////////////////////////////////
// Tries to get the volume control of the microphone subline of the MUX or
// mixer control of the WaveIn destination line of the audio system (whew!)
// Note: testing indcates that this works but the direct SRC_MICROPHONE
// doesn't, hence we try this one first.
hsBool IGetMuxMicVolumeControl( void )
{
if( sMixerHandle == nil )
return false;
// Get the WaveIn destination line
MIXERLINE *waveInLine = IGetLineByType( MIXERLINE_COMPONENTTYPE_DST_WAVEIN );
if( waveInLine == nil )
return false;
// Get the mixer or MUX controller from the line
MIXERCONTROL *control = IGetControlByType( waveInLine, MIXERCONTROL_CONTROLTYPE_MIXER );
if( control == nil )
control = IGetControlByType( waveInLine, MIXERCONTROL_CONTROLTYPE_MUX );
if( control == nil )
return false;
// Get the microphone sub-component
// Note: this eventually calls IGetLineByType(), which destroys the waveInLine pointer we had before
MIXERLINE *micLine = IGetMixerSubLineByType( control, MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE );
if( micLine == nil )
return false;
// Get the volume subcontroller
MIXERCONTROL *micVolCtrl = IGetControlByType( micLine, MIXERCONTROL_CONTROLTYPE_VOLUME );
if( micVolCtrl == nil )
return false;
// Found it! store our values
char *dbgLineName = micLine->szName;
char *dbgControlName = micVolCtrl->szName;
sMinValue = micVolCtrl->Bounds.dwMinimum;
sMaxValue = micVolCtrl->Bounds.dwMaximum;
sVolControlID = micVolCtrl->dwControlID;
return true;
}
//// IGetBaseMicVolumeControl ////////////////////////////////////////////////
// Tries to get the volume control of the mic-in line. See
// IGetMuxMicVolumeControl for why we don't do this one first.
hsBool IGetBaseMicVolumeControl( void )
{
if( sMixerHandle == nil )
return false;
// Get the mic source line
MIXERLINE *micLine = IGetLineByType( MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE );
if( micLine == nil )
return false;
// Get the volume subcontroller
MIXERCONTROL *micVolCtrl = IGetControlByType( micLine, MIXERCONTROL_CONTROLTYPE_VOLUME );
if( micVolCtrl == nil )
return false;
// Found it! store our values
char *dbgLineName = micLine->szName;
char *dbgControlName = micVolCtrl->szName;
sMinValue = micVolCtrl->Bounds.dwMinimum;
sMaxValue = micVolCtrl->Bounds.dwMaximum;
sVolControlID = micVolCtrl->dwControlID;
return true;
}
//// IGetControlValue ////////////////////////////////////////////////////////
// Gets the raw value of the current volume control.
hsBool IGetControlValue( DWORD &value )
{
if( sMixerHandle == nil )
return false;
MIXERCONTROLDETAILS_UNSIGNED mxcdVolume;
MIXERCONTROLDETAILS mxcd;
mxcd.cbStruct = sizeof( MIXERCONTROLDETAILS );
mxcd.dwControlID = sVolControlID;
mxcd.cChannels = 1;
mxcd.cMultipleItems = 0;
mxcd.cbDetails = sizeof( MIXERCONTROLDETAILS_UNSIGNED );
mxcd.paDetails = &mxcdVolume;
if( ::mixerGetControlDetails( (HMIXEROBJ)sMixerHandle, &mxcd,
MIXER_OBJECTF_HMIXER | MIXER_GETCONTROLDETAILSF_VALUE ) != MMSYSERR_NOERROR )
return false;
value = mxcdVolume.dwValue;
return true;
}
//// ISetControlValue ////////////////////////////////////////////////////////
// Sets the raw value of the current volume control.
