mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 10:37:41 -04:00
Fix line endings and tabs
This commit is contained in:
@ -1,225 +1,225 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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||||
(at your option) any later version.
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||||
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||||
This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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||||
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||||
You should have received a copy of the GNU General Public License
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||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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||||
or by snail mail at:
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||||
Cyan Worlds, Inc.
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||||
14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSORT_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSORT_H
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/****************************************************************************
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*
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* QSORT
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*
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* This version of QuickSort is similar to the one in the C runtime library,
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* but is implemented as a macro to allow more flexible usage.
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*
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* With the C runtime library version, when data external to the sort array
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* is needed to make sorting decisions, that data must be stored in file- or
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* global-scope variables. This creates thread safety problems which can
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* only be resolved through the use of synchronization objects. The version
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* of QuickSort provided here does not require function calls to make
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* sorting decisions, so all data can be kept in stack variables.
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*
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* The expression used for making comparisons allows the same return values
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* as the comparison function used by the C runtime library, and can in fact
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* be a function call to a comparison function that was originally designed
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* for use by the C runtime library.
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* > 0 if elem1 greater than elem2
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* = 0 if elem1 equivalent to elem2
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* < 0 if elem1 less than elem2
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*
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* However, this implementation of QuickSort never requires a distinction
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* between the case where elem1 is less than elem2 and the case where elem1
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* is equivalent to elem2, so it is possible to use the following more
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* efficient return values:
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* > 0 if elem1 is greater than elem2
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* <= 0 if elem1 is less than or equivalent to elem2
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*
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***/
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//===========================================================================
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#define QSORT(T, ptr, count, expr) { \
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\
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/* Largest possible stack count required is 1 + log2(size) */ \
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T * loStack[32]; \
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T * hiStack[32]; \
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unsigned stackPos = 0; \
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\
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if ((count) >= 2) { \
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T * lo = (ptr); \
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T * hi = lo + (count); \
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for (;;) { \
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\
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/* Pick a partitioning element */ \
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T * mid = lo + (hi - lo) / 2; \
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\
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/* Swap it to the beginning of the array */ \
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SWAP(*mid, *lo); \
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\
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/* Partition the array into three pieces, one consisting of */ \
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/* elements <= the partitioning element, one of elements */ \
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/* equal to it, and one of elements >= to it. */ \
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T * loPart = lo; \
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T * hiPart = hi; \
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for (;;) { \
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/* val(i) <= val(lo) for lo <= i <= loPart */ \
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/* val(i) >= val(lo) for hiPart <= i <= hi */ \
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\
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for (;;) { \
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if (++loPart == hi) \
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break; \
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T const & elem1 = *loPart; \
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T const & elem2 = *lo; \
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int result = (expr); \
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if (result > 0) \
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break; \
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} \
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\
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for (;;) { \
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if (--hiPart == lo) \
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break; \
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T const & elem1 = *lo; \
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T const & elem2 = *hiPart; \
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int result = (expr); \
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if (result > 0) \
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break; \
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} \
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\
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if (hiPart < loPart) \
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break; \
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\
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/* val(loPart) > val(lo) */ \
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/* val(hiPart) < val(lo) */ \
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\
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SWAP(*loPart, *hiPart); \
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\
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/* val(loPart) < val(lo) */ \
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/* val(hiPart) > val(lo) */ \
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} \
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\
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/* val(i) <= val(lo) for lo <= i <= hiPart */ \
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/* val(i) == val(lo) for hiPart < i < loPart */ \
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/* val(i) >= val(lo) for loPart <= i <= hi */ \
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\
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/* Put the partitioning element in place */ \
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SWAP(*lo, *hiPart); \
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\
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/* val(i) <= val(hiPart) for lo <= i < hiPart */ \
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/* val(i) == val(lo) for hiPart <= i < loPart */ \
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/* val(i) >= val(hiPart) for loPart <= i < hi */ \
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\
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/* Sort the subarrays [lo, hiPart-1] and [loPart, hi]. */ \
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/* We sort the smaller one first to minimize stack usage. */ \
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if (hiPart - lo >= hi - loPart) { \
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if (lo + 1 < hiPart) { \
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/* Store the bigger subarray */ \
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loStack[stackPos] = lo; \
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hiStack[stackPos] = hiPart; \
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++stackPos; \
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} \
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if (loPart + 1 < hi) { \
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/* Sort the smaller subarray */ \
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lo = loPart; \
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continue; \
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} \
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} \
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else { \
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if (loPart + 1 < hi) { \
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/* Store the bigger subarray */ \
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loStack[stackPos] = loPart; \
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hiStack[stackPos] = hi; \
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++stackPos; \
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} \
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if (lo + 1 < hiPart) { \
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/* Sort the smaller subarray */ \
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hi = hiPart; \
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continue; \
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} \
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} \
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\
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/* Pop the next subarray off the stack */ \
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if (stackPos--) { \
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lo = loStack[stackPos]; \
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hi = hiStack[stackPos]; \
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continue; \
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} \
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\
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break; \
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} \
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} \
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}
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/****************************************************************************
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*
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* BSEARCH
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*
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* This macro binary searches a sorted array to find an existing entry or
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* the position where a TRACKED_NEW entry should be placed. It returns the index of
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* the first entry for which the expression is false (zero or negative), or
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* count if the expression is true (positive) for all entries.
