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Fix line endings and tabs
This commit is contained in:
@ -1,432 +1,432 @@
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||||
/*==LICENSE==*
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||||
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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||||
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||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
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||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
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||||
Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plObjectInBoxConditionalObject.h"
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#include "plPhysical/plDetectorModifier.h"
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#include "pnModifier/plLogicModBase.h"
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#include "plMessage/plActivatorMsg.h"
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#include "pnMessage/plNotifyMsg.h"
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#include "pnMessage/plFakeOutMsg.h"
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#include "pnNetCommon/plNetApp.h"
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#include "plAvatar/plArmatureMod.h"
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#include "pnSceneObject/plSceneObject.h"
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bool plVolumeSensorConditionalObject::makeBriceHappyVar = true;
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plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() :
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fCurrentTrigger(nil)
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{
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SetSatisfied(true);
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}
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hsBool plObjectInBoxConditionalObject::MsgReceive(plMessage* msg)
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{
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pActivateMsg)
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{
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
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{
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fInside.Append(pActivateMsg->fHitterObj);
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return true;
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}
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else
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
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{
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for (int i = 0; i < fInside.Count(); i++)
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{
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if (fInside[i] == pActivateMsg->fHitterObj)
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{
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fInside.Remove(i);
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if (pActivateMsg->fHitterObj == fCurrentTrigger && fCurrentTrigger && fLogicMod->HasFlag(plLogicModBase::kTriggered) && !IsToggle())
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{
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fCurrentTrigger = nil;
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fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, false );
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fLogicMod->RequestUnTrigger();
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}
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}
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}
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return true;
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}
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return false;
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}
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return plConditionalObject::MsgReceive(msg);
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}
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hsBool plObjectInBoxConditionalObject::Verify(plMessage* msg)
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{
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pActivateMsg)
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||||
{
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for (int i = 0; i < fInside.Count(); i++)
|
||||
{
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if (pActivateMsg->fHitterObj == fInside[i])
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||||
{
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fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, true );
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fCurrentTrigger = pActivateMsg->fHiteeObj;
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return true;
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}
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}
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}
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plFakeOutMsg* pFakeMsg = plFakeOutMsg::ConvertNoRef(msg);
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if (pFakeMsg && plNetClientApp::GetInstance()->GetLocalPlayerKey())
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||||
{
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||||
for (int i = 0; i < fInside.Count(); i++)
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||||
{
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() == fInside[i])
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return true;
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}
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}
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return false;
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}
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//
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// volume sensor conditional
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//
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plVolumeSensorConditionalObject::plVolumeSensorConditionalObject() :
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fTrigNum(-1),
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fType(0),
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fFirst(false),
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fTriggered(false),
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fIgnoreExtraEnters(true)
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{
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SetSatisfied(true);
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}
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hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
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{
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||||
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pActivateMsg)
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{
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// single player hack
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if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
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fLogicMod->GetNotify()->ClearEvents();
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
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{
|
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int i;
|
||||
for (i = 0; i < fInside.Count(); i++)
|
||||
{
|
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if (fInside[i] == pActivateMsg->fHitterObj)
|
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{
|
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if (fIgnoreExtraEnters)
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return false; // this is the "correct" way to handle this situation
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break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
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}
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}
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if (i == fInside.Count())
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fInside.Append(pActivateMsg->fHitterObj);
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if (makeBriceHappyVar)
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{
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plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
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if( pObj )
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||||
{