hsBool ISetControlValue( DWORD value )
{
if( sMixerHandle == nil )
return false;
MIXERCONTROLDETAILS_UNSIGNED mxcdVolume = { value };
MIXERCONTROLDETAILS mxcd;
mxcd.cbStruct = sizeof( MIXERCONTROLDETAILS );
mxcd.dwControlID = sVolControlID;
mxcd.cChannels = 1;
mxcd.cMultipleItems = 0;
mxcd.cbDetails = sizeof( MIXERCONTROLDETAILS_UNSIGNED );
mxcd.paDetails = &mxcdVolume;
if( ::mixerSetControlDetails( (HMIXEROBJ)sMixerHandle, &mxcd,
MIXER_OBJECTF_HMIXER | MIXER_SETCONTROLDETAILSF_VALUE ) != MMSYSERR_NOERROR )
return false;
return true;
}
//// Helper Functions ////////////////////////////////////////////////////////
MIXERLINE *IGetLineByType( DWORD type )
{
static MIXERLINE mxl;
mxl.cbStruct = sizeof( MIXERLINE );
mxl.dwComponentType = type;
if( ::mixerGetLineInfo( (HMIXEROBJ)sMixerHandle, &mxl, MIXER_OBJECTF_HMIXER | MIXER_GETLINEINFOF_COMPONENTTYPE ) != MMSYSERR_NOERROR )
return nil;
return &mxl;
}
MIXERLINE *IGetLineByID( DWORD id )
{
static MIXERLINE mxl;
mxl.cbStruct = sizeof( MIXERLINE );
mxl.dwLineID = id;
if( ::mixerGetLineInfo( (HMIXEROBJ)sMixerHandle, &mxl, MIXER_OBJECTF_HMIXER | MIXER_GETLINEINFOF_LINEID ) != MMSYSERR_NOERROR )
return nil;
return &mxl;
}
MIXERCONTROL *IGetControlByType( MIXERLINE *line, DWORD type )
{
static MIXERCONTROL mxc;
MIXERLINECONTROLS mxlc;
mxlc.cbStruct = sizeof( MIXERLINECONTROLS );
mxlc.dwLineID = line->dwLineID;
mxlc.dwControlType = type;
mxlc.cControls = 1;
mxlc.cbmxctrl = sizeof( MIXERCONTROL );
mxlc.pamxctrl = &mxc;
if( ::mixerGetLineControls( (HMIXEROBJ)sMixerHandle, &mxlc, MIXER_OBJECTF_HMIXER | MIXER_GETLINECONTROLSF_ONEBYTYPE ) != MMSYSERR_NOERROR )
return nil;
return &mxc;
}
MIXERLINE *IGetMixerSubLineByType( MIXERCONTROL *mux, DWORD type )
{
// A mixer or MUX is really a combination of MORE lines. And beautifully, you can't
// just ask for a single one off of it, you have to ask for them all and search through yourself
MIXERCONTROLDETAILS_LISTTEXT *lineInfo = TRACKED_NEW MIXERCONTROLDETAILS_LISTTEXT[ mux->cMultipleItems ];
if( lineInfo == nil )
return nil;
MIXERCONTROLDETAILS details;
details.cbStruct = sizeof( MIXERCONTROLDETAILS );
details.dwControlID = mux->dwControlID;
details.cChannels = 1;
details.cMultipleItems = mux->cMultipleItems;
details.cbDetails = sizeof( MIXERCONTROLDETAILS_LISTTEXT );
details.paDetails = lineInfo;
if( ::mixerGetControlDetails( (HMIXEROBJ)sMixerHandle, &details, MIXER_OBJECTF_HMIXER | MIXER_GETCONTROLDETAILSF_LISTTEXT ) != MMSYSERR_NOERROR )
{
delete [] lineInfo;
return nil;
}
// Loop through and find the one with the right component type. But of course it doesn't give us that offhand...
