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Fix line endings and tabs
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@ -1,65 +1,65 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plDispatchBase_inc
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#define plDispatchBase_inc
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#include "pnFactory/plCreatable.h"
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class plMessage;
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class plKey;
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class plDispatchBase : public plCreatable
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{
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public:
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CLASSNAME_REGISTER( plDispatchBase );
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GETINTERFACE_ANY( plDispatchBase, plCreatable );
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virtual void RegisterForType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void RegisterForExactType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void UnRegisterForType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void UnRegisterForExactType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void UnRegisterAll(const plKey& receiver) = 0;
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virtual hsBool MsgSend(plMessage* msg, hsBool async=false) = 0;
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virtual void MsgQueue(plMessage* msg)=0; // Used by other thread to Send Messages, they are handled as soon as Practicable
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virtual void MsgQueueProcess() = 0;
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virtual void MsgQueueOnOff(hsBool) = 0; // Turn on or off Queued Messages, if off, uses MsgSend Immediately (for plugins)
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virtual hsBool SetMsgBuffering(hsBool on) = 0; // On starts deferring msg delivery until buffering is set to off again.
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};
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class plgDispatch
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{
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public:
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static plDispatchBase* Dispatch();
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static hsBool MsgSend(plMessage* msg, hsBool async = false) { return Dispatch()->MsgSend(msg, async); }
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};
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#endif // plDispatchBase_inc
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plDispatchBase_inc
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#define plDispatchBase_inc
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#include "pnFactory/plCreatable.h"
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class plMessage;
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class plKey;
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class plDispatchBase : public plCreatable
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{
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public:
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CLASSNAME_REGISTER( plDispatchBase );
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GETINTERFACE_ANY( plDispatchBase, plCreatable );
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virtual void RegisterForType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void RegisterForExactType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void UnRegisterForType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void UnRegisterForExactType(UInt16 hClass, const plKey& receiver) = 0;
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virtual void UnRegisterAll(const plKey& receiver) = 0;
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virtual hsBool MsgSend(plMessage* msg, hsBool async=false) = 0;
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virtual void MsgQueue(plMessage* msg)=0; // Used by other thread to Send Messages, they are handled as soon as Practicable
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virtual void MsgQueueProcess() = 0;
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virtual void MsgQueueOnOff(hsBool) = 0; // Turn on or off Queued Messages, if off, uses MsgSend Immediately (for plugins)
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virtual hsBool SetMsgBuffering(hsBool on) = 0; // On starts deferring msg delivery until buffering is set to off again.
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};
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class plgDispatch
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{
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public:
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static plDispatchBase* Dispatch();
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static hsBool MsgSend(plMessage* msg, hsBool async = false) { return Dispatch()->MsgSend(msg, async); }
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};
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#endif // plDispatchBase_inc
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