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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Fix line endings and tabs
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@ -1,181 +1,181 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plGenericVar_inc
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#define plGenericVar_inc
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#include "hsTypes.h"
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#include "hsUtils.h"
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#include "hsStlUtils.h"
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#include "pnFactory/plCreatable.h"
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class hsStream;
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//
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// a generic (unioned) type
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//
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class plGenericType
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{
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public:
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typedef char* CharPtr;
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protected:
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union
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{
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Int32 fI;
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UInt32 fU;
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float fF;
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double fD;
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bool fB;
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CharPtr fS;
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char fC;
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};
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public:
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enum Types
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{
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kInt = 0,
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kFloat,
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kBool,
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kString,
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kChar,
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kAny,
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kUInt,
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kDouble,
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kNone = 0xff
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};
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protected:
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UInt8 fType;
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const Int32 &IToInt( void ) const;
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const UInt32 &IToUInt( void ) const;
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const float &IToFloat( void ) const;
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const double &IToDouble( void ) const;
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const bool &IToBool( void ) const;
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const CharPtr &IToString( void ) const;
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const char &IToChar( void ) const;
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void IDeallocString() { if (fType==kString || fType==kAny) {delete [] fS; fS=nil;} }
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public:
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plGenericType() : fType(kNone) { Reset(); }
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plGenericType(const plGenericType& c) { CopyFrom(c); }
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virtual ~plGenericType() { IDeallocString(); }
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plGenericType& operator=(const plGenericType& c) { CopyFrom(c); return *this; }
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void CopyFrom(const plGenericType& c);
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virtual void Reset();
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operator Int32() const { return IToInt(); }
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operator UInt32() const { return IToUInt(); }
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operator double() const { return IToDouble(); }
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operator float() const { return IToFloat(); }
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operator bool() const { return IToBool(); }
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operator const CharPtr() const { return IToString(); }
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operator char() const { return IToChar(); }
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operator unsigned int() const { return IToUInt(); }
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operator int() const { return IToInt(); }
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void SetType(Types t) { fType=t; }
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UInt8 GetType( void ) const { return fType; }
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std::string GetAsStdString() const;
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// implicit set
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void Set( Int32 i ) { fI = i; fType = kInt; }
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void Set( UInt32 i ) { fU = i; fType = kUInt; }
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void Set( float f ) { fF = f; fType = kFloat; }
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void Set( double d ) { fD = d; fType = kDouble; }
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void Set( bool b ) { fB = b; fType = kBool; }
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void Set( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
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void Set( char c ) { fC = c; fType = kChar; }
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// explicit set
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void SetInt( Int32 i ) { fI = i; fType = kInt; }
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void SetUInt( UInt32 i ) { fU = i; fType = kUInt; }
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void SetFloat( float f ) { fF = f; fType = kFloat; }
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void SetDouble( double d ) { fD = d; fType = kDouble; }
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void SetBool( bool b ) { fB = b; fType = kBool; }
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void SetString( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
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void SetChar( char c ) { fC = c; fType = kChar; }
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void SetAny( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kAny; }
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void SetNone( void ) { fType = kNone; }
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void SetVar(Types t, unsigned int size, void* val);
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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};
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//
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// a generic variable (similar to pfConsoleCmdParam)
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//
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class plGenericVar
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{
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protected:
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plGenericType fValue;
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char* fName;
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public:
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plGenericVar(const plGenericVar &c) : fName(nil) { CopyFrom(c); }
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plGenericVar(const char* name=nil) : fName(nil) { SetName(name); }
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virtual ~plGenericVar() { delete [] fName; }
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virtual void Reset() { Value().Reset(); } // reset runtime state, not inherent state
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plGenericVar& operator=(const plGenericVar &c) { CopyFrom(c); return *this; }
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void CopyFrom(const plGenericVar &c) { delete [] fName; fName=hsStrcpy(c.GetName()); fValue=c.Value(); }
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const char* GetName() const { return fName; }
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void SetName(const char* n) { delete [] fName; fName = hsStrcpy(n); }
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plGenericType& Value() { return fValue; }
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const plGenericType& Value() const { return fValue; }
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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};
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// A creatable wrapper for plGenericType
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class plCreatableGenericValue : public plCreatable
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{
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public:
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plGenericType fValue;
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CLASSNAME_REGISTER( plCreatableGenericValue );
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GETINTERFACE_ANY( plCreatableGenericValue, plCreatable );
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void Read(hsStream* s, hsResMgr* mgr) { fValue.Read(s);}
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void Write(hsStream* s, hsResMgr* mgr) { fValue.Write(s);}
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plGenericType& Value() { return fValue; }
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const plGenericType& Value() const { return fValue; }
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operator Int32() const { return (Int32)fValue; }
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operator UInt32() const { return (UInt32)fValue; }
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operator float() const { return (float)fValue; }
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operator double() const { return (double)fValue; }
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operator bool() const { return (bool)fValue; }
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operator const char *() const { return (const char *)fValue; }
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operator char() const { return (char)fValue; }
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};
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#endif