for( unsigned int i = 0; i < mux->cMultipleItems; i++ )
{
MIXERLINE *line = IGetLineByID( lineInfo[ i ].dwParam1 );
if( line->dwComponentType == type )
{
delete [] lineInfo;
return line;
}
}
delete [] lineInfo;
return nil;
}
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plWinMicLevel - Annoying class to deal with the annoying problem of //
// setting the microphone recording volume in Windows. //
// Yeah, you'd THINK there'd be some easier way... //
// //
//// Notes ///////////////////////////////////////////////////////////////////
// //
// 5.8.2001 - Created by mcn. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "plWinMicLevel.h"
#include "hsWindows.h"
#include <mmsystem.h>
//// Our Local Static Data ///////////////////////////////////////////////////
int sNumMixers = 0;
HMIXER sMixerHandle = nil;
MIXERCAPS sMixerCaps;
DWORD sMinValue = 0, sMaxValue = 0;
DWORD sVolControlID = 0;
//// Local Static Helpers ////////////////////////////////////////////////////
hsBool IGetMuxMicVolumeControl( void );
hsBool IGetBaseMicVolumeControl( void );
hsBool IGetControlValue( DWORD &value );
hsBool ISetControlValue( DWORD value );
MIXERLINE *IGetLineByType( DWORD type );
MIXERLINE *IGetLineByID( DWORD id );
MIXERCONTROL *IGetControlByType( MIXERLINE *line, DWORD type );
MIXERLINE *IGetMixerSubLineByType( MIXERCONTROL *mux, DWORD type );
//// The Publics /////////////////////////////////////////////////////////////
hsScalar plWinMicLevel::GetLevel( void )
{
if( !CanSetLevel() )
return -1;
DWORD rawValue;
if( !IGetControlValue( rawValue ) )
return -1;
return (hsScalar)( rawValue - sMinValue ) / (hsScalar)( sMaxValue - sMinValue );
}
void plWinMicLevel::SetLevel( hsScalar level )
{
if( !CanSetLevel() )
return;
DWORD rawValue = (DWORD)(( level * ( sMaxValue - sMinValue ) ) + sMinValue);
ISetControlValue( rawValue );
}
hsBool plWinMicLevel::CanSetLevel( void )
{
// Just to init
plWinMicLevel &instance = IGetInstance();
return ( sMixerHandle != nil ) ? true : false;
}
//// Protected Init Stuff ////////////////////////////////////////////////////
plWinMicLevel &plWinMicLevel::IGetInstance( void )
{
static plWinMicLevel sInstance;
return sInstance;
}
plWinMicLevel::plWinMicLevel()
{
sMixerHandle = nil;
memset( &sMixerCaps, 0, sizeof( sMixerCaps ) );
// Get the number of mixers in the system
sNumMixers = ::mixerGetNumDevs();
// So long as we have one, open the first one
if( sNumMixers == 0 )
return;
if( ::mixerOpen( &sMixerHandle, 0,
nil, // Window handle to receive callback messages
nil, MIXER_OBJECTF_MIXER ) != MMSYSERR_NOERROR )
{
sMixerHandle = nil; // Just to be sure
return;
}
if( ::mixerGetDevCaps( (UINT)sMixerHandle, &sMixerCaps, sizeof( sMixerCaps ) ) != MMSYSERR_NOERROR )
{
// Oh well, who cares
}
// Try to get the Mux/mixer-based mic volume control first, since that seems to work better/more often/at all
if( !IGetMuxMicVolumeControl() )
{
// Failed, so try getting the volume control from the base mic-in line
if( !IGetBaseMicVolumeControl() )
{
IShutdown();
return;
}
}
}
plWinMicLevel::~plWinMicLevel()
{
IShutdown();
}
void plWinMicLevel::IShutdown( void )
{
if( sMixerHandle != nil )
::mixerClose( sMixerHandle );
sMixerHandle = nil;
}
//// IGetMuxMicVolumeControl /////////////////////////////////////////////////
// Tries to get the volume control of the microphone subline of the MUX or
// mixer control of the WaveIn destination line of the audio system (whew!)
// Note: testing indcates that this works but the direct SRC_MICROPHONE
// doesn't, hence we try this one first.
hsBool IGetMuxMicVolumeControl( void )
{
if( sMixerHandle == nil )
return false;
// Get the WaveIn destination line
MIXERLINE *waveInLine = IGetLineByType( MIXERLINE_COMPONENTTYPE_DST_WAVEIN );
if( waveInLine == nil )
return false;
// Get the mixer or MUX controller from the line
MIXERCONTROL *control = IGetControlByType( waveInLine, MIXERCONTROL_CONTROLTYPE_MIXER );
if( control == nil )
control = IGetControlByType( waveInLine, MIXERCONTROL_CONTROLTYPE_MUX );
if( control == nil )
return false;
// Get the microphone sub-component
// Note: this eventually calls IGetLineByType(), which destroys the waveInLine pointer we had before
MIXERLINE *micLine = IGetMixerSubLineByType( control, MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE );
if( micLine == nil )
return false;
// Get the volume subcontroller
MIXERCONTROL *micVolCtrl = IGetControlByType( micLine, MIXERCONTROL_CONTROLTYPE_VOLUME );
if( micVolCtrl == nil )
return false;
// Found it! store our values
char *dbgLineName = micLine->szName;
char *dbgControlName = micVolCtrl->szName;
sMinValue = micVolCtrl->Bounds.dwMinimum;
sMaxValue = micVolCtrl->Bounds.dwMaximum;
sVolControlID = micVolCtrl->dwControlID;
return true;
}
//// IGetBaseMicVolumeControl ////////////////////////////////////////////////
// Tries to get the volume control of the mic-in line. See
// IGetMuxMicVolumeControl for why we don't do this one first.
