mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-13 18:17:49 -04:00
Fix line endings and tabs
This commit is contained in:
@ -1,72 +1,72 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp
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*
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***/
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#ifdef SERVER
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#define USES_PROTOCOL_SRV2STATE
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#include "../../../Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Exports
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*
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***/
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//===========================================================================
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bool Srv2StateValidateConnect (
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AsyncNotifySocketListen * listen,
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Srv2State_ConnData * connectPtr
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) {
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// Ensure that there are enough bytes for the header
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const Srv2State_ConnData & connect = * (const Srv2State_ConnData *) listen->buffer;
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// Validate message size
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const unsigned kMinStructSize = sizeof(dword) * 3;
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if (listen->bytes < kMinStructSize)
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return false;
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if (listen->bytes < connect.dataBytes)
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return false;
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// Validate connect server type
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if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
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return false;
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ZEROPTR(connectPtr);
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MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
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listen->bytesProcessed += connect.dataBytes;
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return true;
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}
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#endif // SERVER
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp
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*
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***/
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#ifdef SERVER
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#define USES_PROTOCOL_SRV2STATE
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#include "../../../Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Exports
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*
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***/
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//===========================================================================
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bool Srv2StateValidateConnect (
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AsyncNotifySocketListen * listen,
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Srv2State_ConnData * connectPtr
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) {
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// Ensure that there are enough bytes for the header
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const Srv2State_ConnData & connect = * (const Srv2State_ConnData *) listen->buffer;
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// Validate message size
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const unsigned kMinStructSize = sizeof(dword) * 3;
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if (listen->bytes < kMinStructSize)
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return false;
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if (listen->bytes < connect.dataBytes)
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return false;
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// Validate connect server type
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if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
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return false;
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ZEROPTR(connectPtr);
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MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
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listen->bytesProcessed += connect.dataBytes;
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return true;
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}
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#endif // SERVER
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@ -1,131 +1,131 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
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// kNetProtocolSrv2State messages
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// Because SrvState must remain compatible with older auth builds, these message ids
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// must not change unless all front-end servers are synchronously replaced.
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enum {
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kSrv2State_SaveObject = 0,
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kSrv2State_DeleteObject = 1,
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kSrv2State_FetchObject = 2,
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};
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enum {
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kState2Srv_ObjectFetched = 0,
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};
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//============================================================================
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// BEGIN PACKED DATA STRUCTURES
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//============================================================================
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#include <PshPack1.h>
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/*****************************************************************************
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*
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* Srv2State connect packet
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*
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***/
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struct Srv2State_ConnData {
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dword dataBytes;
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dword buildId;
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dword srvType;
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};
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struct Srv2State_Connect {
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AsyncSocketConnectPacket hdr;
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Srv2State_ConnData data;
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};
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/*****************************************************************************
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*
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* Srv2State message structures
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*
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***/
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struct Srv2State_FetchObject : SrvMsgHeader {
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Uuid ownerId;
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wchar objectName[kMaxStateObjectName];
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};
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struct Srv2State_SaveObject : SrvMsgHeader {
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Uuid ownerId;
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wchar objectName[kMaxStateObjectName];
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dword objectDataBytes;
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byte objectData[1]; // objectData[objectDataBytes], actually
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// no more fields after var length alloc
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};
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struct Srv2State_DeleteObject : SrvMsgHeader {
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Uuid ownerId;
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wchar objectName[kMaxStateObjectName];
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};
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/*****************************************************************************
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*
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* State2Srv message structures
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*
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***/
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struct State2Srv_ObjectFetched : SrvMsgHeader {
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dword objectDataBytes;
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byte objectData[1];
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// no more fields after var length alloc
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};
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//============================================================================
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// END PACKED DATA STRUCTURES
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//============================================================================
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#include <PopPack.h>
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/*****************************************************************************
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*
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* Srv2State functions
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*
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***/
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bool Srv2StateValidateConnect (
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AsyncNotifySocketListen * listen,
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Srv2State_ConnData * connectPtr
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);
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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||||
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||||
This program is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
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||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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||||
or by snail mail at:
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||||
Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
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// kNetProtocolSrv2State messages
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// Because SrvState must remain compatible with older auth builds, these message ids
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// must not change unless all front-end servers are synchronously replaced.
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enum {
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kSrv2State_SaveObject = 0,
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kSrv2State_DeleteObject = 1,
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kSrv2State_FetchObject = 2,
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};
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enum {
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kState2Srv_ObjectFetched = 0,
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};
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//============================================================================
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// BEGIN PACKED DATA STRUCTURES
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//============================================================================
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#include <PshPack1.h>
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/*****************************************************************************
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*
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* Srv2State connect packet
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*
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***/
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struct Srv2State_ConnData {
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dword dataBytes;
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dword buildId;
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dword srvType;
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};
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struct Srv2State_Connect {
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AsyncSocketConnectPacket hdr;
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Srv2State_ConnData data;
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};
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/*****************************************************************************
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*
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* Srv2State message structures
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*
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***/
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struct Srv2State_FetchObject : SrvMsgHeader {
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Uuid ownerId;
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wchar objectName[kMaxStateObjectName];
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};
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struct Srv2State_SaveObject : SrvMsgHeader {
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Uuid ownerId;
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wchar objectName[kMaxStateObjectName];
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dword objectDataBytes;
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byte objectData[1]; // objectData[objectDataBytes], actually
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// no more fields after var length alloc
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};
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struct Srv2State_DeleteObject : SrvMsgHeader {
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Uuid ownerId;
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wchar objectName[kMaxStateObjectName];
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};
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/*****************************************************************************
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*
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* State2Srv message structures
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*
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***/
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struct State2Srv_ObjectFetched : SrvMsgHeader {
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dword objectDataBytes;
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byte objectData[1];
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// no more fields after var length alloc
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};
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//============================================================================
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// END PACKED DATA STRUCTURES
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//============================================================================
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#include <PopPack.h>
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/*****************************************************************************
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*
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* Srv2State functions
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*
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***/
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|
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bool Srv2StateValidateConnect (
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AsyncNotifySocketListen * listen,
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Srv2State_ConnData * connectPtr
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);
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|
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|
||||
|
||||
|
Reference in New Issue
Block a user