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*
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* Typically the expression will return:
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* > 0 if (sortKey > elem)
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* <= 0 if (sortKey <= elem)
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*
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* The final parameter to the macro is the address of a variable which is
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* filled with the resulting index.
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*
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***/
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//===========================================================================
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#define BSEARCH(T, ptr, count, expr, addrOfIndex) { \
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\
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const T * low = (ptr); \
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const T * high = (ptr) + (count); /* first entry for which */ \
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/* expr is false */ \
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\
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if (low != high) \
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for (;;) { \
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const T & elem = *(low + (high - low) / 2); \
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int result = (expr); \
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if (result > 0) { \
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if (&elem == low) \
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break; \
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low = &elem; \
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} \
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else { \
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high = &elem; \
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if (&elem == low) \
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break; \
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} \
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} \
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\
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*(addrOfIndex) = high - (ptr); \
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\
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}
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/*==LICENSE==*
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||||
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||||
CyanWorlds.com Engine - MMOG client, server and tools
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||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
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||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
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||||
/*****************************************************************************
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||||
*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h
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*
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***/
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||||
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSORT_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSort.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSORT_H
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||||
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||||
/****************************************************************************
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||||
*
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||||
* QSORT
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*
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* This version of QuickSort is similar to the one in the C runtime library,
|
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* but is implemented as a macro to allow more flexible usage.
|
||||
*
|
||||
* With the C runtime library version, when data external to the sort array
|
||||
* is needed to make sorting decisions, that data must be stored in file- or
|
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* global-scope variables. This creates thread safety problems which can
|
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* only be resolved through the use of synchronization objects. The version
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* of QuickSort provided here does not require function calls to make
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* sorting decisions, so all data can be kept in stack variables.
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||||
*
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* The expression used for making comparisons allows the same return values
|
||||
* as the comparison function used by the C runtime library, and can in fact
|
||||
* be a function call to a comparison function that was originally designed
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* for use by the C runtime library.
|
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* > 0 if elem1 greater than elem2
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* = 0 if elem1 equivalent to elem2
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* < 0 if elem1 less than elem2
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*
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* However, this implementation of QuickSort never requires a distinction
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* between the case where elem1 is less than elem2 and the case where elem1
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* is equivalent to elem2, so it is possible to use the following more
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* efficient return values:
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* > 0 if elem1 is greater than elem2
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* <= 0 if elem1 is less than or equivalent to elem2
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*
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***/
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//===========================================================================
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#define QSORT(T, ptr, count, expr) { \
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\
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/* Largest possible stack count required is 1 + log2(size) */ \