hsBool IGetBaseMicVolumeControl( void )
{
if( sMixerHandle == nil )
return false;
// Get the mic source line
MIXERLINE *micLine = IGetLineByType( MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE );
if( micLine == nil )
return false;
// Get the volume subcontroller
MIXERCONTROL *micVolCtrl = IGetControlByType( micLine, MIXERCONTROL_CONTROLTYPE_VOLUME );
if( micVolCtrl == nil )
return false;
// Found it! store our values
char *dbgLineName = micLine->szName;
char *dbgControlName = micVolCtrl->szName;
sMinValue = micVolCtrl->Bounds.dwMinimum;
sMaxValue = micVolCtrl->Bounds.dwMaximum;
sVolControlID = micVolCtrl->dwControlID;
return true;
}
//// IGetControlValue ////////////////////////////////////////////////////////
// Gets the raw value of the current volume control.
hsBool IGetControlValue( DWORD &value )
{
if( sMixerHandle == nil )
return false;
MIXERCONTROLDETAILS_UNSIGNED mxcdVolume;
MIXERCONTROLDETAILS mxcd;
mxcd.cbStruct = sizeof( MIXERCONTROLDETAILS );
mxcd.dwControlID = sVolControlID;
mxcd.cChannels = 1;
mxcd.cMultipleItems = 0;
mxcd.cbDetails = sizeof( MIXERCONTROLDETAILS_UNSIGNED );
mxcd.paDetails = &mxcdVolume;
if( ::mixerGetControlDetails( (HMIXEROBJ)sMixerHandle, &mxcd,
MIXER_OBJECTF_HMIXER | MIXER_GETCONTROLDETAILSF_VALUE ) != MMSYSERR_NOERROR )
return false;
value = mxcdVolume.dwValue;
return true;
}
//// ISetControlValue ////////////////////////////////////////////////////////
// Sets the raw value of the current volume control.
hsBool ISetControlValue( DWORD value )
{
if( sMixerHandle == nil )
return false;
MIXERCONTROLDETAILS_UNSIGNED mxcdVolume = { value };
MIXERCONTROLDETAILS mxcd;
mxcd.cbStruct = sizeof( MIXERCONTROLDETAILS );
mxcd.dwControlID = sVolControlID;
mxcd.cChannels = 1;
mxcd.cMultipleItems = 0;
mxcd.cbDetails = sizeof( MIXERCONTROLDETAILS_UNSIGNED );
mxcd.paDetails = &mxcdVolume;
if( ::mixerSetControlDetails( (HMIXEROBJ)sMixerHandle, &mxcd,
MIXER_OBJECTF_HMIXER | MIXER_SETCONTROLDETAILSF_VALUE ) != MMSYSERR_NOERROR )
return false;
return true;
}
//// Helper Functions ////////////////////////////////////////////////////////
MIXERLINE *IGetLineByType( DWORD type )
{
static MIXERLINE mxl;
mxl.cbStruct = sizeof( MIXERLINE );
mxl.dwComponentType = type;
if( ::mixerGetLineInfo( (HMIXEROBJ)sMixerHandle, &mxl, MIXER_OBJECTF_HMIXER | MIXER_GETLINEINFOF_COMPONENTTYPE ) != MMSYSERR_NOERROR )
return nil;
return &mxl;
}
MIXERLINE *IGetLineByID( DWORD id )
{
static MIXERLINE mxl;
mxl.cbStruct = sizeof( MIXERLINE );
mxl.dwLineID = id;
if( ::mixerGetLineInfo( (HMIXEROBJ)sMixerHandle, &mxl, MIXER_OBJECTF_HMIXER | MIXER_GETLINEINFOF_LINEID ) != MMSYSERR_NOERROR )
return nil;
return &mxl;
}
MIXERCONTROL *IGetControlByType( MIXERLINE *line, DWORD type )
{
static MIXERCONTROL mxc;
MIXERLINECONTROLS mxlc;
mxlc.cbStruct = sizeof( MIXERLINECONTROLS );
mxlc.dwLineID = line->dwLineID;
mxlc.dwControlType = type;
mxlc.cControls = 1;
mxlc.cbmxctrl = sizeof( MIXERCONTROL );
mxlc.pamxctrl = &mxc;
if( ::mixerGetLineControls( (HMIXEROBJ)sMixerHandle, &mxlc, MIXER_OBJECTF_HMIXER | MIXER_GETLINECONTROLSF_ONEBYTYPE ) != MMSYSERR_NOERROR )
return nil;
return &mxc;
}
MIXERLINE *IGetMixerSubLineByType( MIXERCONTROL *mux, DWORD type )
{
// A mixer or MUX is really a combination of MORE lines. And beautifully, you can't