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
|
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|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plGenericVar_inc
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#define plGenericVar_inc
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#include "hsTypes.h"
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#include "hsUtils.h"
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#include "hsStlUtils.h"
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#include "pnFactory/plCreatable.h"
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class hsStream;
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//
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// a generic (unioned) type
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//
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class plGenericType
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{
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public:
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typedef char* CharPtr;
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protected:
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union
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{
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Int32 fI;
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UInt32 fU;
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float fF;
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double fD;
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bool fB;
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CharPtr fS;
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char fC;
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};
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public:
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enum Types
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{
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kInt = 0,
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kFloat,
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kBool,
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kString,
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kChar,
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kAny,
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kUInt,
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kDouble,
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kNone = 0xff
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};
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protected:
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UInt8 fType;
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const Int32 &IToInt( void ) const;
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const UInt32 &IToUInt( void ) const;
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const float &IToFloat( void ) const;
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const double &IToDouble( void ) const;
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const bool &IToBool( void ) const;
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const CharPtr &IToString( void ) const;
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const char &IToChar( void ) const;
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void IDeallocString() { if (fType==kString || fType==kAny) {delete [] fS; fS=nil;} }
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public:
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plGenericType() : fType(kNone) { Reset(); }
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plGenericType(const plGenericType& c) { CopyFrom(c); }
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virtual ~plGenericType() { IDeallocString(); }
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plGenericType& operator=(const plGenericType& c) { CopyFrom(c); return *this; }
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void CopyFrom(const plGenericType& c);
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virtual void Reset();
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operator Int32() const { return IToInt(); }
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operator UInt32() const { return IToUInt(); }
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operator double() const { return IToDouble(); }
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operator float() const { return IToFloat(); }
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operator bool() const { return IToBool(); }
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operator const CharPtr() const { return IToString(); }
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operator char() const { return IToChar(); }
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operator unsigned int() const { return IToUInt(); }
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operator int() const { return IToInt(); }
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void SetType(Types t) { fType=t; }
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UInt8 GetType( void ) const { return fType; }
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std::string GetAsStdString() const;
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// implicit set
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void Set( Int32 i ) { fI = i; fType = kInt; }
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void Set( UInt32 i ) { fU = i; fType = kUInt; }
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void Set( float f ) { fF = f; fType = kFloat; }
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void Set( double d ) { fD = d; fType = kDouble; }
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void Set( bool b ) { fB = b; fType = kBool; }
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void Set( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
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void Set( char c ) { fC = c; fType = kChar; }
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// explicit set
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void SetInt( Int32 i ) { fI = i; fType = kInt; }
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void SetUInt( UInt32 i ) { fU = i; fType = kUInt; }
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void SetFloat( float f ) { fF = f; fType = kFloat; }
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void SetDouble( double d ) { fD = d; fType = kDouble; }
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void SetBool( bool b ) { fB = b; fType = kBool; }
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void SetString( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
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void SetChar( char c ) { fC = c; fType = kChar; }
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void SetAny( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kAny; }
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void SetNone( void ) { fType = kNone; }
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void SetVar(Types t, unsigned int size, void* val);
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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};
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//
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// a generic variable (similar to pfConsoleCmdParam)
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//
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class plGenericVar
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{
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protected:
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plGenericType fValue;
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char* fName;
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public:
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plGenericVar(const plGenericVar &c) : fName(nil) { CopyFrom(c); }
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plGenericVar(const char* name=nil) : fName(nil) { SetName(name); }
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virtual ~plGenericVar() { delete [] fName; }
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virtual void Reset() { Value().Reset(); } // reset runtime state, not inherent state
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plGenericVar& operator=(const plGenericVar &c) { CopyFrom(c); return *this; }
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void CopyFrom(const plGenericVar &c) { delete [] fName; fName=hsStrcpy(c.GetName()); fValue=c.Value(); }
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const char* GetName() const { return fName; }
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void SetName(const char* n) { delete [] fName; fName = hsStrcpy(n); }
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plGenericType& Value() { return fValue; }
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const plGenericType& Value() const { return fValue; }
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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};
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// A creatable wrapper for plGenericType
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class plCreatableGenericValue : public plCreatable
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{
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public:
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plGenericType fValue;
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CLASSNAME_REGISTER( plCreatableGenericValue );
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GETINTERFACE_ANY( plCreatableGenericValue, plCreatable );
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void Read(hsStream* s, hsResMgr* mgr) { fValue.Read(s);}
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void Write(hsStream* s, hsResMgr* mgr) { fValue.Write(s);}
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plGenericType& Value() { return fValue; }
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const plGenericType& Value() const { return fValue; }
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operator Int32() const { return (Int32)fValue; }
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operator UInt32() const { return (UInt32)fValue; }
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operator float() const { return (float)fValue; }
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operator double() const { return (double)fValue; }
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operator bool() const { return (bool)fValue; }
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operator const char *() const { return (const char *)fValue; }
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operator char() const { return (char)fValue; }
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};
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#endif
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