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T * loStack[32]; \
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T * hiStack[32]; \
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unsigned stackPos = 0; \
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\
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if ((count) >= 2) { \
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T * lo = (ptr); \
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T * hi = lo + (count); \
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for (;;) { \
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\
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/* Pick a partitioning element */ \
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T * mid = lo + (hi - lo) / 2; \
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\
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/* Swap it to the beginning of the array */ \
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SWAP(*mid, *lo); \
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\
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/* Partition the array into three pieces, one consisting of */ \
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/* elements <= the partitioning element, one of elements */ \
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/* equal to it, and one of elements >= to it. */ \
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T * loPart = lo; \
|
||||
T * hiPart = hi; \
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for (;;) { \
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/* val(i) <= val(lo) for lo <= i <= loPart */ \
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/* val(i) >= val(lo) for hiPart <= i <= hi */ \
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\
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for (;;) { \
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if (++loPart == hi) \
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break; \
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T const & elem1 = *loPart; \
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T const & elem2 = *lo; \
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int result = (expr); \
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if (result > 0) \
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break; \
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} \
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\
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for (;;) { \
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if (--hiPart == lo) \
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break; \
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T const & elem1 = *lo; \
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T const & elem2 = *hiPart; \
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int result = (expr); \
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if (result > 0) \
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break; \
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} \
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\
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if (hiPart < loPart) \
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break; \
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\
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/* val(loPart) > val(lo) */ \
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||||
/* val(hiPart) < val(lo) */ \
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||||
\
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SWAP(*loPart, *hiPart); \
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||||
\
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||||
/* val(loPart) < val(lo) */ \
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||||
/* val(hiPart) > val(lo) */ \
|
||||
} \
|
||||
\
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||||
/* val(i) <= val(lo) for lo <= i <= hiPart */ \
|
||||
/* val(i) == val(lo) for hiPart < i < loPart */ \
|
||||
/* val(i) >= val(lo) for loPart <= i <= hi */ \
|
||||
\
|
||||
/* Put the partitioning element in place */ \
|
||||
SWAP(*lo, *hiPart); \
|
||||
\
|
||||
/* val(i) <= val(hiPart) for lo <= i < hiPart */ \
|
||||
/* val(i) == val(lo) for hiPart <= i < loPart */ \
|
||||
/* val(i) >= val(hiPart) for loPart <= i < hi */ \
|
||||
\
|
||||
/* Sort the subarrays [lo, hiPart-1] and [loPart, hi]. */ \
|
||||
/* We sort the smaller one first to minimize stack usage. */ \
|
||||
if (hiPart - lo >= hi - loPart) { \
|
||||
if (lo + 1 < hiPart) { \
|
||||
/* Store the bigger subarray */ \
|
||||
loStack[stackPos] = lo; \
|
||||
hiStack[stackPos] = hiPart; \
|
||||
++stackPos; \
|
||||
} \
|
||||
if (loPart + 1 < hi) { \
|
||||
/* Sort the smaller subarray */ \
|
||||
lo = loPart; \
|
||||
continue; \
|
||||
} \
|
||||
} \
|
||||
else { \
|
||||
if (loPart + 1 < hi) { \
|
||||
/* Store the bigger subarray */ \
|
||||
loStack[stackPos] = loPart; \
|
||||
hiStack[stackPos] = hi; \
|
||||
++stackPos; \
|
||||
} \
|
||||
if (lo + 1 < hiPart) { \
|
||||
/* Sort the smaller subarray */ \
|
||||
hi = hiPart; \
|
||||
continue; \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
/* Pop the next subarray off the stack */ \
|
||||
if (stackPos--) { \
|
||||
lo = loStack[stackPos]; \
|
||||
hi = hiStack[stackPos]; \
|
||||
continue; \
|
||||
} \
|
||||
\
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* BSEARCH
|
||||
*
|
||||
* This macro binary searches a sorted array to find an existing entry or
|
||||
* the position where a TRACKED_NEW entry should be placed. It returns the index of
|
||||
* the first entry for which the expression is false (zero or negative), or
|
||||
* count if the expression is true (positive) for all entries.
|
||||
*
|
||||
* Typically the expression will return:
|
||||
* > 0 if (sortKey > elem)
|
||||
* <= 0 if (sortKey <= elem)
|
||||
*
|
||||
* The final parameter to the macro is the address of a variable which is
|
||||
* filled with the resulting index.
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
#define BSEARCH(T, ptr, count, expr, addrOfIndex) { \
|
||||
\
|
||||
const T * low = (ptr); \
|
||||
const T * high = (ptr) + (count); /* first entry for which */ \
|
||||
/* expr is false */ \
|
||||
\
|
||||
if (low != high) \
|
||||
for (;;) { \
|
||||
const T & elem = *(low + (high - low) / 2); \
|
||||
int result = (expr); \
|
||||
if (result > 0) { \
|
||||
if (&elem == low) \
|
||||
break; \
|
||||
low = &elem; \
|
||||
} \
|
||||
else { \
|
||||
high = &elem; \
|
||||
if (&elem == low) \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
*(addrOfIndex) = high - (ptr); \
|
||||
\
|
||||
}
|
||||
|
Reference in New Issue
Block a user