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//need to check for human vs quabish type things in here
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int i;
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||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
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{
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if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
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{
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
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{
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plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
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if((am->IsLocalAI())==nil)
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{
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return false;
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}
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}
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}
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}
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plSynchedObject* syncObj = (plSynchedObject*)pObj;
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||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
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||||
{
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return false;
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}
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}
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}
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if (fType == kTypeEnter)
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{
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fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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||||
fLogicMod->RequestTrigger(false);
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||||
}
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||||
else
|
||||
{
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||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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fLogicMod->RequestUnTrigger();
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}
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||||
return false;
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||||
}
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else
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
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||||
{
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for (int i = 0; i < fInside.Count(); i++)
|
||||
{
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||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
fInside.Remove(i);
|
||||
if (makeBriceHappyVar)
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||||
{
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||||
//need to check for human vs quabish type things in here
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||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
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||||
if( pObj )
|
||||
{
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||||
int i;
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||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
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||||
{
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||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
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||||
{
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||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
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||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
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||||
if((am->IsLocalAI())==nil)
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||||
{
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||||
return false;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
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||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
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||||
{
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||||
return false;
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||||
}
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||||
}
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||||
}
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||||
if (fType == kTypeExit)
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||||
{
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||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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fLogicMod->RequestTrigger(false);
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||||
}
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||||
else
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{
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fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
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fLogicMod->RequestUnTrigger();
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}
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return false;
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}
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}
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}
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return false;
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}
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return plConditionalObject::MsgReceive(msg);
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}
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hsBool plVolumeSensorConditionalObject::Satisfied()
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{
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if (fType == kTypeExit && fFirst && !fTriggered)
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||||
{
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if (fInside.Count())
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||||
fTriggered = true;
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return true;
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||||
}
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||||
if (fTriggered)
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{
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if (fInside.Count() == 0)
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||||
fTriggered = false;
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return false;
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||||
}
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if (fTrigNum == -1)
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return true;
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if (fInside.Count() == fTrigNum)
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return true;
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else
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return false;
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}
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void plVolumeSensorConditionalObject::Read(hsStream* stream, hsResMgr* mgr)
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{
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plConditionalObject::Read(stream, mgr);
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fTrigNum = stream->ReadSwap32();
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fType = stream->ReadSwap32();
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fFirst = stream->ReadBool();
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}
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void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
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{
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plConditionalObject::Write(stream, mgr);
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stream->WriteSwap32(fTrigNum);
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stream->WriteSwap32(fType);
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stream->WriteBool(fFirst);
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}
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#include "pnMessage/plPlayerPageMsg.h"
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#include "plgDispatch.h"
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hsBool plVolumeSensorConditionalObjectNoArbitration::MsgReceive(plMessage* msg)
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{
