mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Fix line endings and tabs
This commit is contained in:
@ -1,78 +1,78 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H
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/*****************************************************************************
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*
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* Global data
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*
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***/
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//============================================================================
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// Build productIds
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//
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// These values must never be stored on disk or sent over the network,
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// use the value returned from ProductId() for that purpose.
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//============================================================================
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#define BUILD_PRODUCT_ID_URU 1
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// @@@ Add your build product id above this line
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//============================================================================
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// Default to Uru for lack of a better idea
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//============================================================================
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#ifndef BUILD_PRODUCT_ID
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# define BUILD_PRODUCT_ID BUILD_PRODUCT_ID_URU
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#endif
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/*****************************************************************************
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*
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* Product functions
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*
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***/
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const Uuid & ProductId ();
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const wchar * ProductCoreName (); // e.g: L"Uru"
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const wchar * ProductShortName (); // e.g: L"Uru" (filename/registry friendly)
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const wchar * ProductLongName (); // e.g: L"Uru: Ages Beyond Myst" (human friendly)
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// Returns: "<ProductCoreName>.<BuildTypeString>.<BranchId>.<BuildId>"
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// Example: "Uru.Beta.3.204"
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void ProductString (wchar * dest, unsigned destChars);
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H
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/*****************************************************************************
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*
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* Global data
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*
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***/
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//============================================================================
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// Build productIds
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//
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// These values must never be stored on disk or sent over the network,
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// use the value returned from ProductId() for that purpose.
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//============================================================================
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#define BUILD_PRODUCT_ID_URU 1
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// @@@ Add your build product id above this line
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//============================================================================
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// Default to Uru for lack of a better idea
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//============================================================================
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#ifndef BUILD_PRODUCT_ID
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# define BUILD_PRODUCT_ID BUILD_PRODUCT_ID_URU
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#endif
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/*****************************************************************************
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*
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* Product functions
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*
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***/
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const Uuid & ProductId ();
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const wchar * ProductCoreName (); // e.g: L"Uru"
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const wchar * ProductShortName (); // e.g: L"Uru" (filename/registry friendly)
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const wchar * ProductLongName (); // e.g: L"Uru: Ages Beyond Myst" (human friendly)
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// Returns: "<ProductCoreName>.<BuildTypeString>.<BranchId>.<BuildId>"
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// Example: "Uru.Beta.3.204"
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void ProductString (wchar * dest, unsigned destChars);
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