// just ask for a single one off of it, you have to ask for them all and search through yourself
MIXERCONTROLDETAILS_LISTTEXT *lineInfo = TRACKED_NEW MIXERCONTROLDETAILS_LISTTEXT[ mux->cMultipleItems ];
if( lineInfo == nil )
return nil;
MIXERCONTROLDETAILS details;
details.cbStruct = sizeof( MIXERCONTROLDETAILS );
details.dwControlID = mux->dwControlID;
details.cChannels = 1;
details.cMultipleItems = mux->cMultipleItems;
details.cbDetails = sizeof( MIXERCONTROLDETAILS_LISTTEXT );
details.paDetails = lineInfo;
if( ::mixerGetControlDetails( (HMIXEROBJ)sMixerHandle, &details, MIXER_OBJECTF_HMIXER | MIXER_GETCONTROLDETAILSF_LISTTEXT ) != MMSYSERR_NOERROR )
{
delete [] lineInfo;
return nil;
}
// Loop through and find the one with the right component type. But of course it doesn't give us that offhand...
for( unsigned int i = 0; i < mux->cMultipleItems; i++ )
{
MIXERLINE *line = IGetLineByID( lineInfo[ i ].dwParam1 );
if( line->dwComponentType == type )
{
delete [] lineInfo;
return line;
}
}
delete [] lineInfo;
return nil;
}

View File

@ -1,64 +1,64 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _plWinMicLevel_h
#define _plWinMicLevel_h
//////////////////////////////////////////////////////////////////////////////
// //
// plWinMicLevel - Annoying class to deal with the annoying problem of //
// setting the microphone recording volume in Windows. //
// Yeah, you'd THINK there'd be some easier way... //
// //
//// Notes ///////////////////////////////////////////////////////////////////
// //
// 5.8.2001 - Created by mcn. //
// //
//////////////////////////////////////////////////////////////////////////////
//// Class Definition ////////////////////////////////////////////////////////
class plWinMicLevel
{
public:
~plWinMicLevel();
// Gets the microphone volume, range 0-1, -1 if error
static hsScalar GetLevel( void );
// Sets the microphone volume, range 0-1
static void SetLevel( hsScalar level );
// Returns whether we can set the level
static hsBool CanSetLevel( void );
protected:
plWinMicLevel(); // Protected constructor for IGetInstance. Just to init some stuff
static plWinMicLevel &IGetInstance( void );
void IShutdown( void );
};
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _plWinMicLevel_h
#define _plWinMicLevel_h
//////////////////////////////////////////////////////////////////////////////
// //
// plWinMicLevel - Annoying class to deal with the annoying problem of //
// setting the microphone recording volume in Windows. //
// Yeah, you'd THINK there'd be some easier way... //
// //
//// Notes ///////////////////////////////////////////////////////////////////
// //
// 5.8.2001 - Created by mcn. //
// //
//////////////////////////////////////////////////////////////////////////////
//// Class Definition ////////////////////////////////////////////////////////
class plWinMicLevel
{
public:
~plWinMicLevel();
// Gets the microphone volume, range 0-1, -1 if error
static hsScalar GetLevel( void );
// Sets the microphone volume, range 0-1
static void SetLevel( hsScalar level );
// Returns whether we can set the level
static hsBool CanSetLevel( void );
protected:
plWinMicLevel(); // Protected constructor for IGetInstance. Just to init some stuff
static plWinMicLevel &IGetInstance( void );
void IShutdown( void );
};
#endif // _plWinMicLevel_h