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plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
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if (pActivateMsg)
|
||||
{
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// single player hack
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||||
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
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||||
fLogicMod->GetNotify()->ClearEvents();
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fHittee= pActivateMsg->fHiteeObj;
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if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
if (fIgnoreExtraEnters)
|
||||
return false; // this is the "correct" way to handle this situation
|
||||
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
|
||||
}
|
||||
}
|
||||
if (i == fInside.Count())
|
||||
fInside.Append(pActivateMsg->fHitterObj);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fType == kTypeEnter)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
fInside.Remove(i);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
|
||||
if(page && page->fUnload)
|
||||
{
|
||||
for(int j= 0; j< fInside.Count(); j++)
|
||||
{
|
||||
if(fInside[j] == page->fPlayer)
|
||||
{//this is the one inside
|
||||
if(fHittee)
|
||||
{
|
||||
plSceneObject *so = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
|
||||
if(so && so->IsLocallyOwned())
|
||||
{
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
fInside.Remove(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
return plConditionalObject::MsgReceive(msg);
|
||||
}
|
||||
void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plVolumeSensorConditionalObject::Read(stream, mgr);
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
|
||||
}
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "hsTypes.h"
|
||||
#include "plObjectInBoxConditionalObject.h"
|
||||
#include "plPhysical/plDetectorModifier.h"
|
||||
#include "pnModifier/plLogicModBase.h"
|
||||
#include "plMessage/plActivatorMsg.h"
|
||||
#include "pnMessage/plNotifyMsg.h"
|
||||
#include "pnMessage/plFakeOutMsg.h"
|
||||
#include "pnNetCommon/plNetApp.h"
|
||||
#include "plAvatar/plArmatureMod.h"
|
||||
#include "pnSceneObject/plSceneObject.h"
|
||||
|
||||
bool plVolumeSensorConditionalObject::makeBriceHappyVar = true;
|
||||
|
||||
plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() :
|
||||
fCurrentTrigger(nil)
|
||||
{
|
||||
SetSatisfied(true);
|
||||
}
|
||||
|
||||
hsBool plObjectInBoxConditionalObject::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
||||
if (pActivateMsg)
|
||||
{
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
||||
{
|
||||
fInside.Append(pActivateMsg->fHitterObj);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
fInside.Remove(i);
|
||||
if (pActivateMsg->fHitterObj == fCurrentTrigger && fCurrentTrigger && fLogicMod->HasFlag(plLogicModBase::kTriggered) && !IsToggle())
|
||||
{
|
||||
fCurrentTrigger = nil;
|
||||
fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, false );
|
||||
fLogicMod->RequestUnTrigger();
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return plConditionalObject::MsgReceive(msg);
|
||||
}
|
||||
|
||||
hsBool plObjectInBoxConditionalObject::Verify(plMessage* msg)
|
||||
{
|
||||
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
||||
if (pActivateMsg)
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (pActivateMsg->fHitterObj == fInside[i])
|
||||
{
|
||||
fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, true );
|
||||
fCurrentTrigger = pActivateMsg->fHiteeObj;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
plFakeOutMsg* pFakeMsg = plFakeOutMsg::ConvertNoRef(msg);
|
||||
if (pFakeMsg && plNetClientApp::GetInstance()->GetLocalPlayerKey())
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() == fInside[i])
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// volume sensor conditional
|
||||
//
|
||||
plVolumeSensorConditionalObject::plVolumeSensorConditionalObject() :
|
||||
fTrigNum(-1),
|
||||
fType(0),
|
||||
fFirst(false),
|
||||
fTriggered(false),
|
||||
fIgnoreExtraEnters(true)
|
||||
{
|
||||
SetSatisfied(true);
|
||||
}
|
||||
|
||||
|
||||
hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
||||
if (pActivateMsg)
|
||||
{
|
||||
// single player hack
|
||||
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
|
||||
fLogicMod->GetNotify()->ClearEvents();
|
||||
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
if (fIgnoreExtraEnters)
|
||||
return false; // this is the "correct" way to handle this situation
|
||||
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
|
||||
}
|
||||
}
|
||||
if (i == fInside.Count())
|
||||
fInside.Append(pActivateMsg->fHitterObj);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fType == kTypeEnter)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
fLogicMod->RequestTrigger(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
fLogicMod->RequestUnTrigger();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
fInside.Remove(i);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
fLogicMod->RequestTrigger(false);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
fLogicMod->RequestUnTrigger();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return plConditionalObject::MsgReceive(msg);
|
||||
}
|
||||
|
||||
hsBool plVolumeSensorConditionalObject::Satisfied()
|
||||
{
|
||||
if (fType == kTypeExit && fFirst && !fTriggered)
|
||||
{
|
||||
if (fInside.Count())
|
||||
fTriggered = true;
|
||||
return true;
|
||||
}
|
||||
if (fTriggered)
|
||||
{
|
||||
if (fInside.Count() == 0)
|
||||
fTriggered = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fTrigNum == -1)
|
||||
return true;
|
||||
if (fInside.Count() == fTrigNum)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
void plVolumeSensorConditionalObject::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plConditionalObject::Read(stream, mgr);
|
||||
fTrigNum = stream->ReadSwap32();
|
||||
fType = stream->ReadSwap32();
|
||||
fFirst = stream->ReadBool();
|
||||
}
|
||||
void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plConditionalObject::Write(stream, mgr);
|
||||
stream->WriteSwap32(fTrigNum);
|
||||
stream->WriteSwap32(fType);
|
||||
stream->WriteBool(fFirst);
|
||||
}
|
||||
#include "pnMessage/plPlayerPageMsg.h"
|
||||
#include "plgDispatch.h"
|
||||
hsBool plVolumeSensorConditionalObjectNoArbitration::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
||||
if (pActivateMsg)
|
||||
{
|
||||
// single player hack
|
||||
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
|
||||
fLogicMod->GetNotify()->ClearEvents();
|
||||
fHittee= pActivateMsg->fHiteeObj;
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
if (fIgnoreExtraEnters)
|
||||
return false; // this is the "correct" way to handle this situation
|
||||
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
|
||||
}
|
||||
}
|
||||
if (i == fInside.Count())
|
||||
fInside.Append(pActivateMsg->fHitterObj);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fType == kTypeEnter)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
||||
{
|
||||
for (int i = 0; i < fInside.Count(); i++)
|
||||
{
|
||||
if (fInside[i] == pActivateMsg->fHitterObj)
|
||||
{
|
||||
fInside.Remove(i);
|
||||
if (makeBriceHappyVar)
|
||||
{
|
||||
//need to check for human vs quabish type things in here
|
||||
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
||||
if( pObj )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
||||
{
|
||||
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
||||
{
|
||||
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
||||
{
|
||||
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
||||
if((am->IsLocalAI())==nil)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
||||
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
|
||||
if(page && page->fUnload)
|
||||
{
|
||||
for(int j= 0; j< fInside.Count(); j++)
|
||||
{
|
||||
if(fInside[j] == page->fPlayer)
|
||||
{//this is the one inside
|
||||
if(fHittee)
|
||||
{
|
||||
plSceneObject *so = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
|
||||
if(so && so->IsLocallyOwned())
|
||||
{
|
||||
if (fType == kTypeExit)
|
||||
{
|
||||
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
|
||||
//fLogicMod->RequestTrigger(false);
|
||||
if (!Satisfied())
|
||||
return false;
|
||||
fLogicMod->Trigger(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
fInside.Remove(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
return plConditionalObject::MsgReceive(msg);
|
||||
}
|
||||
void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plVolumeSensorConditionalObject::Read(stream, mgr);
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
|
||||
}
|
||||
|
Reference in New Issue
Block a user